Re: [Flightgear-devel] Shortcut to flaps down

2010-02-17 Thread Jon Stockill
Atadjanov Daniyar wrote: > Hi! > > For a long time "flaps down" shortcut ( ] ) is not working on my fgfs-devel. > It's not a problem for me, because i'm using joystick's button to extract > flaps, but i think we must check this function before releasing 2.0. > > I'm on Ubuntu Linux + FGFS from

Re: [Flightgear-devel] SGFile::readline

2010-02-17 Thread John Denker
On Mon, Feb 15, 2010 at 5:43 PM, I wrote: >> 2) It would be even less of a problem to do the following >> the specified number of times: >> -- detect the EoF >> -- close the file >> -- reopen the file and start reading again. >> >> This has the advantage that it works the same as lseek >> for r

Re: [Flightgear-devel] SGFile::readline

2010-02-17 Thread Tim Moore
Thanks John, I'll check this out. Tim On Wed, Feb 17, 2010 at 4:09 PM, John Denker wrote: > On Mon, Feb 15, 2010 at 5:43 PM, I wrote: > > >> 2) It would be even less of a problem to do the following > >> the specified number of times: > >> -- detect the EoF > >> -- close the file > >> -- reop

[Flightgear-devel] fly by view - bug

2010-02-17 Thread Rob / EViLSLuT
Hi Guys, In the fly by view, you cannot rotate your view around the plane. You can however set your mouse to this action while in fly by view. When you do this and move your mouse, the position of the view will not change but the sky does. Specially during sunsets this is very easily to notice. In

[Flightgear-devel] rotated screen

2010-02-17 Thread Harry Campigli
I would like to generate a custom camera view ie, the engine instrumentation a late model 737 which is rotated 90 degrees. the scenario is a sim with 3 screens, the middle one being rotated physically in the panel and dedicated to this view. What options to achieve this I was thinking a separate p

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Jon Stockill
Harry Campigli wrote: > Possibly I can just rotate the view in osg where the camera is defined > and just position the instruments as required on the rotated panel in > the normal maner > > (os is linux, multi screen video cards) > > Any suggestions on the way to approach this or where ita alrea

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Curtis Olson
In the pre-OSG days you could simply insert a glRotate() call in the appropriate spot (and perhaps do a little work to account for different screen dimensions) and you were done. I'm not sure if that same trick works (or plays nice) in the OSG world. Maybe there is an OSG specific way to do this?

Re: [Flightgear-devel] Shift key stuck once pressed

2010-02-17 Thread Viktor Radnai
Hi there, I couldn't find any reference to osgviewer's keyboard commands. Based on some testing with the 'f' key to toggle fullscreen, it does not appear to be affected. If you could point me to some key mapping reference, or another OSG using app, I would happily do some more testing. I have

Re: [Flightgear-devel] Shift key stuck once pressed

2010-02-17 Thread Melchior FRANZ
JFTR: I confirm recent sporadic keyboard misbehaviour. m. -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Arnt Karlsen
On Thu, 18 Feb 2010 01:44:20 +0800, Harry wrote in message : > I would like to generate a custom camera view ie, the engine > instrumentation a late model 737 which is rotated 90 degrees. the > scenario is a sim with 3 screens, the middle one being rotated > physically in the panel and dedicated

Re: [Flightgear-devel] rotated screen

2010-02-17 Thread Frederic Bouvier
Look at : http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD The roll-deg parameter should do the trick. -Fred - "Curtis Olson" a écrit : > In the pre-OSG days you could simply insert a glRotate() call in the > appropriate spot (and perhaps do a little work to

[Flightgear-devel] 737-300 and Mach Tug?

2010-02-17 Thread Heiko Schulz
Hello, Refining the 737-300 model and it's fdm based on the 737fdm by David Culp I added more proper mass locations based on a real mass and balance sheet for a 737-300 found here: http://www.aaleda.co.nz/trim-373.pdf With and without the new mass locations I noticed that the Aircraft points

[Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread John Denker
http://wiki.flightgear.org/robots.txt User-agent: Google Disallow: User-agent: * Disallow: / #User-agent: Slurp #Crawl-delay: 5 #Disallow: = Really? A collective, open-source project that doesn't allow anybody other than google to index the documentation? Is there a reaso

Re: [Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread Victhor
Excessive traffic? The wiki has been getting 503 all the time lately. > http://wiki.flightgear.org/robots.txt > > User-agent: Google > Disallow: > > User-agent: * > Disallow: / > > #User-agent: Slurp > #Crawl-delay: 5 > #Disallow: > > = > > Really? A collective, open-sourc

Re: [Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread Jon Stockill
John Denker wrote: > Really? A collective, open-source project that doesn't > allow anybody other than google to index the documentation? > > Is there a reason for this? Presumably because there are some truly awful bots out there, and google at least is known to be well behaved. Jon --

Re: [Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread Simon Hollier
Yes, this was just an attempt at reducing traffic and google allows you to set a custom crawl rate. It will be removed when we switch servers. Simon On Wed, Feb 17, 2010 at 6:54 PM, Jon Stockill wrote: > John Denker wrote: > >> Really?  A collective, open-source project that doesn't >> allow an

Re: [Flightgear-devel] http://wiki.flightgear.org/robots.txt

2010-02-17 Thread John Denker
On 02/17/2010 04:54 PM, Jon Stockill wrote: > Presumably because there are some truly awful bots out there, and google > at least is known to be well behaved. But the truly awful bots don't look at robots.txt. In fact one of the easiest ways to catch rogue bots is to disallow a small part of th

Re: [Flightgear-devel] 737-300 and Mach Tug?

2010-02-17 Thread Innis Cunningham
Hi Heiko > The real 737-300 is known to have to use of Mach trim at speed above Mach > 0.61. > I wonder if the behaviour I noticed is the same like the real one- if so, > many thanks to David Culp!:-) And if so, how to make a Mach Trim? Yes that is correct I have just been reading my old 70

Re: [Flightgear-devel] 737-300 and Mach Tug?

2010-02-17 Thread syd adams
I have the same problem with the Citation X and Yasim... at mach 6.2 and above , the center of lift starts to move rearward and the nose starts to drop. the autopilot has a mach trim ,I just haven't figured out how to simulate that. Cheers > > --

Re: [Flightgear-devel] 737-300 and Mach Tug?

2010-02-17 Thread syd adams
thats 0.62 mach ... the Citation X is fast , but ... :) On Wed, Feb 17, 2010 at 7:15 PM, syd adams wrote: > I have the same problem with the Citation X and Yasim... at mach 6.2 and > above , the center of lift starts to move rearward and the nose starts to > drop. > the autopilot has a mach trim