Okay, I've pushed an experimental version of a grain overlay texture for the
model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e.
will be absent in the default rendering, which should make for easy comparison.
For lack of texture units, I had to take the rainbow color
Hi all,
Following a discussion with Vivian on IRC, it seems it was decided to remove
the DDS warning message some weeks? months? years? ago. Someone could handle it
?
I admit that using DDS materials and DDS aircrafts results in a thousand of
warining messages in my console and it's really not
Thorsten
>
> Okay, I've pushed an experimental version of a grain overlay texture for
the
> model ubershader to FGData. It affects Atmospheric Light Scattering only,
> i.e. will be absent in the default rendering, which should make for easy
> comparison.
>
> For lack of texture units, I had to
I think that a better approach would be to allow multiple UV layers and
textures (and texture modes, like decals) on the model format. I understand
that right now FGFS only relies on the native AC3D loader, though AC3D is not
the only 3D format supported by OSG by any means. But there's no reaso
Hi,
NOTAM: Refueling CLOSED, temporarily at least...
Ok, have finished for now my refueling sorties. As I put
in the chat after one pilot reported holding a position for
refueling can be quite tiring - Yes, so can even watching
it ;=))
It all certainly confirmed that some FG code changes are
This has important implications for Datcom /JSBSim users, as Datcom output is
in stability axes. It will also apply to FDM´s built from other data that was
supplied in stability axis form.
It is only significant for aircraft which are able to fly at high incidence –
typically delta wing types.
Recently I noticed an alert on my console when starting up the git version
of FlightGear:
"Enabling ATI viewport hack"
This is odd because I have nvidia hardware. I tracked down that this
message was coming from main.cxx, specifically this chuck of code:
if (fgGetBool("/sim/ati-viewport-hack",
Hi Curt,
> Shouldn't this default to a false value?
this is enabled by default, because it seemeds to have no effect on NVidia
hardware, but a big positive effect on ATI. You may remember seeing lots of
reports about quarter screen size issues.
The warning could be moved to a lower loglevel o
> Removing the rainbow effect spoils the highly polished aluminium effect on
> the b29 and the Lightning F1.
As I said, I don't plan to remove it for good. Quoting myself:
" in any case a 2d texture lookup call seems an overkill for a simple 1d
color table, so I plan to replace that by a func
> Definitely looks like it. Could you provide some further details on
> this please:
> a) Where are you seeing this ?
> b) which materials file (dds ? regions? )
> c) Have you deleted the Textures.high file to use lower resolution
> textures? The
> trees in the screenshot look even more blocky t
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