Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 3:53 PM, Mark Talluto wrote: On Jun 8, 2004, at 3:40 PM, Robert Brenstein wrote: It is indeed marked as resolved. I wonder whether it is already in 2.3a3. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to the FTP site. Wou

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 3:40 PM, Robert Brenstein wrote: It is indeed marked as resolved. I wonder whether it is already in 2.3a3. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to the FTP site. Would that get your vote? Would get mine :) Not s

Re: dammit

2004-06-08 Thread Robert Brenstein
[EMAIL PROTECTED] wrote: On 08.06.2004 07:27:18 metacard-bounces wrote: ...I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. ... Am I the only one who finds this a show-stopper? Have y'all worked out a solution and forgot to share? :) How does

Re: dammit

2004-06-08 Thread J. Landman Gay
On 6/8/04 2:48 PM, Chipp Walters wrote: I, too am a bit disappointed with the engine debug messages in engine 2.6. Many times my scripts don't seem to want to compile on the first try, and issue a 'bad factor' error, but do alright on the next try. If this is supposed to be fixed in the 2.3 engi

Re: dammit

2004-06-08 Thread Chipp Walters
I, too am a bit disappointed with the engine debug messages in engine 2.6. Many times my scripts don't seem to want to compile on the first try, and issue a 'bad factor' error, but do alright on the next try. If this is supposed to be fixed in the 2.3 engine, has anyone yet checked? I also lose

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 8, 2004, at 11:40 AM, Richard Gaskin wrote: Too far down the road for me. I need the native appearances in Rev v2.2 (MC v2.6), and can't put off all development until Rev v2.3 appears. One solution might be to make copy that one fix into the v2.2 code base and release a v2.2.1 engine to t

Re: dammit

2004-06-08 Thread Richard Gaskin
Mark Talluto wrote: On Jun 7, 2004, at 10:27 PM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large an

Re: dammit

2004-06-08 Thread Richard Gaskin
[EMAIL PROTECTED] wrote: > On 08.06.2004 07:27:18 metacard-bounces wrote: > >>...I can't get a day's work done with the current state of >> the error messages coming from the v2.6 engine. ... >>Am I the only one who finds this a show-stopper? >>Have y'all worked out a solution and forgot to share?

Re: dammit

2004-06-08 Thread Mark Talluto
On Jun 7, 2004, at 10:27 PM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large and nasty code base written in alie

Re: dammit

2004-06-08 Thread J. Landman Gay
On 6/8/04 12:25 PM, Richard Gaskin wrote: J. Landman Gay wrote: On 6/8/04 12:27 AM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I know exactly what you mean. If possible, revert to the 2.

Re: dammit

2004-06-08 Thread Richard Gaskin
J. Landman Gay wrote: On 6/8/04 12:27 AM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I know exactly what you mean. If possible, revert to the 2.5 engine while you are doing client work.

Re: dammit

2004-06-08 Thread J. Landman Gay
On 6/8/04 12:27 AM, Richard Gaskin wrote: I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I know exactly what you mean. If possible, revert to the 2.5 engine while you are doing client work. It will save you lots

Re: dammit

2004-06-08 Thread Robert Brenstein
I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large and nasty code base written in alien logic, and there's no reliable means of identify

Re: dammit

2004-06-08 Thread xbury . cs
what is the problem? I still have to download 2.6 but since I finally managed to finish my PropsNO2 bar, i'll be happy to dig in... I did find the RR code to be somewhat black magic but thanks to you I found a way around it. Maybe you can do the same ;) On 08.06.2004 07:27:18 metacard-bounces w

dammit

2004-06-07 Thread Richard Gaskin
I hate to lose my cool, but I can't get a day's work done with the current state of the error messages coming from the v2.6 engine. I can usually sort through my own code without it, but I've inherited a large and nasty code base written in alien logic, and there's no reliable means of identify