MadriSX'99

1999-03-08 Thread Club Hnostar
Hello, Take a look to our homepage if you want some info about MadriSX'99. A complete report on our next magazine (Hnostar 43) == CLUB HNOSTAR MSX Email: [EMAIL PROTECTED] http://www.ctv.es/USERS/hnostar/ Last update: 8 March 1999

Padial's RAM

1999-03-08 Thread Nestor Soriano
>>> Did you put 4 Mb INSIDE your T-R, using something >like a SIMM-chip? >>(!!OoO) W-w-what?? No, it is just a Padial's external mapper!! >>(...inside of a Moonsound box!) ;-D > Oh, okay... Uff! =) > Well, does it run smoothly? Yes. Actually I had a 1Mb expansion already, made by

Re: Athler Wars 2 cracked on Sony 900 with FM-PAC - continued. And other questions!

1999-03-08 Thread Manuel Bilderbeek
Manuel Bilderbeek wrote: > I'm trying to get Athler Wars 2 (ASCII) work on my Sony HB-G900P... > I have 2 cracked versions of it, one by Martos (on a SS disk) and a > version consisting of blocks that are loaded into the mapper. The game > runs fine when my FM-PAC is not inserted, but when my FM-P

Re: AW: MESXES

1999-03-08 Thread quickzand
At 13:56 8-3-99 +0100, you wrote: > > >> -- >> Van: Nestor Soriano[SMTP:[EMAIL PROTECTED]] >> Verzonden: maandag 8 maart 1999 13:49 >> Aan: [EMAIL PROTECTED] >> Onderwerp: Re: MESXES >> >> >If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or >> >Sa

AW: MESXES

1999-03-08 Thread Robert Vroemisse
> -- > Van: Nestor Soriano[SMTP:[EMAIL PROTECTED]] > Verzonden:maandag 8 maart 1999 13:49 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: MESXES > > >If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or > >Salamander 3D, do you buy it? YES Even if it will

Re: MESXES

1999-03-08 Thread Nestor Soriano
>If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or >Salamander 3D, do you buy it? Since this is IMPOSSIBLE, I'll not reply it. ;-) >If Panasonic, Sony and/or Philips make an MSX-3 computer (and it isn't a >PSX), do you buy it? Why not? >If Microsoft makes Windows 98 for

Re: MegaRAM (was: cracked 24k ROMs)

1999-03-08 Thread Marco Antonio Simon dal Poz
On Sat, 6 Mar 1999, Maarten ter Huurne wrote: > What I had in mind as "semi-automatic" is less automatic than your > approach. It would locate all LD (x000h),A instructions, dump the bytes > around it to your screen and then ask you "modify yes/no?". Usually, by > looking at the bytes surrounding

Re: SCC Musixx

1999-03-08 Thread Manuel Bilderbeek
> I think it doesn't have anything to do with that, b'coz he has the same mappe r layout as his 8250.. > The problem is the memory mapper.. SCC-MUSIXX (i think) doesn't look what the primair and secondare slot selections are for memory, but it sais ok.. the pri mair is slot 3 and the secondare is

Joynet syncronous protocol

1999-03-08 Thread shevek
Hi Last week I read somebody was writing a synchronous protocal for joynet. At least that's what I would call it :-). The idea was to send data in packets, during which the interrupts are off. There are 3 ways I could imagine this being done: 1 - Synchronise both interrupts and start sending/rec

AW: AW: Alest 2

1999-03-08 Thread Robert Vroemisse
> -- > Van: shevek[SMTP:[EMAIL PROTECTED]] > Verzonden:maandag 8 maart 1999 12:13 > Aan: '[EMAIL PROTECTED]' > Onderwerp:Re: AW: Alest 2 > > On Mon, 8 Mar 1999, Robert Vroemisse wrote: > > > Did you know that on the back of the original Aleste 2 box are pictures > that > > ar

Re: AW: Alest 2

1999-03-08 Thread shevek
On Mon, 8 Mar 1999, Robert Vroemisse wrote: > Did you know that on the back of the original Aleste 2 box are pictures that > aren't in the game? There is a picture there of a weapon select screen which > isn't used at all. Strange isn't it? I saw the same thing in Konami's Vampire Killer. Probab

RE: Diskrom modifications

1999-03-08 Thread Patrick Kramer
> -Original Message- > From: Maarten ter Huurne [SMTP:[EMAIL PROTECTED]] > Sent: Saturday, March 06, 1999 2:04 AM > To: [EMAIL PROTECTED] > Subject: Re: Diskrom modifications > > At 04:16 PM 03/05/99 +0100, you wrote: > > >I want to make a 'driver' for emulating disk-images from

AW: Alest 2

1999-03-08 Thread Robert Vroemisse
> -- > Van: Ricardo Bittencourt Vidigal Leitao[SMTP:[EMAIL PROTECTED]] > Verzonden:donderdag 4 maart 1999 18:33 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: Alest 2 > > On Thu, 4 Mar 1999, Nestor Soriano wrote: > > > I finished Aleste 2 in medium level, without losing one ship! (

Re: MESXES

1999-03-08 Thread benjamin B
[Mode sarcastic ON] If Konami makes a new game for MSX (for MSX TurboR) called 3D Nemesis or Salamander 3D, do you buy it? [Mode sarcastic OFF] [Mode Sarcastic on again!] If Panasonic, Sony and/or Philips make an MSX-3 computer (and it isn't a PSX), do you buy it? [Mode Sarcastic off again!]

AW: Alest 2

1999-03-08 Thread Robert Vroemisse
> -- > Van: Jochen Bilderbeek[SMTP:[EMAIL PROTECTED]] > Verzonden:donderdag 4 maart 1999 11:09 > Aan: [EMAIL PROTECTED] > Onderwerp:Alest 2 > > Hello, > > I had a question: > > I've finished this great game (Aleste 2) several times, and I always > use weapon 5, the Homing m

AW: About Snatcher...

1999-03-08 Thread Robert Vroemisse
> -- > Van: jam[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 2 maart 1999 15:07 > Aan: [EMAIL PROTECTED] > Onderwerp:AW: About Snatcher... > > > >> I think that not keeping the original sounds, gfx and musix is a > >> profanation > >> really. > >> > RV> Can someone tell m