I ended up solving 1 and 2 by using a single texture for the RTT to render the
whole window, then setting the drawable's tex coords such that each quad zoomed
in on the appropriate area. I haven't decided what to do about the resizing,
but it doesn't seem to be stretching the texture (which I
Hi,
I'm working on a zoom/magnifying lens feature, that I am implementing using
RTT. I'm setting up a slave camera to the main view and rendering to a texture,
which I place on a quad on the HUD. I've got a few questions:
1. Whats the best way to move the slave camera to magnify different
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