Hi Miquel,
Any laid out road map for future development?
Cheers.
On 8/28/13, Sebastien Sterling wrote:
> YES !
>
>
> On 28 August 2013 08:20, Szabolcs Matefy wrote:
>
>> Thanks Miguel and Jeremie, Gear is one of the ebst and most important
>> contribution to Softimage community. J
>>
>
how hard it is to remove MainWin from Linux? If you guys can make
Softimage 100% Linux native then you guys can have multiple
installation targets, like Houdini.
how about translating the success stories from Japan's Autodesk (Softimage)?
On Fri, Sep 14, 2012 at 6:34 AM, Maurice Patel
wrote:
> Hi Matt,
>
> You are spot on when it comes to the importance of relevant information.
> Last year I specifically worked with the AREA Team on this issue. We had a
>
centralized up to date tutorial. Make it a big one stop centre for a
beginner. That's the only way to help those who are about to learn
Softimage. There are many websites and youtube channels that do this too,
but it's on a whole new level if this is done and administered by Autodesk.
Also many top
Hi all,
can anyone provide a pesudo code or general approach on how to implement
a fullbody IK system (much like human IK system in Maya)? Or any links or
references? I got a few links from googling around but much of the links
are down.
Thanks.
cheers,
Hi all,
I can't clone the repository ( https://bitbucket.org/amaanakram/aaocean ).
Is it locked from the public?
Thanks.
cheers,
listproc.autodesk.com
> >> Subject: Re: Any interest in a Kinect for Windows and/or XBox
> >> controller capture driver?
> >>
> >>
> >>
> >> Make a video or something just to show the posibilities. Good luck.
> >>
> >> 2012/7/2
I'm interested in what you're offering at that price point, but it would
much more helpful if we can have more information about it (like a blog or
something detailing the tools you're promoting, some how tos etc).
Having said that, there's an article on phoronix.com about using kinect
devices wit
8 matches
Mail list logo