Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-10 Thread Robert Norris
> > https://github.com/rnorris/viking/compare/MapnikRenderingLayer > A few updates have been applied. Split Mapnik rendering into a separate thread pool, with a default value of 1 to avoid any potential multi threading issues. GUI control can increase the number of threads used so the adventuro

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-02 Thread Robert Norris
> From: g...@ir.bbn.com > To: rw_nor...@hotmail.com > CC: viking-devel@lists.sourceforge.net > Subject: Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library. > Date: Mon, 2 Feb 2015 09:40:10 -0500 > > > Robert Norris

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-02 Thread Greg Troxel
Robert Norris writes: > Tiles are cached in directory specified in the Mapnik Rendering layer > property (it defaults to ~/.viking-maps/MapnikRendering - so for > different stylesheets it's wise to change this to a specific directory > per style) - the cache is always in the OSM Slippymap layout

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-01 Thread Robert Norris
> From: g...@ir.bbn.com > To: rw_nor...@hotmail.com > CC: viking-devel@lists.sourceforge.net > Subject: Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library. > Date: Sun, 1 Feb 2015 11:22:58 -0500 > > > Wow, that'

Re: [Viking-devel] Viking Map Generation with Mapnik C++ Library.

2015-02-01 Thread Greg Troxel
Wow, that's very cool. It would be really nice if the mapnik dependency could somehow be additional rather than either/or. From a packaging viewpoint, I'd like to see a way to have base viking viking-mapnik but perhaps what's unwarranted as it's not clear that mapnik is that heavy. Thinki