Re: [Wikimedia-l] On toxic communities

2015-11-19 Thread Aaron Halfaker
I've started a thread on our "Revision scoring as a service" talk page regarding labeled conversation datasets & modeling work we could do. See https://meta.wikimedia.org/wiki/Research_talk:Revision_scoring_as_a_service#Thread_on_Toxic_communities_from_wikimedia-l On Sun, Nov 15, 2015 at 12:41

Re: [Wikimedia-l] On toxic communities

2015-11-15 Thread Aaron Halfaker
> > The League of Legends team collaborated with outside scientists to > analyse their dataset. I would love to see the Wikimedia Foundation engage > in a similar research project. Oh! We are! :) When we have time. :\ One of the projects that I'd like to see done, but I've struggled to find

Re: [Wikimedia-l] On toxic communities

2015-11-15 Thread Andreas Kolbe
On Sat, Nov 14, 2015 at 9:13 PM, Benjamin Lees wrote: > This article highlights the happier side of things, but it appears > that Lin's approach also involved completely removing bad actors: > "Some players have also asked why we've taken such an aggressive > stance when

Re: [Wikimedia-l] On toxic communities

2015-11-15 Thread Risker
I am going to quote Joseph Reagle, who responded to a similarly titled threat on Wiki-en-L: date:13 November 2015 at 13:48 It's been great that Riot games has had someone like Lin (an experimental psychologist) to think about issues of community and abuse. And I appreciate that Lin has been

Re: [Wikimedia-l] On toxic communities

2015-11-15 Thread Katherine Casey
I'd be happy to offer my admin/oversighter experience and knowledge to help you develop the labeling and such, Aaron! I just commented on Andreas's proposal on the Community Wishlist, but to summarize here: I see a lot of potential pitfalls in trying to handle/generalize this with machine

Re: [Wikimedia-l] On toxic communities

2015-11-15 Thread Pharos
The figure quoted is quite interesting, but do we have a comparable metric for the Wikimedia projects? : "... incidences of homophobia, sexism and racism ... have fallen to a combined 2 percent of all games" 2% sounds "low", but do we indeed know if this is better or worse than us? Would our

Re: [Wikimedia-l] On toxic communities

2015-11-14 Thread Benjamin Lees
This article highlights the happier side of things, but it appears that Lin's approach also involved completely removing bad actors: "Some players have also asked why we've taken such an aggressive stance when we've been focused on reform; well, the key here is that for most players, reform

Re: [Wikimedia-l] On toxic communities

2015-11-13 Thread Chris Keating
Really interesting - thanks for sharing! On Fri, Nov 13, 2015 at 10:12 PM, Denny Vrandečić wrote: > Very interesting read (via Brandon Harris): > > > http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/ > > "the vast majority