I've started a thread on our "Revision scoring as a service" talk page
regarding labeled conversation datasets & modeling work we could do.

See
https://meta.wikimedia.org/wiki/Research_talk:Revision_scoring_as_a_service#Thread_on_Toxic_communities_from_wikimedia-l

On Sun, Nov 15, 2015 at 12:41 PM, Risker <risker...@gmail.com> wrote:

> I am going to quote Joseph Reagle, who responded to a similarly titled
> threat on Wiki-en-L:
>
>
> date:13 November 2015 at 13:48
>
> It's been great that Riot games has had someone like Lin (an experimental
> psychologist) to think about issues of community and abuse. And I
> appreciate that Lin has been previously been so forthcoming about their
> experiences and findings.
>
> But the much trumpeted League of Legends Tribunal has been down "for
> maintenance" for months, even before this article was published, with much
> discussion by the community of how it was broken. On this, Riot and Lin
> have said nothing.
>
> Copying Joseph in case he wants to respond to some of the discussions here.
>
>
> Risker/Anne
>
> On 15 November 2015 at 10:36, Pharos <pharosofalexand...@gmail.com> wrote:
>
> > The figure quoted is quite interesting, but do we have a comparable
> metric
> > for the Wikimedia projects? :
> >
> > "... incidences of homophobia, sexism and racism ... have fallen to a
> > combined
> > 2 percent of all games"
> >
> > 2% sounds "low", but do we indeed know if this is better or worse than
> us?
> > Would our comparable metric be the % of bigoted comments per article, per
> > talk page discussion, per time that an editor spends at the project?  I
> > would think that encountering bigoted comments on 1 in 50 discussions
> would
> > still be pretty significant.
> >
> > Thanks,
> > Pharos
> >
> > On Sun, Nov 15, 2015 at 1:21 PM, Ziko van Dijk <zvand...@gmail.com>
> wrote:
> >
> > > Hello,
> > >
> > > Just yesterday I had a long talk with a researcher about how to define
> > > and detect trolls on Wikipedia. E.g., whether "unintentional trolling"
> > > should be included or not.
> > >
> > > In my opinion, it is not possible to detect by machine trollism,
> > > unkindness, harassment, mobbing etc., maybe with the exception of
> > > swear words. A lot of turntaking, deviation from the topic and other
> > > phenomena can be experienced by the participants as positive or as
> > > negative. You might need to ask them, and even then they might not be
> > > aware of a problem that works through in subtlety. Also, third persons
> > > not involved in the conversation can be effected negatively (look at
> > > ... page X... and you know why you don't like to contribute there).
> > >
> > > Kind regards
> > > Ziko
> > >
> > >
> > > 2015-11-15 17:40 GMT+01:00 Katherine Casey <
> fluffernutter.w...@gmail.com
> > >:
> > > > I'd be happy to offer my admin/oversighter experience and knowledge
> to
> > > help
> > > > you develop the labeling and such, Aaron! I just commented on
> Andreas's
> > > > proposal on the Community Wishlist, but to summarize here: I see a
> lot
> > of
> > > > potential pitfalls in trying to handle/generalize this with machine
> > > > learning, but I also see a lot of potential value, and I think it's
> > > > something we should be investigating.
> > > >
> > > > -Fluffernutter
> > > >
> > > > On Sun, Nov 15, 2015 at 11:32 AM, Aaron Halfaker <
> > > ahalfa...@wikimedia.org>
> > > > wrote:
> > > >
> > > >> >
> > > >> > The League of Legends team collaborated with outside scientists to
> > > >> > analyse their dataset. I would love to see the Wikimedia
> Foundation
> > > >> engage
> > > >> > in a similar research project.
> > > >>
> > > >>
> > > >> Oh!  We are!  :) When we have time. :\ One of the projects that I'd
> > > like to
> > > >> see done, but I've struggled to find the time for is a common talk
> > page
> > > >> parser[1] that could produce a dataset of talk page interactions.
> I'd
> > > like
> > > >> this dataset to be easy to join to editor outcome measures.  E.g.
> > there
> > > >> might be "aggressive" talk that we don't know is problematic until
> we
> > > see
> > > >> the kind of effect that it has on other conversation participants.
> > > >>
> > > >> Anyway, I want some powerful utilities and datasets out there to
> help
> > > >> academics look into this problem more easily.  For revscoring, I'd
> > like
> > > to
> > > >> be able to take a set of talk page diffs, have them classified in
> Wiki
> > > >> labels[2] as "aggressive" and the build a model for ORES[3] to be
> used
> > > >> however people see fit.  You could then use ORES to do offline
> > analysis
> > > of
> > > >> discussions for research.  You could use ORES to interrupt the a
> user
> > > >> before saving a change.  I'm sure there are other clever ideas that
> > > people
> > > >> have for what to do with such a model that I'm happy to enable it
> via
> > > the
> > > >> service.  The hard part is getting a good dataset labeled.
> > > >>
> > > >> If someone wants to invest some time and energy into this, I'm happy
> > to
> > > >> work with you.  We'll need more than programming help.  We'll need a
> > > lot of
> > > >> help to figure out what dimensions we'll label talk page postings by
> > > and to
> > > >> do the actual labeling.
> > > >>
> > > >> 1. https://github.com/Ironholds/talk-parser
> > > >> 2. https://meta.wikimedia.org/wiki/Wiki_labels
> > > >> 3. https://meta.wikimedia.org/wiki/ORES
> > > >>
> > > >> On Sun, Nov 15, 2015 at 6:56 AM, Andreas Kolbe <jayen...@gmail.com>
> > > wrote:
> > > >>
> > > >> > On Sat, Nov 14, 2015 at 9:13 PM, Benjamin Lees <
> > emufarm...@gmail.com>
> > > >> > wrote:
> > > >> >
> > > >> > > This article highlights the happier side of things, but it
> appears
> > > >> > > that Lin's approach also involved completely removing bad
> actors:
> > > >> > > "Some players have also asked why we've taken such an aggressive
> > > >> > > stance when we've been focused on reform; well, the key here is
> > that
> > > >> > > for most players, reform approaches are quite effective. But,
> for
> > a
> > > >> > > number of players, reform attempts have been very unsuccessful
> > which
> > > >> > > forces us to remove some of these players from League
> > entirely."[0]
> > > >> > >
> > > >> >
> > > >> >
> > > >> > Thanks for the added context, Benjamin. Of course, banning bad
> > actors
> > > >> that
> > > >> > they consider unreformable is something Wikipedia admins have
> always
> > > done
> > > >> > as well.
> > > >> >
> > > >> > The League of Legends team began by building a dataset of
> > interactions
> > > >> that
> > > >> > the community considered unacceptable, and then applied
> > > machine-learning
> > > >> to
> > > >> > that dataset.
> > > >> >
> > > >> > It occurs to me that the English Wikipedia has ready access to
> such
> > a
> > > >> > dataset: it's the totality of revision-deleted and oversighted
> talk
> > > page
> > > >> > posts. The League of Legends team collaborated with outside
> > > scientists to
> > > >> > analyse their dataset. I would love to see the Wikimedia
> Foundation
> > > >> engage
> > > >> > in a similar research project.
> > > >> >
> > > >> > I've added this point to the community wishlist survey:
> > > >> >
> > > >> >
> > > >> >
> > > >>
> > >
> >
> https://meta.wikimedia.org/wiki/2015_Community_Wishlist_Survey#Machine-learning_tool_to_reduce_toxic_talk_page_interactions
> > > >> >
> > > >> >
> > > >> >
> > > >> > > P.S. As Rupert noted, over 90% of LoL players are male (how much
> > > over
> > > >> > > 90%?).[1] It would be interesting to know whether this
> percentage
> > > has
> > > >> > > changed along with the improvements described in the article.
> > > >> > >
> > > >> >
> > > >> >
> > > >> > Indeed.
> > > >> > _______________________________________________
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> > > >
> > > >
> > > > --
> > > > Karen Brown
> > > > user:Fluffernutter
> > > >
> > > > *Unless otherwise specified, any email sent from this address is in
> my
> > > > volunteer capacity and does not represent the views or wishes of the
> > > > Wikimedia Foundation*
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