Re: v17 ready for prime time?

2018-07-22 Thread Jeffrey Kain via 4D_Tech
We went live with 17.0 last week at Sweetwater.

A few gotchas and glitches, but ready for deployment in my opinion. Like you, 
this is our only window for a big upgrade during the year.

Our issues:

 - The new network layer has taken a step back from v16. Performance died at 
about 400 users/2000 processes. Version 16.3 HF2 could handle our load of 600+ 
users/3500+ processes. Luckily the old network layer is available in v17 for 
all platforms, which seems to be fine.

 - Issues on 64-bit Windows printing compared to 32-bit - for us this is with 
Zebra label printers (using the Designer driver) as well as printers with 
multiple bins. We'll have to dig into this more, but 32-bit Windows is fine.

 - There's a weird issue with cloned VMs or machines created from a master 
image that didn't exist in prior versions. If you see cloned workstations drop 
off the server when another clone connects to the server, you'll need to either 
create a new user account or reinstall the OS from scratch.  We've seen this on 
both Mac and Windows now. On Windows, it was with 8 VMWare virtual machines 
that were all cloned from a master VM.  On the Mac, we saw it in a department 
that had 9 iMacs that were all imaged from the same source.

Other than these initial issues, Everything Seems OK™  

--
Jeffrey Kain
jeffrey.k...@gmail.com


> On Jul 22, 2018, at 10:57 PM, Jim Crate via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Everyone that responded mentioned new projects. Has anyone pushed a legacy 
> project from v16 to v17 into production with 4D Server with 20 or more users? 

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Re: v17 ready for prime time?

2018-07-22 Thread Jim Crate via 4D_Tech
Everyone that responded mentioned new projects. Has anyone pushed a legacy 
project from v16 to v17 into production with 4D Server with 20 or more users? 

The best time for us to upgrade is summer. While it used to be that it would be 
foolish to move to production before .1 or .2, v16 was pretty stable from the 
beginning and with the changes in development practices it seems like new 
releases are much more stable than they used to be.

Jim Crate

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Re: Resizing a barcode image using Miyako's Zint plugin

2018-07-22 Thread Keisuke Miyako via 4D_Tech
Normally, if you just need to display the barcode on screen or print it,
the actual size or DPI of the barcode shouldn't matter,
especially if the format is SVG.

you just make sure the picture object has the desired dimensions on form,
and the display format set to "scale to fit proportional"

DPI matters if you specifically want 96 (Windows) DPI PNG/SVG instead of 72 
(Mac/4D)
This is more a feature for exporting the image as a file,
as opposed to using it on a 4D form.

In any case, it is not a scaling option per-se.

The library has its own scaling options (ZINT_SCALE)
But if you prefer to use TRANSFORM PICTURE (which is comparable to the scale 
property of an image object)
you pass the scaling factor where 1=100%.

The original size can be obtained with PICTURE PROPERTIES,
so you could formulate a scale factor that results in the desired dimensions,
but as I mentioned above, that is not be your primary choice,
you should first consider the scale-to-fit image property.



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Re: Resizing a barcode image using Miyako's Zint plugin

2018-07-22 Thread Pat Bensky via 4D_Tech
Sorry it got sent before I was ready ... Trying again ...
After creating a barcode using the Zint plugin (THANK YOU FOR THIS
MIYAKO!!!) I need to set it to a certain size. I can resize it with
TRANSFORM PICTURE, but I am not sure how to calculate the values for the
transformation.

For example ...

*TRANSFORM PICTURE*($bar;Scale;4;4)

resizes it by 400%. But what's the starting size? In the examples the DPI
is set to 96:

*APPEND TO ARRAY*($optionValues;"96")
So if I set that to 72 instead of 96 that would draw the image at 1". Right?

Thanks
Pat



On Mon, 23 Jul 2018 at 02:20, Pat Bensky  wrote:

> After creating a barcode using the Zint plugin (THANK YOU FOR THIS
> MIYAKO!!!) I need to set it to a certain size. I can resize it with
> TRANSFORM PICTURE, but I am not sure how to calculate the values for the
> transformation.
>
> For example ...
>
> *TRANSFORM PICTURE*($bar;Scale;4;4)
>
> resizes it by 400%. But what's the starting size? In the examples the DPI
> is set to
>
>
> --
> *
> CatBase - Top Dog in Data Publishing
> tel: +44 (0) 207 118 7889
> w: http://www.catbase.com
> skype: pat.bensky
> *
>


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Resizing a barcode image using Miyako's Zint plugin

2018-07-22 Thread Pat Bensky via 4D_Tech
After creating a barcode using the Zint plugin (THANK YOU FOR THIS
MIYAKO!!!) I need to set it to a certain size. I can resize it with
TRANSFORM PICTURE, but I am not sure how to calculate the values for the
transformation.

For example ...

*TRANSFORM PICTURE*($bar;Scale;4;4)

resizes it by 400%. But what's the starting size? In the examples the DPI
is set to


-- 
*
CatBase - Top Dog in Data Publishing
tel: +44 (0) 207 118 7889
w: http://www.catbase.com
skype: pat.bensky
*
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Re: Problems installing built application

2018-07-22 Thread donkoff via 4D_Tech
Thanks for the reply. 

I tried what you provided. 
I get the following repeated many times: Warning: unable to build chain to
self-signed root for signer "Developer ID Application: 

then when I try to verify I get
/Users/donaldk/Desktop/FCAT folder/FCAT_Build/Final Application/FCAT.app:
CSSMERR_TP_NOT_TRUSTED

so no luck yet.




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Re: Problems installing built application

2018-07-22 Thread Jeremy French via 4D_Tech
Hi Don,

Have you tried the following?

In 4D, build the merged app. But do not use the signed application option. That 
is, leave the check box "signed application" unchecked.

After the merge app is built, perform signing in Terminal.

Replace with pertinent information the following place holders in the code 
below:
1) your_apple_developer_id_here
2) path_to_app

In Terminal do:
———
# clean up by removing file system extended attributes
xattr -cr path_to_app

# sign application with developer signature
codesign -s 'Developer ID Application: your_apple_developer_id_here' -f 
--deep path_to_app

# verify app signed
codesign --verify -v path_to_app
———


Does the above help?

- Jeremy French

> On Jul 21, 2018, at 8:33 PM, donkoff via 4D_Tech <4d_tech@lists.4d.com> wrote:
> 
> experiencing the Code Signature Failed

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