RE: Converting 4D Server v11 to v17

2019-10-10 Thread Peter BURGESS via 4D_Tech
Thanks Tom, that is just the sort of news I was hoping for. Your input is 
appreciated.

Regards,
Pete

-Original Message-
From: Tom Benedict  
Sent: Friday, 11 October 2019 05:39 AM

>v17 is 64 bit only on windows (I believe).

On windows there are 32bit versions of v17 up through v17R4. v17R5 is the first 
64bit only. 

>while v17 has a different architecture and is primarily object orientated, it 
>will still accept and interpret v11 style language. Is this truly the case?

Yes, you can still happily program in 4D like you always have. Use of ORDA is 
not mandatory. You can do both in the same method. It’s not an "either/or" 
situation.

Tom Benedict

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RE: Converting 4D Server v11 to v17

2019-10-10 Thread Peter BURGESS via 4D_Tech
Thank you Chip.
The suggestion, from other users and from my local 4D rep in Australia, is for 
a 2-step conversion from v11 to v13, then to v17. So, similar to your advice.
I will go that direction, and keep a watch out for PICT files.

Regards,
Pete

-Original Message-
From: Chip Scheide <4d_o...@pghrepository.org> 
Sent: Friday, 11 October 2019 05:10 AM

I have done a conversion from v13 - v16, as an experiment. I had no 
problems.
I did not run this for my users.
I did some, but not extensive testing.

as mentioned elsewhere there are a few things that I believe you can 
not resolve without a 32 bit version of 4D (PICTs) from inside 4D, and 
v17 is 64 bit only on windows (I believe).
SO you may want/need to go to v15 to resolve the PICT issue before the 
final conversion to v17.

If I am mistaken about the 32 bit/64bit part, or you are *SURE* you 
have no PICTs, then you should be able to do the conversion in one step.

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