Re: What are some causes of Plugin and Component folder synchronization errors?

2017-06-15 Thread Kirk Brooks via 4D_Tech
Nigel,
Yeah, that sounds like regular rolling on the floor laughing material...

It's a good tip though. Thanks

On Thu, Jun 15, 2017 at 8:48 AM, Nigel Greenlee via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Kirk..Could be i have heard funny things happen with the new protocol..
>
> I can tell you a funny story though about a load balancer.
>
>  I was working on a project(non-4D related) in which we were setting up
> users mobiles phones. The setup made a connection into the company
> infrastructer, we kept getting stuck with some phones just not getting a
> connection..lots of angst and a big blame fest…threats to throw us out of
> the building etc…weeks in(when nearly finished) they found the load
> balancer had a IP in its balancing list that no longer existed-so when we
> started setting up 10 phones at a time one of them would get directed to
> that IP and nothing would happen!
>
> Good luck with network…
>
> Nigel Greenlee
>
>
> > On 15 Jun 2017, at 16:29, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com>
> wrote:
> >
> > Nigel,
> > I've narrowed it down to some issue with the network. There isn't
> anything
> > particularly huge in the plugin or network folders. But watching the
> actual
> > data transfer (that is, watching the graph on Little Snitch) I see that
> the
> > download just stops and then 4D times out and puts up the "Couldn't sync
> > Plugins folder" message. Just contacted my guy at the colo asking if they
> > installed any load-balancing stuff as first thought. He says no.
> >
> > I wonder if this is an artifact of the 4D network protocol?
> >
> > On Wed, Jun 14, 2017 at 10:14 PM, Nigel Greenlee via 4D_Tech <
> > 4d_tech@lists.4d.com> wrote:
> >
> >> A few months back I was testing something out that resulted in my
> creating
> >> large files(>2gb) inside my .4dbase(package). When i logged in from
> >> ‘client’ to server i noticed a significant load on folder synching and
> the
> >> synching would then fail.
> >>
> >> It is worth checking you have not ended up with something large in your
> >> folder that is synching to client.
> >>
> > --
> > Kirk Brooks
> > San Francisco, CA
> > ===
> >
> > *The only thing necessary for the triumph of evil is for good men to do
> > nothing.*
> >
> > *- Edmund Burke*
> > **
> > 4D Internet Users Group (4D iNUG)
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>
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>



-- 
Kirk Brooks
San Francisco, CA
===

*The only thing necessary for the triumph of evil is for good men to do
nothing.*

*- Edmund Burke*
**
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Re: What are some causes of Plugin and Component folder synchronization errors?

2017-06-15 Thread Nigel Greenlee via 4D_Tech
Kirk..Could be i have heard funny things happen with the new protocol..

I can tell you a funny story though about a load balancer.

 I was working on a project(non-4D related) in which we were setting up users 
mobiles phones. The setup made a connection into the company infrastructer, we 
kept getting stuck with some phones just not getting a connection..lots of 
angst and a big blame fest…threats to throw us out of the building etc…weeks 
in(when nearly finished) they found the load balancer had a IP in its balancing 
list that no longer existed-so when we started setting up 10 phones at a time 
one of them would get directed to that IP and nothing would happen!

Good luck with network…

Nigel Greenlee


> On 15 Jun 2017, at 16:29, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Nigel,
> I've narrowed it down to some issue with the network. There isn't anything
> particularly huge in the plugin or network folders. But watching the actual
> data transfer (that is, watching the graph on Little Snitch) I see that the
> download just stops and then 4D times out and puts up the "Couldn't sync
> Plugins folder" message. Just contacted my guy at the colo asking if they
> installed any load-balancing stuff as first thought. He says no.
> 
> I wonder if this is an artifact of the 4D network protocol?
> 
> On Wed, Jun 14, 2017 at 10:14 PM, Nigel Greenlee via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> 
>> A few months back I was testing something out that resulted in my creating
>> large files(>2gb) inside my .4dbase(package). When i logged in from
>> ‘client’ to server i noticed a significant load on folder synching and the
>> synching would then fail.
>> 
>> It is worth checking you have not ended up with something large in your
>> folder that is synching to client.
>> 
> -- 
> Kirk Brooks
> San Francisco, CA
> ===
> 
> *The only thing necessary for the triumph of evil is for good men to do
> nothing.*
> 
> *- Edmund Burke*
> **
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: http://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
> **

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Re: What are some causes of Plugin and Component folder synchronization errors?

2017-06-15 Thread Kirk Brooks via 4D_Tech
Nigel,
I've narrowed it down to some issue with the network. There isn't anything
particularly huge in the plugin or network folders. But watching the actual
data transfer (that is, watching the graph on Little Snitch) I see that the
download just stops and then 4D times out and puts up the "Couldn't sync
Plugins folder" message. Just contacted my guy at the colo asking if they
installed any load-balancing stuff as first thought. He says no.

I wonder if this is an artifact of the 4D network protocol?

On Wed, Jun 14, 2017 at 10:14 PM, Nigel Greenlee via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> A few months back I was testing something out that resulted in my creating
> large files(>2gb) inside my .4dbase(package). When i logged in from
> ‘client’ to server i noticed a significant load on folder synching and the
> synching would then fail.
>
> It is worth checking you have not ended up with something large in your
> folder that is synching to client.
>
-- 
Kirk Brooks
San Francisco, CA
===

*The only thing necessary for the triumph of evil is for good men to do
nothing.*

*- Edmund Burke*
**
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Re: What are some causes of Plugin and Component folder synchronization errors?

2017-06-14 Thread Nigel Greenlee via 4D_Tech
Kirk

I don’t know if the following information has any relevance to you issue.  A 
few months back I was testing something out that resulted in my creating large 
files(>2gb) inside my .4dbase(package). When i logged in from ‘client’ to 
server i noticed a significant load on folder synching and the synching would 
then fail. 

It is worth checking you have not ended up with something large in your folder 
that is synching to client.

Nigel Greenlee




> On 14 Jun 2017, at 21:26, Kirk Brooks via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Hi folks,
> 
> A couple of users are suddenly getting these errors attempting to login to
> our server over WAN. One had recently upgraded his OS to Sierra and I
> thought it might be something to do with that. I deleted all his old 4D
> folders, reinstalled the db and still got a plugin sync error. I'm using
> Sierra 12.6 so it's a mystery to me why his machine barfs and I don't.
> 
> Then another user, at the same location, noticed a computer there was
> throwing the component sync error.
> 
> I've typically seen this sort of thing involve network lag issues but there
> are other users on that same network apparently having no issues.
> 
> Any thoughts?
> 
> Thanks
> 
> -- 
> Kirk Brooks
> San Francisco, CA
> ===
> 
> *The only thing necessary for the triumph of evil is for good men to do
> nothing.*
> 
> *- Edmund Burke*
> **
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: http://lists.4d.com/mailman/options/4d_tech
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