Re: DIS: [Proto, ATTN Referee] Competitive Finger Pointing
should be a Justice card or a Blot-B-Gone, not a Blot-B-Gone card. On 6/30/2020 10:13 AM, nch via agora-discussion wrote: The player who initiated the most Finger Pointings that resulted in an Indictment or Cold Hand of Justice in the previous calendar week CAN once grant emself a Blot-B-Gone card by announcement. -- ATMunn friendly neighborhood notary here :)
Re: DIS: [Proto, ATTN Referee] Competitive Finger Pointing
reporters absolutely quaking in their boots rn On Wed, Jul 1, 2020 at 12:17 AM Publius Scribonius Scholasticus via agora-discussion wrote: > On 6/30/20 10:13 AM, nch via agora-discussion wrote: > > Here's a proper version of Competitive Finger Pointing. > > > > Title: Competitive Finger Pointing > > AI: 1.7 > > Author: nch > > Coauthors: > > > > Amend R2478, "Vigilante Justice" by adding after the list items: > > > > Initiating a Finger Pointing found to be Shenanigans is the class > > 0+N crime of Shenaniganery, where N is the number of times e has > > previously committed the crime in the last 7 days. > > > > and by adding, to the very end of the rule: > > > > The player who initiated the most Finger Pointings that resulted in > > an Indictment or Cold Hand of Justice in the previous calendar week > > CAN once grant emself a Blot-B-Gone card by announcement. > > > > I'm willing to try this although I have some trepidation. My concern is > about a situation in which two people may have pointed fingers > simultaneously or where there could be ambiguity as to how many fingers > were pointed, but these situations are rare and I have discretion in > other ways, so this seems fine to me. > > -- > > Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate > Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth > -- >From R. Lee
Re: DIS: [Proto, ATTN Referee] Competitive Finger Pointing
On 6/30/20 10:13 AM, nch via agora-discussion wrote: > Here's a proper version of Competitive Finger Pointing. > > Title: Competitive Finger Pointing > AI: 1.7 > Author: nch > Coauthors: > > Amend R2478, "Vigilante Justice" by adding after the list items: > > Initiating a Finger Pointing found to be Shenanigans is the class > 0+N crime of Shenaniganery, where N is the number of times e has > previously committed the crime in the last 7 days. > > and by adding, to the very end of the rule: > > The player who initiated the most Finger Pointings that resulted in > an Indictment or Cold Hand of Justice in the previous calendar week > CAN once grant emself a Blot-B-Gone card by announcement. > I'm willing to try this although I have some trepidation. My concern is about a situation in which two people may have pointed fingers simultaneously or where there could be ambiguity as to how many fingers were pointed, but these situations are rare and I have discretion in other ways, so this seems fine to me. -- Publius Scribonius Scholasticus, Herald, Referee, Tailor, Pirate Champion, Badge of the Great Agoran Revival, Badge of the Salted Earth
DIS: [Proto, ATTN Referee] Competitive Finger Pointing
Here's a proper version of Competitive Finger Pointing. Title: Competitive Finger Pointing AI: 1.7 Author: nch Coauthors: Amend R2478, "Vigilante Justice" by adding after the list items: Initiating a Finger Pointing found to be Shenanigans is the class 0+N crime of Shenaniganery, where N is the number of times e has previously committed the crime in the last 7 days. and by adding, to the very end of the rule: The player who initiated the most Finger Pointings that resulted in an Indictment or Cold Hand of Justice in the previous calendar week CAN once grant emself a Blot-B-Gone card by announcement. -- nch Prime Minister, Webmastor, NAX Exchange Manager
DIS: Proto for referee
A tad unrelated, but just to bring up one of my ideas that's been siting around for a while... What does everyone think about bringing back criminal cases in some way? Obviously not if the situation is uncontested, (I think there have always been exemptions, or perhaps alternate procedures for that) but more CFJs should make things interesting. The current system feels like it's mostly intended to make sure the officers do their jobs, but it would be nice to bring back other form of rulebreaking, and generally make things more interesting. Especially if we get an economy. I have a new system I should be bringing out for comment soon (take that with a grain of salt, if not several of them. Some of my ideas have been in that stage for weeks) which may also add more offenses. (I think what I'm thing to say with all this is that our system works best for rules we actually want people to follow) At the moment I think you appeal cards by initiating inquiry cases into the validity of the card. But again the carding system is pretty weak, and even worse, boring. I was thinking of turning the ref into a prosecutor, while also allowing others to bring cases. I don't know why we ever got rid of these cases, and I'm too lazy to dig through the archives and check. If someone knows (or is willing to check) we can fix whatever went wrong last time. -Aris On Wednesday, October 19, 2016, Nicholas Evans> wrote: > You might want to take a look at the discussion for the economic proposal > - part of it would include punishments you have to pay off. > > In general, we have to be careful with punishments though. Making someone > a less capable player, or stigmatizing them, is not very likely to > encourage them to do their job better. An unreliable office-holder is > better than no office-holder. > > I do like the vigilante part though, it might streamline things. Just need > to keep the reward modest to prevent abuses (collusion, or just extremely > petty carding). > > On Wed, Oct 19, 2016 at 10:16 AM, Alexis Hunt wrote: > >> I haven't worked on the exact wording, but I would like to ask others' >> opinions on this: >> >> Make the Referee into more of a vigilante system. Players can propose >> cards to the Referee, and the Referee is responsible for basically giving >> them approval. I think there should be a Card (or Cards) which impose >> tangible punishment less strict than the Red, but I'm working on a separate >> economy proposal so that will probably be a part of that. Players are >> rewarded for submitting correct allegations. >> >> Thoughts? >> >> Alexis >> > >
Re: DIS: Proto for referee
You might want to take a look at the discussion for the economic proposal - part of it would include punishments you have to pay off. In general, we have to be careful with punishments though. Making someone a less capable player, or stigmatizing them, is not very likely to encourage them to do their job better. An unreliable office-holder is better than no office-holder. I do like the vigilante part though, it might streamline things. Just need to keep the reward modest to prevent abuses (collusion, or just extremely petty carding). On Wed, Oct 19, 2016 at 10:16 AM, Alexis Huntwrote: > I haven't worked on the exact wording, but I would like to ask others' > opinions on this: > > Make the Referee into more of a vigilante system. Players can propose > cards to the Referee, and the Referee is responsible for basically giving > them approval. I think there should be a Card (or Cards) which impose > tangible punishment less strict than the Red, but I'm working on a separate > economy proposal so that will probably be a part of that. Players are > rewarded for submitting correct allegations. > > Thoughts? > > Alexis >
DIS: Proto for referee
I haven't worked on the exact wording, but I would like to ask others' opinions on this: Make the Referee into more of a vigilante system. Players can propose cards to the Referee, and the Referee is responsible for basically giving them approval. I think there should be a Card (or Cards) which impose tangible punishment less strict than the Red, but I'm working on a separate economy proposal so that will probably be a part of that. Players are rewarded for submitting correct allegations. Thoughts? Alexis