DIS: Re: BUS: Regarding r2419

2014-02-16 Thread Nicholas Evans


On 2/15/2014 4:52 PM, Brian Blomlie wrote:

-First thesis-
The contradiction consisting in having escape velocity and a score of 0

If there is a player of Agora who has escape velocity, then there doesn’t exist 
a player that has escape velocity. Here I’m making the assumption that the rule 
is to be read logically, in which case you have „one or more specified players 
have achieved escape velocity“ and „all players’ scores are set to 0“ happening 
at the same time.‹1› This is obviously a contradiction, and not a logically 
consistent way of winning the game.
This isn't logically inconsistent. have achieved escape velocity is a 
past-perfective statement, meaning that it doesn't matter if they 
currently have escape velocity, only that they once did. Even if the 
score reset explicitly happened before they won, the statement would 
hold true.

-Second thesis-
The contradiction in achieving escape velocity followed by/being the game 
ending, without the score being reset

Next up for consideration is for the game: (a) to be won, followed by (b) being 
ended and finally (c) the scores being reset. If the game is won and then ended 
(or winning is ending the game), the scores cannot be reset. The scores being 
reset follows necessarily from winning the game, but can’t follow if the game 
has ended. Therefore it isn’t possible for the game to be won, end and then 
finally the score being reset. Nor is it possible for the game to be won and 
end at the same time, being followed by the score being reset.
This is fallacious. It only necessarily follows if you assume the 
logical system still exists. If the game is over the rules have no power 
and the system no longer exists. In other words, the actual statement 
for any consequence in Agora is:

P(r) - r has power
R(c) - consequence c of rule R occurs
C(c2) - consequence c2 of consequence C occurs
R(c) AND P(r) - C(c2)

For a layman refutation, it's absurd to claim that a game can't end 
because rules specify events that happen after it ends. That would imply 
most games can't end because they don't explicitly say This happens, 
unless the game is over for every outcome.

-Third thesis-
The contradiction in achieving escape velocity followed by the score being 
reset and the game ending thereafter

Next up for consideration is for the game: (a) to be won, followed by (b) the 
score being reset, followed by (c) the game ending. If the game is won, the 
score will be reset. If the score has been reset, the game isn’t won anymore, 
therefore there would be no reason to end the game. From this it seems 
plausible to conclude that the game being ended must follow from the game being 
won. This is the only logically consistent way of winning the game, it does not 
however, and cannot, follow that the game is ended because of winning the game 
in this manner, as has been shown.

As has been shown, this relies on faulty premises.


Re: DIS: Re: BUS: Regarding r2419

2014-02-16 Thread Nicholas Evans
Sorry, the statement isn't past-perfctive but rather present-perfective. 
My statement still holds as perfectives refer to some event as a whole, 
not (necessarily) to any current state.


Re: DIS: Re: BUS: Regarding r2419

2014-02-16 Thread Brian Blomlie
That’s covered by my second thesis. I’d rather say our disagreement is 
semantical. Because if the game has (present-perfect) ended is a true 
statement, then it clearly hasn’t ended according to my definition of having 
ended. Or if it did, then that statement would no longer apply to the game 
we’re currently playing, because it couldn’t be the same game.

Am 16.02.2014 um 19:06 schrieb Nicholas Evans nich...@gmail.com:

 Sorry, the statement isn't past-perfctive but rather present-perfective. My 
 statement still holds as perfectives refer to some event as a whole, not 
 (necessarily) to any current state.



Re: DIS: Re: BUS: Regarding r2419

2014-02-16 Thread Fool

On 2014-02-16 1:06 PM, Nicholas Evans wrote:

Sorry, the statement isn't past-perfctive but rather present-perfective.
My statement still holds as perfectives refer to some event as a whole,
not (necessarily) to any current state.


It might have been the past impossible never tense.



Re: DIS: Re: BUS: Regarding r2419

2014-02-16 Thread Brian Blomlie
My line of argument falls on the fact that I didn’t make clear that I’m 
assuming that the scores being reset actually serves a purpose within the frame 
of the game itself. If it doesn’t the game is free to end as it pleases without 
the score being reset.

Seeing as the scores being reset is explicitly part of the rule (as opposed to 
the game ending), and assuming that, as part of a rule, it also serves a 
function, then it wouldn’t make sense for the game to end without having the 
scores being reset.

If you are right though, and winning did in fact end the game, in which case 
I’m not quite sure what we’re doing here, then it’d make sense to make a 
proposal to change r2419 and remove the useless part about resetting the score. 
;)

-Thimblefox

Am 16.02.2014 um 18:00 schrieb Nicholas Evans nich...@gmail.com:

 
 On 2/15/2014 4:52 PM, Brian Blomlie wrote:
 -First thesis-
 The contradiction consisting in having escape velocity and a score of 0
 
 If there is a player of Agora who has escape velocity, then there doesn’t 
 exist a player that has escape velocity. Here I’m making the assumption that 
 the rule is to be read logically, in which case you have „one or more 
 specified players have achieved escape velocity“ and „all players’ scores 
 are set to 0“ happening at the same time.‹1› This is obviously a 
 contradiction, and not a logically consistent way of winning the game.
 This isn't logically inconsistent. have achieved escape velocity is a 
 past-perfective statement, meaning that it doesn't matter if they currently 
 have escape velocity, only that they once did. Even if the score reset 
 explicitly happened before they won, the statement would hold true.

Ah, you’re right. This should still be covered by the second one though.


 -Second thesis-
 The contradiction in achieving escape velocity followed by/being the game 
 ending, without the score being reset
 
 Next up for consideration is for the game: (a) to be won, followed by (b) 
 being ended and finally (c) the scores being reset. If the game is won and 
 then ended (or winning is ending the game), the scores cannot be reset. The 
 scores being reset follows necessarily from winning the game, but can’t 
 follow if the game has ended. Therefore it isn’t possible for the game to be 
 won, end and then finally the score being reset. Nor is it possible for the 
 game to be won and end at the same time, being followed by the score being 
 reset.
 This is fallacious. It only necessarily follows if you assume the logical 
 system still exists. If the game is over the rules have no power and the 
 system no longer exists. In other words, the actual statement for any 
 consequence in Agora is:
 P(r) - r has power
 R(c) - consequence c of rule R occurs
 C(c2) - consequence c2 of consequence C occurs
 R(c) AND P(r) - C(c2)
 
 For a layman refutation, it's absurd to claim that a game can't end because 
 rules specify events that happen after it ends. That would imply most games 
 can’t end because they don't explicitly say This happens, unless the game is 
 over for every outcome.
 -Third thesis-
 The contradiction in achieving escape velocity followed by the score being 
 reset and the game ending thereafter
 
 Next up for consideration is for the game: (a) to be won, followed by (b) 
 the score being reset, followed by (c) the game ending. If the game is won, 
 the score will be reset. If the score has been reset, the game isn’t won 
 anymore, therefore there would be no reason to end the game. From this it 
 seems plausible to conclude that the game being ended must follow from the 
 game being won. This is the only logically consistent way of winning the 
 game, it does not however, and cannot, follow that the game is ended because 
 of winning the game in this manner, as has been shown.
 As has been shown, this relies on faulty premises.