Re: DIS: Re: BUS: humble agoran farmer something something INFINITY ENGINE [Attn. Notary, Treasuror]

2020-07-15 Thread N. S. via agora-discussion
Damn, I would have definitely joined the contract lmao

On Wed, Jul 15, 2020 at 8:47 AM Kerim Aydin via agora-discussion <
agora-discussion@agoranomic.org> wrote:

>
> On 7/14/2020 3:03 PM, ATMunn via agora-discussion wrote:
> > On 7/14/2020 5:58 PM, ais523 via agora-discussion wrote:
> >> On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
> >> wrote:
> >>> Seeing how many active players were against this and this needs a
> >>> high amount of people to work...
> >>
> >> For what it's worth, I think it's likely best to fix this rather than
> >> leave the "loophole" open, and the best fix is probably to not allocate
> >> Victory Cards after a reset (whilst continuing to allocate them to new
> >> players). There's a reason that resets typically only destroy the
> >> assets used to win, not create new ones.
> >>
> >
> > Maybe when a sets victory happens, all Victory Cards and Victory Points
> > are destroyed but all others remain the same?
>
> Part of the purpose of the reset was to occasionally relevel the whole
> economy.  It helps keeps things balanced.  Otherwise, if (for example)
> we've got the rate of pendant production too high, then after a couple
> months pendants are so cheap that no one cares anymore.  The alternative
> is more hands-on adaptive management (e.g. things like taxes when there's
> an oversupply).
>
> But yeah, looks like wins are set too cheaply compared to the # in
> circulation at the start of each reset, so either raise the win threshold
> or lower the initial handout.
>
> That being said, 8 people can almost always force a win if they want, just
> by a proposal.  The reason they don't do that all the time is it's too
> boring and a boring win isn't worth doing?  So maybe the contract won't
> even find 7 others interested enough to trade their current possessions
> for a win, so on a meta-economic level it might work out fine.
>
> -G.
>
>

-- 
>From R. Lee


Re: DIS: Re: BUS: humble agoran farmer something something INFINITY ENGINE [Attn. Notary, Treasuror]

2020-07-14 Thread Kerim Aydin via agora-discussion


On 7/14/2020 3:03 PM, ATMunn via agora-discussion wrote:
> On 7/14/2020 5:58 PM, ais523 via agora-discussion wrote:
>> On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
>> wrote:
>>> Seeing how many active players were against this and this needs a
>>> high amount of people to work...
>>
>> For what it's worth, I think it's likely best to fix this rather than
>> leave the "loophole" open, and the best fix is probably to not allocate
>> Victory Cards after a reset (whilst continuing to allocate them to new
>> players). There's a reason that resets typically only destroy the
>> assets used to win, not create new ones.
>>
> 
> Maybe when a sets victory happens, all Victory Cards and Victory Points
> are destroyed but all others remain the same?

Part of the purpose of the reset was to occasionally relevel the whole
economy.  It helps keeps things balanced.  Otherwise, if (for example)
we've got the rate of pendant production too high, then after a couple
months pendants are so cheap that no one cares anymore.  The alternative
is more hands-on adaptive management (e.g. things like taxes when there's
an oversupply).

But yeah, looks like wins are set too cheaply compared to the # in
circulation at the start of each reset, so either raise the win threshold
or lower the initial handout.

That being said, 8 people can almost always force a win if they want, just
by a proposal.  The reason they don't do that all the time is it's too
boring and a boring win isn't worth doing?  So maybe the contract won't
even find 7 others interested enough to trade their current possessions
for a win, so on a meta-economic level it might work out fine.

-G.



Re: DIS: Re: BUS: humble agoran farmer something something INFINITY ENGINE [Attn. Notary, Treasuror]

2020-07-14 Thread ATMunn via agora-discussion

On 7/14/2020 5:58 PM, ais523 via agora-discussion wrote:

On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
wrote:

Seeing how many active players were against this and this needs a
high amount of people to work...


For what it's worth, I think it's likely best to fix this rather than
leave the "loophole" open, and the best fix is probably to not allocate
Victory Cards after a reset (whilst continuing to allocate them to new
players). There's a reason that resets typically only destroy the
assets used to win, not create new ones.



Maybe when a sets victory happens, all Victory Cards and Victory Points
are destroyed but all others remain the same?

--
ATMunn
friendly neighborhood notary and Czar of Russia :)


Re: DIS: Re: BUS: humble agoran farmer something something INFINITY ENGINE [Attn. Notary, Treasuror]

2020-07-14 Thread Cuddle Beam via agora-discussion
for context, it wasn't just Jason (I wouldn't have minded if just one
player was against it) but others on the Discord server as well

On Tue, Jul 14, 2020 at 11:58 PM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
> wrote:
> > Seeing how many active players were against this and this needs a
> > high amount of people to work...
>
> For what it's worth, I think it's likely best to fix this rather than
> leave the "loophole" open, and the best fix is probably to not allocate
> Victory Cards after a reset (whilst continuing to allocate them to new
> players). There's a reason that resets typically only destroy the
> assets used to win, not create new ones.
>
> --
> ais523
>
>


DIS: Re: BUS: humble agoran farmer something something INFINITY ENGINE [Attn. Notary, Treasuror]

2020-07-14 Thread ais523 via agora-discussion
On Tue, 2020-07-14 at 23:54 +0200, Cuddle Beam via agora-business
wrote:
> Seeing how many active players were against this and this needs a
> high amount of people to work...

For what it's worth, I think it's likely best to fix this rather than
leave the "loophole" open, and the best fix is probably to not allocate
Victory Cards after a reset (whilst continuing to allocate them to new
players). There's a reason that resets typically only destroy the
assets used to win, not create new ones.

-- 
ais523