Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-27 Thread Benjamin Schultz
Once the H. Dungeon Master resolves these actions, we may have some
interesting adventures in the Province.

Oscarsaurus intends to run an expedition from Townsville to Manubourne by
way of Oscar's Mire, Sherlock Ness, and Taracoola.  This expedition is
intended to rely on the Map of Agora from R2105/6.  (Accuracy of the Map is
not guaranteed, as no expedition has yet returned.)

OscarMeyr


Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-27 Thread Benjamin Schultz
On Mon, Oct 27, 2014 at 11:28 AM, Alex Smith ais...@bham.ac.uk wrote:

 On Mon, 2014-10-27 at 11:21 -0400, Benjamin Schultz wrote:
  Once the H. Dungeon Master resolves these actions, we may have some
  interesting adventures in the Province.

 I don't want to resolve the actions for fear of escalating ambiguity.
 I'd resign the office so as not to be in the way, but then that would
 open up ambiguity a different way, because people might attempt scams
 with it.

 Any opinions about what we should do? One possibility is for me to run
 the Province in a-d until the current mess is sorted out.


What is the ambiguousness and current mess, ais?  Maybe this non-Player can
help.
-- 
OscarMeyr


Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-27 Thread Kerim Aydin



On Mon, 27 Oct 2014, Alex Smith wrote:
 Thus, there were two intended ways to change the Province. Actions by
 players are (uncontroversially?) broken. Actions by the DM, which could
 substitute, are controversially broken, in that at least two scam
 attempts claim to have repealed the rule in question, but there is at
 least a reasonable viewpoint (e.g. Eritivus') that they both failed. If
 both scam attempts did fail, there is still a nonzero chance that the
 rule exists and is exploitable, in which case I want to hold onto the
 office to prevent anyone else exploiting it (and to exploit the
 remaining loopholes myself).

I'd say you could just get on and play in Discussion, and there's
enough players who have jumped in that a future ratification proposal
to ratify a snapshot report (when bugs  loopholes are gone)
would very likely pass.





Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-27 Thread Benjamin Schultz
On Mon, Oct 27, 2014 at 11:41 AM, Alex Smith ais...@bham.ac.uk wrote:

 On Mon, 2014-10-27 at 11:33 -0400, Benjamin Schultz wrote:
  What is the ambiguousness and current mess, ais?  Maybe this
  non-Player can help.

 Basically, the proposal that enacted the Province had multiple bugs, to
 the extent of multiple attempted dictatorship scams. One bug, that's
 irrelevant to the dictatorship scams but rather relevant to the attempts
 to use the Province for its intended purpose, is that half the proposal
 wasn't enacted due to ambiguity, so that all attempts to do anything in
 the Province by anyone other than the DM fail. You could preserve the
 spirit of the Province via using DM fiat to substitute for everyone
 else's attempted actions; however, DM fiat is very much relevant to the
 dictatorship scams, and in particular, both of them attempted to repeal
 the DM fiat rule to close the loophole behind them.

 Thus, there were two intended ways to change the Province. Actions by
 players are (uncontroversially?) broken. Actions by the DM, which could
 substitute, are controversially broken, in that at least two scam
 attempts claim to have repealed the rule in question, but there is at
 least a reasonable viewpoint (e.g. Eritivus') that they both failed. If
 both scam attempts did fail, there is still a nonzero chance that the
 rule exists and is exploitable, in which case I want to hold onto the
 office to prevent anyone else exploiting it (and to exploit the
 remaining loopholes myself).


Is the current breakage due to competing candidate gamestates for R2437?
If so, would unambiguously changing that Rule resolve the situation enough?

-- 
OscarMeyr


Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-27 Thread Alex Smith
On Mon, 2014-10-27 at 12:59 -0400, Benjamin Schultz wrote:
 Is the current breakage due to competing candidate gamestates for
 R2437?  If so, would unambiguously changing that Rule resolve the
 situation enough?

Yes, and almost (you also need to account for the possibility that the
rule doesn't exist).

However, actually pushing the change through may be awkward, because
that rule may say that omd has a dictatorship which e hasn't yet
attempted to use (pending gamestate agreement). Historically, forcing
players to pull triggers on dictatorships early has lead to further
confusion. One possible workaround is to repeal and re-enact the PoA
rules, except leaving 2437 in place if it happens to be a dictatorship
rule at the time.

-- 
ais523



Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-24 Thread Alex Smith
On Fri, 2014-10-24 at 09:52 -0400, Tanner Swett wrote:
 On Oct 24, 2014, at 9:43 AM, Alex Smith wrote:
  On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
  I create a Province character called Redgroat. Redgroat looks around.
  
  The Rulekeepor ruled that you couldn't do that because the proposal that
  would have created that rule was ambiguous.
 
 But the rules that were successfully enacted don't say that I *can't*
 create a character. Although my announcements have no rule-defined
 effects, the Dungeon Master decides the appropriate response to them.

Indeed. I was planning to add them by DM fiat, but didn't to avoid
ambiguity proliferation.

-- 
ais523



DIS: Re: OFF: Re: BUS: Province?

2014-10-24 Thread Benjamin Schultz
On Fri, Oct 24, 2014 at 9:43 AM, Alex Smith ais...@bham.ac.uk wrote:

 On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
  I create a Province character called Redgroat. Redgroat looks around.

 The Rulekeepor ruled that you couldn't do that because the proposal that
 would have created that rule was ambiguous.

 Still, at least it gives me something to report on.

 The following is the status of the Province of Agora, including any
 recent changes to it:
 {{{
 There are, most likely no entities in the Province of Agora. Warrigal
 has attempted to send a character named Redgroat into the Province, but
 there is serious doubt as to whether e actually arrived.
 }}}

 --
 ais523



If the character Redgroat successfully arrived in the Province, I create a
Province character named Oscarosaurus, which is a Titanoceratops.

(Source of character name:
http://www.bristolzoo.org.uk/dinozoo/my-dino-name)
-- 
OscarMeyr


Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-24 Thread Nich Del Evans
If any characters have successfully arrived in the Province,
Pythagorclid the Numerologist stumbles into the province.

Here's a brief character sheet:
* Knows every digit of Pi (but not their order)
* Supernaturally skilled at solving puzzles, but often mistakes normal
things for puzzles.
* Easily distracted by sequences of numbers.

On Fri, Oct 24, 2014 at 11:28 AM, Benjamin Schultz
ben.dov.schu...@gmail.com wrote:
 On Fri, Oct 24, 2014 at 9:43 AM, Alex Smith ais...@bham.ac.uk wrote:

 On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
  I create a Province character called Redgroat. Redgroat looks around.

 The Rulekeepor ruled that you couldn't do that because the proposal that
 would have created that rule was ambiguous.

 Still, at least it gives me something to report on.

 The following is the status of the Province of Agora, including any
 recent changes to it:
 {{{
 There are, most likely no entities in the Province of Agora. Warrigal
 has attempted to send a character named Redgroat into the Province, but
 there is serious doubt as to whether e actually arrived.
 }}}

 --
 ais523



 If the character Redgroat successfully arrived in the Province, I create a
 Province character named Oscarosaurus, which is a Titanoceratops.

 (Source of character name:
 http://www.bristolzoo.org.uk/dinozoo/my-dino-name)
 --
 OscarMeyr


Re: DIS: Re: OFF: Re: BUS: Province?

2014-10-24 Thread Sean Hunt
On Fri, Oct 24, 2014 at 4:57 PM, Nich Del Evans nich...@gmail.com wrote:
 If any characters have successfully arrived in the Province,
 Pythagorclid the Numerologist stumbles into the province.

 Here's a brief character sheet:
 * Knows every digit of Pi (but not their order)
 * Supernaturally skilled at solving puzzles, but often mistakes normal
 things for puzzles.
 * Easily distracted by sequences of numbers.

Say, that character sheet reminds me of a puzzle...