Re: DIS: the end never games

2019-05-22 Thread Kerim Aydin




On 5/21/2019 8:54 PM, ais...@alumni.bham.ac.uk wrote:

I guess "things don't change unless something changes them" is a
principle that isn't actually written explicitly into the rules, which
goes somewhat against the Nomic spirit of "everything is stated by the
rules, thus it can be modified by changing the rules". Rule 1586 might
be a good place for it.


We used to have this ("though not necessarily...") in our first R101 Right:
 i. Every person has the right, though not necessarily the
ability, to perform actions that are not prohibited or
regulated by the Rules...



Re: DIS: the end never games

2019-05-21 Thread ais...@alumni.bham.ac.uk
On Wed, 2019-05-22 at 01:54 +, James Cook wrote:
> Basic question about switches: if it weren't for R2125 (regulated
> actions), would I just be able to flip by announcement any switch
> that isn't secured or otherwise explicitly protected by the rules?
> I'm guessing no, since there's no reason to expect that just saying
> something makes it true, but I'm not confident I understand this
> properly.

Right, this is what's known as the "ISIDTID" fallacy ("I say I do,
therefore I do"). In general you can't do something without a mechanism
to do so; when you send emails to the Agoran mailing lists, you're just
sending emails to the Agoran mailing lists, and those don't have any
effect unless the rules say they do.

This is why "by announcement" shows up so often in the rules; it's what
causes the emails you send to actually have an effect (by implementing
the same change you suggest in the email). Sometimes we define other
mechanisms (e.g. "by private communication to the Astronomor"), in
which case the "send to a-b/a-o/backup" method of doing things wouldn't
work. If no mechanism is defined, then Agoran legal fictions generally
can't be changed at all.

I guess "things don't change unless something changes them" is a
principle that isn't actually written explicitly into the rules, which
goes somewhat against the Nomic spirit of "everything is stated by the
rules, thus it can be modified by changing the rules". Rule 1586 might
be a good place for it.

-- 
ais523



Re: DIS: the end never games

2019-05-21 Thread James Cook
Sloth Stone (monthly, 70%): Wielding the stone fulfills all of the
wielder's monthly duties, except any duty to publish a Collection
Notice.

Stone of Obligation (weekly, 25%): Specify a player. That player MUST
perform The Ritual in the following Agoran week.
(I'm not sure if this works, since the stone's power reverts to 0
after wielding.)


Re: DIS: the end never games

2019-05-21 Thread James Cook
Duplicity Stone (monthly, 50%): Specify a player and a contract they
are party to. The player ceases to be a party to the contract.


Re: DIS: the end never games

2019-05-21 Thread James Cook
>- Reality Stone (monthly, 40%): Specify a valid value for an
>  instance of any unsecured switch; that switch is flipped to that
>  value.

We probably want to secure Ribbon Ownership first, so you can't win
the game just by winning the Reality Stone in the auction. Maybe
Festivity too, since that seems important?

Basic question about switches: if it weren't for R2125 (regulated
actions), would I just be able to flip by announcement any switch that
isn't secured or otherwise explicitly protected by the rules? I'm
guessing no, since there's no reason to expect that just saying
something makes it true, but I'm not confident I understand this
properly.

I like your proposed rule. It sounds fun.


Re: DIS: the end never games

2019-05-21 Thread James Cook
It seems unclear how long the change lasts. Does the change to voting
strength persist if the stone's power drops back to 0?

On Tue, 21 May 2019 at 05:32, Aris Merchant
 wrote:
>
> 3 is currently the default, so it's only an increase of 2 actually.
>
> -Aris
>
> On Mon, May 20, 2019 at 8:45 AM ATMunn  wrote:
>
> > I really like this idea, actually. My only initial concern is that the
> > Power Stone may be too powerful.


Re: DIS: the end never games

2019-05-20 Thread Aris Merchant
3 is currently the default, so it's only an increase of 2 actually.

-Aris

On Mon, May 20, 2019 at 8:45 AM ATMunn  wrote:

> I really like this idea, actually. My only initial concern is that the
> Power Stone may be too powerful.
>
> On 5/20/2019 10:48 AM, Kerim Aydin wrote:
> >
> > Proto: Stones
> >
> > [Reason: we need more things to auction.  And vaguely topical.]
> >
> > New Rules to be created:
> >
> > Stones
> >
> >A Stone is a unique indestructable liquid asset defined by the
> >Rules.  To define a stone, the definition must include:
> >(i)   The unique Name of the stone;
> >(ii)  The Frequency of the stone's use, which must be one of
> >  daily, weekly, monthly, quarterly, or NA.
> >(iii) The Escape Risk of the stone, which must be a percentage
> >  between 10% and 100% inclusive;
> >(iii) The Effects of wielding the stone.
> >
> >Ownership of stones is entirely restricted to Agora and players.
> >The Stonekeepor is an office, and the recordkeepor of stones.
> >
> >
> > Wielding Stones
> >
> >Unless otherwise made IMPOSSIBLE by the rules, the owner of a
> >stone CAN wield it by announcement, clearly specifying any
> >values needed to interpret the stone's effects.
> >
> >If the frequency of a stone is not NA, then it is IMPOSSIBLE to
> >activate that stone if it has been previously wielded in the
> >same Agoran time interval as indicated by its frequency (e.g. if
> >its frequency is daily, if it has been wielded in the same Agoran
> >day).
> >
> >When a stone is wielded, the power of the stone is set to the
> >power of the rule defining that stone, and the stone applies its
> >defined effects as specified; the power of the stone is
> immediately
> >thereafter set to 0.
> >
> >
> > Distributing Stones
> >
> >The Stonekeepor CAN initiate an auction for any set of stones
> >belonging to Agora for which an auction is not ongoing, with each
> >individual stone being an auction lot.  The Stonekeepor is the
> >Announcer, the auctioneer is Agora, and the auction currency is
> >Coins.
> >
> >The Stonekeepor SHALL so initiate an auction for a set of stones
> >consisting of at least one third the stones eligible for auction
> >in a timely fashion after publishing a Collection Notice.
> >
> >
> > Collecting Stones
> >
> >Once per month, the Stonekeepor CAN publish a Collection Notice.
> >A collection notice includes, for every stone not belonging to
> >Agora, a random choice of whether that stone escapes; it escapes
> >with a probability equal to its escape risk.  When a stone
> >escapes, it is transferred to Agora.  The Stonekeepor SHALL
> >publish such a notice in the first Eastman week of each month.
> >
> >
> > The Gauntlet
> >
> >When a player makes a correct announcement that a single specified
> >player, owns 5 or more stones, the specified player wins the game.
> >Upon such a win, all existing stones are transferred to Agora.
> >
> >
> > The Stones
> >
> >The following stones are defined, one per paragraph, with the
> >following format: Stone Name (Frequency, Escape Risk): Effects.
> >
> >- Power Stone (weekly, 40%): The wielder specifies an unresolved
> >  Agoran Decision and a player; that player's voting strength on
> >  that decision is increased by 5.
> >
> >- Wealth Stone (weekly, 25%): The specified player earns 7 coins.
> >
> >- Time Stone (weekly, 50%): Specify an act of wielding a different
> >  stone that was performed in the last 7 days; the effects of that
> >  previous wielding are undone.  This is not retroactive.
> >
> >- Reality Stone (monthly, 40%): Specify a valid value for an
> >  instance of any unsecured switch; that switch is flipped to that
> >  value.
> >
> >- Space Stone (monthly, 25%): Create a Spaceship in the possession
> >  of the specified player.
> >
> >- Mind Stone (monthly, 50%): Act on behalf of any specified player
> >  to support or object to a specified dependent action, or
> >  withdraw support or objection from a specified dependent action.
> >
> >- Soul Stone (weekly, 50%): The Soul Stone is transferred to the
> >  owner of a different specified stone, and that stone is
> >  simultaneously transferred to the wielder.
> >
> > [Other stone ideas very welcome!]
> >
>


Re: DIS: the end never games

2019-05-20 Thread ATMunn
I really like this idea, actually. My only initial concern is that the 
Power Stone may be too powerful.


On 5/20/2019 10:48 AM, Kerim Aydin wrote:


Proto: Stones

[Reason: we need more things to auction.  And vaguely topical.]

New Rules to be created:

Stones

   A Stone is a unique indestructable liquid asset defined by the
   Rules.  To define a stone, the definition must include:
   (i)   The unique Name of the stone;
   (ii)  The Frequency of the stone's use, which must be one of
     daily, weekly, monthly, quarterly, or NA.
   (iii) The Escape Risk of the stone, which must be a percentage
     between 10% and 100% inclusive;
   (iii) The Effects of wielding the stone.

   Ownership of stones is entirely restricted to Agora and players.
   The Stonekeepor is an office, and the recordkeepor of stones.


Wielding Stones

   Unless otherwise made IMPOSSIBLE by the rules, the owner of a
   stone CAN wield it by announcement, clearly specifying any
   values needed to interpret the stone's effects.

   If the frequency of a stone is not NA, then it is IMPOSSIBLE to
   activate that stone if it has been previously wielded in the
   same Agoran time interval as indicated by its frequency (e.g. if
   its frequency is daily, if it has been wielded in the same Agoran
   day).

   When a stone is wielded, the power of the stone is set to the
   power of the rule defining that stone, and the stone applies its
   defined effects as specified; the power of the stone is immediately
   thereafter set to 0.


Distributing Stones

   The Stonekeepor CAN initiate an auction for any set of stones
   belonging to Agora for which an auction is not ongoing, with each
   individual stone being an auction lot.  The Stonekeepor is the
   Announcer, the auctioneer is Agora, and the auction currency is
   Coins.

   The Stonekeepor SHALL so initiate an auction for a set of stones
   consisting of at least one third the stones eligible for auction
   in a timely fashion after publishing a Collection Notice.


Collecting Stones

   Once per month, the Stonekeepor CAN publish a Collection Notice.
   A collection notice includes, for every stone not belonging to
   Agora, a random choice of whether that stone escapes; it escapes
   with a probability equal to its escape risk.  When a stone
   escapes, it is transferred to Agora.  The Stonekeepor SHALL
   publish such a notice in the first Eastman week of each month.


The Gauntlet

   When a player makes a correct announcement that a single specified
   player, owns 5 or more stones, the specified player wins the game.
   Upon such a win, all existing stones are transferred to Agora.


The Stones

   The following stones are defined, one per paragraph, with the
   following format: Stone Name (Frequency, Escape Risk): Effects.

   - Power Stone (weekly, 40%): The wielder specifies an unresolved
     Agoran Decision and a player; that player's voting strength on
     that decision is increased by 5.

   - Wealth Stone (weekly, 25%): The specified player earns 7 coins.

   - Time Stone (weekly, 50%): Specify an act of wielding a different
     stone that was performed in the last 7 days; the effects of that
     previous wielding are undone.  This is not retroactive.

   - Reality Stone (monthly, 40%): Specify a valid value for an
     instance of any unsecured switch; that switch is flipped to that
     value.

   - Space Stone (monthly, 25%): Create a Spaceship in the possession
     of the specified player.

   - Mind Stone (monthly, 50%): Act on behalf of any specified player
     to support or object to a specified dependent action, or
     withdraw support or objection from a specified dependent action.

   - Soul Stone (weekly, 50%): The Soul Stone is transferred to the
     owner of a different specified stone, and that stone is
     simultaneously transferred to the wielder.

[Other stone ideas very welcome!]



DIS: the end never games

2019-05-20 Thread Kerim Aydin



Proto: Stones

[Reason: we need more things to auction.  And vaguely topical.]

New Rules to be created:

Stones

  A Stone is a unique indestructable liquid asset defined by the
  Rules.  To define a stone, the definition must include:
  (i)   The unique Name of the stone;
  (ii)  The Frequency of the stone's use, which must be one of
daily, weekly, monthly, quarterly, or NA.
  (iii) The Escape Risk of the stone, which must be a percentage
between 10% and 100% inclusive;
  (iii) The Effects of wielding the stone.

  Ownership of stones is entirely restricted to Agora and players.
  The Stonekeepor is an office, and the recordkeepor of stones.


Wielding Stones

  Unless otherwise made IMPOSSIBLE by the rules, the owner of a
  stone CAN wield it by announcement, clearly specifying any
  values needed to interpret the stone's effects.

  If the frequency of a stone is not NA, then it is IMPOSSIBLE to
  activate that stone if it has been previously wielded in the
  same Agoran time interval as indicated by its frequency (e.g. if
  its frequency is daily, if it has been wielded in the same Agoran
  day).

  When a stone is wielded, the power of the stone is set to the
  power of the rule defining that stone, and the stone applies its
  defined effects as specified; the power of the stone is immediately
  thereafter set to 0.


Distributing Stones

  The Stonekeepor CAN initiate an auction for any set of stones
  belonging to Agora for which an auction is not ongoing, with each
  individual stone being an auction lot.  The Stonekeepor is the
  Announcer, the auctioneer is Agora, and the auction currency is
  Coins.

  The Stonekeepor SHALL so initiate an auction for a set of stones
  consisting of at least one third the stones eligible for auction
  in a timely fashion after publishing a Collection Notice.


Collecting Stones

  Once per month, the Stonekeepor CAN publish a Collection Notice.
  A collection notice includes, for every stone not belonging to
  Agora, a random choice of whether that stone escapes; it escapes
  with a probability equal to its escape risk.  When a stone
  escapes, it is transferred to Agora.  The Stonekeepor SHALL
  publish such a notice in the first Eastman week of each month.


The Gauntlet

  When a player makes a correct announcement that a single specified
  player, owns 5 or more stones, the specified player wins the game.
  Upon such a win, all existing stones are transferred to Agora.


The Stones

  The following stones are defined, one per paragraph, with the
  following format: Stone Name (Frequency, Escape Risk): Effects.

  - Power Stone (weekly, 40%): The wielder specifies an unresolved
Agoran Decision and a player; that player's voting strength on
that decision is increased by 5.

  - Wealth Stone (weekly, 25%): The specified player earns 7 coins.

  - Time Stone (weekly, 50%): Specify an act of wielding a different
stone that was performed in the last 7 days; the effects of that
previous wielding are undone.  This is not retroactive.

  - Reality Stone (monthly, 40%): Specify a valid value for an
instance of any unsecured switch; that switch is flipped to that
value.

  - Space Stone (monthly, 25%): Create a Spaceship in the possession
of the specified player.

  - Mind Stone (monthly, 50%): Act on behalf of any specified player
to support or object to a specified dependent action, or
withdraw support or objection from a specified dependent action.

  - Soul Stone (weekly, 50%): The Soul Stone is transferred to the
owner of a different specified stone, and that stone is
simultaneously transferred to the wielder.

[Other stone ideas very welcome!]