Re: DIS: the end never games
On 5/21/2019 8:54 PM, ais...@alumni.bham.ac.uk wrote: I guess "things don't change unless something changes them" is a principle that isn't actually written explicitly into the rules, which goes somewhat against the Nomic spirit of "everything is stated by the rules, thus it can be modified by changing the rules". Rule 1586 might be a good place for it. We used to have this ("though not necessarily...") in our first R101 Right: i. Every person has the right, though not necessarily the ability, to perform actions that are not prohibited or regulated by the Rules...
Re: DIS: the end never games
On Wed, 2019-05-22 at 01:54 +, James Cook wrote: > Basic question about switches: if it weren't for R2125 (regulated > actions), would I just be able to flip by announcement any switch > that isn't secured or otherwise explicitly protected by the rules? > I'm guessing no, since there's no reason to expect that just saying > something makes it true, but I'm not confident I understand this > properly. Right, this is what's known as the "ISIDTID" fallacy ("I say I do, therefore I do"). In general you can't do something without a mechanism to do so; when you send emails to the Agoran mailing lists, you're just sending emails to the Agoran mailing lists, and those don't have any effect unless the rules say they do. This is why "by announcement" shows up so often in the rules; it's what causes the emails you send to actually have an effect (by implementing the same change you suggest in the email). Sometimes we define other mechanisms (e.g. "by private communication to the Astronomor"), in which case the "send to a-b/a-o/backup" method of doing things wouldn't work. If no mechanism is defined, then Agoran legal fictions generally can't be changed at all. I guess "things don't change unless something changes them" is a principle that isn't actually written explicitly into the rules, which goes somewhat against the Nomic spirit of "everything is stated by the rules, thus it can be modified by changing the rules". Rule 1586 might be a good place for it. -- ais523
Re: DIS: the end never games
Sloth Stone (monthly, 70%): Wielding the stone fulfills all of the wielder's monthly duties, except any duty to publish a Collection Notice. Stone of Obligation (weekly, 25%): Specify a player. That player MUST perform The Ritual in the following Agoran week. (I'm not sure if this works, since the stone's power reverts to 0 after wielding.)
Re: DIS: the end never games
Duplicity Stone (monthly, 50%): Specify a player and a contract they are party to. The player ceases to be a party to the contract.
Re: DIS: the end never games
>- Reality Stone (monthly, 40%): Specify a valid value for an > instance of any unsecured switch; that switch is flipped to that > value. We probably want to secure Ribbon Ownership first, so you can't win the game just by winning the Reality Stone in the auction. Maybe Festivity too, since that seems important? Basic question about switches: if it weren't for R2125 (regulated actions), would I just be able to flip by announcement any switch that isn't secured or otherwise explicitly protected by the rules? I'm guessing no, since there's no reason to expect that just saying something makes it true, but I'm not confident I understand this properly. I like your proposed rule. It sounds fun.
Re: DIS: the end never games
It seems unclear how long the change lasts. Does the change to voting strength persist if the stone's power drops back to 0? On Tue, 21 May 2019 at 05:32, Aris Merchant wrote: > > 3 is currently the default, so it's only an increase of 2 actually. > > -Aris > > On Mon, May 20, 2019 at 8:45 AM ATMunn wrote: > > > I really like this idea, actually. My only initial concern is that the > > Power Stone may be too powerful.
Re: DIS: the end never games
3 is currently the default, so it's only an increase of 2 actually. -Aris On Mon, May 20, 2019 at 8:45 AM ATMunn wrote: > I really like this idea, actually. My only initial concern is that the > Power Stone may be too powerful. > > On 5/20/2019 10:48 AM, Kerim Aydin wrote: > > > > Proto: Stones > > > > [Reason: we need more things to auction. And vaguely topical.] > > > > New Rules to be created: > > > > Stones > > > >A Stone is a unique indestructable liquid asset defined by the > >Rules. To define a stone, the definition must include: > >(i) The unique Name of the stone; > >(ii) The Frequency of the stone's use, which must be one of > > daily, weekly, monthly, quarterly, or NA. > >(iii) The Escape Risk of the stone, which must be a percentage > > between 10% and 100% inclusive; > >(iii) The Effects of wielding the stone. > > > >Ownership of stones is entirely restricted to Agora and players. > >The Stonekeepor is an office, and the recordkeepor of stones. > > > > > > Wielding Stones > > > >Unless otherwise made IMPOSSIBLE by the rules, the owner of a > >stone CAN wield it by announcement, clearly specifying any > >values needed to interpret the stone's effects. > > > >If the frequency of a stone is not NA, then it is IMPOSSIBLE to > >activate that stone if it has been previously wielded in the > >same Agoran time interval as indicated by its frequency (e.g. if > >its frequency is daily, if it has been wielded in the same Agoran > >day). > > > >When a stone is wielded, the power of the stone is set to the > >power of the rule defining that stone, and the stone applies its > >defined effects as specified; the power of the stone is > immediately > >thereafter set to 0. > > > > > > Distributing Stones > > > >The Stonekeepor CAN initiate an auction for any set of stones > >belonging to Agora for which an auction is not ongoing, with each > >individual stone being an auction lot. The Stonekeepor is the > >Announcer, the auctioneer is Agora, and the auction currency is > >Coins. > > > >The Stonekeepor SHALL so initiate an auction for a set of stones > >consisting of at least one third the stones eligible for auction > >in a timely fashion after publishing a Collection Notice. > > > > > > Collecting Stones > > > >Once per month, the Stonekeepor CAN publish a Collection Notice. > >A collection notice includes, for every stone not belonging to > >Agora, a random choice of whether that stone escapes; it escapes > >with a probability equal to its escape risk. When a stone > >escapes, it is transferred to Agora. The Stonekeepor SHALL > >publish such a notice in the first Eastman week of each month. > > > > > > The Gauntlet > > > >When a player makes a correct announcement that a single specified > >player, owns 5 or more stones, the specified player wins the game. > >Upon such a win, all existing stones are transferred to Agora. > > > > > > The Stones > > > >The following stones are defined, one per paragraph, with the > >following format: Stone Name (Frequency, Escape Risk): Effects. > > > >- Power Stone (weekly, 40%): The wielder specifies an unresolved > > Agoran Decision and a player; that player's voting strength on > > that decision is increased by 5. > > > >- Wealth Stone (weekly, 25%): The specified player earns 7 coins. > > > >- Time Stone (weekly, 50%): Specify an act of wielding a different > > stone that was performed in the last 7 days; the effects of that > > previous wielding are undone. This is not retroactive. > > > >- Reality Stone (monthly, 40%): Specify a valid value for an > > instance of any unsecured switch; that switch is flipped to that > > value. > > > >- Space Stone (monthly, 25%): Create a Spaceship in the possession > > of the specified player. > > > >- Mind Stone (monthly, 50%): Act on behalf of any specified player > > to support or object to a specified dependent action, or > > withdraw support or objection from a specified dependent action. > > > >- Soul Stone (weekly, 50%): The Soul Stone is transferred to the > > owner of a different specified stone, and that stone is > > simultaneously transferred to the wielder. > > > > [Other stone ideas very welcome!] > > >
Re: DIS: the end never games
I really like this idea, actually. My only initial concern is that the Power Stone may be too powerful. On 5/20/2019 10:48 AM, Kerim Aydin wrote: Proto: Stones [Reason: we need more things to auction. And vaguely topical.] New Rules to be created: Stones A Stone is a unique indestructable liquid asset defined by the Rules. To define a stone, the definition must include: (i) The unique Name of the stone; (ii) The Frequency of the stone's use, which must be one of daily, weekly, monthly, quarterly, or NA. (iii) The Escape Risk of the stone, which must be a percentage between 10% and 100% inclusive; (iii) The Effects of wielding the stone. Ownership of stones is entirely restricted to Agora and players. The Stonekeepor is an office, and the recordkeepor of stones. Wielding Stones Unless otherwise made IMPOSSIBLE by the rules, the owner of a stone CAN wield it by announcement, clearly specifying any values needed to interpret the stone's effects. If the frequency of a stone is not NA, then it is IMPOSSIBLE to activate that stone if it has been previously wielded in the same Agoran time interval as indicated by its frequency (e.g. if its frequency is daily, if it has been wielded in the same Agoran day). When a stone is wielded, the power of the stone is set to the power of the rule defining that stone, and the stone applies its defined effects as specified; the power of the stone is immediately thereafter set to 0. Distributing Stones The Stonekeepor CAN initiate an auction for any set of stones belonging to Agora for which an auction is not ongoing, with each individual stone being an auction lot. The Stonekeepor is the Announcer, the auctioneer is Agora, and the auction currency is Coins. The Stonekeepor SHALL so initiate an auction for a set of stones consisting of at least one third the stones eligible for auction in a timely fashion after publishing a Collection Notice. Collecting Stones Once per month, the Stonekeepor CAN publish a Collection Notice. A collection notice includes, for every stone not belonging to Agora, a random choice of whether that stone escapes; it escapes with a probability equal to its escape risk. When a stone escapes, it is transferred to Agora. The Stonekeepor SHALL publish such a notice in the first Eastman week of each month. The Gauntlet When a player makes a correct announcement that a single specified player, owns 5 or more stones, the specified player wins the game. Upon such a win, all existing stones are transferred to Agora. The Stones The following stones are defined, one per paragraph, with the following format: Stone Name (Frequency, Escape Risk): Effects. - Power Stone (weekly, 40%): The wielder specifies an unresolved Agoran Decision and a player; that player's voting strength on that decision is increased by 5. - Wealth Stone (weekly, 25%): The specified player earns 7 coins. - Time Stone (weekly, 50%): Specify an act of wielding a different stone that was performed in the last 7 days; the effects of that previous wielding are undone. This is not retroactive. - Reality Stone (monthly, 40%): Specify a valid value for an instance of any unsecured switch; that switch is flipped to that value. - Space Stone (monthly, 25%): Create a Spaceship in the possession of the specified player. - Mind Stone (monthly, 50%): Act on behalf of any specified player to support or object to a specified dependent action, or withdraw support or objection from a specified dependent action. - Soul Stone (weekly, 50%): The Soul Stone is transferred to the owner of a different specified stone, and that stone is simultaneously transferred to the wielder. [Other stone ideas very welcome!]
DIS: the end never games
Proto: Stones [Reason: we need more things to auction. And vaguely topical.] New Rules to be created: Stones A Stone is a unique indestructable liquid asset defined by the Rules. To define a stone, the definition must include: (i) The unique Name of the stone; (ii) The Frequency of the stone's use, which must be one of daily, weekly, monthly, quarterly, or NA. (iii) The Escape Risk of the stone, which must be a percentage between 10% and 100% inclusive; (iii) The Effects of wielding the stone. Ownership of stones is entirely restricted to Agora and players. The Stonekeepor is an office, and the recordkeepor of stones. Wielding Stones Unless otherwise made IMPOSSIBLE by the rules, the owner of a stone CAN wield it by announcement, clearly specifying any values needed to interpret the stone's effects. If the frequency of a stone is not NA, then it is IMPOSSIBLE to activate that stone if it has been previously wielded in the same Agoran time interval as indicated by its frequency (e.g. if its frequency is daily, if it has been wielded in the same Agoran day). When a stone is wielded, the power of the stone is set to the power of the rule defining that stone, and the stone applies its defined effects as specified; the power of the stone is immediately thereafter set to 0. Distributing Stones The Stonekeepor CAN initiate an auction for any set of stones belonging to Agora for which an auction is not ongoing, with each individual stone being an auction lot. The Stonekeepor is the Announcer, the auctioneer is Agora, and the auction currency is Coins. The Stonekeepor SHALL so initiate an auction for a set of stones consisting of at least one third the stones eligible for auction in a timely fashion after publishing a Collection Notice. Collecting Stones Once per month, the Stonekeepor CAN publish a Collection Notice. A collection notice includes, for every stone not belonging to Agora, a random choice of whether that stone escapes; it escapes with a probability equal to its escape risk. When a stone escapes, it is transferred to Agora. The Stonekeepor SHALL publish such a notice in the first Eastman week of each month. The Gauntlet When a player makes a correct announcement that a single specified player, owns 5 or more stones, the specified player wins the game. Upon such a win, all existing stones are transferred to Agora. The Stones The following stones are defined, one per paragraph, with the following format: Stone Name (Frequency, Escape Risk): Effects. - Power Stone (weekly, 40%): The wielder specifies an unresolved Agoran Decision and a player; that player's voting strength on that decision is increased by 5. - Wealth Stone (weekly, 25%): The specified player earns 7 coins. - Time Stone (weekly, 50%): Specify an act of wielding a different stone that was performed in the last 7 days; the effects of that previous wielding are undone. This is not retroactive. - Reality Stone (monthly, 40%): Specify a valid value for an instance of any unsecured switch; that switch is flipped to that value. - Space Stone (monthly, 25%): Create a Spaceship in the possession of the specified player. - Mind Stone (monthly, 50%): Act on behalf of any specified player to support or object to a specified dependent action, or withdraw support or objection from a specified dependent action. - Soul Stone (weekly, 50%): The Soul Stone is transferred to the owner of a different specified stone, and that stone is simultaneously transferred to the wielder. [Other stone ideas very welcome!]