Re: DIS: Campaign proposal proto
On Wed, 22 Nov 2017, Corona wrote: Well, I felt uncomfortable not having a Campaign Proposal if PSS is going to have one, so... I'd rather if y'all checked it for obvious holes, since it looks like it can't be retracted once announced. Hm you CAN retract it from the Proposal Pool (rule 2350). However: * By Rule 2445, Official Proposals are always Pending, possibly even if not in the Pool (what about after distribution or adoption?) * The Campaign Proposal rules only talk about whether they're Pending or not I'm not sure what, if any effect that has. Greetings, Ørjan.
Re: DIS: Campaign proposal proto
I think it's an interesting idea, but it's a bit too pragmatic. I haven't read anyone else's messages, but here are my comments. On 11/22/2017 6:17 PM, Corona wrote: Well, I felt uncomfortable not having a Campaign Proposal if PSS is going to have one, so... I'd rather if y'all checked it for obvious holes, since it looks like it can't be retracted once announced. The idea was that since the Herald, among other things, manages the celebrations, he could have some silly gadgets for celebrations (I was low on ideas). The Red Fireworks are meant to complement the rule that missing deadlines on holidays should be forgiven. I submit my Campaign Proposal for the Herald election: Create a new rule with power 1, name "Fireworks" and text as follows: All types of Fireworks are fixed assets. The Herald is the recordkeepor of all types of Fireworks. The Herald CAN create any type of Fireworks in any player's possession. He SHALL not do so without an appropriate reason, or excessively. The types of Fireworks are: I don't really like having each type of Firework be its own asset here, I think that Fireworks should be one type of asset, and fireworks have a Type switch, with values Red, Yellow, and Blue. He should be switched to e. "SHALL not" is a bit confusing; the proper capitalization is "SHALL NOT". Also, I think it would be better to specify that the Herald needs to have a reason in the same message as the awarding. Finally, "excessively" is very subjective: I'd recommend setting a certain amount of Fireworks per month or week that the Herald SHALL NOT award more than. Red Firework - appropriate for holidays. If a player destroys a Red Firework and specifies in the same message any one instance of a rule- or contract-defined time limit in which one or more players SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any manner, those players for violation of the time limit, until at least two days have passed since the time limit without them having performed the action pertaining to the time limit. It's not necessary to say "SHALL/SHOULD". A violation of a SHOULD is not punishable. Yellow Firework - appropriate for the joyous moments of Agora. If a player destroys a Yellow Firework and, in the same message, writes a celebratory message of at least 20 words, describing the event they wish to celebrate, any player reading that message SHALL set their emotion to Joyous. Blue Firework - appropriate for the tragic moments of Agora. If a player destroys a Blue Firework and, in the same message, writes a mournful message of at least 20 words, describing the event they wish to mourn, any player reading that message SHALL set their emotion to Melancholy. I like the idea of these two, but the phrase "any player reading that message SHALL set their emotion" is very hard to enforce, as there is no way for any player to know what any other player read. A player can read the message, not set eir emotion, and claim that they didn't read the message and there would be no real way to prove otherwise. The simple solution would just to use SHOULD instead.
Re: DIS: Campaign proposal proto
You SHOULD make it a SHOULD not a SHALL. That is how other emotion things have been done. Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com > On Nov 22, 2017, at 6:26 PM, Coronawrote: > > That was intended to be the point; you could choose not to disclose > that you have read the message, avoiding any punishment for not having > emotion X > > On 11/22/17, VJ Rada wrote: >> It's a proto, correctly sent to discussion. >> >> I question the wisdom of imposing an obligation on anyone who reads a >> particular message. It's not possible to know who reads what. Also, >> I'd like not to be punished for not being happy enough please. You >> can't tell me what to do! Finally, I voted against emotions for adding >> fluff to the rules: this is even more auxiliary fluff that I would >> vote against. >> >> On Thu, Nov 23, 2017 at 10:19 AM, Madeline wrote: >>> Need to TTttPF, and also you forgot Spivak pronouns. >>> >>> >>> >>> On 2017-11-23 10:17, Corona wrote: Well, I felt uncomfortable not having a Campaign Proposal if PSS is going to have one, so... I'd rather if y'all checked it for obvious holes, since it looks like it can't be retracted once announced. The idea was that since the Herald, among other things, manages the celebrations, he could have some silly gadgets for celebrations (I was low on ideas). The Red Fireworks are meant to complement the rule that missing deadlines on holidays should be forgiven. I submit my Campaign Proposal for the Herald election: Create a new rule with power 1, name "Fireworks" and text as follows: All types of Fireworks are fixed assets. The Herald is the recordkeepor of all types of Fireworks. The Herald CAN create any type of Fireworks in any player's possession. He SHALL not do so without an appropriate reason, or excessively. The types of Fireworks are: Red Firework - appropriate for holidays. If a player destroys a Red Firework and specifies in the same message any one instance of a rule- or contract-defined time limit in which one or more players SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any manner, those players for violation of the time limit, until at least two days have passed since the time limit without them having performed the action pertaining to the time limit. Yellow Firework - appropriate for the joyous moments of Agora. If a player destroys a Yellow Firework and, in the same message, writes a celebratory message of at least 20 words, describing the event they wish to celebrate, any player reading that message SHALL set their emotion to Joyous. Blue Firework - appropriate for the tragic moments of Agora. If a player destroys a Blue Firework and, in the same message, writes a mournful message of at least 20 words, describing the event they wish to mourn, any player reading that message SHALL set their emotion to Melancholy. >>> >>> >>> >> >> >> >> -- >> From V.J. Rada >> signature.asc Description: Message signed with OpenPGP
Re: DIS: Campaign proposal proto
Oh well. If it turns out to be unpopular, I won't submit it, and in no case will I commit to it. On 11/22/17, VJ Radawrote: > It's a proto, correctly sent to discussion. > > I question the wisdom of imposing an obligation on anyone who reads a > particular message. It's not possible to know who reads what. Also, > I'd like not to be punished for not being happy enough please. You > can't tell me what to do! Finally, I voted against emotions for adding > fluff to the rules: this is even more auxiliary fluff that I would > vote against. > > On Thu, Nov 23, 2017 at 10:19 AM, Madeline wrote: >> Need to TTttPF, and also you forgot Spivak pronouns. >> >> >> >> On 2017-11-23 10:17, Corona wrote: >>> >>> Well, I felt uncomfortable not having a Campaign Proposal if PSS is >>> going to have one, so... I'd rather if y'all checked it for obvious >>> holes, since it looks like it can't be retracted once announced. >>> >>> The idea was that since the Herald, among other things, manages the >>> celebrations, he could have some silly gadgets for celebrations (I was >>> low on ideas). The Red Fireworks are meant to complement the rule that >>> missing deadlines on holidays should be forgiven. >>> >>> I submit my Campaign Proposal for the Herald election: >>> Create a new rule with power 1, name "Fireworks" and text as follows: >>> >>> All types of Fireworks are fixed assets. The Herald is the >>> recordkeepor of all types of Fireworks. The Herald CAN create any type >>> of Fireworks in any player's possession. He SHALL not do so without an >>> appropriate reason, or excessively. The types of Fireworks are: >>> >>> Red Firework - appropriate for holidays. If a player destroys a Red >>> Firework and specifies in the same message any one instance of a rule- >>> or contract-defined time limit in which one or more players >>> SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any >>> manner, those players for violation of the time limit, until at least >>> two days have passed since the time limit without them having >>> performed the action pertaining to the time limit. >>> >>> Yellow Firework - appropriate for the joyous moments of Agora. If a >>> player destroys a Yellow Firework and, in the same message, writes a >>> celebratory message of at least 20 words, describing the event they >>> wish to celebrate, any player reading that message SHALL set their >>> emotion to Joyous. >>> >>> Blue Firework - appropriate for the tragic moments of Agora. If a >>> player destroys a Blue Firework and, in the same message, writes a >>> mournful message of at least 20 words, describing the event they wish >>> to mourn, any player reading that message SHALL set their emotion to >>> Melancholy. >> >> >> > > > > -- > From V.J. Rada >
Re: DIS: Campaign proposal proto
That was intended to be the point; you could choose not to disclose that you have read the message, avoiding any punishment for not having emotion X On 11/22/17, VJ Radawrote: > It's a proto, correctly sent to discussion. > > I question the wisdom of imposing an obligation on anyone who reads a > particular message. It's not possible to know who reads what. Also, > I'd like not to be punished for not being happy enough please. You > can't tell me what to do! Finally, I voted against emotions for adding > fluff to the rules: this is even more auxiliary fluff that I would > vote against. > > On Thu, Nov 23, 2017 at 10:19 AM, Madeline wrote: >> Need to TTttPF, and also you forgot Spivak pronouns. >> >> >> >> On 2017-11-23 10:17, Corona wrote: >>> >>> Well, I felt uncomfortable not having a Campaign Proposal if PSS is >>> going to have one, so... I'd rather if y'all checked it for obvious >>> holes, since it looks like it can't be retracted once announced. >>> >>> The idea was that since the Herald, among other things, manages the >>> celebrations, he could have some silly gadgets for celebrations (I was >>> low on ideas). The Red Fireworks are meant to complement the rule that >>> missing deadlines on holidays should be forgiven. >>> >>> I submit my Campaign Proposal for the Herald election: >>> Create a new rule with power 1, name "Fireworks" and text as follows: >>> >>> All types of Fireworks are fixed assets. The Herald is the >>> recordkeepor of all types of Fireworks. The Herald CAN create any type >>> of Fireworks in any player's possession. He SHALL not do so without an >>> appropriate reason, or excessively. The types of Fireworks are: >>> >>> Red Firework - appropriate for holidays. If a player destroys a Red >>> Firework and specifies in the same message any one instance of a rule- >>> or contract-defined time limit in which one or more players >>> SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any >>> manner, those players for violation of the time limit, until at least >>> two days have passed since the time limit without them having >>> performed the action pertaining to the time limit. >>> >>> Yellow Firework - appropriate for the joyous moments of Agora. If a >>> player destroys a Yellow Firework and, in the same message, writes a >>> celebratory message of at least 20 words, describing the event they >>> wish to celebrate, any player reading that message SHALL set their >>> emotion to Joyous. >>> >>> Blue Firework - appropriate for the tragic moments of Agora. If a >>> player destroys a Blue Firework and, in the same message, writes a >>> mournful message of at least 20 words, describing the event they wish >>> to mourn, any player reading that message SHALL set their emotion to >>> Melancholy. >> >> >> > > > > -- > From V.J. Rada >
Re: DIS: Campaign proposal proto
It's a proto. I apologise for the pronouns, here's a fixed version: I submit my Campaign Proposal for the Herald election: Create a new rule with power 1, name "Fireworks" and text as follows: All types of Fireworks are fixed assets. The Herald is the recordkeepor of all types of Fireworks. The Herald CAN create any type of Fireworks in any player's possession. E SHALL not do so without an appropriate reason, or excessively. The types of Fireworks are: Red Firework - appropriate for holidays. If a player destroys a Red Firework and specifies in the same message any one instance of a rule- or contract-defined time limit in which one or more players SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any manner, those players for violation of the time limit, until at least two days have passed since the time limit without them having performed the action pertaining to the time limit. Yellow Firework - appropriate for the joyous moments of Agora. If a player destroys a Yellow Firework and, in the same message, writes a celebratory message of at least 20 words, describing the event e wishes to celebrate, any player reading that message SHALL set eir emotion to Joyous. Blue Firework - appropriate for the tragic moments of Agora. If a player destroys a Blue Firework and, in the same message, writes a mournful message of at least 20 words, describing the event e wishes to mourn, any player reading that message SHALL set eir emotion to Melancholy. On 11/22/17, Madelinewrote: > Need to TTttPF, and also you forgot Spivak pronouns. > > > On 2017-11-23 10:17, Corona wrote: >> Well, I felt uncomfortable not having a Campaign Proposal if PSS is >> going to have one, so... I'd rather if y'all checked it for obvious >> holes, since it looks like it can't be retracted once announced. >> >> The idea was that since the Herald, among other things, manages the >> celebrations, he could have some silly gadgets for celebrations (I was >> low on ideas). The Red Fireworks are meant to complement the rule that >> missing deadlines on holidays should be forgiven. >> >> I submit my Campaign Proposal for the Herald election: >> Create a new rule with power 1, name "Fireworks" and text as follows: >> >> All types of Fireworks are fixed assets. The Herald is the >> recordkeepor of all types of Fireworks. The Herald CAN create any type >> of Fireworks in any player's possession. He SHALL not do so without an >> appropriate reason, or excessively. The types of Fireworks are: >> >> Red Firework - appropriate for holidays. If a player destroys a Red >> Firework and specifies in the same message any one instance of a rule- >> or contract-defined time limit in which one or more players >> SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any >> manner, those players for violation of the time limit, until at least >> two days have passed since the time limit without them having >> performed the action pertaining to the time limit. >> >> Yellow Firework - appropriate for the joyous moments of Agora. If a >> player destroys a Yellow Firework and, in the same message, writes a >> celebratory message of at least 20 words, describing the event they >> wish to celebrate, any player reading that message SHALL set their >> emotion to Joyous. >> >> Blue Firework - appropriate for the tragic moments of Agora. If a >> player destroys a Blue Firework and, in the same message, writes a >> mournful message of at least 20 words, describing the event they wish >> to mourn, any player reading that message SHALL set their emotion to >> Melancholy. > > >
Re: DIS: Campaign proposal proto
It's a proto, correctly sent to discussion. I question the wisdom of imposing an obligation on anyone who reads a particular message. It's not possible to know who reads what. Also, I'd like not to be punished for not being happy enough please. You can't tell me what to do! Finally, I voted against emotions for adding fluff to the rules: this is even more auxiliary fluff that I would vote against. On Thu, Nov 23, 2017 at 10:19 AM, Madelinewrote: > Need to TTttPF, and also you forgot Spivak pronouns. > > > > On 2017-11-23 10:17, Corona wrote: >> >> Well, I felt uncomfortable not having a Campaign Proposal if PSS is >> going to have one, so... I'd rather if y'all checked it for obvious >> holes, since it looks like it can't be retracted once announced. >> >> The idea was that since the Herald, among other things, manages the >> celebrations, he could have some silly gadgets for celebrations (I was >> low on ideas). The Red Fireworks are meant to complement the rule that >> missing deadlines on holidays should be forgiven. >> >> I submit my Campaign Proposal for the Herald election: >> Create a new rule with power 1, name "Fireworks" and text as follows: >> >> All types of Fireworks are fixed assets. The Herald is the >> recordkeepor of all types of Fireworks. The Herald CAN create any type >> of Fireworks in any player's possession. He SHALL not do so without an >> appropriate reason, or excessively. The types of Fireworks are: >> >> Red Firework - appropriate for holidays. If a player destroys a Red >> Firework and specifies in the same message any one instance of a rule- >> or contract-defined time limit in which one or more players >> SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any >> manner, those players for violation of the time limit, until at least >> two days have passed since the time limit without them having >> performed the action pertaining to the time limit. >> >> Yellow Firework - appropriate for the joyous moments of Agora. If a >> player destroys a Yellow Firework and, in the same message, writes a >> celebratory message of at least 20 words, describing the event they >> wish to celebrate, any player reading that message SHALL set their >> emotion to Joyous. >> >> Blue Firework - appropriate for the tragic moments of Agora. If a >> player destroys a Blue Firework and, in the same message, writes a >> mournful message of at least 20 words, describing the event they wish >> to mourn, any player reading that message SHALL set their emotion to >> Melancholy. > > > -- >From V.J. Rada
Re: DIS: Campaign proposal proto
Need to TTttPF, and also you forgot Spivak pronouns. On 2017-11-23 10:17, Corona wrote: Well, I felt uncomfortable not having a Campaign Proposal if PSS is going to have one, so... I'd rather if y'all checked it for obvious holes, since it looks like it can't be retracted once announced. The idea was that since the Herald, among other things, manages the celebrations, he could have some silly gadgets for celebrations (I was low on ideas). The Red Fireworks are meant to complement the rule that missing deadlines on holidays should be forgiven. I submit my Campaign Proposal for the Herald election: Create a new rule with power 1, name "Fireworks" and text as follows: All types of Fireworks are fixed assets. The Herald is the recordkeepor of all types of Fireworks. The Herald CAN create any type of Fireworks in any player's possession. He SHALL not do so without an appropriate reason, or excessively. The types of Fireworks are: Red Firework - appropriate for holidays. If a player destroys a Red Firework and specifies in the same message any one instance of a rule- or contract-defined time limit in which one or more players SHALL/SHOULD perform an action, then it is ILLEGAL to punish, in any manner, those players for violation of the time limit, until at least two days have passed since the time limit without them having performed the action pertaining to the time limit. Yellow Firework - appropriate for the joyous moments of Agora. If a player destroys a Yellow Firework and, in the same message, writes a celebratory message of at least 20 words, describing the event they wish to celebrate, any player reading that message SHALL set their emotion to Joyous. Blue Firework - appropriate for the tragic moments of Agora. If a player destroys a Blue Firework and, in the same message, writes a mournful message of at least 20 words, describing the event they wish to mourn, any player reading that message SHALL set their emotion to Melancholy.