Re: DIS: Unofficial economic FAQ

2018-02-27 Thread ATMunn
Thanks for this, it's been a while since I read the PAoaM proposal and I 
forgot a lot of stuff.


On 2/27/2018 12:26 AM, Edward Murphy wrote:

Agora economic FAQ (updated 2018-02-26)

This is an informal summary of the board-game-esque areas of
gameplay (as opposed to proposals/offices/CFJs), and is not
guaranteed to cover nuances or otherwise be fully accurate.

Types of assets:

* Coins and such.

   Unrefinable currencies: stones, apples, corn.
   Refinable currencies: ore, lumber, cotton.
   Refined currencies: coins, paper, fabric.

   How to get them:
     - Welcome Package (10 coins, 5 lumber, 5 stones, 10 apples,
     3 papers) once per registration, can be claimed or given.
     - Monthly Paydays (10 coins, 5 apples, 2 papers; 5 coins and
     1 corn per office, unless you got dinged for it last month
     or didn't hold it long enough).
     - Stones and ore: Produced by mines.
     - Apples and lumber: Produced by orchards.
     - Corn and cotton: Produced by farms.
     - Coins: Processed by refineries from ore.
     - Paper: Processed by mills from lumber.
     - Fabric: Processed by looms from cotton.

   How to spend them:

     - 1 paper to pend a proposal.
     - Apples to move to adjacent Land with non-Aether type (1 if same
     type as current Location, 2 if different).
     - Apples to set a Land's type.
     - You own it: 2 for non-Aether type of your choice.
     - Aether and Public and adjacent to you: 3 for Alternating or
     4 for type of your choice.
     - Aether and Public and not adjacent to you: 6 for Alternating.
     - Can substitute 1 corn for 3 apples.
     - Lumber: Used to build/upkeep/upgrade facilities.
     - Stones: Used to build/upkeep/upgrade facilities.
     - Coins: Used to upkeep/upgrade facilities.
     - Fabric: Used to upgrade facilities.
     - Ore: Processed into coins by refineries.
     - Lumber: Processed into paper by mills.
     - Cotton: Processed into fabric by looms.
     - 1 coin to create a contract.
     - Give 1 coin to a contract (limit 1 per month per contract) for its
     sustenance (due first week of month, Notary can exempt
  public-interest contracts but shall destroy others for
  non-payment).
     - 10 coins to start a Poetry Duel (limit 1/month).

   Miscellaneous:
     - Coins are the default currency for auctions.
     - Blue Cards can penalize up to 25 coins even if the bad sport's
     illicit profit was less.

* Land.

     - Each unit has integer Latitude and Longitude (-6 to +6). Default
  Location is (0, 0). Units are adjacent if one coordinate is the
  same and other differs by 1.
     - Public (belongs to Agora), Communal (contract), Private (other);
     Proprietary = Communal + Private.
     - Land types (Black, White, Aether). "Alternating Land Type"
     alternates between Black and White.
     - Weekly auctions (up to 5 units) if not enough Land is Private.
     - Monthly Go-style captures based on types. Captured land becomes
     Public, entities there are returned to (0, 0).
     - Land may be Preserved (becomes and stays Public).

* Facilities.

     - Max 1 per Land unit. Owner of the Land unit also owns the facility.
     - Monthly upkeep = destroyed if not paid.
     - Assets generated in the facility's possession, exceed carrying
     capacity = excess destroyed.
     - Weekly production or processing.
     - Assets of a Public facility can be taken by anyone at that location,
     Communal = they must be a member and allowed by the contract,
     Private = they must be the owner or have owner's permission.
     - Rank 1 to 5, default 1, upgrade cost varies by type.
     - Production types:
     - Mine (lumber to build and upkeep, produces stones and ore)
     - Orchard (stones to build and upkeep, produces apples and lumber)
     - Farm (lumber and stones to build and upkeep, produces corn and
     cotton)
     - Processing types: (lumber and stones to build, coins upkeep)
     - Refinery (converts ore to coins)
     - Mill (converts lumber to paper)
     - Loom (converts cotton to fabric)

* Medals of Honor.
     - During first week of month, can declare yourself eligible if you
     posted and avoided Cards during past month and your karma >= -3
     (see below).
     - Herald conducts election to determine which eligible player
     gets one.
     - Cash in 6 for a win (limit once/player).
     - Fixed (can't be transferred).

* Pledges.
     - Defined as assets just to reuse concept of possession.
     - Fixed (can't be transferred).

* Contracts can define assets.

Other quasi-asset things:

* Ribbons.
     - Achievement badges of varying difficulty.
     - Collect them all for a win.

* Karma.
     - Can go negative.
     - Weekly, each player can transfer 1 from one player (possibly
     emself) to another (not emself).
     - Quarterly, non-player 

Re: BUS: Re: DIS: Unofficial economic FAQ

2018-02-26 Thread Gaelan Steele
I already did so for everyone. 

Gaelan 

> On Feb 26, 2018, at 11:36 PM, Ned Strange  wrote:
> 
> Wonderful post, thanks Murphy.
> 
> I claim a welcome package.
> 
>> On Tue, Feb 27, 2018 at 4:26 PM, Edward Murphy  wrote:
>> Agora economic FAQ (updated 2018-02-26)
>> 
>> This is an informal summary of the board-game-esque areas of
>> gameplay (as opposed to proposals/offices/CFJs), and is not
>> guaranteed to cover nuances or otherwise be fully accurate.
>> 
>> Types of assets:
>> 
>> * Coins and such.
>> 
>>  Unrefinable currencies: stones, apples, corn.
>>  Refinable currencies: ore, lumber, cotton.
>>  Refined currencies: coins, paper, fabric.
>> 
>>  How to get them:
>>- Welcome Package (10 coins, 5 lumber, 5 stones, 10 apples,
>>3 papers) once per registration, can be claimed or given.
>>- Monthly Paydays (10 coins, 5 apples, 2 papers; 5 coins and
>>1 corn per office, unless you got dinged for it last month
>>or didn't hold it long enough).
>>- Stones and ore: Produced by mines.
>>- Apples and lumber: Produced by orchards.
>>- Corn and cotton: Produced by farms.
>>- Coins: Processed by refineries from ore.
>>- Paper: Processed by mills from lumber.
>>- Fabric: Processed by looms from cotton.
>> 
>>  How to spend them:
>> 
>>- 1 paper to pend a proposal.
>>- Apples to move to adjacent Land with non-Aether type (1 if same
>>type as current Location, 2 if different).
>>- Apples to set a Land's type.
>>- You own it: 2 for non-Aether type of your choice.
>>- Aether and Public and adjacent to you: 3 for Alternating or
>>4 for type of your choice.
>>- Aether and Public and not adjacent to you: 6 for Alternating.
>>- Can substitute 1 corn for 3 apples.
>>- Lumber: Used to build/upkeep/upgrade facilities.
>>- Stones: Used to build/upkeep/upgrade facilities.
>>- Coins: Used to upkeep/upgrade facilities.
>>- Fabric: Used to upgrade facilities.
>>- Ore: Processed into coins by refineries.
>>- Lumber: Processed into paper by mills.
>>- Cotton: Processed into fabric by looms.
>>- 1 coin to create a contract.
>>- Give 1 coin to a contract (limit 1 per month per contract) for its
>>sustenance (due first week of month, Notary can exempt
>> public-interest contracts but shall destroy others for
>> non-payment).
>>- 10 coins to start a Poetry Duel (limit 1/month).
>> 
>>  Miscellaneous:
>>- Coins are the default currency for auctions.
>>- Blue Cards can penalize up to 25 coins even if the bad sport's
>>illicit profit was less.
>> 
>> * Land.
>> 
>>- Each unit has integer Latitude and Longitude (-6 to +6). Default
>> Location is (0, 0). Units are adjacent if one coordinate is the
>> same and other differs by 1.
>>- Public (belongs to Agora), Communal (contract), Private (other);
>>Proprietary = Communal + Private.
>>- Land types (Black, White, Aether). "Alternating Land Type"
>>alternates between Black and White.
>>- Weekly auctions (up to 5 units) if not enough Land is Private.
>>- Monthly Go-style captures based on types. Captured land becomes
>>Public, entities there are returned to (0, 0).
>>- Land may be Preserved (becomes and stays Public).
>> 
>> * Facilities.
>> 
>>- Max 1 per Land unit. Owner of the Land unit also owns the facility.
>>- Monthly upkeep = destroyed if not paid.
>>- Assets generated in the facility's possession, exceed carrying
>>capacity = excess destroyed.
>>- Weekly production or processing.
>>- Assets of a Public facility can be taken by anyone at that location,
>>Communal = they must be a member and allowed by the contract,
>>Private = they must be the owner or have owner's permission.
>>- Rank 1 to 5, default 1, upgrade cost varies by type.
>>- Production types:
>>- Mine (lumber to build and upkeep, produces stones and ore)
>>- Orchard (stones to build and upkeep, produces apples and lumber)
>>- Farm (lumber and stones to build and upkeep, produces corn and
>>cotton)
>>- Processing types: (lumber and stones to build, coins upkeep)
>>- Refinery (converts ore to coins)
>>- Mill (converts lumber to paper)
>>- Loom (converts cotton to fabric)
>> 
>> * Medals of Honor.
>>- During first week of month, can declare yourself eligible if you
>>posted and avoided Cards during past month and your karma >= -3
>>(see below).
>>- Herald conducts election to determine which eligible player
>>gets one.
>>- Cash in 6 for a win (limit once/player).
>>- Fixed (can't be transferred).
>> 
>> * Pledges.
>>- Defined as assets just to reuse concept of possession.
>>- Fixed (can't be transferred).
>> 
>> * Contracts can define assets.
>> 
>> Other