Re: [Sursound] [Proposal] for HOA web-streaming-format

2023-05-09 Thread Hector Centeno
Additionally, on the same Android device I get the same results with Chrome
and Firefox:

Audio codecs
PCM audio support
Yes ✔
MP3 support
Yes ✔
AAC support
Yes ✔
Dolby Digital support
No ✘
Dolby Digital Plus support
No ✘
Ogg Vorbis support
Yes ✔
Ogg Opus support
Yes ✔
WebM with Vorbis support
Yes ✔
WebM with Opus support
Yes ✔


On Tue, May 9, 2023, 8:42 a.m. Hector Centeno  wrote:

> Hello,
>
> I use Edge on Android and Windows machines. This is what I get on my
> Android device (latest Samsung Galaxy S23 Ultra):
>
> Audio codecs
> PCM audio support
> Yes ✔
> MP3 support
> Yes ✔
> AAC support
> Yes ✔
> Dolby Digital support
> No ✘
> Dolby Digital Plus support
> No ✘
> Ogg Vorbis support
> Yes ✔
> Ogg Opus support
> Yes ✔
> WebM with Vorbis support
> Yes ✔
> WebM with Opus support
> Yes ✔
>
> Best,
> Hector Centeno
>
>
>
>
>
> On Mon, May 8, 2023, 12:38 p.m. Stefan Schreiber 
> wrote:
>
>> Ammendment:
>>
>> “EAC-3 (DD+) is natively supported by Edge and all Safari browsers.”
>>
>> I did a fast html5test (.com) on my iPad running on some very old iOS
>> 13.x (for some stupid reason I can’t update my AirPad Air 2 to version
>> 15.x, which would be the last supported one; need probably to reset my
>> Apple ID to “recover” my lost password 來), and even in this outdated
>> configuration:
>>
>> DD+ is definitively supported by mobile Safari, see result list (here
>> posted in text format, sursound might not like htrml5 text...I hope
>> there won't be any "optical breakdown"...):
>>
>> Audio codecs
>>
>>
>>
>> PCM audio support
>>
>> No
>>
>> MP3 support
>>
>> Yes ✔
>>
>> AAC support
>>
>> Yes ✔
>>
>> Dolby Digital support
>>
>> Yes ✔
>>
>> Dolby Digital Plus support
>>
>> Yes ✔
>>
>> Ogg Vorbis support
>>
>> No ✘
>>
>> Ogg Opus support
>>
>> No ✘
>>
>> WebM with Vorbis support
>>
>> No ✘
>>
>> WebM with Opus support
>>
>> No ✘
>>
>> I don't think that iOS/iPadOS 16-x would show different results, by the
>> way.
>>
>> As there is no Safari adaptation for Windows, Linux etc., my statement
>> that any (more or less recent) Safati browser would support DD+ should
>> be correct.
>>
>> Edge: Supports all tested codecs (above) on Win10. (I don't know which
>> codecs the Edge browsers would support or better "would not support"
>> if running on other operating systems than Windows, but you can always
>> test via html5test.com)
>>
>> (Maybe this last question is a bit academic anyway... Edge is in the
>> very most cases used as desktop browser for Windows 10/11.)
>>
>> Best,
>>
>> Stefan
>>
>> - - - -
>>
>> > I think that mobile Safari (so the Safari version for iOS and
>> > iPadOS) should also support DD+ (since iOS 14/iPadOS 14 probably),
>> > because Apple Spatial Audio supports DD+/Atmos.
>> >
>> > I will try to test this. ;-)
>> >
>> > Otherwise, agreed.
>> >
>> > Best,
>> >
>> > Stefan
>> >
>> > - Mensagem de Fersch, Christof 
>> -
>> >
>> > Data: Mon, 8 May 2023 06:01:56 +
>> >
>> > De: "Fersch, Christof" 
>> >
>> > Assunto: Re: [Sursound] [Proposal] for HOA web-streaming-format
>> >
>> > Para: Surround Sound discussion group 
>> >
>> >> You are right on EDGE and Safari on *PC platforms*. Firefox,
>> >> Chrome, … are a different story. And there is more differences
>> >> depending on which platform the browser is running (Windows,
>> >> Android, iOS, MacOS, …). What I wanted to say is that you would
>> >> need to be more specific for a statement on browser support (is
>> >> always a combination of browser, OS, maybe even HW).
>> >>
>> >> Nevertheless, I of course agree MPEG-H support on Browser/OS is not
>> >> “very widespread”. However, it also offers features/compression
>> >> which are much more advanced than what currently deployed codecs
>> >> can do.
>> >>
>> >> Ok, I see, thanks for clarifying. The statement below refers to DD
>> >> (not DD+).
>> >>
>> >> //Christof
>> >>
>> >> From: Sursound  on behalf of Stefan
>> >> Schreiber 
>> >>
>> >> Date: Saturday, 6. May 

Re: [Sursound] [Proposal] for HOA web-streaming-format

2023-05-09 Thread Hector Centeno
Hello,

I use Edge on Android and Windows machines. This is what I get on my
Android device (latest Samsung Galaxy S23 Ultra):

Audio codecs
PCM audio support
Yes ✔
MP3 support
Yes ✔
AAC support
Yes ✔
Dolby Digital support
No ✘
Dolby Digital Plus support
No ✘
Ogg Vorbis support
Yes ✔
Ogg Opus support
Yes ✔
WebM with Vorbis support
Yes ✔
WebM with Opus support
Yes ✔

Best,
Hector Centeno





On Mon, May 8, 2023, 12:38 p.m. Stefan Schreiber 
wrote:

> Ammendment:
>
> “EAC-3 (DD+) is natively supported by Edge and all Safari browsers.”
>
> I did a fast html5test (.com) on my iPad running on some very old iOS
> 13.x (for some stupid reason I can’t update my AirPad Air 2 to version
> 15.x, which would be the last supported one; need probably to reset my
> Apple ID to “recover” my lost password 來), and even in this outdated
> configuration:
>
> DD+ is definitively supported by mobile Safari, see result list (here
> posted in text format, sursound might not like htrml5 text...I hope
> there won't be any "optical breakdown"...):
>
> Audio codecs
>
>
>
> PCM audio support
>
> No
>
> MP3 support
>
> Yes ✔
>
> AAC support
>
> Yes ✔
>
> Dolby Digital support
>
> Yes ✔
>
> Dolby Digital Plus support
>
> Yes ✔
>
> Ogg Vorbis support
>
> No ✘
>
> Ogg Opus support
>
> No ✘
>
> WebM with Vorbis support
>
> No ✘
>
> WebM with Opus support
>
> No ✘
>
> I don't think that iOS/iPadOS 16-x would show different results, by the
> way.
>
> As there is no Safari adaptation for Windows, Linux etc., my statement
> that any (more or less recent) Safati browser would support DD+ should
> be correct.
>
> Edge: Supports all tested codecs (above) on Win10. (I don't know which
> codecs the Edge browsers would support or better "would not support"
> if running on other operating systems than Windows, but you can always
> test via html5test.com)
>
> (Maybe this last question is a bit academic anyway... Edge is in the
> very most cases used as desktop browser for Windows 10/11.)
>
> Best,
>
> Stefan
>
> - - - -
>
> > I think that mobile Safari (so the Safari version for iOS and
> > iPadOS) should also support DD+ (since iOS 14/iPadOS 14 probably),
> > because Apple Spatial Audio supports DD+/Atmos.
> >
> > I will try to test this. ;-)
> >
> > Otherwise, agreed.
> >
> > Best,
> >
> > Stefan
> >
> > - Mensagem de Fersch, Christof  -
> >
> > Data: Mon, 8 May 2023 06:01:56 +
> >
> > De: "Fersch, Christof" 
> >
> > Assunto: Re: [Sursound] [Proposal] for HOA web-streaming-format
> >
> > Para: Surround Sound discussion group 
> >
> >> You are right on EDGE and Safari on *PC platforms*. Firefox,
> >> Chrome, … are a different story. And there is more differences
> >> depending on which platform the browser is running (Windows,
> >> Android, iOS, MacOS, …). What I wanted to say is that you would
> >> need to be more specific for a statement on browser support (is
> >> always a combination of browser, OS, maybe even HW).
> >>
> >> Nevertheless, I of course agree MPEG-H support on Browser/OS is not
> >> “very widespread”. However, it also offers features/compression
> >> which are much more advanced than what currently deployed codecs
> >> can do.
> >>
> >> Ok, I see, thanks for clarifying. The statement below refers to DD
> >> (not DD+).
> >>
> >> //Christof
> >>
> >> From: Sursound  on behalf of Stefan
> >> Schreiber 
> >>
> >> Date: Saturday, 6. May 2023 at 00:41
> >>
> >> To: Surround Sound discussion group 
> >>
> >> Subject: Re: [Sursound] [Proposal] for HOA web-streaming-format
> >>
> >> Short answer:
> >>
> >> EAC-3 (DD+) is natively supported by Edge and all Safari browsers.
> >>
> >> I  really was refering to this one...
> >>
> >> AC-3 patents should have expired by now, but of course this codec is a
> >>
> >> bit old. (And won’t support even 7.1, by the way. The highest channel
> >>
> >> count would be 6.1, and the B channel would be matrixed into 5.1. If
> >>
> >> my memory is correctly working. But probably yes... ;-)
> >>
> >> Thanks,
> >>
> >> Stefan
> >>
> >> ...
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Re: [Sursound] Suitable headphones for monitoring binaural compositions

2020-06-19 Thread Hector Centeno
That's true. On the other hand, with the recordings I make using over the
ear mics I do get a strong height effect (e.g. airplanes flying above or
birds calling from trees).

On Fri., Jun. 19, 2020, 6:39 p.m. Augustine Leudar, <
augustineleu...@gmail.com> wrote:

> Hi Hector - strictly speaking for it to be a binaural recording it would
> have to be done in-ear, or in a dummy heads ear,  otherwise you would only
> have ILDs and ITDs and not the height information that is caused by the
> direction dependant filtering of the pinna (and to some extent shoulders) .
> However here I am creating binaural soundscape sin a DAW using a VST
> binaural panner rather than recordings .
>
> On Fri, 19 Jun 2020 at 23:20, Hector Centeno  wrote:
>
> > I'm wondering if it is the case that if the ambisonic recording is made
> > with in-ear microphones then earbuds would make more sense, and if it's
> > done with microphones outside the ear (clipped on the sides of the head
> or
> > above the ear) then over-the-ear headphones would work. I record using
> > microphones over the ear and I find that playback using closed back
> > over-the-ear headphones works the best.
> >
> > Hector
> >
> >
> > On Fri, Jun 19, 2020 at 6:13 PM Augustine Leudar <
> > augustineleu...@gmail.com>
> > wrote:
> >
> > > Hello all,
> > > I normally do installation work but lockdown has steered me towards
> > working
> > > on binaural work that can be streamed. Obviously, with speakers, I
> have a
> > > calibrated system, room treatment etc I have a pair of Sennheiser
> HD600s
> > > that I use but it occurs to me that these kinds of over-ear headphones
> > may
> > > not be best suited for binaural work as there may be some pinna
> filtering
> > > seeing as the driver is as large as my pinna, so I was thinking earbuds
> > > might be more suitable as they bypass the pinna altogether and you are
> > just
> > > left with the HRTFs - then again like mastering it depends somewhat on
> > what
> > > your target audience will be using mostly. Has anyone given any thought
> > to
> > > this and what do you think are the most suitable headphones for
> binaural
> > > work?
> > > all the beat
> > > Augustine
> > >
> > > --
> > > Artist website: www.augustineleudar.com
> > > Business website: www.magikdoor.net
> > > +44(0)7555784775
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> > > ___
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>
> --
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Re: [Sursound] Suitable headphones for monitoring binaural compositions

2020-06-19 Thread Hector Centeno
I'm wondering if it is the case that if the ambisonic recording is made
with in-ear microphones then earbuds would make more sense, and if it's
done with microphones outside the ear (clipped on the sides of the head or
above the ear) then over-the-ear headphones would work. I record using
microphones over the ear and I find that playback using closed back
over-the-ear headphones works the best.

Hector


On Fri, Jun 19, 2020 at 6:13 PM Augustine Leudar 
wrote:

> Hello all,
> I normally do installation work but lockdown has steered me towards working
> on binaural work that can be streamed. Obviously, with speakers, I have a
> calibrated system, room treatment etc I have a pair of Sennheiser HD600s
> that I use but it occurs to me that these kinds of over-ear headphones may
> not be best suited for binaural work as there may be some pinna filtering
> seeing as the driver is as large as my pinna, so I was thinking earbuds
> might be more suitable as they bypass the pinna altogether and you are just
> left with the HRTFs - then again like mastering it depends somewhat on what
> your target audience will be using mostly. Has anyone given any thought to
> this and what do you think are the most suitable headphones for binaural
> work?
> all the beat
> Augustine
>
> --
> Artist website: www.augustineleudar.com
> Business website: www.magikdoor.net
> +44(0)7555784775
> -- next part --
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Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-10-05 Thread Hector Centeno
I wonder if when talking about IMU's they should call it something
different, like "9 degrees of measurement" or "9 degrees of sensing" since
it's not freedom related to spatial movement. This particularly now that
spatial tracking is being used more prominently in consumer technology.

On Sat, Oct 5, 2019 at 12:57 PM Stefan Schreiber 
wrote:

> To avoid some potential confusion:
>
> Most modern IMU sensors are supposed to offer “9 degrees of freedom”.
>
> (Directional 3-axis information from accelerometer, gyroscope and
> magnetometer.)
>
> If refering to tracking, you speak “just” of 3DoF (orientation) or 6
> DoF tracking (orientation + positional data).
>
> Further reading
>
> https://developers.google.com/vr/discover/degrees-of-freedom
>
> (for example)
>
> Best,
>
> Stefan
>
> P.S.: 9 or 10 degrees of freedom certainly sounds better than 6DoF...
>
> (Of course this is the raw sensor data before fusion, which probaby
> will give 3DoF orientation data as result. It could be discussed if
> quaternion orientation is 3DoF or 4DoF, though.  If 4DoF, an OHTI 6DoF
> pose would be rather 7DoF... I refuse to take part in the following
> discussion about 7DoF tracking, which means once more: I’m out!   )
>
> - - -
>
> Citando Bo-Erik Sandholm :
>
> > The ohti Projects for a open headtracker has been slow but will hopefully
> >
> >  be updated soon.
> >
> >  It is only for so called 9 degrees of freedom, no position data only
> >
> >  directional info with 2 degrees precision.
> >
> >
> >
> >  Data is currently quaternions over serial communication to control the
> >
> >  omnitone binaural decoder.
> >
> >  The host software written in JavaScript could with a bit of help have
> the
> >
> >  added functionality to send OSC.
> >
> >  There already exists a library to send OSC for JavaScript.
> >
> >
> >
> >  Den tis 1 okt. 2019 13:11Hector Centeno  skrev:
> >
> >> Hi Jack,
> >>
> >>
> >>
> >>  Yes, I saw those Bose but inertial sensors won't work for precise
> tracking.
> >>
> >>  I've done a lot of arkit/arcore with phones and tablets and it works
> great
> >>
> >>  but I don't want to be looking through a screen with a 2D
> representation of
> >>
> >>  the world while experiencing a sound only environment (unless you
> strap the
> >>
> >>  device to headphones with the camera facing forward, but that would be
> not
> >>
> >>  very convenient).
> >>
> >>
> >>
> >>  Cheers,
> >>
> >>
> >>
> >>  Hector
> >>
> >>
> >>
> >>  On Tue., Oct. 1, 2019, 4:18 a.m. jack reynolds, <
> jackreynolds...@gmail.com
> >>
> >>
> >>
> >>  wrote:
> >>
> >>
> >>
> >>  The new Bose headphones have 6dof tracking, but the accelerometers are
> >>
> >>  not
> >>
> >>  terribly accurate, so they are more 3dof really, unless you implement
> >>
> >>  ARKit
> >>
> >>  or similar.
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Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-10-01 Thread Hector Centeno
Hi Jack,

Yes, I saw those Bose but inertial sensors won't work for precise tracking.
I've done a lot of arkit/arcore with phones and tablets and it works great
but I don't want to be looking through a screen with a 2D representation of
the world while experiencing a sound only environment (unless you strap the
device to headphones with the camera facing forward, but that would be not
very convenient).

Cheers,

Hector

On Tue., Oct. 1, 2019, 4:18 a.m. jack reynolds, 
wrote:

> The new Bose headphones have 6dof tracking, but the accelerometers are not
> terribly accurate, so they are more 3dof really, unless you implement ARKit
> or similar.
>
>
>
> On Mon, 30 Sep 2019 at 15:29, Hector Centeno  wrote:
>
> > I've been wanting to create work in this way for a while now (6DOF
> > audio-only augmented reality). This audio augmentation is what I found
> > appealing when I tried the Magic Leap AR headset for the first time since
> > it's very well implemented there (as opposed to the disappointing visual
> > quality). I wish someone will soon produce headphones with 6DOF tracking
> > (will require cameras to perform SLAM). In the meantime, I'm also waiting
> > for Intel to add Android support to their RealSense Tracking Camera T265
> [
> > https://www.intelrealsense.com/tracking-camera-t265 ] which they claim
> is
> > on the works. This would allow strapping one of those sensors to a pair
> of
> > headphones and running an Android app that does the spatialization (I
> > agree with Przemyslaw that using a game engine such as Unity or Unreal
> > would make things very easy, even in this scenario or in a sever based
> > one).
> >
> > Cheers,
> >
> > Hector
> >
> >
> > On Mon, Sep 30, 2019 at 3:31 AM Przemysław Danowski <
> > przemyslaw.danow...@chopin.edu.pl> wrote:
> >
> > > Michelle,
> > >
> > > You could look at game engines like Unreal or Unity, and if you can get
> > > headtrackers send OSC to the engine you will get coordinates for the
> > > position of the players head. You can use native multiplayer feature of
> > the
> > > engines. You could employ Kinect camera to trace position of the
> players
> > in
> > > the room.
> > >
> > > It would be very easy to implement using VR/AR 6DoF headsets, where you
> > > have room position tracking and headtracking combined and the SDK ready
> > to
> > > use.
> > >
> > > best,
> > >
> > >
> > > Przemyslaw Danowski
> > > Sound Engineering Department
> > > Fryderyk Chopin University of Music
> > > mob.+48603700626
> > > www.chopin.edu.pl <http://www.chopin.edu.pl/>
> > >
> > > UMFC VR : virtual exhibition
> > > http://fb.me/umfcvr <http://fb.me/umfcvr>
> > > > Wiadomość napisana przez Michelle Irving <
> > > michelle.irv...@soleilsound.com  michelle.irv...@soleilsound.com
> > >>
> > > w dniu 27.09.2019, o godz. 19:22:
> > > >
> > > > Hi,
> > > >
> > > > I'm working with an artist who wants to explore Ambisonic Audio
> > > > and use the Audeze Mobius headphones in an audio installation.
> > > > The soundscape will consist of recordings of various individual
> vocals
> > > > spatialized
> > > > throughout the "room". There is a video projection overhead. Hard
> sync
> > is
> > > > not required.
> > > >
> > > > Questions:
> > > > 1.Is it possible to exploit the headtracking of the Mobius headphones
> > to
> > > > give each person and individualized experience of the audio
> > composition.
> > > > ie. Person A is in the far left front corner and hearing a particular
> > > voice
> > > > in close proximity while Person B is in the far back right corner
> > barely
> > > > hearing what Person A is hearing?
> > > >
> > > > 2.If the Answer to 1. is YES - would you recommend using Max/Msp or
> > > Arduino
> > > > for configuring hte individual playbacks (mappings between headphones
> > and
> > > > some sort of player)
> > > >
> > > > 3.I've looked at the Waves NX toolkit and I don't see a feature to
> > > > determine virtual room size?Am I missing something or is there other
> > tech
> > > > that could allow me to map the headtracker to a specific roomsize?
> > > >
> > > > 4.Open to better ideas how to achieve an interactive Ambisonic audio
> > > >

Re: [Sursound] Ambisonic Audio - Interactive Installation

2019-09-30 Thread Hector Centeno
I've been wanting to create work in this way for a while now (6DOF
audio-only augmented reality). This audio augmentation is what I found
appealing when I tried the Magic Leap AR headset for the first time since
it's very well implemented there (as opposed to the disappointing visual
quality). I wish someone will soon produce headphones with 6DOF tracking
(will require cameras to perform SLAM). In the meantime, I'm also waiting
for Intel to add Android support to their RealSense Tracking Camera T265 [
https://www.intelrealsense.com/tracking-camera-t265 ] which they claim is
on the works. This would allow strapping one of those sensors to a pair of
headphones and running an Android app that does the spatialization (I
agree with Przemyslaw that using a game engine such as Unity or Unreal
would make things very easy, even in this scenario or in a sever based one).

Cheers,

Hector


On Mon, Sep 30, 2019 at 3:31 AM Przemysław Danowski <
przemyslaw.danow...@chopin.edu.pl> wrote:

> Michelle,
>
> You could look at game engines like Unreal or Unity, and if you can get
> headtrackers send OSC to the engine you will get coordinates for the
> position of the players head. You can use native multiplayer feature of the
> engines. You could employ Kinect camera to trace position of the players in
> the room.
>
> It would be very easy to implement using VR/AR 6DoF headsets, where you
> have room position tracking and headtracking combined and the SDK ready to
> use.
>
> best,
>
>
> Przemyslaw Danowski
> Sound Engineering Department
> Fryderyk Chopin University of Music
> mob.+48603700626
> www.chopin.edu.pl 
>
> UMFC VR : virtual exhibition
> http://fb.me/umfcvr 
> > Wiadomość napisana przez Michelle Irving <
> michelle.irv...@soleilsound.com >
> w dniu 27.09.2019, o godz. 19:22:
> >
> > Hi,
> >
> > I'm working with an artist who wants to explore Ambisonic Audio
> > and use the Audeze Mobius headphones in an audio installation.
> > The soundscape will consist of recordings of various individual vocals
> > spatialized
> > throughout the "room". There is a video projection overhead. Hard sync is
> > not required.
> >
> > Questions:
> > 1.Is it possible to exploit the headtracking of the Mobius headphones to
> > give each person and individualized experience of the audio composition.
> > ie. Person A is in the far left front corner and hearing a particular
> voice
> > in close proximity while Person B is in the far back right corner barely
> > hearing what Person A is hearing?
> >
> > 2.If the Answer to 1. is YES - would you recommend using Max/Msp or
> Arduino
> > for configuring hte individual playbacks (mappings between headphones and
> > some sort of player)
> >
> > 3.I've looked at the Waves NX toolkit and I don't see a feature to
> > determine virtual room size?Am I missing something or is there other tech
> > that could allow me to map the headtracker to a specific roomsize?
> >
> > 4.Open to better ideas how to achieve an interactive Ambisonic audio
> > soundscape that works with multiple headsets.
> >
> > thanks!
> > Michelle
> >
> > --
> >
> > Michelle Irving
> >
> > Post-Audio Supervisor
> >
> > 416-500-1631
> >
> > 507 King St. East
> >
> > Toronto, Ontario
> >
> > www.soleilsound.com 
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> > ___
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> edit account or options, view archives and so on.
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Re: [Sursound] Looking for virtual mic equations for 2nd order

2019-04-10 Thread Hector Centeno
Thnak you very much Fons. I appreciate the explanation, it's very helpful
(It's also hard to find comprehensive literature about it). It would be
great to see those Python scripts, thank you for offering to send them.

Cheers,

Hector


On Tue, Apr 9, 2019 at 3:53 PM Fons Adriaensen  wrote:

> Hello Hector,
>
> > As quoted below, some time ago Fons kindly provided the equations to
> > extract virtual microphone signals from an ambisonic 1st order
> soundfield.
> > I was wondering, is there a set of available and known formulas to
> extract
> > virtual microphones from 2nd order recordings, taking advantage of the
> > higher spatial resolution?
>
> If you want first order virtual mics you can use the same formulas,
> just drop the higher order signals. Note that the equations you quoted
> are for FuMa normalisation, higher order signal sets today would probably
> use SN3D. For SN3D, remove the sqrt(2) in the first equation.
>
> If you want 2nd or higher order virtual mics things get a bit
> more complicated. Of course any polar pattern is just a weighted
> sum of the AMB components. But for higher order you get a lot more
> choices. Now if you limit the choice to axisymmetric patterns things
> get easier. Axisymmetric polar patterns are those that depend only
> on the angle between the axis of the mic and the direction of the
> source, i.e. you can imagine the pattern as something that is
> rotated around an axis in a given direction. All first order
> patterns are axisymmetric, but higher order ones don't have to be.
>
> But even for axisymmetric higher order patterns you need more than
> some simple equations that I could copy into an mailing list post.
> I could sent you some python code that computes the gain factors
> for higher order axisymmetric virtual mics. Let me know if you're
> interested.
>
> Ciao,
>
> --
> FA
>
> ___
> Sursound mailing list
> Sursound@music.vt.edu
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[Sursound] Looking for virtual mic equations for 2nd order

2019-04-07 Thread Hector Centeno
Hello,

As quoted below, some time ago Fons kindly provided the equations to
extract virtual microphone signals from an ambisonic 1st order soundfield.
I was wondering, is there a set of available and known formulas to extract
virtual microphones from 2nd order recordings, taking advantage of the
higher spatial resolution? Does it make sense or the formula applies the
same only utilizing the 1st order part of it? I've seen some plugins doing
spherical processing to achieve this but that's an area I'm not familiar
with.

Thanks!

Hector



On Fri, Jul 19, 2013 at 10:37 AM Fons Adriaensen 
wrote:

> On Fri, Jul 19, 2013 at 09:56:40AM -0400, Hector Centeno wrote:
>
> > I'm trying to implement virtual microphones derived from first order
> > ambisonic soundfields using Csound. I was wondering if anyone had any
> > resources to share with equations that would allow me to achieve this,
> > specifying azimuth, elevation and directivity of the mic. I've been
> > analyzing Fons' code for Tetraproc (the Virtmic class) but I'm having
> > difficulties understanding some parts of it (but I'll keep trying). I
> found
> > the paper "Has Ambisonics Come of Age?" by Bruce Wiggins which contains
> > equations for doing this but it seems that it only takes azimuth angle in
> > consideration.
>
> Given
>
> A = mic direction azimuth
> E = mic direction elevation
> D = directivity, [0...1], 0 = omni, 0.5 = cardioid, 1 = fig-8
>
> and assuming your B-format is FuMA, compute
>
>   cw = sqrt(2) * (1 - D)
>   cx = cos(A) * cos(E) * D
>   cy = sin(A) * cos(E) * D
>   cz = sin(E) * D
>
> and then the output signal for the mic is
>
>   cw * W + cx * X + cy * Y + cz * Z
>
> Ciao,
>
> --
> FA
>
> A world of exhaustive, reliable metadata would be an utopia.
> It's also a pipe-dream, founded on self-delusion, nerd hubris
> and hysterically inflated market opportunities. (Cory Doctorow)
>
> ___
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> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
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Re: [Sursound] Open HeadTracking Initiative OHTI - Release announcement

2018-05-18 Thread Hector Centeno
This is great Bo-Erik! I will definitively look into adding support to
AmbiExplorer for this tracker. I found a couple of sources online where to
buy the components but I was wondering if there's any particular breakout
boards for those ICs that you would recommend (both for the F52832 BT/SoC
and the BNO055 IMU). I would like to also look into designing a 3D
printable enclosure for it.

Cheers!

Hector
On Fri, May 18, 2018 at 8:56 AM Bo-Erik Sandholm 
wrote:

> I want to present OHTI, a combination of open Software, Firmware and HW
for
> listening to Ambisonic recordings in Ambix format and with a plan for
> listening to channel based Audio in the future,

> The Manifesto at
> https://github.com/bossesand/OHTI/blob/master/OHTI%20v.14.doc describe the
> current status and the plans for the future on a technical level soutable
> for sursound members.


> All the software and descriptions of needed HW is available at
> https://github.com/bossesand/OHTI

> The Headtracker is using BLE for communication with the host software and
> is built with  nrf52832 and BNO055 for drift free headtracking.
>   All of the host software is JS/node.js or JS/HTML5 based to allow it to
> work on many different platforms.

> We have in this alpha release Ambisonic 2 players implementations with
> headtracking activated using Omnitone or JSAmbisonics.

> We also describe how to convert a personal HRTF SOFA file for use with
each
> of the players.

> We have tested the implementations on Linux (Ubuntu), OSX and Win10  with
> HTML5 capable Browsers like Chrome and Firefox.

> We have received support or assistance from a number  of members on the
> sursound list since the slow start in 2014.


> We hope for continued support and assistance in this effort to make
> headphone sound more realistic ( out of the head )  and promote surround
> sound for music and not only in VR context.

> We also hope that you can make it possible to use this headtracker with
> other Ambisonic Soundfield Binaural decodes.
> We do of course also appreciate any corrections or further assistance in
> development of this concept.


> Best Regards

> Open Headtracking Initiative for Audio (OHTI)

> Bo-Erik Sandholm, Stockholm

> Roger Sandholm, Stockholm

> Stefan Schreiber, Lisbon
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Re: [Sursound] Upcoming update to AmbiExplorer

2018-04-21 Thread Hector Centeno
Thanks Mark,

F-Droid looks great. I'll try it too. Thank you for offering help.

Cheers,

Hector

On Sat, Apr 21, 2018, 10:27 AM Marc Lavallée, <m...@hacklava.net> wrote:

> Le 18-04-21 à 10:20, Hector Centeno a écrit :
> > Hello Fons,
> >
> > Thank you for your reply. Those conditions are easy to fulfill and I have
> > no problem sticking to them or any other that facilitate access to the
> > software.
> >
> >   The source code you found is the latest. There hasn't been any updates
> > since then (I'm planning to work on it soon). As for hosting the APK
> > outside of Google Play, I can definitely do that. I'll put it on my
> > website, unless someone has a suggestion for a centralized repository
> that
> > doesn't require an account. I'll also look into it. I will also upload
> the
> > source to GitHub so it's easier to track.
> >
> > Cheers and thanks again.
> >
> > Hector
>
> Hector,
>
> The F-Droid repo would be ideal:
>
> https://f-droid.org/
>
> I can help you if you are interested.
>
> --
>
> Marc
>
>
> > On Sat, Apr 21, 2018, 3:59 AM Fons Adriaensen, <f...@linuxaudio.org>
> wrote:
> >
> >> On Fri, Apr 20, 2018 at 06:51:50PM +, Hector Centeno wrote:
> >>
> >>> It all depends
> >>> on the source code of the OctoMic version (octofile and octoproc) not
> >>> having any licensing restrictions. Fons mentioned that the software's
> >>> source will be available only to OctoMic buyers so I'm not sure if that
> >>> implies it won't be open source.
> >> The precise license terms for Octomic/Octofile have not yet been
> decided.
> >>
> >> Regarding porting to Android, at least the following conditions will
> >> have to be satisfied:
> >>
> >> * The complete and up-to-date source code of the Android version must
> >>be available to all.
> >>
> >> * It must be possible to do a binary install the Android app without
> >>involving a Google account, Google Services, or any form of user
> >>registration.
> >>
> >>
> >> ATM it's not even clear if these conditions are satisfied for the
> >> Android version of Tetrafile. The only source code I found dates
> >> from 2014.
> >>
> >> Ciao,
> >>
> >> --
> >> FA
> >>
> >> ___
> >> Sursound mailing list
> >> Sursound@music.vt.edu
> >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> >> edit account or options, view archives and so on.
> >>
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> edit account or options, view archives and so on.
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Re: [Sursound] Upcoming update to AmbiExplorer

2018-04-21 Thread Hector Centeno
I guess if I'm uploading the code to GitHub I could just put the APK there
too.



On Sat, Apr 21, 2018, 10:20 AM Hector Centeno, <hcen...@gmail.com> wrote:

> Hello Fons,
>
> Thank you for your reply. Those conditions are easy to fulfill and I have
> no problem sticking to them or any other that facilitate access to the
> software.
>
>  The source code you found is the latest. There hasn't been any updates
> since then (I'm planning to work on it soon). As for hosting the APK
> outside of Google Play, I can definitely do that. I'll put it on my
> website, unless someone has a suggestion for a centralized repository that
> doesn't require an account. I'll also look into it. I will also upload the
> source to GitHub so it's easier to track.
>
> Cheers and thanks again.
>
> Hector
>
> On Sat, Apr 21, 2018, 3:59 AM Fons Adriaensen, <f...@linuxaudio.org>
> wrote:
>
>> On Fri, Apr 20, 2018 at 06:51:50PM +, Hector Centeno wrote:
>>
>> > It all depends
>> > on the source code of the OctoMic version (octofile and octoproc) not
>> > having any licensing restrictions. Fons mentioned that the software's
>> > source will be available only to OctoMic buyers so I'm not sure if that
>> > implies it won't be open source.
>>
>> The precise license terms for Octomic/Octofile have not yet been decided.
>>
>> Regarding porting to Android, at least the following conditions will
>> have to be satisfied:
>>
>> * The complete and up-to-date source code of the Android version must
>>   be available to all.
>>
>> * It must be possible to do a binary install the Android app without
>>   involving a Google account, Google Services, or any form of user
>>   registration.
>>
>>
>> ATM it's not even clear if these conditions are satisfied for the
>> Android version of Tetrafile. The only source code I found dates
>> from 2014.
>>
>> Ciao,
>>
>> --
>> FA
>>
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>> edit account or options, view archives and so on.
>>
>
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Re: [Sursound] Upcoming update to AmbiExplorer

2018-04-21 Thread Hector Centeno
Hello Fons,

Thank you for your reply. Those conditions are easy to fulfill and I have
no problem sticking to them or any other that facilitate access to the
software.

 The source code you found is the latest. There hasn't been any updates
since then (I'm planning to work on it soon). As for hosting the APK
outside of Google Play, I can definitely do that. I'll put it on my
website, unless someone has a suggestion for a centralized repository that
doesn't require an account. I'll also look into it. I will also upload the
source to GitHub so it's easier to track.

Cheers and thanks again.

Hector

On Sat, Apr 21, 2018, 3:59 AM Fons Adriaensen, <f...@linuxaudio.org> wrote:

> On Fri, Apr 20, 2018 at 06:51:50PM +0000, Hector Centeno wrote:
>
> > It all depends
> > on the source code of the OctoMic version (octofile and octoproc) not
> > having any licensing restrictions. Fons mentioned that the software's
> > source will be available only to OctoMic buyers so I'm not sure if that
> > implies it won't be open source.
>
> The precise license terms for Octomic/Octofile have not yet been decided.
>
> Regarding porting to Android, at least the following conditions will
> have to be satisfied:
>
> * The complete and up-to-date source code of the Android version must
>   be available to all.
>
> * It must be possible to do a binary install the Android app without
>   involving a Google account, Google Services, or any form of user
>   registration.
>
>
> ATM it's not even clear if these conditions are satisfied for the
> Android version of Tetrafile. The only source code I found dates
> from 2014.
>
> Ciao,
>
> --
> FA
>
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
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Re: [Sursound] Upcoming update to AmbiExplorer

2018-04-20 Thread Hector Centeno
Hi Bearcat,

Thank you for your kind words. I would like to add OctoMic support to the
TetraFile Android app, and I already had thought about it. It all depends
on the source code of the OctoMic version (octofile and octoproc) not
having any licensing restrictions. Fons mentioned that the software's
source will be available only to OctoMic buyers so I'm not sure if that
implies it won't be open source.

Cheers,

Hector



On Fri, Apr 20, 2018 at 2:06 PM Bearcat M. Şándor <bearcatsan...@gmail.com>
wrote:

> Hey Hector, thank you for your great work with Ambisonics for Android.
>
> Are you planning to support the octomic with TetraFile?
>
> On Fri, Apr 20, 2018, 05:56 Hector Centeno <i...@hcenteno.net> wrote:
>
> > Hi Richard,
> >
> > Thank you for your comments. I agree that it's needed to create awareness
> > of what Ambisonics is, which is why I included a short explanation and
> > links to resources in the app's description (I can't add more due to word
> > count limitations).
> >
> > Regarding your UHJ question, I'm guessing it's a wording issue. Would
> > "transcodes to stereo UHJ" or "encodes B-Format to stereo UHJ" make more
> > sense?
> >
> > Thanks again!
> >
> > Hector
> >
> >
> >
> > On Fri, Apr 20, 2018, 2:25 AM richard ford, <zoanne...@yahoo.co.uk>
> wrote:
> >
> > > It's good to see the continut'growth in Ambisonics, but looking at your
> > > play store page for this app the general public needs to be made more
> > aware
> > > of what Ambisonics is and its benefits fot the future of 'surround
> sound'
> > > And on that point, sort of, i do have a question for Hector. You state
> on
> > > the Play Store that the app "decodes to UHJ". Now that sounds
> confusing,
> > is
> > > it worded wrongly or is there something i'm missing here?
> > > R
> > >
> > > Sent from Yahoo Mail on Android
> > >
> > >   On Fri, 20 Apr 2018 at 5:08, Hector Centeno<hcen...@gmail.com>
> wrote:
> > >  Hello,
> > >
> > > After a long while, I've decided it is finally time to update my
> Android
> > > app AmbiExplorer [
> > >
> https://play.google.com/store/apps/details?id=net.hcenteno.ambiexplorer
> > ].
> > > I'm developing it on my spare time but I'm hoping to include at least
> > these
> > > new features:
> > >
> > > - Add HOA playback, up to 3rd order using Google's Resonance decoder
> (for
> > > now, later will try to add a variety of HRTF selections)
> > > - Include Google's Resonance decoder as an option for FOA playback in
> > > addition to the current HRTF sets
> > > - Support both FuMa and AmbiX formats
> > > - Possibly support TBA (Facebook 360 Audio)
> > > - Support loading custom HRTFs (I also want to look into possibly
> adding
> > > SOFA support)
> > > - I've also considered adding a VR mode where the user would be placed
> > in a
> > > visually neutral space (dimly lit) as an alternative to head-tracked
> > > headphones (this might also elicit a more focused listening attitude),
> > and
> > > possibly add the option of assigning 360 panoramas to audio files to be
> > > displayed during playback.
> > >
> > > These updates will be released in stages during this year but the
> first 3
> > > are already on their way and hopefully will be released soon.
> > >
> > > If anyone has any feedback about these updates or would like to suggest
> > any
> > > other features or changes please let me know!
> > >
> > > Best regards,
> > >
> > > Hector Centeno
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>

Re: [Sursound] Upcoming update to AmbiExplorer

2018-04-20 Thread Hector Centeno
Hi Richard,

Thank you for your comments. I agree that it's needed to create awareness
of what Ambisonics is, which is why I included a short explanation and
links to resources in the app's description (I can't add more due to word
count limitations).

Regarding your UHJ question, I'm guessing it's a wording issue. Would
"transcodes to stereo UHJ" or "encodes B-Format to stereo UHJ" make more
sense?

Thanks again!

Hector



On Fri, Apr 20, 2018, 2:25 AM richard ford, <zoanne...@yahoo.co.uk> wrote:

> It's good to see the continut'growth in Ambisonics, but looking at your
> play store page for this app the general public needs to be made more aware
> of what Ambisonics is and its benefits fot the future of 'surround sound'
> And on that point, sort of, i do have a question for Hector. You state on
> the Play Store that the app "decodes to UHJ". Now that sounds confusing, is
> it worded wrongly or is there something i'm missing here?
> R
>
> Sent from Yahoo Mail on Android
>
>   On Fri, 20 Apr 2018 at 5:08, Hector Centeno<hcen...@gmail.com> wrote:
>  Hello,
>
> After a long while, I've decided it is finally time to update my Android
> app AmbiExplorer [
> https://play.google.com/store/apps/details?id=net.hcenteno.ambiexplorer ].
> I'm developing it on my spare time but I'm hoping to include at least these
> new features:
>
> - Add HOA playback, up to 3rd order using Google's Resonance decoder (for
> now, later will try to add a variety of HRTF selections)
> - Include Google's Resonance decoder as an option for FOA playback in
> addition to the current HRTF sets
> - Support both FuMa and AmbiX formats
> - Possibly support TBA (Facebook 360 Audio)
> - Support loading custom HRTFs (I also want to look into possibly adding
> SOFA support)
> - I've also considered adding a VR mode where the user would be placed in a
> visually neutral space (dimly lit) as an alternative to head-tracked
> headphones (this might also elicit a more focused listening attitude), and
> possibly add the option of assigning 360 panoramas to audio files to be
> displayed during playback.
>
> These updates will be released in stages during this year but the first 3
> are already on their way and hopefully will be released soon.
>
> If anyone has any feedback about these updates or would like to suggest any
> other features or changes please let me know!
>
> Best regards,
>
> Hector Centeno
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[Sursound] Upcoming update to AmbiExplorer

2018-04-19 Thread Hector Centeno
Hello,

After a long while, I've decided it is finally time to update my Android
app AmbiExplorer [
https://play.google.com/store/apps/details?id=net.hcenteno.ambiexplorer ].
I'm developing it on my spare time but I'm hoping to include at least these
new features:

- Add HOA playback, up to 3rd order using Google's Resonance decoder (for
now, later will try to add a variety of HRTF selections)
- Include Google's Resonance decoder as an option for FOA playback in
addition to the current HRTF sets
- Support both FuMa and AmbiX formats
- Possibly support TBA (Facebook 360 Audio)
- Support loading custom HRTFs (I also want to look into possibly adding
SOFA support)
- I've also considered adding a VR mode where the user would be placed in a
visually neutral space (dimly lit) as an alternative to head-tracked
headphones (this might also elicit a more focused listening attitude), and
possibly add the option of assigning 360 panoramas to audio files to be
displayed during playback.

These updates will be released in stages during this year but the first 3
are already on their way and hopefully will be released soon.

If anyone has any feedback about these updates or would like to suggest any
other features or changes please let me know!

Best regards,

Hector Centeno
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[Sursound] Waves NX head tracker and third party applications

2017-11-06 Thread Hector Centeno
Hello,

I got a Waves NX Head Tracker [
https://www.waves.com/hardware/nx-head-tracker ] and I was wondering if
anyone here has managed to use the Bluetooth transmitted data for other
applications than the Waves ones? From what I found seems like the data
transmitted is encoded but I just wanted to double check in case someone
has found something different. I find both the Waves VST plugin and their
mobile app a bit inferior in sound quality, particularly the mobile app, so
I was wondering if I could manage to use the tracker with other
applications.

Cheers!

Hector
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Re: [Sursound] AmbiExplorer for Andriod version 2.1 out

2015-03-08 Thread Hector Centeno
Hello Brian,

Thank you for suggesting using SOFA and sorry for the very delayed reply.
It makes sense and I will look into it. I'm using Csound as the audio
engine and the convolution opcode expects wav or aiff files (it uses
libsndfile) so it won't work out of the box. I think it would be great to
have a SOFAlizer opcode in Csound, I'll probably look into programming one.

Best,

Hector

On Mon, Jan 12, 2015 at 6:03 AM Brian FG Katz brian.k...@limsi.fr wrote:

 Dear Hector,

 I be interested to hear a bit more about your HRTF choice and reasoning. I
 would also inquire whether you consider the option of the use selecting the
 HRTF of their choice, using some universal HRTF format, like SOFA
 (http://www.sofaconventions.org/) ?

 Best regards,

 -Brian FG Katz

  From: hcen...@gmail.com
  Date: Thu, 1 Jan 2015 01:51:21 +
  To: sursound@music.vt.edu
  Subject: [Sursound] AmbiExplorer for Andriod version 2.1 out
 
  Hello,
 
  I just would like to share that I just posted a new version of
  AmbiExplorer to GooglePlay and it should be live within a few hours.
 
  The only change is that I switched it to use the optimized CIPIC HRTFs
  from the Ambisonic Toolkit [ http://www.ambisonictoolkit.net/ ]
  instead of the LISTEN sets. This means much improved ambisonic to
 binaural
 transcoding.
 
  Big thanks to Joseph Anderson for his great work and for sharing it.
 
  Happy New Year!
 
  Best,
 
  Hector Centeno

 --
 Brian FG Katz, Ph.D, HDR
 Resp. Groupe Audio  Acoustique

 LIMSI - CNRS
 Rue John von Neumann
 Campus Universitaire d'Orsay
 Bât 508
 91405 Orsay cedex
 France
 Phone. +  33 (0)1 69 85 80 67 - Fax.  +  33 (0)1 69 85 80 88
 http://www.limsi.frweb_group: http://www.limsi.fr/Scientifique/aa/
 web_theme: http://www.limsi.fr/Scientifique/aa/thmsonesp/
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Re: [Sursound] AmbiExplorer for Andriod version 2.1 out

2015-03-08 Thread Hector Centeno
... and by the way, I just released version 2.2 of AmbiExplorer with the
LISTEN library added back. There are now both ATK/CIPIC and LISTEN HRTFs
available.

Best,

Hector


On Mon, Mar 9, 2015 at 1:20 AM Hector Centeno hcen...@gmail.com wrote:

 Hello Brian,

 Thank you for suggesting using SOFA and sorry for the very delayed reply.
 It makes sense and I will look into it. I'm using Csound as the audio
 engine and the convolution opcode expects wav or aiff files (it uses
 libsndfile) so it won't work out of the box. I think it would be great to
 have a SOFAlizer opcode in Csound, I'll probably look into programming one.

 Best,

 Hector


 On Mon, Jan 12, 2015 at 6:03 AM Brian FG Katz brian.k...@limsi.fr wrote:

 Dear Hector,

 I be interested to hear a bit more about your HRTF choice and reasoning. I
 would also inquire whether you consider the option of the use selecting
 the
 HRTF of their choice, using some universal HRTF format, like SOFA
 (http://www.sofaconventions.org/) ?

 Best regards,

 -Brian FG Katz

  From: hcen...@gmail.com
  Date: Thu, 1 Jan 2015 01:51:21 +
  To: sursound@music.vt.edu
  Subject: [Sursound] AmbiExplorer for Andriod version 2.1 out
 
  Hello,
 
  I just would like to share that I just posted a new version of
  AmbiExplorer to GooglePlay and it should be live within a few hours.
 
  The only change is that I switched it to use the optimized CIPIC HRTFs
  from the Ambisonic Toolkit [ http://www.ambisonictoolkit.net/ ]
  instead of the LISTEN sets. This means much improved ambisonic to
 binaural
 transcoding.
 
  Big thanks to Joseph Anderson for his great work and for sharing it.
 
  Happy New Year!
 
  Best,
 
  Hector Centeno

 --
 Brian FG Katz, Ph.D, HDR
 Resp. Groupe Audio  Acoustique

 LIMSI - CNRS
 Rue John von Neumann
 Campus Universitaire d'Orsay
 Bât 508
 91405 Orsay cedex
 France
 Phone. +  33 (0)1 69 85 80 67 - Fax.  +  33 (0)1 69 85 80 88
 http://www.limsi.frweb_group: http://www.limsi.fr/Scientifique/aa/
 web_theme: http://www.limsi.fr/Scientifique/aa/thmsonesp/
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Re: [Sursound] AmbiExplorer for Andriod version 2.1 out

2015-01-16 Thread Hector Centeno
Hi Umashankar,
Sorry for the delayed reply. Any tablet or phone with Android 4.1 and up
and with a CPU of at least 1GHz should work. I recommend that if you are
going for a tablet to get something like the Nexus 7 (2013 model) or Nexus
9. If you are aiming at a phone, a Nexus 5 or 6 should work fine or any
Galaxy S4 and up. In the future I might integrate alternative decoding
techniques that might require a much powerful device so I would recommend
to get something newer.

Best,

Hector



On Sun, Jan 11, 2015, 3:37 AM umashankar manthravadi umasha...@hotmail.com
wrote:

 dear hector

 I want to buy an android tablet just to be able to use your software. can
 you tell me what is the minimum specifications - android version etc - that
 I should look for. I will buy on aliexpress.

 umashankar

  From: hcen...@gmail.com
  Date: Thu, 1 Jan 2015 01:51:21 +
  To: sursound@music.vt.edu
  Subject: [Sursound] AmbiExplorer for Andriod version 2.1 out
 
  Hello,
 
  I just would like to share that I just posted a new version of
 AmbiExplorer
  to GooglePlay and it should be live within a few hours.
 
  The only change is that I switched it to use the optimized CIPIC HRTFs
 from
  the Ambisonic Toolkit [ http://www.ambisonictoolkit.net/ ] instead of
 the
  LISTEN sets. This means much improved ambisonic to binaural transcoding.
 
  Big thanks to Joseph Anderson for his great work and for sharing it.
 
  Happy New Year!
 
  Best,
 
  Hector Centeno
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[Sursound] AmbiExplorer for Andriod version 2.1 out

2014-12-31 Thread Hector Centeno
Hello,

I just would like to share that I just posted a new version of AmbiExplorer
to GooglePlay and it should be live within a few hours.

The only change is that I switched it to use the optimized CIPIC HRTFs from
the Ambisonic Toolkit [ http://www.ambisonictoolkit.net/ ] instead of the
LISTEN sets. This means much improved ambisonic to binaural transcoding.

Big thanks to Joseph Anderson for his great work and for sharing it.

Happy New Year!

Best,

Hector Centeno
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[Sursound] AmbiExplorer version 2 video

2014-08-06 Thread Hector Centeno
Hello,

I just would like to share here with the community the new features
COMING SOON in version 2.0 of AmbiExplorer.

A walkthrough video is available here: http://youtu.be/gOsfo8or_0E

Please, feel free to make any comments, suggestions or requests in the
list or to my personal email. I'm planning on making the update
available within the next two weeks but I'm willing to delay it if
there are any requests that I think could be implemented easily.

My interest as a sound artist has been very influenced by the
practices of field recording, soundscape based sound art and acoustic
ecology. This is the reason why part of the new features are library
management and library import/export (online/offline) and geotagging
that would allow others to share location based ambisonic sound art
work or field recordings (the exported .ambxp file is a simple CSV
file with a structure described in the help section of the app). The
other major features are Bluetooth head-tracking, HRTF selection from
the LISTEN database and improved UHJ to binaural decoding. More
details below:

NEW FEATURES

- First run user interface tutorial
- New library system for importing 4 channel, dual stereo or UHJ files
- Select an HRTF for binaural decoding from the full IRCAM LISTEN database
- Connection to an external Bluetooth head-tracker with communication
protocol based on the Razor AHRS project:
https://github.com/ptrbrtz/razor-9dof-ahrs/wiki/Tutorial
- Library item geolocation and Map view
- Library item description/title editable
- Create location placeholders using GPS (good for tracking locations
during field recordings) or by long-pressing on the Map View. The
placeholders can later be assigned to ambisonic files
- Playback using automatic location based triggering that also works
while the app is running in the background (with status bar
notification)
- Import and Export libraries as CSV files with extension .ambxp. The
exported libraries include the geolocation and title data.
- Import libraries from internet sources
- Greatly iImproved UHJ to binaural decoding
- Decode B-Format to stereo UHJ
- Improved internal sensors stability
- Several bug fixes and interface improvements

Version 1 demo video: http://youtu.be/EJc85yACwjk

http://hcenteno.net/software.html

Best,

Hector Centeno
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Re: [Sursound] B-Fromat microphone

2014-05-21 Thread Hector Centeno
Hi Dave,

Yes, the metal frame was 3D printed. It costed about $28.

Best,

Hector
Dave Malham wrote:

 Good  grief - you printed the metal frame? I thought that was still very
 expensive?

 Dave



It would be cheaper to print the capsules. 'Cos you would need less
material than for the frame...   :-)

Stefan



 On 5 May 2014 22:15, Hector Centeno hcen...@gmail.com wrote:



 No, the capsules are not printed (it would be great if I could!). The
 white
 holder and metal frame where 3D printed.

 Best,

 Hector
 On May 5, 2014 2:00 PM, Stefan Schreiber st...@mail.telepac.pt wrote:



 Hector Centeno wrote:

 Hello all,


 I've been experimenting with making a native B-Format mic using 3D


 printed


 parts. I've done some recordings with it and I was wondering if people
 here
 with ambisonic playback systems could give one of them a try. Any


 comments


 will be very appreciated.

 A photo of the mic: http://www.hcenteno.net/extras/b-format_mic.jpg
 Link to binaural decode and link to B-Format file (in the description):
 https://soundcloud.com/hcenteno/wow-what-is-that-papa

 Change the level of the W channel to taste (the W capsule is more
 sensitive
 than the rest so I had to reduce it to what sounded good to me).

 Thanks and best wishes,

 Hector




 Really cool, and very creative!

  Which  parts did you actually print? You can't print the capsules
 itself, can you?

 It is probably not just me who would like to ask this question...

 Best regards,

 Stefan

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Re: [Sursound] B-Fromat microphone

2014-05-21 Thread Hector Centeno
Hi Conor,

It was www.shapeways.com You can make your uploaded models available to
others. If the mic proves to be useful I'll make the parts public so others
can order them directly.

Best,

Hector
On May 21, 2014 2:28 PM, Conor Mulvey cono...@visisonics.com wrote:

 Hector,

 That's a great price for 3D printing in metal. What company did you use?

 Thanks,
 Conor


 On Wed, May 21, 2014 at 2:16 PM, Hector Centeno hcen...@gmail.com wrote:

  Hi Dave,
 
  Yes, the metal frame was 3D printed. It costed about $28.
 
  Best,
 
  Hector
  Dave Malham wrote:
 
   Good  grief - you printed the metal frame? I thought that was still very
   expensive?
  
   Dave
  
  
 
  It would be cheaper to print the capsules. 'Cos you would need less
  material than for the frame...   :-)
 
  Stefan
 
 
 
   On 5 May 2014 22:15, Hector Centeno hcen...@gmail.com wrote:
  
  
  
   No, the capsules are not printed (it would be great if I could!). The
   white
   holder and metal frame where 3D printed.
  
   Best,
  
   Hector
   On May 5, 2014 2:00 PM, Stefan Schreiber st...@mail.telepac.pt
  wrote:
  
  
  
   Hector Centeno wrote:
  
   Hello all,
  
  
   I've been experimenting with making a native B-Format mic using 3D
  
  
   printed
  
  
   parts. I've done some recordings with it and I was wondering if
 people
   here
   with ambisonic playback systems could give one of them a try. Any
  
  
   comments
  
  
   will be very appreciated.
  
   A photo of the mic: http://www.hcenteno.net/extras/b-format_mic.jpg
   Link to binaural decode and link to B-Format file (in the
  description):
   https://soundcloud.com/hcenteno/wow-what-is-that-papa
  
   Change the level of the W channel to taste (the W capsule is more
   sensitive
   than the rest so I had to reduce it to what sounded good to me).
  
   Thanks and best wishes,
  
   Hector
  
  
  
  
   Really cool, and very creative!
  
Which  parts did you actually print? You can't print the capsules
   itself, can you?
  
   It is probably not just me who would like to ask this question...
  
   Best regards,
  
   Stefan
  
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 387 Technology Dr.
 College Park, MD 20742
 www.visisonics.com
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[Sursound] B-Fromat microphone

2014-05-05 Thread Hector Centeno
Hello all,

I've been experimenting with making a native B-Format mic using 3D printed
parts. I've done some recordings with it and I was wondering if people here
with ambisonic playback systems could give one of them a try. Any comments
will be very appreciated.

A photo of the mic: http://www.hcenteno.net/extras/b-format_mic.jpg
Link to binaural decode and link to B-Format file (in the description):
https://soundcloud.com/hcenteno/wow-what-is-that-papa

Change the level of the W channel to taste (the W capsule is more sensitive
than the rest so I had to reduce it to what sounded good to me).

Thanks and best wishes,

Hector
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Re: [Sursound] B-Fromat microphone

2014-05-05 Thread Hector Centeno
Hello Umashankar,

Yes, they are all 10mm capsules. The bi-directional capsules are EM-183,
probably the same as the Zoom H2n, and the omni is a EM-172.

Best,

Hector



On Mon, May 5, 2014 at 9:33 PM, umashankar manthravadi 
umasha...@hotmail.com wrote:

 dear hector

 what capsules did you use? these look like 10 mm. Zoom h2n uses something
 similar for the s part of the ms microphone but I have not seen omnis.

 I like the 3d print. my own version uses six cardioid capsules, but I
 never completed it.

 umashankar

  Date: Mon, 5 May 2014 13:40:45 -0400
  From: hcen...@gmail.com
  To: sursound@music.vt.edu
  Subject: [Sursound] B-Fromat microphone
 
  Hello all,
 
  I've been experimenting with making a native B-Format mic using 3D
 printed
  parts. I've done some recordings with it and I was wondering if people
 here
  with ambisonic playback systems could give one of them a try. Any
 comments
  will be very appreciated.
 
  A photo of the mic: http://www.hcenteno.net/extras/b-format_mic.jpg
  Link to binaural decode and link to B-Format file (in the description):
  https://soundcloud.com/hcenteno/wow-what-is-that-papa
 
  Change the level of the W channel to taste (the W capsule is more
 sensitive
  than the rest so I had to reduce it to what sounded good to me).
 
  Thanks and best wishes,
 
  Hector
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Re: [Sursound] AmbiExplorer

2014-01-27 Thread Hector Centeno
The source for the TetraFile Android app is now available here:
http://www.hcenteno.net/software/TetraFile_Android_SRC.zip

It contains 3 Eclipse projects: the TetraFile executable, the Java
Android frontend and the fft library used by the executable.

Not included is the source for libsndfile (required by the
executable), which can be found at:
https://bitbucket.org/kunstmusik/libsndfile-android.

I don't think that the changes I made to Tetrafile are worth for Fons
to include in his main code since they are just simple log messages
that are used by the frontend to display the processing progress.

Best,

Hector




On Mon, Jan 27, 2014 at 1:08 PM, Jörn Nettingsmeier
netti...@stackingdwarves.net wrote:
 On 01/26/2014 07:17 PM, Hector Centeno wrote:

 Hello,

 I've been always aware that TetraProc (and Tetrafile, which is part of
 it) is GPL and I can certainly make the source code of my Android app
 TetraFile available. I just need to find the time to organize it,
 clean it and package it properly. It consists of two Eclipse projects,
 one with the Android Java frontend and another with the Tetrafile C++
 NDK code with some minor modifications I did so I could interface more
 easily with the frontend.


 it doesn't need to be cleaned, really, but you need to get that source out
 asap. until you do, you are violating the license, which means you can't
 legally distribute tetrafile for android. or, if your modifications are
 small and self-contained, maybe just feed them back to fons and ask if he's
 interested in adding them to his repo.


 Tetrafile depends on libsndfile which would have to be compiled
 separately for Android but I guess I can include the precompiled
 library with the Tetrafile NDK project. It took a bit of work to
 finally get libsndfile working on Android but Steven Yi (a well known
 Csound contributor) and I managed to get it done. The code for
 libsndfile is here:
 https://bitbucket.org/kunstmusik/libsndfile-android

 As for AmbiExplorer, I didn't use any GPL code in it that would force
 me to release the source code and for now I would like to keep it
 closed. I will consider to release it in the near future.


 oh, sure. i did not mean to imply otherwise, and i respect your choice of
 license.

 otoh, i don't think that open-sourcing it would necessarily reduce your
 income from the app - installing something from google play for a few euros
 is just sooo convenient that i'd be very much surprised if more than 1% of
 your prospective customers would rather set up their own build
 environment... (i know i wouldn't - many other open-source apps are marketed
 via google play for reasonable amounts of money, and i always like to
 support people who donate their code to the public.)


 best,


 jörn







 --
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 Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

 Meister für Veranstaltungstechnik (Bühne/Studio)
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Re: [Sursound] AmbiExplorer

2014-01-26 Thread Hector Centeno
Hello,

I've been always aware that TetraProc (and Tetrafile, which is part of
it) is GPL and I can certainly make the source code of my Android app
TetraFile available. I just need to find the time to organize it,
clean it and package it properly. It consists of two Eclipse projects,
one with the Android Java frontend and another with the Tetrafile C++
NDK code with some minor modifications I did so I could interface more
easily with the frontend.

Tetrafile depends on libsndfile which would have to be compiled
separately for Android but I guess I can include the precompiled
library with the Tetrafile NDK project. It took a bit of work to
finally get libsndfile working on Android but Steven Yi (a well known
Csound contributor) and I managed to get it done. The code for
libsndfile is here:
https://bitbucket.org/kunstmusik/libsndfile-android

As for AmbiExplorer, I didn't use any GPL code in it that would force
me to release the source code and for now I would like to keep it
closed. I will consider to release it in the near future.

Best,

Hector




On Sun, Jan 26, 2014 at 9:48 AM, Richard Dobson
richarddob...@blueyonder.co.uk wrote:
 On 26/01/2014 13:28, Stefan Schreiber wrote:
 ..

 I am/was aware that Tetrafile is published under GPL license.

 But it depends maybe also how Tetrafile is included into the program?
 (Cos Dalvik-VM/Java and Android development tools are Apache license.)


 Not really. They declare themselves that the Apache license is compatible
 with the GPL. Not all licences are.

 Cynics call the GPL a polluting licence as it requires all the code,
 including that from elsewhere, to be under either the GPL or a compatible
 one - at least, one that is not more restrictive than the GPL itself. So,
 for example, as I understand it, GPL code can be freely combined with code
 that is fully public domain  (free and without any restrictions at all,
 including closed commercial use etc; one example is the Synthesis Toolkit -
 STK, and any amount of code under the BSD licence, which is essentially a
 standard disclaimer of responsibility). So one thing you cannot do is mix
 GPL and closed source and publish only the GPL parts. The point of the GPL
 is not simply to licence individual source files, it is more to ensure any
 user can build their own modified version of the application (which must
 then also be published under the same terms).


 ..

 See above. If you argument above is correct, things get quite difficult,
 because typical Linux toolkit licenses are GPL. (So and according to the
 argument above, you can't separate your code into GPLed and other
 license/closed sections. Even if you try hard to do so.)


 Nope, indeed you can't. There is some flexibility regarding libraries (which
 could be under the LGPL; but under the strict proviso that the user can
 relink with a different version of the LGPL library. Some of that depends in
 the LGPL library being dynamically linked, so the user can simply relink the
 binary with it. On the iPhone no dynamic libraries are allowed, so
 everything has to be statically linked, which means in turn that even if it
 is an LGPL library, everything must be made available. If Tetrafile is GPL,
 it cannot be treated as LGPL, and all the sources of any application using
 it needs to be available under that licence.


 Copyright holders of GPLed software can of course offer alternative non-free
 licences if they choosee to. The classic example is FFTW, which is free
 under the GPL, but is also licensed commercially (e.g. for Matlab). I don't
 think that licence is particularly cheap though!

 Richard Dobson



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Re: [Sursound] AmbiExplorer

2014-01-26 Thread Hector Centeno
On Sat, Jan 25, 2014 at 8:57 PM, Jörn Nettingsmeier
netti...@stackingdwarves.net wrote:
 On 01/25/2014 07:27 AM, Hector Centeno wrote:

 great, i'll be watching it for updates.

 thanks for providing this tool!


 best,



 jörn


 btw: i can't seem to find the sources to those tools. i guess at least for
 tetrafile you are legally required to provide them, and i'd appreciate the
 sources for ambiexplorer as well.

 that said, i'd still be willing to support
 your efforts by paying the very moderate fee for the ready-to-run app!


... and thank you for your supporting good wishes! I do value and
understand the open source principals and supporting people like you
is what it needs.

Hector
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Re: [Sursound] AmbiExplorer

2014-01-24 Thread Hector Centeno
Hi Michael,

I'm sorry that AmbiExplorer didn't work on your daughter's device. If
anyone experiences problems with the app please feel free to email me
directly. I'm more than happy to try to figure out what's going wrong. A
downside of Android development is the overwhelming variety of devices and
making apps work on all of them.

On a recent update I added the option of sending bug reports via email for
non-crashing issues like no sound being heard. The best way of doing it is
to close the app by pressing the back button or closing it in the app
switcher. Reopen the app, load a sound file and hit play. If the time
counter doesn't move, press the settings button on the top-right corner and
select bug report at the bottom; follow the instructions for sending a
log report via email. If after hitting play the app becomes unresponsive
then wait for the system warning and send a report.

Best regards,

Hector
On 22 Jan 2014 04:16, Michael Chapman s...@mchapman.com wrote:


 Persuaded one of my daughters to download AmbiExplorer  --very impressed
 with what worked!
 (The rotatig head is great.)

 However it does not play.

 It's a few weeks ago, but IIRC we got a status bar (?) and a clock.
 Besides getting no sound neither of those two budges.
 No error messages.

 It was a SAMSUNG Galaxy SIII mini GT-18190
 runing Android 4.1.2

 Any ideas ... ?

 Thanks,

 Michael


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Re: [Sursound] AmbiExplorer

2014-01-24 Thread Hector Centeno
Hi Jörn,

Did the reset button return the head or mics to face forward with the
sensors off? The reset button, for now, should only works for when the
sensors are off and the head/mics are being moved manually. Which means
that yes,  for now we will face north :-)

In an upcoming update I'll make the reset button work with the sensors to
reset the soundfield front to be in the same direction as the device when
pressed.

Best,

Hector
 On 22 Jan 2014 04:47, Jörn Nettingsmeier netti...@stackingdwarves.net
wrote:

 On 01/22/2014 10:15 AM, Michael Chapman wrote:


 Persuaded one of my daughters to download AmbiExplorer  --very impressed
 with what worked!
 (The rotatig head is great.)

 However it does not play.

 It's a few weeks ago, but IIRC we got a status bar (?) and a clock.
 Besides getting no sound neither of those two budges.
 No error messages.

 It was a SAMSUNG Galaxy SIII mini GT-18190
 runing Android 4.1.2

 Any ideas ... ?


 funny coincidence, i installed it yesterday night. playing and tracking
 works for me under android 4.4 on an s4. the only thing i could not get to
 work was to reset the listening direction. but hey, it's kind of cool to be
 able to recognize Ambisonics listeners by their facing north at all times :)




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 Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

 Meister für Veranstaltungstechnik (Bühne/Studio)
 Tonmeister VDT

 http://stackingdwarves.net

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[Sursound] AmbiExplorer and TetraFile apps available now on Google Play

2013-12-16 Thread Hector Centeno
Hello,

I would like to let you know that my previously announced apps,
AmbiExplorer and TetraFile, have gone live on Google Play. They can be
found here:

https://play.google.com/store/apps/developer?id=Hector%20Centenohl=en

Please let me know if you come across any technical problems or if you
have any questions or suggestions. There's a short user guide in the
preferences, accesible through the icon located on the right side of
the action bar (top of the window).

Best regards,

Hector Centeno
www.hcenteno.net
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[Sursound] Upcoming Android apps ambisonic related

2013-12-10 Thread Hector Centeno
Hello all,

I just wanted to share with this list information about two Android
apps I've been working on and that I will release soon. I made them
because I thought it would be great to be able to listen to ambisonic
recordings in a portable way without the need of a full size computer.

The first app is called AmbiExplorer and it's a first order decoder to
stereo, with the option of choosing binaural or virtual microphones.
You can peform soundfield rotation and microphone polar patten
selection. It will also work with the device's orientation sensors so
you could attach your device to headphones and have head-tracked
binaural listening.

The second app is called TetraFile and it's a port of the offline
command line utility part of Fons'  TetraProc. I made this so I could
connect my portable recorder (in card reader mode) directly to my
phone via USB OTG, transfer the A-format files and do a conversion to
B-format and listen using AmbiExplorer. It will read your tetrafile
calibration files from your phone's storage.

More info and a video demo are available here: http://hcenteno.net/software.html

Any comments are welcome.

Best,

Hector Centeno
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Re: [Sursound] Upcoming Android apps ambisonic related

2013-12-10 Thread Hector Centeno
Hello Bo-Erik!

Yes, I hope to have them released before Christmas.

Making a VST out of the AmbiExplorer app would mean reprogramming most
of it because even though Android is built on top of Linux, apps use
lots of Android system specific frameworks. There's also the fact that
it's mostly programmed in Java (not sure if there's an easy way of
making audio plugins in Java) and for a plugin I would more likely
want to use C++. I might anyways consider to  work on it in the near
future, though! Some of the work I've done for this app would
definitively help towards programming a VST version.

Cheers,

Hector


On Tue, Dec 10, 2013 at 10:55 AM, Bo-Erik Sandholm
bo-erik.sandh...@ericsson.com wrote:
 Great - Hope we can get them to christmas :-)

 They will certainly be available before I have gotten together the remote 
 sensor head control sensors...

 Is is a big difference between android and linux apps ? ( Android is a linux 
 with other libraries) could you give us the Ambiexplorer for linux as a vst 
 with control of directions via parameters.
 - Bo-Erik Sandholm
 Stockholm


 -Original Message-
 From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Hector 
 Centeno
 Sent: den 10 december 2013 16:25
 To: sursound@music.vt.edu
 Subject: [Sursound] Upcoming Android apps ambisonic related

 Hello all,

 I just wanted to share with this list information about two Android apps I've 
 been working on and that I will release soon. I made them because I thought 
 it would be great to be able to listen to ambisonic recordings in a portable 
 way without the need of a full size computer.

 The first app is called AmbiExplorer and it's a first order decoder to 
 stereo, with the option of choosing binaural or virtual microphones.
 You can peform soundfield rotation and microphone polar patten selection. It 
 will also work with the device's orientation sensors so you could attach your 
 device to headphones and have head-tracked binaural listening.

 The second app is called TetraFile and it's a port of the offline command 
 line utility part of Fons'  TetraProc. I made this so I could connect my 
 portable recorder (in card reader mode) directly to my phone via USB OTG, 
 transfer the A-format files and do a conversion to B-format and listen using 
 AmbiExplorer. It will read your tetrafile calibration files from your phone's 
 storage.

 More info and a video demo are available here: 
 http://hcenteno.net/software.html

 Any comments are welcome.

 Best,

 Hector Centeno
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Re: [Sursound] Hector bird recording - SoundCloud

2013-11-23 Thread Hector Centeno
Hello!

Yes, I gave those recordings to Umashankar before I got the microphone
calibrated. I just uploaded a B-format version converted using
Tetraproc and the preset file that Fons made for me after I gave him
my IR measurements. It's not exactly the same fragment but comes from
the same group of recordings. Those birds make indeed very strange
sounds, they are called Urracas in Mexico, were the recording was
done. This is obviously not a pure nature recording since it was done
in the backyard of a house in the city. I placed the mic right under
the tree where the birds were perching.

http://www.hcenteno.net/extras/Urracas_WXYZ.wav.zip

I'll try to get the music recording processed too by tomorrow.

Cheers!

Hector



On Fri, Nov 22, 2013 at 2:41 PM, Eric Benjamin eb...@pacbell.net wrote:
 Is the W level correct? I am finding myself turning up my W knob 3-6dB

 I'm tempted to agree.  Of course it's difficult to be certain.


 
  From: dw d...@dwareing.plus.com
 To: sursound@music.vt.edu
 Sent: Friday, November 22, 2013 6:21 AM
 Subject: Re: [Sursound] Hector bird recording - SoundCloud


 On 21/11/2013 19:08, Aaron Heller wrote:
 I took the liberty of merging them into 4-channel files and putting them on
 my server, which might be easier to access than the skydive (the UI was in
 Japanese for me, fortunately I recognized the character for 'down')

http://ambisonics.dreamhosters.com/01-Birds_WXYZ-110425_0119.wav
http://ambisonics.dreamhosters.com/05-Music_WXYZ-110425_0127.wav

 They sound quite nice.  In Harpex, you can clearly see the locations of the
 singers, percussion, and birds.  Impressive!

 Thanks...

 Aaron (hel...@ai.sri.com)
 Menlo Park, CA  US

 Is the W level correct? I am finding myself turning up my W knob 3-6dB
 relative to other recordings before it sounds good..
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[Sursound] Looking for virtual mic equations

2013-07-19 Thread Hector Centeno
Hi,

I'm trying to implement virtual microphones derived from first order
ambisonic soundfields using Csound. I was wondering if anyone had any
resources to share with equations that would allow me to achieve this,
specifying azimuth, elevation and directivity of the mic. I've been
analyzing Fons' code for Tetraproc (the Virtmic class) but I'm having
difficulties understanding some parts of it (but I'll keep trying). I found
the paper Has Ambisonics Come of Age? by Bruce Wiggins wich contains
equations for doing this but it seems that it only takes azimuth angle in
consideration.

Thanks in advance,

Hector
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Re: [Sursound] a quick tutorial video on how to create an impulse response

2012-12-15 Thread Hector Centeno
Hello,

This tool set is great, thank you very much. Is there an email or mailing list 
where to ask technical questions related to these Tools? I'm testing it using 
the irreverence~ object for matching microphones and was wondering about the 
reverb effect that I get when using low smoothing values.

Thanks!

Hector


On 2012-12-12, at 9:50 AM, Pierre Alexandre Tremblay tremb...@gmail.com wrote:

 Dear all
 
 Thanks to Rodrigo Constanzo we have the first video tutorial of how to use 
 and abuse the fruit of the HIRT (the HISS Impulse Response Toolbox). This 
 time round, it is the basic use of capturing an impulse response with some of 
 the tools for MaxMSP.
 
 Feel free to watch it here:
 
 https://vimeo.com/55440630
 
 The paper and all the externals are still available here:
 
 http://eprints.hud.ac.uk/14897/
 
 Let us know what you think!
 
 p
 
 ps for those who prefer youtube, it will soon be up there too!
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Re: [Sursound] Can anyone explain this ?

2012-08-08 Thread Hector Centeno
I'm a regular watcher and I have noticed exactly the same! I thought it was 
just some reflections from the room but it's interesting to see someone else 
experiencing it.

Hector  

On 2012-08-07, at 7:09 AM, Richard Dobson richarddob...@blueyonder.co.uk 
wrote:

 Re odd things heard: is anyone here a regular watcher of The Big Bang 
 Theory show (E4, and on various cable channels)?  There is a standard 
 sting (a sort of semi-pitched noise cluster cum whoosh sort of thing, 
 little more than a second in length) used to transition from one scene to the 
 next.  My stereo TV (full HD but otherwise cheap 32 LCD type) is in the 
 corner of my lounge, and is in general not notable at all for significant 
 stereo effects, much less anything more immersive. Obviously, the built-in 
 speakers (a generous 2 * 6W) are the typical small tinny things.
 
 However, that sting, fleeting as it is, seems to produce a significant amount 
 of pseudo-surround, very much ~not~ localised to the TV, such that every time 
 it is really rather surprising. One day I will have to record and analyse it, 
 but I haven't got around to that yet. Does anyone have any idea if this is 
 just a random emergent feature of the sound (TV or room artifact), or has 
 that effect been designed into it in some discernible way?
 
 
 Richard Dobson
 ..
 sometimes (depending on content), the result will be surprising, but
 tricks like these tend to fail on arbitrary content.
 
 
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Re: [Sursound] B-Format to Binaural

2012-04-04 Thread Hector Centeno
Hello,

I was also wondering what other techniques exist to perform this B-Format to 
binaural conversion other than what I've been already doing: decoding the 
B-Format signal to a virtual 3D speaker array placed using HRTF IRs for each 
speaker location. Are there any ways of going directly from B-Format to 
binaural without doing the virtual speakers?

Best,

Hector


On 2012-04-04, at 4:13 AM, Moritz Fehr wrote:

 Dear List members,
 
 over the past months, I have been following this group with great interest.
 
 I would like to ask you if you can give me some advice on converting B-Format 
 recordings to a binaural format for reproducing the spatial impression of my 
 recordings on headphones.
 Mostly, I am recording with a Tetramic. I am looking for useful tools for 
 doing this conversion on a mac.
 
 Thank you very much,
 Moritz
 
 
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Re: [Sursound] Ambisonic-Binaural piece using Brahma mic (was Re: Great responses to my post--thanks!)

2012-01-13 Thread Hector Centeno
Thank you Thibaut, I've been looking for these for long time! I couldn't find 
them easily in the IRCAM website.

Cheers,

Hector

On 2012-01-13, at 7:47 AM, Thibaut Carpentier wrote:

 
 
 Le 13 janv. 2012 à 00:52, Hector Centeno a écrit :
 
 I guess I could use a different HRTF measurement to avoid the front/back 
 reversal. IRCAM's Spat comes with other impulse SDIF files that are 44.1kHz 
 only so I wonder if anyone knows how to resample them to 48kHz, which is 
 what I use.
 
 
 48kHz filters for Spat : 
 http://echanges.ircam.fr/filez/download.php?ad=239605ZfpX
 
 I do interpolate separately the excess phase part and the magnitude spectrum, 
 rather than resampling the HRIR.
 
 
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Re: [Sursound] Ambisonic-Binaural piece using Brahma mic (was Re: Great responses to my post--thanks!)

2012-01-13 Thread Hector Centeno
... so I tested loading these 48kHz filters but I get a Invalid header error 
in Max/MSP when trying the HRTF files. The coll files work fine. Is there any 
mayor difference between the two that I might be missing? I used a hex editor 
to inspect the header and compared it with a 44.1 file and found that indeed 
there is different info there. Are these for a recent version of Spat? Mine is 
from 2010.

Hector



On 2012-01-13, at 12:50 PM, Hector Centeno wrote:

 Thank you Thibaut, I've been looking for these for long time! I couldn't find 
 them easily in the IRCAM website.
 
 Cheers,
 
 Hector
 
 On 2012-01-13, at 7:47 AM, Thibaut Carpentier wrote:
 
 
 
 Le 13 janv. 2012 à 00:52, Hector Centeno a écrit :
 
 I guess I could use a different HRTF measurement to avoid the front/back 
 reversal. IRCAM's Spat comes with other impulse SDIF files that are 44.1kHz 
 only so I wonder if anyone knows how to resample them to 48kHz, which is 
 what I use.
 
 
 48kHz filters for Spat : 
 http://echanges.ircam.fr/filez/download.php?ad=239605ZfpX
 
 I do interpolate separately the excess phase part and the magnitude 
 spectrum, rather than resampling the HRIR.
 
 
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Re: [Sursound] Ambisonic-Binaural piece using Brahma mic (was Re: Great responses to my post--thanks!)

2012-01-11 Thread Hector Centeno
Hi Michael,

Yes, I'm aware of that and it's a very nice feature. I also use the VST plugin 
VVMic for ambisonic to stereo conversion which I'm assuming does something 
similar to the stereo output in Tetraproc (virtual mics with adjustable 
polarity and orientation). In this case, of course, I'm attempting full 
periphonic decode into a binaural sound field.

Cheers,

Hector

On 2012-01-11, at 7:37 AM, Michael Chapman wrote:

 Hi Umashankar (and anyone interested),
 
 Following up on this thread, I just uploaded a soundscape piece I made
 using the Brahma mic, presented here in a binaural version. The recordings
 were converted from A to B-Format with Tetraproc (thanks to Fons for the
 calibrated preset), ambisonic decode with Ambdec (using the extended cube
 preset extcube-1h1v, which is a regular cube plus speakers on the centre
 of each face) and then binaurally processed with a Max/MSP patch that uses
 the IRCAM Spat objects (I also programmed head tracking in this patch).
 I
 wonder if using that Ambdec preset would be the best for creating BInarual
 versions so any comments are welcome.
 
 You are almost certainly aware that TetraProc offers two channel
 outputs ...
 Fons (some years ago) was quite self-deprecaing about the
 Xtalk option. But I appreciated it.
 
 I certainly use them with success for 'stereo', but have little
 experience with binaural.
 
 Michael
 
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[Sursound] Ambisonic-Binaural piece using Brahma mic (was Re: Great responses to my post--thanks!)

2012-01-10 Thread Hector Centeno
Hi Umashankar (and anyone interested),

Following up on this thread, I just uploaded a soundscape piece I made using 
the Brahma mic, presented here in a binaural version. The recordings were 
converted from A to B-Format with Tetraproc (thanks to Fons for the calibrated 
preset), ambisonic decode with Ambdec (using the extended cube preset 
extcube-1h1v, which is a regular cube plus speakers on the centre of each face) 
and then binaurally processed with a Max/MSP patch that uses the IRCAM Spat 
objects (I also programmed head tracking in this patch). I wonder if using that 
Ambdec preset would be the best for creating BInarual versions so any comments 
are welcome.

http://soundcloud.com/hcenteno/world-listening-days-2011

Cheers!

Hector



On 2011-12-05, at 10:42 AM, umashankar mantravadi wrote:

 
 dear hector that sounded very good indeed on my sony mdr5 headphones. did you 
 record with brahma? umashankar
 
 i have published my poems. read (or buy) at http://stores.lulu.com/umashankar
 Date: Sun, 4 Dec 2011 21:40:26 -0600
 To: sursound@music.vt.edu
 From: d...@fugato.com
 Subject: Re: [Sursound] Great responses to my post--thanks!
 
 At 21:29 04/12/2011, Hector Centeno wrote:
 
 Here is an example recording I made:
 
 http://soundcloud.com/hcenteno/kids-running-in-the-wychwood-barns
 
 Thanks! It sounds good to me played on earbuds...
 
 David
 
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Re: [Sursound] Great responses to my post--thanks!

2011-12-04 Thread Hector Centeno
Hello Eric,

Very interesting post. I was a bit intrigued by what you had to say regarding 
binaural recordings and the lack of sense of space. Reproducing a sense of 
space is something that has interested me a lot as a sound artist and I've been 
experimenting with building different types of binaural mics. Here is an 
example recording I made:

http://soundcloud.com/hcenteno/kids-running-in-the-wychwood-barns

If I close my eyes I can really feel the space and the kids running in front of 
me, and not inside my head, but I wonder how would other people perceive it 
(I'm very familiar with the space where this was recorded so I wonder if that 
influences my perception). I've been also experimenting with recordings made 
with a first order mic decoded to stereo binaural with head tracking and indeed 
the sense of space works quite well, although I have to say that not as defined 
as the stereo binaural recordings (which might be a flaw on my process which 
I'm still refining).

Cheers,

Hector


On 2011-11-30, at 1:30 PM, Eric Carmichel wrote:

  Actually, I've never experienced a sense of “open space” when listening to 
 binaural recordings or simulations from HRTF IRs (including the often-cited 
 IRs made by Gardner et al at MIT during the 1990s). I own ER-3A insert 
 phones, Sennheiser HDA 200 audiometric headphones, and my work-horse AKG K240 
 studio 'phones--but I've yet to hear a binaural recording that replicates 
 live sound--practically everything gives the usual in-the-head
 effect or is lateralized (versus localized).

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Re: [Sursound] problem with jconvolver on osx

2011-10-11 Thread Hector Centeno
Hello,

I've been looking into an alternative and came across this:

http://sememu.sourceforge.net/

I'm not a C expert so not sure if this could work. I tried to build
zita-convolver using this but got errors:

./sememu.c:342: warning: ‘MPSignalSemaphore’ is deprecated (declared
at 
/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Multiprocessing.h:725)
In file included from zita-convolver.cc:23:
zita-convolver.h: At global scope:
zita-convolver.h:268: warning: declaration does not declare anything
zita-convolver.cc:315: error: expected unqualified-id before ‘{’ token
make: *** [zita-convolver.o] Error 1

The warning is because I'm on Lion and MPSignalSemaphore has been
deprecated, but I guess still should work. Also sememu is in C and
zita-convolver in C++ so I wonder if that's the issue.

Cheers,

Hector


On Fri, Sep 30, 2011 at 3:38 AM, Fons Adriaensen f...@linuxaudio.org wrote:
 *** the zita-convolver library DOES NOT WORK on OSX.***

 The reason for this is the crippled implementation of POSIX
 semaphores (sem_t) on OSX:

 1. Only named semaphores (i.e. having a file system name)
   are available.

 2. The sem_init() function does not work.

 3. The sem_getvalue() function does not work.


 While (1) is not a final showstopper and there are (clumsy)
 solutions to work around it, (2) and (3) are. Future versions
 of the library will even use more semaphores, so this problem
 is not going away.

 The only solution is that some OSX expert/hacker writes a
 complete, correct and efficient version of sem_t, which will
 probably be based on the system's MACH semaphores. It should
 not be difficult at all for someone with the right background.

 Ciao,

 --
 FA












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Re: [Sursound] Sound Externalization Headphone

2011-05-25 Thread Hector Centeno
Exactly what I've been exploring using ambisonic recordings from a
tetrahedral mic. I've been decoding to fixed HRTFs corresponding to
virtual speakers in a cube configuration. Good to know who was doing
it and when was already being done. I also made a head-tracking sensor
using an accelerometer, gyroscope and magnetometer controlled by an
Arduino Pro Mini:

http://vimeo.com/22727528

Cheers,

Hector

On Wed, May 25, 2011 at 4:06 AM, Dave Malham dave.mal...@york.ac.uk wrote:


 On 24/05/2011 20:00, f...@libero.it wrote:

 snip

 I should mention that interpolation of HRTF is not the only possible
 technique; you can use for example a virtual loudspeaker array...

 This is certainly the way that the Lake DSP system worked that they
 demonstrated way back in 1993 (I think it's in the papers for the London
 VR93 confence from that year but I don't have my copy of the proceedings
 hand). The sounds were recorded in (first order) Ambisonics and the head
 tracking drove a rotate/tilt algorithme that fed a decoder to virtual
 speakers the signals from which were convolved with fixed hrtf's
 corresponding to the speakers' positions that were fixed wrt the head, mixed
 together and fed to the headphones.


                  Dave
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Re: [Sursound] Brahma mic users?

2011-05-18 Thread Hector Centeno
Hello Michael and Umashankar,

Yes, I've been doing some recordings with it and I'm liking the
results. Later today I can upload some of them and post the links here
for you to listen. Do you prefer the raw A-format or the B-format
conversion? For the B-Format conversion I've been using TetraProc
without any calibration files and using the default theoretical mic
preset. I can also upload binaural versions of those recordings.

I did try to match the levels of the four capsules by recording twice
a test signal, first with the front and then with the back side of
the mic facing the speaker. Then I matched the gains of all four
capsules using this recorded test signals and applied the same gain
compensations to the recordings. This is probably not the best
procedure but it seemed to improve the results, particularly the
general balance of the soundfield.

I recently did some IR measurements and sent them to Fons who is
kindly helping me making the calibration files for TetraProc. Once I
get those I can later upload the same recordings but now calibrated
for comparison.

Cheers,

Hector



On Tue, May 17, 2011 at 10:19 PM, umashankar mantravadi
umasha...@hotmail.com wrote:

 dear michael

 i do not mind at all, and would in fact like to hear from people who have 
 used my mic, or heard recordings made with it.

 Angelo has ten of them, and a 11th made with TSB 120 capsules which he has 
 tested and calibrated and used for recordings. i have not heard these 
 recordings myself.

 one member of this group, hector centano, has a brahma and i heard nice 
 sounding recordings he has made with it.

 the first thing i must point out if you want to buy a brahma is you will have 
 to calibrate the microphone yourself. at the moment i am not set up for doing 
 this. (hector and i have both used them uncalibrated, with a kind of best fit 
 approach). depending on your skill levels and parts availability, you can 
 build it yourself (using the required parts from shapeways), do only the zoom 
 modification yourself, or get me to make the whole thing. (we can discuss 
 that off list)


 umashankar

 i have published my poems. read (or buy) at http://stores.lulu.com/umashankar



 Date: Wed, 18 May 2011 07:06:33 +0900
 From: loop...@gmail.com
 To: sursound@music.vt.edu
 Subject: [Sursound] Brahma mic users?

 Hi,

 I've been on this list a while and not posted anything, mainly because
 I find I have little to add to the usually on-topic and interesting
 exchanges that go on here. However, I'm soon to be in the market for
 an A-format/soundfield microphone. My budget is limited, so this means
 either the Tetramic or Brahma mic/kit appear to be my only options.
 While I can find plenty of testimony regarding the Tetramic's
 strengths and weaknesses, there seems to have been little or no
 discussion of Umashankar's Brahma. Have any list member's had
 experience with this mic? In terms of cost, it seems like a very
 attractive package to begin recording ambisonic material.

 thanks

 Michael Noble

 ps. I realize Umashankar, you are a list member. I hope you are not
 offended that I should seek third party input before inquiring to you
 directly about your products.
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Re: [Sursound] looking for ambisonic field recordings

2011-05-17 Thread Hector Centeno
Thanks everyone! I'm looking for test material for an installation
project and this will be more than enough.

Cheers,

Hector

On Tue, May 17, 2011 at 3:37 AM, Paul Hodges pwh-surro...@cassland.org wrote:
 Many of my recordings from Ambisonia are accessible here:
        http://ambisonic.info/audio.html
 along with some by John Leonard, by his kind permission.

 More will be linked shortly (they are all in place waiting for the links) -
 I had hoped to have them all, mine and John's, that is, fully accessible by
 now, but some major changes at work have seriously interfered with my time
 and distraction levels over the last couple of months.  The files concerned
 are all hosted on Amazon S3 for fast downloads.

 Paul

 --
 Paul Hodges


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[Sursound] looking for ambisonic field recordings

2011-05-16 Thread Hector Centeno
Hi,

Since ambisonia.com is gone I was wondering if anyone knows of a site
where to download sample recordings made using with any of the
commercially available tetrahedral mics, A-format or B-format. I'm
looking for field recordings particularly (soundscapes) and not music.

Thanks!

Hector
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Re: [Sursound] HARPEX-B Plus First Order Mic vs. Third Order

2011-04-07 Thread Hector Centeno
Fons' Tetraproc for A-B conversion works on Mac OSX too (needs to be
compiled by hand, though) and I believe he can give you the
calibration files if you provide the serial number of your TetraMic.

Best,

Hector


On Thu, Apr 7, 2011 at 8:04 AM, John Leonard j...@johnleonard.co.uk wrote:
 I've been using the TetraMic happily in OSX for a while now. Initially in 
 Bidule, where all the software worked well, and lately in Nuendo, where the 
 latest version of the software also works well. At the moment, I'm listening 
 to a recording of a Jonathan Dove mini-opera called Seven Angels made with 
 the TetraMic and being decoded using VVTetraVST and Harpex-B in 5.1 surround. 
 The mic was close to the edge of the stage with the two performers in front, 
 and Hugh Webb, the harpist, effectively behind and to the left of the 
 microphone. The sense of space and image is startlingly good.

 I spent quite a bit of last Sunday in Manhattan with a DR-680 and a TetraMic 
 making location recordings which are also excellent. I agree that the 
 non-appearance of the 4-Mic processor was disappointing, but I also know and 
 understand how it came about and I'm sure Len will be happy to tell you as 
 well.

 Regards,

 John

 On 7 Apr 2011, at 11:39, Brian C. Peters wrote:

 I've been waiting two years or more for your mic to become usable in OSX

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Re: [Sursound] HARPEX-B Plus First Order Mic vs. Third Order

2011-04-06 Thread Hector Centeno
Hello,

Not related to a comparison with a third order mic but related to
directional cues: I did a quick check using the demo plugin decoding
some tetrahedral mic recordings to binaural. I loaded it into a
Max/MSP patch and did A-B comparisons between two combos consisting of
Tetraproc-Harpex and Tetraproc-Ambdec-SPAT (SPAT for the binaural
virtual speakers). To my ears, this comparison revealed that
directionality was much precise and clear with the TAS combo than with
Harpex. This was particularly noticeable with a recording of birds
singing from tree branches located above the mic. With Harpex some of
the bird calls would jump around spatially as the spectral content of
the call changed whereas with TAS it remained focused and well
localized within a discernible location. I haven't done a test
decoding over speakers so I'm not sure if this would be only related
to binaural decoding.

Best,

Hector Centeno

On Wed, Apr 6, 2011 at 2:06 PM, Len Moskowitz
lenmoskow...@optonline.net wrote:
 I've been playing with Svein's player.  It looks and sounds good.

 One claim he's making is that his parametric decoding method allows a
 first-order soundfield microphone (like our TetraMic) to provide direction
 cues that are equal to or better that what's available from a third-order
 soundfield microphone.  Also, presumably the sweet spot is comparable
 in size to the one we'd expect from a third-order microphone.

 If you've been using the HARPEX-B player or plug-in, do you think the claims
 are reasonable?


 Len Moskowitz (mosko...@core-sound.com)

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Re: [Sursound] Exciting news anyone?

2011-04-01 Thread Hector Centeno
Congratulations! I was looking forward to this release after trying
the online conversion. Any chance there will be a non-commercial price
(I'm a sound artist, not a commercial producer)? It feels a bit unfair
to me that something like this gets focused only on main stream
commercial production when it could be a great tool for artists.
Paying for this plugin would be way more than what I paid for my DAW
(Reaper) and my b-format mic (custom made) all together. Or maybe a
pricing Reaper style where you pay according to how much your yearly
revenue is? Just a thought.

Cheers,

Hector


On Fri, Apr 1, 2011 at 1:33 PM, Trond Lossius trond.loss...@bek.no wrote:
 On Apr 1, 2011, at 11:37 AM, Svein Berge wrote:

 5. counter-productively expensive (compared to Reaper or Plogue)

 As you all know, the marginal cost of software is close to zero, everything 
 is in the development. So, when you compare a specialized product to a 
 mass-market product, it makes no logical sense to compare their feature set 
 without at the same time dividing by the potential sales numbers. It should 
 be noted that I am not paid by anyone to do this work, so the business model 
 here is that the users must pay for all of the development. Since this 
 plugin in practice requires the use of a soundfield-type microphone, which 
 is not really a mass-market product, I don't expect to recoup any reasonable 
 wage for the time spent on it. From a customer's point of view, the price 
 should be considered in relation to the cost of all the other gear involved 
 - the microphone, recorder, computer, daw etc and the relative value added 
 by the plugin. I think it's a good deal, but don't expect much sympathy from 
 academia.

 I don't know enough regarding software sales and pricing strategies to have 
 any clear opinion on what's the right price to eventually cover the 
 development costs. The reasoning above seems sensible, but is assuming that 
 the same person/organization owns and use the mic, recording hardware and 
 equipment/software for playback. That might not always be the case.

 I'm working at BEK, a media lab for artists in Bergen (NO). We have a 
 SoundField mic and it's getting increasingly popular among local artists. 
 Depending on the project they often get to borrow it and the hard disc 
 recorder for free (or almost free). For many of them it will be interesting 
 to be able to use Harpex for decoding later on. While BEK itself can and 
 probably will get a plug-in license, I'm less sure how many of the artists we 
 work with that will be able to afford it. On the other hand it might well be 
 that they can do decoding when required at the BEK studio, and thus won't 
 depend on having their own license.

 Just my 5 cents. I've set aside a full day at the study next week to try it 
 out. Natasha Barrett has been very enthusiastic about Harpex, so I'm looking 
 forward to playing with it.

 Best,
 Trond
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[Sursound] ambdec 0.4.4 package for Mac OS X 10.6 available

2011-03-24 Thread Hector Centeno
Hello,

As I mentioned earlier, I was working on packaging ambdec for Mac OS
X. I've got it done and tested but for now it will only work on 10.6
(Snow Leopard). As soon as I get to compile it for 32 bits I'll post
another installer for Mac OS 10.5.

The installer will put ambdec in /usr/local/bin, libraries in
/usr/local/lib (as the original installer would do) and the presets in
/usr/local/share/ambdec_presets. I also made a launcher that is
installed in your Applications folder together with the presets (all
in a folder named ambdec) for those who don't want to use a terminal.
If you rather start ambdec from a terminal then during the
installation you can select to customize the install and deselect the
launcher.

You should have X11 installed (usually there by default, check in your
/Applications/Utilities folder) and also JacOSX (the dual 32/64 bits
version for Mac OS 10.6). Jack should be started before running ambdec
and X11 will start automatically when you start ambdec.

The only know issue using the launcher is that the system doesn't
detect that ambdec has started so the ambdec icon won't stay in the
dock (it will disappear after bouncing for a little while, without
affecting ambdec), I'll try to fix this for a second version of the
installer.

You can download the installer here:
http://www.hcenteno.net/software/ambdec_0.4.4.pkg

Please let me know of any issues with this installer. I hope this is
helpful to others.

Best,

Hector Centeno
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Re: [Sursound] Ambisonics max/MSP 8 speakers - ICST Ambisonic Externals

2011-03-22 Thread Hector Centeno
Hello Darren,

You can download the package I made for ambdec here:
http://www.hcenteno.net/extras/ambdec_0.4.2.pkg

You require JackOSX ( www.jackosx.com ) and X11 (this last one should
be already installed if you have OS X 10.5 or above).

I also made a launcher that will be installed in your applications
directory, in a folder containing both the launcher app and the ambdec
presets.

I haven't fully tested this installer so please let me know if you
encounter any problems.

Best,

Hector Centeno

p.s. I don't have bidule so I've not tested those ambisonic bidules.
I'll keep it in mind for when I get a chance.

On Mon, Mar 21, 2011 at 9:44 AM, Darren - Bradley
i...@sacredresonance.com.au wrote:
 Thanks I would like to download the OS X  version when you have done it

 I sent you an email hopefully you got it otherwise please forward it onto me
 when you have done it,

 many thanks

 also what you think of  - Ambisonic Bidules   -
 http://www.digenis.co.uk/?page_id=59 ?

 cheers
 Darren

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Re: [Sursound] Ambisonics max/MSP 8 speakers - ICST Ambisonic Externals

2011-03-20 Thread Hector Centeno
Hello Darren,

I second jörn, ambdec is the way to go. I've just recently tested it
against ambidecode~ and IRCAM's spat.decoder~ object and I found
ambdec to produce a much better result overall. I've compiled it under
Mac OSX 10.6.6 but I remember having to tweak something in the make
file for ambdec or maybe one of the needed libraries. I could try to
build a package later today or tomorrow.

Best,

Hector


2011/3/20 Jörn Nettingsmeier netti...@stackingdwarves.net:
 On 03/20/2011 06:03 PM, Darren - Bradley wrote:

 Darren here,

 thanks for all your help, much appreciated.

 I have consulted my friends and we think maybe a 8 speaker setup is best
 for our audience we are going to perform from 40 to 300 people

 We are looking at now using max/MSP with 8 speakers and using routing of
 4 sends in different panning postions from 'LIVE' to max/MSP.

 Does any one have a good patch for max/MSP or is the help file
 ambiencode~ and ambidecode~ enough taken from - icst website 
 Ambisonics Externals for MaxMSP  and would this be best to use.

 if you're using mac os, i'd recommend you try fons' ambdec decoder. not too
 hard to build for osx, and maybe someone here has already created a package
 they might be willing to share?

 it outperforms other decoders i've heard, and it's quite easy to use. there
 is a preset for third-order octagons, and all you need to change are the
 speaker distances. you really want to use third-order panning.

 best,

 jörn



 --
 Jörn Nettingsmeier
 Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

 Meister für Veranstaltungstechnik (Bühne/Studio)
 Tonmeister VDT

 http://stackingdwarves.net

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Re: [Sursound] Ambisonics max/MSP 8 speakers - ICST Ambisonic Externals

2011-03-20 Thread Hector Centeno
OK. I made an installer for ambdec for Mac OS X. Please feel free to
contact me off-list if anyone needs it. It's not tested but I think it
should work. The only problem might be that I missed a shared library,
which I can fix. JackOSX is required.

Best,

Hector

Note to Fons: I took care of adding a note saying that no
responsibility or technical support will be expected from you
regarding this package.



On Sun, Mar 20, 2011 at 2:45 PM, Hector Centeno hcen...@gmail.com wrote:
 Hello Darren,

 I second jörn, ambdec is the way to go. I've just recently tested it
 against ambidecode~ and IRCAM's spat.decoder~ object and I found
 ambdec to produce a much better result overall. I've compiled it under
 Mac OSX 10.6.6 but I remember having to tweak something in the make
 file for ambdec or maybe one of the needed libraries. I could try to
 build a package later today or tomorrow.

 Best,

 Hector


 2011/3/20 Jörn Nettingsmeier netti...@stackingdwarves.net:
 On 03/20/2011 06:03 PM, Darren - Bradley wrote:

 Darren here,

 thanks for all your help, much appreciated.

 I have consulted my friends and we think maybe a 8 speaker setup is best
 for our audience we are going to perform from 40 to 300 people

 We are looking at now using max/MSP with 8 speakers and using routing of
 4 sends in different panning postions from 'LIVE' to max/MSP.

 Does any one have a good patch for max/MSP or is the help file
 ambiencode~ and ambidecode~ enough taken from - icst website 
 Ambisonics Externals for MaxMSP  and would this be best to use.

 if you're using mac os, i'd recommend you try fons' ambdec decoder. not too
 hard to build for osx, and maybe someone here has already created a package
 they might be willing to share?

 it outperforms other decoders i've heard, and it's quite easy to use. there
 is a preset for third-order octagons, and all you need to change are the
 speaker distances. you really want to use third-order panning.

 best,

 jörn



 --
 Jörn Nettingsmeier
 Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

 Meister für Veranstaltungstechnik (Bühne/Studio)
 Tonmeister VDT

 http://stackingdwarves.net

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Re: [Sursound] HRTF Database

2011-03-15 Thread Hector Centeno
Hello,

I was wondering if anyone knows if these MATLAB HRTF files can be
found as IR audio files somewhere. I won't be buying MATLAB and I
would like to try them using a convolution plugin or a MAX/Msp patch.

Regards,

Hector Centeno


On Tue, Mar 15, 2011 at 12:56 PM, Len Moskowitz
lenmoskow...@optonline.net wrote:
 Perhaps folks here will find this useful:

 http://interface.cipic.ucdavis.edu/sound/hrtf.html

 CIPIC HRTF Database

 The CIPIC HRTF Database is a public-domain database of
 high-spatial-resolution HRTF measurements for 45 different subjects,
 including the KEMAR mannequin with both small and large pinnae.

 The database includes 2,500 measurements of head-related impulse responses
 for each subject. These standard measurements were recorded at 25
 different interaural-polar azimuths and 50 different interaural-polar
 elevations. Additional special measurements of the KEMAR manikin were made
 for the frontal and horizontal planes. In addition, the database includes
 anthropometric measurements for use in HRTF scaling studies, technical
 documentation, and a utility program for displaying and inspecting the data.
 Accessing the data requires MATLAB 5x or greater. Additional details are
 given in the following paper:

 V. R. Algazi, R. O. Duda, D. M. Thompson and C. Avendano, The CIPIC HRTF
 Database, Proc. 2001 IEEE Workshop on Applications of Signal Processing to
 Audio and Electroacoustics, pp. 99-102, Mohonk Mountain House, New Paltz,
 NY, Oct. 21-24, 2001.



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Re: [Sursound] cross-talk cancellation used in binaural sound

2011-03-14 Thread Hector Centeno
Hello,

I'm one of those folks, although I hope I'm doing it well. I've been
doing some initial tests for an installation that uses ambisonic
recordings done with a tetrahedral mic. The B-format signal is then
decoded and played over headphones using virtual speakers panned
binaurally. I'm also adding a head-tracking device consisting of an
iPod Touch running an app that sends the gyroscope orientation to a
Max/MSP patch for altering the pitch and yaw of the B-format signal
before it's decoded. The localization is far from perfect and not as
accurate as  with pure binaural recordings but I'm very happy with the
results. Also I have yet to further calibrate the mic which will very
likely improve the image.

Cheers,

Hector

On Mon, Mar 14, 2011 at 1:23 PM, Len Moskowitz
lenmoskow...@optonline.net wrote:
 Ralph Glasgal wrote:

 It is virtually impossible to get?360 degrees (including height) via
 earphones.

 Add head tracking and it's possible.  Some folks have been doing that well
 for quite some time.


 Len Moskowitz (mosko...@core-sound.com)

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Re: [LAD] [LAU] JackMixDesk-0.3-r2 Release

2009-06-06 Thread Hector Centeno
Hi,

I just installed Jackmixdesk 0.3 from the Packman repository under
OpenSuse 11.1. When I move the sliders they give sudden jumps up and
down. Also I was wondering what is the purpose of having the volume
sliders to grow when moved horizontally?

Cheers,

Hector


2009/6/4 Ulrich Lorenz Schlüter audio-mobs...@gmx.de:
 I removed some bugs that came up till now and released version 0.3 of
 JackMixDesk formerly known as jackminimix.

 Get it from http://sourceforge.net/projects/jackmixdesk/

 Jackmixdesk is a client/server mixer application with a user defined
 number of channels, pre and post fader sends. It has LASH support an OSC
 control interface and a XML config file. There is also a gui made with
 GTK+. It uses less resources than it's ancestor jackminimix.

 I'll soon start further development.

 Regards and please report me something

 Uli

 PS Could someone from the proaudio list please make an ebuild? Thanks!

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Re: [PD] Pd-extended 0.41.4-rc3 released!

2009-05-26 Thread Hector Centeno
Just wanted to let you know that using the Fedora package in Fedora
Core 10 the font still seems too big. The text still sticks out of the
object boxes.

Regards,

Hector


On Tue, May 26, 2009 at 12:02 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 I think this is basically ready to go


 http://at.or.at/hans/pd/installers.html

 Please test on Windows and give feedback!  I haven't heard anything about
 Windows.  It's looking ready for release, so please try it if you haven't
 already so we can find the last bugs.  As far as I know, there aren't any
 outstanding bugs that need to be fixed for this release.  So I think this is
 the release.

 Test away and file bugs in the bug tracker!

 http://puredata.info/dev/bugtracker

 This release candidate includes:
 * on GNU/Linux, corrected font size when using Tcl/Tk 8.5
 * moocow/flite speech synth added on all platforms
 * fixed strict-aliasing build problems with cyclone, iemlib, bsaylor, and
 sigpack
 * (Windows) increased default audio buffer to 100ms since there are some
 really flaky audio cards in Windows land
 * (Mac OS X) decreased buffers to 20ms since all Apple hardware that I have
 tested in the past 7 years works with that

 KNOWN BUGS

 Check http://puredata.info/dev/bugtracker before reporting bugs, and if you
 find an existing bug report on the same issue, please add your information
 there.

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying to load
 it

 

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Re: [PD] Pd-extended 0.41.4-rc3 released!

2009-05-26 Thread Hector Centeno
Yes, I installed the Pd-0.41.4-extended-rc3-planetccrma9-i386.tar.bz2
package for Fedora available at
http://at.or.at/hans/pd/installers.html

Hector

On Tue, May 26, 2009 at 3:15 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 Which package is that?  Did you try this release?

 .hc

 On May 26, 2009, at 3:03 PM, Hector Centeno wrote:

 Just wanted to let you know that using the Fedora package in Fedora
 Core 10 the font still seems too big. The text still sticks out of the
 object boxes.

 Regards,

 Hector


 On Tue, May 26, 2009 at 12:02 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 I think this is basically ready to go


 http://at.or.at/hans/pd/installers.html

 Please test on Windows and give feedback!  I haven't heard anything about
 Windows.  It's looking ready for release, so please try it if you haven't
 already so we can find the last bugs.  As far as I know, there aren't any
 outstanding bugs that need to be fixed for this release.  So I think this
 is
 the release.

 Test away and file bugs in the bug tracker!

 http://puredata.info/dev/bugtracker

 This release candidate includes:
 * on GNU/Linux, corrected font size when using Tcl/Tk 8.5
 * moocow/flite speech synth added on all platforms
 * fixed strict-aliasing build problems with cyclone, iemlib, bsaylor, and
 sigpack
 * (Windows) increased default audio buffer to 100ms since there are some
 really flaky audio cards in Windows land
 * (Mac OS X) decreased buffers to 20ms since all Apple hardware that I
 have
 tested in the past 7 years works with that

 KNOWN BUGS

 Check http://puredata.info/dev/bugtracker before reporting bugs, and if
 you
 find an existing bug report on the same issue, please add your
 information
 there.

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying to
 load
 it


 

 Access to computers should be unlimited and total.  - the hacker ethic



 ___
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 UNSUBSCRIBE and account-management -
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Re: [PD] Pd-extended 0.41.4-rc3 released!

2009-05-26 Thread Hector Centeno
Yes, I do have that code in pd.tk which I had already hacked before in
a similar way. Under OpenSuse those font sizes work fine but in Fedora
the 8 has to be changed by 7 like this:

set sizelist 5 6 7 9 10 12 14 16 19 25

For some reason in general the fonts in Fedora look bigger. After
getting use to the sizes in OpenSuse I had to reduce everything in the
gnome settings.

Cheers,

Hector

p.s. I attached a screenshot of the way it looks with set sizelist 5
6 8 9 10 12 14 16 19 25

On Tue, May 26, 2009 at 4:29 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 Ah, I thought that Fedora Package might have meant some official package
 included in Fedora.

 - could you post a screenshot?

 - do you have Bitstream Vera Sans Mono installed?

 - in /usr/local/lib/pd/bin/pd.tk, do you have this code around line 3996:

        if {$::tcl_version eq 8.5} {
                set sizelist 5 6 8 9 10 12 14 16 19 25
        } else {
                set sizelist 8 9 10 12 14 16 18 24 30 36
        }


 .hc

 On May 26, 2009, at 3:38 PM, Hector Centeno wrote:

 Yes, I installed the Pd-0.41.4-extended-rc3-planetccrma9-i386.tar.bz2
 package for Fedora available at
 http://at.or.at/hans/pd/installers.html

 Hector

 On Tue, May 26, 2009 at 3:15 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 Which package is that?  Did you try this release?

 .hc

 On May 26, 2009, at 3:03 PM, Hector Centeno wrote:

 Just wanted to let you know that using the Fedora package in Fedora
 Core 10 the font still seems too big. The text still sticks out of the
 object boxes.

 Regards,

 Hector


 On Tue, May 26, 2009 at 12:02 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 I think this is basically ready to go


 http://at.or.at/hans/pd/installers.html

 Please test on Windows and give feedback!  I haven't heard anything
 about
 Windows.  It's looking ready for release, so please try it if you
 haven't
 already so we can find the last bugs.  As far as I know, there aren't
 any
 outstanding bugs that need to be fixed for this release.  So I think
 this
 is
 the release.

 Test away and file bugs in the bug tracker!

 http://puredata.info/dev/bugtracker

 This release candidate includes:
 * on GNU/Linux, corrected font size when using Tcl/Tk 8.5
 * moocow/flite speech synth added on all platforms
 * fixed strict-aliasing build problems with cyclone, iemlib, bsaylor,
 and
 sigpack
 * (Windows) increased default audio buffer to 100ms since there are
 some
 really flaky audio cards in Windows land
 * (Mac OS X) decreased buffers to 20ms since all Apple hardware that I
 have
 tested in the past 7 years works with that

 KNOWN BUGS

 Check http://puredata.info/dev/bugtracker before reporting bugs, and if
 you
 find an existing bug report on the same issue, please add your
 information
 there.

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying to
 load
 it



 

 Access to computers should be unlimited and total.  - the hacker ethic



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 Man has survived hitherto because he was too ignorant to know how to realize
 his wishes.  Now that he can realize them, he must either change them, or
 perish.    -William Carlos Williams



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Re: [PD] Pd-extended 0.41.4-rc3 released!

2009-05-26 Thread Hector Centeno
ah! I found the source of the problem. Googling for the font size
issue in Fedora I found that it seems that Gnome in Fedora 10 has
problems auto-detecting the right DPI for the display. In the Font
section of the Appearance Preferences, clicking on Details shows a
configuration window where the resolution in DPI can be set. I changed
that to 96 and the fonts work fine in PD with the original values in
Pd-0.41.4-extended-rc3.

Cheers,

Hector


On Tue, May 26, 2009 at 6:26 PM, Hector Centeno hcen...@gmail.com wrote:
 Yes, I do have that code in pd.tk which I had already hacked before in
 a similar way. Under OpenSuse those font sizes work fine but in Fedora
 the 8 has to be changed by 7 like this:

 set sizelist 5 6 7 9 10 12 14 16 19 25

 For some reason in general the fonts in Fedora look bigger. After
 getting use to the sizes in OpenSuse I had to reduce everything in the
 gnome settings.

 Cheers,

 Hector

 p.s. I attached a screenshot of the way it looks with set sizelist 5
 6 8 9 10 12 14 16 19 25

 On Tue, May 26, 2009 at 4:29 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 Ah, I thought that Fedora Package might have meant some official package
 included in Fedora.

 - could you post a screenshot?

 - do you have Bitstream Vera Sans Mono installed?

 - in /usr/local/lib/pd/bin/pd.tk, do you have this code around line 3996:

        if {$::tcl_version eq 8.5} {
                set sizelist 5 6 8 9 10 12 14 16 19 25
        } else {
                set sizelist 8 9 10 12 14 16 18 24 30 36
        }


 .hc

 On May 26, 2009, at 3:38 PM, Hector Centeno wrote:

 Yes, I installed the Pd-0.41.4-extended-rc3-planetccrma9-i386.tar.bz2
 package for Fedora available at
 http://at.or.at/hans/pd/installers.html

 Hector

 On Tue, May 26, 2009 at 3:15 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 Which package is that?  Did you try this release?

 .hc

 On May 26, 2009, at 3:03 PM, Hector Centeno wrote:

 Just wanted to let you know that using the Fedora package in Fedora
 Core 10 the font still seems too big. The text still sticks out of the
 object boxes.

 Regards,

 Hector


 On Tue, May 26, 2009 at 12:02 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 I think this is basically ready to go


 http://at.or.at/hans/pd/installers.html

 Please test on Windows and give feedback!  I haven't heard anything
 about
 Windows.  It's looking ready for release, so please try it if you
 haven't
 already so we can find the last bugs.  As far as I know, there aren't
 any
 outstanding bugs that need to be fixed for this release.  So I think
 this
 is
 the release.

 Test away and file bugs in the bug tracker!

 http://puredata.info/dev/bugtracker

 This release candidate includes:
 * on GNU/Linux, corrected font size when using Tcl/Tk 8.5
 * moocow/flite speech synth added on all platforms
 * fixed strict-aliasing build problems with cyclone, iemlib, bsaylor,
 and
 sigpack
 * (Windows) increased default audio buffer to 100ms since there are
 some
 really flaky audio cards in Windows land
 * (Mac OS X) decreased buffers to 20ms since all Apple hardware that I
 have
 tested in the past 7 years works with that

 KNOWN BUGS

 Check http://puredata.info/dev/bugtracker before reporting bugs, and if
 you
 find an existing bug report on the same issue, please add your
 information
 there.

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying to
 load
 it



 

 Access to computers should be unlimited and total.  - the hacker ethic



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Re: [PD] call for vbap testing in Pd-extended or SVN

2009-05-23 Thread Hector Centeno
IOhannes,

Thanks again. But then why if I open the example VBAP patches there is
no error message event though there is no ls_setup file in the
directory?

Cheers,

Hector


On Sat, May 23, 2009 at 4:59 AM, IOhannes m zmoelnig zmoel...@iem.at wrote:
 Hector Centeno wrote:
 Thanks hc,

 How do I achieve that? What is the order for loading things in PD?

 the order of loading is the order of occurence.
 first, all libraries in your pdsettings are loaded in the order they
 appear therein.
 then all libraries specified via the cmdline are loaded (in the order
 you specified them).
 finally, libraries are loaded within patches: 1st libs specified with
 [declare] (and probably [import]) are loaded; lastly the remaining
 libraries are loaded whenever an object of their name occurs first.


 Sorry if I'm asking for something too obvious, I haven't used PD that
 much. In my patch [vbap] is inside a sub-patch and
 [define_loudspeakers] in another sub-patch and both within the main
 patch. I tried putting the second inside the first but that didn't
 help.



 so:
 if you haven't loaded [vbap] yet, make sure that an object [vbap] is
 _created_ before [define_loudspeakers].
 (just Ctrl-X-Ctrl-Z the sub-patch containing [define_loudspeakers]
 should be sufficient)

 having said all that: your problem seems to be that
 [define_loudspeakers] cannot read a file named ls_setup, which
 according to its name might define the actual rigging information for
 your loudspeaker setup.
 since the object itself loads fine, there seems to be no problem with
 needing [vbap] at all.
 your initial assumption that you have to create a file ls_setup seems
 to be quite right.

 gfmadrs
 IOhannes


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Re: [PD] call for vbap testing in Pd-extended or SVN

2009-05-23 Thread Hector Centeno
IOhannes,

I got it working by doing a ctrl-x and ctrl-z with the sub-patch that
contains the loudspeaker definition object.

Thanks,

Hector

On Sat, May 23, 2009 at 10:29 AM, IOhannes m zmoelnig zmoel...@iem.at wrote:
 Hector Centeno wrote:
 IOhannes,

 Thanks again. But then why if I open the example VBAP patches there is
 no error message event though there is no ls_setup file in the
 directory?

 the short answer:
  because you are doing something wrong (and everything on the system
 actually works as it is supposed to)

 the long answer:

 i really don't know. i never used vbap.

 however, i now had a short look:

 there is no mention of ls_setup anywhere in the sources.
 i don't get an error if i instantiate either the help-patches (apart
 from [matrix~] being no longer part of zexy but rather of iemmatrix and
 renamed to [mtx_*~] (or [mtx_mul~] if you have problems with libraries))

 you must be generating the error somewhere else.
 try to isolate the object that complains and let us know what you have
 found.
 (hans might well be right with his assumption that you were failing to
 instantiate an object (ls_setup could be the setup-function of an
 object [ls]); the way you described the problem does not give any hints
 in this direction).


 fgamsrd
 IOhannes


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[PD] PD sound quality question

2009-05-23 Thread Hector Centeno
Hello,

I'm in the process of learning more about PD so I've been checking
some of the patches that are part of Johannes Kreidler's excellent
tutorial Programming Electronic Music in Pd (
http://www.pd-tutorial.com/ ). Today I was playing a bit with the
sampler-big.pd which is a sound sampler with adjustable speed and
start/end points. I noticed that as I made playback speed slower I
started to hear quite noticeable aliasing. The patch uses [tabread4~]
for reading the sound array. So my questions are: is this aliasing a
particular problem of my system or is this an expected result? Is
there anyway of avoiding it? I could post the patch here if needed.


Cheers,

Hector

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Re: [PD] call for vbap testing in Pd-extended or SVN

2009-05-22 Thread Hector Centeno
Thanks hc,

How do I achieve that? What is the order for loading things in PD?
Sorry if I'm asking for something too obvious, I haven't used PD that
much. In my patch [vbap] is inside a sub-patch and
[define_loudspeakers] in another sub-patch and both within the main
patch. I tried putting the second inside the first but that didn't
help.

Regards,

Hector


On Fri, May 22, 2009 at 12:01 AM, Hans-Christoph Steiner h...@at.or.at wrote:

 You probably have to load the [vbap] object before the [define_loudspeakers]
 object.

 .hc

 On May 21, 2009, at 11:59 PM, Hector Centeno wrote:

 Hello,

 I just built pd-extended from SVN and vbap fails to work since it's
 looking for a file named ls_setup which is not installed. Do I have to
 create such file? I used vbap before and I don't remember having to
 deal with this so I guess is part of the new changes.

 Cheers,

 Hector


 On Sat, Apr 25, 2009 at 12:29 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 I finally updated vbap to Villa Pulkki's most recent version.  It was
 0.99
 now its 1.0.3.  The Pd code ended up being too different and I didn't
 have
 the original Max version that was ported to Pd to compare, so I tried to
 track all the changes in the Pd version, and incorporate them where they
 made sense.  But basically, I ended up porting the Max/MSP 1.0.3 sources
 from scratch.

 There are some minor differences between the Max/MSP version and this Pd
 port:

 - a fifth inlet/outlet was added for 'gain' but since this provided no
 functionality that could not be handled in Pd using a [*~], I did not
 include that in the Pd port.

 - the Max/MSP version only has arguments for the 2nd and 3rd inlets
 (azimuth
 and elevation), I added an argument for the fourth inlet (spread).

 Its in the nightly Pd-extended builds, or in SVN:


 http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/vbap/

 .hc



 

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Re: [PD] call for vbap testing in Pd-extended or SVN

2009-05-21 Thread Hector Centeno
Hello,

I just built pd-extended from SVN and vbap fails to work since it's
looking for a file named ls_setup which is not installed. Do I have to
create such file? I used vbap before and I don't remember having to
deal with this so I guess is part of the new changes.

Cheers,

Hector


On Sat, Apr 25, 2009 at 12:29 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 I finally updated vbap to Villa Pulkki's most recent version.  It was 0.99
 now its 1.0.3.  The Pd code ended up being too different and I didn't have
 the original Max version that was ported to Pd to compare, so I tried to
 track all the changes in the Pd version, and incorporate them where they
 made sense.  But basically, I ended up porting the Max/MSP 1.0.3 sources
 from scratch.

 There are some minor differences between the Max/MSP version and this Pd
 port:

 - a fifth inlet/outlet was added for 'gain' but since this provided no
 functionality that could not be handled in Pd using a [*~], I did not
 include that in the Pd port.

 - the Max/MSP version only has arguments for the 2nd and 3rd inlets (azimuth
 and elevation), I added an argument for the fourth inlet (spread).

 Its in the nightly Pd-extended builds, or in SVN:

 http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/vbap/

 .hc


 

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Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-15 Thread Hector Centeno
Thanks to all for your replies,

I found that page about font size and Tcl/Tk 8.5 last night and
started looking for some 8.4 packages for OpenSuse but couldn't find
anything. OpenSuse 11.1 is the same as Fedora 10, they moved to 8.5
and there are no 8.4 packages (I remember Ubuntu being better for
providing older versions). I wonder if we could look into pd's code to
try to fix this with 8.5, any ideas where I could start looking?

Cheers,

Hector


On Fri, May 15, 2009 at 12:02 AM, Hans-Christoph Steiner h...@at.or.at wrote:

 The text sticking out of the boxes is usually caused by Tcl/Tk 8.5:

 http://puredata.info/docs/faq/on-gnu-linux-the-fonts-are-strange-and-or-too-big-or-small

 The pidip error is really just a warning.  I think you can set a font then
 it'll work.  Otherwise, check out the source files for the two text objects,
 you'll see the default location is:

 imlib_add_path_to_font_path(/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType);

 .hc

 On May 14, 2009, at 9:19 PM, Hector Centeno wrote:

 base64 problem solved. The package tcllib was needed. The only prblems
 left are with pdip not finding the fonts and with the text sticking
 out of the object boxes.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 9:14 PM, Hector Centeno hcen...@gmail.com wrote:

 OK, I tried setting the font size using the -font-size flag but even
 with small font somehow the size of the object box doesn't scale
 properly and the text still sticks out. Also I'm getting this error in
 the terminal:

 can't find package base64

 Thanks,

 Hector


 On Thu, May 14, 2009 at 9:01 PM, Hector Centeno hcen...@gmail.com
 wrote:

 OK, it seems that I got it to build in OpenSuse 11.1 and it seems that
 it was much less effort than when I did it on OpenSuse 11. I only had
 to hack one of the make files (the one for tclpd). Now the problems
 I'm having are:

 PiDiP : additional video processing objects for PDP
       version 0.12.23 ( ydego...@free.fr )
 error: [pdp_text] error: could not load default font, no text rendering!
       install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)
 error: [pdp_qtext] error: could not load default font, no text
 rendering!
       install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)

 I have Bitstream Vera installed in /usr/share/fonts/truetype, do I
 have to copy them somewhere else?

 Also the font in in the pd gui is too big so the text entered inside
 the objects doesn't fit inside the object boxes.

 Once I have this things sorted out I will post in the pd wiki a short
 review about building pd in OpenSuse including a list of required
 packages.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 3:41 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 I don't know SUSE at all, so I won't set it up, but I am happy to help
 someone else get the builds running on a SUSE machine.  Do you have one
 to
 offer?  It doesn't need to be fast, just working.  Most of the build
 farm
 are 733Mhz machines from '98, for example. :)  Also, it would be good
 if you
 documented the build process on the wiki so others can follow it:

 http://puredata.info/docs/developer/FrontPage/createform?page=SUSE

 You can see the Debian or Fedora page for an example:

 http://puredata.info/docs/developer/Debian
 http://puredata.info/docs/developer/Fedora

 As for a source tarball, I haven't made one... but you can get the
 whole
 thing from svn easily enough:

 svn co

 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.41

 .hc

 On May 14, 2009, at 3:26 PM, Hector Centeno wrote:

 Is there a URL for downloading this version's source? I'm using
 OpenSuse 11.1 so I have to build it from scratch. By the way, does
 anyone know about an OpenSuse repository for PD? Probably there are
 not enough resources already but is there any chance of including
 OpenSuse in the building farms?

 Cheers,

 Hector


 On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner
 h...@at.or.at
 wrote:

 Ok, so this thing is just about ready to release!  Please hammer on
 it,
 report any little bug or annoyance you might find to the bug tracker!
  You
 can see some info about the included changes here:

 http://puredata.info/dev/NextRelease

 Windows and Debian/PowerPC builds coming soon

 http://at.or.at/hans/pd/installers.html

 .hc



 

 Mistrust authority - promote decentralization.  - the hacker ethic



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list





 

 All information should be free.  - the hacker ethic










 

 I spent 33 years and four months in active military service and during that
 period I spent most of my time as a high class muscle

Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-15 Thread Hector Centeno
OK, I got the font size fixed! If I change the foreach (at line 3944)
in pd.tk from:

foreach i {8 9 10 12 14 16 18 24 30 36} {

to:

foreach i {4 6 8 9 10 12 14 16 18 24} {

The text stays withing the object boxes. Exactly what is happening
here I don't know. I have to analyze further to find out what's going
on.

Cheers,

Hector


On Fri, May 15, 2009 at 11:30 AM, Hans-Christoph Steiner h...@at.or.at wrote:

 I am guessing that you could do some font sizing like is in pd-devel 0.41.
  Check out pdtk_pd_startup in pd/src/u_main.tk.  There you can find the font
 measuring code.  Basically, it is mapping a font to Pd's font size numbers:

    foreach i {8 9 10 12 14 16 18 24 30 36} {
        set font [format {{%s} %d %s} $fontname_from_pd $i
 $fontweight_from_pd]
        set pd_fontlist [linsert $pd_fontlist 10 $font]
        set width0 [font measure  $font x]
        set height0 [lindex [font metrics $font] 5]
        set fontlist [concat $fontlist $i [font measure  $font x] \
                          [lindex [font metrics $font] 5]]
    }


 .hc

 On May 15, 2009, at 10:18 AM, Hector Centeno wrote:

 Thanks to all for your replies,

 I found that page about font size and Tcl/Tk 8.5 last night and
 started looking for some 8.4 packages for OpenSuse but couldn't find
 anything. OpenSuse 11.1 is the same as Fedora 10, they moved to 8.5
 and there are no 8.4 packages (I remember Ubuntu being better for
 providing older versions). I wonder if we could look into pd's code to
 try to fix this with 8.5, any ideas where I could start looking?

 Cheers,

 Hector


 On Fri, May 15, 2009 at 12:02 AM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 The text sticking out of the boxes is usually caused by Tcl/Tk 8.5:


 http://puredata.info/docs/faq/on-gnu-linux-the-fonts-are-strange-and-or-too-big-or-small

 The pidip error is really just a warning.  I think you can set a font
 then
 it'll work.  Otherwise, check out the source files for the two text
 objects,
 you'll see the default location is:


 imlib_add_path_to_font_path(/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType);

 .hc

 On May 14, 2009, at 9:19 PM, Hector Centeno wrote:

 base64 problem solved. The package tcllib was needed. The only prblems
 left are with pdip not finding the fonts and with the text sticking
 out of the object boxes.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 9:14 PM, Hector Centeno hcen...@gmail.com
 wrote:

 OK, I tried setting the font size using the -font-size flag but even
 with small font somehow the size of the object box doesn't scale
 properly and the text still sticks out. Also I'm getting this error in
 the terminal:

 can't find package base64

 Thanks,

 Hector


 On Thu, May 14, 2009 at 9:01 PM, Hector Centeno hcen...@gmail.com
 wrote:

 OK, it seems that I got it to build in OpenSuse 11.1 and it seems that
 it was much less effort than when I did it on OpenSuse 11. I only had
 to hack one of the make files (the one for tclpd). Now the problems
 I'm having are:

 PiDiP : additional video processing objects for PDP
      version 0.12.23 ( ydego...@free.fr )
 error: [pdp_text] error: could not load default font, no text
 rendering!
      install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)
 error: [pdp_qtext] error: could not load default font, no text
 rendering!
      install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)

 I have Bitstream Vera installed in /usr/share/fonts/truetype, do I
 have to copy them somewhere else?

 Also the font in in the pd gui is too big so the text entered inside
 the objects doesn't fit inside the object boxes.

 Once I have this things sorted out I will post in the pd wiki a short
 review about building pd in OpenSuse including a list of required
 packages.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 3:41 PM, Hans-Christoph Steiner
 h...@at.or.at
 wrote:

 I don't know SUSE at all, so I won't set it up, but I am happy to
 help
 someone else get the builds running on a SUSE machine.  Do you have
 one
 to
 offer?  It doesn't need to be fast, just working.  Most of the build
 farm
 are 733Mhz machines from '98, for example. :)  Also, it would be good
 if you
 documented the build process on the wiki so others can follow it:

 http://puredata.info/docs/developer/FrontPage/createform?page=SUSE

 You can see the Debian or Fedora page for an example:

 http://puredata.info/docs/developer/Debian
 http://puredata.info/docs/developer/Fedora

 As for a source tarball, I haven't made one... but you can get the
 whole
 thing from svn easily enough:

 svn co


 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.41

 .hc

 On May 14, 2009, at 3:26 PM, Hector Centeno wrote:

 Is there a URL for downloading this version's source? I'm using
 OpenSuse 11.1 so I have to build it from scratch. By the way, does
 anyone know about an OpenSuse repository for PD? Probably there are
 not enough resources already but is there any chance of including

Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-14 Thread Hector Centeno
Is there a URL for downloading this version's source? I'm using
OpenSuse 11.1 so I have to build it from scratch. By the way, does
anyone know about an OpenSuse repository for PD? Probably there are
not enough resources already but is there any chance of including
OpenSuse in the building farms?

Cheers,

Hector


On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 Ok, so this thing is just about ready to release!  Please hammer on it,
 report any little bug or annoyance you might find to the bug tracker!  You
 can see some info about the included changes here:

 http://puredata.info/dev/NextRelease

 Windows and Debian/PowerPC builds coming soon

 http://at.or.at/hans/pd/installers.html

 .hc

 

 Mistrust authority - promote decentralization.  - the hacker ethic



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list


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Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-14 Thread Hector Centeno
OK, it seems that I got it to build in OpenSuse 11.1 and it seems that
it was much less effort than when I did it on OpenSuse 11. I only had
to hack one of the make files (the one for tclpd). Now the problems
I'm having are:

PiDiP : additional video processing objects for PDP
version 0.12.23 ( ydego...@free.fr )
error: [pdp_text] error: could not load default font, no text rendering!
install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)
error: [pdp_qtext] error: could not load default font, no text rendering!
install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)

I have Bitstream Vera installed in /usr/share/fonts/truetype, do I
have to copy them somewhere else?

Also the font in in the pd gui is too big so the text entered inside
the objects doesn't fit inside the object boxes.

Once I have this things sorted out I will post in the pd wiki a short
review about building pd in OpenSuse including a list of required
packages.

Cheers,

Hector


On Thu, May 14, 2009 at 3:41 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 I don't know SUSE at all, so I won't set it up, but I am happy to help
 someone else get the builds running on a SUSE machine.  Do you have one to
 offer?  It doesn't need to be fast, just working.  Most of the build farm
 are 733Mhz machines from '98, for example. :)  Also, it would be good if you
 documented the build process on the wiki so others can follow it:

 http://puredata.info/docs/developer/FrontPage/createform?page=SUSE

 You can see the Debian or Fedora page for an example:

 http://puredata.info/docs/developer/Debian
 http://puredata.info/docs/developer/Fedora

 As for a source tarball, I haven't made one... but you can get the whole
 thing from svn easily enough:

 svn co
 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.41

 .hc

 On May 14, 2009, at 3:26 PM, Hector Centeno wrote:

 Is there a URL for downloading this version's source? I'm using
 OpenSuse 11.1 so I have to build it from scratch. By the way, does
 anyone know about an OpenSuse repository for PD? Probably there are
 not enough resources already but is there any chance of including
 OpenSuse in the building farms?

 Cheers,

 Hector


 On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 Ok, so this thing is just about ready to release!  Please hammer on it,
 report any little bug or annoyance you might find to the bug tracker!
  You
 can see some info about the included changes here:

 http://puredata.info/dev/NextRelease

 Windows and Debian/PowerPC builds coming soon

 http://at.or.at/hans/pd/installers.html

 .hc


 

 Mistrust authority - promote decentralization.  - the hacker ethic



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list




 

 All information should be free.  - the hacker ethic






___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-14 Thread Hector Centeno
OK, I tried setting the font size using the -font-size flag but even
with small font somehow the size of the object box doesn't scale
properly and the text still sticks out. Also I'm getting this error in
the terminal:

can't find package base64

Thanks,

Hector


On Thu, May 14, 2009 at 9:01 PM, Hector Centeno hcen...@gmail.com wrote:
 OK, it seems that I got it to build in OpenSuse 11.1 and it seems that
 it was much less effort than when I did it on OpenSuse 11. I only had
 to hack one of the make files (the one for tclpd). Now the problems
 I'm having are:

 PiDiP : additional video processing objects for PDP
        version 0.12.23 ( ydego...@free.fr )
 error: [pdp_text] error: could not load default font, no text rendering!
        install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)
 error: [pdp_qtext] error: could not load default font, no text rendering!
        install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)

 I have Bitstream Vera installed in /usr/share/fonts/truetype, do I
 have to copy them somewhere else?

 Also the font in in the pd gui is too big so the text entered inside
 the objects doesn't fit inside the object boxes.

 Once I have this things sorted out I will post in the pd wiki a short
 review about building pd in OpenSuse including a list of required
 packages.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 3:41 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 I don't know SUSE at all, so I won't set it up, but I am happy to help
 someone else get the builds running on a SUSE machine.  Do you have one to
 offer?  It doesn't need to be fast, just working.  Most of the build farm
 are 733Mhz machines from '98, for example. :)  Also, it would be good if you
 documented the build process on the wiki so others can follow it:

 http://puredata.info/docs/developer/FrontPage/createform?page=SUSE

 You can see the Debian or Fedora page for an example:

 http://puredata.info/docs/developer/Debian
 http://puredata.info/docs/developer/Fedora

 As for a source tarball, I haven't made one... but you can get the whole
 thing from svn easily enough:

 svn co
 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.41

 .hc

 On May 14, 2009, at 3:26 PM, Hector Centeno wrote:

 Is there a URL for downloading this version's source? I'm using
 OpenSuse 11.1 so I have to build it from scratch. By the way, does
 anyone know about an OpenSuse repository for PD? Probably there are
 not enough resources already but is there any chance of including
 OpenSuse in the building farms?

 Cheers,

 Hector


 On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 Ok, so this thing is just about ready to release!  Please hammer on it,
 report any little bug or annoyance you might find to the bug tracker!
  You
 can see some info about the included changes here:

 http://puredata.info/dev/NextRelease

 Windows and Debian/PowerPC builds coming soon

 http://at.or.at/hans/pd/installers.html

 .hc


 

 Mistrust authority - promote decentralization.  - the hacker ethic



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list




 

 All information should be free.  - the hacker ethic







___
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UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] Pd-extended 0.41.4 release candidate 1

2009-05-14 Thread Hector Centeno
base64 problem solved. The package tcllib was needed. The only prblems
left are with pdip not finding the fonts and with the text sticking
out of the object boxes.

Cheers,

Hector


On Thu, May 14, 2009 at 9:14 PM, Hector Centeno hcen...@gmail.com wrote:
 OK, I tried setting the font size using the -font-size flag but even
 with small font somehow the size of the object box doesn't scale
 properly and the text still sticks out. Also I'm getting this error in
 the terminal:

 can't find package base64

 Thanks,

 Hector


 On Thu, May 14, 2009 at 9:01 PM, Hector Centeno hcen...@gmail.com wrote:
 OK, it seems that I got it to build in OpenSuse 11.1 and it seems that
 it was much less effort than when I did it on OpenSuse 11. I only had
 to hack one of the make files (the one for tclpd). Now the problems
 I'm having are:

 PiDiP : additional video processing objects for PDP
        version 0.12.23 ( ydego...@free.fr )
 error: [pdp_text] error: could not load default font, no text rendering!
        install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)
 error: [pdp_qtext] error: could not load default font, no text rendering!
        install Bitstream Vera, it's free! (http://www.gnome.org/fonts/)

 I have Bitstream Vera installed in /usr/share/fonts/truetype, do I
 have to copy them somewhere else?

 Also the font in in the pd gui is too big so the text entered inside
 the objects doesn't fit inside the object boxes.

 Once I have this things sorted out I will post in the pd wiki a short
 review about building pd in OpenSuse including a list of required
 packages.

 Cheers,

 Hector


 On Thu, May 14, 2009 at 3:41 PM, Hans-Christoph Steiner h...@at.or.at 
 wrote:

 I don't know SUSE at all, so I won't set it up, but I am happy to help
 someone else get the builds running on a SUSE machine.  Do you have one to
 offer?  It doesn't need to be fast, just working.  Most of the build farm
 are 733Mhz machines from '98, for example. :)  Also, it would be good if you
 documented the build process on the wiki so others can follow it:

 http://puredata.info/docs/developer/FrontPage/createform?page=SUSE

 You can see the Debian or Fedora page for an example:

 http://puredata.info/docs/developer/Debian
 http://puredata.info/docs/developer/Fedora

 As for a source tarball, I haven't made one... but you can get the whole
 thing from svn easily enough:

 svn co
 https://pure-data.svn.sourceforge.net/svnroot/pure-data/branches/pd-extended/0.41

 .hc

 On May 14, 2009, at 3:26 PM, Hector Centeno wrote:

 Is there a URL for downloading this version's source? I'm using
 OpenSuse 11.1 so I have to build it from scratch. By the way, does
 anyone know about an OpenSuse repository for PD? Probably there are
 not enough resources already but is there any chance of including
 OpenSuse in the building farms?

 Cheers,

 Hector


 On Wed, May 13, 2009 at 8:49 PM, Hans-Christoph Steiner h...@at.or.at
 wrote:

 Ok, so this thing is just about ready to release!  Please hammer on it,
 report any little bug or annoyance you might find to the bug tracker!
  You
 can see some info about the included changes here:

 http://puredata.info/dev/NextRelease

 Windows and Debian/PowerPC builds coming soon

 http://at.or.at/hans/pd/installers.html

 .hc


 

 Mistrust authority - promote decentralization.  - the hacker ethic



 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list




 

 All information should be free.  - the hacker ethic








___
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UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] delete node in tof [breakpoints]

2008-12-18 Thread Hector Centeno
Quite obvious actually... I remember trying that before without
success but now it works... anyways, thanks!

Hector


On Thu, Dec 18, 2008 at 5:07 AM, Jamie Bullock ja...@postlude.co.uk wrote:
 On Thu, 2008-12-18 at 00:14 -0500, Hector Centeno wrote:
 Hello,

 I was wondering if anyone knows how to delete a node (point) in the
 [breakpoints] object form the tof library. I checked the source code
 and it seems that this option is not implemented but maybe I missed
 something. Also I couldn't find any mention of this external in the
 pd-list archives, is there a more popular alternative? I'm basically
 using it to create breakpoint data that overwrites tables in a Csound
 orchestra running inside a [csoundapi~] object.

 You click on the point you want to delete and hit 'backspace'.

 Jamie

 --
 www.postlude.co.uk
 http://www.linkedin.com/in/jamiebullock




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Re: Ubuntu Studio is looking for help.

2008-08-05 Thread Hector Centeno
Hello,

I've tried to join packaging efforts before (Ubuntu and Fedora) but
the whole administrative process seemed too slow and painful to me. I
often find some good audio applications missing in the Ubuntu repos or
some of them are not updated.  If I create a proper package of an
updated version (like some LADSPA plugins, Csound, PureData, etc)
would it take short time to be included in the public repos or would
it have to wait for the next Ubuntu release? Is it possible to help by
packaging something that has a maintainer assigned already but its not
being updated?

Cheers,

Hector

On Tue, Aug 5, 2008 at 3:58 PM, Luis de Bethencourt [EMAIL PROTECTED] wrote:
 On 8/5/08, Patrick H. [EMAIL PROTECTED] wrote:
 I planned to help with the doc, but I'm taking my lazy time on that one.

  I thought nothing was wrong with the packing. Is there?


 More help is always welcomed as we have the high priority covered but
 can do more stuff if we have more people. Plus a few members are
 taking a massive load of work and it would be good to try making it
 lighter.

 Documentation has almost no help, so I would really appreciate if you join.

 Luis


  On Tue, Aug 5, 2008 at 11:33 AM, Luis de Bethencourt [EMAIL PROTECTED] 
 wrote:
   On Tue, Aug 5, 2008 at 4:02 PM, gabriel moreira [EMAIL PROTECTED] wrote:
   Yes , I like to use ardour , rosegarden, jack rack...
  
   2008/8/5 Luis de Bethencourt [EMAIL PROTECTED]
  
   We want you!
  
   Ubuntu Studio is looking for people who care about multimedia
   applications in Ubuntu.
   Inkscape, Ardour, Blender, Audacity, GIMP, etc...
  
   Do you know or want to learn packaging?
   Want to share your creative spark and help with the look of the distro
   and wesbite?
   Would you like to document your knowledge about free multimedia 
 software?
   Are you cool and in the path to being a rockstar? or Eurodance star?
  
   If you replied yes to any of the above questions.
   Or maybe, or you laughed at the fourth one.
  
   Come join us at #ubuntustudio-devel in irc freenode, or talk to us in
   our development mailing list:
   https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
  
   Tell your friends! Tell your fans!
  
   Luis de Bethencourt on behalf of
   The Ubuntu Studio Team
  
  
   --
   Luis de Bethencourt Guimerá
   luisbg
   [EMAIL PROTECTED]
   GPG: B0ED1326
  
   --
   Ubuntu-Studio-devel mailing list
   Ubuntu-Studio-devel@lists.ubuntu.com
   Modify settings or unsubscribe at:
   https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-devel
  
  
   --
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   Hello Gabriel.
  
   Want to document? Feel free to join the irc channel, we can chat there
   (and people are more goofy there than in the mailing list).
  
   Luis
  
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Re: Difference between CD- and Meta-Install

2008-05-12 Thread Hector Centeno
On Tue, May 6, 2008 at 11:13 AM, Inspired12 [EMAIL PROTECTED] wrote:
 One of the computers that we use Ubuntu Studio on is older and has no dvd
 rom. we have an external usb dvd but bios wont let us boot from it, so
 the only way we could get ubuntu studio was to install ubuntu and then the
 packages. So far there have been very little complains or differences,
  in the latest release the only diff i noticed is that the login screen is
 the hardy heron one, not the ubuntu studio. is there a package missing?


Hello,

Sorry to insist, but an answer to this question would be greatly
appreciated and helpful to my upgrade planning. Could anyone please
give some more details about it? Wat are the differences between
installing Hardy and Studio on top or installing Studio from scratch?

Cheers,

Hector

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Re: Problem with Blender in Hardy

2008-05-04 Thread Hector Centeno
Hi Cory,


  I always recommend a from-disk install if you need Studio. Installing
  the metas from the repo is *not* Studio.

  -Cory \m/


What are then the differences between installing UbuntuStudio metas
over a Hardy install and installing straight from-disk (beside getting
less apps because of the slimming down of Studio)?

Thanks!

Hector

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Re: [ANN] New bleeding edge repository for Ubuntu Studio with, ardour 2.0-ongoing svn (Rapha?l Doursenaud)

2008-01-07 Thread Hector Centeno
Other great packages that would be good to have in UbuntuStudio are:

- Csound 5.07
- Latest PureData with all the externals (pd-extended)
- Latest SuperCollider
- The latest version of caps ladspa plugins (it has an excellent new
10-band stereo EQ)
- Tapestrea ( http://taps.cs.princeton.edu/ )
- Sonic Visualizer ( http://www.sonicvisualiser.org/ )
- And many other great audio tools like: Jaaa, Jace, Japa (
http://www.kokkinizita.net/linuxaudio/ )

For a great list of audio packages:
http://ccrma.stanford.edu/planetccrma/mirror/fedora/linux/planetccrma/8/i386/repoview/Applications.Multimedia.group.html


Cheers,

Hector



On Jan 7, 2008 6:46 PM,  [EMAIL PROTECTED] wrote:
 Big question: Will stuff like jack from the upcoming release, qjackctl
 from the recent release and lv2 from the upcoming release be included
 in Hardy?

 If not, the repo may have it's point.
 Jack could be a tough cookie because (I'm not 100% sure on this) of
 api changes.

 Regards
 Philipp


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can't install latest UbuntuStudio

2007-10-20 Thread Hector Centeno
Hello,

When trying to install UbuntuStudio from DVD I get to the point where
is about to copy the base system but I get an error saying: no
installable cd-rom was found... . I have an Asus motherboard with the
jmicron chip (which might be the cause, but the module is loaded).

Thanks,

Hector

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Re: [PD] vbap and matrix external

2007-08-29 Thread Hector Centeno
Also, I was wondering if anyone has a link to a manual page for the old
[matrix] and [matrix~] so I can understand whats going on and see how to
replace them with the newer ones.

Thanks!

Hector


On 8/29/07, Hector Centeno [EMAIL PROTECTED] wrote:

 Hello Kevin,

 Thank you for your response. Does that mean I have to change the patch (
 vbapdemo.pd) to substitute the [matrix] and [matrix~] by [mtx_mu] and
 [mtx_mu~]? Do they work the same or that means I would have to do further
 changes?

 Thanks!



 On 8/28/07, Kevin McCoy [EMAIL PROTECTED] wrote:
 
  Hi Hector,
 
  As far as I remember, the correct one to use is [mtx_mul] and
  [mtx_mul~]; as IOhannes told me, [matrix]  etc is deprecated if I
  remember correctly.  The correct ones are from the excellent iemmatrix
  library.
 
  I think the vbap directory is the more recent one which should be
  Ville Pulkki's work.  Have a look at the documentation in there.
 
  Hope this helps,
  Kevin
 
 
  On 8/28/07, Hector Centeno  [EMAIL PROTECTED] wrote:
   Hi,
  
   I'm trying to get vbap working using Linux Fedora 7/Planet CCRMA. I'm
  using
   the Planet's packages which are version 0.39.2. First I found vbap in
  two
   different places:
  
   /usr/lib/pd/extra/vbap
   /usr/lib/pd/extra/ggee
  
   What is the difference?
   So I tried with the vbap directory. When trying to load the demo I
  struggled
   with finding matrix and matrix~. There are externals named like this
  in
   different directories:
  
   /usr/lib/pd/extra/cyclone/matrix~.pd_linux
   /usr/lib/pd/extra/flatspace/matrix.pd_linux
   /usr/lib/pd/extra/flatspace/matrix~.pd_linux
   /usr/lib/pd/extra/creb/matrix~.pd_linux
  
   Does anyone know which ones are the right ones to use? I managed to
  get the
   demo loaded and running using the matrix in flatspace and matrix~ in
  cyclone
   but I can't get any audio output. I'm fairly new to PD so some help
  would be
   appreciated.
  
   Cheers,
  
   Hector
  
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[PD] looking for explanation about deprecated [matrix] and [matrix~] objects

2007-08-29 Thread Hector Centeno
Hello,

I've been searching the documentation and the web for the manual pages of
the, already deprecated, [matrix] and [matrix~] objects. I was wondering if
anyone could quickly tell me what are they for (matrix multiplication, I
think), what goes in and out the inlets and outlets, and the init
parameters. Or maybe a link to a manual page.

Thank you,


Hector
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[PD] vbap and matrix external

2007-08-28 Thread Hector Centeno
Hi,

I'm trying to get vbap working using Linux Fedora 7/Planet CCRMA. I'm using
the Planet's packages which are version 0.39.2. First I found vbap in two
different places:

/usr/lib/pd/extra/vbap
/usr/lib/pd/extra/ggee

What is the difference?
So I tried with the vbap directory. When trying to load the demo I struggled
with finding matrix and matrix~. There are externals named like this in
different directories:

/usr/lib/pd/extra/cyclone/matrix~.pd_linux
/usr/lib/pd/extra/flatspace/matrix.pd_linux
/usr/lib/pd/extra/flatspace/matrix~.pd_linux
/usr/lib/pd/extra/creb/matrix~.pd_linux

Does anyone know which ones are the right ones to use? I managed to get the
demo loaded and running using the matrix in flatspace and matrix~ in cyclone
but I can't get any audio output. I'm fairly new to PD so some help would be
appreciated.

Cheers,

Hector
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Re: [PD] vbap and matrix external

2007-08-28 Thread Hector Centeno
Hello Kevin,

Thank you for your response. Does that mean I have to change the patch (
vbapdemo.pd) to substitute the [matrix] and [matrix~] by [mtx_mu] and
[mtx_mu~]? Do they work the same or that means I would have to do further
changes?

Thanks!



On 8/28/07, Kevin McCoy [EMAIL PROTECTED] wrote:

 Hi Hector,

 As far as I remember, the correct one to use is [mtx_mul] and
 [mtx_mul~]; as IOhannes told me, [matrix]  etc is deprecated if I
 remember correctly.  The correct ones are from the excellent iemmatrix
 library.

 I think the vbap directory is the more recent one which should be
 Ville Pulkki's work.  Have a look at the documentation in there.

 Hope this helps,
 Kevin


 On 8/28/07, Hector Centeno [EMAIL PROTECTED] wrote:
  Hi,
 
  I'm trying to get vbap working using Linux Fedora 7/Planet CCRMA. I'm
 using
  the Planet's packages which are version 0.39.2. First I found vbap in
 two
  different places:
 
  /usr/lib/pd/extra/vbap
  /usr/lib/pd/extra/ggee
 
  What is the difference?
  So I tried with the vbap directory. When trying to load the demo I
 struggled
  with finding matrix and matrix~. There are externals named like this in
  different directories:
 
  /usr/lib/pd/extra/cyclone/matrix~.pd_linux
  /usr/lib/pd/extra/flatspace/matrix.pd_linux
  /usr/lib/pd/extra/flatspace/matrix~.pd_linux
  /usr/lib/pd/extra/creb/matrix~.pd_linux
 
  Does anyone know which ones are the right ones to use? I managed to get
 the
  demo loaded and running using the matrix in flatspace and matrix~ in
 cyclone
  but I can't get any audio output. I'm fairly new to PD so some help
 would be
  appreciated.
 
  Cheers,
 
  Hector
 
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Re: [64studio-devel] Backport of GNOME 2.18

2007-08-08 Thread Hector Centeno
Hello,

I just would like to share my personal opinion. I think to include a newer
version of Gnome in 64Studio can be a good idea. Not only by reading the new
features ( http://www.gnome.org/start/2.18/notes/en/ ) you can see what the
advantages would be, but also I'm pretty  sure there are plenty of bugs
fixes that might not be obvious by using it for a short time. Also the Linux
audio community around 64Stduio gets a chance to use the latest version and
to be at the same point in the development of Gnome where the Gnome devs
are, so there is a better possibility to help with bug feedback and feature
testing/suggesting.

Just my two cents.


Cheers!

Hector


On 8/8/07, Free Ekanayaka [EMAIL PROTECTED] wrote:

 Hi Steve,

 |--== Steve A writes:

   SA Hi Free,
   SA I took the plunge, everything installed without a hitch.

   SA Only limited usage so far (about 2 hours):

   SA Findings:

   SA 1/ Visually, no difference
   SA 2/ Performance, can't detect any noticeable difference (but my
 system
   SA is not stressed)
   SA 3/ Stability, no problems

   SA Looking at the release notes, I've not yet tried out the new stuff
   SA (like applets and Tomboy) also,  the power saving features don't
 apply
   SA to my desktop.

 Thanks for having tested it. I basically had the same experience on my
 system, so probably the wisest thing to do is to stick to GNOME 2.14
 for the next release as well, as the benefits of 2.18 wrt 2.14 seem
 very limited.

 Other reports/opinions?

 Ciao,

 Free

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Re: [64studio-devel] Some other packages

2007-07-22 Thread Hector Centeno

Hi Free,

Csound (the latest version) would be great. In fact I think a lot of the
packages available in Planet CCRMA would be nice to have in a Debian based
distro. CCRMA seems to be the only repository where you can get most of the
audio apps particularly those that are useful for more academic style of
computer music. It could be nice that 64Studio and UbuntuStudio favored the
inclusion of these kind of apps in their latest versions. In fact, it would
be nice if all that is available in the CCRMA repository was available in
64Studio.

Cheers!

Hector

On 7/22/07, Steve A [EMAIL PROTECTED] wrote:




seq24   [it's a duplicate for rosegarden, but nice to have it]

Hello Free,

Just browsing the seq24 user list, there are a couple of potential patches
which may be worthwhile for any implementation with 64studio.

Real-time priority setting patch:


http://sourceforge.net/mailarchive/forum.php?thread_name=200702110211.59402.mista.tapas%40gmx.netforum_name=seq24-users

Patch to fix tempo saving in 64-bit systems.


http://sourceforge.net/mailarchive/forum.php?thread_name=45CB962E.9020603%40block4.comforum_name=seq24-users

Steve~

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[64studio-devel] old version of Inkscape

2007-05-23 Thread Hector Centeno
Hi,

I just installed 64Studio 1.4.0 and I noticed that the included
Inkscape is version 0.44 (around a year old). The latest one is 0.45.1
which contains important bug fixes and functions (like blur, which is
quite useful).

Thanks!

Hector

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[LAD] Re: [LAA] ANN: buzztard-0.2.0 released

2007-05-06 Thread Hector Centeno

Hi,

I just built buzztard in Fedora Core 6 and at startup I get a warning
about GStreamer Spectrum missing. I couldn't find where this package
is (I installed all GStreamer plugins from Livna). Does anyone know
where to find it?

Thanks!


Hector

On 5/3/07, Stefan Kost [EMAIL PROTECTED] wrote:

hi,

The buzztard team has release version 0.2 sunrise of its buzz-alike music
composer.

This version has lots of UI usability improvements, bug fixes, more instant
apply settings and introduces some interactivity features (interaction
controller and upnp playback controller).

The gstreamer extension modules got two new interfaces for presets and help.
A Fluidsynth generator plugin has been started.

project-page: http://www.buzztard.org
screenshots: http://www.buzztard.org/index.php/Screenshots
downloads : http://sourceforge.net/project/showfiles.php?group_id=55124

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ipw3945 fails to associate

2007-04-03 Thread Hector Centeno
Hi,

My system: Asus Aspire 5570 laptop with ipw3945 wireless card. Using
Fedora Core 6 I can't make NetworkManager to associate to either
encrypted or unencrypted wireless access points. Using a terminal and
iwconfg at the same location associates instantly and dhclient works
fine. NetworkManager in the same laptop, same access point but using
Ubuntu works perfectly. I would like to get FC6 to work bcause it's
the distro I want to use. This are the logs I get in /var/log/messages

Apr  2 18:10:48 localhost NetworkManager: information User Switch:
/org/freedesktop/NetworkManager/Devices/eth1 / TPLwireless
Apr  2 18:10:48 localhost NetworkManager: information Deactivating
device eth1.
Apr  2 18:10:48 localhost NetworkManager: information Activation
(eth1): cancelling...
Apr  2 18:10:48 localhost NetworkManager: information Activation
(eth1) cancellation handler scheduled...
Apr  2 18:10:48 localhost NetworkManager: information Activation
(eth1): waiting for device to cancel activation.
Apr  2 18:10:48 localhost dhclient: DHCPRELEASE on eth1 to 10.255.1.1 port 67
Apr  2 18:10:48 localhost dhclient: send_packet: Network is unreachable
Apr  2 18:10:48 localhost dhclient: send_packet: please consult README
file regarding broadcast address.
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) cancellation handled.
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1): cancelled.
Apr  2 18:10:49 localhost NetworkManager: information Device eth1
activation scheduled...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) started...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 1 of 5 (Device Prepare) scheduled...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 1 of 5 (Device Prepare) started...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 2 of 5 (Device Configure) scheduled...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 1 of 5 (Device Prepare) complete.
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 2 of 5 (Device Configure) starting...
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1/wireless): access point 'TPLwireless' is unencrypted, no key
needed.
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'INTERFACE_ADD eth1 wext/var/run/wpa_supplicant '
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was 'OK'
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'AP_SCAN 1'
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was 'OK'
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'ADD_NETWORK'
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was '0'
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'SET_NETWORK 0 ssid 54504c776972656c657373'
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was 'OK'
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'SET_NETWORK 0 key_mgmt NONE'
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was 'OK'
Apr  2 18:10:49 localhost NetworkManager: information SUP: sending
command 'ENABLE_NETWORK 0'
Apr  2 18:10:49 localhost NetworkManager: information SUP: response was 'OK'
Apr  2 18:10:49 localhost NetworkManager: information Activation
(eth1) Stage 2 of 5 (Device Configure) complete.
Apr  2 18:10:53 localhost NetworkManager: information Old device
'eth1' activating, won't change.
Apr  2 18:10:59 localhost NetworkManager: information eth1: link timed out.
Apr  2 18:10:59 localhost NetworkManager: information Old device
'eth1' activating, won't change.
Apr  2 18:11:29 localhost NetworkManager: information Activation
(eth1/wireless): association took too long (40s), failing activation.
Apr  2 18:11:29 localhost NetworkManager: information Activation
(eth1) failure scheduled...
Apr  2 18:11:29 localhost NetworkManager: information Activation
(eth1) failed for access point (TPLwireless)
Apr  2 18:11:29 localhost NetworkManager: information Activation
(eth1) failed.
Apr  2 18:11:29 localhost NetworkManager: information Deactivating
device eth1.

The only changes I've done to the network configuration was to disable
IPv6 following this guide
http://www.mjmwired.net/resources/mjm-fedora-fc6.html#ipv6

Any help would be greatly appreciated! Please let me know what extra
information should I provide.

Hector



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[PD] looking for good quality PV

2006-11-01 Thread Hector Centeno

Hello,

I was wondering if anyone knows of an external for good quality Phase
Vocoder analysis and re-synthesis. I've tried the fft example included
in PD and the quality is not really that good for extreme time
stretching (which I'm interested in doing). I've been using the PVOC
opcodes from Csound, which are of very good quality, but I would like
to know if there is anything available for PD with similar quality. I
know that I could modify the FFT example for making it sound better
but honestly I'm not that proficient in DSP.

Thank you!


Hector

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Re: [ASNativos] RE: [ASNativos] Distribución de Linux para WebServer

2006-05-20 Thread Hector Centeno




Ja, bueno, lo que me ha hecho pensar que este es un buen lugar para
preguntar esto, es que creia que dentro de los participantes de la
lista deben existir algunos profesionales de internet, pero ya veo que
no.
En flashla nos pasa algo parecido, tenemos algunos usuarios noveles que
creen que si postean sobre html no va, en fin gracias por sus
comentario.

Joseba Alonso wrote:

  Completamente off topic, no se que te ha hecho pensar que este es un buen
sitio para hacer esa pregunta... 

  
  
-Mensaje original-
De: asnativos@5dms.com [mailto:asnativos@5dms.com] En nombre 
de Hcenteno
Enviado el: viernes, 19 de mayo de 2006 23:34
Para: asnativos@5dms.com
Asunto: [ASNativos] Distribucin de Linux para WebServer

Que tal amigos, tengo una cuestin.

Que distribucin de linux recomiendan para montar un web 
server con todas las de la ley.

necesito habilitarle el ftp seguro (ssh) y me es muy 
importante la seguridad, recomiendan algun softare extra ?
Alguna documentacin ?

Agradesco la ayuda...

Hector Centeno



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Re: [ASNativos] Distribución de Linux par a WebServer

2006-05-20 Thread Hector Centeno

gracias alarkspur, se ve rudo, pero ya lo estoy instalando =D
alarkspur wrote:

para otra vez  off topic

Con todas las de la ley, y si es muy importante la seguridad mirate 
http://www.openbsd.org/es/  aunque montarlo es solo para hombres :-D


Saludos



Que distribución de linux recomiendan para montar un web server con 
todas

las de la ley.

necesito habilitarle el ftp seguro (ssh) y me es muy importante la
seguridad, recomiendan algun softare extra ?
Alguna documentación ?

Agradesco la ayuda...

Hector Centeno



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Re: [asnativos] problema con scope de variable en clase

2006-05-06 Thread Hector Centeno
Gracias Hari, si tengo tiempo en la lista pero recientemente perdi mi 
backup como sea lo inventigare por mi cuenta gracias...


Hari Seldon wrote:

Hector, si revisas el histórico de la lista (no se si ya se puede...
Pero si llevas un poquito de tiempo en la lista, digamos 8-12 meses), verás
que hay algún debate de ventajas y desventajas del Delegate, y qué hace
exactamente.

Si no puedes revisar los antiguos correos, intento enviártelos yo o
algo.

	Un saludo. 




De: asnativos@5dms.com [mailto:[EMAIL PROTECTED] En nombre de Hector
Centeno
Enviado el: sábado, 06 de mayo de 2006 6:22
Para: asnativos@5dms.com
Asunto: Re: [asnativos] problema con scope de variable en clase


Solo para agradecer la ayuda, Xavi, gracias no tenia idea de la existencia
de Delegate, aunque aun no lo alcanzo a comprender del todo, según entiendo,
basicamente se trata de no perder el scope en el que opera la función (en
este caso el metodo) de esta forma la función sabe de la existencia de la
clase y sus variables, estoy en lo correcto ?

Tambien gracias a David tu idea tambien me ha hecho conocer otra cosa que no
sabia. Aun no entiendo bien esto de la oop y esta es mi primera clase.

Jose Tomas, gracias por el code, de momento me queda un poco corta pero esta
bastante bien ;) gracias

Saludos.

David Millán Escrivá wrote: 


Me gusta más la contestación que ha dado Xavi.

	David Millán Escrivá escribió: 


El problema está en que haces referencia alistadoCompleto
con this.listadoCompleto, y no desde la clase, sino dentro de la funcion del
clip textfield_txt, y en esa funcion this hace referencia no a la clase si
no a textfield_txt, prueba a crear dentro de textfield_txt una variable más
tipo ref que apunte a la clase, y podrás acceder a ella, mejor te reescribo
la funcion y lo entenderás mejor ya que me explico fatal.En rojo lo añadido.


		public function setTextListener(textfield_txt:TextField){ 
		   textfield_txt.ref=this;

   textfield_txt.onChanged =
function(textfield_txt:TextField) { 
		   textoContenido=textfield_txt.text; 
		   trace(New value is: +textoContenido); 
		   trace(this.ref.listadoCompleto); 
		   trace(___); 
		   for (y=0;ythis.ref.listadoCompleto.length; y++){


		   trace(a); 
		   } 
		   }; 
		   } 
		


		Hector Centeno escribió: 


Estoy construyendo una clase pero tengo un problema
con una variable, la clase estas así: 
			
			class autoComplete { 
			   public var listadoCompleto:Array; 
			   public var campoTextoStage:TextField; 
			   private var x:Number; 
			   private var y:Number; 
			   private var listadoArray:Array; 
			 var textoContenido:String; 
			   var subString:String; 
			 function autoComplete(){ 
			   trace(objeto creado); 
			   this.listadoCompleto= Array(); 
			   } 
			 public function
setTextListener(textfield_txt:TextField){ 
			   textfield_txt.onChanged =
function(textfield_txt:TextField) { 
			   textoContenido=textfield_txt.text; 
			   trace(New value is: +textoContenido); 
			   trace(this.listadoCompleto); 
			   trace(___); 
			   for (y=0;ythis.listadoCompleto.length;
y++){ 
			   trace(a); 
			   } 
			   }; 
			   } 
			   public function set listado(listadoA:Array){ 
			   this.listadoCompleto=listadoA; 
			   trace(LL:: +this.listadoCompleto); 
			   } 
			   public function set
campoTexto(campoText:TextField){ 
			   this.campoTextoStage=campoText; 
			   setTextListener(this.campoTextoStage); 
			   } 
			  } 
			


En el metodo setTextListener no tengo acceso a la
variable (array) listadoCompleto, alguien sabe por que ? alguna sugerencia
para hacerlo mejor ? 
			
			Gracias por la ayuda 
			




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Re: [asnativos] problema con scope de variable en clase

2006-05-05 Thread Hector Centeno




Solo para agradecer la ayuda, Xavi, gracias no tenia idea de la
existencia de Delegate, aunque aun no lo alcanzo a comprender del todo,
segn entiendo, basicamente se trata de no perder el scope en el que
opera la funcin (en este caso el metodo) de esta forma la funcin
"sabe" de la existencia de la clase y sus variables, estoy en lo
correcto ?

Tambien gracias a David tu idea tambien me ha hecho conocer otra cosa
que no sabia. Aun no entiendo bien esto de la oop y esta es mi primera
clase.

Jose Tomas, gracias por el code, de momento me queda un poco corta pero
esta bastante bien ;) gracias

Saludos.

David Milln Escriv wrote:

  
  
Me gusta ms la contestacin que ha dado Xavi.
  
David Milln Escriv escribi:
  


El problema est en que haces referencia alistadoCompleto con
this.listadoCompleto, y no desde la clase, sino dentro de la funcion
del clip textfield_txt, y en esa funcion this hace referencia no a la
clase si no a textfield_txt, prueba a crear dentro de textfield_txt una
variable ms tipo ref que apunte a la clase, y podrs acceder a ella,
mejor te reescribo la funcion y lo entenders mejor ya que me explico
fatal.En rojo lo aadido.


public function setTextListener(textfield_txt:TextField){ 
  textfield_txt.ref=this;
 textfield_txt. { 
 textoContenido=textfield_txt.text; 
 trace("New value is: "+textoContenido); 
 trace(this.ref.listadoCompleto);

 trace("___"); 
 for (y=0;ythis.ref.listadoCompleto.length;
y++){ 
 trace("a"); 
 } 
 }; 
 } 


Hector Centeno escribi:
Estoy
construyendo una clase pero tengo un problema con una variable, la
clase estas as: 
  
class autoComplete { 
 public var listadoCompleto:Array; 
 public var campoTextoStage:TextField; 
 private var x:Number; 
 private var y:Number; 
 private var listadoArray:Array; 
  var textoContenido:String; 
 var subString:String; 
  function autoComplete(){ 
 trace("objeto creado"); 
 this.listadoCompleto= Array(); 
 } 
  public function setTextListener(textfield_txt:TextField){ 
 textfield_txt. { 
 textoContenido=textfield_txt.text; 
 trace("New value is: "+textoContenido); 
 trace(this.listadoCompleto); 
 trace("___"); 
 for (y=0;ythis.listadoCompleto.length; y++){ 
 trace("a"); 
 } 
 }; 
 } 
 public function set listado(listadoA:Array){ 
 this.listadoCompleto=listadoA; 
 trace("LL:: "+this.listadoCompleto); 
 } 
 public function set campoTexto(campoText:TextField){ 
 this.campoTextoStage=campoText; 
 setTextListener(this.campoTextoStage); 
 } 
 } 
  
  
En el metodo setTextListener no tengo acceso a la variable (array)
listadoCompleto, alguien sabe por que ? alguna sugerencia para hacerlo
mejor ? 
  
Gracias por la ayuda 
  
  
  
  
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Tel. 963 330 407 // Fax: 963 330 805
E-mail: [EMAIL PROTECTED]
  
  AVISO: Este mensaje
electrnico, as como cualquier documento adjunto, es para uso
exclusivo del destinatario (s) especificado, pudiendo contener
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usted no es

[asnativos] problema con scope de variable en clase

2006-05-04 Thread Hector Centeno
Estoy construyendo una clase pero tengo un problema con una variable, la 
clase estas así:


class autoComplete {
   public var listadoCompleto:Array;
   public var campoTextoStage:TextField;
   private var x:Number;
   private var y:Number;
   private var listadoArray:Array;
  
   var textoContenido:String;

   var subString:String;
  
   function autoComplete(){

   trace(objeto creado);
   this.listadoCompleto= Array();
   }
  
   public function setTextListener(textfield_txt:TextField){

   textfield_txt.onChanged = function(textfield_txt:TextField) {
   textoContenido=textfield_txt.text;
   trace(New value is: +textoContenido);
   trace(this.listadoCompleto);
   trace(___);
   for (y=0;ythis.listadoCompleto.length; y++){
   trace(a);
   }
   };
   }
   public function set listado(listadoA:Array){
   this.listadoCompleto=listadoA;
   trace(LL:: +this.listadoCompleto);
   }
   public function set campoTexto(campoText:TextField){
   this.campoTextoStage=campoText;
   setTextListener(this.campoTextoStage);
   }
  
}



En el metodo setTextListener no tengo acceso a la variable (array) 
listadoCompleto, alguien sabe por que ? alguna sugerencia para hacerlo 
mejor ?


Gracias por la ayuda




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Re: [ASNativos] [OT] SEPY

2004-12-16 Thread Hector Centeno
A pues gracias a todos por los comentarios, checare lo del SEPY y el 
Dev-PHP o el PHP designer o el Maguna, los chekare por que ya me arto el 
Dreamweaver que realmente no es bueno para desarrollos grandes...

saludos
Miguel Romero Portero wrote:
Yo suelo usar el Dev-PHP y me va bastante bien.
http://devphp.sourceforge.net/
Salu2.
[buTi]
-Mensaje original-
De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de Joseba Alonso
Enviado el: lunes, 13 de diciembre de 2004 10:13
Para: [EMAIL PROTECTED]
Asunto: RE: [ASNativos] [OT] SEPY
El sepy es un editor basado en scintilla. Usa los llamados lexers para
colorear el codigo. Buscando en google seguro que encuentras alguno.
Un saludo,
Joseba Alonso
www.5dms.com
www.sidedev.net
-Mensaje original-
De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre
de Hector Centeno
Enviado el: domingo, 12 de diciembre de 2004 2:55
Para: [EMAIL PROTECTED]
Asunto: Re: [ASNativos] [OT] SEPY
Esto ya tiene rato, pero acabo de regresar de vacaciones y me puse a 
revisar la lista (1000 mensages nuevos !!), la cosa es que siempre que 
querido un editor tan bueno como el SEPY para PHP, y ahunque el sepy 
vale, cuando vuelvo a abrir el archivo se le va todo el highligt, ahi 
forma de que renderee los php como un as ?? (suena tonto pero me 
gustaria), lo unico que quiero es poder trabajar en un buen editor pero 
con colores por que si no me pierdo...

saludos y disculpen el atrevimiento...

DESA ONLINE028 wrote:
 

Una pregunta, ¿Qué es el Sepy?
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Re: [ASNativos] [OT] SEPY

2004-12-11 Thread Hector Centeno
Esto ya tiene rato, pero acabo de regresar de vacaciones y me puse a 
revisar la lista (1000 mensages nuevos !!), la cosa es que siempre que 
querido un editor tan bueno como el SEPY para PHP, y ahunque el sepy 
vale, cuando vuelvo a abrir el archivo se le va todo el highligt, ahi 
forma de que renderee los php como un as ?? (suena tonto pero me 
gustaria), lo unico que quiero es poder trabajar en un buen editor pero 
con colores por que si no me pierdo...

saludos y disculpen el atrevimiento...

DESA ONLINE028 wrote:

Una pregunta, ¿Qué es el Sepy?
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Re: [ASNativos] Violación de la seguridad Sandbox

2004-08-17 Thread Hector Centeno
JEJEJe, me has dado con la misma piedra, bien lo decian en FlashLA jejeje
Ok ya tenia información sobre el asunto, y ahora busque en la *lista de 
correo *y la verdad que no sirvio de nada, solo me hizo entrar en más 
dudas. Segun una contribución de Joseba la cosa esta así:

/In order to support local development and testing of Macromedia Flash
moviesby developers, movies accessed as local files (either on the end 
user's local disk or on LAN servers) have no sandbox limitations. 
This is consistent with the added caution users should always take 
when running any type of file locally./

Entonces por que demonios me manda el error cuando se supone que si 
estoy en local no deberia dar este tipo de problemas, tambien cabe la 
posibilidad de que como dice el mismo joseba, ua pelicula Flash se 
considera dentro del entorno protegido (lease Sandbox) cuando se accede 
a el mediante una llamada por HTTP, y como estoy trabajando en local 
(/http:localhost/) entonces en realidad sí estoy trabajando bajo 
SandBox, o me equivoco??. La cosa es que de cualquier manera no deberia 
dar este problema ya que todas las llamadas a archivos (los PHP y los 
XML) se hacen mediante la misma dirección.

Alguien tiene otra idea ??
David de la Puente wrote:
Hola, la historia viene pq estas intentando acceder a otro dominio o 
lo interpreta así y flash no lo permite.
 
En macromedia se habla sobre ello y tb en post de este foro. HAz una 
busqueda q encontras algo.
 
Un saludo
David

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Re: [ASNativos] Violación de la seguridad Sandbox

2004-08-17 Thread Hector Centeno
Esque eso es lo más extraño del caso, trabajando directamente en el IDE 
es donde saca el aviso de seguridad. Accedo de esta forma:
tengo un path global para accesar a todos los archivos, esto fue por que 
antes durante la elaboración estaba trabajando todo con bases de datos y 
la información de los XML los generaban unos PHP que sacan la info de la 
BD. Despues me entere que en el servidor (por ser gratuito :-[ ) me 
generaba los Xml con mucha basura,  por lo que genere XMLs estaticos, 
pero ahun así segui trabajando con la siguiente dirección (la cual 
despues iba a cambiar por el dominio publico)
_global.patht=http://localhost/siamoamici/;;

despues, donde saca el error este es cuando acceso al php que genera las 
imagenes pequeras, esto es:
image=patht+sample.php?ima=+pathActual+/+parent.childNodes[itm].attributes.nombre+.jpg;

que es donde saca el error.
Cuando accedo por el navegador 
(http://localhost/siamoamici/galeriaxml.swf) la cosa funciona bien, (me 
da algunos problemas pero creo eso es cosa de mi programación, aunque no 
estoy se seguro). y si entro por la ruta fisica 
(file:///C:/EasyPHP1-7/www/siamoamici/galeriaxml.swf) la galeria no más 
no va...

Sigo investigando, y haber si tu o alguien más sabe algo 
GRacias Xavi...
Xavi Beumala wrote:
Hola,
Cómo estás accediendo en local? A través localhost o directamente al swf
con la ruta física al archivo? Supongo que desde el IDE no te salta el
sandbox no? 

Saludos a todos
Xavi Beumala
http://www.5dms.com
http://www.code4net.com
 

-Mensaje original-
De: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] En nombre de Hector Centeno
Enviado el: martes, 17 de agosto de 2004 20:08
Para: [EMAIL PROTECTED]
Asunto: Re: [ASNativos] Violación de la seguridad Sandbox

JEJEJe, me has dado con la misma piedra, bien lo decian en 
FlashLA jejeje
Ok ya tenia información sobre el asunto, y ahora busque en la 
*lista de 
correo *y la verdad que no sirvio de nada, solo me hizo entrar en más 
dudas. Segun una contribución de Joseba la cosa esta así:

/In order to support local development and testing of 
Macromedia Flash
moviesby developers, movies accessed as local files (either 
on the end 
user's local disk or on LAN servers) have no sandbox limitations. 
This is consistent with the added caution users should always take 
when running any type of file locally./

Entonces por que demonios me manda el error cuando se supone que si 
estoy en local no deberia dar este tipo de problemas, tambien cabe la 
posibilidad de que como dice el mismo joseba, ua pelicula Flash se 
considera dentro del entorno protegido (lease Sandbox) cuando 
se accede 
a el mediante una llamada por HTTP, y como estoy trabajando en local 
(/http:localhost/) entonces en realidad sí estoy trabajando bajo 
SandBox, o me equivoco??. La cosa es que de cualquier manera 
no deberia 
dar este problema ya que todas las llamadas a archivos (los PHP y los 
XML) se hacen mediante la misma dirección.

Alguien tiene otra idea ??
David de la Puente wrote:
   

Hola, la historia viene pq estas intentando acceder a otro 
 

dominio o 
   

lo interpreta así y flash no lo permite.
En macromedia se habla sobre ello y tb en post de este 
 

foro. HAz una 
   

busqueda q encontras algo.
Un saludo
David
 

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Re: [ASNativos] Referencias sobre componentes Flash MX 2004

2004-08-01 Thread Hector Centeno
Si de hecho si quieres sacarle un buen partido a la interacción cliente 
servidor es mejor que tu hagas el codigo, tienes mucho mayor control y 
puedes adecuarlo a tus necesidades especificas. En cuanto a que se gener 
el codigo no creo que sea posible ya que los componentes trabajan de 
forma, digamos encapsulada (componentes compilados) supongo que es por 
eso que no general AS sino todo lo controlan ellos. (aunque en algún 
lugar se debe guardar la configuración).

Carlos Terradillos Gutiérrez wrote:
Gracias Héctor,
parece un gran artículo y de momento responde a algunas de mis dudas  
más urgentes.

La conclusión que adivino (el inglés, lo adivino...) es que el 
sistema  de paneles para manejar los componentes es útil para 
desarrollo  sencillos pero que en cuanto se complica la cosa hay que 
actuar  directamente mediante as.

Vaya, un poco lo que sucede com Dreamweaver2004 y el sistema de 
acceso  a bbdd.

Lo que no acabo de entender es por qué las decisiones que se toman 
a  nivel de los paneles de los componentes no se presentan 
automáticamente  en el panel del editor de código. Sería un modo de 
aprender pero sobre  todo de meterle mano a los detalles que 
quisiéramos ¿no? (suponiendo  que el código fuera inteligible...).

Saludos.
El 01/08/2004, a las 21:38, Hector Centeno escribió:
Cheka estos tutos de UltraShock
http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/tutorials/ 
flashmx2004/databinding.php

Carlos Terradillos Gutiérrez wrote:
Hola,
alguién conoce algún buen libro en castellano sobre los componentes  
de Flash MX 2004.

Saludos
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