[android-beginners] Porting Qt applications on Android

2009-05-18 Thread Vaidya
Hi,
Is it possible to port an application (C/C++ platform) developed using Qt on
Android?
Can the C shared libraries (.so files) be loaded in Android?

Regards,
Vaidya

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[android-beginners] Re: Porting Qt applications on Android

2009-05-18 Thread David Turner
no

On Mon, May 18, 2009 at 11:05 AM, Vaidya vaidya...@gmail.com wrote:

 Hi,
 Is it possible to port an application (C/C++ platform) developed using Qt
 on Android?
 Can the C shared libraries (.so files) be loaded in Android?

 Regards,
 Vaidya

 


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[android-beginners] Re: Sprite imaging for 2D game programming

2009-05-18 Thread ayush


there is no Sprite class available like the one in J2ME. like nicholas
suggests - u might want to write your own custom sprite class with the
same functionality. i managed to avoid it on my current project, but i
guess sooner or later i'll have to write my own game API. here is what
i have in mind:

1) the basic Sprite class will extend the BitmapDrawable class in the
android.graphics.drawables package
2) the new extended class will have a Rect or a RectF member variable
to keep track of its position on screen. The Rect and RectF classes
already have useful methods that can be used for detecting collisions
3) the BitmapDrawable class has an existing setBounds() method which
contains the actual position to draw the screen

   the methods for translating / scaling a bitmap within its bounds
are not very useful especially when you have a number of frames in
your sprite. perhaps u'll need to have an array of bitmaps where each
bitmap represents one frame in the animation. again - this will be
specific to the game at hand.

  actually, ALL of the above tasks, including the animation
functionality can be implemented using the AnimationDrawable class
that is part of the same graphics package as BitmapDrawable. however,
despite many attempts i was unable to get it to work in my program.
the animation never moved beyond the first frame. apparently other
people have faced the same problem ... but i am yet to receive a
response to my query posted a few weeks ago. after extensive googling
on the subject i came across some complicated solutions, but i never
got round to implementing them coz i really didnt need animation in my
current project. i managed to create a workaround using static images
instead.
   i'd suggest u try AnimationDrawable once ... if it works then it
will solve all your problems.

~ayush.



On May 17, 8:31 pm, Nicholas Radford nikradf...@googlemail.com
wrote:
 Take a look at 
 http://developer.android.com/reference/android/graphics/Canvas.html#d...,
 android.graphics.Rect, android.graphics.RectF, 
 android.graphics.Paint)http://developer.android.com/reference/android/graphics/Canvas.html

 drawBitmap calls, (if your using the Android graphics and not the OpenGl
 graphics libs)

 You'll see this one in particular

 drawBitmaphttp://developer.android.com/reference/android/graphics/Canvas.html#d...,
 android.graphics.Rect, android.graphics.RectF, android.graphics.Paint)(
 Bitmap http://developer.android.com/reference/android/graphics/Bitmap.html
  bitmap, 
 Recthttp://developer.android.com/reference/android/graphics/Rect.html
  src, 
 RectFhttp://developer.android.com/reference/android/graphics/RectF.html
  dst, 
 Painthttp://developer.android.com/reference/android/graphics/Paint.html
  paint)Draw the specified bitmap, scaling/translating automatically to fill
 the destination rectangle.

 Where Bitmap is your Sprite sheet, src is a rectangle on your sprite sheet
 (just the section you want to draw) and dst is a destination rectangle on
 the canvas (where you want to draw it), and paint is your paint object.

 I'd give example code, but I've not actually written anything for android
 yet, so my example code would not be the best to learn from. Hopefully
 though, that function will show you the way.

 Nik

 2009/5/17 G. Murat Taşbaşı gmt...@gmail.com

          Hi guys,

          For a 2D game programming, I'm trying to learn about loading an
  image file for all states of a game character (simply a walking soldier lets
  say) and simply animate it. I think this classic method is called as sprite
  imaging that you load whole image of all states of the character that you
  want to animate.

  Is there anyone that can provide some sample code about this or at least
  can you tell me which classes to use, how to refer some 'part of' whole
  image file and animate it etc.

          Your help is much appreciated.

          Thanks a lot.
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[android-beginners] Re: setBuiltInZoomControls and debugging problems

2009-05-18 Thread Tim

Ok, I've found out that the only method to actually debug code outside
of your project is with a try catch. By doing this I found that
mapView is null. But why? The R.id.mapview exists in the autocomplete.
why doesn't it give me the MapView?



On 10 mei, 18:58, Tim t...@q42.nl wrote:
 Hi!

 I've started a new google android project and I want to add zoom
 controls to my map. Supposedly that should work like this:

 mapView = (MapView) findViewById(R.id.mapview);
 mapView.setBuiltInZoomControls(true);

 Unfortunately that doesn't work. I do have the mapView, but when I try
 to set the defaulzoomcontrols it gives me errors. When I try to debug
 Eclipse tell me:

 Source not found.

 I can't see what's going wrong and I don't know how to fix that Source
 not found error. I've tried adding some seemingly relevant directories
 and/or namespaces via Edit source lookup path, but that's mostly
 guesswork and doens't work anyway.
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[android-beginners] Re: Problem with tutorials.

2009-05-18 Thread Michael Dorin

Hola Gabriel,

I was/am having the same problem.

Xavier gave me this not and link to follow:
Make sure you've followed all the steps at
http://developer.android.com/sdk/1.5_r1/upgrading.html#UpdateYourProjects;

Which worked.

The other thing that worked was to revert the sdk back to 1.1.

I am still confused, though, if I create a brand new project, why
do I have to update it?

Anyway, hope that helps.
-Mike


On Sun, May 17, 2009 at 3:06 PM, Gabriel from Argentina
gaz...@gmail.com wrote:

 Hi. I'm running Eclipse 3.4 on W7 and when creating a project using
 the files present in the samples directory, i'm getting constantly
 these two errors:

 Example, on NotesList:
 [2009-05-17 16:55:08 - NotesList] no classfiles specified
 [2009-05-17 16:55:08 - NotesList] Conversion to Dalvik format failed
 with error 1

 Example, on HelloActivity:
 [2009-05-17 17:04:23 - HelloActivity] no classfiles specified
 [2009-05-17 17:04:23 - HelloActivity] Conversion to Dalvik format
 failed with error 1

 Tried the fix tool, did not work. Any quicktips?

 Thanks!

 


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[android-beginners] Want to display a rapidly changing graph. Can someone explain the API demo please?

2009-05-18 Thread BGH

I want to display rapidly changing data from the accelerometer as a
graph in my app. Very similar to the way it is done in the API demo OS
- sensors.

However I've looked over that code and I am just not getting anywhere.
I was hoping someone could just go over the code in the demo and add
some comments to make it a bit easier for me to see what is going on?
It would be greatly appreciated as I just seem to be beating my head
against a brick wall with it at the moment.

Here is the code from the API demo

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the License);
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an AS IS BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.apis.os;

import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.hardware.SensorManager;
import android.hardware.SensorListener;
import android.util.Log;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;

/**
 * h3Application that displays the values of the acceleration sensor
graphically./h3

pThis demonstrates the {...@link android.hardware.SensorManager
android.hardware.SensorManager} class.

h4Demo/h4
OS / Sensors

h4Source files/h4
 * table class=LinkTable
 * tr
 * td src/com.example.android.apis/os/Sensors.java/td
 * td Sensors/td
 * /tr
 * /table
 */
public class Sensors extends Activity {
/** Tag string for our debug logs */
private static final String TAG = Sensors;

private SensorManager mSensorManager;
private GraphView mGraphView;

private class GraphView extends View implements SensorListener
{
private Bitmap  mBitmap;
private Paint   mPaint = new Paint();
private Canvas  mCanvas = new Canvas();
private PathmPath = new Path();
private RectF   mRect = new RectF();
private float   mLastValues[] = new float[3*2];
private float   mOrientationValues[] = new float[3];
private int mColors[] = new int[3*2];
private float   mLastX;
private float   mScale[] = new float[2];
private float   mYOffset;
private float   mMaxX;
private float   mSpeed = 1.0f;
private float   mWidth;
private float   mHeight;

public GraphView(Context context) {
super(context);
mColors[0] = Color.argb(192, 255, 64, 64);
mColors[1] = Color.argb(192, 64, 128, 64);
mColors[2] = Color.argb(192, 64, 64, 255);
mColors[3] = Color.argb(192, 64, 255, 255);
mColors[4] = Color.argb(192, 128, 64, 128);
mColors[5] = Color.argb(192, 255, 255, 64);

mPaint.setFlags(Paint.ANTI_ALIAS_FLAG);
mRect.set(-0.5f, -0.5f, 0.5f, 0.5f);
mPath.arcTo(mRect, 0, 180);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
mBitmap = Bitmap.createBitmap(w, h,
Bitmap.Config.RGB_565);
mCanvas.setBitmap(mBitmap);
mCanvas.drawColor(0x);
mYOffset = h * 0.5f;
mScale[0] = - (h * 0.5f * (1.0f /
(SensorManager.STANDARD_GRAVITY * 2)));
mScale[1] = - (h * 0.5f * (1.0f /
(SensorManager.MAGNETIC_FIELD_EARTH_MAX)));
mWidth = w;
mHeight = h;
if (mWidth  mHeight) {
mMaxX = w;
} else {
mMaxX = w-50;
}
mLastX = mMaxX;
super.onSizeChanged(w, h, oldw, oldh);
}

@Override
protected void onDraw(Canvas canvas) {
synchronized (this) {
if (mBitmap != null) {
final Paint paint = mPaint;
final Path path = mPath;
final int outer = 0xFFC0C0C0;
final int inner = 0xFFff7010;

if (mLastX = mMaxX) {
mLastX = 0;
final Canvas cavas = mCanvas;
final float yoffset = mYOffset;
final float maxx = mMaxX;
final float oneG =
SensorManager.STANDARD_GRAVITY * mScale[0];
paint.setColor(0xFFAA);
cavas.drawColor(0x);
cavas.drawLine(0, yoffset,  maxx,
yoffset,

[android-beginners] Re: Moving files to phone

2009-05-18 Thread jknox



On May 15, 5:41 pm, Jerret Halter jeeha...@gmail.com wrote:
 Are you trying to install an apk?  If so the command is adb install
 file.apk.  Use the -r flag to reinstall an app

The Eclipse SDK appears to have installed the app for me.  It is now
on the phone, the icon is where I expect it, and it launches and
attempts to run (sans data files).  All that *seems* to remain is to
transfer my data files over to the phone, into the folder that should
be under the app.  [BTW, the app builds and saves one file when it
runs.  That is obviously working, since the app can reload the file
the next time it runs.]

With the emulator, I simply used file explorer under Eclipse and just
cut/paste the files into the appropriate folder.  Task complete.

But with the phone, while I can see tons of app files, none of them
appear to be mine!  ?  Hence the confusion/problem.


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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread John Burton

Nicholas Radford wrote:
 Then you've hit the same problem as me. As I said, I dont think the phone is
 the problem, as I got it working on linux.

Is there anywhere to get further support on this as I really need it
to work?
The fact that it doesn't work on my main machine or my laptop, and
I've seen several other reports of this makes me believe this isn't
simply a problem on my development machine but some more fundemental
problem.

I'm willing to wipe and reinstall vista on my development machine if
there is no other way to make this work but I'm reluctant to do so if
it's likely the problem will reoccur.

I'm wondering if it's because I used the phone first on that machine
without usb debugging set and that if the first time it was connected
it had it set it would have worked?
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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Nicholas Radford
Honestly I have no idea. have you tried contacting Htc about the matter?

On May 18, 2009 3:49 PM, John Burton john.bur...@jbmail.com wrote:

Nicholas Radford wrote:  Then you've hit the same problem as me. As I said,
I dont think the phone...
Is there anywhere to get further support on this as I really need it
to work?
The fact that it doesn't work on my main machine or my laptop, and
I've seen several other reports of this makes me believe this isn't
simply a problem on my development machine but some more fundemental
problem.

I'm willing to wipe and reinstall vista on my development machine if
there is no other way to make this work but I'm reluctant to do so if
it's likely the problem will reoccur.

I'm wondering if it's because I used the phone first on that machine
without usb debugging set and that if the first time it was connected
it had it set it would have worked?

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[android-beginners] Re: Error Message

2009-05-18 Thread Sean Hodges

Hmm, I'm not too familiar with the OpenGL ES implementation in
Android, so running out of ideas if the DDMS log isn't spitting out
anything useful.

If you are able to isolate the problem to a self-contained test it
will definitely help. From what you've explained it sounds likely to
be the model and not the code that is producing the error, but I'm
just not sure without some code to look at.



On Sun, May 17, 2009 at 12:40 AM, Julius Spencer jul...@msa.co.nz wrote:

 Thanks for the quick response.

 I guess that's the trouble I'm having, with a smaller model (eg. cube
 or triangular based pyramid) I have no problems. I wouldn't know which
 part of the code to post as there is no Exception it just drops back
 to the previous Activity.

 Maybe I need to look at the memory usage or something else while it is
 drawing the frame.


 On 17/05/2009, at 11:23 AM, Sean Hodges wrote:

 Well there is really no way of telling from the error dump you've
 given, it essentially points to a memory fault of some kind, but
 more likely something like attempting to access a released resource.
 Can you post up some of the offending code?


 On May 17, 2009 12:15 AM, Julius Spencer jul...@msa.co.nz wrote:


 Hi,

 I am trying to render an OpenGL model and my Activity dies. I think
 it
 might be running out of memory or something.

 Can anyone help me understand the following error message?

 Thanks for any help.

 05-17 10:23:58.436: INFO/DEBUG(539): *** *** *** *** *** *** *** ***
 *** *** *** *** *** *** *** ***
 05-17 10:23:58.442: INFO/DEBUG(539): Build fingerprint: 'generic/sdk/
 generic/:1.5/CUPCAKE/147336:eng/test-keys'
 05-17 10:23:58.442: INFO/DEBUG(539): pid: 4686, tid: 4843  
 edu.union 
 05-17 10:23:58.452: INFO/DEBUG(539): signal 11 (SIGSEGV), fault addr
 001cc000
 05-17 10:23:58.452: INFO/DEBUG(539):  r0   r1 008e  r2
 8000  r3 
 05-17 10:23:58.452: INFO/DEBUG(539):  r4 001cbff8  r5 456a1ce0  r6
 001ca620  r7 001c4d50
 05-17 10:23:58.462: INFO/DEBUG(539):  r8 098e  r9 000c  10
   fp 001c7240
 05-17 10:23:58.462: INFO/DEBUG(539):  ip 456a1cf0  sp 456a1c60  lr
 acc081a0  pc acc081a4  cpsr 4010
 05-17 10:23:58.562: INFO/DEBUG(539):          #00  pc 81a4  /
 system/lib/libagl.so
 05-17 10:23:58.562: INFO/DEBUG(539):          #01  pc b420  /
 system/lib/libagl.so
 05-17 10:23:58.572: INFO/DEBUG(539):          #02  pc fa9c  /
 system/lib/libagl.so
 05-17 10:23:58.582: INFO/DEBUG(539):          #03  pc 000118e0  /
 system/lib/libagl.so
 05-17 10:23:58.582: INFO/DEBUG(539):          #04  pc 78cc  /
 system/lib/libagl.so
 05-17 10:23:58.592: INFO/DEBUG(539):          #05  pc 9068  /
 system/lib/libagl.so
 05-17 10:23:58.602: INFO/DEBUG(539):          #06  pc e3b4  /
 system/lib/libdvm.so
 05-17 10:23:58.612: INFO/DEBUG(539): stack:
 05-17 10:23:58.622: INFO/DEBUG(539):     456a1c20  456a1d00
 05-17 10:23:58.622: INFO/DEBUG(539):     456a1c24  
 05-17 10:23:58.622: INFO/DEBUG(539):     456a1c28  001ca4b0  [heap]
 05-17 10:23:58.632: INFO/DEBUG(539):     456a1c2c  000c
 05-17 10:23:58.632: INFO/DEBUG(539):     456a1c30  001c8344  [heap]
 05-17 10:23:58.642: INFO/DEBUG(539):     456a1c34  acc10c70  /system/
 lib/libagl.so
 05-17 10:23:58.642: INFO/DEBUG(539):     456a1c38  d7c4  [heap]
 05-17 10:23:58.642: INFO/DEBUG(539):     456a1c3c  
 05-17 10:23:58.642: INFO/DEBUG(539):     456a1c40  0001
 05-17 10:23:58.642: INFO/DEBUG(539):     456a1c44  0203
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c48  1120
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c4c  001ca520  [heap]
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c50  001ca420  [heap]
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c54  001ca4a0  [heap]
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c58  df002777
 05-17 10:23:58.652: INFO/DEBUG(539):     456a1c5c  e3a070ad
 05-17 10:23:58.663: INFO/DEBUG(539): #00 456a1c60  fef7
 05-17 10:23:58.672: INFO/DEBUG(539):     456a1c64  456a1ce0
 05-17 10:23:58.672: INFO/DEBUG(539):     456a1c68  001ca520  [heap]
 05-17 10:23:58.682: INFO/DEBUG(539):     456a1c6c  acc0b424  /system/
 lib/libagl.so
 05-17 10:23:58.682: INFO/DEBUG(539): #01 456a1c70  999a
 05-17 10:23:58.682: INFO/DEBUG(539):     456a1c74  4ccd
 05-17 10:23:58.682: INFO/DEBUG(539):     456a1c78  
 05-17 10:23:58.692: INFO/DEBUG(539):     456a1c7c  0978
 05-17 10:23:58.692: INFO/DEBUG(539):     456a1c80  acf19ec4
 05-17 10:23:58.692: INFO/DEBUG(539):     456a1c84  00e6
 05-17 10:23:58.702: INFO/DEBUG(539):     456a1c88  0002
 05-17 10:23:58.712: INFO/DEBUG(539):     456a1c8c  
 05-17 10:23:58.712: INFO/DEBUG(539):     456a1c90  001ca5a0  [heap]
 05-17 10:23:58.722: INFO/DEBUG(539):     456a1c94  0e68
 05-17 10:23:58.733: INFO/DEBUG(539):     456a1c98  0001
 05-17 10:23:58.733: INFO/DEBUG(539):     456a1c9c  
 05-17 10:23:58.733: INFO/DEBUG(539):     456a1ca0  00de1401
 05-17 10:23:58.742: 

[android-beginners] Re: Unable to get adb to work with my Htc Magic

2009-05-18 Thread Nicholas Radford
I finally got it working on ubuntu myself. I had used the wrong rule. Its
just windows now that I need to solve.

On May 18, 2009 5:37 PM, Sean Hodges seanhodge...@googlemail.com wrote:


In Ubuntu/Kubuntu, you need to add a rule to the USB config so that
debugging will work:

http://telyas.com/wordpress2/2009/04/29/ubuntu-jaunty-and-android-adb/

If you haven't found it already, see this section in the development
guide for info on how to set up device debugging:

http://developer.android.com/guide/developing/device.html

On Sat, May 16, 2009 at 2:10 PM, Nicholas Radford nikradf...@googlemail.com
wrote:  Hi guys,  ...

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[android-beginners] Java Swing/AWT class on Android

2009-05-18 Thread Vaidya
Hi..
I googled and found that Android does not support the Java AWT and Java
Swing packages.
I am developing an application using Java swing for running on Ubuntu Linux.
I require the same application to be able to run on Android OS also (After
converting to Dex format and getting the .apk package).

Is it possible to integrate the Java Swings package in Android (Dalvik VM)?
Has anybody tried this out?

Regards,
Vaidya

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[android-beginners] Re: Java Swing/AWT class on Android

2009-05-18 Thread Romain Guy

Swing requires a lot of native code that Android does not provide.
It's also a huge library and porting it to Android might not be a
simple feat. You will need AWT first :)

On Mon, May 18, 2009 at 9:51 AM, Vaidya vaidya...@gmail.com wrote:
 Hi..
 I googled and found that Android does not support the Java AWT and Java
 Swing packages.
 I am developing an application using Java swing for running on Ubuntu Linux.
 I require the same application to be able to run on Android OS also (After
 converting to Dex format and getting the .apk package).

 Is it possible to integrate the Java Swings package in Android (Dalvik VM)?
 Has anybody tried this out?

 Regards,
 Vaidya

 




-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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[android-beginners] [android-beginners]'system.out.println' dumpage

2009-05-18 Thread Rafa Perfeito
Here's a real beginner question:
Im using Eclipse IDE with the android SDK. Where does the
'system.out.println' printing goes? to the console? 'cause it is not
going...

Thanks

-- 
Cumprimentos,

Hugo Rafael Augusto

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[android-beginners] Re: Errors in VideoPlayer

2009-05-18 Thread Dave Sparks

That code is very old and based on a pre-release SDK.  Try looking at
the code here:

http://developer.android.com/guide/topics/media/index.html

On May 14, 7:18 pm, weird0 amiredi...@gmail.com wrote:
 Hi guys,

 I have implemented the VideoPlayer example from the following link:

 http://davanum.wordpress.com/2007/12/29/android-videomusic-player-sam...

 I have two errors with the code:-

 1. the return type is incompatible with MediaPlayer.OnErrorListener
 (MediaPlayer,int,int)

           public void onError(MediaPlayer mediaPlayer, int what, int
 extra) {
                         Log.e(TAG, onError---   what: + what + 
 extra: + extra);
                                 if (mediaPlayer != null) {
                                     mediaPlayer.stop();
                                     mediaPlayer.release();
                                 }
                             }

 2. the return type is incompatible with
 SurfaceHolder.Callback.surfaceCreated(SurfaceHolder)

     public boolean surfaceCreated(SurfaceHolder surfaceholder) {
                                 Log.d(TAG, surfaceCreated called);
                                 return true;
                             }

         The return type is underlined with red.

 Any idea how to resolve the errors to get the VideoPlayer playing.

 Regards,
 Android-Beginner
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[android-beginners] Spinner hint

2009-05-18 Thread krzysiek

Hello,

I want do have spinner with initially selected Select one item, but
this item shouldn't be visible when user clicks on spinner.
I've tried to catch onClick event in spinner, but it seems to be
impossible.

How can i solve this problem?

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[android-beginners] Re: Porting Qt applications on Android

2009-05-18 Thread n5r11

I realy don't think so.. Have a look at the architecture:
http://developer.android.com/guide/basics/what-is-android.html

On 18 мај, 11:05, Vaidya vaidya...@gmail.com wrote:
 Hi,
 Is it possible to port an application (C/C++ platform) developed using Qt on
 Android?
 Can the C shared libraries (.so files) be loaded in Android?

 Regards,
 Vaidya

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[android-beginners] Re: Cannot create AVD in window XP

2009-05-18 Thread Steve

This is because the Android HelloWorld example:

http://developer.android.com/guide/tutorials/hello-world.html

...points to the download page of the 1.1 SDK, whereas you need the
1.5 SDK to be able to use the 'android' command from the same example!

Download the 1.5 SDK here:

http://developer.android.com/sdk/1.5_r1/index.html

On May 12, 4:19 am, minht...@gmail.com minht...@gmail.com wrote:
 Hi everyone,

 When I try to create AVD, I got the message 'android' is notrecognized as an 
 internal or external command,operable program or
 batch file.

 Even I typed create command from SDK\tools directory, I got that
 message.

 And I also have Java Home in Environment Variable and add java path to
 path of the system.

 I would appreciate any suggestion.

 Thank you

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[android-beginners] Corrupt XML binary file error when adding a PNG to res/drawable

2009-05-18 Thread Steve Smith

Hi,

I'm seeing an odd error when adding a PNG file to the res/drawable
directory in an otherwise working app:

 I/ActivityManager(  565): Start proc net.haltcondition.android.ex for
activity net.haltcondition.android.ex/.ThreadedXmlList: pid=1237
uid=10018 gids={3003}
W/ResourceType( 1237): Bad XML block: header size 18254 or total size
169478669 is larger than data size 635
D/AndroidRuntime( 1237): Shutting down VM
W/dalvikvm( 1237): threadid=3: thread exiting with uncaught exception
(group=0x4000fe70)
E/AndroidRuntime( 1237): Uncaught handler: thread main exiting due to
uncaught exception
E/AndroidRuntime( 1237): java.lang.RuntimeException: Unable to start
activity ComponentInfo{net.haltcondition.android.ex/
net.haltcondition.android.ex.ThreadedXmlList}:
android.content.res.Resources$NotFoundException: File res/drawable/
androidmarker.png from xml type layout resource ID #0x7f02
E/AndroidRuntime( 1237):at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
2268)
E/AndroidRuntime( 1237):at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
2284)
E/AndroidRuntime( 1237):at android.app.ActivityThread.access$1800
(ActivityThread.java:112)
E/AndroidRuntime( 1237):at android.app.ActivityThread$H.handleMessage
(ActivityThread.java:1692)
E/AndroidRuntime( 1237):at android.os.Handler.dispatchMessage
(Handler.java:99)
E/AndroidRuntime( 1237):at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 1237):at android.app.ActivityThread.main
(ActivityThread.java:3948)
E/AndroidRuntime( 1237):at java.lang.reflect.Method.invokeNative
(Native Method)
E/AndroidRuntime( 1237):at java.lang.reflect.Method.invoke
(Method.java:521)
E/AndroidRuntime( 1237):at com.android.internal.os.ZygoteInit
$MethodAndArgsCaller.run(ZygoteInit.java:782)
E/AndroidRuntime( 1237):at com.android.internal.os.ZygoteInit.main
(ZygoteInit.java:540)
E/AndroidRuntime( 1237):at dalvik.system.NativeStart.main(Native
Method)
E/AndroidRuntime( 1237): Caused by: android.content.res.Resources
$NotFoundException: File res/drawable/androidmarker.png from xml type
layout resource ID #0x7f02
E/AndroidRuntime( 1237):at
android.content.res.Resources.loadXmlResourceParser(Resources.java:
1843)
E/AndroidRuntime( 1237):at
android.content.res.Resources.loadXmlResourceParser(Resources.java:
1798)
E/AndroidRuntime( 1237):at android.content.res.Resources.getLayout
(Resources.java:685)
E/AndroidRuntime( 1237):at android.view.LayoutInflater.inflate
(LayoutInflater.java:318)
E/AndroidRuntime( 1237):at androidview.LayoutInflater.inflate
(LayoutInflater.java:276)
E/AndroidRuntime( 1237):at
com.android.internal.policy.impl.PhoneWindow.setContentView
(PhoneWindow.java:309)
E/AndroidRuntime( 1237):at android.app.Activity.setContentView
(Activity.java:1626)
E/AndroidRuntime( 1237):at
net.haltcondition.android.ex.ThreadedXmlList.onCreate
(ThreadedXmlList.java:34)
E/AndroidRuntime( 1237):at
android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
1123)
E/AndroidRuntime( 1237):at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
2231)
E/AndroidRuntime( 1237):... 11 more
E/AndroidRuntime( 1237): Caused by: java.io.FileNotFoundException:
Corrupt XML binary file
E/AndroidRuntime( 1237):at
android.content.res.AssetManager.openXmlAssetNative(Native Method)
E/AndroidRuntime( 1237):at
android.content.res.AssetManager.openXmlBlockAsset(AssetManager.java:
471)
E/AndroidRuntime( 1237):at
android.content.res.Resources.loadXmlResourceParser(Resources.java:
1825)
E/AndroidRuntime( 1237):... 20 more

No other changes have been made to the app; removing the file makes
the problem go away.  This is on 1.5_r1.

Any suggestions on what I'm missing here?

Thanks,
Steve

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[android-beginners] Missing setListAdapter() Method?

2009-05-18 Thread TJO

I am working through the Notepad tutorial and notice that my project
will not compile on account of a missing setListAdapter() method call
in the Notepadv1.java.  In that java file there is a method called
fillData() which make the call to the missing method setListAdapter
(notes).

Can someone tell me where that method should be?  The tutorial appears
to be silent on the issue.

Thanks

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[android-beginners] Is there an easy way to make EditText look like TextView but still behave like EditText?

2009-05-18 Thread nikolar

Hello there,

I want an EditText to look like TextView but still behave like
EditText. I've tried applying TextView style to my EditText in my
layout.xml file, like this:

EditText
android:id=@+id/lipsum
android:text=Lorem ipsum
android:style=@android:style/Widget_TextView
/

..but I get an error within xml editor: Error: No resource found that
matches the given name (at 'style' with value '@android:style/
Widget_TextView'). It is strange because @android:style/
Widget_TextView definitively exists - I double checked it in code via
android.R.style.Widget_TextView. Another strange thing is that I don't
get android:style offered in the xml editor while typing? There is
android:id, android:text and everything else.. but not
android:style?!

Note: I consider the hard way (making EditText look like TextView) to
be: extending EditText and overriding it's onDraw method.

Nikolar

PS: Check out http://developer.android.com/guide/topics/ui/themes.html#styles.
Why are id and style written without android: namespace?

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[android-beginners] Multiline text input

2009-05-18 Thread Anders

Hi,

I have an AlertDialog with an EditText for text input.
The AlertDialog is created using AlertDialog.Builder and the EditText
is set as a view on the dialog using setView(). I would like to be
able to specify if the EditText should be single or multiline.

How would I go about doing that?

Thanks in advance,
Anders

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[android-beginners] Re: Upgraded SDK, now can't do helloAndroid project

2009-05-18 Thread rahul

i also have the same problem
please do help...

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[android-beginners] Android instrumentation class : what is the concept ?

2009-05-18 Thread sachmi2

Hi,


what is the android instrumentation class?
what is the concept behind it?
how it uses junit in android?

regards

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[android-beginners] AChartEngine - a charting library for the Android platform

2009-05-18 Thread dandromeres...@gmail.com

Hello,

If you need any charting feature in your Android projects, you might
want to consider using the AChartEngine framework. It currently
supports the following chart types:
* line chart
* area chart
* scatter chart
* time chart
* bar chart
* pie chart

The above supported chart types can contain multiple series, can have
the X axis rendered horizontally (default) or vertically and support a
high level of customization. Any chart can be built as a view that can
be added to a view group or as an intent for starting an activity. New
chart types will be added in the following releases of the
library. Please send any kind of feedback that you have related to
this library.

You can visit the project website at: http://www.achartengine.org
Suggestions, comments and feedback can be posted on the project forum
at: http://www.achartengine.org/forum

Instructions on how to download and import a demo project with source
code included can be found here: 
http://www.achartengine.org/content/goodies.html
The library, the javadocs and a demo source code project can be
downloaded from http://code.google.com/p/achartengine

Regards,

Dan

http://www.4viewsoft.com
http://www.achartengine.org

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[android-beginners] Re: Cannot create AVD in window XP

2009-05-18 Thread Steve

I have the same problem as this.  There is no 'android' executable in
the tools directory - should there be?  I only have an android.jar
file in the tools' parent folder, but this is not part of my path, and
I'm not sure if this is what is meant to be running.

On May 12, 4:19 am, minht...@gmail.com minht...@gmail.com wrote:
 Hi everyone,

 When I try to create AVD, I got the message 'android' is not
 recognized as an internal or external command,operable program or
 batch file.

 Even I typed create command from SDK\tools directory, I got that
 message.

 And I also have Java Home in Environment Variable and add java path to
 path of the system.

 I would appreciate any suggestion.

 Thank you

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[android-beginners] To Do List Example Crashed Eclipse

2009-05-18 Thread MMC2

I have been progressing through the To Do List example from the book
Professional Android Application Development. At each stage of the
example I would run the app without any major problems. Then after the
final stage I ran the App. At first it worked including the remove
item feature. Then it crashed a few times. After reloading it worked
but not the remove item feature. Then I restarted my computer.  Now
Eclipse won't load it or even load another test app that I had
written. The name of my app is mmc2android4. When I try to run it in
eclipse I get the following messages-
[2009-05-18 21:34:02 - mmc2android4] WARNING: Unknown device API
version!
[2009-05-18 21:34:02 - mmc2android4] Failed to upload mmc2android4.apk
on device 'emulator-5554': Unable to open sync connection!

Help please

Mike

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[android-beginners] Is there an easy way to make EditText look like TextView but still behave like EditText?

2009-05-18 Thread Nikola Radosavljevic
Hello there,

I want an EditText to look like TextView but still behave like
EditText. I've tried applying TextView style to my EditText in my
layout.xml file, like this:

EditText
   android:id=@+id/lipsum
   android:text=Lorem ipsum
   android:style=@android:style/Widget_TextView
/

..but I get an error within xml editor: Error: No resource found that
matches the given name (at 'style' with value '@android:style/
Widget_TextView'). It is strange because @android:style/
Widget_TextView definitively exists - I double checked it in code via
android.R.style.Widget_TextView. Another strange thing is that I don't
get android:style offered in the xml editor while typing? There is
android:id, android:text and everything else.. but not
android:style?!

Note: I consider the hard way (making EditText look like TextView) to
be: extending EditText and overriding it's onDraw method.

Nikolar

PS: Check out
http://developer.android.com/guide/topics/ui/themes.html#styles.
Why are id and style written without android: namespace?

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[android-beginners] AChartEngine - a charting library for the Android platform

2009-05-18 Thread dandromeres...@gmail.com

Hello,

If you need any charting feature in your Android projects, you might
want to consider using the AChartEngine framework. It currently
supports the following chart types:
* line chart
* area chart
* scatter chart
* time chart
* bar chart
* pie chart

The above supported chart types can contain multiple series, can have
the X axis rendered horizontally (default) or vertically and support a
high level of customization. Any chart can be built as a view that can
be added to a view group or as an intent for starting an activity. New
chart types will be added in the following releases of the
library. Please send any kind of feedback that you have related to
this library.

You can visit the project website at: http://www.achartengine.org
Suggestions, comments and feedback can be posted on the project forum
at: http://www.achartengine.org/forum

Instructions on how to download and import a demo project with source
code included can be found here: 
http://www.achartengine.org/content/goodies.html
The library, the javadocs and a demo source code project can be
downloaded from http://code.google.com/p/achartengine

Regards,

Dan

http://www.4viewsoft.com
http://www.achartengine.org

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[android-beginners] How can I install Hello world project to G1 phone? How can I install using Eclipse with ADT??

2009-05-18 Thread zirubak

Hello,
I download the 1.5r1 SDK and Eclipse with ADT. So I tried the
following tutorial:
http://developer.android.com/guide/tutorials/hello-world.html

I try to install HelloAndroid.apk to G1 phone.

How can I install it?

If I see the Android development site, I can see this command that 
if you are using the Eclipse IDE and have the ADT plugin installed,
you do not need to use adb (or aapt) directly to install your
application on the emulator/device. 

How can I install using Eclipse with ADT??

Thank you.



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[android-beginners] Android instrumentation class : what is the concept ?

2009-05-18 Thread sachmi2

Hi,


what is the android instrumentation class?
what is the concept behind it?
how it uses junit in android?

regards

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[android-beginners] Notepad tutorial and the case of the missing setListAdapter() method

2009-05-18 Thread TJO

I am working through the Notepad tutorial and am noticing my project
will not compile.

The last line of the fillData() method in the Notepadv1.java file
references this method.  I have searched unsuccessfully to find it.
Can someone provide me insight about where this method is so I can get
my project to compile?

Thanks

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[android-beginners] Re: [android-beginners]'system.out.println' dumpage

2009-05-18 Thread Rob Franz
Log.d(YourAppName, this is a debug message);

On Mon, May 18, 2009 at 1:35 PM, Raphael r...@android.com wrote:


 On Mon, May 18, 2009 at 10:17 AM, Rafa Perfeito rafa.perfe...@gmail.com
 wrote:
  Here's a real beginner question:
  Im using Eclipse IDE with the android SDK. Where does the
  'system.out.println' printing goes? to the console? 'cause it is not
  going...

 It goes nowhere. Don't use it. Use android.utils.Log for all your
 logging needs, which will be available in logcat.

 R/

 


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[android-beginners] Re: Sprite imaging for 2D game programming

2009-05-18 Thread Cass Surek

Guys, I have tried to use AnimationDrawable and could never get to
make it work.

This is what I've tried to do:

http://groups.google.com/group/android-beginners/browse_thread/thread/12b1af591d8dfbf0?hl=en

Grateful for any insights from any of you.

Cheers

Cass



On May 18, 11:36 am, ayush ayushv2...@gmail.com wrote:
 there is no Sprite class available like the one in J2ME. like nicholas
 suggests - u might want to write your own custom sprite class with the
 same functionality. i managed to avoid it on my current project, but i
 guess sooner or later i'll have to write my own game API. here is what
 i have in mind:

 1) the basic Sprite class will extend the BitmapDrawable class in the
 android.graphics.drawables package
 2) the new extended class will have a Rect or a RectF member variable
 to keep track of its position on screen. The Rect and RectF classes
 already have useful methods that can be used for detecting collisions
 3) the BitmapDrawable class has an existing setBounds() method which
 contains the actual position to draw the screen

    the methods for translating / scaling a bitmap within its bounds
 are not very useful especially when you have a number of frames in
 your sprite. perhaps u'll need to have an array of bitmaps where each
 bitmap represents one frame in the animation. again - this will be
 specific to the game at hand.

   actually, ALL of the above tasks, including the animation
 functionality can be implemented using the AnimationDrawable class
 that is part of the same graphics package as BitmapDrawable. however,
 despite many attempts i was unable to get it to work in my program.
 the animation never moved beyond the first frame. apparently other
 people have faced the same problem ... but i am yet to receive a
 response to my query posted a few weeks ago. after extensive googling
 on the subject i came across some complicated solutions, but i never
 got round to implementing them coz i really didnt need animation in my
 current project. i managed to create a workaround using static images
 instead.
    i'd suggest u try AnimationDrawable once ... if it works then it
 will solve all your problems.

 ~ayush.

 On May 17, 8:31 pm, Nicholas Radford nikradf...@googlemail.com
 wrote:

  Take a look at 
  http://developer.android.com/reference/android/graphics/Canvas.html#d...,
  android.graphics.Rect, android.graphics.RectF, 
  android.graphics.Paint)http://developer.android.com/reference/android/graphics/Canvas.html

  drawBitmap calls, (if your using the Android graphics and not the OpenGl
  graphics libs)

  You'll see this one in particular

  drawBitmaphttp://developer.android.com/reference/android/graphics/Canvas.html#d...,
  android.graphics.Rect, android.graphics.RectF, android.graphics.Paint)(
  Bitmap http://developer.android.com/reference/android/graphics/Bitmap.html
   bitmap, 
  Recthttp://developer.android.com/reference/android/graphics/Rect.html
   src, 
  RectFhttp://developer.android.com/reference/android/graphics/RectF.html
   dst, 
  Painthttp://developer.android.com/reference/android/graphics/Paint.html
   paint)Draw the specified bitmap, scaling/translating automatically to fill
  the destination rectangle.

  Where Bitmap is your Sprite sheet, src is a rectangle on your sprite sheet
  (just the section you want to draw) and dst is a destination rectangle on
  the canvas (where you want to draw it), and paint is your paint object.

  I'd give example code, but I've not actually written anything for android
  yet, so my example code would not be the best to learn from. Hopefully
  though, that function will show you the way.

  Nik

  2009/5/17 G. Murat Taşbaşı gmt...@gmail.com

           Hi guys,

           For a 2D game programming, I'm trying to learn about loading an
   image file for all states of a game character (simply a walking soldier 
   lets
   say) and simply animate it. I think this classic method is called as 
   sprite
   imaging that you load whole image of all states of the character that you
   want to animate.

   Is there anyone that can provide some sample code about this or at least
   can you tell me which classes to use, how to refer some 'part of' whole
   image file and animate it etc.

           Your help is much appreciated.

           Thanks a lot.


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[android-beginners] Where is source code for Dev Tools?

2009-05-18 Thread Lewis Z.

Could someone please tell me where I can find the source code for Dev
Tools (i.e., Sync, Media Browser, and etc)? Or are they under
different names in the source code?

Thanks in advance.
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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Raphael

Hi there,

We're trying to reproduce the issue. I have a few questions:
- Which version of Windows are you using? XP, Vista, W7, 32 or 64bit.
- Did you *ever* install an android USB driver before? SDK 1.0/1.1 had
one and it has been updated in 1.5.
- When you plug the device and go to the Device Manager, is it listed
as unknown or as an adb device?
- Did Windows ever prompt you about installing a driver for an unknown device?

Sorry if some of the questions are generic, I'm trying to get broad
enough before drilling in specifics.
R/

On Mon, May 18, 2009 at 7:49 AM, John Burton john.bur...@jbmail.com wrote:

 Nicholas Radford wrote:
 Then you've hit the same problem as me. As I said, I dont think the phone is
 the problem, as I got it working on linux.

 Is there anywhere to get further support on this as I really need it
 to work?
 The fact that it doesn't work on my main machine or my laptop, and
 I've seen several other reports of this makes me believe this isn't
 simply a problem on my development machine but some more fundemental
 problem.

 I'm willing to wipe and reinstall vista on my development machine if
 there is no other way to make this work but I'm reluctant to do so if
 it's likely the problem will reoccur.

 I'm wondering if it's because I used the phone first on that machine
 without usb debugging set and that if the first time it was connected
 it had it set it would have worked?
 


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[android-beginners] Re: Moving files to phone

2009-05-18 Thread jknox



On May 18, 8:15 am, jknox jk...@trisoft.com wrote:

 With the emulator, I simply used file explorer under Eclipse and just
 cut/paste the files into the appropriate folder.  Task complete.

 But with the phone, while I can see tons of app files, none of them
 appear to be mine!  ?  Hence the confusion/problem.

Slight progress... using ADB, I can see my app in /data/app, and
apparently a related structure in /data/data (ls -l shows the
application name in both).  Still can't *push* to either.  And with
Eclipse or DDMS, can't even find the data directory.  Strange...


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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Nicholas Radford
Lol, no worries
for me...

We're trying to reproduce the issue. I have a few questions:
- Which version of Windows are you using? XP, Vista, W7, 32 or 64bit.

XP Service pack 3, 32 bit

- Did you *ever* install an android USB driver before?
No, My HTC Magic is my first android phone, It runs 1.5 so I only tried the
1.5 drivers, windows doesn't recognize the device nor that the drivers are
for it. However, windows does detect the storage capabilities of the device


- When you plug the device and go to the Device Manager, is it listed
as unknown or as an adb device?

Neither, HTC android phone USB and Generic Volume are the two things
added to the device list when I plug my phone in.

The first appearing under Disk Drives the second appearing under Storage
volumes

- Did Windows ever prompt you about installing a driver for an unknown
device?

Nope, never.


On Mon, May 18, 2009 at 8:14 PM, Raphael r...@android.com wrote:


 Hi there,

 We're trying to reproduce the issue. I have a few questions:
 - Which version of Windows are you using? XP, Vista, W7, 32 or 64bit.
 - Did you *ever* install an android USB driver before? SDK 1.0/1.1 had
 one and it has been updated in 1.5.
 - When you plug the device and go to the Device Manager, is it listed
 as unknown or as an adb device?
 - Did Windows ever prompt you about installing a driver for an unknown
 device?

 Sorry if some of the questions are generic, I'm trying to get broad
 enough before drilling in specifics.
 R/

 On Mon, May 18, 2009 at 7:49 AM, John Burton john.bur...@jbmail.com
 wrote:
 
  Nicholas Radford wrote:
  Then you've hit the same problem as me. As I said, I dont think the
 phone is
  the problem, as I got it working on linux.
 
  Is there anywhere to get further support on this as I really need it
  to work?
  The fact that it doesn't work on my main machine or my laptop, and
  I've seen several other reports of this makes me believe this isn't
  simply a problem on my development machine but some more fundemental
  problem.
 
  I'm willing to wipe and reinstall vista on my development machine if
  there is no other way to make this work but I'm reluctant to do so if
  it's likely the problem will reoccur.
 
  I'm wondering if it's because I used the phone first on that machine
  without usb debugging set and that if the first time it was connected
  it had it set it would have worked?
  
 

 


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[android-beginners] Re: [android-beginners]'system.out.println' dumpage

2009-05-18 Thread fadden

On May 18, 10:35 am, Raphael r...@android.com wrote:
 On Mon, May 18, 2009 at 10:17 AM, Rafa Perfeito rafa.perfe...@gmail.com 
 wrote:
  Here's a real beginner question:
  Im using Eclipse IDE with the android SDK. Where does the
  'system.out.println' printing goes? to the console? 'cause it is not
  going...

 It goes nowhere. Don't use it. Use android.utils.Log for all your
 logging needs, which will be available in logcat.

Actually, System.out and System.err should get redirected to the log
file.

See frameworks/base/core/java/com/android/internal/os/
RuntimeInit.java, zygoteInit(), where it does:

System.setOut(new AndroidPrintStream(Log.INFO, System.out));
System.setErr(new AndroidPrintStream(Log.WARN, System.err));

The stdin/stdout/stderr file descriptors are redirected to /dev/null
during app framework startup, so a printf() from native code won't do
anything.

The android.util.Log calls are preferred, since you can tag the
messages from your app and filter them.

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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread Raphael

On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:
 ..port forwarding (so you can set up breakpoints in your code in your
 IDE)
 http://developer.android.com/guide/developing/debug-tasks.html

http://lmgtfy.com/?q=Wikipedia+Port+Forwardingl=1

R/

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[android-beginners] Re: Where is source code for Dev Tools?

2009-05-18 Thread Raphael

On Mon, May 18, 2009 at 11:39 AM, Lewis Z. lzh...@gmail.com wrote:

 Could someone please tell me where I can find the source code for Dev
 Tools (i.e., Sync, Media Browser, and etc)? Or are they under
 different names in the source code?

iirc it's apps/Development in development.git

http://android.git.kernel.org/?p=platform/development.git;a=tree;f=apps/Development;h=90aa0d214eacca5410e0b5170e0b65dcac3b6b52;hb=HEAD

R/

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[android-beginners] Re: Cannot create AVD in window XP

2009-05-18 Thread Raphael

Thanks for catching this. I filed a bug for that: http://b.android.com/2697
R/

On Sun, May 17, 2009 at 6:44 AM, Steve steve.ma...@gmail.com wrote:

 This is because the Android HelloWorld example:

 http://developer.android.com/guide/tutorials/hello-world.html

 ...points to the download page of the 1.1 SDK, whereas you need the
 1.5 SDK to be able to use the 'android' command from the same example!

 Download the 1.5 SDK here:

 http://developer.android.com/sdk/1.5_r1/index.html

 On May 12, 4:19 am, minht...@gmail.com minht...@gmail.com wrote:
 Hi everyone,

 When I try to create AVD, I got the message 'android' is notrecognized as 
 an internal or external command,operable program or
 batch file.

 Even I typed create command from SDK\tools directory, I got that
 message.

 And I also have Java Home in Environment Variable and add java path to
 path of the system.

 I would appreciate any suggestion.

 Thank you

 


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[android-beginners] Re: Cannot create AVD in window XP

2009-05-18 Thread Raphael

If you are under Windows there should be SDK/tools/android.bat and
android.sh for linux/mac. If SDK/tools is not on your path, add it.

The only android.jar you can find is
SDK/platforms/android-1.[15]/android.jar which is the API for
ant/eclipse. It has nothing to do with the android command-line
tool.

R/

On Sun, May 17, 2009 at 5:30 AM, Steve steve.ma...@gmail.com wrote:

 I have the same problem as this.  There is no 'android' executable in
 the tools directory - should there be?  I only have an android.jar
 file in the tools' parent folder, but this is not part of my path, and
 I'm not sure if this is what is meant to be running.

 On May 12, 4:19 am, minht...@gmail.com minht...@gmail.com wrote:
 Hi everyone,

 When I try to create AVD, I got the message 'android' is not
 recognized as an internal or external command,operable program or
 batch file.

 Even I typed create command from SDK\tools directory, I got that
 message.

 And I also have Java Home in Environment Variable and add java path to
 path of the system.

 I would appreciate any suggestion.

 Thank you

 


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[android-beginners] Re: Corrupt XML binary file error when adding a PNG to res/drawable

2009-05-18 Thread Raphael

What is the name of the png you are adding and where and how are you
referring it to?

R/

On Sat, May 16, 2009 at 11:28 PM, Steve Smith tarkast...@gmail.com wrote:

 Hi,

 I'm seeing an odd error when adding a PNG file to the res/drawable
 directory in an otherwise working app:

  I/ActivityManager(  565): Start proc net.haltcondition.android.ex for
 activity net.haltcondition.android.ex/.ThreadedXmlList: pid=1237
 uid=10018 gids={3003}
 W/ResourceType( 1237): Bad XML block: header size 18254 or total size
 169478669 is larger than data size 635
 D/AndroidRuntime( 1237): Shutting down VM
 W/dalvikvm( 1237): threadid=3: thread exiting with uncaught exception
 (group=0x4000fe70)
 E/AndroidRuntime( 1237): Uncaught handler: thread main exiting due to
 uncaught exception
 E/AndroidRuntime( 1237): java.lang.RuntimeException: Unable to start
 activity ComponentInfo{net.haltcondition.android.ex/
 net.haltcondition.android.ex.ThreadedXmlList}:
 android.content.res.Resources$NotFoundException: File res/drawable/
 androidmarker.png from xml type layout resource ID #0x7f02
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2268)
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
 2284)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread.access$1800
 (ActivityThread.java:112)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread$H.handleMessage
 (ActivityThread.java:1692)
 E/AndroidRuntime( 1237):        at android.os.Handler.dispatchMessage
 (Handler.java:99)
 E/AndroidRuntime( 1237):        at android.os.Looper.loop(Looper.java:123)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread.main
 (ActivityThread.java:3948)
 E/AndroidRuntime( 1237):        at java.lang.reflect.Method.invokeNative
 (Native Method)
 E/AndroidRuntime( 1237):        at java.lang.reflect.Method.invoke
 (Method.java:521)
 E/AndroidRuntime( 1237):        at com.android.internal.os.ZygoteInit
 $MethodAndArgsCaller.run(ZygoteInit.java:782)
 E/AndroidRuntime( 1237):        at com.android.internal.os.ZygoteInit.main
 (ZygoteInit.java:540)
 E/AndroidRuntime( 1237):        at dalvik.system.NativeStart.main(Native
 Method)
 E/AndroidRuntime( 1237): Caused by: android.content.res.Resources
 $NotFoundException: File res/drawable/androidmarker.png from xml type
 layout resource ID #0x7f02
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1843)
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1798)
 E/AndroidRuntime( 1237):        at android.content.res.Resources.getLayout
 (Resources.java:685)
 E/AndroidRuntime( 1237):        at android.view.LayoutInflater.inflate
 (LayoutInflater.java:318)
 E/AndroidRuntime( 1237):        at androidview.LayoutInflater.inflate
 (LayoutInflater.java:276)
 E/AndroidRuntime( 1237):        at
 com.android.internal.policy.impl.PhoneWindow.setContentView
 (PhoneWindow.java:309)
 E/AndroidRuntime( 1237):        at android.app.Activity.setContentView
 (Activity.java:1626)
 E/AndroidRuntime( 1237):        at
 net.haltcondition.android.ex.ThreadedXmlList.onCreate
 (ThreadedXmlList.java:34)
 E/AndroidRuntime( 1237):        at
 android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
 1123)
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2231)
 E/AndroidRuntime( 1237):        ... 11 more
 E/AndroidRuntime( 1237): Caused by: java.io.FileNotFoundException:
 Corrupt XML binary file
 E/AndroidRuntime( 1237):        at
 android.content.res.AssetManager.openXmlAssetNative(Native Method)
 E/AndroidRuntime( 1237):        at
 android.content.res.AssetManager.openXmlBlockAsset(AssetManager.java:
 471)
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1825)
 E/AndroidRuntime( 1237):        ... 20 more

 No other changes have been made to the app; removing the file makes
 the problem go away.  This is on 1.5_r1.

 Any suggestions on what I'm missing here?

 Thanks,
 Steve

 


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[android-beginners] Re: Corrupt XML binary file error when adding a PNG to res/drawable

2009-05-18 Thread Steve Smith

Hi,

The file is res/drawable/androidmarker.png (taken from a tutorial).
I'm not referring to it at all; I'm merely placing it in the drawable
directory.  Removing it removes the error.

Thanks,
Steve

2009/5/19 Raphael r...@android.com:

 What is the name of the png you are adding and where and how are you
 referring it to?

 R/

 On Sat, May 16, 2009 at 11:28 PM, Steve Smith tarkast...@gmail.com wrote:

 Hi,

 I'm seeing an odd error when adding a PNG file to the res/drawable
 directory in an otherwise working app:

  I/ActivityManager(  565): Start proc net.haltcondition.android.ex for
 activity net.haltcondition.android.ex/.ThreadedXmlList: pid=1237
 uid=10018 gids={3003}
 W/ResourceType( 1237): Bad XML block: header size 18254 or total size
 169478669 is larger than data size 635
 D/AndroidRuntime( 1237): Shutting down VM
 W/dalvikvm( 1237): threadid=3: thread exiting with uncaught exception
 (group=0x4000fe70)
 E/AndroidRuntime( 1237): Uncaught handler: thread main exiting due to
 uncaught exception
 E/AndroidRuntime( 1237): java.lang.RuntimeException: Unable to start
 activity ComponentInfo{net.haltcondition.android.ex/
 net.haltcondition.android.ex.ThreadedXmlList}:
 android.content.res.Resources$NotFoundException: File res/drawable/
 androidmarker.png from xml type layout resource ID #0x7f02
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2268)
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
 2284)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread.access$1800
 (ActivityThread.java:112)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread$H.handleMessage
 (ActivityThread.java:1692)
 E/AndroidRuntime( 1237):        at android.os.Handler.dispatchMessage
 (Handler.java:99)
 E/AndroidRuntime( 1237):        at android.os.Looper.loop(Looper.java:123)
 E/AndroidRuntime( 1237):        at android.app.ActivityThread.main
 (ActivityThread.java:3948)
 E/AndroidRuntime( 1237):        at java.lang.reflect.Method.invokeNative
 (Native Method)
 E/AndroidRuntime( 1237):        at java.lang.reflect.Method.invoke
 (Method.java:521)
 E/AndroidRuntime( 1237):        at com.android.internal.os.ZygoteInit
 $MethodAndArgsCaller.run(ZygoteInit.java:782)
 E/AndroidRuntime( 1237):        at com.android.internal.os.ZygoteInit.main
 (ZygoteInit.java:540)
 E/AndroidRuntime( 1237):        at dalvik.system.NativeStart.main(Native
 Method)
 E/AndroidRuntime( 1237): Caused by: android.content.res.Resources
 $NotFoundException: File res/drawable/androidmarker.png from xml type
 layout resource ID #0x7f02
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1843)
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1798)
 E/AndroidRuntime( 1237):        at android.content.res.Resources.getLayout
 (Resources.java:685)
 E/AndroidRuntime( 1237):        at android.view.LayoutInflater.inflate
 (LayoutInflater.java:318)
 E/AndroidRuntime( 1237):        at androidview.LayoutInflater.inflate
 (LayoutInflater.java:276)
 E/AndroidRuntime( 1237):        at
 com.android.internal.policy.impl.PhoneWindow.setContentView
 (PhoneWindow.java:309)
 E/AndroidRuntime( 1237):        at android.app.Activity.setContentView
 (Activity.java:1626)
 E/AndroidRuntime( 1237):        at
 net.haltcondition.android.ex.ThreadedXmlList.onCreate
 (ThreadedXmlList.java:34)
 E/AndroidRuntime( 1237):        at
 android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
 1123)
 E/AndroidRuntime( 1237):        at
 android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
 2231)
 E/AndroidRuntime( 1237):        ... 11 more
 E/AndroidRuntime( 1237): Caused by: java.io.FileNotFoundException:
 Corrupt XML binary file
 E/AndroidRuntime( 1237):        at
 android.content.res.AssetManager.openXmlAssetNative(Native Method)
 E/AndroidRuntime( 1237):        at
 android.content.res.AssetManager.openXmlBlockAsset(AssetManager.java:
 471)
 E/AndroidRuntime( 1237):        at
 android.content.res.Resources.loadXmlResourceParser(Resources.java:
 1825)
 E/AndroidRuntime( 1237):        ... 20 more

 No other changes have been made to the app; removing the file makes
 the problem go away.  This is on 1.5_r1.

 Any suggestions on what I'm missing here?

 Thanks,
 Steve

 


 


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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread jtaylor

lol Yeah, but I still don't understand what Port Forwarding is and
especially in the context of DDMS, and in the context of debugging.
What I need is a one-liner. ..

so you can set up breakpoints - this must be outside of eclipse to
enable debugging?


+ Juan

On May 18, 4:50 pm, Raphael r...@android.com wrote:
 On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:
  ..port forwarding (so you can set up breakpoints in your code in your
  IDE)
 http://developer.android.com/guide/developing/debug-tasks.html

 http://lmgtfy.com/?q=Wikipedia+Port+Forwardingl=1

 R/
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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread jtaylor

I actually asked this question in January but there was no answer.


+ Juan

On May 18, 5:37 pm, jtaylor jatto@gmail.com wrote:
 lol Yeah, but I still don't understand what Port Forwarding is and
 especially in the context of DDMS, and in the context of debugging.
 What I need is a one-liner. ..

 so you can set up breakpoints - this must be outside of eclipse to
 enable debugging?

 + Juan

 On May 18, 4:50 pm, Raphael r...@android.com wrote:

  On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:
   ..port forwarding (so you can set up breakpoints in your code in your
   IDE)
  http://developer.android.com/guide/developing/debug-tasks.html

 http://lmgtfy.com/?q=Wikipedia+Port+Forwardingl=1

  R/
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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread Nicholas Radford
Port forwarding is when something, typically a router, but anything that
routes connections, recieves incoming data on a given port then forwards it
to a preset destination.

On May 18, 2009 10:37 PM, jtaylor jatto@gmail.com wrote:


lol Yeah, but I still don't understand what Port Forwarding is and
especially in the context of DDMS, and in the context of debugging.
What I need is a one-liner. ..

so you can set up breakpoints - this must be outside of eclipse to
enable debugging?


+ Juan

On May 18, 4:50 pm, Raphael r...@android.com wrote:

 On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:  
..port forwarding (so y...

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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread jtaylor

I asked this in January but didn't get an answer. I don't think it's
clear for people who don't know Networking.

+ Juan

On May 18, 5:37 pm, jtaylor jatto@gmail.com wrote:
 lol Yeah, but I still don't understand what Port Forwarding is and
 especially in the context of DDMS, and in the context of debugging.
 What I need is a one-liner. ..

 so you can set up breakpoints - this must be outside of eclipse to
 enable debugging?

 + Juan

 On May 18, 4:50 pm, Raphael r...@android.com wrote:

  On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:
   ..port forwarding (so you can set up breakpoints in your code in your
   IDE)
  http://developer.android.com/guide/developing/debug-tasks.html

 http://lmgtfy.com/?q=Wikipedia+Port+Forwardingl=1

  R/
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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread jtaylor



On May 18, 5:39 pm, Nicholas Radford nikradf...@googlemail.com
wrote:
 Port forwarding is when something, typically a router, but anything that
 routes connections, recieves incoming data on a given port then forwards it
 to a preset destination.



So I would use that in DDMS to just hook into an IDE for Debugging
purposes?


+ Juan



 On May 18, 2009 10:37 PM, jtaylor jatto@gmail.com wrote:

 lol Yeah, but I still don't understand what Port Forwarding is and
 especially in the context of DDMS, and in the context of debugging.
 What I need is a one-liner. ..

 so you can set up breakpoints - this must be outside of eclipse to
 enable debugging?

 + Juan

 On May 18, 4:50 pm, Raphael r...@android.com wrote:

  On Mon, May 18, 2009 at 1:45 PM, jtaylor jatto@gmail.com wrote:  

 ..port forwarding (so y...
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[android-beginners] Re: What is Port Forwarding?

2009-05-18 Thread jtaylor


Yes, must be just for debugging. Something I don't need to get into if
I'm using Eclipse I'm sure.

For more information on port-forwarding with DDMS, read Configuring
your IDE to attach to port 8700 for debugging.
http://developer.android.com/guide/developing/tools/ddms.html

+ Juan

On May 18, 5:46 pm, Nicholas Radford nikradf...@googlemail.com
wrote:
 Probably not, I only know of it because I often have to setup rules when
 people need to get to things hoated in my network

 On May 18, 2009 10:40 PM, jtaylor jatto@gmail.com wrote:

 I asked this in January but didn't get an answer. I don't think it's
 clear for people who don't know Networking.

 + Juan

 On May 18, 5:37 pm, jtaylor jatto@gmail.com wrote:  lol Yeah, but I
 still don't understand w...
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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Raphael

On Sun, May 17, 2009 at 9:55 AM, Nicholas Radford
nikradf...@googlemail.com wrote:
 Then you've hit the same problem as me. As I said, I dont think the phone is
 the problem, as I got it working on linux.

Hi. I'm still investigating this. I'm trying to make it not work under
Windows :-)

Anyhow, you said it doesn't work for you under Windows but it works on
Linux. Can you tell me which Linux distro you use and if it's an
udev-based what udev rule you added to make it work? Basically I'm
trying to guess if maybe the device id is different or something. If
you can please try that:
- unplug device from linux box
- run sudo udevmonitor --environment
- plug your device on your linux box
- give me output

Thanks in advance,
R/



 On May 17, 2009 5:20 PM, John Burton john.bur...@jbmail.com wrote:

plugin your phone with debugging enabled. On you windows pc goto device
 manager. In there, there...

 No there isn't so I can't do that. It seems to work fine as a stoage
 device but there is no sign at all that it even wants a driver for the
 other thing.
 ANd yes, USB debugging is on on the phone.

 


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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Raphael

One more question: when you fail to get ADB discovered by Windows, do
you see a Other Device  Unknown Device entry in the Device Manager?

I got into this situation under Vista:
- removed old ADB driver, rebooted
- upon reboot Windows told me a new device had been found and prompted
me for a driver. I asked to select the location and selected
SDK/usb_driver
- windows tried to install a driver to finally give up by saying it
was not compatible with my platform.
- once it did that, it won't prompt me again

However I can:
- select the Other Device  Unknow Device in Device Manager
- right click and get properties
- it's hardware id (3rd tab) is USB\VID_0BB4PID_0C02MI_01 (0BB4 and
0C02 denote an HTC/Magic iirc)
- in the general tab of the properties  Reinstall driver
- correctly select the sdk\android-sdk-windows-1.5_r1\usb_driver\x86
location this time

R/

On Mon, May 18, 2009 at 12:24 PM, Nicholas Radford
nikradf...@googlemail.com wrote:
 Lol, no worries
 for me...
 We're trying to reproduce the issue. I have a few questions:
 - Which version of Windows are you using? XP, Vista, W7, 32 or 64bit.
 XP Service pack 3, 32 bit
 - Did you *ever* install an android USB driver before?
 No, My HTC Magic is my first android phone, It runs 1.5 so I only tried the
 1.5 drivers, windows doesn't recognize the device nor that the drivers are
 for it. However, windows does detect the storage capabilities of the device

 - When you plug the device and go to the Device Manager, is it listed
 as unknown or as an adb device?
 Neither, HTC android phone USB and Generic Volume are the two things
 added to the device list when I plug my phone in.
 The first appearing under Disk Drives the second appearing under Storage
 volumes
 - Did Windows ever prompt you about installing a driver for an unknown
 device?

 Nope, never.

 On Mon, May 18, 2009 at 8:14 PM, Raphael r...@android.com wrote:

 Hi there,

 We're trying to reproduce the issue. I have a few questions:
 - Which version of Windows are you using? XP, Vista, W7, 32 or 64bit.
 - Did you *ever* install an android USB driver before? SDK 1.0/1.1 had
 one and it has been updated in 1.5.
 - When you plug the device and go to the Device Manager, is it listed
 as unknown or as an adb device?
 - Did Windows ever prompt you about installing a driver for an unknown
 device?

 Sorry if some of the questions are generic, I'm trying to get broad
 enough before drilling in specifics.
 R/

 On Mon, May 18, 2009 at 7:49 AM, John Burton john.bur...@jbmail.com
 wrote:
 
  Nicholas Radford wrote:
  Then you've hit the same problem as me. As I said, I dont think the
  phone is
  the problem, as I got it working on linux.
 
  Is there anywhere to get further support on this as I really need it
  to work?
  The fact that it doesn't work on my main machine or my laptop, and
  I've seen several other reports of this makes me believe this isn't
  simply a problem on my development machine but some more fundemental
  problem.
 
  I'm willing to wipe and reinstall vista on my development machine if
  there is no other way to make this work but I'm reluctant to do so if
  it's likely the problem will reoccur.
 
  I'm wondering if it's because I used the phone first on that machine
  without usb debugging set and that if the first time it was connected
  it had it set it would have worked?
  
 




 


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[android-beginners] how to run sdk sample activities?

2009-05-18 Thread Kent Loobey

What is the URL to instructions on how to run the sample activities included 
in the Android 1.5 SDK?


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[android-beginners] Re: HTC Magic - Can't install driver on development PCs

2009-05-18 Thread Raphael

On Mon, May 18, 2009 at 5:22 PM, Nicholas Radford
nikradf...@googlemail.com wrote:
 Will do in the morning

Forget the linux question. It became totally irrelevant. We found the
issue: it happens when the device is plugged in Windows with USB
Debugging turned off first.

The current fix is:

a) Make sure to enable USB Debugging before plugging the device
under Windows the *very* first time. Of course in your case that's too
late.

b) Use regedit to find the string vid_0bb4pid_0c02 in keys or
values. If you find in a value, delete the whole registry folder.
Repeat till you find none. Then do step (a).

Usual disclaimer: if you don't know what regedit is nor how to use it
or fear you will screw up your config, please don't do it :-)

The issue is that Windows recorded an invalid driver entry associated
to your device (G1 or Magic) when it has been first connected without
the USB Debugging flag. You want to trash those entries so that
Windows can prompt you.

Please let me know if that works for you.



 On May 18, 2009 11:19 PM, Raphael r...@android.com wrote:

 On Sun, May 17, 2009 at 9:55 AM, Nicholas Radford
 nikradf...@googlemail.com wrote:  Then you've ...

 Hi. I'm still investigating this. I'm trying to make it not work under
 Windows :-)

 Anyhow, you said it doesn't work for you under Windows but it works on
 Linux. Can you tell me which Linux distro you use and if it's an
 udev-based what udev rule you added to make it work? Basically I'm
 trying to guess if maybe the device id is different or something. If
 you can please try that:
 - unplug device from linux box
 - run sudo udevmonitor --environment
 - plug your device on your linux box
 - give me output

 Thanks in advance,
 R/

  On May 17, 2009 5:20 PM, John Burton john.bur...@jbmail.com wrote: 
  plugin your phone w...

 You received this message because you are subscribed to the Google Groups
 Android Beginners group

 


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