RE: [android-developers] Is it possible to develop and upload Android 2.1 apps onto Motorola backflip?

2010-04-27 Thread Tommy
I currently have a backflip and droid and see no problems using either for
developement.

-Original Message-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of Mark Murphy
Sent: Monday, April 26, 2010 8:53 PM
To: android-developers@googlegroups.com
Subject: Re: [android-developers] Is it possible to develop and upload
Android 2.1 apps onto Motorola backflip?

Giri Senji wrote:
 Thanks much again.
 You almost made my purchasing decision. Please share any other gotchas
 that you are aware of :) w/ Motorola backflip device itself or its use
 w/ Android development.

Personally, I don't have one yet. I have been following it closely,
given the ATT restrictions, which is how I knew it worked with the
developer tools for installing apps.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Consulting: http://commonsware.com/consulting

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[android-developers] code for capturing screenshot of android device

2010-04-27 Thread Sudheendra
can somebody give me tips on how to take a screenshot of the android
phone using code  ( not with DDMS,  i mean with in code i have to
write a logic to take a screen shot , i have no idea which classs i
have to use for this )


Thanks ,
Sudhi

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[android-developers] Re: webview touch problem

2010-04-27 Thread Maps.Huge.Info (Maps API Guru)
It's hard to tell if and where a mistake may have been made without
seeing your html...

Are you using touch or click events?

-John Coryat

Radar Now!

What Zip Code?

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[android-developers] Re: code for capturing screenshot of android device

2010-04-27 Thread Maps.Huge.Info (Maps API Guru)
From what I understand, it's only possible with rooted phones.

-John Coryat

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Nicholas Albion
My first thought was to suggest that you rethink if you really need to
do this - maybe your app isn't going to be as important to your users
as you may think.

But then, I been frustrated in the past by games which exit in the
middle of the game if you press too far right...

Maybe you should provide an option (which you'd only ever ask once):
Always confirm before exiting

 I can find some posts on how to warn user when the back button is
 pressed to 'quit' the application.

 The common answer is to catch the key down event by onKeyDown, or use
 startActivityForResult().

 My approach is to restart the activity in onStop().
 Is it a better choice?

 Please help to check if there's anything inappropriate.

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[android-developers] Re: code for capturing screenshot of android device

2010-04-27 Thread Sudheendra
Rooted phones ??? what does it mean

On Apr 27, 11:39 am, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
 From what I understand, it's only possible with rooted phones.

 -John Coryat

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[android-developers] Re: How do ListViews exactly work?

2010-04-27 Thread Pal
Hi Moto,

at this moment I'm working on my own custom ListView implementation so
I can share some investigations I've found about ListView internals.
1) First of all ListView is adapter view that means that it uses
adapter object to get it's child views - take a look at
ArrayAdapter.getView(int, View, ViewGroup)
2) ListView at the moment only contains children that are on the
screen. For example, if you have adapter with 100 records but only 5
are fit on screen ListView.getChildCount will return 5 not 100
3) each time you scroll your list it refresh dynamically its children
list getting child view from adapter and/or relayouting existing views
offsets

I dont have best understanding now but I think ListView state is : 1)
first position of child view of screen 2) offset of child view within
parent view
if you know first position and it offset you can simply get from
adapter and draw other ones

android.widget.AdapterView.getFirstVisiblePosition() will give you a
position of first item within adapter data on the screen
use getChildCount() and getChildAt() of ListView to get current child
views so you can obtain some layout details
ListView.setSelection(int) allows you to sets the currently selected
item but I think It will not scroll smoothly to it...

Hope this will help you

Thanks,
Pavel

On 27 апр, 03:05, Moto medicalsou...@gmail.com wrote:
 I hope someone can shed some light? :(

 On Apr 25, 9:37 pm, Moto medicalsou...@gmail.com wrote:





  I'm trying to figure out how it's been designed.  How it holds its
  items?  How do I get a hold of the scrolling container?  How can I
  know it's exact scrolling position?  How can I scroll it to an exact
  position?

  I want to have all the current benefits the ListView provides plus
  detailed scrolling control... How about animating from x to x+100
  scroll position?

  Maybe I need to create my own ListView?  Where do I begin?

  Thanks for the help!
  -Moto!

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[android-developers] CoreException thrown by IProject.build

2010-04-27 Thread Ricardo Gladwell
Hi Guys

I'm writing my own eclipse plug-in[1] that integrates with the Eclipse
Android Development Tools (ADT).

However, I'm getting a CoreException (Project target not loaded
yet.)[2] thrown when I attempt to call IProject.build on an Android
project:

IProject project = importProject(...);
project.build(IncrementalProjectBuilder.FULL_BUILD, monitor);

Should I be waiting for the project target to load before calling the
above? If so, what call should I use to poll the project target loading
status?

[1] http://code.google.com/p/m2eclipse-android-integration/
[2] See attached stack trace.

Thanks in advance for any help you can give me...

-- 
Ricardo Gladwell ricardo.gladw...@gmail.com
http://www.google.com/profiles/ricardo.gladwell

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http://groups.google.com/group/android-developers?hl=enorg.eclipse.core.runtime.CoreException: Project target not loaded yet.
	at com.android.ide.eclipse.adt.internal.build.BaseBuilder.stopBuild(Unknown Source)
	at com.android.ide.eclipse.adt.internal.build.BaseBuilder.abortOnBadSetup(Unknown Source)
	at com.android.ide.eclipse.adt.internal.build.PreCompilerBuilder.build(Unknown Source)
	at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627)
	at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
	at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170)
	at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201)
	at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253)
	at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
	at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256)
	at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:218)
	at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:360)
	at org.eclipse.core.internal.resources.Project$1.run(Project.java:523)
	at org.eclipse.core.internal.resources.Workspace.run(Workspace.java:1800)
	at org.eclipse.core.internal.resources.Workspace.run(Workspace.java:1782)
	at org.eclipse.core.internal.resources.Project.internalBuild(Project.java:502)
	at org.eclipse.core.internal.resources.Project.build(Project.java:94)
	at com.byluroid.eclipse.maven.android.test.AndroidMavenPluginTest.testBuildForAndroid11(AndroidMavenPluginTest.java:50)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
	at java.lang.reflect.Method.invoke(Method.java:597)
	at junit.framework.TestCase.runTest(TestCase.java:164)
	at junit.framework.TestCase.runBare(TestCase.java:130)
	at junit.framework.TestResult$1.protect(TestResult.java:106)
	at junit.framework.TestResult.runProtected(TestResult.java:124)
	at junit.framework.TestResult.run(TestResult.java:109)
	at junit.framework.TestCase.run(TestCase.java:120)
	at junit.framework.TestSuite.runTest(TestSuite.java:230)
	at junit.framework.TestSuite.run(TestSuite.java:225)
	at org.eclipse.jdt.internal.junit.runner.junit3.JUnit3TestReference.run(JUnit3TestReference.java:130)
	at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38)
	at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467)
	at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683)
	at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390)
	at org.eclipse.pde.internal.junit.runtime.RemotePluginTestRunner.main(RemotePluginTestRunner.java:62)
	at org.eclipse.pde.internal.junit.runtime.UITestApplication$1.run(UITestApplication.java:114)
	at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35)
	at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134)
	at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3468)
	at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3115)
	at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405)
	at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369)
	at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221)
	at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500)
	at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
	at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493)
	at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)
	at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113)
	at 

[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-04-27 Thread Richard
They're stressed because they're waiting for phones too :P

On Apr 26, 10:36 pm, Lim Sim lim@gmail.com wrote:
 Come on.  why is everybody taking this so seriously?? lighten up guys.

 It's a freaking joke. Why the persistent negativity??

 On 26 April 2010 16:32, James O'Brien jobriena...@googlemail.com wrote:







  Realistically:

  -They are in the post, most likely shipped from US. So they've been
  delivered to US devs and are on the way to Europe where I guess after
  being sorted, they'll be distributed to our homes.
  -Our phones won't come with FroYo
  -We can't purchase a contract with Vodafone at get a refund from
  Google

  Some of this speculation is ridiculous :/

  We all know its nearly 2 months since they acknowledged us as part of
  the program, but its a free phone so all you can do is wait.

  Also in reply to fhucho:
  Chess for Android has a better name and most likely has also been on
  the market for longer. Most of the times people will go for the app
  that is the most popular first and if it does the job won't try
  others.

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Xiongzh
Some of my customers are accustomed to use the back button to go back
to the previous activity. Some complained that they often navigate out
of the application by pressing back button. I think it would be nice
to customers if they can be warned.

Thanks for your suggestion.

How do think the approach I used?

On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:
 My first thought was to suggest that you rethink if you really need to
 do this - maybe your app isn't going to be as important to your users
 as you may think.

 But then, I been frustrated in the past by games which exit in the
 middle of the game if you press too far right...

 Maybe you should provide an option (which you'd only ever ask once):
 Always confirm before exiting

  I can find some posts on how to warn user when the back button is
  pressed to 'quit' the application.

  The common answer is to catch the key down event by onKeyDown, or use
  startActivityForResult().

  My approach is to restart the activity in onStop().
  Is it a better choice?

  Please help to check if there's anything inappropriate.

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread patbenatar
You can override onBackPressed in your Activity. This is called when
the user presses the back button, before your Activity is finished by
the system. You could pop a dialog asking the user to confirm this
action, if they hit yes you call through to the super and the Activity
gets finished, if they hit no you do nothing and the Activity resumes
[I've never tried this, but AFAIK this should work]. Only problem is
this method is only available in Android 2.0+ [introduced in API Level
5].

Restarting the Activity in onStop sounds incredibly intrusive for your
user experience.

-Nick



On Apr 27, 12:22 am, Xiongzh zx.zhangxi...@gmail.com wrote:
 Some of my customers are accustomed to use the back button to go back
 to the previous activity. Some complained that they often navigate out
 of the application by pressing back button. I think it would be nice
 to customers if they can be warned.

 Thanks for your suggestion.

 How do think the approach I used?

 On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:





  My first thought was to suggest that you rethink if you really need to
  do this - maybe your app isn't going to be as important to your users
  as you may think.

  But then, I been frustrated in the past by games which exit in the
  middle of the game if you press too far right...

  Maybe you should provide an option (which you'd only ever ask once):
  Always confirm before exiting

   I can find some posts on how to warn user when the back button is
   pressed to 'quit' the application.

   The common answer is to catch the key down event by onKeyDown, or use
   startActivityForResult().

   My approach is to restart the activity in onStop().
   Is it a better choice?

   Please help to check if there's anything inappropriate.

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread patbenatar
Wait I'm a bit confused... If the user wants to hit the back button to
go back to the previous Activity, I'm assuming you're talking about a
previous Activity within your app? This functionality is native to
Android and should be maintained throughout your app. If you start an
activity for result and then finish it, it will be removed from your
back stack. If your users complain that the back button does not act
natively [going back to the previous Activity], maybe rethink how you
pass of from Activity to Activity throughout your app. If this page
the user wants to return to is important enough for your users to
complain about their inability to return to it, you should keep it in
the back stack so they can return to it.

Sorry if this is a misunderstanding of your message.

-Nick



On Apr 27, 12:22 am, Xiongzh zx.zhangxi...@gmail.com wrote:
 Some of my customers are accustomed to use the back button to go back
 to the previous activity. Some complained that they often navigate out
 of the application by pressing back button. I think it would be nice
 to customers if they can be warned.

 Thanks for your suggestion.

 How do think the approach I used?

 On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:





  My first thought was to suggest that you rethink if you really need to
  do this - maybe your app isn't going to be as important to your users
  as you may think.

  But then, I been frustrated in the past by games which exit in the
  middle of the game if you press too far right...

  Maybe you should provide an option (which you'd only ever ask once):
  Always confirm before exiting

   I can find some posts on how to warn user when the back button is
   pressed to 'quit' the application.

   The common answer is to catch the key down event by onKeyDown, or use
   startActivityForResult().

   My approach is to restart the activity in onStop().
   Is it a better choice?

   Please help to check if there's anything inappropriate.

  --
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[android-developers] Re: Extracting colors from Themes?

2010-04-27 Thread patbenatar
Do you need to be doing this programatically? You could always take a
screenshot of your phone [either using DDMS on a non-rooted device or
the PicMe app on a rooted device] and then grab the colors using
Photoshop or any image editing software. Another option, again not
programmatic, would be to download the Android source [or you can
browse it online in the Git repo] and find the declarations for those
colors.

-Nick



On Apr 26, 3:23 am, Mariano Kamp mariano.k...@gmail.com wrote:
 Hi,

 I want to use colors from a Theme to apply it to HTML my app is rendering. I
 am wondering if I can do that?

 I am looking to use colors like they are specified in themes.xml:

         item
 name=colorForeground@android:color/bright_foreground_dark/item
 ..
         item name=colorBackground@android:color/background_dark/item
 ..
         item
 name=textColorPrimary@android:color/primary_text_dark/item
 ..

 So it looks to me those are declared in the same way.

 When trying to access those values this way:

         TypedValue tv = new TypedValue();
         getTheme().resolveAttribute(android.R.attr.colorBackground, tv,
 true);

         System.out.println(tv.string= + tv.string);
         System.out.println(tv.coerced= + tv.coerceToString());

         int colorResourceId = getResources().getColor(tv.resourceId);
         System.out.println(colorResourceId= + colorResourceId);

         tv = new TypedValue();
         getTheme().resolveAttribute(android.R.attr.textColorPrimary, tv,
 true);

         System.out.println(tv.string= + tv.string);
         System.out.println(tv.coerced= + tv.coerceToString());

         colorResourceId = getResources().getColor(tv.resourceId);
         System.out.println(colorResourceId= + colorResourceId);

 I get this as a result:

 I/System.out( 1578): tv.string=null
 I/System.out( 1578): tv.coerced=#
 I/System.out( 1578): colorResourceId=-1

 I/System.out( 1578): tv.string=res/color/primary_text_light.xml
 I/System.out( 1578): tv.coerced=res/color/primary_text_light.xml
 I/System.out( 1578): colorResourceId=-16777216

 The results are different. The first one actually gives me the color
 #fff which would work for me, the second one only gives me an xml.

 Do I need to jump through a few more hoops here to resolve the actual color?
 Does my original intention work at all? Maybe it won't work, because colors
 could be arbitrary drawables?

 I didn't find any relevant documentation, but if you know any, just point me
 there please.

 Btw. I also tried obtainStyledAttributes(), but this had basically the same
 issues.

 Cheers,
 Mariano

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[android-developers] Re: code for capturing screenshot of android device

2010-04-27 Thread String
On Apr 27, 7:54 am, Sudheendra sudhindra.ma...@gmail.com wrote:

 Rooted phones ??? what does it mean

Sounds like you need to do a bit of basic research first...
http://lmgtfy.com/?q=root+android

String

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Xiongzh
Yes, I have keep in back stack what should in the back stack.
But sometimes customers just want to navigate to the activity in the
bottom of the stack, i.e, the first view the see, the main view I
assume. They are not intent to leave my application.

That's why they ask for a confirmation when they leave by back button.

On Apr 27, 3:31 pm, patbenatar patbena...@gmail.com wrote:
 Wait I'm a bit confused... If the user wants to hit the back button to
 go back to the previous Activity, I'm assuming you're talking about a
 previous Activity within your app? This functionality is native to
 Android and should be maintained throughout your app. If you start an
 activity for result and then finish it, it will be removed from your
 back stack. If your users complain that the back button does not act
 natively [going back to the previous Activity], maybe rethink how you
 pass of from Activity to Activity throughout your app. If this page
 the user wants to return to is important enough for your users to
 complain about their inability to return to it, you should keep it in
 the back stack so they can return to it.

 Sorry if this is a misunderstanding of your message.

 -Nick

 On Apr 27, 12:22 am, Xiongzh zx.zhangxi...@gmail.com wrote:



  Some of my customers are accustomed to use the back button to go back
  to the previous activity. Some complained that they often navigate out
  of the application by pressing back button. I think it would be nice
  to customers if they can be warned.

  Thanks for your suggestion.

  How do think the approach I used?

  On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:

   My first thought was to suggest that you rethink if you really need to
   do this - maybe your app isn't going to be as important to your users
   as you may think.

   But then, I been frustrated in the past by games which exit in the
   middle of the game if you press too far right...

   Maybe you should provide an option (which you'd only ever ask once):
   Always confirm before exiting

I can find some posts on how to warn user when the back button is
pressed to 'quit' the application.

The common answer is to catch the key down event by onKeyDown, or use
startActivityForResult().

My approach is to restart the activity in onStop().
Is it a better choice?

Please help to check if there's anything inappropriate.

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Xiongzh
But it's totally transparent to the customer, isn't it?
The activity should be in the very top of the Android stacks. So it
would be bring up again quickly.

On Apr 27, 3:28 pm, patbenatar patbena...@gmail.com wrote:

 Restarting the Activity in onStop sounds incredibly intrusive for your
 user experience.

 -Nick


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[android-developers] Re: code for capturing screenshot of android device

2010-04-27 Thread Sudheendra
Thanks String , Thanks John  ...
So using rooted phone how can i do it 

On Apr 27, 12:38 pm, String sterling.ud...@googlemail.com wrote:
 On Apr 27, 7:54 am, Sudheendra sudhindra.ma...@gmail.com wrote:

  Rooted phones ??? what does it mean

 Sounds like you need to do a bit of basic research 
 first...http://lmgtfy.com/?q=root+android

 String

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[android-developers] Re: ApiDemos/Graphics/CamerPreview Nexus One force close

2010-04-27 Thread blindfold
Thanks for sharing, wurp! Having to work like that is incredibly messy
though, and not having a Nexus One to test on I would not want to
depend on complex code like that even if it works. I hope someone can
shed more light on what is going on here and either fix the bug
(Google?) or explain what exactly are the minimum steps to finally get
the camera working reliably. The camera has been the most troublesome
and time-wasting part for me since the beginning of Android in 2008.
Since apparently even Google's sample code now fails here on their
Nexus One I think it is the Google Android developers who need to
chime in here, assuming that the problem is reproducible.

Perhaps the problem is related to what was recently discussed in the
thread

http://groups.google.com/group/android-developers/browse_thread/thread/792707bd366d4732/

I increasingly receive startPreview related crash reports for users of
Android 2.1-update1 (HKDKC100 Odroid by Hardkernel, and Motorola
Droid; no crash reports at all for Android 2.1) while my camera app
works fine on the emulator for 2.1-update1 and also runs fine on my
good old ADP1. Under such conditions I cannot properly support users
of my app who run into these problems.

Thanks

The vOICe for Android
http://www.seeingwithsound.com/android.htm

On Apr 27, 5:12 am, wurp bobbymart...@gmail.com wrote:
 I did have this same problem.  The issue is that the Camera.open
 method bombs out.

 I created a camera wrapper class that does a bunch of initialization
 to ensure that open works, then takePicture works, etc.  I found the
 initialization code by looking through the Camera source code for
 Google's main Camera app.

 I think the code you need is:

         private synchronized void preOpen(Context context) {
         mPreferences =
 PreferenceManager.getDefaultSharedPreferences(context);
         upgradePreferences(mPreferences);
         }

     public static final String KEY_VERSION = pref_version_key;
     public static final String KEY_RECORD_LOCATION =
         pref_camera_recordlocation_key;
     public static final String KEY_VIDEO_DURATION =
             pref_camera_video_duration_key;
     public static final String KEY_JPEG_QUALITY =
 pref_camera_jpegquality_key;

     public static final int CURRENT_VERSION = 3;

     private static void upgradePreferences(SharedPreferences pref) {
         int version;
         try {
             version = pref.getInt(KEY_VERSION, 0);
         } catch (Exception ex) {
             version = 0;
         }

         logPreferences(pref);

         if (version == CURRENT_VERSION) return;

         SharedPreferences.Editor editor = pref.edit();
         if (version == 0) {
             // For old version, change 1 to 10 for video duration
 preference.
             if (pref.getString(KEY_VIDEO_DURATION, 1).equals(1)) {
                 editor.putString(KEY_VIDEO_DURATION, 10);
             }
             version = 1;
         }
         if (version == 1) {
             // Change jpeg quality {65,75,85} to
 {normal,fine,superfine}
             String quality = pref.getString(KEY_JPEG_QUALITY, 85);
             if (quality.equals(65)) {
                 quality = normal;
             } else if (quality.equals(75)) {
                 quality = fine;
             } else {
                 quality = superfine;
             }
             editor.putString(KEY_JPEG_QUALITY, quality);
             version = 2;
         }
         if (version == 2) {
             editor.putString(KEY_RECORD_LOCATION,
                     pref.getBoolean(KEY_RECORD_LOCATION, false)
                     ? on
                     : off);
             version = 3;
         }
         editor.putInt(KEY_VERSION, CURRENT_VERSION);
         editor.commit();
     }

 I can't imagine a reason this would be required, but after I added it,
 Camera.open worked.  Strangely, later I commented out the call to
 upgradePreferences and it still worked... I don't know if that's
 because the critical thing is just acquiring the preferences, or
 somehow one time initialization is enough.

 I noticed also that rebooting my phone and making the Camera.open be
 the very first thing I did also worked (without the preOpen call).

 None of this behavior makes sense to me; I'm just reporting what I
 saw, and what has continued to work for me.

 BTW, you also have to startPreview before you can takePicture.

 Bobby

 On Apr 25, 10:21 am, Scott Sheppard scottsheppar...@gmail.com wrote:



  I am running the android-7 ApiDemo sample project on a Nexus One
  device.  I am interested specifically in the Graphics/CameraPreview
  sample code.  The project works fine, but when I select Camera the
  device displays a Force Quit message.  I am not receiving any error
  information in the debugger.

  The CameraPreview code works fine in the emulator.

  Anyone else had this problem?

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[android-developers] How to overlay a GLSurfaceview on a surfaceview?

2010-04-27 Thread Paolo
Hi there,

is there anyone who knows how to overlay a GLSurfaceview on a
Surfaceview? The Surfaceview is used for the camera preview.

Thanks.

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[android-developers] Re: Unparsed aapt error

2010-04-27 Thread Kantesh
Hey still i coudn get rid of it..

On Mar 16, 6:57 pm, Patrick Noffke patrick.nof...@gmail.com wrote:
 Hi all,

 I found some old posts on this problem, and I was having a similar issue, so
 I thought I'd share what I learned.

 I was getting this error after modifying an XML file, and I was unable to
 start a debug session until I fixed the problem.  It seems if there are
 errors that cause aapt to fail, eclipse can get in a state where it doesn't
 know when the problem gets fixed.  Deleting R.java did not work for me.
  What I ended up doing after I fixed the XML file is right-clicking on the
 error message in the Problems view, and deleting the error.  Then modify
 some files to force a rebuild and you should be okay.

 I found it helps to turn the android log level to Verbose (Preferences -
 Android - Build).  This led me to know that once I fixed the XML file, aapt
 was happy, but eclipse was not.

 Hopefully this will save someone else the 3 hours I burned trying to figure
 it out!

 Patrick

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[android-developers] Re: Unparsed aapt error

2010-04-27 Thread Kantesh
Hey please help.. i followed u.. but still cudn get rid of it..its
showing error in java file.. werever r.layout is there..

On Apr 22, 1:02 am, Christopher tys...@gmail.com wrote:
 Doing Project  Clean in Eclipse helped clear up the problem for
 me.

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[android-developers] Re: webview touch problem

2010-04-27 Thread Kumar Bibek
This is indeed an issue I guess. Well, let me re-frame the problem.

Say, you have a long page which you load on the WebView. Now you start
scrolling. Before the scrolling stops, tap on the web view, and the
scrolling will stop automatically. After this point, try to execute
some JS code from outside, ie, without touching the WebView again. May
be through a normal button, or a manu time. At this point, the JS is
not called.

But, now when you touch the web view again, and may be do a bit of
scrolling, and try to execute the same JS, it works. I guess, the web
view in this case, is not in a state to execute JS code.

Is it a bug?

Thanks and Regards,
Kumar Bibek

On Apr 27, 11:27 am, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
 It's hard to tell if and where a mistake may have been made without
 seeing your html...

 Are you using touch or click events?

 -John Coryat

 Radar Now!

 What Zip Code?

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[android-developers] Need MMSH Protocol library

2010-04-27 Thread brian karlo gutierrez
Hello everyone,
    Do you know any way on how to play a stream using mmsh protocol? It seems 
android at default cannot play mmsh streams. Any idea or inputs on how to start?
Thanks,
Brian


  

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Re: [android-developers] Is it possible to develop and upload Android 2.1 apps onto Motorola backflip?

2010-04-27 Thread Giri Senji
Thanks Tommy.

Cheers,
Giri Senji phone g=415-Say-Giri/


On Mon, Apr 26, 2010 at 11:11 PM, Tommy droi...@gmail.com wrote:

 I currently have a backflip and droid and see no problems using either for
 developement.

 -Original Message-
 From: android-developers@googlegroups.com
 [mailto:android-develop...@googlegroups.com] On Behalf Of Mark Murphy
 Sent: Monday, April 26, 2010 8:53 PM
 To: android-developers@googlegroups.com
 Subject: Re: [android-developers] Is it possible to develop and upload
 Android 2.1 apps onto Motorola backflip?

 Giri Senji wrote:
  Thanks much again.
  You almost made my purchasing decision. Please share any other gotchas
  that you are aware of :) w/ Motorola backflip device itself or its use
  w/ Android development.

 Personally, I don't have one yet. I have been following it closely,
 given the ATT restrictions, which is how I knew it worked with the
 developer tools for installing apps.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://twitter.com/commonsguy

 Android Consulting: http://commonsware.com/consulting

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[android-developers] Is there another way to show soft keyboard automatically?

2010-04-27 Thread taehun zzang
when turn on other activity page, I want to show soft keyboard
automatically.

i get this source, but I don't know why use part of delay?

I want to know WHY, and is there other way to show the softkeyboard?

InputMethodManager imm;

@Override
public void onCreate(Bundle icicle) {
TimerTask myTask = new TimerTask(){
public void run(){
imm = 
(InputMethodManager)getSystemService(INPUT_METHOD_SERVICE);
imm.showSoftInput(getCurrentFocus(), InputMethodManager.SHOW_FORCED);
}
};
Timer timer = new Timer();
timer.schedule(myTask, 500);


@Override
protected void onPause() {
super.onPause();
imm.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0);
}


thanks alot to read this one ^^

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[android-developers] CPU pegged in AudioTrack triggers reboot

2010-04-27 Thread Jonas Petersson

Dear experts - including Nikolay,

Last week Chander Pechetty mentioned bug 6478 in a different thread and 
as it seemed to cause the same issues I experience now and then, I've 
tried to capture the logs and today I succeeded.


The symptoms are that while playing Bebbled the phone somtimes slows 
down drastically, in the end goes unresponsive and may even reboot. The 
logs are at the time littered with obtainBuffer timed out (is the CPU 
pegged?) messages from AudioTrack.


Maybe Bebbled is misbehaving in some way, but it would be much 
preferable that the system could just kill it rather than reboot.


I've attached my log file to the existing bug in the hope that someone 
with more insight can figure out the root cause and better way of 
handling it.


Details here:
http://code.google.com/p/android/issues/detail?id=6478

Best / Jonas

Chander Pechetty wrote:

Interesting, I had filed an issue earlier with my G1 crashing
occasionally when playing bebbled; wonder if they are related ( to
cosmic rays :-)

http://code.google.com/p/android/issues/detail?id=6478


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[android-developers] Animating the background of a LinearLayout

2010-04-27 Thread Marc Poppleton
Hello,

Is there a way of being notified when a TransitionDrawable has
finished its transition?
I'm looking for a way to animate the background of a LinearLayout,
switching it back and forth between two images thus creating a
pulsating effect. TransitionDrawable works nicely, butonce. I
tried stacking several 'item' in the XML defining the transition, but
no luck. It justs fades from item 1 to item 2 and sits there.
I'm wondering if I shouldn't implement a custom Animation.

Any ideas?

Thanks :)

FYI : target platform is 1.5

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[android-developers] Re: ListView focus behaving different when using minSdkVersion=3

2010-04-27 Thread jason.delport
Thank you for taking the time out to respond to my question. Much
appreciated.

Cheers,

Jason

On Apr 26, 8:04 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
 However Eclipse shows a warning that the minSdkVersion is lower than
 the targetSdkVersion version. Do you know if this can cause problems?
 Shouldn't have any problems with this. If the min  target, then you
 must take precautions yourself that you don't accidentally use APIs
 that are available only in 'target' and not in 'min'. That's the
 warning.

 Also, by building my app while running the code on the 1.6 SDK will
 it still be available to 1.5 devices in the market?
 Yes, as long as the minSdkVersion=3 (or lower).

 The minSdkVersion just tells the Android Market that your app can be
 installed on phones with this version or higher.

 The maxSdkVersion tells tells the Android Market that your app can be
 installed on phones with this version or lower. You probably won't use
 this setting.

 The targetSdkVersion instructs the run-time to run some forward or
 backward 'compatibility' code (where necessary) in case the customer's
 phone's version is not equal to the targetSdkVersion.

 Note:
 minSdkVersion = targetSdkVersion = maxSdkVersion

 On Apr 26, 12:23 pm, jason.delport jason.delp...@gmail.com wrote:





  Hi,

  Thanks for the response.

  Your questions were helpful. I changed the SDK version I was running
  my code on from 1.5 to 1.6 and implemented the below attributes in the
  manifest and everything works as it should (on 1.6+ devices).

  uses-sdk android:minSdkVersion=3 android:targetSdkVersion=4 /

  However Eclipse shows a warning that the minSdkVersion is lower than
  the targetSdkVersion version. Do you know if this can cause problems?

  Also, by building my app while running the code on the 1.6 SDK will it
  still be available to 1.5 devices in the market?

  Thanks in advance.

  Cheers,

  Jason

  On Apr 24, 6:48 pm, Streets Of Boston flyingdutc...@gmail.com wrote:

   Looks like a bug in the Android framework.

   What is your targetSdk value?
   What actual SDK version are you running your code on?

   On Mar 15, 10:13 pm, licorna lico...@gmail.com wrote:

A few days ago I was trying to fix this issue: I have a header (three
ImageButton's) and a ListView. If I use the dpad, pressing DOWN to
focus the ListView, the ListView shows as selected the seventh or
eighth row, not the first one.

What I need to do is that the first element of the ListView get the
focus (or selection) when I use the dpad, from another screen
component, but instead, the seventh or eighth is selected.

I had minSdkVersion=3 in my manifest. When I changed it to
minSdkVersion=4 it worked as expected (first row selected). Don't know
why, but there is a difference between both.

I'm posting it right here if someone else has the same problem as me.
The fring application has the very same problem in contact list.

Salud,
Rodrigo

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Re: [android-developers] How to scroll/move text within TextView on home screen widget ?

2010-04-27 Thread ravindra singhai
Hi,

I tried with both options ( android:maxLines=1
android:scrollHorizontally=true ), but it didn't work Thanks


This is how my Textview layout xml file looks like:-


LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
  android:layout_width=fill_parent
  android:orientation=vertical
  android:layout_gravity=center
  android:layout_height=wrap_content
android:background=@drawable/background
TextView android:id=@+id/widget_textview
  android:text=@string/widget_text
  android:layout_height=wrap_content
  android:layout_width=wrap_content
  android:layout_gravity=center_horizontal|center
  android:layout_marginTop=5dip
  android:padding=10dip
  android:textColor=@android:color/black
  android:singleLine=true
  android:ellipsize=marquee
  android:focusable=true android:maxLines=1
android:scrollHorizontally=true/
/LinearLayout


Thanks
Ravi


On Mon, Apr 26, 2010 at 11:24 PM, social hub shubem...@gmail.com wrote:

 also the animations are disabled for widgets as far as I can recall.


 On Wed, Apr 21, 2010 at 5:18 AM, Ravi singhai.ravin...@gmail.com wrote:

 Hi All,

 I have created a widget to be displayed on android emulator's home
 screen to display some long text. In my main.xml layout file i've
 already set TextView properties like singleLine=true,
 ellipsize=marquee, focusable=true etc, but still when my widget is
 displayed on home screen text does not move/scroll.


 - main.xml layout file 

 ?xml version=1.0 encoding=utf-8?
 LinearLayout xmlns:android=http://schemas.android.com/apk/res/
 android
 android:layout_width=fill_parent
 androidrientation=vertical
 android:layout_gravity=center
 android:layout_height=wrap_content android:background=@drawable/
 background
 TextView android:id=@+id/widget_textview
 android:text=@string/widget_text
 android:layout_height=wrap_content
 android:layout_width=wrap_content
 android:layout_gravity=center_horizontal|center
 android:layout_marginTop=5dip
 androidadding=10dip
 android:textColor=@android:color/black
 android:singleLine=true
 android:ellipsize=marquee
 android:focusable=true /
 /LinearLayout


 - end of main.xml layout file 



 - My WidgetProvider.java file --

 package com.android.weatherdata;

 import android.util.Log;
 import android.widget.RemoteViews;
 import android.appwidget.AppWidgetManager;
 import android.appwidget.AppWidgetProvider;
 import android.content.Context;
 import android.content.Intent;
 import android.app.PendingIntent;

 public class WeatherWidget extends AppWidgetProvider{

 private static final String TAG = WeatherWidget;

 @Override
 public void onUpdate(Context context, AppWidgetManager
 appWidgetManager, int[] appWidgetIds)
 {
 Log.d(WEATHER-WIDGET, onUpdate(): );

 final int N = appWidgetIds.length;
 // Perform this loop procedure for each App Widget that belongs to
 this provider
 for (int i=0; iN; i++) {
 int appWidgetId = appWidgetIds[i];

 // Create an Intent to launch ExampleActivity
 Intent intent = new Intent(context, Weather.class);
 PendingIntent pendingIntent = PendingIntent.getActivity(context, 0,
 intent, 0);

 Log.i(WEATHER-WIDGET,  Create and Attach Text-view click handler
 );
 // Get the layout for the App Widget and attach an on-click listener
 to the button
 RemoteViews views = new RemoteViews(context.getPackageName(),
 R.layout.main);
 views.setOnClickPendingIntent(R.id.widget_textview , pendingIntent);

 // Tell the AppWidgetManager to perform an update on the current App
 Widget
 appWidgetManager.updateAppWidget(appWidgetId, views);
 }
 }
 }


 - End of WidgetProvider file

 When i add widget on home screen than only some part of text is
 displayed as  Latest Weather Infor but i would like to write the
 code in such a way that the complete text should scroll till the
 complete string/text is displayed.


 Please suggest whether i need to change my layout file or what logic i
 can write so that i can scroll the text.

 Thanks in advance,
 Ravi

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[android-developers] Re: About AdSense for Mobile Applications

2010-04-27 Thread ko5tik
Google will accept your app if you got enough hitsa
( last time I checked, it was 100K daily )

Go for admob instead:

http://admob.com

( and you will land by adsense once they are bought by google )

On Apr 26, 2:41 pm, s-hiro...@hirookaservice.co.jp s-
hiro...@hirookaservice.co.jp wrote:
 Nice to meet you.
 It is Syougo Hirooka.

 I am Japanese.

 Hereafter, App of Google Android is made.

 All App is opened to the public free of charge.

 The beta version of AdSense for Mobile Applications

 It is thought that it used it.

 How can I obtain the beta version of AdSense for Mobile Applications?

 I want to try not to have done yet in Japan.

 And, I want to use AdSense for Mobile Applications early.

 Please tell me.

 Thank you very much.

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Re: [android-developers] Need MMSH Protocol library

2010-04-27 Thread dillirao malipeddi
however, let me tell you, after doing all mms/mmsh..
you get wma streams...
where wma codec is not supported by android

On Tue, Apr 27, 2010 at 2:33 PM, brian karlo gutierrez
brikz...@yahoo.comwrote:

 Hello everyone,


 Do you know any way on how to play a stream using mmsh protocol? It
 seems android at default cannot play mmsh streams. Any idea or inputs on how
 to start?


 Thanks,


 Brian

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Re: [android-developers] DownloadManager - simultaneous multiple downloads

2010-04-27 Thread sunersky
it support mutiple downloads,but i dont know how many that can go at same
time.

On Tue, Apr 27, 2010 at 12:59 AM, chris r chrisr0...@gmail.com wrote:

 Does the browser download manager supports simultaneous mutiple
 downloads? If yes, is there a limit on the maximum number of downloads
 that can go on at a time?

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Re: [android-developers] Animating the background of a LinearLayout

2010-04-27 Thread skink


Marc Poppleton wrote:
 Hello,

 Is there a way of being notified when a TransitionDrawable has
 finished its transition?
 I'm looking for a way to animate the background of a LinearLayout,
 switching it back and forth between two images thus creating a
 pulsating effect. TransitionDrawable works nicely, butonce. I
 tried stacking several 'item' in the XML defining the transition, but
 no luck. It justs fades from item 1 to item 2 and sits there.
yes, TransitionDrawable fades in/out two Drawables and you cannot make
it work in repeat mode

 I'm wondering if I shouldn't implement a custom Animation.
i would implement custom Drawable instead


 Any ideas?

 Thanks :)

 FYI : target platform is 1.5


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Re: [android-developers] J2ME converting/translation to Android

2010-04-27 Thread dillirao malipeddi
motorola is giving tools for free
to convert j2me to android...
enjoy

On Mon, Apr 26, 2010 at 1:25 AM, ricardocunha ricardocu...@gmail.comwrote:

 Hi,

 I want to know if exists a converter for a j2me source-code to
 android. Listen, it´s not a runner, like a midp runner for android, it
 ´s a converter for a source code. A tool for translate a source code
 for a new plataform, from j2me to android.

 Sorry about my English.

 Thank´s for any help.

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Re: [android-developers] custom seekbar

2010-04-27 Thread dillirao malipeddi
layer-list xmlns:android=http://schemas.android.com/apk/res/android;
item android:id=@android:id/background
shape
corners android:radius=5dip /
gradient
android:startColor=#ff9d9e9d
android:centerColor=#ff5a5d5a
android:centerY=0.75
android:endColor=#ff747674
android:angle=270
/
/shape
/item
item android:id=@android:id/secondaryProgress
clip
shape
corners android:radius=5dip /
gradient
android:startColor=#80ffd300
android:centerColor=#80ffb600
android:centerY=0.75
android:endColor=#a0ffcb00
android:angle=270
/
/shape
/clip
/item
item android:id=@android:id/progress
clip
shape
corners android:radius=5dip /
gradient
android:startColor=#4191bb
android:centerColor=#bad8f2
android:centerY=0.75
android:endColor=#4c8fbe
android:angle=270
/
/shape
/clip
/item
/layer-list

On Mon, Apr 26, 2010 at 3:01 PM, student alsharewit...@gmail.com wrote:

 Hi android developer

  If anybody tel me how to change the color of secondary progress in
 seekbar.
 Is there possible to do it?

 Reply Soon

 Regards
 Student

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Re: [android-developers] video conversion from .flv to .mp4

2010-04-27 Thread dillirao malipeddi
ffmpeg -i *input.flv* -f mp4 -vcodec mpeg4 -r 15  -s 320x240 -acodec aac -ac
2 -ab 64 -ar 44100 *output.mp4*

On Wed, Mar 24, 2010 at 4:09 PM, Guru gurudut...@gmail.com wrote:

 I have been trying to convert .flv to .mp4 in the server with ffmpeg ,and
 stream it through the android browser:-This is the command I have been using
 :

 ffmpeg -i *input.flv* -f mp4 -vcodec mpeg4 -r 25 -b 56 -s 610x340
 -acodec aac -ac 2 -ab 64 -ar 44100 *output.mp4*

 The output streams like a charm on the iPhone,but i have had no luck on the
 android G1 developer phone,has any one tried this?If so what are the
 parameters that I may be missing.I am not even a beginner as far as media
 related libraries are concerned.Any pointers will be helpful.

 Thanks
 Guru

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Re: [android-developers] Re: How can I use VideoView to streaming without buffering?

2010-04-27 Thread dillirao malipeddi
use low bit rate encoding...
so that, even at low bandiwdths it works

in the rtsp handshake, make sure, you provide codec params in DESCRIBE
request/response.!


On Thu, Apr 22, 2010 at 5:20 PM, Chirag chirag_vaish...@hotmail.com wrote:

 When you want live video streaming, second case is fine. Is there any
 way to reduce buffer size???

 On Apr 14, 4:32 pm, MobDev developm...@mobilaria.com wrote:
  well most of the time buffering is just part of streaming...
  it's there so that a user will get a more seamless playback of the
  video/audio...
  The flipside is that it starts a little later because it has to buffer
  beforehand, and when it has enough data to play a specific amount of
  time seamlessly it will start..
  Cutting out the buffering might mean frequent hickups during play...
  The first case might be acceptable for users (buffering) the second
  one definitely isn't (frequent hickups)...
 
  On 12 apr, 05:33, Kelvin sukel...@gmail.com wrote:
 
   I have a question.
   When I use the VideoView to play theRTSPstreaming, the VideoView
   will buffering some cache buffer.
   Is there any method to tell the VideoView DON'T buffer?
 
   My code:
   String VideoUri = rtsp://192.168.5.121:/live/h264;
   mVideoView = (VideoView) findViewById(R.id.video_view);
   mVideoView.setVideoURI(Uri.parse(VideoUri));
   mVideoView.start();
 
   Is anybody help me?
   Thanks.
 
 

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Re: [android-developers] Re: How can I use VideoView to streaming without buffering?

2010-04-27 Thread dillirao malipeddi
if u r using dss use sdp file with proper params to rtsp client understand
the params..
key is encode low bit rate!

On Tue, Apr 27, 2010 at 4:41 PM, dillirao malipeddi dillir...@arijasoft.com
 wrote:

 use low bit rate encoding...
 so that, even at low bandiwdths it works

 in the rtsp handshake, make sure, you provide codec params in DESCRIBE
 request/response.!


 On Thu, Apr 22, 2010 at 5:20 PM, Chirag chirag_vaish...@hotmail.comwrote:

 When you want live video streaming, second case is fine. Is there any
 way to reduce buffer size???

 On Apr 14, 4:32 pm, MobDev developm...@mobilaria.com wrote:
  well most of the time buffering is just part of streaming...
  it's there so that a user will get a more seamless playback of the
  video/audio...
  The flipside is that it starts a little later because it has to buffer
  beforehand, and when it has enough data to play a specific amount of
  time seamlessly it will start..
  Cutting out the buffering might mean frequent hickups during play...
  The first case might be acceptable for users (buffering) the second
  one definitely isn't (frequent hickups)...
 
  On 12 apr, 05:33, Kelvin sukel...@gmail.com wrote:
 
   I have a question.
   When I use the VideoView to play theRTSPstreaming, the VideoView
   will buffering some cache buffer.
   Is there any method to tell the VideoView DON'T buffer?
 
   My code:
   String VideoUri = rtsp://192.168.5.121:/live/h264;
   mVideoView = (VideoView) findViewById(R.id.video_view);
   mVideoView.setVideoURI(Uri.parse(VideoUri));
   mVideoView.start();
 
   Is anybody help me?
   Thanks.
 
 

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Re: [android-developers] Re: Live stream latency

2010-04-27 Thread dillirao malipeddi
Arijasoft has developed android LiveStreaming SDK for Android.
Its able to stream to all RTSP servers and verified with VLC and DSS (
darwin streaming server).
you can request the android LiveStreaming SDK .

Thanks


On Wed, Apr 14, 2010 at 9:39 PM, Android dev gian23...@gmail.com wrote:

 Until now we only did the receive stream part of the application,
 not yet the send it to a server, and we did not need to deal with
 jni for it, as we are using the videoview/mediaplayer APIs. The videos
 that we used in our tests were from rtsp live streaming links that we
 found on the internet.
 What we are asking here is why does VLC show the same part of the
 video 2 to 10 seconds earlier than our Android application shows it,
 and why the other existing live streaming applications for Android
 that we found also have this delay.

 On 13 abr, 17:51, Rogério de Souza Moraes rogerio.so...@gmail.com
 wrote:
  Hi,
 
  I am trying to create a live streaming application that just send the
 stream
  to a server. The code I followed the example on sipdroid, but I am with
 some
  difficulties in showing this stream on server side. Can you give some
 tips
  how to configure the vlc to receive the video stream from android? To do
  your application works, did you had to deal with jni?
  About the delay, what kind of video format are you using? Android
 supports
  H.263 encoder and decoder as said on this page:
 http://developer.android.com/guide/appendix/media-formats.html
 
  Regards,
 
  Rogerio
 
  2010/4/13 Android dev gian23...@gmail.com
 
   We are developing an Android video conferencing application. After
   examining some already existing live-stream  applications , we came to
   the conclusion that all or almost all existing applications have a
   delay of 3 to 10 seconds. The application we are developing was tested
   receiving a video stream on the Android device and the same video
   stream on VLC at the same time.The result of the test is that VLC
   shows the same part of the video 2 to 10 seconds earlier than our
   Android application on the phone(HTC hero) depending on the rtsp link
   used. we havent found what is the main cause of the delay and also
   dont know if it is possible to reduce that delay.
In our case, as it comes to video conferencing, the delay should be
   lower than 2 seconds at least. Do you guys have some information about
   the cause of the delay or even how to reduce it?
 
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Re: [android-developers] Streaming video from Android handset - code examples anywhere?

2010-04-27 Thread dillirao malipeddi
Arijasoft has developed android live streaming sdk, which streams from
android device to any RTSP server
from android device --- rtsp server;
Please contact: cont...@arijasoft.com

thanks

On Tue, Feb 16, 2010 at 11:01 PM, jussi69 jussiniemin...@gmail.com wrote:

 Hi,

 I'm in the process of writing an application that would be streaming
 live video from Android handset into a server that resides in the
 internet. Are there any code examples that can handle this? I've been
 trying to search code examples, but could not find any. I have also
 bought a couple of Android development books, but none of those
 covered this kind of functionality.

 Any help would be greatly appreciated. Thank you!

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Re: [android-developers] custom seekbar

2010-04-27 Thread dillirao malipeddi
save this xml in drawable folder and set it as ProgressDrawable to seek bar

On Tue, Apr 27, 2010 at 4:27 PM, dillirao malipeddi dillir...@arijasoft.com
 wrote:

 layer-list xmlns:android=http://schemas.android.com/apk/res/android;
 item android:id=@android:id/background
 shape
 corners android:radius=5dip /
 gradient
 android:startColor=#ff9d9e9d
 android:centerColor=#ff5a5d5a
 android:centerY=0.75
 android:endColor=#ff747674
 android:angle=270
 /
 /shape
 /item
 item android:id=@android:id/secondaryProgress
 clip
 shape
 corners android:radius=5dip /
 gradient
 android:startColor=#80ffd300
 android:centerColor=#80ffb600
 android:centerY=0.75
 android:endColor=#a0ffcb00
 android:angle=270
 /
 /shape
 /clip
 /item
 item android:id=@android:id/progress
 clip
 shape
 corners android:radius=5dip /
 gradient
 android:startColor=#4191bb
 android:centerColor=#bad8f2
 android:centerY=0.75
 android:endColor=#4c8fbe
 android:angle=270
 /
 /shape
 /clip
 /item
 /layer-list

 On Mon, Apr 26, 2010 at 3:01 PM, student alsharewit...@gmail.com wrote:

 Hi android developer

  If anybody tel me how to change the color of secondary progress in
 seekbar.
 Is there possible to do it?

 Reply Soon

 Regards
 Student

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[android-developers] Re: convert a image into Base64 format

2010-04-27 Thread Gubatron
It looks like you're sending a POST request for every line you're
encoding.

If you're trying to do it in one shot, then why have a while
statement?

In any case, do not do it in one shot, use buffered streams instead,
it could happen that your image is too big,
so you're better off reading that FileInputStream wrapped with a
BufferedInputStream,
at the same time, prepare your HTTP connection, then, as you read from
the bufferedInputStream, do your base64 encoding,
and then write to a buffered output stream (to your HTTP) connection.

Also, you should probably send the name of the file as an HTTP Header
that you could parse on your server side.

As I write this I'm also thinking that it might be useful on your
server side what the file size will be. If I remember correctly
everything in base64 is padded (every line should be 64 bytes), maybe
you can do some math to know how big will be the
encoded image in advance and send the size on a Content-Length http
header. If not you can do the the conversion,
save the base64 version of the image on a temporary file, and then
find out the resulting size, then just send that file as you
would post a regular file.

On Apr 27, 1:44 am, pramod.deore deore.pramo...@gmail.com wrote:
 hello I want to convert a image into Base64 format and send it to
 server. I have one Base64 class which accept byte array and return a
 string.I am sending image into chunks of data.I am creating creating
 one chunk of  100kb. If image is less than 100 kb then image is
 uploaded on server, but if it is greater than 100kb (i.e when it
 requires more than one chunk) then it will not uploaded. I think it is
 because I am converting image into Base64 in parts and on server it
 decode it only in one shot. Now I want to send a image for conversion
 of Base64 only in one chunk. But if image is too large then it throw
 OutOfMemoryException (Obviously after all it is mobile having very
 limeted resources).

 My code is as follows

 import java.io.File;
 import java.io.FileInputStream;
 import java.io.IOException;
 import java.io.InputStream;
 import java.io.OutputStream;
 import java.net.HttpURLConnection;
 import java.net.MalformedURLException;
 import java.net.URL;

 import android.app.Activity;
 import android.os.Bundle;

 public class MicroFinalImageUp1 extends Activity
 {

         File myFile = new File(/sdcard/Images/4.jpg);
         int noOfChunks ;
         String base64String,str;
     /** Called when the activity is first created. */
     @Override
     public void onCreate(Bundle savedInstanceState)
     {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.main);
          readFile();

     }
   public void readFile()
     {
          try
          {
                  int size = (int)myFile.length();
                  noOfChunks = (size/102400);
                  noOfChunks = noOfChunks+1;
                  System.out.println (size of file is +size);
                  System.out.println (size is+noOfChunks);

                  byte[] byteArray = new byte[102400];
                  FileInputStream fstream = new FileInputStream(myFile);
                  int bytesRead = 0;
                  while((bytesRead = fstream.read(byteArray)) != -1)
                  {
                          str = new String(byteArray,0,bytesRead);

                          base64String = Base64.encode(byteArray);

                          
 sendData(0213456789_P~myimage.jpg~10~+base64String);
                  }

          }
          catch (IOException ioe)
          {
                  ioe.printStackTrace();
          }

     }

     public void sendData(String line)
     {
         try
         {

                 URL connectURL = new URL(MyURL);
                 // connectURL is a URL object
                 System.out.println (After heating url);

                 HttpURLConnection conn =
 (HttpURLConnection)connectURL.openConnection();
                 // allow inputs
                 conn.setDoInput(true);

                 // allow outputs
                 conn.setDoOutput(true);

                 // don't use a cached copy
                 conn.setUseCaches(false);

                 // use a post method
                 conn.setRequestMethod(POST);

                 // set post headers
                 conn.setRequestProperty(Connection,Keep-Alive);

                 // open data output stream
                 OutputStream dos ;

                 dos=conn.getOutputStream();

                 System.out.println (Before if statement);

                         byte[] arr = line.getBytes();

                         System.out.println (arr auccesfully 
 created+arr.length);

                         dos.write(arr);

                         System.out.println (write to the page);

                 System.out.println (After if statement);
                 dos.flush();

                 InputStream is = conn.getInputStream();
                 int ch;
                 

[android-developers] Using same sqlite database from multiple Activities and Services

2010-04-27 Thread goosedroid
I have been trying to find a discussion on the best way to handle a
common sqlite database which is shared by multiple Activities (or
multiple Activities and Services). This is all in the same
application.

It seems that if each Activity has:

void onCreate()
{
SQLiteDatabase db = SQLiteDatabase.openDatabase(...)
...
}

void onDestroy()
{
   db.close();
   ...
}

this would be wasteful, assuming there would be N SQLiteDatabase
objects with N activities that needed access to the same db.

One could go about making a singleton, but who would be responsible
for closing the database when the application terminates?

Would it be best to extend the android.app.Application class and hook
into the onTerminate() to close the database?

Taking a look at NotePadv3Solution, I can't find where it closes the
database - and that is a pretty straightforward example.

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[android-developers] Re: Deploy a build for a specific resolution

2010-04-27 Thread tobias429
Hi Viorel,

Filtering by OS is quite simple. You can specify in your application's
manifest the target, minimum or maximum OS version your application
needs, e.g.:

uses-sdk android:minSdkVersion=3 android:targetSdkVersion=4/

The market will show your app then only to phones that have the
required OS version.

On the resolution it's a bit more tricky. You can specify, also in the
manifest, what resolutions your phone supports, e.g.:

supports-screens android:smallScreens=true
android:normalScreens=true android:largeScreens=true
android:anyDensity=true android:resizeable=true/

The market will list your app then only for phones that are able to
display the required size. The logic is however that the market will
list the application on any phone that has the required resolution or
better. I.e. if you specify that your application supports only
largeScreens (largeScreen=true, everything else=false), the market
will list it only on phones with a big screen.

However if you specify smallScreens=true, the market will display
your app to all phones with a small screen resolution or better,
regardless of whether you set normalScreens and largeScreens to false
or not.

Best regards,

Tobias

On Apr 26, 8:10 pm, Viorel galanvio...@gmail.com wrote:
 Hello,

 It is possible to deploy a build on Google Market  filter by  the
 resolution and handset?

 For example: I want to deploy a build that works only on the devices
 that have 480x800 and only OS 2.x

 Thanks,

 Viorel

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[android-developers] Re: Game stutters when drawing outside screen

2010-04-27 Thread tobias429
Is the image that you are drawing exactly the same size as the screen
area that you are filling? I noticed in my games that resizing of
images is apparently an incredibly costly operation with Android.

As soon as I draw a bitmap and the OS has to adjust the size of it,
the game begins to stutter as the resize operation takes a lot of CPU
time, and what's worse, it seems to take a different amount of time
every frame. Don't know if you might be seeing the same effect.

On Apr 26, 10:26 am, Peter peteroerlem...@gmail.com wrote:
 Thanks for the suggestion.
 I probably shoud have mentioned this in my original post. Objects
 sometimes leave the screen, therefore they are party drawed outside
 the screen until they are removed. On 320x480 screens this isn't
 visible, but on bigger screens it is. Drawing the image every frame
 solves this problem.

 On Apr 26, 8:53 am, ko5tik kpriblo...@yahoo.com wrote:

  I would say that you do not need to redraw that image part
  every frame - nothing happens there,  and as there are no overlapping
  window on
  android there is no need to repair it.

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[android-developers] Re: Animating the background of a LinearLayout

2010-04-27 Thread Marc Poppleton
Thanks, I'll see what I can do with a custom Drawable.

On 27 avr, 12:53, skink psk...@gmail.com wrote:
 Marc Poppleton wrote:
  Hello,

  Is there a way of being notified when a TransitionDrawable has
  finished its transition?
  I'm looking for a way to animate the background of a LinearLayout,
  switching it back and forth between two images thus creating a
  pulsating effect. TransitionDrawable works nicely, butonce. I
  tried stacking several 'item' in the XML defining the transition, but
  no luck. It justs fades from item 1 to item 2 and sits there.

 yes, TransitionDrawable fades in/out two Drawables and you cannot make
 it work in repeat mode

  I'm wondering if I shouldn't implement a custom Animation.

 i would implement custom Drawable instead



  Any ideas?

  Thanks :)

  FYI : target platform is 1.5

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Re: [android-developers] The function getLine1Number always return a empty. why?

2010-04-27 Thread Mark Murphy
perrot wrote:
 I was tried to get the phone number in a real device.But the function
 getLine1Number always return a empty string.Why?
 How do I get the phone number in a read device?

getLine1Number() usually returns a value off of the SIM card. Sometimes
this is the correct phone number. Sometimes it is an invalid value.
Sometimes it is the wrong phone number -- on my personal phone, it
returns the phone's original number, before an existing mobile number
was ported over.

I am not aware of another option, however. Even on the Settings screen,
my personal phone reports the wrong number, so I have no evidence that
there is a better solution hidden somewhere inside Android.

Sorry!

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Beginning Android 2_ from Apress Now Available!

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[android-developers] Re: how to add progress bar with media Player??????

2010-04-27 Thread ulqui
up :p

On 23 avr, 13:12, ulqui habibedday...@yahoo.fr wrote:
 up

 On 22 avr, 13:45, ulqui habibedday...@yahoo.fr wrote:



  up please
  i tried

  public void updateTime(){
      int ttld=mMediaPlayer.getDuration();
           int nowd=mMediaPlayer.getCurrentPosition();
           int tremaning=(ttld-nowd);
           String s=getString(tremaning);
           TextView tv=(TextView) findViewById(R.id.listMusique);
           tv.setText(s);
     }

  but doesn t work

  thx  a lot

  On 21 avr, 14:20, ulqui habibedday...@yahoo.fr wrote:

   hello

   thx a lot for your example
   it works perfectly ^^

   you save me :p

   Now i will put also the duration of the track with time

   it s also a progressbar style or other ?

   thx  alot for your help

   On 20 avr, 13:17, ulqui habibedday...@yahoo.fr wrote:

ok

thx a lot for your help
I will try this

thx ^^

On 19 avr, 16:56, Mark Murphy mmur...@commonsware.com wrote:

 ulqui wrote:
  hi

  i am currently working in a media player application with a progress
  bar.
  It work well but i am searching for a listener or something that 
  will
  make the progressbar move each second the track is playing but have
  found nothing.

  i had tried

   private ProgressBar barre;
         private int durée;
  public void onClick(View view) {

                mMediaPlayer.start();

                durée=mMediaPlayer.getDuration();

               setProgress(durée);

  but not working

 You cannot merely call setProgress() once. If you want the ProgressBar
 to update every second, you will need to call setProgress() every 
 second.

 In this sample project, I am using postDelayed() to achieve this 
 effect:

http://github.com/commonsguy/vidtry

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Something wrong here... using simplest project

2010-04-27 Thread Adrian Vintu
Hi all,

I am getting that annoying 'Something wrong here, didn't expect package
name to be resumed' for the most basic Android project.

Thing is, it only appears on the emulator but not on my Android 1.6 device.
I don't know what to do.

Is the emulator broken? Am I missing something here? This is a bare bone
project, this message should not appear, right?

Details and the test project can be found here
http://adrianvintu.com/blogengine/post/The-Infamous-Something-wrong-here2c-didnt-expect-3cpackage-name3e-to-be-resumed-Warning.aspx

Any feedback is appreciated!

Many thanks,
Adrian Vintu

PS I did try android:configChanges=keyboardHidden|orientation but I don't
want to use this trick.
PPS I did take a peek at UsageStatsService.java but I did not find anything
helpful :(

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[android-developers] Re: Uploading large files - using setChunkedStreamingMode

2010-04-27 Thread ferobert

Hi Carmen,

I run into the same OutOfMemoryError issue when uploading video files of  
several MB within my app. I decided to look into this for the next version  
of the app. So, in the unlikely event you still haven't found a solution  
for this, here is how I get an answer from the server, even when using  
setChunkedStreamingMode:


DataInputStream inStream = new DataInputStream ( conn.getInputStream() );
String oneLine, fullMsg=, msgStr;
while (( oneLine = inStream.readLine()) != null) {
if (DEBUG) Log.d(TAG, Server Response:  + oneLine);
fullMsg += oneLine + \n;
}
inStream.close();

I could have used a StringBuilder for fullMsg, but I have 2 lines at most  
coming from the server.


Robert
--
http://dailyroads.com/voyager/



If I upload a large file using an HttpURLConnection and
setChunkedStreamingMode the file is successfully uploaded. But, I am not
able to read the response from the server.



If I leave out streaming mode line:
conn.setChunkedStreamingMode(1000*1024);
I get an out of memory error on large file, but this works well for small
files and I get a response from the server.



Any insights on this?
Carmen



// Set up URL Connection for streaming
HttpURLConnection conn = (HttpURLConnection) connectURL.openConnection();
conn.setDoInput(true);
conn.setDoOutput(true);
conn.setUseCaches(false);
conn.setChunkedStreamingMode(1000*1024);
conn.setRequestMethod(POST);
conn.setRequestProperty(Connection, Keep-Alive);
conn.setRequestProperty(Content-Type,
multipart/form-data;boundary=+boundary);



// Read response
// this works for small files when not in streaming mode
// for large files, connection is reset by server (time outs)
Reader reader = new InputStreamReader( conn.getInputStream() );
StringBuilder in = new StringBuilder( 32000 );
int x;
while ( (x=reader.read()) != -1 ){
in.append( (char)x );
}


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[android-developers] Insert animation between video playback?

2010-04-27 Thread Abhi
Hello

I am not sure if this makes any sense. But what I really want to do is
to insert some animation snippets (1-2 secs) in between my Video
playback to try and give the users a transitional effect while
watching videos. My questions really is whether I can do this while
the videoview is running the video:

mVideoView.pause();
mVideoView.setVideoPath(location of a short animation clip);
mVideoView.start();

. 1-2 secs of animation playback on the same view

mVideoView.setVideoPath(location of original video);
mVideoView.seekTo(where I paused);
mVideoView.start();

Am I shooting in the dark or is this something I can spend time
trying?

Thanks,

Abhi

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[android-developers] Error getting GPS location on Droid + android 2.0 sdk

2010-04-27 Thread mudit
Hi all

I am trying develop an application which shows user current location.
To find user's current location i am using following code:

import android.location.Location;
import android.location.LocationListener;
import android.location.LocationProvider;
import android.os.Bundle;

public class MyLocationListener implements LocationListener {

private static double latitude;
private static double longitude;

public static boolean gpsAvailable = false;

@Override
public void onLocationChanged(Location arg0) {
latitude = arg0.getLatitude();
longitude = arg0.getLongitude();
// Log.d(MyLocationListener, onLocationChanged);
}

@Override
public void onProviderDisabled(String provider) {

// Log.d(MyLocationListener, onProviderDisabled);
}

@Override
public void onProviderEnabled(String provider) {
// Log.d(MyLocationListener, onProviderEnabled);
}

@Override
public void onStatusChanged(String provider, int status, Bundle
extras) {
// Log.d(MyLocationListener, onStatusChanged called);
if (provider.equals(gps)  status !=
LocationProvider.AVAILABLE) {
gpsAvailable = false;
// Log.d(MyLocationListener, status NOTAVAILABLE);
} else {
gpsAvailable = true;
// Log.d(MyLocationListener, status AVAILABLE);
}
}

public static double getLatitude() {
return latitude;
}

public static double getLongitude() {
return longitude;
}

}

I have used this code to successfully get the GPS location on android
1.5 SDK but with 2.0 i am unable to find user's current location. I
have tested this code on Droid and Magic.

Please help..

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Zigurd
Maybe an audible cue that they are about to navigate back out? But, as
others have said, that navigation should have no bad consequences, so
the user need not be aware of it.

While a home navigation in the option menu is not desirable, that
would be one way to enable your users to return to the top of your
application. Give this anchor activity a meaningful name and give
the user a menu item so they can get to it from anywhere, if your
users really need that.

This article 
http://developer.android.com/guide/practices/ui_guidelines/activity_task_design.html
covers how navigation should work.

On Apr 27, 3:43 am, Xiongzh zx.zhangxi...@gmail.com wrote:
 Yes, I have keep in back stack what should in the back stack.
 But sometimes customers just want to navigate to the activity in the
 bottom of the stack, i.e, the first view the see, the main view I
 assume. They are not intent to leave my application.

 That's why they ask for a confirmation when they leave by back button.

 On Apr 27, 3:31 pm, patbenatar patbena...@gmail.com wrote:





  Wait I'm a bit confused... If the user wants to hit the back button to
  go back to the previous Activity, I'm assuming you're talking about a
  previous Activity within your app? This functionality is native to
  Android and should be maintained throughout your app. If you start an
  activity for result and then finish it, it will be removed from your
  back stack. If your users complain that the back button does not act
  natively [going back to the previous Activity], maybe rethink how you
  pass of from Activity to Activity throughout your app. If this page
  the user wants to return to is important enough for your users to
  complain about their inability to return to it, you should keep it in
  the back stack so they can return to it.

  Sorry if this is a misunderstanding of your message.

  -Nick

  On Apr 27, 12:22 am, Xiongzh zx.zhangxi...@gmail.com wrote:

   Some of my customers are accustomed to use the back button to go back
   to the previous activity. Some complained that they often navigate out
   of the application by pressing back button. I think it would be nice
   to customers if they can be warned.

   Thanks for your suggestion.

   How do think the approach I used?

   On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:

My first thought was to suggest that you rethink if you really need to
do this - maybe your app isn't going to be as important to your users
as you may think.

But then, I been frustrated in the past by games which exit in the
middle of the game if you press too far right...

Maybe you should provide an option (which you'd only ever ask once):
Always confirm before exiting

 I can find some posts on how to warn user when the back button is
 pressed to 'quit' the application.

 The common answer is to catch the key down event by onKeyDown, or use
 startActivityForResult().

 My approach is to restart the activity in onStop().
 Is it a better choice?

 Please help to check if there's anything inappropriate.

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[android-developers] Switching video files dynamically

2010-04-27 Thread Abhi
HI

I am trying to switch between two video files dynamically, but as soon
as I set the path for the second video file during playback of the
first, the app either hangs or force closes. This is what I am doing

if(mVideoView.getCurrentPosition()2000)  //switch to other video
after 2 secs.
{

mVideoView.pause();
mVideoView.stopPlayback();

mVideoView.setVideoPath(/sdcard/Videos/Test.mp4);
//set path for new video
mVideoView.start();

mVideoView.requestFocus();

}

Am I missing something?

Abhi

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[android-developers] Re: How to warn user when back button is pressed to navigate out of my application?

2010-04-27 Thread Streets Of Boston
I would strongly advise against fighting the normal stack-based work-
flow of android activities.
If the user pressed the back-key, he/she probably wants to 'go back'.
Don't fight your customer on this. Don't try to break or modify the
work-flow model of Android.

But, if you must, you could warn the user by implementing onKeyUp/
onKeyDown or onBackPressed methods of your activity and prevent the
'native' handling of the back-key press there. Popup a dialog. If the
user says 'OK', then call 'finish()', otherwise do nothing. Still, do
this if only you absolutely must! I still advise against it.


On Apr 27, 3:43 am, Xiongzh zx.zhangxi...@gmail.com wrote:
 Yes, I have keep in back stack what should in the back stack.
 But sometimes customers just want to navigate to the activity in the
 bottom of the stack, i.e, the first view the see, the main view I
 assume. They are not intent to leave my application.

 That's why they ask for a confirmation when they leave by back button.

 On Apr 27, 3:31 pm, patbenatar patbena...@gmail.com wrote:





  Wait I'm a bit confused... If the user wants to hit the back button to
  go back to the previous Activity, I'm assuming you're talking about a
  previous Activity within your app? This functionality is native to
  Android and should be maintained throughout your app. If you start an
  activity for result and then finish it, it will be removed from your
  back stack. If your users complain that the back button does not act
  natively [going back to the previous Activity], maybe rethink how you
  pass of from Activity to Activity throughout your app. If this page
  the user wants to return to is important enough for your users to
  complain about their inability to return to it, you should keep it in
  the back stack so they can return to it.

  Sorry if this is a misunderstanding of your message.

  -Nick

  On Apr 27, 12:22 am, Xiongzh zx.zhangxi...@gmail.com wrote:

   Some of my customers are accustomed to use the back button to go back
   to the previous activity. Some complained that they often navigate out
   of the application by pressing back button. I think it would be nice
   to customers if they can be warned.

   Thanks for your suggestion.

   How do think the approach I used?

   On Apr 27, 2:43 pm, Nicholas Albion nalb...@gmail.com wrote:

My first thought was to suggest that you rethink if you really need to
do this - maybe your app isn't going to be as important to your users
as you may think.

But then, I been frustrated in the past by games which exit in the
middle of the game if you press too far right...

Maybe you should provide an option (which you'd only ever ask once):
Always confirm before exiting

 I can find some posts on how to warn user when the back button is
 pressed to 'quit' the application.

 The common answer is to catch the key down event by onKeyDown, or use
 startActivityForResult().

 My approach is to restart the activity in onStop().
 Is it a better choice?

 Please help to check if there's anything inappropriate.

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[android-developers] Re: Game stutters when drawing outside screen

2010-04-27 Thread Peter
@ko5tik
I didnt know about clipping, but that might be the solution for me. If
I use clipping on the Canvas I only have to draw the image once (as
you suggested in your first post). Thanks!
I dont think providing a background hi-res will work, because the OS
'zooms in' on a bigger screen. Therefore, it runs exactly the same as
on a 320 x 480 screen.

@tobias429
The image I draw is exactly the same size as the part of the screen
that is 'black' because of the scaling to a bigger resolution. I also
tried to draw an image that is smaller, which reduces the stuttering,
but it's always there. When running my 320 x 480 game on a bigger
screen resolution I dont think the images are resized, it's just
'zoomed in'. When I get the screen resolution in my code on a 600 x
800 screen I get 320 x 533 back, which makes sense because of the
difference in the screen dimension.

If my presumable solution works I will post back.

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Re: [android-developers] change margin of a view after it has been rendered

2010-04-27 Thread TreKing
On Mon, Apr 26, 2010 at 3:33 PM, nou inghedebr...@gmail.com wrote:

 Is it possible at all? workaround?


Maybe this?
http://developer.android.com/intl/fr/reference/android/view/ViewGroup.MarginLayoutParams.html

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Using same sqlite database from multiple Activities and Services

2010-04-27 Thread Martin Obreshkov
I my app i there is service which is working in background and it's holding
the instance of sql connection. When no activities are using the service
it's destroyed and the connection is closed.

On Tue, Apr 27, 2010 at 2:48 PM, goosedroid alexrhel...@gmail.com wrote:

 I have been trying to find a discussion on the best way to handle a
 common sqlite database which is shared by multiple Activities (or
 multiple Activities and Services). This is all in the same
 application.

 It seems that if each Activity has:

 void onCreate()
 {
SQLiteDatabase db = SQLiteDatabase.openDatabase(...)
...
 }

 void onDestroy()
 {
   db.close();
   ...
 }

 this would be wasteful, assuming there would be N SQLiteDatabase
 objects with N activities that needed access to the same db.

 One could go about making a singleton, but who would be responsible
 for closing the database when the application terminates?

 Would it be best to extend the android.app.Application class and hook
 into the onTerminate() to close the database?

 Taking a look at NotePadv3Solution, I can't find where it closes the
 database - and that is a pretty straightforward example.

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Lord, raise me to Thy right hand and count me among Thy saints.

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Re: [android-developers] How to set Connection mode?

2010-04-27 Thread Martin Obreshkov
Take a look at
http://developer.android.com/reference/android/net/ConnectivityManager.html
 .

On Tue, Apr 27, 2010 at 9:38 AM, vikky vikash19852...@gmail.com wrote:

 Hi all,

 I want to provide option to users...for Connection mode with web
 server for services(XML)..
 How can i set the connection to use
  Wi-Fi or
  Direct or
  MDS or
  WAP connection mode..
 Is there any way to set the connection to use SSL?
 plz help me..

 Thanks..
 Vikky

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Re: [android-developers] Progress Dialog is not showing

2010-04-27 Thread TreKing
On Sun, Apr 25, 2010 at 3:02 AM, Bipin Sutariya bipin.sutar...@gmail.comwrote:

 Can anyone help me in this?


You're blocking the main thread with your getFriends() call which prevents
the dialog from showing. You will have to put that in a separate thread, or
use an AsyncTask.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: how to connect android phone to pc using adb

2010-04-27 Thread applesquash
Did you install the SDK USB driver?


On Apr 26, 9:38 pm, karteek kartee...@gmail.com wrote:
 @Rogerio
 My OS is ubuntu.And I already used these commands.But the device is
 not getting displayed under ./adb devices.

 @AJ
 I have the Driver CD that came with the phone.But,it is for
 Windows,the driver installer is in .exe.
 How do I make it work for linux?

 On Apr 26, 5:35 pm, Rogério de Souza Moraes rogerio.so...@gmail.com
 wrote:

  What is your S.O.? Linux, windows or MAC?

  if it is linux, try to enter in root shell (sudo -s), before do:
  ./adb kill-server
  ./adb start-server

  Regards,

  Rogerio

  2010/4/26 AJ ajeet.invinci...@gmail.com

   check whether you have installed driver for galaxy-spica properly?

   Thanks,
   AJ

   On Apr 26, 3:19 pm, saikiran n saikiran@gmail.com wrote:
Hi all,
 I am aunable to connect my phone to pc.
I connected it with usb cable to my pc and i opend command prompt where
   my
android sdk is there
Now i typed
./adb kill-server
./adb start-server
then i typed
./adb shell
it displays me error that device not found
I kept my mobile in usb debug mode through as follows
Setting-Application-Development-USB debug mode
My phone version is 1.5 samsung galaxy-spica
Any help
Regards,
saikiran

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[android-developers] [OpenGL] change coodinate system

2010-04-27 Thread Paolo
Is it possibile to change the corrdinate system of openGL?

Now i have the origin in the botton-left corner, with the x-axis
points to right, the y-axis points to up and the z-axis points to me.

I want the origin in the botton-right corner, with the x-axis point to
left, the y-axis point to up and z-axis point always to me.

is it possible? How?

Thanks to all.

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[android-developers] Widget with scrollable list of items

2010-04-27 Thread Timo Prill

hi,

i cannot find any example of a widget showing a scrollable list of items 
(e.g. text)

since the widget api says there is no listview, no scrollview etc.. at all,
how to implement a scrollable list inside a widget?

for example a list like friends-stream from HTC shows or many other 
widgets around


do i have to code my own list-implementation for a widget or am i just 
too blind?


anyone?


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[android-developers] AsyncTask and progressUpdate()

2010-04-27 Thread MobDev
Hi,
I am using an AsyncTask to start out a sequence of events to retrieve
data from the net, parse this data and then write it to the
Database...
I have divided my code into several modules, one for networking
operations (which is used for retrieving the data), one for xml-
parsing, and one for DB funtionality... The first one calls the second
one when it's done and so on...
So now I was wondering if there is some correct way to make an
AsyncTask public so that everyone of those modules is able to call
the progressUpdate() method to show the user what the general progress
is (like placing a horizontal progress bar on 1/3 when the data has
beendonwloaded, on 2/3 when the parsing is done and 3/3 when it's done
writing to the DB)...

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[android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-27 Thread Mike
I've done both.  And yet the spam continues...

On Apr 26, 7:47 pm, polyclefsoftware dja...@gmail.com wrote:
 You also have the option to flag an app as inappropriate, which might
 not be a bad idea.

 On Apr 26, 8:06 pm, Zsolt Vasvari zvasv...@gmail.com wrote:



  When you unistall the game in Android Market, you have the option to
  mark it as spammy and give a reason why.  Instead of complaining on
  here, perhaphs being a bit more proactive could be helpful.

  On Apr 27, 4:29 am, Mike michaeldouglaskra...@gmail.com wrote:

   I agree with Robert.  I really hope Google will take a serious look at
   this as it undermines the trust of the rankings and ratings associated
   with any app in the market.

   It bothers me that the spamming seems to have started more than 10
   days ago, and nothing has been done.  PE is now the number 9 ranked
   game in the market.  This just shouldn't have happened, but it did.

   Can anyone at Google that can speak to this please do so?

   Regards,

   - Mike

   On Apr 26, 1:19 pm, Robert Green rbgrn@gmail.com wrote:

Ok, just like how telling people to click on your ads is against the
ToS, I believe that telling users to give you a 5 star rating for any
reason should also be.

On Apr 26, 12:57 pm, Ralf Schneider li...@gestaltgeber.com wrote:

 I installed the game. After installation there was a text box 
 suggesting
 to give 5 stars for the game to be the first game to have a 5 star 
 rating.
 I gave 1 star. I don't like to be manipulated to giva a good rating.
 Uninstalled it.

 2010/4/26 Mike michaeldouglaskra...@gmail.com

  Hey Zero,

  Any idea on howPocketEmpireshas managed to go from a zero in the
  rankings to number 25 in less than a few weeks?  Seems a little
  questionable to me based on the amount of spam being left on all of
  the other top 50 apps and games promoting your game.  More
  questionable still is the near constant amount of positive 5 star
  feedback being left onPocketEmpiresitself with nearly the same
  content.  I'll stop short of accusing the ownPocketEmpiresteam of
  purposely manipulating the Android market ratings system in order to
  promote the game, but it seems very suspicious and, might I say, a 
  bit
  slimy and underhanded.

  - Michael

  On Apr 1, 10:03 pm, ZeroCool zero...@gmail.com wrote:
   Big thanks to Android Team.
   I couldn't have done it without the help of you guys.
   If anyone is interested, search 'pocketempires' or 'pe' in Android
   Market.

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[android-developers] Re: Using same sqlite database from multiple Activities and Services

2010-04-27 Thread Federico Paolinelli
On 27 Apr, 13:48, goosedroid alexrhel...@gmail.com wrote:
 I have been trying to find a discussion on the best way to handle a
 common sqlite database which is shared by multiple Activities (or
 multiple Activities and Services). This is all in the same
 application.

 It seems that if each Activity has:

 void onCreate()
 {
     SQLiteDatabase db = SQLiteDatabase.openDatabase(...)
     ...

 }

 void onDestroy()
 {
    db.close();
    ...

 }

 this would be wasteful, assuming there would be N SQLiteDatabase
 objects with N activities that needed access to the same db.

 One could go about making a singleton, but who would be responsible
 for closing the database when the application terminates?

 Would it be best to extend the android.app.Application class and hook
 into the onTerminate() to close the database?

 Taking a look at NotePadv3Solution, I can't find where it closes the
 database - and that is a pretty straightforward example.

 --

What I did (which may not be the best solution is to call the
db.close() in onPause() method and call the db.open() in any
onResume() method of all activities.
Be aware that during the activity creation both onCreate() and
onResume() methods are called, so you need to check the db is not
opened yet.

Hope this helps,

Federico

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Re: [android-developers] AsyncTask and progressUpdate()

2010-04-27 Thread Mark Murphy
MobDev wrote:
 Hi,
 I am using an AsyncTask to start out a sequence of events to retrieve
 data from the net, parse this data and then write it to the
 Database...
 I have divided my code into several modules, one for networking
 operations (which is used for retrieving the data), one for xml-
 parsing, and one for DB funtionality... The first one calls the second
 one when it's done and so on...
 So now I was wondering if there is some correct way to make an
 AsyncTask public so that everyone of those modules is able to call
 the progressUpdate() method to show the user what the general progress
 is (like placing a horizontal progress bar on 1/3 when the data has
 beendonwloaded, on 2/3 when the parsing is done and 3/3 when it's done
 writing to the DB)...

IMHO, the AsyncTask should be the driver, not be driven, so you would
not need the AsyncTask to be public. The AsyncTask should know when you
are 1/3 complete, 2/3 complete, etc. because it is one calling your
other modules to have work be completed.

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[android-developers] Re: J2ME converting/translation to Android

2010-04-27 Thread Mihai Fonoage
Hmm, do you have a link to those tools?

On Apr 27, 6:56 am, dillirao malipeddi dillir...@arijasoft.com
wrote:
 motorola is giving tools for free
 to convert j2me to android...
 enjoy

 On Mon, Apr 26, 2010 at 1:25 AM, ricardocunha ricardocu...@gmail.comwrote:





  Hi,

  I want to know if exists a converter for a j2me source-code to
  android. Listen, it´s not a runner, like a midp runner for android, it
  ´s a converter for a source code. A tool for translate a source code
  for a new plataform, from j2me to android.

  Sorry about my English.

  Thank´s for any help.

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Re: [android-developers] Widget with scrollable list of items

2010-04-27 Thread Romain Guy
Hi,

This is not supported by the framework. HTC achieves this by using
widgets that work only with their home screen application.

On Tue, Apr 27, 2010 at 8:42 AM, Timo Prill timo.pr...@googlemail.com wrote:
 hi,

 i cannot find any example of a widget showing a scrollable list of items
 (e.g. text)
 since the widget api says there is no listview, no scrollview etc.. at all,
 how to implement a scrollable list inside a widget?

 for example a list like friends-stream from HTC shows or many other widgets
 around

 do i have to code my own list-implementation for a widget or am i just too
 blind?

 anyone?


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Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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[android-developers] Re: Can't dispatch DDM chunk 52454151: no handler defined

2010-04-27 Thread Christopher
I am receiving this same error, on the Hello World app.

Anyone know what's going on here?


On Apr 2, 9:54 am, snorlaks wgruszczyn...@gmail.com wrote:
 Hello,

 Im new to android and after installing SDK and all plugins to the
 eclipse ad trying to run sample app (hello worl) I have an emulator
 opened, with all keyboard etc. with android_ thext  and after few
 minutes there appears something like screensaver.

 No app is loaded.

 In the message tab in eclipse i Have message:

 Starting activity com.Android.HelloAndroid on device
 [2010-04-02 16:44:36 - HelloAndroid] ActivityManager: DDM dispatch reg
 wait timeout
 [2010-04-02 16:44:36 - HelloAndroid] ActivityManager: Can't dispatch
 DDM chunk 52454151: no handler defined
 [2010-04-02 16:44:36 - HelloAndroid] ActivityManager: Can't dispatch
 DDM chunk 48454c4f: no handler defined
 [2010-04-02 16:44:36 - HelloAndroid] ActivityManager: Can't dispatch
 DDM chunk 46454154: no handler defined
 [2010-04-02 16:44:36 - HelloAndroid] ActivityManager: Can't dispatch
 DDM chunk 4d505251: no handler defined
 [2010-04-02 16:44:46 - HelloAndroid] Device not ready. Waiting 3
 seconds before next attempt.

 I was looking for an answer but didnt find anything usefull.

 Thanks for help

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Re: [android-developers] Re: Can't dispatch DDM chunk 52454151: no handler defined

2010-04-27 Thread Mark Murphy
Christopher wrote:
 I am receiving this same error, on the Hello World app.
 
 Anyone know what's going on here?

Usually, that is a benign message, meaning the adb daemon and AVD are
slightly incompatible. For example, if you have an Android 2.1
installation with the latest tools, and you try installing an app on an
Android 1.5 emulator, you'll get this message.

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Version 1.5 Available!

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[android-developers] Re: Alarms/Wake Locks/Sound notification question

2010-04-27 Thread code_android_festival_way
Hmm does really no one got an idea what could be wrong here?

Regards

On 25 Apr., 19:44, code_android_festival_way
festival.s...@googlemail.com wrote:
 Well you are right that this will drain the battery pretty heavily. At
 the moment I am using the broadcast which gets fired every n seconds
 and gets caught by the receiver which handles the notifications in its
 onReceive method. But well the problem remains. I haven't found a
 possibility to get the sound noitification working during the wake
 lock.

 If someone has got a solution for that problem I would love hearing
 about it. :)

 On 25 Apr., 17:17, Mark Murphy mmur...@commonsware.com wrote:



  code_android_festival_way wrote:
   What do you mean exactly by that? Well I know that 30 seconds or even
   lower is very frequent but I would let the user decide how often he
   would like to be notified.

  I mean you may chew up a fair bit of battery life constantly cycling
  through processes, starting and stopping receiver and/or service
  components every 30 seconds. I'd use the battery blame screen in
  Settings to test and see how bad this is in reality.

  --
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  Guy)http://commonsware.com|http://twitter.com/commonsguy

  _Beginning Android 2_ from Apress Now Available!

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[android-developers] Re: change margin of a view after it has been rendered

2010-04-27 Thread nou
It doesn't work. That's to change the margin at instantiation time. I
already have an element on the page which I retrieve like this

LinearLayout el = (LinearLayout) findViewById(R.id.xxx);

I'd like to change the margin of the element which is ALREADY
rendered

thanks

On Apr 27, 3:22 pm, TreKing treking...@gmail.com wrote:
 On Mon, Apr 26, 2010 at 3:33 PM, nou inghedebr...@gmail.com wrote:
  Is it possible at all? workaround?

 Maybe 
 this?http://developer.android.com/intl/fr/reference/android/view/ViewGroup...

 -
 TreKing - Chicago transit tracking app for Android-powered 
 deviceshttp://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: HTC Incredible no default external storage?

2010-04-27 Thread webmonkey
It appears to be a serious issue for developers, see:

http://www.androidauthority.com/index.php/2010/04/23/nice-htc-droid-incredible-photos-and-application-issues/

It mentions:

For those of you interested, the internal 8GB of storage on the phone
is mounted at /emmc (r/w mode, of course) and microSD cards still
shows up normally at /sdcard as expected.

I can't believe they did this. Samsung's solution was not perfect but
at least it was compatible. To get to this you have to hardcode the
path.

And developers are probably going to be blamed for the issue. I can
already see the emails and comments from users Why does this app need
an SD card, I have 8GB internal storage. Why don't you do it like the
apps that came with the phone.


On Apr 26, 9:18 pm, Mark Murphy mmur...@commonsware.com wrote:
 webmonkey wrote:
  Does anyone gave any update on this issue?

  Apparently Verizon is now adding a 2GB micro SD card:

 http://www.engadget.com/2010/04/25/droid-incredible-comes-with-limite...

 I've heard squadoosh from my HTC contacts, much to my chagrin. Clearly,
 I need more powerful connections.

 It would not shock me in the least, though, if the micro SD card is the
 workaround for this issue -- cheaper to slap those in than it is to make
 firmware changes at this stage.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Android Online Training: 10-14 May 2010:http://onlc.com

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[android-developers] Layout Scaling

2010-04-27 Thread Sanjay
Hello,

I would like to know that is there any way to scale the layout so that
activity/application's UI fits in to provided rendering area?

I come across with the WindowManager.Layout.FLAG_SCALED in SDK but
don't know which is the most appropriate class in Android Framework to
use it?

Could anyone please give some insight on this?

Thank you,
Sanjay

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Re: [android-developers] Layout Scaling

2010-04-27 Thread Mark Murphy
Sanjay wrote:
 Hello,
 
 I would like to know that is there any way to scale the layout so that
 activity/application's UI fits in to provided rendering area?
 
 I come across with the WindowManager.Layout.FLAG_SCALED in SDK but
 don't know which is the most appropriate class in Android Framework to
 use it?
 
 Could anyone please give some insight on this?

Use your layout managers properly, and this happens automatically.

If you feel you are not getting the results you seek, write back with
more specific questions.

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Re: [android-developers] Re: change margin of a view after it has been rendered

2010-04-27 Thread Mark Murphy
nou wrote:
 It doesn't work. That's to change the margin at instantiation time. I
 already have an element on the page which I retrieve like this
 
 LinearLayout el = (LinearLayout) findViewById(R.id.xxx);
 
 I'd like to change the margin of the element which is ALREADY
 rendered

That's what TreKing was pointing you toward.

Step #1: Get your widget's LayoutParams

Step #2: Change the margin values

Step #3: Either call setLayoutParams() (on the widget) or invalidate()
(on the parent) to visibly affect the change -- I'm a bit fuzzy on this
step, as it's been ages since I've needed to make changes like this

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[android-developers] Re: SocketChannel, broken pipe exception - Cupcake only

2010-04-27 Thread moju27
Some more information :

I get the same thing with the emulator.

The exception happens on a : socketChannel.write(output).
My code previously opens the socketChannel with the InetSocketAddress
of my server, allocates my buffers and serializes the data.

Not sure it really helps, but here is the exception :

04-26 11:43:30.799: WARN/System.err(650): java.net.SocketException:
Broken pipe
04-26 11:43:30.799: WARN/System.err(650): at
org.apache.harmony.luni.platform.OSNetworkSystem.writeSocketImpl(Native
Method)
04-26 11:43:30.809: WARN/System.err(650): at
org.apache.harmony.luni.platform.OSNetworkSystem.write(OSNetworkSystem.java:
804)
04-26 11:43:30.819: WARN/System.err(650): at
org.apache.harmony.nio.internal.SocketChannelImpl.writeImpl(SocketChannelImpl.java:
564)
04-26 11:43:30.819: WARN/System.err(650): at
org.apache.harmony.nio.internal.SocketChannelImpl.write(SocketChannelImpl.java:
491)




On Apr 22, 8:23 pm, moju27 moj...@gmail.com wrote:
 Hello :)

 I'm currently writing an application to communicate with my server app
 which is on a PC on the LAN. I'm using a SocketChannel and it causes
 an IO exception (brokenpipe). The weird and really problematic part
 is that this exception only occurs onCupcake!!!

 To give more details, the exception happens when I'm writing on the
 socket channel. The socket channel says that it's connected / bound,
 everything seems to be correct. Plus I see my client on the server
 side.
 By the way, I use a non blocking socket.

 So, I would be very happy if anyone had a clue regarding this ... I
 couldn't find any help anywhere else.

 Thanks,

 Morgane

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Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-27 Thread Justin Giles
I've had to mark about 15-20 comments in my apps as pocket empires spam over
the past week.  It's getting kind of tiring.



On Tue, Apr 27, 2010 at 10:48 AM, Mike michaeldouglaskra...@gmail.comwrote:

 I've done both.  And yet the spam continues...

 On Apr 26, 7:47 pm, polyclefsoftware dja...@gmail.com wrote:
  You also have the option to flag an app as inappropriate, which might
  not be a bad idea.
 
  On Apr 26, 8:06 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
 
 
 
   When you unistall the game in Android Market, you have the option to
   mark it as spammy and give a reason why.  Instead of complaining on
   here, perhaphs being a bit more proactive could be helpful.
 
   On Apr 27, 4:29 am, Mike michaeldouglaskra...@gmail.com wrote:
 
I agree with Robert.  I really hope Google will take a serious look
 at
this as it undermines the trust of the rankings and ratings
 associated
with any app in the market.
 
It bothers me that the spamming seems to have started more than 10
days ago, and nothing has been done.  PE is now the number 9 ranked
game in the market.  This just shouldn't have happened, but it did.
 
Can anyone at Google that can speak to this please do so?
 
Regards,
 
- Mike
 
On Apr 26, 1:19 pm, Robert Green rbgrn@gmail.com wrote:
 
 Ok, just like how telling people to click on your ads is against
 the
 ToS, I believe that telling users to give you a 5 star rating for
 any
 reason should also be.
 
 On Apr 26, 12:57 pm, Ralf Schneider li...@gestaltgeber.com
 wrote:
 
  I installed the game. After installation there was a text box
 suggesting
  to give 5 stars for the game to be the first game to have a 5
 star rating.
  I gave 1 star. I don't like to be manipulated to giva a good
 rating.
  Uninstalled it.
 
  2010/4/26 Mike michaeldouglaskra...@gmail.com
 
   Hey Zero,
 
   Any idea on howPocketEmpireshas managed to go from a zero in
 the
   rankings to number 25 in less than a few weeks?  Seems a little
   questionable to me based on the amount of spam being left on
 all of
   the other top 50 apps and games promoting your game.  More
   questionable still is the near constant amount of positive 5
 star
   feedback being left onPocketEmpiresitself with nearly the same
   content.  I'll stop short of accusing the ownPocketEmpiresteam
 of
   purposely manipulating the Android market ratings system in
 order to
   promote the game, but it seems very suspicious and, might I
 say, a bit
   slimy and underhanded.
 
   - Michael
 
   On Apr 1, 10:03 pm, ZeroCool zero...@gmail.com wrote:
Big thanks to Android Team.
I couldn't have done it without the help of you guys.
If anyone is interested, search 'pocketempires' or 'pe' in
 Android
Market.
 
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Re: [android-developers] How to get ListView behavior inside a ScrollView?

2010-04-27 Thread TreKing
On Sun, Apr 25, 2010 at 11:14 AM, eehouse ho...@gmail.com wrote:

 I've tried going in two directions, each of which might work but has a ways
 to go still.


How about option 3: don't use a listview in that same activity. Instead,
provide a button or something the user can click to see the players that are
currently available. That list, then, will be a listview on it's own.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: WebView and Native Browser

2010-04-27 Thread thrusty
After some further experimentation, it looks like you can in fact load
gmail for mobile in a WebView by first loading:
http://m.gmail.com/  (note the lack of https!)  which then redirects
to a login page, and you subsequently can view the main gmail page.

I tried something similar with my page...still no luck.

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Re: [android-developers] Problems with start a Map Activity from other Activity

2010-04-27 Thread TreKing
On Thu, Apr 8, 2010 at 4:08 PM, Carlos Moreira c.lesh...@gmail.com wrote:

 I have problems and didn't work.


What are the problems and how doesn't it work?

On Mon, Apr 26, 2010 at 3:00 AM, Munki83 pwilco...@googlemail.com wrote:

 My mapactivity works fine when used standalone but can't be launched from a
 normal activity


Why not? What's the problem you are seeing?

You people really need to provide more information about what SPECIFIC
problem you are having or you are never going to get a good response.

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[android-developers] ListView with multiple layouts formats in it

2010-04-27 Thread noid
I'm trying to create a ListView that has different layouts in it.
Basically headers which contain only one string, and then items under
the headers that have a string and a picture.  So something like


HEADER A
img1 : item A1text
img2 : item A2 text
img3 : item A3 text
HEADER B
img1 : item B1text
img2 : item B2 text

I've created a custom ArrayAdapter, but the constructor takes a
textViewResourceId which specifies what layout the items in the list
will use to display.  My problem is I have 2 formats.  One for the
header and one for the item.  So in the below example, OrderAdapter is
passed R.layout.header. (header is defined by header.xml).

this.m_adapter = new OrderAdapter(this, R.layout.header, m_orders);

I need OrderAdapter to handle R.layout.header AND R.layout.item
(item.xml defines a ImageView and a textView, header.xml only defines
TextView).

How is this done?

Thanks

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[android-developers] Re: How do ListViews exactly work?

2010-04-27 Thread Moto
Hi Pavel,

Thanks for your reply!  I agree with some of the information you
provided.

So it seems ListView is keeping track of the list state. To name a
few; scroll position, visible items, user input.

I guess the main idea here is in order to create a completely custom
ListView we need to handle displaying the list items as the user
scrolls.  But to me that seems like too much work, almost re-inventing
the wheel.

My main concern is get and set scroll position smoothly... Thanks to
your post I got a little idea to compute scroll position but not sure
about setting the scroll position. I am able to scroll smoothly via
dispatchTouchEven(...) but it's not accurate, might scroll little too
much and sometimes not enough...  I got some code for that I can get
if you want to see that...

-Moto



On Apr 27, 3:14 am, Pal pavel.khlusti...@gmail.com wrote:
 Hi Moto,

 at this moment I'm working on my own custom ListView implementation so
 I can share some investigations I've found about ListView internals.
 1) First of all ListView is adapter view that means that it uses
 adapter object to get it's child views - take a look at
 ArrayAdapter.getView(int, View, ViewGroup)
 2) ListView at the moment only contains children that are on the
 screen. For example, if you have adapter with 100 records but only 5
 are fit on screen ListView.getChildCount will return 5 not 100
 3) each time you scroll your list it refresh dynamically its children
 list getting child view from adapter and/or relayouting existing views
 offsets

 I dont have best understanding now but I think ListView state is : 1)
 first position of child view of screen 2) offset of child view within
 parent view
 if you know first position and it offset you can simply get from
 adapter and draw other ones

 android.widget.AdapterView.getFirstVisiblePosition() will give you a
 position of first item within adapter data on the screen
 use getChildCount() and getChildAt() of ListView to get current child
 views so you can obtain some layout details
 ListView.setSelection(int) allows you to sets the currently selected
 item but I think It will not scroll smoothly to it...

 Hope this will help you

 Thanks,
 Pavel

 On 27 апр, 03:05, Moto medicalsou...@gmail.com wrote:



  I hope someone can shed some light? :(

  On Apr 25, 9:37 pm, Moto medicalsou...@gmail.com wrote:

   I'm trying to figure out how it's been designed.  How it holds its
   items?  How do I get a hold of the scrolling container?  How can I
   know it's exact scrolling position?  How can I scroll it to an exact
   position?

   I want to have all the current benefits the ListView provides plus
   detailed scrolling control... How about animating from x to x+100
   scroll position?

   Maybe I need to create my own ListView?  Where do I begin?

   Thanks for the help!
   -Moto!

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[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-04-27 Thread Arnon
Another day have passed... and nobody outside of US got his
phone... :'(


On Apr 27, 10:19 am, Richard rtaylor...@googlemail.com wrote:
 They're stressed because they're waiting for phones too :P

 On Apr 26, 10:36 pm, Lim Sim lim@gmail.com wrote:





  Come on.  why is everybody taking this so seriously?? lighten up guys.

  It's a freaking joke. Why the persistent negativity??

  On 26 April 2010 16:32, James O'Brien jobriena...@googlemail.com wrote:

   Realistically:

   -They are in the post, most likely shipped from US. So they've been
   delivered to US devs and are on the way to Europe where I guess after
   being sorted, they'll be distributed to our homes.
   -Our phones won't come with FroYo
   -We can't purchase a contract with Vodafone at get a refund from
   Google

   Some of this speculation is ridiculous :/

   We all know its nearly 2 months since they acknowledged us as part of
   the program, but its a free phone so all you can do is wait.

   Also in reply to fhucho:
   Chess for Android has a better name and most likely has also been on
   the market for longer. Most of the times people will go for the app
   that is the most popular first and if it does the job won't try
   others.

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Re: [android-developers] ListView with multiple layouts formats in it

2010-04-27 Thread Mark Murphy
noid wrote:
 I'm trying to create a ListView that has different layouts in it.
 Basically headers which contain only one string, and then items under
 the headers that have a string and a picture.  So something like
 
 
 HEADER A
 img1 : item A1text
 img2 : item A2 text
 img3 : item A3 text
 HEADER B
 img1 : item B1text
 img2 : item B2 text
 
 I've created a custom ArrayAdapter, but the constructor takes a
 textViewResourceId which specifies what layout the items in the list
 will use to display.  My problem is I have 2 formats.  One for the
 header and one for the item.  So in the below example, OrderAdapter is
 passed R.layout.header. (header is defined by header.xml).
 
 this.m_adapter = new OrderAdapter(this, R.layout.header, m_orders);
 
 I need OrderAdapter to handle R.layout.header AND R.layout.item
 (item.xml defines a ImageView and a textView, header.xml only defines
 TextView).

Your OrderAdapter handles this in its implementations of:

getView()
getItemViewType()
getViewTypeCount()
areAllItemsEnabled()
isEnabled()

-- 
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Android Consulting: http://commonsware.com/consulting

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Re: [android-developers] Multiple - multiple choice dialogs/activities, questionnaire, one question at the time

2010-04-27 Thread TreKing
On Mon, Apr 26, 2010 at 2:35 PM, John Smith jsmith...@gmail.com wrote:

 So, my problem is I have multiple questions, one to be presented each time,
 and I need to wait for one to be responded so I can ask the next one. How do
 I accomplish this?


I would not use Dialogs for this.

One thing you could do is set up a Questionnaire activity with the
appropriate elements (a textview that will hold the question, a list view
with the response options, and a next button).

You could create an object that represents a question that has the actual
question (string), list of responses (strings), and whether its single or
multi-selection.

In your activity you could initialize the set of questions you want to ask
(from a database or something) and present the user with the first question
in the list, which is simply a matter of populating the views in the
activity with the question's properties and setting up the list view to be
single or multi-selection and filled with the response options.

You could validate to make sure something was selected before allowing the
user to move on to the next question. When they hit the next button, you
simply refresh the views with the next question, or show a completed
screen once there are no more questions and allow them to exit the activity.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Hello~~! I have a some question that how to get airplane mode.

2010-04-27 Thread TreKing
On Sun, Apr 25, 2010 at 11:46 PM, sumiface sumif...@gmail.com wrote:

 Using Settings.System.Airplane_Mode_ON?


Sure? Why don't you try it and see what happens?

Also, I'm sure reading the documentation will give you some answers as well.

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Re: [android-developers] Activity does not load after first run?

2010-04-27 Thread TreKing
On Sat, Apr 24, 2010 at 5:15 PM, Valce charley.w...@gmail.com wrote:

 I hit run, the emulator opens up, and nothing happens at startup.


Does log show any warnings or errors? Are you leaving the emulator up and
running between app launches? (You should be)

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[android-developers] Decimal only keypad

2010-04-27 Thread Siva G
I want to have input type for the text boxes that only takes numbers
and decimal point.

Input type of Number or Decimal, still brings the full keypad and the
buttons are small.

Input type of Phone does the trick, but not all phones have a comma or
a dot to enter the decimal point.

What is the best way around?

Thanks in advance.

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Re: [android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-04-27 Thread TreKing
On Tue, Apr 27, 2010 at 12:29 PM, Arnon arnonse...@gmail.com wrote:

 Another day have passed... and nobody outside of US got his phone... :'(


I think it's time you all gave up, let this thread die, and move on with
your lives.
If the phone ever does show up it will be a nice surprise one day.

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[android-developers] Re: Alarms/Wake Locks/Sound notification question

2010-04-27 Thread nikhil
I dont know what kind of alarm manager or partial wakelock system have
you set up but I would surely advise you to refer to
 Mark's wakefulintentservice. If you can get hold of it correctly, you
should not face any problem with the notification. You may require
broadcast receiver only to start the alarm if the phone restarts.

I would also advise you to test your app on different devices if you
have any and test the results. I dont know why you have multiple
notifications when you can have all in one..

I was able to implement similar structure without any issues on nexus
and g1. But for droid it didn't work that well..

Also, test all the possibilities the speakers, headphones etc.

I would also test the sound files if you are using a custom sound
notification.


On Apr 27, 11:43 am, code_android_festival_way
festival.s...@googlemail.com wrote:
 Hmm does really no one got an idea what could be wrong here?

 Regards

 On 25 Apr., 19:44, code_android_festival_way





 festival.s...@googlemail.com wrote:
  Well you are right that this will drain the battery pretty heavily. At
  the moment I am using the broadcast which gets fired every n seconds
  and gets caught by the receiver which handles the notifications in its
  onReceive method. But well the problem remains. I haven't found a
  possibility to get the sound noitification working during the wake
  lock.

  If someone has got a solution for that problem I would love hearing
  about it. :)

  On 25 Apr., 17:17, Mark Murphy mmur...@commonsware.com wrote:

   code_android_festival_way wrote:
What do you mean exactly by that? Well I know that 30 seconds or even
lower is very frequent but I would let the user decide how often he
would like to be notified.

   I mean you may chew up a fair bit of battery life constantly cycling
   through processes, starting and stopping receiver and/or service
   components every 30 seconds. I'd use the battery blame screen in
   Settings to test and see how bad this is in reality.

   --
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   Guy)http://commonsware.com|http://twitter.com/commonsguy

   _Beginning Android 2_ from Apress Now Available!

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Re: [android-developers] Re: Finally, I published my Android/GAE based MMO War Game

2010-04-27 Thread TreKing
On Mon, Apr 26, 2010 at 8:06 PM, Zsolt Vasvari zvasv...@gmail.com wrote:

 When you unistall the game in Android Market, you have the option to
 mark it as spammy and give a reason why.  Instead of complaining on
 here, perhaphs being a bit more proactive could be helpful.


On Mon, Apr 26, 2010 at 8:47 PM, polyclefsoftware dja...@gmail.com wrote:

 You also have the option to flag an app as inappropriate, which might
 not be a bad idea.


On Tue, Apr 27, 2010 at 10:48 AM, Mike michaeldouglaskra...@gmail.com
 wrote:

 I've done both.  And yet the spam continues...


Unfortunately, marking apps as spam or flagging them as inappropriate, does
pretty much nothing. See this thread in the Android Market Support forum for
an experiment one user ran regarding this.

http://www.google.com/support/forum/p/Android+Market/thread?tid=678396591f83b4cbhl=en
http://www.google.com/support/forum/p/Android+Market/thread?tid=678396591f83b4cbhl=en
On Tue, Apr 27, 2010 at 12:07 PM, Justin Giles jtgi...@gmail.com wrote:

 I've had to mark about 15-20 comments in my apps as pocket empires spam
 over the past week.  It's getting kind of tiring.


Don't waste your time, that does nothing more than hide them from your own
view.

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TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: Device Seeding Program for Top Android Market Developers

2010-04-27 Thread Teo
I almost agree.. But take my case, i'm only using an emulator to maintain a
free popular app, and with existing fragmentation it's getting increasingly
hard... I'd buy an Android phone myself if there wasn't talk about a free
phone, but i wouldn't want to pay money for one and have a 'nice' surprise
one day :)

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Re: [android-developers] Dialog not responding to fill_parent setting

2010-04-27 Thread TreKing
On Mon, Apr 26, 2010 at 8:32 PM, Jeffrey jeffisagen...@gmail.com wrote:

 How do I fix this?


Try changing the dialog's theme?

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[android-developers] Custom CheckBox ignoring scaleType?

2010-04-27 Thread Ozymandias
I have a checkbox that I made, and I have replaced the android:button
graphic with my own. It works fine except it stretches the image even
though it's sized exactly the same as the checkbox. scaleType seems to
be totally ignored as well. If I set the same graphic as the
android:background, it looks fine.

Any ideas?

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[android-developers] Boardroom Projectors

2010-04-27 Thread Tom Opgenorth
This is probably not the best place to ask this question, but thought
I would try anyway.

I'm looking to do an introductory presentation to a local user group
on Android programming.  I was wondering if there was a way to attach
or hook-up an ADP1/HTC Dream to projector or something, so that people
could actually see an application running on a real device, rather
than the emulator?

Also, if anybody has some presentations they'd like to share, that
would be great too.

Thanks.

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[android-developers] RelativeLayout vertical center issue in Android OS 1.5

2010-04-27 Thread Greg Giacovelli
Hi,
I found this thread
http://groups.google.com/group/android-developers/browse_thread/thread/125dd6c435aa7cad/c19724a514558af7
which seems to be closed. I don't think it's an actual solution, it's
more of a we needed this to work now. I am having the same issue where
the centerVertical seems to center the entire layout at the center of
the screen.  Without it, the layout floats at the top of the screen
and wraps the content correctly, however all the elements are aligned
with the top of the window, I just want them to be centered vertically
within the layout.

Here is a sample of the layout I am using. Basically it's a button on
the left and a button the right with some text in the middle between
them. Ideally I would like that text in the middle of them to be
center aligned with the buttons. Am I doing something wrong? This
works fine on all other versions of Android OS other than 1.5.

-Greg

RelativeLayout android:layout_width=fill_parent
xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_height=wrap_content android:id=@+id/title_bar
android:minHeight=0px android:background=@drawable/title_bar_bg

Button android:layout_width=wrap_content
android:layout_height=wrap_content
android:layout_alignParentLeft=true
android:hint=lt;leftgt; android:id=@+id/left_button
android:layout_gravity=left|center_vertical 
android:gravity=left|
center_vertical
/Button

TextView android:layout_height=wrap_content android:id=@+id/
title
android:hint=lt;Titlegt;
android:layout_gravity=center
android:layout_toRightOf=@+id/left_button
android:layout_toLeftOf=@+id/right_button 
android:gravity=center
android:layout_centerVertical=true
android:layout_width=fill_parent/TextView

Button android:layout_height=wrap_content
android:layout_width=wrap_content 
android:id=@+id/right_button
android:hint=lt;rightgt; android:layout_gravity=right|
center_vertical
android:layout_alignParentRight=true/Button


/RelativeLayout

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Re: [android-developers] Re: Can't dispatch DDM chunk 52454151: no handler defined

2010-04-27 Thread Xavier Ducrohet
This is slightly different, but yes it is benign.

When installing/launching app, the tools use java based tools on the
device to perform these operation (shell command 'am' and 'pm' which
stand for activityManager and packageManager).
Because these apps run in VM, they show up on DDMS which then tries to
connect to them like any other apps. But because those apps are very
short lived they usually don't answer to some request, which ends up
with a timeout and these error messages.

This output is so benign in fact that we removed it from newer version
of the VM.

xav

On Tue, Apr 27, 2010 at 9:32 AM, Mark Murphy mmur...@commonsware.com wrote:
 Christopher wrote:
 I am receiving this same error, on the Hello World app.

 Anyone know what's going on here?

 Usually, that is a benign message, meaning the adb daemon and AVD are
 slightly incompatible. For example, if you have an Android 2.1
 installation with the latest tools, and you try installing an app on an
 Android 1.5 emulator, you'll get this message.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_
 Version 1.5 Available!

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-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.

Please do not send me questions directly. Thanks!

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[android-developers] Get phone country/area code, anyone?

2010-04-27 Thread Gustavo
Hi,

I know that I can get some informations from the Sim card by using the
TelephonyManager class, but I couldn't find any specific method to get
its country and area code, and also if the user is on roaming the area
code would probably change to the location he currently is.

Any help would be appreciated.

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