[android-developers] Re: ActionBar forward compatibility

2011-05-24 Thread Brill Pappin
Thanks Zsolt,

I missed it when looking over the docs.

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[android-developers] cancel Notification

2011-05-24 Thread shanmu nathan
Hi guys,
   I need one help.. I need to cancel a notification when the event
is over. can anybody help me..

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Citrisys Solution,
Phone: +91.44.22311173
Mail To: sayyadu...@citrisys.com

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[android-developers] Web view performance

2011-05-24 Thread maccoy
In one of our application we are using web view to show some html
content(we have some css and so may not be able to use Textview).
But it seems the loading of web view is very slow.(atleast when the
first time we launch this page).is there any way we can optimise this
or any other suggestion..

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[android-developers] Re: NFC JNI Error on Nexus S

2011-05-24 Thread Shekhar
I do face similiar kind of errors


05-24 15:00:41.765: INFO/ActivityManager(113): Starting: Intent
{ act=android.nfc.action.TECH_DISCOVERED flg=0x3000
cmp=com.example.andorid.apis.mifare/.MainActivity (has extras) } from
pid -1
05-24 15:00:41.781: INFO/Foreground dispatch(1587): Discovered tag
with intent: Intent { act=android.nfc.action.TECH_DISCOVERED
flg=0x3000 cmp=com.example.andorid.apis.mifare/.MainActivity (has
extras) }
05-24 15:00:41.785: WARN/NfcService(211): Handle not found !
05-24 15:00:42.656: DEBUG/NativeNfcTag(211): Tag lost, restarting
polling loop
05-24 15:00:44.910: WARN/InputManagerService(113): Window already
focused, ignoring focus gain of:
com.android.internal.view.IInputMethodClient$Stub$Proxy@40785700
05-24 15:00:46.300: INFO/ActivityManager(113): Starting: Intent
{ act=android.nfc.action.TECH_DISCOVERED flg=0x3000
cmp=com.example.andorid.apis.mifare/.MainActivity (has extras) } from
pid -1
05-24 15:00:46.320: INFO/Foreground dispatch(1587): Discovered tag
with intent: Intent { act=android.nfc.action.TECH_DISCOVERED
flg=0x3000 cmp=com.example.andorid.apis.mifare/.MainActivity (has
extras) }
05-24 15:00:46.328: WARN/NfcService(211): Handle not found !
05-24 15:00:47.187: DEBUG/NativeNfcTag(211): Tag lost, restarting
polling loop
05-24 15:00:47.679: WARN/InputManagerService(113): Window already
focused, ignoring focus gain of:
com.android.internal.view.IInputMethodClient$Stub$Proxy@406ee9c8
05-24 15:00:48.843: INFO/ActivityManager(113): Starting: Intent
{ act=android.nfc.action.TECH_DISCOVERED flg=0x3000
cmp=com.example.andorid.apis.mifare/.MainActivity (has extras) } from
pid -1
05-24 15:00:48.859: INFO/Foreground dispatch(1587): Discovered tag
with intent: Intent { act=android.nfc.action.TECH_DISCOVERED
flg=0x3000 cmp=com.example.andorid.apis.mifare/.MainActivity (has
extras) }
05-24 15:00:48.867: WARN/NfcService(211): Handle not found !
05-24 15:00:49.875: DEBUG/NativeNfcTag(211): Tag lost, restarting
polling loop

On May 12, 8:23 am, fordeveloper pritiatv...@gmail.com wrote:
 Ya, am having the same issue with one particular card everytime. The
 transcieve fails, and the nfcpollingrestarts everytime.

 On Apr 20, 1:25 pm, Myroslav Bachynskyi bachyns...@gmail.com wrote:



  04-16 15:46:22.809: INFO/ActivityManager(118): Starting: Intent {
  act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER]
  flg=0x1020 cmp=com.myro/.NFCTestActivity bnds=[5,231][115,349] } from
  pid 201
  04-16 15:46:22.914: VERBOSE/RenderScript_jni(201): surfaceDestroyed
  04-16 15:46:23.242: INFO/ActivityManager(118): Displayed
  com.myro/.NFCTestActivity: +355ms
  04-16 15:46:27.191: INFO/NfcService(567): Dispatching to override intent
  PendingIntent{40529548: android.os.BinderProxy@40528cc0}
  04-16 15:46:27.195: INFO/ActivityManager(118): Starting: Intent {
  act=android.nfc.action.TAG_DISCOVERED flg=0x3000
  cmp=com.myro/.NFCTestActivity (has extras) } from pid -1
  04-16 15:46:27.422: INFO/NFC Reader(539):Tagsuccessfully scanned, and
  information read
  04-16 15:46:28.660: DEBUG/NativeNfcTag(567):Taglost,restartingpolling
 loop
  04-16 15:46:34.930: INFO/NfcService(567): Dispatching to override intent
  PendingIntent{4052b470: android.os.BinderProxy@40528cc0}
  04-16 15:46:34.934: INFO/ActivityManager(118): Starting: Intent {
  act=android.nfc.action.TAG_DISCOVERED flg=0x3000
  cmp=com.myro/.NFCTestActivity (has extras) } from pid -1
  04-16 15:46:43.504: WARN/System.err(539): java.io.IOException
  04-16 15:46:43.504: WARN/System.err(539):     at
  android.nfc.tech.BasicTagTechnology.connect(BasicTagTechnology.java:81)
  04-16 15:46:43.508: WARN/System.err(539):     at
  android.nfc.tech.IsoDep.connect(IsoDep.java:40)
  04-16 15:46:43.508: WARN/System.err(539):     at
  com.myro.NFCTestActivity.processTag(NFCTestActivity.java:73)
  04-16 15:46:43.508: WARN/System.err(539):     at
  com.myro.NFCTestActivity.access$0(NFCTestActivity.java:66)
  04-16 15:46:43.516: WARN/System.err(539):     at
  com.myro.NFCTestActivity$1.run(NFCTestActivity.java:60)
  04-16 15:46:43.520: WARN/System.err(539):     at
  java.lang.Thread.run(Thread.java:1019)
  04-16 15:46:43.629: ERROR/NFC JNI(567): phLibNfc_RemoteDev_CheckPresence()
  returned 0x0095[NFCSTATUS_INVALID_HANDLE]
  04-16 15:46:43.629: DEBUG/NativeNfcTag(567):Taglost,restartingpolling
 loop
  04-16 15:46:43.629: ERROR/NFC JNI(567):
  phLibNfc_RemoteDev_Disconnect(293e90) returned
  0x0095[NFCSTATUS_INVALID_HANDLE]
  04-16 15:46:44.117: ERROR/NFC JNI(567): phLibNfc_RemoteDev_Connect(RW)
  returned 0x00ff[NFCSTATUS_FAILED]
  04-16 15:46:44.117: WARN/NfcService(567): Failed to connect totag
  04-16 15:46:44.117: ERROR/NFC JNI(567): doDisconnect() - Target already
  disconnected
  04-16 15:46:44.574: ERROR/NFC JNI(567): phLibNfc_RemoteDev_Connect(RW)
  returned 0x00ff[NFCSTATUS_FAILED]
  04-16 15:46:44.574: ERROR/NFC JNI(567): phLibNfc_RemoteDev_Connect(RW)
  returned 0x00ff[NFCSTATUS_FAILED]
  04-16 

[android-developers] is anybody there having interest to reverse engineer the spotify code?

2011-05-24 Thread Hitendrasinh Gohil
hi,

Is there anybody having interest to reverse engineer the spotify code?

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[android-developers] Re: Many apps disappeared in Android Market this morning

2011-05-24 Thread Eong
The Simplified Chinese option also disapeared from the description
part.  It seems it's not just a bug.

On 5月18日, 下午2时57分, feng tjs...@gmail.com wrote:
 I found the same issue.

 On May 17, 9:19 am, john huang john.h...@gmail.com wrote:







  I have try clear everything I can clear, and reboot several times, no luck 
  :(

  On Tue, May 17, 2011 at 9:14 AM, Maps.Huge.Info cor...@gmail.com wrote:
   No need to panic!
   I see all the apps you mentioned including something like 13 of your ones.
   Try clearing the cache for the market on your device.

   -John Coryat

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Re: [android-developers] First item in Gridview has null mAttachInfo

2011-05-24 Thread String
Or, it may well be a bug in GridView.

I've confirmed to my own satisfaction a somewhat similar bug in a GridView 
that I use: the view attached to the first item returns (0,0) for 
getHitRect(). Only the first item, but I'm not doing *anything* different in 
its creation or handling. Makes for a PITA when trying to handle touch 
events.

So, quite possibly it's a bug in GridView, not your code, and you'll need to 
work around it yourself.

String

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[android-developers] Re: How to unmount SD card with java code on android?

2011-05-24 Thread FrankG
Hi Vicky,

The i.e. teh Settings App uses an AIDL Interface ( IMountService )
to mount/unmount the sdcard finally via vold.

But I think only as part of the system build and signed with the
platform
key your are able to use it. But you can check this for your own.

Good luck ! Frank



On 23 Mai, 07:57, Vicky Wang kewy...@gmail.com wrote:
 Hi, guys
 There is a question about how to unmount SD card with java code on android.
 Right now, i found if want to unmount SD card with java, it need super
 permission. But i don't know the details how to do it.
 Who can help me ? Thanks a lot.

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[android-developers] Re: App will not Install/Move to SD Card on HTC Desire HD

2011-05-24 Thread Craig D
See Android issue 9593: http://code.google.com/p/android/issues/detail?id=9593


On May 19, 10:01 am, Valery valery.bogda...@gmail.com wrote:
 Our users reporting same problems, same devices: HTC Desire, HTC Legend
 There can be some bug or restriction with HTC devices that blocks apps to
 moving to SD card.
 Did your app use Google C2DM service, for example?
 Did your app contains some broadcast receivers or services?

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[android-developers] RatingBar

2011-05-24 Thread neha
hi
I want to create custom rating bar with image choosed by me instead of
stars.
Can anyone provide me code

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[android-developers] Timer

2011-05-24 Thread shanmu nathan
Hi guys,
i need to show the stop watch when i clicks the button.. can
anybody help me..

-- 
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SHANMUGANATHAN. A
Software Engineer Trainee,
Citrisys Solution,
Phone: +91.44.22311173
Mail To: sayyadu...@citrisys.com

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[android-developers] Re: Key capture background

2011-05-24 Thread coder_sym

  I wonder why this capability is closed when there are lot of
  genuine use cases.

 You are welcome to write your own mobile operating system that enables
 spyware to monitor key presses from other applications.

In that case why cant u allow a single key to be accesible? not all
the keysrokes from the keyboard just that MAIN key or Menu key , what
is wrong with it? its not goiong to steal ur password or credicard
details.



On May 20, 1:09 pm, Mark Murphy mmur...@commonsware.com wrote:
 On Thu, May 19, 2011 at 3:01 AM,coder_symsaj...@gmail.com wrote:
  I saw a post saying key capturing in the background is not possible ..
  is this still the case?

 Yes.

  or was thre any recent changes to make this
  happen ?

 No.

  I wonder why this capability is closed when there are lot of
  genuine use cases.

 You are welcome to write your own mobile operating system that enables
 spyware to monitor key presses from other applications.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

 Android App Developer Books:http://commonsware.com/books

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Re: [android-developers] Timer

2011-05-24 Thread Mohammed Hossain Doula
http://developer.android.com/resources/articles/timed-ui-updates.html

http://developer.android.com/resources/articles/timed-ui-updates.html
http://steve.odyfamily.com/?p=12

On Tue, May 24, 2011 at 1:16 PM, shanmu nathan win.sha...@gmail.com wrote:

 Hi guys,
 i need to show the stop watch when i clicks the button.. can
 anybody help me..

 --
 With Regards,

 SHANMUGANATHAN. A
 Software Engineer Trainee,
 Citrisys Solution,
 Phone: +91.44.22311173
 Mail To: sayyadu...@citrisys.com


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[android-developers] Re: NFC - Custom Tag Dispatching

2011-05-24 Thread Patrick Boos
yes you can. use your own mimeType and then the intent filter:

intent-filter
  action android:name=android.nfc.action.NDEF_DISCOVERED/
  data android:mimeType=mime/type /
/intent-filter

ass well in the forgroundDispatch you can define for which mime type
to listen.

On May 5, 2:13 am, Troy Steinbauer troysteinba...@gmail.com wrote:
 I am writing an app that will use the P2P part of the NFC package, and I
 would like no other android app possibly handel the intent generated from my
 tag being pushed. I want to prevent the Application Chooser from being
 launched. But if a user has an app that attempts to catch all tags (like a
 generic tag reader app), then it will show the Application Chooser.

 Can I use 'android.nfc.action.NDEF_DISCOVERED' with a unique data field for
 my application only?

 or

 Can I use 'android.nfc.action.TECH_DISCOVERED' with a custom Tech inside the
 tech-list?

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[android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Doug
Well, before you rashly declare web inferior to native, you might want
to watch this talk from Google I/O:

http://www.google.com/events/io/2011/sessions/html5-versus-android-apps-or-web-for-mobile-development.html

Doug

On May 23, 5:20 pm, Miguel Morales therevolti...@gmail.com wrote:
 Sorry, that was a bit too brief and actually not completely related.
 But, what I meant was that because of the layers of non-complexity the
 browsers and app makers provide there are limits to their use.
 Even though a browser implements javascript and you can do many things with
 it, it's non complexity adds layers/paths of cpu instructions.
 So, to clarify my statement, being good at programming is ultimately the
 most desired skill.  These technologies, no matter how good and easy they
 get, have their limitations.









 On Mon, May 23, 2011 at 5:14 PM, Doug beafd...@gmail.com wrote:
  On May 23, 3:43 pm, Miguel Morales therevolti...@gmail.com wrote:
   This is because those interfaces are not turing complete.  They're
  useless
   once you reach a certain level of complexity.
   This is why browser apps are only for the most basic of apps.

  Care to elaborate on that last statement?

  Doug

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[android-developers] Re: Timer

2011-05-24 Thread neha
hey

You can use Handler class or chronometer.

On May 24, 8:16 am, shanmu nathan win.sha...@gmail.com wrote:
 Hi guys,
             i need to show the stop watch when i clicks the button.. can
 anybody help me..

 --
 With Regards,

 SHANMUGANATHAN. A
 Software Engineer Trainee,
 Citrisys Solution,
 Phone: +91.44.22311173
 Mail To: sayyadu...@citrisys.com

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[android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Zsolt Vasvari


On May 24, 1:49 pm, Justin Anderson magouyaw...@gmail.com wrote:
 @Zsolt
 Now I'm curious... What apps have you published so far?


I publish a personal finance app.  It took me a 1 1/2 years to develop
it from the point I first downloaded the Android SDK to whenI first
published it.  And it's been under development ever since.  So, for
somebody with no other income whatsoever, it's not a lot of money.

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Re: [android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Francisco Dalla Rosa soares
I'd go further:
http://www.reddit.com/r/programming/comments/hdcc1/qemu_has_been_ported_to_javascript_linux_now_runs/



2011/5/24 Doug beafd...@gmail.com

 Well, before you rashly declare web inferior to native, you might want
 to watch this talk from Google I/O:


 http://www.google.com/events/io/2011/sessions/html5-versus-android-apps-or-web-for-mobile-development.html

 Doug

 On May 23, 5:20 pm, Miguel Morales therevolti...@gmail.com wrote:
  Sorry, that was a bit too brief and actually not completely related.
  But, what I meant was that because of the layers of non-complexity the
  browsers and app makers provide there are limits to their use.
  Even though a browser implements javascript and you can do many things
 with
  it, it's non complexity adds layers/paths of cpu instructions.
  So, to clarify my statement, being good at programming is ultimately the
  most desired skill.  These technologies, no matter how good and easy they
  get, have their limitations.
 
 
 
 
 
 
 
 
 
  On Mon, May 23, 2011 at 5:14 PM, Doug beafd...@gmail.com wrote:
   On May 23, 3:43 pm, Miguel Morales therevolti...@gmail.com wrote:
This is because those interfaces are not turing complete.  They're
   useless
once you reach a certain level of complexity.
This is why browser apps are only for the most basic of apps.
 
   Care to elaborate on that last statement?
 
   Doug
 
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 http://solrpg.com/,http://www.youtube.com/user/revoltingx

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[android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread khanh_qhi™
Hi all,
Could anyone give me full source code of this game in Android?

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[android-developers] Re: Orientation change and setRender

2011-05-24 Thread qwesthead
the problem was with cleaning up the textures upon orientation change.
After I added that, it is working fine.

On May 20, 12:37 am, qwesthead qwesth...@gmail.com wrote:
 I've a region on an activity that uses GLSurfaceView. When the
 Activity is resumed, I call the setRenderer and then the content of
 the screen. They work fine. But, the problem arise when I change
 orientation (configurationChange.) Upon orientation change, I need to
 change the layout. After orientation change, surfaceChanged is getting
 called. However, even when I call GLSurfaceview.requestrender,
 Renderer.onDrawFrame is not getting called.
 What are all the things I need to do when there is an orientation
 change.

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[android-developers] Re: View.GONE but still accepts UI events

2011-05-24 Thread Anm

Okay, so what is the rationale behind the animation null check?  Why
would a view that is either GONE or INVISIBLE receive events just
because its animating (or more correctly, has a reference to a
Animation object, regardless of whether it is actively animating)?
Nothing I see in the Animation interface influences the view's
visibility state directly.

In the current code, we left animation objects attached to views to we
could reuse them.  Instead of setting the reference to null, we had
set the Animation startTime to Long.MAX_VALUE, and later called
start().  This also avoided a invalidate/reset cycle for views that
were always the same size.



On May 23, 3:24 pm, Dianne Hackborn hack...@android.com wrote:
 If you are receiving down events, then the view is almost certainly not set
 to GONE or it is still animating.  The code for this part of dispatching in
 ViewGroup is pretty simply, and just immediately skips any non-visible
 views:

                        for (int i = childrenCount - 1; i = 0; i--) {

                         final View child = children[i];

                         if ((child.mViewFlags  VISIBILITY_MASK) != VISIBLE

                                  child.getAnimation() == null) {

                             // Skip invisible child unless it is animating.

                             continue;

                         }

 So be sure the view is actually gone, and that you haven't left an animation
 in it.









 On Mon, May 23, 2011 at 1:31 PM, Anm andrew.n.marsh...@gmail.com wrote:

  This morning, I'm trying to animate the various state of a simple
  game.  I have a transparent cover ViewGroup with a start and other
  buttons.  When the user hits start, the entire cover animates away.
  At the end of the animation, I set the cover View to GONE which looks
  correct, but the start button is still grabbing touch events instead
  of the game's view.  I had to manually iterate over all the start
  button and other views within the cover to setClickable( false ) and
  setEnabled( false ) (not sure if both were really needed) before I
  started receiving my touch events again on the layers below the GONE
  ViewGroup.

  On May 23, 12:33 pm, Justin Anderson magouyaw...@gmail.com wrote:
   I have never run into this... What situations have you come across where
   this happens?

   Thanks,
   Justin Anderson
   MagouyaWare Developerhttp://sites.google.com/site/magouyaware

   On Mon, May 23, 2011 at 1:13 PM, Anm andrew.n.marsh...@gmail.com
  wrote:

This is something that I've run into a couple of times, and I'm just
curious about the thought process behind such design, if intentional:

When a view has visibility GONE, it is still allowed to accept UI
events.  This is especially strange in positional UI events like
touch, where any positional state it likely an artifact of past/
invalidated state.

My colleagues and I cannot come up with any scenario where this
behavior would be desirable.  Quite the opposite, it would seem to be
an easy way to limit the view tree traversal for event handling.

Any insight would be greatly appreciated.

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 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Robin Talwar
sure :) do you want that in 3D??

On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.com wrote:

 Hi all,
 Could anyone give me full source code of this game in Android?

 --
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 Khanh.

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[android-developers] Does Ads can't compatible with requestWindowFeature command?

2011-05-24 Thread Perry168
Hi ,
  Today, I try to add the Ads in my activity. I found that it throw
error. After trial and error, I found if I not turn off the title bar.
The activity can run in perfect.
But if I really hope to hidden the title bar with Ad, what can I do?
Also, who can teach me about this problem come from?
Thanks a lot!

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[android-developers] Re: Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Perry168
Hi,
May I have a copy too?
Thanks!

On 5月24日, 下午4時35分, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote:
 sure :) do you want that in 3D??



 On Tue, May 24, 2011 at 1:47 PM, khanh_qhi(tm) khanhqh20...@gmail.com wrote:
  Hi all,
  Could anyone give me full source code of this game in Android?

  --
  Regards,
  Khanh.

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 http://groups.google.com/group/android-developers?hl=en- 隱藏被引用文字 -

 - 顯示被引用文字 -

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[android-developers] Re: AdSence Publisher ID and Android Developer Console

2011-05-24 Thread Andre
Has anyone encountered a similar bug in Android Developer Console?

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Daniel Drozdzewski
you guys make me chuckle in the morning...

I am happy to provide a full source code of said game in 3D + very
sleek graphics and branding *Tic-Tac-Toe-Tac-Tic*(TM) upon receiving
of a valid credit card number + CVV + name_as_on_the_card.


Thanks!




On Tue, May 24, 2011 at 9:47 AM, khanh_qhi™ khanhqh20...@gmail.com wrote:
 Oh, Great!
 Please, send me and Thank a lots!

 On Tue, May 24, 2011 at 3:35 PM, Robin Talwar r.o.b.i.n.abhis...@gmail.com
 wrote:

 sure :) do you want that in 3D??

 On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.com
 wrote:

 Hi all,
 Could anyone give me full source code of this game in Android?

 --
 Regards,
 Khanh.

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[android-developers] how to listen at ports for some network events?

2011-05-24 Thread Hitendrasinh Gohil
hi,

can anybody tell me how can i listen at particular ports for some
network events?

i.e when server send some data client is enable to procees it.

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[android-developers] Mobile Payment API

2011-05-24 Thread Sivaprakash
Hi

Is there any good Mobile Payment Gateway API available?

Thanks
Siva

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Marcin Orlowski
I just received it! Thanks Robin!

Regards,
Marcin Orlowski


On 24 May 2011 10:35, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote:

 sure :) do you want that in 3D??


 On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.comwrote:

 Hi all,
 Could anyone give me full source code of this game in Android?

 --
 Regards,
 Khanh.



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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread khanh_qhi™
Oh, Great!
Please, send me and Thank a lots!

On Tue, May 24, 2011 at 3:35 PM, Robin Talwar
r.o.b.i.n.abhis...@gmail.comwrote:

 sure :) do you want that in 3D??

 On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.comwrote:

 Hi all,
 Could anyone give me full source code of this game in Android?

 --
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 Khanh.

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[android-developers] xml parser generator

2011-05-24 Thread Sudha
is there any android specific xml generator ?

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Re: [android-developers] xml parser generator

2011-05-24 Thread Jitesh dedhiya
http://www.androidpeople.com/android-xml-parsing-tutorial-using-saxparser

On Tue, May 24, 2011 at 3:30 PM, Sudha sudha...@gmail.com wrote:

 is there any android specific xml generator ?

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread khanh_qhi™
Hi Marcin,
Could you send me the source code?

On Tue, May 24, 2011 at 4:53 PM, Marcin Orlowski
webnet.andr...@gmail.comwrote:


 I just received it! Thanks Robin!

 Regards,
 Marcin Orlowski



 On 24 May 2011 10:35, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote:

 sure :) do you want that in 3D??


 On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.comwrote:

 Hi all,
 Could anyone give me full source code of this game in Android?

 --
 Regards,
 Khanh.

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[android-developers] emulator error

2011-05-24 Thread nageswara rao rajana
Hi,

I implemented demo application in android,i got error like ,
An unhandled win32 exception occured in emulator.exe

can anyone please help me what might be the problem.


With regards,
Nagu.

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[android-developers] Some questions about the driver and library..

2011-05-24 Thread Lulu L
Hi all,

I'm new in android. We got a big project and a tight schedule. So I need 
some help.

Description

We have a sensor and we want to use it in android. Currently we have the 
source code of the* driver* and the *framework *in LINUX, and the DLL files 
of the *middle ware*. We also need an* interactive program* at last.

The framework got data from sensor then pass them to the middle ware. After 
the middle ware processed the date, the framework sent them to application.

At first we thought we have to rewrite all those parts in JAVA and package 
them in an application. But it seems impossible..

Then I read the document of android. In the android architecture I found it 
relies on LINUX.

Questions

Since we have got the source code of *driver* in LINUX. So we don't have to 
do much work about the driver?

The *framework* seems like the abstraction layer. We should rewrite it in 
JAVA?

The *middle ware* is actually a library. Can we put it in the libraries 
layer in android?

The* interactive program *is an application. It will use the middle ware as 
a library?

Seems like we have to modify the source code of android system. So the 
application can only be used in the android system which we have modified?
Or there's some methods similar to the things we do in PC, we can install 
the driver and the library, then we can run the application?

PS: Are there some good books about android system? I didn't find many 
things about the architecture in the document.

I know little about android. I may have asked some stupid questions and my 
English is limited. Please forgive me if I made any mistake..

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[android-developers] Camera App

2011-05-24 Thread New Developer
On my Zoom's home Screen it has the camera app, which has a button 
for front and back camera  and then a slider/button for  video or photo
When it saves a photo is it  IMG_mmDDhhMMss.jpg
All of which is great / perfect

Using the following code

ContentValues values = new ContentValues(); 
  values.put(MediaStore.Images.Media.TITLE, fName); 
  
values.put(MediaStore.Images.Media.DESCRIPTION, Image Capture by  ME);
imageUri = 
getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, 
values);   intent   = new 
Intent(MediaStore.ACTION_IMAGE_CAPTURE);
 intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri);
 
intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1);

1) I get no front / back button
2) I get no slider  video / photo
3) It uses what I pass a fName.

How do I just plainly call the Camera app that exists on the home screen with 
all it's standard features and functions.  I want the front/back  video/photo 
and the file naming is perfect. So how do I just all it from my app?

thanks in advance

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Re: [android-developers] how to listen at ports for some network events?

2011-05-24 Thread Mark Murphy
Use a ServerSocket. This is standard Java.

http://exampledepot.com/egs/java.net/CreateServerSocket.html

On Tue, May 24, 2011 at 5:24 AM, Hitendrasinh Gohil
hitendra.virtuei...@gmail.com wrote:
 hi,

 can anybody tell me how can i listen at particular ports for some
 network events?

 i.e when server send some data client is enable to procees it.

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Re: [android-developers] cancel Notification

2011-05-24 Thread Mark Murphy
Call cancel() or cancelAll() on NotificationManager.

On Tue, May 24, 2011 at 2:06 AM, shanmu nathan win.sha...@gmail.com wrote:
 Hi guys,
    I need one help.. I need to cancel a notification when the event
 is over. can anybody help me..

 --
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 SHANMUGANATHAN. A
 Software Engineer Trainee,
 Citrisys Solution,
 Phone: +91.44.22311173
 Mail To: sayyadu...@citrisys.com


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[android-developers] Need Help

2011-05-24 Thread neha
Can anyone provide me code to add RatingBar in alert box.

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[android-developers] Re: View.GONE but still accepts UI events

2011-05-24 Thread String
My experience is that animation (at least pre-Honeycomb) overrides the 
equivalent properties of the view being animated. For instance, if you're 
animating a view's position, what will be shown on screen is the position 
from the animation, not what you may have set on that View's layout. 
Similarly, I think an AlphaAnimation will override any setVisibility() 
you've called on the View.

If this is the case, it's entirely possible that an invisible View will 
still be visible on screen if it's being animated, and the user will expect 
to be able to interact with it.

Now that you know the cause, it seems to me you could keep your Animation 
objects around somewhere else (and still reuse them), rather than leaving 
them attached to the Views. Just reattach them when you want to use them 
again.

String

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Re: [android-developers] Need Help

2011-05-24 Thread Mark Murphy
Use AlertDialog.Builder. Call setView() on the Builder with a
RatingBar, or some layout you inflated that contains a RatingBar.

On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
 Can anyone provide me code to add RatingBar in alert box.

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Re: [android-developers] how to listen at ports for some network events?

2011-05-24 Thread Hitendrasinh Gohil
hi mark,
thankx for ur reply.but can u give me some elaborative example.

i have never done it before.



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Re: [android-developers] how to listen at ports for some network events?

2011-05-24 Thread Kumar Bibek
You will need a server part and a client part for this. Try setting up a
chat server and client application based on Sockets
 and you would know.

Kumar Bibek
http://techdroid.kbeanie.com
http://www.kbeanie.com



On Tue, May 24, 2011 at 4:53 PM, Hitendrasinh Gohil 
hitendra.virtuei...@gmail.com wrote:

 hi mark,
 thankx for ur reply.but can u give me some elaborative example.

 i have never done it before.



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[android-developers] Re: Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Zsolt Vasvari
Thanks, Robin, for the full 100% source.  You even had instructions on
how to load it and compile it.  Great game.

On May 24, 6:13 pm, khanh_qhi™ khanhqh20...@gmail.com wrote:
 Hi Marcin,
 Could you send me the source code?

 On Tue, May 24, 2011 at 4:53 PM, Marcin Orlowski
 webnet.andr...@gmail.comwrote:







  I just received it! Thanks Robin!

  Regards,
  Marcin Orlowski

  On 24 May 2011 10:35, Robin Talwar r.o.b.i.n.abhis...@gmail.com wrote:

  sure :) do you want that in 3D??

  On Tue, May 24, 2011 at 1:47 PM, khanh_qhi™ khanhqh20...@gmail.comwrote:

  Hi all,
  Could anyone give me full source code of this game in Android?

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[android-developers] Getting contacts with phone number only

2011-05-24 Thread Abalufaske
 Cursor Contactos =
getContentResolver().query(RawContactsEntity.CONTENT_URI,
  new String[]{
  RawContactsEntity.DATA_ID,
  RawContactsEntity.MIMETYPE,
  RawContactsEntity.DATA1,
  RawContactsEntity.DATA2,
  RawContactsEntity.DATA3,
  RawContactsEntity.DATA4,
  RawContactsEntity.DATA5,
  RawContactsEntity.DATA6,
  RawContactsEntity.DATA8

  }, null, null, null);

Hi everyone, i have this function to get all the contacts in the
device but i want to get only those with phone number, how can i do
that?

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Re: [android-developers] how to listen at ports for some network events?

2011-05-24 Thread Hitendrasinh Gohil
Hi,
You will need a server part and a client part for this. Try setting up a
chat server and client application based on Sockets
 and you would know.

server is already there which sends data to android client.but at android
side how can i handle this.
whether i need to create both client-server at client side,if yes than how?

and if i need to create only client at android client side than how?

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Re: [android-developers] Need Help

2011-05-24 Thread neha jain
thank you..
my problem has solved.

On Tue, May 24, 2011 at 12:20 PM, Mark Murphy mmur...@commonsware.comwrote:

 Use AlertDialog.Builder. Call setView() on the Builder with a
 RatingBar, or some layout you inflated that contains a RatingBar.

 On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
  Can anyone provide me code to add RatingBar in alert box.

 --
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Re: [android-developers] Need Help

2011-05-24 Thread gaurav gupta
but how??
can u suggest me?

On Tue, May 24, 2011 at 5:05 PM, neha jain neha.05...@gmail.com wrote:

 thank you..
 my problem has solved.


 On Tue, May 24, 2011 at 12:20 PM, Mark Murphy mmur...@commonsware.comwrote:

 Use AlertDialog.Builder. Call setView() on the Builder with a
 RatingBar, or some layout you inflated that contains a RatingBar.

 On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
  Can anyone provide me code to add RatingBar in alert box.

 --
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Re: [android-developers] how to listen at ports for some network events?

2011-05-24 Thread Mark Murphy
ServerSocket is standard Java. Had you even bothered to search Google for:

java serversocket tutorial

you would have found nearly 100,000 hits, including:

http://download.oracle.com/javase/tutorial/networking/sockets/clientServer.html
http://zerioh.tripod.com/ressources/sockets.html
http://www.javaworld.com/javaworld/jw-12-1996/jw-12-sockets.html
http://oreilly.com/catalog/javanp2/chapter/ch11.html
http://www.kodejava.org/examples/216.html

And so on.

From an Android standpoint, you will need your ServerSocket to be
managed by a Service with its own background thread, most likely.

Also, bear in mind that what you are trying to do will not work unless
you and the server are on the same local network. Android devices are
not designed to be servers in this fashion.

A more general-purpose solution would be to use push services, like
C2DM, Xtify, and Urban Airship.

On Tue, May 24, 2011 at 7:34 AM, Hitendrasinh Gohil
hitendra.virtuei...@gmail.com wrote:
 Hi,
 You will need a server part and a client part for this. Try setting up a
 chat server and client application based on Sockets
  and you would know.

 server is already there which sends data to android client.but at android
 side how can i handle this.
 whether i need to create both client-server at client side,if yes than how?

 and if i need to create only client at android client side than how?

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[android-developers] Toggling BT A2DP audio routing

2011-05-24 Thread Pent
There used to be some functions in AudioManager to route audio to BT.
Remaining these days is only setBluetoothScoOn().
For some reason there is no setBluetoothA2DPOn().

I get a lot of requests to enable / disable routing of audio
(notifications, media etc) to A2DP devices.

It seems that currently if such a device is connected audio goes
there, otherwise not (lets exclude the in-call case).

Is it possible to cause Android to connect/disconnect to BT devices as
a way of controlling the audio routing ? Or another
means of controlling the audio routing as setBluetoothScoOn() does ?

Thanks,

Pent

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Re: [android-developers] Need Help

2011-05-24 Thread gaurav gupta
i need ur suggestion that how u manage to create custom rating bar with
images choosed by u.
i need help in that .
Thank u in advance

hi
I want to create custom rating bar with image choosed by me instead of
stars.
Can anyone provide me code

On Tue, May 24, 2011 at 5:09 PM, gaurav gupta gaurav.gupta...@gmail.comwrote:

 but how??
 can u suggest me?

 On Tue, May 24, 2011 at 5:05 PM, neha jain neha.05...@gmail.com wrote:

 thank you..
 my problem has solved.


 On Tue, May 24, 2011 at 12:20 PM, Mark Murphy mmur...@commonsware.comwrote:

 Use AlertDialog.Builder. Call setView() on the Builder with a
 RatingBar, or some layout you inflated that contains a RatingBar.

 On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
  Can anyone provide me code to add RatingBar in alert box.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

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[android-developers] Force Killing Application

2011-05-24 Thread Pandi
Hi,

I am getting below message from logcat. On Force closing of
application, what function will be called in application? OnDestroy
(or) OnPause?
If we do not have this implementation on application what will happen
in activity manager?
what is meaning of Channel is unrecoverably broken and will be
disposed!?
Any binder connection failed?

Any idea on the above questions?

Force finishing activity com.android.camera/.Camera

I/ActivityManager(  142): Killing com.android.camera (pid=7392):
user's request

E/InputDispatcher(  142): channel '40af3d88 com.android.camera/
com.android.camera.VideoCamera (server)' ~ Consumer closed input
channel or an error occurred.  events=0x8

E/InputDispatcher(  142): channel '40af3d88 com.android.camera/
com.android.camera.VideoCamera (server)' ~ Channel is unrecoverably
broken and will be disposed!

E/InputDispatcher(  142): channel '407afb50 com.android.camera/
com.android.camera.Camera (server)' ~ Consumer closed input channel or
an error occurred.  events=0x8

E/InputDispatcher(  142): channel '407afb50 com.android.camera/
com.android.camera.Camera (server)' ~ Channel is unrecoverably broken
and will be disposed!

I/WindowManager(  142): WINDOW DIED Window{40af3d88 com.android.camera/
com.android.camera.VideoCamera paused=false}

I/WindowManager(  142): WIN DEATH: Window{407afb50 com.android.camera/
com.android.camera.Camera paused=true}

I/ActivityManager(  142): Process com.android.camera (pid 7392) has
died.

Thanks  Regards,
Pandi K

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Re: [android-developers] Need Help

2011-05-24 Thread neha jain
Follow this link ..u will get answer...
http://stackoverflow.com/questions/5800657/how-to-create-custom-ratings-bar-in-android

On Tue, May 24, 2011 at 12:42 PM, gaurav gupta gaurav.gupta...@gmail.comwrote:

 i need ur suggestion that how u manage to create custom rating bar with
 images choosed by u.
 i need help in that .
 Thank u in advance

 hi
 I want to create custom rating bar with image choosed by me instead of
 stars.
 Can anyone provide me code

 On Tue, May 24, 2011 at 5:09 PM, gaurav gupta 
 gaurav.gupta...@gmail.comwrote:

 but how??
 can u suggest me?

 On Tue, May 24, 2011 at 5:05 PM, neha jain neha.05...@gmail.com wrote:

 thank you..
 my problem has solved.


 On Tue, May 24, 2011 at 12:20 PM, Mark Murphy 
 mmur...@commonsware.comwrote:

 Use AlertDialog.Builder. Call setView() on the Builder with a
 RatingBar, or some layout you inflated that contains a RatingBar.

 On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
  Can anyone provide me code to add RatingBar in alert box.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

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[android-developers] Performance issues drawing on a canvas

2011-05-24 Thread neuromit
I'm writing a pacman style game that has a lot of things to be drawn,
namely, the dots that pacman likes to eat.

I'm finding that the drawing of the dots is greatly hampering the
performance of the game. If I turn them off my app consumes much fewer
cpu cycles than if they are left on.

here is the code i'm using to draw the dots: http://paste2.org/p/1432169

 void drawDots(Canvas c) {
if (!this.drawDots)
return;

Paint p = new Paint(mPaint);
p.setColor(this.dotColor);
for (int i=0; idots.size(); i++)
{
Dot d = dots.get(i);
if (this.pacdroid.detectCollision(d))
d.disableDot();
if (d.enabled)
c.drawCircle(d.x, d.y,d.r, p);
//dots.get(i).draw(c, p);
}
}

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Re: [android-developers] Need Help

2011-05-24 Thread neha jain
Follow this link ..u will get answer...
http://stackoverflow.com/questions/5800657/how-to-create-custom-ratings-bar-in-android

On Tue, May 24, 2011 at 12:42 PM, gaurav gupta gaurav.gupta...@gmail.comwrote:

 i need ur suggestion that how u manage to create custom rating bar with
 images choosed by u.
 i need help in that .
 Thank u in advance

 hi
 I want to create custom rating bar with image choosed by me instead of
 stars.
 Can anyone provide me code

 On Tue, May 24, 2011 at 5:09 PM, gaurav gupta 
 gaurav.gupta...@gmail.comwrote:

 but how??
 can u suggest me?

 On Tue, May 24, 2011 at 5:05 PM, neha jain neha.05...@gmail.com wrote:

 thank you..
 my problem has solved.


 On Tue, May 24, 2011 at 12:20 PM, Mark Murphy 
 mmur...@commonsware.comwrote:

 Use AlertDialog.Builder. Call setView() on the Builder with a
 RatingBar, or some layout you inflated that contains a RatingBar.

 On Tue, May 24, 2011 at 7:17 AM, neha neha.05...@gmail.com wrote:
  Can anyone provide me code to add RatingBar in alert box.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

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[android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread String
Rather than having people guess at why that might be slow (I can see a 
handful of possibilities right away), may I suggest you profile it and find 
out for sure:
http://android-developers.blogspot.com/2010/10/traceview-war-story.html

String

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Re: [android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Matt Powers
Programming apps in the traditional sense, on your own might not be a great 
career path. But android developers are in very high demand right now. You 
would be shocked to see big name companies and their inability to get on 
mobile, they know they have to but they don't know how. Additionally the 
android os is here to stay, now that it is going into the embedded world and 
the television market you will see more of a demand for that skillset

On May 24, 2011, at 1:49 AM, Justin Anderson magouyaw...@gmail.com wrote:

 @Zsolt
 Now I'm curious... What apps have you published so far?
 
 Thanks,
 Justin Anderson
 MagouyaWare Developer
 http://sites.google.com/site/magouyaware
 
 
 On Mon, May 23, 2011 at 11:03 PM, Kevin TeslaCoil Software 
 ke...@teslacoilsw.com wrote:
 I quit my day job several months ago for my Android Apps career and
 am doing very well and love it. But it's not like I set out to be an
 Android App developer. I taught myself programming and programmed the
 hell out of whatever I could, went to university for Electrical
 Engineering/Robotics, got a job doing Perl/MySQL web stuff, almost
 bought an iPhone but went for the Nexus One instead and started
 playing with developing for it after work for fun, eventually it grew
 into something more. I plan on sticking to my Android Apps career as
 I love it, but if suddenly everyone switches to Chromephones or
 something, I could easily switch my career to Computer Science or
 Electrical Engineering or iPhone Apps career. Programming is
 programming, and practicing such is a worthwhile (and fun) use of
 time.
 
 -Kevin
 
 On May 23, 10:25 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
  Not to sound braggy, but my app has been netting $3000+/mo in sales
  for the past 6 months, after Google's cut.
 
  It all depends what your app is -- if it's a toy app, expect toy
  income from it.  If it's an app that adds serious value to people's
  lives, expect an income go along with that.  It's complete BS what
  some iPhone advocates are saying about Android users being cheap.
 
  That said, even $3000/mo is not a replacement for a real job, to be
  honest.
 
  On May 24, 10:31 am, Justin Anderson magouyaw...@gmail.com wrote:
 
 
 
 
 
 
 
   I would have to agree that for the most part creating Android Apps would 
   not
   be a career.  While it is true that a few developers may be able to make 
   it
   a career the majority of us do it for fun...
 
   I have three apps on the Android Market (2 paid and 1 free)... All apps 
   are
   rated 4 or 4 1/2 stars and yet my highest months of sales are about $100
   after Google's cut.  Its not bad for a hobby (especially since I write my
   apps because I use and like them) but anyone trying to make it as a full
   time career should have a viable alternative.
 
   Thanks,
   Justin Anderson
   MagouyaWare Developerhttp://sites.google.com/site/magouyaware
 
   On Mon, May 23, 2011 at 8:11 PM, Kristopher Micinski 
   krismicin...@gmail.com
 
wrote:
 
On Mon, May 23, 2011 at 2:11 PM, imran115 
imran.hyd...@yahoo.co.ukwrote:
 
Hi everyone,
 
I was wondering what peoples thoughts maybe on the application that
Android are developing, that allows people with no programming
experience to create apps. I am currently learning the basics in
Android development and wanted to pursue it as a career. Is there any
point, as just about anyone will soon be able to create an app?
 
The link below shows what I am talking about.
 
   http://appinventor.googlelabs.com/about/
 
Will programming for Android apps no longer be a specialist skill,
hence not much of a career?
 
I'm going to argue that Android apps is not a career.
 
You won't find many people making real money on their apps.  Most 
people do
it for a mix of fun and profit, if that.
 
Android application development is a really niche area, without a solid
background in computer science or some related field, you'll quickly be 
out
of a job with no alternative.
 
But to answer your question, of course not, see the last point in Edsger
Dijkstra's How do we tell truth's that might hurt :-)
 
Kris
 
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[android-developers] Re: Application crashes when downloding long data in from server and in loop.............

2011-05-24 Thread Streets Of Boston
This would mean your program put the entire 10Mbyte of data into one large 
JSONObject... 
Then you'd have, at least temporary, a 10MByte large json-string *and*a 10MByte 
(or larger) JSONObject hierarchy 
 
If this is the case, you'd probably run out of memory.

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Re: [android-developers] Getting contacts with phone number only

2011-05-24 Thread Jitesh dedhiya
http://www.higherpass.com/Android/Tutorials/Working-With-Android-Contacts/2/

On Tue, May 24, 2011 at 5:01 PM, Abalufaske abalufa...@gmail.com wrote:

  Cursor Contactos =
 getContentResolver().query(RawContactsEntity.CONTENT_URI,
  new String[]{
  RawContactsEntity.DATA_ID,
  RawContactsEntity.MIMETYPE,
  RawContactsEntity.DATA1,
  RawContactsEntity.DATA2,
  RawContactsEntity.DATA3,
  RawContactsEntity.DATA4,
  RawContactsEntity.DATA5,
  RawContactsEntity.DATA6,
  RawContactsEntity.DATA8

  }, null, null, null);

 Hi everyone, i have this function to get all the contacts in the
 device but i want to get only those with phone number, how can i do
 that?

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Re: [android-developers] Performance issues drawing on a canvas

2011-05-24 Thread Daniel Drozdzewski
Stuart,

There are few fixes straight away:

 - Have a predefined Paint object for your dots and use that instead
of creating new Paint object each time you enter drawDots()
 - assign dots.size() to a local variable and keep testing that
variable in the for loop, rather than calling size() method with each
operation
 - don't detect collisions in your drawing code
- worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
could be quicker than Canvas.drawCircle(); first one only copies
memory byte by byte, while second does some computation too
- and finally as String said: profile it


Then you have to think:
 - how complex is your collision detection? it has to be optimised and
you should not be iterating through all dots testing for potential
collision with PacMan; if you think about it, your dots don't move and
PacMan moves incrementally; there are few clever strategies that you
could use; in general collision detection optimisation strategies are
not trivial, but I am sure you could find something that would work
well for you and would not be too hard to implement;

have a look here as an entry to possible ideas:
http://en.wikipedia.org/wiki/Collision_detection




On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com wrote:
 I'm writing a pacman style game that has a lot of things to be drawn,
 namely, the dots that pacman likes to eat.

 I'm finding that the drawing of the dots is greatly hampering the
 performance of the game. If I turn them off my app consumes much fewer
 cpu cycles than if they are left on.

 here is the code i'm using to draw the dots: http://paste2.org/p/1432169

  void drawDots(Canvas c) {
                if (!this.drawDots)
                        return;

                Paint p = new Paint(mPaint);
                p.setColor(this.dotColor);
                for (int i=0; idots.size(); i++)
            {
                        Dot d = dots.get(i);
                if (this.pacdroid.detectCollision(d))
                        d.disableDot();
                if (d.enabled)
                        c.drawCircle(d.x, d.y,d.r, p);
                //dots.get(i).draw(c, p);
            }
        }

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Re: [android-developers] Force Killing Application

2011-05-24 Thread Mark Murphy
On Tue, May 24, 2011 at 7:54 AM, Pandi pandiwelco...@gmail.com wrote:
 I am getting below message from logcat.

Unless you work for Google, that stack trace is not from your application.

 On Force closing of
 application, what function will be called in application? OnDestroy
 (or) OnPause?

Neither. Nothing is called on an activity that is force-closed.

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Re: [android-developers] Re: how to read all sms,calendar events,emails?

2011-05-24 Thread TreKing
On Mon, May 23, 2011 at 10:55 PM, Zsolt Vasvari zvasv...@gmail.com wrote:

  If you want to read calendar events, go to the Calendar app source code
 and copy out the relevant pieces.


Better yet, use the official Google Calendar API, which has nothing to do
with Android specifically. Then your app is not dependant on various
firmware versions where the calendar stuff can and will change, thereby
breaking your code in each version.

-
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transit tracking app for Android-powered devices

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Re: [android-developers] how use broadcast receiver to receive data from server?

2011-05-24 Thread TreKing
On Tue, May 24, 2011 at 12:17 AM, Hitendrasinh Gohil 
hitendra.virtuei...@gmail.com wrote:

 i need to do the above functinality ,pls suggest a way.


C2DM

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Re: [android-developers] is anybody there having interest to reverse engineer the spotify code?

2011-05-24 Thread TreKing
On Tue, May 24, 2011 at 1:24 AM, Hitendrasinh Gohil 
hitendra.virtuei...@gmail.com wrote:

 Is there anybody having interest to reverse engineer the spotify code?


Nope.

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Re: [android-developers] RatingBar

2011-05-24 Thread TreKing
On Tue, May 24, 2011 at 2:02 AM, neha neha.05...@gmail.com wrote:

 Can anyone provide me code


No
Can you make an effort to solve your own problem
Can you post when you have trouble with something specific
Do you think this group is a charity with people just sitting around to hand
out code that works perfectly for you

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Re: [android-developers] RatingBar

2011-05-24 Thread neha jain
hey treking

i have solved my problem without ny help of this group.I am new to android n
if i asked this question,its not a big thing.
If u dont wanna share code thn keep it to u.


On Tue, May 24, 2011 at 2:37 PM, TreKing treking...@gmail.com wrote:

 On Tue, May 24, 2011 at 2:02 AM, neha neha.05...@gmail.com wrote:

 Can anyone provide me code


 No
 Can you make an effort to solve your own problem
 Can you post when you have trouble with something specific
 Do you think this group is a charity with people just sitting around to
 hand out code that works perfectly for you


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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Re: [android-developers] RatingBar

2011-05-24 Thread Mohammed Hossain Doula
Neha you could have asked for a way not a code... :) That's not a good
practice for a developer...

On Tue, May 24, 2011 at 7:56 PM, neha jain neha.05...@gmail.com wrote:

 hey treking

 i have solved my problem without ny help of this group.I am new to android
 n if i asked this question,its not a big thing.
 If u dont wanna share code thn keep it to u.



 On Tue, May 24, 2011 at 2:37 PM, TreKing treking...@gmail.com wrote:

 On Tue, May 24, 2011 at 2:02 AM, neha neha.05...@gmail.com wrote:

 Can anyone provide me code


 No
 Can you make an effort to solve your own problem
 Can you post when you have trouble with something specific
 Do you think this group is a charity with people just sitting around to
 hand out code that works perfectly for you


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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Re: [android-developers] Re: how to read all sms,calendar events,emails?

2011-05-24 Thread Marcin Orlowski
On 24 May 2011 15:29, TreKing treking...@gmail.com wrote:

 On Mon, May 23, 2011 at 10:55 PM, Zsolt Vasvari zvasv...@gmail.comwrote:

  If you want to read calendar events, go to the Calendar app source code
 and copy out the relevant pieces.


 Better yet, use the official Google Calendar API, which has nothing to do
 with Android specifically.



Well, this is like talking to you on the phone while you are next to me ;)

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread TreKing
Hey Robin,

I too wanted to thank you for the original source code you provided. An
extra big thanks for the updates you made for my copy at my request! The 3D
polygons look amazing, the 16-player online multiplayer component you added
works flawlessly, and I was able to upload the game, as is, right to the
Android Market. I am now making $1,000 per day thanks to the free source
code and art you provided completely free!

I gave the users your contact info so please take care of all customer
support and adding all new feature requests that come in. Pro bono, of
course. Thanks!

Since I just quit my day job thanks to you, I am flying out to Cancun for
the long weekend. Could you please book my flight and hotel and set up an
itinerary for my entire weekend stay? I will await you at 6AM - sharp! - on
Friday morning so yo can carry me from my place to the limo you
will chauffeur, then from the limo to the airport.

Please have croissant and coffee ready. You can feed me in between red light
stops.

Thanks!

It's so great to have a group that will provide you with anything you need
for free! - XOXO

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transit tracking app for Android-powered devices

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Re: [android-developers] RatingBar

2011-05-24 Thread TreKing
On Tue, May 24, 2011 at 8:56 AM, neha jain neha.05...@gmail.com wrote:

 i have solved my problem without ny help of this group.


Huh? If you solved your problem then why are you asking for code?


 I am new to android n if i asked this question,its not a big thing.


I don't know what that means.


 If u dont wanna share code thn keep it to u.


OK.

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Re: [android-developers] Re: how to read all sms,calendar events,emails?

2011-05-24 Thread TreKing
On Tue, May 24, 2011 at 9:05 AM, Marcin Orlowski
webnet.andr...@gmail.comwrote:

 On 24 May 2011 15:29, TreKing treking...@gmail.com wrote:

 On Mon, May 23, 2011 at 10:55 PM, Zsolt Vasvari zvasv...@gmail.comwrote:

  If you want to read calendar events, go to the Calendar app source code
 and copy out the relevant pieces.


 Better yet, use the official Google Calendar API, which has nothing to do
 with Android specifically.



 Well, this is like talking to you on the phone while you are next to me ;)


But at any point in the future the language you're using to talk directly to
me might change, requiring you learn a new language to keep talking to me
and preventing us from talking until you learn the new language.

Meanwhile, the phone automatically translates what you're saying  ;)

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[android-developers] Re: Purchases stuck again in Google Checkout

2011-05-24 Thread niko20
Same here, many sales that don't Clear until way late the next day


On May 23, 5:24 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
 Locking - Lucky

 On May 24, 6:19 am, Zsolt Vasvari zvasv...@gmail.com wrote:







  Well, you guys are locking.  6 of my orders, about 15%, haven't
  charged in the last 48 hours.

  On May 24, 5:45 am, Streets Of Boston flyingdutc...@gmail.com wrote:

   I've had this happening to mysalesfor a long time now. There are only a
   few of those, though, not even 1%.- Hide quoted text -

  - Show quoted text -

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[android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread neuromit
Thank you both for your suggestions, they are really helpful.   I was
able to optimise my code quite a bit.

My collision detection is pretty primitive, so I'll definitely try to
improve that.

public boolean detectCollision(Point target, int dist)
{
return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
target.y)=dist);
}



@Danie, you mentioned that I should split the drawing form the
animation code; What are the benefits of doing this? as both drawing
and moving are driven by the same loop?

On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
wrote:
 Stuart,

 There are few fixes straight away:

  - Have a predefined Paint object for your dots and use that instead
 of creating new Paint object each time you enter drawDots()
  - assign dots.size() to a local variable and keep testing that
 variable in the for loop, rather than calling size() method with each
 operation
  - don't detect collisions in your drawing code
 - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
 could be quicker than Canvas.drawCircle(); first one only copies
 memory byte by byte, while second does some computation too
 - and finally as String said: profile it

 Then you have to think:
  - how complex is your collision detection? it has to be optimised and
 you should not be iterating through all dots testing for potential
 collision with PacMan; if you think about it, your dots don't move and
 PacMan moves incrementally; there are few clever strategies that you
 could use; in general collision detection optimisation strategies are
 not trivial, but I am sure you could find something that would work
 well for you and would not be too hard to implement;

 have a look here as an entry to possible 
 ideas:http://en.wikipedia.org/wiki/Collision_detection









 On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com wrote:
  I'm writing a pacman style game that has a lot of things to be drawn,
  namely, the dots that pacman likes to eat.

  I'm finding that the drawing of the dots is greatly hampering the
  performance of the game. If I turn them off my app consumes much fewer
  cpu cycles than if they are left on.

  here is the code i'm using to draw the dots:http://paste2.org/p/1432169

   void drawDots(Canvas c) {
                 if (!this.drawDots)
                         return;

                 Paint p = new Paint(mPaint);
                 p.setColor(this.dotColor);
                 for (int i=0; idots.size(); i++)
             {
                         Dot d = dots.get(i);
                 if (this.pacdroid.detectCollision(d))
                         d.disableDot();
                 if (d.enabled)
                         c.drawCircle(d.x, d.y,d.r, p);
                 //dots.get(i).draw(c, p);
             }
         }

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[android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread DanH
The basic problem is that you've got millions of high school students
and college dropouts who fancy themselves programmers, and they're all
writing Android apps, hoping to come up with the next big hit.  A very
small number will develop into decent programmers, and an even smaller
(microscopic) number will have that big hit.  But a very small portion
of millions is still a lot of competition.

Additionally, Android, as it's currently designed, does not have
legs.  The process model and UI are both too restrictive to be
extendable to the pads and other new paradigms of the future.

For the near term you're better off looking for apps that you can sell
to a business -- specialized apps their employees will use or apps
they will distribute free to customers.  Then you get your money up
front, in a reasonably predictable fashion.  (Here it helps to be able
to write Android, iPhone, and maybe Nokia and Blackberry apps, so you
can provide the customer with options.)

For the far term, you need to expand outside of the Android and even
the phone world, and learn other paradigms.  I'd recommend, eg, Qt for
desktop applications.  And you need to become familiar with HTML, CSS,
JavaScript, et al -- even though they are probably doomed to collapse
under their own weight in another 15 years, whatever follows will no
doubt draw from their basics.  Finally, you should learn about servers
and databases -- the general concepts will be around forever, even if
the specifics change.

And of course, the new big thing is the cloud, though I'd take that
with a grain of salt.

On May 23, 1:11 pm, imran115 imran.hyd...@yahoo.co.uk wrote:
 Hi everyone,

 I was wondering what peoples thoughts maybe on the application that
 Android are developing, that allows people with no programming
 experience to create apps. I am currently learning the basics in
 Android development and wanted to pursue it as a career. Is there any
 point, as just about anyone will soon be able to create an app?

 The link below shows what I am talking about.

 http://appinventor.googlelabs.com/about/

 Will programming for Android apps no longer be a specialist skill,
 hence not much of a career?

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Re: [android-developers] Five-In-Row Tic-Tac-Toe

2011-05-24 Thread Miguel Morales
Luckily for you Android does provide some tictactoe source:
http://developer.android.com/resources/samples/TicTacToeLib/index.html

On Tue, May 24, 2011 at 7:10 AM, TreKing treking...@gmail.com wrote:

 Hey Robin,

 I too wanted to thank you for the original source code you provided. An
 extra big thanks for the updates you made for my copy at my request! The 3D
 polygons look amazing, the 16-player online multiplayer component you added
 works flawlessly, and I was able to upload the game, as is, right to the
 Android Market. I am now making $1,000 per day thanks to the free source
 code and art you provided completely free!

 I gave the users your contact info so please take care of all customer
 support and adding all new feature requests that come in. Pro bono, of
 course. Thanks!

 Since I just quit my day job thanks to you, I am flying out to Cancun for
 the long weekend. Could you please book my flight and hotel and set up an
 itinerary for my entire weekend stay? I will await you at 6AM - sharp! - on
 Friday morning so yo can carry me from my place to the limo you
 will chauffeur, then from the limo to the airport.

 Please have croissant and coffee ready. You can feed me in between red
 light stops.

 Thanks!

 It's so great to have a group that will provide you with anything you need
 for free! - XOXO


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 transit tracking app for Android-powered devices

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[android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread neuromit

Also do you mean that they should be split into separate threads or
just separate methods?

On May 24, 11:25 am, neuromit stuart.lay...@gmail.com wrote:
 Thank you both for your suggestions, they are really helpful.   I was
 able to optimise my code quite a bit.

 My collision detection is pretty primitive, so I'll definitely try to
 improve that.

 public boolean detectCollision(Point target, int dist)
 {
         return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
 target.y)=dist);

 }

 @Danie, you mentioned that I should split the drawing form the
 animation code; What are the benefits of doing this? as both drawing
 and moving are driven by the same loop?

 On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
 wrote:







  Stuart,

  There are few fixes straight away:

   - Have a predefined Paint object for your dots and use that instead
  of creating new Paint object each time you enter drawDots()
   - assign dots.size() to a local variable and keep testing that
  variable in the for loop, rather than calling size() method with each
  operation
   - don't detect collisions in your drawing code
  - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
  could be quicker than Canvas.drawCircle(); first one only copies
  memory byte by byte, while second does some computation too
  - and finally as String said: profile it

  Then you have to think:
   - how complex is your collision detection? it has to be optimised and
  you should not be iterating through all dots testing for potential
  collision with PacMan; if you think about it, your dots don't move and
  PacMan moves incrementally; there are few clever strategies that you
  could use; in general collision detection optimisation strategies are
  not trivial, but I am sure you could find something that would work
  well for you and would not be too hard to implement;

  have a look here as an entry to possible 
  ideas:http://en.wikipedia.org/wiki/Collision_detection

  On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com wrote:
   I'm writing a pacman style game that has a lot of things to be drawn,
   namely, the dots that pacman likes to eat.

   I'm finding that the drawing of the dots is greatly hampering the
   performance of the game. If I turn them off my app consumes much fewer
   cpu cycles than if they are left on.

   here is the code i'm using to draw the dots:http://paste2.org/p/1432169

    void drawDots(Canvas c) {
                  if (!this.drawDots)
                          return;

                  Paint p = new Paint(mPaint);
                  p.setColor(this.dotColor);
                  for (int i=0; idots.size(); i++)
              {
                          Dot d = dots.get(i);
                  if (this.pacdroid.detectCollision(d))
                          d.disableDot();
                  if (d.enabled)
                          c.drawCircle(d.x, d.y,d.r, p);
                  //dots.get(i).draw(c, p);
              }
          }

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Re: [android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread Miguel Morales
Yeah, drawing sprites on a canvas in general is slow.  Not to mention with
the added collision detection.
I would try doing a game-loop for for the animation/calculation and have a
single loop for drawing.
This makes sure you draw as fast as possible and your calculations run at a
steady rate.

http://www.koonsolo.com/news/dewitters-gameloop/
http://www.gamepoetry.com/blog/2008/04/18/understanding-the-game-loop/
and just google game loop.

On Tue, May 24, 2011 at 8:25 AM, neuromit stuart.lay...@gmail.com wrote:

 Thank you both for your suggestions, they are really helpful.   I was
 able to optimise my code quite a bit.

 My collision detection is pretty primitive, so I'll definitely try to
 improve that.

 public boolean detectCollision(Point target, int dist)
 {
return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
 target.y)=dist);
 }



 @Danie, you mentioned that I should split the drawing form the
 animation code; What are the benefits of doing this? as both drawing
 and moving are driven by the same loop?

 On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
 wrote:
  Stuart,
 
  There are few fixes straight away:
 
   - Have a predefined Paint object for your dots and use that instead
  of creating new Paint object each time you enter drawDots()
   - assign dots.size() to a local variable and keep testing that
  variable in the for loop, rather than calling size() method with each
  operation
   - don't detect collisions in your drawing code
  - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
  could be quicker than Canvas.drawCircle(); first one only copies
  memory byte by byte, while second does some computation too
  - and finally as String said: profile it
 
  Then you have to think:
   - how complex is your collision detection? it has to be optimised and
  you should not be iterating through all dots testing for potential
  collision with PacMan; if you think about it, your dots don't move and
  PacMan moves incrementally; there are few clever strategies that you
  could use; in general collision detection optimisation strategies are
  not trivial, but I am sure you could find something that would work
  well for you and would not be too hard to implement;
 
  have a look here as an entry to possible ideas:
 http://en.wikipedia.org/wiki/Collision_detection
 
 
 
 
 
 
 
 
 
  On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com
 wrote:
   I'm writing a pacman style game that has a lot of things to be drawn,
   namely, the dots that pacman likes to eat.
 
   I'm finding that the drawing of the dots is greatly hampering the
   performance of the game. If I turn them off my app consumes much fewer
   cpu cycles than if they are left on.
 
   here is the code i'm using to draw the dots:
 http://paste2.org/p/1432169
 
void drawDots(Canvas c) {
  if (!this.drawDots)
  return;
 
  Paint p = new Paint(mPaint);
  p.setColor(this.dotColor);
  for (int i=0; idots.size(); i++)
  {
  Dot d = dots.get(i);
  if (this.pacdroid.detectCollision(d))
  d.disableDot();
  if (d.enabled)
  c.drawCircle(d.x, d.y,d.r, p);
  //dots.get(i).draw(c, p);
  }
  }
 
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Re: [android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread Miguel Morales
They should be in separate threads.

On Tue, May 24, 2011 at 8:42 AM, neuromit stuart.lay...@gmail.com wrote:


 Also do you mean that they should be split into separate threads or
 just separate methods?

 On May 24, 11:25 am, neuromit stuart.lay...@gmail.com wrote:
  Thank you both for your suggestions, they are really helpful.   I was
  able to optimise my code quite a bit.
 
  My collision detection is pretty primitive, so I'll definitely try to
  improve that.
 
  public boolean detectCollision(Point target, int dist)
  {
  return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
  target.y)=dist);
 
  }
 
  @Danie, you mentioned that I should split the drawing form the
  animation code; What are the benefits of doing this? as both drawing
  and moving are driven by the same loop?
 
  On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
  wrote:
 
 
 
 
 
 
 
   Stuart,
 
   There are few fixes straight away:
 
- Have a predefined Paint object for your dots and use that instead
   of creating new Paint object each time you enter drawDots()
- assign dots.size() to a local variable and keep testing that
   variable in the for loop, rather than calling size() method with each
   operation
- don't detect collisions in your drawing code
   - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
   could be quicker than Canvas.drawCircle(); first one only copies
   memory byte by byte, while second does some computation too
   - and finally as String said: profile it
 
   Then you have to think:
- how complex is your collision detection? it has to be optimised and
   you should not be iterating through all dots testing for potential
   collision with PacMan; if you think about it, your dots don't move and
   PacMan moves incrementally; there are few clever strategies that you
   could use; in general collision detection optimisation strategies are
   not trivial, but I am sure you could find something that would work
   well for you and would not be too hard to implement;
 
   have a look here as an entry to possible ideas:
 http://en.wikipedia.org/wiki/Collision_detection
 
   On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com
 wrote:
I'm writing a pacman style game that has a lot of things to be drawn,
namely, the dots that pacman likes to eat.
 
I'm finding that the drawing of the dots is greatly hampering the
performance of the game. If I turn them off my app consumes much
 fewer
cpu cycles than if they are left on.
 
here is the code i'm using to draw the dots:
 http://paste2.org/p/1432169
 
 void drawDots(Canvas c) {
   if (!this.drawDots)
   return;
 
   Paint p = new Paint(mPaint);
   p.setColor(this.dotColor);
   for (int i=0; idots.size(); i++)
   {
   Dot d = dots.get(i);
   if (this.pacdroid.detectCollision(d))
   d.disableDot();
   if (d.enabled)
   c.drawCircle(d.x, d.y,d.r, p);
   //dots.get(i).draw(c, p);
   }
   }
 
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Re: [android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread Daniel Drozdzewski
On Tue, May 24, 2011 at 4:25 PM, neuromit stuart.lay...@gmail.com wrote:
 Thank you both for your suggestions, they are really helpful.   I was
 able to optimise my code quite a bit.

 My collision detection is pretty primitive, so I'll definitely try to
 improve that.

 public boolean detectCollision(Point target, int dist)
 {
        return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
 target.y)=dist);
 }



 @Danie, you mentioned that I should split the drawing form the
 animation code; What are the benefits of doing this? as both drawing
 and moving are driven by the same loop?

Stuart,

It is true that there must be a main loop for animation (or a game).

However you ought to ensure that the drawing happens every X
milliseconds, so that the frame-rate is as independent from your state
computation as possible. Preferably it is a separate thread that
sleeps X milliseconds, then wakes-up and paints the current state.

State alone is updated constantly based on user input and game AI (in
your case pressing of the buttons moves PacMan, while ghosts are
chasing him automatically).

If you do state updates and painting in one loop, then you will notice
that game will feel differently, depending on how busy given level is
(plus many more factors impeding the computation performance).

What you will get, when you start optimising the collision detection
is that you will no longer iterate through all points, and then the
need to separate painting from state modification will be more
obvious.

I searched the nets for some tutorials, but found only this [*] which
explains it to a lesser extent. I am sure you will be able to find
something more comprehensive. Its for AWT, but the principles hold
regardless.

[*] http://journals.ecs.soton.ac.uk/java/tutorial/ui/drawing/animLoop.html


Daniel




 On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
 wrote:
 Stuart,

 There are few fixes straight away:

  - Have a predefined Paint object for your dots and use that instead
 of creating new Paint object each time you enter drawDots()
  - assign dots.size() to a local variable and keep testing that
 variable in the for loop, rather than calling size() method with each
 operation
  - don't detect collisions in your drawing code
 - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
 could be quicker than Canvas.drawCircle(); first one only copies
 memory byte by byte, while second does some computation too
 - and finally as String said: profile it

 Then you have to think:
  - how complex is your collision detection? it has to be optimised and
 you should not be iterating through all dots testing for potential
 collision with PacMan; if you think about it, your dots don't move and
 PacMan moves incrementally; there are few clever strategies that you
 could use; in general collision detection optimisation strategies are
 not trivial, but I am sure you could find something that would work
 well for you and would not be too hard to implement;

 have a look here as an entry to possible 
 ideas:http://en.wikipedia.org/wiki/Collision_detection









 On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com wrote:
  I'm writing a pacman style game that has a lot of things to be drawn,
  namely, the dots that pacman likes to eat.

  I'm finding that the drawing of the dots is greatly hampering the
  performance of the game. If I turn them off my app consumes much fewer
  cpu cycles than if they are left on.

  here is the code i'm using to draw the dots:http://paste2.org/p/1432169

   void drawDots(Canvas c) {
                 if (!this.drawDots)
                         return;

                 Paint p = new Paint(mPaint);
                 p.setColor(this.dotColor);
                 for (int i=0; idots.size(); i++)
             {
                         Dot d = dots.get(i);
                 if (this.pacdroid.detectCollision(d))
                         d.disableDot();
                 if (d.enabled)
                         c.drawCircle(d.x, d.y,d.r, p);
                 //dots.get(i).draw(c, p);
             }
         }

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[android-developers] Re: Forward Reference in XML File

2011-05-24 Thread Eric


On May 24, 12:01 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 Just use the @+id notation.  @id will not create a resource ID.

Interesting.  I had no idea you could use that notation when referring
to another component.  I thought the + notation was reserved for the
android:id tag, but I guess I didn't read the documentation closely
enough.  Thank you.

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[android-developers] Re: Getting contacts with phone number only

2011-05-24 Thread Abalufaske
that is for 1.6 API for contacts, not 2.x btw the query for 2.x API in
that page returned void and crashes my program

On May 24, 2:17 pm, Jitesh dedhiya jitesh.dedh...@gmail.com wrote:
 http://www.higherpass.com/Android/Tutorials/Working-With-Android-Cont...









 On Tue, May 24, 2011 at 5:01 PM, Abalufaske abalufa...@gmail.com wrote:
   Cursor Contactos =
  getContentResolver().query(RawContactsEntity.CONTENT_URI,
                           new String[]{
                               RawContactsEntity.DATA_ID,
                               RawContactsEntity.MIMETYPE,
                               RawContactsEntity.DATA1,
                               RawContactsEntity.DATA2,
                               RawContactsEntity.DATA3,
                               RawContactsEntity.DATA4,
                               RawContactsEntity.DATA5,
                               RawContactsEntity.DATA6,
                               RawContactsEntity.DATA8

                           }, null, null, null);

  Hi everyone, i have this function to get all the contacts in the
  device but i want to get only those with phone number, how can i do
  that?

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 Don't Learn To Hack but Hack To Learn

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Re: [android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Dianne Hackborn
On Tue, May 24, 2011 at 8:29 AM, DanH danhi...@ieee.org wrote:

 Additionally, Android, as it's currently designed, does not have
 legs.  The process model and UI are both too restrictive to be
 extendable to the pads and other new paradigms of the future.


Care to explain that?  I very much disagree.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Re: View.GONE but still accepts UI events

2011-05-24 Thread Dianne Hackborn
Because if it is animating, you don't want it to disappear and stop working
until the animation is done.  You are absolutely not supposed to just leave
an animation attached to a view.  Views that are currently animating are in
a special state, and have a lot of special behavior applied to them while
doing so.

On Tue, May 24, 2011 at 1:03 AM, Anm andrew.n.marsh...@gmail.com wrote:


 Okay, so what is the rationale behind the animation null check?  Why
 would a view that is either GONE or INVISIBLE receive events just
 because its animating (or more correctly, has a reference to a
 Animation object, regardless of whether it is actively animating)?
 Nothing I see in the Animation interface influences the view's
 visibility state directly.

 In the current code, we left animation objects attached to views to we
 could reuse them.  Instead of setting the reference to null, we had
 set the Animation startTime to Long.MAX_VALUE, and later called
 start().  This also avoided a invalidate/reset cycle for views that
 were always the same size.



 On May 23, 3:24 pm, Dianne Hackborn hack...@android.com wrote:
  If you are receiving down events, then the view is almost certainly not
 set
  to GONE or it is still animating.  The code for this part of dispatching
 in
  ViewGroup is pretty simply, and just immediately skips any non-visible
  views:
 
 for (int i = childrenCount - 1; i = 0; i--) {
 
  final View child = children[i];
 
  if ((child.mViewFlags  VISIBILITY_MASK) !=
 VISIBLE
 
   child.getAnimation() == null) {
 
  // Skip invisible child unless it is
 animating.
 
  continue;
 
  }
 
  So be sure the view is actually gone, and that you haven't left an
 animation
  in it.
 
 
 
 
 
 
 
 
 
  On Mon, May 23, 2011 at 1:31 PM, Anm andrew.n.marsh...@gmail.com
 wrote:
 
   This morning, I'm trying to animate the various state of a simple
   game.  I have a transparent cover ViewGroup with a start and other
   buttons.  When the user hits start, the entire cover animates away.
   At the end of the animation, I set the cover View to GONE which looks
   correct, but the start button is still grabbing touch events instead
   of the game's view.  I had to manually iterate over all the start
   button and other views within the cover to setClickable( false ) and
   setEnabled( false ) (not sure if both were really needed) before I
   started receiving my touch events again on the layers below the GONE
   ViewGroup.
 
   On May 23, 12:33 pm, Justin Anderson magouyaw...@gmail.com wrote:
I have never run into this... What situations have you come across
 where
this happens?
 
Thanks,
Justin Anderson
MagouyaWare Developerhttp://sites.google.com/site/magouyaware
 
On Mon, May 23, 2011 at 1:13 PM, Anm andrew.n.marsh...@gmail.com
   wrote:
 
 This is something that I've run into a couple of times, and I'm
 just
 curious about the thought process behind such design, if
 intentional:
 
 When a view has visibility GONE, it is still allowed to accept UI
 events.  This is especially strange in positional UI events like
 touch, where any positional state it likely an artifact of past/
 invalidated state.
 
 My colleagues and I cannot come up with any scenario where this
 behavior would be desirable.  Quite the opposite, it would seem to
 be
 an easy way to limit the view tree traversal for event handling.
 
 Any insight would be greatly appreciated.
 
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Re: [android-developers] Force Killing Application

2011-05-24 Thread Dianne Hackborn
You killed the processes.  Various parts of the system are finding the
process disappeared on them and cleaning up.  Your app doesn't get nicely
told when the process is killed.

On Tue, May 24, 2011 at 4:54 AM, Pandi pandiwelco...@gmail.com wrote:

 Hi,

 I am getting below message from logcat. On Force closing of
 application, what function will be called in application? OnDestroy
 (or) OnPause?
 If we do not have this implementation on application what will happen
 in activity manager?
 what is meaning of Channel is unrecoverably broken and will be
 disposed!?
 Any binder connection failed?

 Any idea on the above questions?

 Force finishing activity com.android.camera/.Camera

 I/ActivityManager(  142): Killing com.android.camera (pid=7392):
 user's request

 E/InputDispatcher(  142): channel '40af3d88 com.android.camera/
 com.android.camera.VideoCamera (server)' ~ Consumer closed input
 channel or an error occurred.  events=0x8

 E/InputDispatcher(  142): channel '40af3d88 com.android.camera/
 com.android.camera.VideoCamera (server)' ~ Channel is unrecoverably
 broken and will be disposed!

 E/InputDispatcher(  142): channel '407afb50 com.android.camera/
 com.android.camera.Camera (server)' ~ Consumer closed input channel or
 an error occurred.  events=0x8

 E/InputDispatcher(  142): channel '407afb50 com.android.camera/
 com.android.camera.Camera (server)' ~ Channel is unrecoverably broken
 and will be disposed!

 I/WindowManager(  142): WINDOW DIED Window{40af3d88 com.android.camera/
 com.android.camera.VideoCamera paused=false}

 I/WindowManager(  142): WIN DEATH: Window{407afb50 com.android.camera/
 com.android.camera.Camera paused=true}

 I/ActivityManager(  142): Process com.android.camera (pid 7392) has
 died.

 Thanks  Regards,
 Pandi K

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Re: [android-developers] Camera App

2011-05-24 Thread Dianne Hackborn
This Intent is used to bring up a UI to have the user take a single picture
and return it to you.  Use ACTION_VIDEO_CAPTURE to instead have them record
a video.

All of the intent actions you can use to interact with the camera are
defined here:

http://developer.android.com/reference/android/provider/MediaStore.html
http://developer.android.com/reference/android/provider/MediaStore.html
On Tue, May 24, 2011 at 3:38 AM, New Developer secur...@isscp.com wrote:

 On my Zoom's home Screen it has the camera app, which has a button
 for front and back camera  and then a slider/button for  video or photo
 When it saves a photo is it  IMG_mmDDhhMMss.jpg
 All of which is great / perfect

 Using the following code

 ContentValues values = new ContentValues();
 values.put(MediaStore.Images.Media.TITLE, fName);
 values.put(MediaStore.Images.Media.DESCRIPTION, Image Capture by  ME);
 imageUri = getContentResolver().insert(MediaStore.Images.Media.
 EXTERNAL_CONTENT_URI, values);   intent   = new Intent(MediaStore.
 ACTION_IMAGE_CAPTURE);   intent.putExtra(MediaStore.EXTRA_OUTPUT,
 imageUri);   intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1);

 1) I get no front / back button
 2) I get no slider  video / photo
 3) It uses what I pass a fName.

 How do I just plainly call the Camera app that exists on the home screen
 with all it's standard features and functions.  I want the front/back
  video/photo and the file naming is perfect. So how do I just all it from my
 app?

 thanks in advance

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Re: [android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Miguel Morales
I have seen that already, and while I don't disagree that for a very large
number of apps javascript/html5 just makes sense.
As it stands, it is just too limited.  Try doing any realtime android game
that'll actually work on low-end cell phones using javascript or html5 and
you'll have to get around a lot of limitations, bugs, incomplete
implementations, slow cpu, etc.

The way it stands, the closer you get to the hardware the better you can
control the performance.
In my opinion Android hits a sweet spot with Java because it makes it both
flexible enough and efficient enough for most moderately complex apps.

(For example, you can't do byte sockets in javascript.)

On Tue, May 24, 2011 at 12:37 AM, Doug beafd...@gmail.com wrote:

 Well, before you rashly declare web inferior to native, you might want
 to watch this talk from Google I/O:


 http://www.google.com/events/io/2011/sessions/html5-versus-android-apps-or-web-for-mobile-development.html

 Doug

 On May 23, 5:20 pm, Miguel Morales therevolti...@gmail.com wrote:
  Sorry, that was a bit too brief and actually not completely related.
  But, what I meant was that because of the layers of non-complexity the
  browsers and app makers provide there are limits to their use.
  Even though a browser implements javascript and you can do many things
 with
  it, it's non complexity adds layers/paths of cpu instructions.
  So, to clarify my statement, being good at programming is ultimately the
  most desired skill.  These technologies, no matter how good and easy they
  get, have their limitations.
 
 
 
 
 
 
 
 
 
  On Mon, May 23, 2011 at 5:14 PM, Doug beafd...@gmail.com wrote:
   On May 23, 3:43 pm, Miguel Morales therevolti...@gmail.com wrote:
This is because those interfaces are not turing complete.  They're
   useless
once you reach a certain level of complexity.
This is why browser apps are only for the most basic of apps.
 
   Care to elaborate on that last statement?
 
   Doug
 
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 http://solrpg.com/,http://www.youtube.com/user/revoltingx

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Re: [android-developers] Performance issues drawing on a canvas

2011-05-24 Thread Dianne Hackborn
Drawing a bitmap is going to be faster than drawing a circle.  Drawing a
circle requires making a curved path and filling it.  Drawing an
anti-aliased circle will be a *lot* slower than drawing a bitmap.

Basically you can assume, at least for software rendering, that the speed of
operations is:

(1) Rect fills are the fastest.
(2) Bitmaps (that aren't scaled or otherwise transformed) are a close
second.
(3) Everything else is a lot slower.

You'll notice that pretty much all of the Android UI itself is drawn with
rect fills and bit blits.  This is why. :)  (Text is a special case of
drawing bitmaps.)

That said, profiling is still always the the best indication of what is
slow.

On Tue, May 24, 2011 at 5:33 AM, Daniel Drozdzewski 
daniel.drozdzew...@gmail.com wrote:

 Stuart,

 There are few fixes straight away:

  - Have a predefined Paint object for your dots and use that instead
 of creating new Paint object each time you enter drawDots()
  - assign dots.size() to a local variable and keep testing that
 variable in the for loop, rather than calling size() method with each
 operation
  - don't detect collisions in your drawing code
 - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
 could be quicker than Canvas.drawCircle(); first one only copies
 memory byte by byte, while second does some computation too
 - and finally as String said: profile it


 Then you have to think:
  - how complex is your collision detection? it has to be optimised and
 you should not be iterating through all dots testing for potential
 collision with PacMan; if you think about it, your dots don't move and
 PacMan moves incrementally; there are few clever strategies that you
 could use; in general collision detection optimisation strategies are
 not trivial, but I am sure you could find something that would work
 well for you and would not be too hard to implement;

 have a look here as an entry to possible ideas:
 http://en.wikipedia.org/wiki/Collision_detection




 On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com
 wrote:
  I'm writing a pacman style game that has a lot of things to be drawn,
  namely, the dots that pacman likes to eat.
 
  I'm finding that the drawing of the dots is greatly hampering the
  performance of the game. If I turn them off my app consumes much fewer
  cpu cycles than if they are left on.
 
  here is the code i'm using to draw the dots: http://paste2.org/p/1432169
 
   void drawDots(Canvas c) {
 if (!this.drawDots)
 return;
 
 Paint p = new Paint(mPaint);
 p.setColor(this.dotColor);
 for (int i=0; idots.size(); i++)
 {
 Dot d = dots.get(i);
 if (this.pacdroid.detectCollision(d))
 d.disableDot();
 if (d.enabled)
 c.drawCircle(d.x, d.y,d.r, p);
 //dots.get(i).draw(c, p);
 }
 }
 
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[android-developers] Justify alignment in text view

2011-05-24 Thread Laxmi Verma
Hi,

I want to align my text as justify alignment but unable to find an option
for that.  I can find right alignment, left alignment and center but unable
to find the justify alignment.

Please help me how to provide justify alignment for text view in android.

Thanks!!

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Re: [android-developers] RatingBar

2011-05-24 Thread neha jain
hey mohammed

thank you

i will keep this in mind.


On Tue, May 24, 2011 at 7:43 PM, TreKing treking...@gmail.com wrote:

 On Tue, May 24, 2011 at 8:56 AM, neha jain neha.05...@gmail.com wrote:

 i have solved my problem without ny help of this group.


 Huh? If you solved your problem then why are you asking for code?


 I am new to android n if i asked this question,its not a big thing.


 I don't know what that means.


 If u dont wanna share code thn keep it to u.


 OK.


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] Upload a valid APK onto android market

2011-05-24 Thread Thomas
Hi Guys,
Below is a message I posted on Android market and on the Android
Market as question, and I wondered if anyone here has had a verified
basic4android apk that didn't want upload?
Best, Tom Birchmire

Download the app

http://thomasofneedham.com/android/FlyAwayHome.apk



The app works fine on my Android G1 - I'll have to get late model
Droid to test

I compiled my app using basic4android and got a Upload a valid
APK.message. Jarsigner output indicated a valid apk

X.509, CN=Tom Birchmire, O=thomasofneedham, C=us
[certificate is valid from 5/24/11 9:52 AM to 9/21/49 9:52 AM]


s = signature was verified
m = entry is listed in manifest
k = at least one certificate was found in keystore
i = at least one certificate was found in identity scope

jar verified.

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[android-developers] Re: Performance issues drawing on a canvas

2011-05-24 Thread neuromit
Daniel,

thanks for the link, it is VERY informative. Ok I'll separate the code
into two loops.

 Until I get that finished are there problems with detecting how long
the drawing/moving takes and then scaling the timeout appropriately?
This won't prevent the frame rate from dropping below 1000/timeout but
it should stabilize things:

FYI I'm not writing a game per-se rather a live wallpaper
---
void loop(){
//android.os.Debug.startMethodTracing(PacDroidTrace);
float dt = android.os.SystemClock.elapsedRealtime();


moveActors();
detectActorCollisions();
detectDotCollisions();
drawFrame();
checkForWin();

dt = android.os.SystemClock.elapsedRealtime()-dt;

mHandler.removeCallbacks(mDrawWallpaper);

if (mVisible) {
mHandler.postDelayed(mDrawWallpaper, timeout-(long)dt);
}
}
On May 24, 11:48 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
wrote:
 On Tue, May 24, 2011 at 4:25 PM, neuromit stuart.lay...@gmail.com wrote:
  Thank you both for your suggestions, they are really helpful.   I was
  able to optimise my code quite a bit.

  My collision detection is pretty primitive, so I'll definitely try to
  improve that.

  public boolean detectCollision(Point target, int dist)
  {
         return (Math.abs(this.x - target.x)=dist  Math.abs(this.y -
  target.y)=dist);
  }

  @Danie, you mentioned that I should split the drawing form the
  animation code; What are the benefits of doing this? as both drawing
  and moving are driven by the same loop?

 Stuart,

 It is true that there must be a main loop for animation (or a game).

 However you ought to ensure that the drawing happens every X
 milliseconds, so that the frame-rate is as independent from your state
 computation as possible. Preferably it is a separate thread that
 sleeps X milliseconds, then wakes-up and paints the current state.

 State alone is updated constantly based on user input and game AI (in
 your case pressing of the buttons moves PacMan, while ghosts are
 chasing him automatically).

 If you do state updates and painting in one loop, then you will notice
 that game will feel differently, depending on how busy given level is
 (plus many more factors impeding the computation performance).

 What you will get, when you start optimising the collision detection
 is that you will no longer iterate through all points, and then the
 need to separate painting from state modification will be more
 obvious.

 I searched the nets for some tutorials, but found only this [*] which
 explains it to a lesser extent. I am sure you will be able to find
 something more comprehensive. Its for AWT, but the principles hold
 regardless.

 [*]http://journals.ecs.soton.ac.uk/java/tutorial/ui/drawing/animLoop.html

 Daniel











  On May 24, 8:33 am, Daniel Drozdzewski daniel.drozdzew...@gmail.com
  wrote:
  Stuart,

  There are few fixes straight away:

   - Have a predefined Paint object for your dots and use that instead
  of creating new Paint object each time you enter drawDots()
   - assign dots.size() to a local variable and keep testing that
  variable in the for loop, rather than calling size() method with each
  operation
   - don't detect collisions in your drawing code
  - worth testing whether Canvas.drawBitmap() (cached bitmap of a dot)
  could be quicker than Canvas.drawCircle(); first one only copies
  memory byte by byte, while second does some computation too
  - and finally as String said: profile it

  Then you have to think:
   - how complex is your collision detection? it has to be optimised and
  you should not be iterating through all dots testing for potential
  collision with PacMan; if you think about it, your dots don't move and
  PacMan moves incrementally; there are few clever strategies that you
  could use; in general collision detection optimisation strategies are
  not trivial, but I am sure you could find something that would work
  well for you and would not be too hard to implement;

  have a look here as an entry to possible 
  ideas:http://en.wikipedia.org/wiki/Collision_detection

  On Tue, May 24, 2011 at 12:57 PM, neuromit stuart.lay...@gmail.com wrote:
   I'm writing a pacman style game that has a lot of things to be drawn,
   namely, the dots that pacman likes to eat.

   I'm finding that the drawing of the dots is greatly hampering the
   performance of the game. If I turn them off my app consumes much fewer
   cpu cycles than if they are left on.

   here is the code i'm using to draw the dots:http://paste2.org/p/1432169

    void drawDots(Canvas c) {
                  if (!this.drawDots)
                          return;

                  Paint p = new Paint(mPaint);
                  p.setColor(this.dotColor);
                  for (int i=0; idots.size(); i++)
              {
                          Dot d = dots.get(i);
                  if (this.pacdroid.detectCollision(d))
                          

[android-developers] Re: Getting contacts with phone number only

2011-05-24 Thread Abalufaske
that is for 1.6 API for contacts, not 2.x btw the query for 2.x API in
that page returned void and crashes my program

On May 24, 2:17 pm, Jitesh dedhiya jitesh.dedh...@gmail.com wrote:
 http://www.higherpass.com/Android/Tutorials/Working-With-Android-Cont...









 On Tue, May 24, 2011 at 5:01 PM, Abalufaske abalufa...@gmail.com wrote:
   Cursor Contactos =
  getContentResolver().query(RawContactsEntity.CONTENT_URI,
                           new String[]{
                               RawContactsEntity.DATA_ID,
                               RawContactsEntity.MIMETYPE,
                               RawContactsEntity.DATA1,
                               RawContactsEntity.DATA2,
                               RawContactsEntity.DATA3,
                               RawContactsEntity.DATA4,
                               RawContactsEntity.DATA5,
                               RawContactsEntity.DATA6,
                               RawContactsEntity.DATA8

                           }, null, null, null);

  Hi everyone, i have this function to get all the contacts in the
  device but i want to get only those with phone number, how can i do
  that?

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[android-developers] SimpleCursorAdaptor ListView using an TextView and ImageView with over 400+ rows Memory Issues

2011-05-24 Thread gcstang
Is this the best way or are there others?

I extend SimpleCursorAdapter and override getView(int position, View
convertView, ViewGroup parent)

I retrieve my Cursor, inflate my ImageView and TextView, pull the data
from the Cursor and populate the TextView and ImageView
on the ImageView I store my images in the database as Blob's.

When I retrieve my Blob I pull it out as a byte[] and convert it to a
Bitmap as below:
Bitmap bmp = BitmapFactory.decodeByteArray(img, 0, img.length);

Then I set my Bitmap on my ImageView as :
iv.setImageBitmap(bmp);

Now I can scroll down fine no issues but when I start scrolling back
up the list I get major memory issues and sporadic jumping(from when
the garbage collection catches up).

Can anyone tell me what the best way to accomplish this task would
be?  Is there a way to recycle the bitmaps that aren't in view and
when approaching them pull them and display again?

I've searched for months and tried various techniques but I'm at a
loss to finding the one that will allow me to accomplish this task.

Thank you in advance.

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[android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread DanH
I figured you would, and I'm not interested in getting into a p***ing
match, so I'm not going to elaborate.

On May 24, 11:09 am, Dianne Hackborn hack...@android.com wrote:
 On Tue, May 24, 2011 at 8:29 AM, DanH danhi...@ieee.org wrote:
  Additionally, Android, as it's currently designed, does not have
  legs.  The process model and UI are both too restrictive to be
  extendable to the pads and other new paradigms of the future.

 Care to explain that?  I very much disagree.

 --
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 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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Re: [android-developers] Re: Career as an Andoid developer. Is there any point?

2011-05-24 Thread Dianne Hackborn
Ooookay.

On Tue, May 24, 2011 at 10:54 AM, DanH danhi...@ieee.org wrote:

 I figured you would, and I'm not interested in getting into a p***ing
 match, so I'm not going to elaborate.

 On May 24, 11:09 am, Dianne Hackborn hack...@android.com wrote:
  On Tue, May 24, 2011 at 8:29 AM, DanH danhi...@ieee.org wrote:
   Additionally, Android, as it's currently designed, does not have
   legs.  The process model and UI are both too restrictive to be
   extendable to the pads and other new paradigms of the future.
 
  Care to explain that?  I very much disagree.
 
  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com
 
  Note: please don't send private questions to me, as I don't have time to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see
 and
  answer them.

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hack...@android.com

Note: please don't send private questions to me, as I don't have time to
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questions should be posted on public forums, where I and others can see and
answer them.

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[android-developers] Re: App Widget (Home Screen Widgets) size in Honeycomb

2011-05-24 Thread Tomáš Hubálek
No commment on this topic?

Tom

On May 23, 9:16 pm, Tomáš  Hubálek tom.huba...@gmail.com wrote:
 Hello,

 I followed widget definition guidelines described 
 athttp://developer.android.com/guide/topics/appwidgets/index.html#MetaData
 and I suspect that formula for calculation of widget size ((number of
 cells * 74) - 2) is wrong forHoneycomb.

 If wanted to create widget of size 6x4, so I added there 442x294 but
 this widget is reported byHoneycomblauncher as 5x4.

 Could anybody confirm/correct/explain my observation and update
 official documentation if it is wrong?

 Thanks a lotTom

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[android-developers] Re: App Widget (Home Screen Widgets) size in Honeycomb

2011-05-24 Thread KlausSK8
Where did you put those values ​​of dimension?
it have to be on value folder, widget appwidget-provider xml
at what scale? dp ?
it works in other device?
maybe you have correctly created but the size of your widget Layout
not using the entire area...

On 23 maio, 16:16, Tomáš  Hubálek tom.huba...@gmail.com wrote:
 Hello,

 I followed widget definition guidelines described 
 athttp://developer.android.com/guide/topics/appwidgets/index.html#MetaData
 and I suspect that formula for calculation of widget size ((number of
 cells * 74) - 2) is wrong for Honeycomb.

 If wanted to create widget of size 6x4, so I added there 442x294 but
 this widget is reported by Honeycomb launcher as 5x4.

 Could anybody confirm/correct/explain my observation and update
 official documentation if it is wrong?

 Thanks a lot
 Tom

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[android-developers] Showing Static directions on Google Map View in android

2011-05-24 Thread SAM
Hi,
I was going thru the Google terms of conditions @http://
code.google.com/android/maps-api-signup.html and found that turn-by-
turn navigation is not allowed using android MAP view.

I have a reqirement similar to what at
http://groups.google.com/group/android-developers/browse_thread/thread/d5d3d9b52c9159c4#
that i need to show static directions on the google MAP view i.e. i
have the current location from GPS and the target location lat long. I
will show the path after user wants to see the next leg in path(not in
sync with current location).

Please let me know the legal hurdles if any.

thanks
sam

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Re: [android-developers] Re: App Widget (Home Screen Widgets) size in Honeycomb

2011-05-24 Thread Tomáš Hubálek
Thanks for your answer. Units are dip (not dp, I'll try to change dip to
dp).

According my observation this formula works well when widget's size is
bellow 5 icons.

The same behavior in emulator and on Acer Iconia Tab.

Tom

On Tue, May 24, 2011 at 9:30 PM, KlausSK8 klausmagalh...@gmail.com wrote:

 Where did you put those values of dimension?
 it have to be on value folder, widget appwidget-provider xml
 at what scale? dp ?
 it works in other device?
 maybe you have correctly created but the size of your widget Layout
 not using the entire area...

 On 23 maio, 16:16, Tomáš  Hubálek tom.huba...@gmail.com wrote:
  Hello,
 
  I followed widget definition guidelines described athttp://
 developer.android.com/guide/topics/appwidgets/index.html#MetaData
  and I suspect that formula for calculation of widget size ((number of
  cells * 74) - 2) is wrong for Honeycomb.
 
  If wanted to create widget of size 6x4, so I added there 442x294 but
  this widget is reported by Honeycomb launcher as 5x4.
 
  Could anybody confirm/correct/explain my observation and update
  official documentation if it is wrong?
 
  Thanks a lot
  Tom

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http://android.hubalek.net, http://blog.hubalek.net/
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[android-developers] Two issues saving heap dumps...

2011-05-24 Thread Rich
I was watching the Google I/O video on Memory Management, and the presenter 
said that if you open a heap dump in MAT that you obtained from DDMS you 
have to convert it with the hprof tool with a -conv flag. He invoked this at 
the command line, so I attempted to do the same.  I am on Windows, and I get 
an error that the command does not exist.  Is this command not part of the 
Android, Eclipse or MAT tools?  Since there was no mention of any additional 
install required, I expected to find this in the eclipse or mat directories 
as a .bat file or something to that effect.

I know that I can generate it from within Eclipse, but then I have to go 
hunting through my AppData for the temp file generated.  When I generate the 
heap dump in Eclipse, the dump is saved to a temp file which is opened as 
plain text in the editor.  I'm unable to save this because I get an error 
that some characters cannot be mapped using Cp1252 char encoding.  I 
read that the way to set another default encoding (UTF-8, for example) that 
would allow me to save it is to go to File - Properties.  The problem is 
that when I attempt to do that, I get another error dialog saying that there 
are no property pages for .hprof.

I am able to navigate into my temp directory and pull out the hprof file and 
open in MAT, but that's a bit of a pain.  Anyone have any recommendations on 
either or both issues?

Thanks!
Rich

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