[android-developers] Re: problem centering the camera in Maps V2

2013-09-27 Thread gjs
Hi,

Don't know.

What happens if you comment out the marker, is the map still centered at 
the same location ? 

Also does this vary with device rotation  / or different zoom - eg 21,  
on phone or tablet ?

I think there's also an option to move / animate  zoom the camera at the 
same, something like - map.moveCamera(CameraUpdateFactory.newLatLngZoom(
center, zoom)) - maybe try that as well.

I notice that the map moves a bit when you press on a marker, to show the 
text.

Regards

On Friday, September 27, 2013 9:50:45 AM UTC+10, Gary Blakely wrote:

 In my android app I have the following code...

 CameraUpdate center= CameraUpdateFactory.newLatLng(new LatLng(Lat,Lon));
 DebugLog.debugLog(centered camera on  + Lat +  and  + Lon, false);
 CameraUpdate zoom=CameraUpdateFactory.zoomTo(15);
 map.moveCamera(center);
 map.animateCamera(zoom);
 map.addMarker(new MarkerOptions()
  .position(new LatLng(Lat, Lon))
  .title(Phone Location)
  );

 Lat is 31.7898
 Lon is -111.0354

 The marker is exactly at that location.  However the camera is centered 
 about 5 miles north of that location on the v2 map.
 Why?
 Thanks
 Gary


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[android-developers] Re: ASUS tablet

2013-09-27 Thread gjs
Hi, 

Is there an ASUS usb driver you need to install ?

You can also debugging over Wifi instead of usb, maybe try that as well.

Regards

On Friday, September 27, 2013 12:13:32 AM UTC+10, eli wrote:

 I am using Eclipse and am able to communicate with a XOOM tablet for USB 
 debugging. However if I use an ASUS tablet Windows XP does not see it if I 
 have the USB debugging option selected. Has anybody solved this problem.
  


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[android-developers] Light Sensor and device in standby

2013-09-27 Thread Giuseppe Brando
Hi to everyone,

someone can tell me if is possible to interact with the light sensor when 
the device is in standby?

Thanks,

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[android-developers] debugging break pint not hittting

2013-09-27 Thread Sadhna Upadhyay
Hi guys,
   m trying to debug my codebut it is not hitting any line ,but in other
project its working then why it is not working in one project please let me
know if any one ave any idea

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Re: [android-developers] Navite Navigation Drawer

2013-09-27 Thread Alice Ni
So what if it is in the support library?. it is as native as it could
be!


On Thu, Sep 26, 2013 at 10:50 AM, Simon Giddings mr.s.giddi...@gmail.comwrote:

 I have seen the Navigation Drawer and am interested in it for my v4.1
 tablet application.
 However, I see that the documentation describes it as being within the
 support library.

 My understanding was that this library was mainly for apps in and before
 v2.3 of android.

 Is there not a native version of this feature available, or are we
 condemned to using the support library ?

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Re: [android-developers] Navite Navigation Drawer

2013-09-27 Thread Simon Giddings
Well my, previous, understanding was that the support library was to 
provide functionality found in the most recent APIs, for earlier APIs.
So, stuff in the v4.0 could be used in v2.3 via the support library.

Perhaps you could clear something up for me.
When I use just *one *item in the support library, will I get *only* that 
item included in my apps files, or will *all of the support library* be 
packaged all the same ?

On Friday, September 27, 2013 2:05:31 PM UTC+2, alice wrote:

 So what if it is in the support library?. it is as native as it could 
 be!


 On Thu, Sep 26, 2013 at 10:50 AM, Simon Giddings 
 mr.s.g...@gmail.comjavascript:
  wrote:

 I have seen the Navigation Drawer and am interested in it for my v4.1 
 tablet application.
 However, I see that the documentation describes it as being within the 
 support library.

 My understanding was that this library was mainly for apps in and before 
 v2.3 of android.

 Is there not a native version of this feature available, or are we 
 condemned to using the support library ?
  
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[android-developers] Re: android proguard is not working for the that is activated by the reflection?

2013-09-27 Thread Dan
Look for proguard-project.txt in your android project directory (with the 
AndroidManifest.xml
and various other .properites files.)

Pick one of the keywords to avoid having classes/members mangled by 
proguard to
protect whatever you are calling/want called back:

http://proguard.sourceforge.net/index.html#manual/examples.html

proguard will re-name everything it can, and will do (what it thinks is) 
dead code
removal (which it can only guess at what outside code might want to run in 
your
code, and often gets it wrong.)  The -keep options in the configuration 
file will
tell proguard not to obfuscate the name or remove the code (if it thinks 
it's unused.)


  Dan S.


On Thursday, September 26, 2013 3:24:23 PM UTC-4, 12169 wrote:

 Hi , can you please explain...or provide demo wt to do?

 On Wednesday, September 25, 2013 11:53:14 PM UTC-7, Andrew Mackenzie wrote:

 Look at the classes youbarebusing tibdi that, then add instructions to 
 your proguard config file (in project root) to have it NOT obfuscate or 
 remove those classes or methods or the classes or methods they access by 
 name.



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[android-developers] Re: problem centering the camera in Maps V2

2013-09-27 Thread lbendlin
What happens if you set the camera tilt to zero?

On Thursday, September 26, 2013 7:50:45 PM UTC-4, Gary Blakely wrote:

 In my android app I have the following code...

 CameraUpdate center= CameraUpdateFactory.newLatLng(new LatLng(Lat,Lon));
 DebugLog.debugLog(centered camera on  + Lat +  and  + Lon, false);
 CameraUpdate zoom=CameraUpdateFactory.zoomTo(15);
 map.moveCamera(center);
 map.animateCamera(zoom);
 map.addMarker(new MarkerOptions()
  .position(new LatLng(Lat, Lon))
  .title(Phone Location)
  );

 Lat is 31.7898
 Lon is -111.0354

 The marker is exactly at that location.  However the camera is centered 
 about 5 miles north of that location on the v2 map.
 Why?
 Thanks
 Gary


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[android-developers] How to Verifying Correctness of App in Eclipse

2013-09-27 Thread Anirvan


The question might appear a bit vague, so allow me to explain a bit.

I'm part of a startup that is trying to build a way to set up an Android 
tutorial, whereby, users also get to build a proper, functioning app 
alongside. Unlike teaching web-based technologies, we can't emulate the 
experience of building an android app on the web.

For this, we were hoping to create a stub project, which our users would 
download and then, we can devise ways to verify that users have correctly 
performed certain actions, by modifying the Run Configuration. However, 
we haven't been able to find any useful hooks through which we can test for 
correctness.

By *correctness*, I mean some basic tests, like whether the user properly 
created a list adapter, whether an edit box was created, whether the 
textview showed up, etc.

At this point, I wanted to ask if there are any good approaches I can try? 
I thought of extending the ADT, or build a plugin for it. But that would be 
a significant effort, and I'd like to exhaust any other alternatives before 
diving into this.

Thanks for reading!

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Re: [android-developers] How to Verifying Correctness of App in Eclipse

2013-09-27 Thread Kristopher Micinski
So the obvious question that comes to mind is: why do you need to do
this within Eclipse, rather than using an Android testing framework.
Are you talking about whether or not the user *physically* created the
code, rather than testing it actually worked?

I would give a word of warning against trying to do things that
require parsing with Eclipse: it would be a huge amount of work to do
this, it's much larger than an extension to the ADT.  (And, working
with Eclipse's representation of java code is rather horrible.)

Kris


On Fri, Sep 27, 2013 at 9:42 AM, Anirvan anirvan.majum...@gmail.com wrote:
 The question might appear a bit vague, so allow me to explain a bit.

 I'm part of a startup that is trying to build a way to set up an Android
 tutorial, whereby, users also get to build a proper, functioning app
 alongside. Unlike teaching web-based technologies, we can't emulate the
 experience of building an android app on the web.

 For this, we were hoping to create a stub project, which our users would
 download and then, we can devise ways to verify that users have correctly
 performed certain actions, by modifying the Run Configuration. However, we
 haven't been able to find any useful hooks through which we can test for
 correctness.

 By correctness, I mean some basic tests, like whether the user properly
 created a list adapter, whether an edit box was created, whether the
 textview showed up, etc.

 At this point, I wanted to ask if there are any good approaches I can try? I
 thought of extending the ADT, or build a plugin for it. But that would be a
 significant effort, and I'd like to exhaust any other alternatives before
 diving into this.

 Thanks for reading!

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[android-developers] Tiny stutter when displaying a large bitmap for the first time

2013-09-27 Thread hanni
I'm creating an application with large bitmaps in a scrolling list.

I'm on a 1080p screen and the bitmaps are about 1080x1080 pixels each. All 
drawing is done directly to canvas in a custom View, and all of the bitmaps 
are loaded from resources into memory before doing any scrolling (well, at 
least in my test case). I noticed that each time a new bitmap enters the 
screen, a frame of drawing is dropped, leading to a small stutter. But when 
I scroll back to the bitmaps already shown before there is no frame drop, 
but smooth 60 fps.

This leads me to believe that the HW acceleration in Android uploads a 
texture to GPU the first time a Bitmap is shown on screen. And if the 
Bitmap is large enough, it eats a frame of time (when small bitmaps are 
scrolled in, there's no stuttering).

I'm trying to avoid this behavior by ensuring that all textures are loaded 
into GPU memory before scrolling starts. I'm thinking I could draw all 
bitmaps to canvas on the first onDraw() call, either with alpha 0 or scaled 
down to 0 x 0 or similar.

Am I right in mu assumption that its the texture uploading that takes time?
Should I be drawing the bitmap to Canvas to ensure that texture is uploaded 
or is there any other, better way?
Will the texture be uploaded if I draw the bitmap with alpha 0 or scaled 
down to 0 x 0?

Thanks

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Re: [android-developers] debugging break pint not hittting

2013-09-27 Thread Mukesh Srivastav
Did  you check the break point, was it placed in the correct line and also,
check restart your adp and eclipse that helps.


On Fri, Sep 27, 2013 at 5:30 PM, Sadhna Upadhyay
sadhna.braah...@gmail.comwrote:

 Hi guys,
m trying to debug my codebut it is not hitting any line ,but in other
 project its working then why it is not working in one project please let me
 know if any one ave any idea

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-- 
Warm Regards,
*Mukesh Kumar*,
Android Consultant/Freelancer,
India,Hyderabad.

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[android-developers] Re: InApp Billing v3 and multiple accounts

2013-09-27 Thread Alexander Osmanov
There must be no broken in one of such important part of the API. That's 
why I'd really like to hear some official recommendations for handling 
this. I refuse to believe there are no apps with IAB and server side data 
with accounts.

Someone? Anyone?

On Thursday, September 26, 2013 6:20:33 PM UTC+4, b0b wrote:

 IAP with multiple accounts is in my opinion *broken*, even if I suspect 
 current behaviour is how Google intended it.

 In my experience, in the presence of multiple accounts,  the IAP code will 
 always pickup the first listed account, in the device's Google account list 
 in Settings, which may not be the account used for the IAP.








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Re: [android-developers] How to Verifying Correctness of App in Eclipse

2013-09-27 Thread Anirvan
Hello Kris, 

Appreciate your response.

Even I have an inkling that trying to write some plugin might just end up 
being something *big*. However, what we need to establish is whether a 
particular user was able to follow our tutorial and do some basic 
application changes as part of our chapter exercises.

So yes, we are trying to determine whether a user was able to correctly 
make *physical* code changes as part of a chapter's exercises.

Consider it like, suppose you were preparing a tutorial on Javascript, and 
you wanted your tutorial to be interactive, you can have many ways to test 
whether the user is able to follow the instructions on her own. But that's 
not possible to do with Android through a web-based platform. At least not 
that I know of. So is their any way I could tell the user — go do this and 
this, and after that run your code. Now if it runs properly, we should be 
able to receive some signal through the build process, which indicates that 
the user did the right thing. And then, we let the user know whether she 
was successful with the last set of assignments.

Any suggestions?



On Friday, 27 September 2013 19:50:30 UTC+5:30, Kristopher Micinski wrote:

 So the obvious question that comes to mind is: why do you need to do 
 this within Eclipse, rather than using an Android testing framework. 
 Are you talking about whether or not the user *physically* created the 
 code, rather than testing it actually worked? 

 I would give a word of warning against trying to do things that 
 require parsing with Eclipse: it would be a huge amount of work to do 
 this, it's much larger than an extension to the ADT.  (And, working 
 with Eclipse's representation of java code is rather horrible.) 

 Kris 


 On Fri, Sep 27, 2013 at 9:42 AM, Anirvan anirvan@gmail.comjavascript: 
 wrote: 
  The question might appear a bit vague, so allow me to explain a bit. 
  
  I'm part of a startup that is trying to build a way to set up an Android 
  tutorial, whereby, users also get to build a proper, functioning app 
  alongside. Unlike teaching web-based technologies, we can't emulate the 
  experience of building an android app on the web. 
  
  For this, we were hoping to create a stub project, which our users would 
  download and then, we can devise ways to verify that users have 
 correctly 
  performed certain actions, by modifying the Run Configuration. 
 However, we 
  haven't been able to find any useful hooks through which we can test for 
  correctness. 
  
  By correctness, I mean some basic tests, like whether the user properly 
  created a list adapter, whether an edit box was created, whether the 
  textview showed up, etc. 
  
  At this point, I wanted to ask if there are any good approaches I can 
 try? I 
  thought of extending the ADT, or build a plugin for it. But that would 
 be a 
  significant effort, and I'd like to exhaust any other alternatives 
 before 
  diving into this. 
  
  Thanks for reading! 
  
  -- 
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Re: [android-developers] How to Verifying Correctness of App in Eclipse

2013-09-27 Thread Kristopher Micinski
On Fri, Sep 27, 2013 at 1:03 PM, Anirvan anirvan.majum...@gmail.com wrote:
 Hello Kris,

 Appreciate your response.

 Even I have an inkling that trying to write some plugin might just end up
 being something *big*. However, what we need to establish is whether a
 particular user was able to follow our tutorial and do some basic
 application changes as part of our chapter exercises.

 So yes, we are trying to determine whether a user was able to correctly make
 *physical* code changes as part of a chapter's exercises.

 Consider it like, suppose you were preparing a tutorial on Javascript, and
 you wanted your tutorial to be interactive, you can have many ways to test
 whether the user is able to follow the instructions on her own. But that's
 not possible to do with Android through a web-based platform. At least not
 that I know of. So is their any way I could tell the user — go do this and
 this, and after that run your code. Now if it runs properly, we should be
 able to receive some signal through the build process, which indicates that
 the user did the right thing. And then, we let the user know whether she was
 successful with the last set of assignments.

What even is the right thing?  Do they have to have the class named
the correct thing, do they have to have some sort of functional
behavior?  Do they have to place the button on the screen in the right
way?

Ultimately, there are going to be an infinite number of ways to do the
right thing, each valued slightly differently.

Static analysis at the source level is extremely hard in Eclipse
because it's a huge API that you have to tie yourself to pretty
intimately.  Whenever I parse Java source I actually use a compiler
toolkit, because Eclipse's mechanisms are so hard to work with.  In
any case, I think you have bigger problems, since doing this for
JavaScript seems equally complicated.

The way to start is to look at changes to the AST of the code.  This
is pretty possible to do within Eclipse, supposing you're willing to
put in a lot of work.  However, nobody on this list can really help:
this is more about designing Android programs.  Instead, I'd point you
at a list targeted towards Eclipse hackers.

Kris

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Re: [android-developers] Re: InApp Billing v3 and multiple accounts

2013-09-27 Thread Nikolay Elenkov
On Sep 28, 2013 1:58 AM, Alexander Osmanov alex.osmanov...@gmail.com
wrote:

 There must be no broken in one of such important part of the API. That's
why I'd really like to hear some official recommendations for handling
this. I refuse to believe there are no apps with IAB and server side data
with accounts.


You are obviously an optimist :) Adding features to IAB takes years and the
people designing it obviously don't sell apps on Google Play. And when a
new guy takes over they re-write the whole thing from scratch...

Move on.

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Re: [android-developers] Re: InApp Billing v3 and multiple accounts

2013-09-27 Thread Alexander Osmanov
It's hard to just move on when you kinda spent a year writing your app and 
when the only thing left to do is to integrate it with billing :)

On Friday, September 27, 2013 10:19:05 PM UTC+4, Nikolay Elenkov wrote:


 On Sep 28, 2013 1:58 AM, Alexander Osmanov 
 alex.os...@gmail.comjavascript: 
 wrote:
 
  There must be no broken in one of such important part of the API. That's 
 why I'd really like to hear some official recommendations for handling 
 this. I refuse to believe there are no apps with IAB and server side data 
 with accounts.
 

 You are obviously an optimist :) Adding features to IAB takes years and 
 the people designing it obviously don't sell apps on Google Play. And when 
 a new guy takes over they re-write the whole thing from scratch...

 Move on.
  

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[android-developers] Long Click in the presences of a ContextualActionBar.

2013-09-27 Thread Nathan
Here's a situation I have run across. 

We have a Contextual Action Bar on screen. So far so good. When the user 
dismisses this, they are also done with the Activity/Fragment so we go 
ahead and close it for them. 

While our contextual action bar is active, the user long presses an 
EditText field on the same screen. 

It then brings up another contextual action bar, the copy and paste action 
bar. onDestroyActionMode is then called. Thinking the user dismissed the 
form, we close the Activity/Fragment for them. 

From the user's perspective, using copy/paste kills the form. 

It seems like the proper behavior would be to com back to ContextActionBars 
in the order they were opened. 

Any advice on how we can detect and handle this situation. 

Nathan

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[android-developers] Html.fromHtml limitations.

2013-09-27 Thread Nathan
Html.from Html. can parse html into a Spanned. 

It mentions it has limitations.
Is it documented anywhere what limitations those are?

It could be useful for context help and a lot more lightweight than using a 
Webview

I've been considering something like this. 

http://blahti.wordpress.com/2012/02/14/how-to-build-simple-help-in-android/

I wouldn't have to handle arbitrary text from the internet, just strings 
from our own resource files.  

Nathan

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Re: [android-developers] Html.fromHtml limitations.

2013-09-27 Thread Kostya Vasilyev
There was an old blog post by Mark Murphy, perhaps it's still on his site.

Or just look at the source:

https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/core/java/android/text/Html.java

You will want handleStartTag

-- K


2013/9/28 Nathan nathan.d.mel...@gmail.com

 Html.from Html. can parse html into a Spanned.

 It mentions it has limitations.
 Is it documented anywhere what limitations those are?

 It could be useful for context help and a lot more lightweight than using
 a Webview

 I've been considering something like this.

 http://blahti.wordpress.com/2012/02/14/how-to-build-simple-help-in-android/

 I wouldn't have to handle arbitrary text from the internet, just strings
 from our own resource files.

 Nathan

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Re: [android-developers] Xml file corrupted over sprint cellular network ?

2013-09-27 Thread Robert Greenwalt
I understand Sprint is investigating and may contact you for more info.


On Thu, Sep 26, 2013 at 2:01 AM, Gaurav Sharma gauravsharma...@gmail.comwrote:

 I am having a very strange issue in my android app. I receive xml file
 from server and perform operation based on xml content.

 It is working on almost every network for eg. ATT, Verizon in USA,
 airtel, vodaphone and others in india.But it not working on sprint network
 USA.

 When i tried to find xml content i am getting some byte code or unicode
 not the plain xml file. I looked for more information i found other also
 has faced this issue on sprint evdeo. people says turn off byte mobile
 optimization here http://t8387.codeinpro.us/q/50810aaa4f1eba38a4efcbd1

 I am not able to turn off mobile byte optimization. If i switch to wifi
 network it receive file properly. Issue occur on sprint cellular network
 only.

 Any help or any pointer will be very much appreciated. Thanks in advance

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[android-developers] Re: problem centering the camera in Maps V2

2013-09-27 Thread Gary Blakely
After reading the docs at
I found that the following code works well.  However my original code 
should have worked so I guess there are still some bugs.

CameraPosition cameraPosition = new CameraPosition.Builder()
.target(new LatLng(Lat, Lon))
.zoom(15)
.bearing(0)
.tilt(45)
.build();
map.animateCamera(CameraUpdateFactory.newCameraPosition(cameraPosition));
map.addMarker(new MarkerOptions()
 .position(new LatLng(Lat, Lon))
 .title(Phone Location)
 ); 


On Thursday, September 26, 2013 4:50:45 PM UTC-7, Gary Blakely wrote:

 In my android app I have the following code...

 CameraUpdate center= CameraUpdateFactory.newLatLng(new LatLng(Lat,Lon));
 DebugLog.debugLog(centered camera on  + Lat +  and  + Lon, false);
 CameraUpdate zoom=CameraUpdateFactory.zoomTo(15);
 map.moveCamera(center);
 map.animateCamera(zoom);
 map.addMarker(new MarkerOptions()
  .position(new LatLng(Lat, Lon))
  .title(Phone Location)
  );

 Lat is 31.7898
 Lon is -111.0354

 The marker is exactly at that location.  However the camera is centered 
 about 5 miles north of that location on the v2 map.
 Why?
 Thanks
 Gary


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Re: [android-developers] How many TCP connection are alive in android device

2013-09-27 Thread danaimset
Hi Dirk!

MQTT is really good. I've never heard about it.

Regarding 24/7
We have two states:
1. In charge (connected devices, push all required data (apks, general 
info, media content) to all tablets from the server;
2. In use (updates not allowed, only critical information could be 
submitted by using XMPP pubsub);

Yes, that's a really minus of MQTT cause it doesn't allow to send ping.

But I was able to find the following 
solution: 
http://stackoverflow.com/questions/10065624/how-to-send-ping-using-ecipse-paho-mqtt-client
https://github.com/chinesejie/paho-for-android

Thank You!
Dan.

понедельник, 23 сентября 2013 г., 15:55:36 UTC+3 пользователь Dirk Jäckel 
написал:

 Hi! 

 Do you have enough power for the device so it can run 24/7 without 
 sleeping? i.e. an external battery or power source? 

 If not, have a look at this example using MQTT. It worked for me but I 
 am not sure about the licensing of the wmqtt.jar. 

 http://dalelane.co.uk/blog/?p=1599cpage=1 

 It should be possible to adapt this strategy to XMPP. 

 It boils down to this: 

 - create a service (make it sticky) 
 - Create a tcp connection (to a server) 
 - Register Broadcast Receiver for network connectivity changes and alarm 
 after 20 minutes (or more/less depending on NAT timeouts of your network 
 provider) 
 - Schedule an alarm (to send keepalive packet) 
 - Go to sleep 
 - When alarm is triggered: send ping (sleep again) 
 - When network is lost: cleanup (sleep again) 
 - When message comes in: handle message (sleep again) 
 - When connectivity is restored: reconnect (sleep again) 

 The problem with the paho and the fusecore mqtt-client implementation 
 is, that they do not allow sending a ping request manually. So you 
 have to either patch them or send a bigger publish packet. 

 Regards, 
 Dirk 


  danaimset mailto:dana...@gmail.com javascript: 
  20. September 2013 08:32 
  Hi all! 
  
  I'm working with one very wide project and we need to support 24/7 
  connection with device. 
  This project is for custom ROM and we will not have Google apps 
 installed. 
  We are thinking about performance. Maybe someone could help us with 
  the following questions: 
  How many TCP connections Google Services keep in android ? And what is 
  the best practices. 
  
  We need to have realtime support for all our components that will be 
  controlled through the web admin. 
  So we'll have to implement our own Cloud Messaging. We concentrated on 
  XMPP solution that we may know. 
  
  Maybe someone could suggest the best approach. 
  
  Thank you, 
  Dan. 
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Re: [android-developers] Html.fromHtml limitations.

2013-09-27 Thread Nathan


On Friday, September 27, 2013 3:15:18 PM UTC-7, Kostya Vasilyev wrote:

 There was an old blog post by Mark Murphy, perhaps it's still on his site.

 Or just look at the source:


 https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/core/java/android/text/Html.java


I think it is this one and that Mark Murphy also looked at the source. 

http://commonsware.com/blog/Android/2010/05/26/html-tags-supported-by-textview.html


 

 You will want handleStartTag



Yes, and I think I will want to do an image getter too. If I can pull 
drawables from resources, I can show on help what buttons mean in real 
time. 

Nathan 

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[android-developers] Re: How to Verifying Correctness of App in Eclipse

2013-09-27 Thread Anirvan
Thanks for the input Kris. What you're saying does make sense. And while 
I'm not going to get into static analysis, by the right thing what I was 
looking at is a bit more simpler like checking things inline with what a 
programmer would do using asserts. Anyways, I understand that the problem 
definition is getting a bit vague, so I'll possibly go dig around more and 
come back with something specific, if required.

On Friday, 27 September 2013 19:12:04 UTC+5:30, Anirvan wrote:

 The question might appear a bit vague, so allow me to explain a bit.

 I'm part of a startup that is trying to build a way to set up an Android 
 tutorial, whereby, users also get to build a proper, functioning app 
 alongside. Unlike teaching web-based technologies, we can't emulate the 
 experience of building an android app on the web.

 For this, we were hoping to create a stub project, which our users would 
 download and then, we can devise ways to verify that users have correctly 
 performed certain actions, by modifying the Run Configuration. However, 
 we haven't been able to find any useful hooks through which we can test for 
 correctness.

 By *correctness*, I mean some basic tests, like whether the user properly 
 created a list adapter, whether an edit box was created, whether the 
 textview showed up, etc.

 At this point, I wanted to ask if there are any good approaches I can try? 
 I thought of extending the ADT, or build a plugin for it. But that would be 
 a significant effort, and I'd like to exhaust any other alternatives before 
 diving into this.

 Thanks for reading!


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