[android-developers] Re: Saving layout file is very slow with Eclipse / ADT
I found this to be a problem in ADT 10. It's super slow to edit an XML file. It keeps rebuilding (to generate the new R) but it's painstakingly slow. I didn't have this issue until the recent upgrade. Makes it nearly unbearable to make any changes in the XML under eclipse. I had to edit it outside and refresh the xml portion so it will build only once. On Feb 19, 7:03 am, Tom thomas.bruye...@gmail.com wrote: Hi all, I'm a little disappointed, every time I save a layout file under Eclipse, it takes about 20~30 seconds ... It's very slow... Do somebody know why ? Is there a workaround ? I'm using an Intel i7 with Eclipse Elios and ADT 9.0.0.v201101191456-93220 --Tom -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Installing on SD card for Honeycomb
It looks like for honeycomb, there are new groupings on how items are stored? Like in the settings page, I see media and apps being grouped separately. Are there any information about this? It also appears that SD card support isn't available yet but will be added. Will installing apps on SD cards still be supported? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK 11 is the slowest yet
I bought the Xoom cuz I was unable to program and test my code effectively on the emulator. I wish we can get one for a discounted rate or one that's not tied to Verizon for developers. On Feb 24, 4:09 pm, Indicator Veritatis mej1...@yahoo.com wrote: Nice though that fix would be, to date, there has been a reasonable workaround for the emulator slowness: launch once at the beginning of your work session and don't kill it. As long as the emulator can be set back to a last-known-good-state, such a workaround is livable. What is not livable is ADT failing to return from a Clean operation. And since I find it really, really hard to believe that the cause of this problem is just String's own cockpit error, I will not be loading the latest SDK because of that report. I am sure lots of other people will be having a similar reaction. Google has got to respond by either explaining what String did wrong, or fixing the problem in the latest SDK release. That is clearly more important than fixing emulator slowness, which is sure to be a slow and major project. On Feb 24, 11:03 am, Romain Guy romain...@android.com wrote: The problem is that the emulator is an emulator, not a simulator, nor does it virtualize your computer's CPU. Tools like VMWare or VirtualBox achieve great performance thanks to virtualization, apps in the guest OS run directly on your hardware CPU. In the case of Android's emulator, a completely different architecture (ARM) is emulated entirely in software. We are aware of the pain caused by the emulator and we are thinking of ways to fix it. On Thu, Feb 24, 2011 at 10:58 AM, sblantipodi perini.dav...@dpsoftware.orgwrote: I would like to have more respect about your work but the answer from Romain Guy doesn't respect our patience. This SDK is simply UNUSEFUL, google save your time if you need to write a simulator like this, no one can use it because is too slow also for a fart app, it's unusable. If you can't do a simulator that can run at an acceptable speed, simply save your time, don't do it. Romain Guy, simulator is slow because its a crappy product, if you can run native android 2.3 on a 600MHz qualcomm processor for mobile phone, you can run android simulator on an I7 3.8GHz with 4 core and 8 threads. Today a modern CPU can simulate three PC OS with excellent performance at the same time, one modern CPU isn't able to simulate android. please, no kidding. On Feb 24, 7:19 pm, Reuben Scratton reuben.scrat...@gmail.com wrote: That does surprises me, considering the triangular tearing seen on the Honeycomb emulator. I guess that was just framebuffer composition. Thanks for the clarification. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: android resources error after upgrade to honeycomb and adt v10
What? I really hope that's not the real answer to the question. The above code should clearly work. On Feb 24, 10:20 am, J Handal jhand...@gmail.com wrote: A reference to tv has to be set outside onCreate() TextView tv has to be a member variable. Inside the onCreate() tv is short lived. 02-24 16:09:25.374: ERROR/AndroidRuntime(537): Caused by: java.lang.NullPointerException 02-24 16:09:25.374: ERROR/AndroidRuntime(537): at it.prova.EmptyActivity.onCreate(EmptyActivity.java:22) 02-24 16:09:25.374: ERROR/AndroidRuntime(537): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java: 1047) 02-24 16:09:25.374: ERROR/AndroidRuntime(537): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 2627) 02-24 16:09:25.374: ERROR/AndroidRuntime(537): ... 11 more I'm using sdk r11 and adt v10. I think there is a problem with resources. Any idea? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Android Market Licensing intermittently fails
I included the Android Market licensing (LVL) in my application and is currently using it to block invalid users. However users are emailing me that they are legit and include proof that they indeed bought the application. In looking at the errors generated during authentication, I get something along the line of failed to reach server 505 error which basically means that the Android Market server isn't responding and authenticating the users correctly. In my personal experience when I encountered this once in my testing (I was hoping it was unique but it's not), I had to wait 30 mins before it finally worked. My phone was using wireless and clearly had no network issues. Ultimately the Android Market server is glitchy and faulty (which is nothing new) and was just not responding and authenticating for around 30 mins. This leads to an extremely crappy experience for my users. Other than dropping using this licensing scheme, I don't know what else to do. Android market connection is just too faulty for everyday usage. Do other developers have a better experience? Others using LVL at all? Others with similar experience?? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Mic sensor
Are there APIs for sensing mic inputs? Like in the text to speech MIC that is available in Android, how do they detect / sense the speech input from MIC? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] Re: Layout problems: AbsoluteLayout deprecated, how to do it now?
Well that's exactly the reason why absoluteLayout was deprecated. It works for only one screen size. I will say use various layouts with sp margins to space out the buttons correctly. On Jan 30, 12:23 am, Martin google-gro...@digle.de wrote: Hi! For my game Leonard Frog - Beta in the market, I use an AbsoluteLayout to place all the buttons in the correct position like in the following image:http://digle.de/friends/LeonardFrogBig.jpg Now the AbsoluteLayout is deprecated. How can I place these buttons now in the right position like in the image without using the AbsoluteLayout? (I don't want to cover the frog and other things of my background image). The other problem with my AbsoluteLayout was that my main page of the game looks like this on smaller devices:http://digle.de/friends/LeonardFrogSmall.jpg I hope, there is a solution for this. Greetings, Martin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] MediaRecorder: unsupported paramter
I took the example from the API: MediaRecorder recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setOutputFile(PATH_NAME); recorder.prepare(); recorder.start(); // Recording is now started When I try to run this, I get the following: ERROR/audio_input(30): unsupported parameter: x-pvmf/media-input-node/ cap-config-interface;valtype=key_specific_value Anyone knows what's wrong? Additionally the code example in the dev guide is completely wrong. It uses code that don't even exist in the API. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: US Taxes: Does Google send a 1099 tax form?
The problem I see is that, Google Checkout is horrible at generating any types of reports to show the total earning. Are they really expecting us to take those generated excel spreadsheets that don't even cover the full allotted time and then sum them up ourselves in excel? I look at Google Checkout and I am unsure how anyone can sustain a real business from it. If I am not forced to, I would never use Google Checkout. On Jan 26, 3:46 pm, Kevin Duffey andjar...@gmail.com wrote: So that begs the question... how will the IRS know? I don't want to sound like I am going to cheat the system and not pay taxes.. if I ever get around to an app that makes money tho, is it any different than if I were making tips as a bartender? They are supposed to report it, although I do think that some stores report sales and from that a rough estimate of how much tips a person might make is reported. The point is, and I know this is at the discretion of each developer, but if I only make a few hundred bucks over the course of a year, it hardly seems like it's worth while for the IRS to even follow up on.. but more so, if they don't know about it at all and google/marke/paypal/whoever do not send any info at all, then well.. how many developers actually pay taxes on this money? I suppose if you made a big app that made $10K, 50K etc or more, it might be more easily tracked. For example, you couldn't just get a google checkout check for $25K one month, put it in the bank and not raise suspicions I am guessing. I don't know what the bank limit is before the bank/IRS start asking questions if you deposit it into a bank, but if it's a small some of say a couple grand a month, well hell, I personally pay a crap load of taxes on everything these days, I don't mind not telling the IRS I made a little extra money to live on. Ideally I personally would set up a legit business and do it right but that is just me. I am guessing especially the younger crowed who may not have kids, homes, etc to lose and making a little cash on the side doing something fun might just ignore the tax thing altogether if there is no way for them to be caught. On Tue, Jan 26, 2010 at 12:10 PM, Streets Of Boston flyingdutc...@gmail.com wrote: Thanks Mark. no different than any other business income true, but better be safe than sorry :-) E.g. I sell my pictures on smugmug.com and they do send a 1099 and report earnings to the IRS. When i wrote my question, I wondered whether Google Checkout had a similar setup. On Jan 25, 1:21 pm, Mark Murphy mmur...@commonsware.com wrote: Kevin Duffey wrote: I asked that same thing a while ago in response to a different post, I don't recall getting a clear answer to this. I would think that google reports 1099 to IRS to keep track of all income you make... otherwise it's tax free which seems odd to me if you make a few grand. Payment processors, as a rule, do not have to file 1099's, AFAIK. I don't remember getting them from Amazon, PayPal, and Google Checkout last year. Your income comes from consumers, not Google. You simply have to report that income as part of your taxes, no different than any other business income. -- Mark Murphy (a Commons Guy)http://commonsware.com| http://twitter.com/commonsguy Android Development Wiki:http://wiki.andmob.org -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: methods not working (force closing), is there something wrong?
It is a lot easier to use ddms and find the exact exception and get the stack trace to figure out what's wrong. On Nov 20, 6:43 pm, Breezy mbre...@gmail.com wrote: I've a couple functions that basically parse XML but it's not XML it is parsing something similar. I use them in PHP to break apart large strings so I converted them to Java for this, but when I use them they force close. I use this code to call them String[] blah = dig_all (item, enditem, str); String blah1 = dig_data(author,endauthor,blah[0]); That's the gist of it. I know the string str is good, checked it, but if I run these lines I get a force close, if I comment them out I do not. The methods are below. See anything wrong? private String dig_data(String starter, String ender, String content) { String[] data = content.split(starter); String[] data1 = data[1].split(ender); return data1[0]; } private String[] dig_all(String starter, String ender, String content) { String[] result = null, data, data1; String data2; boolean more = true; int i = 0; int limit = 0; do { i++; data = content.split(starter); data1 = data[i].split(ender); data2 = data1[0]; if ((data2==null) || (limit0 i==limit)) more = false; else result[i] = data2; } while (more == true); return result; } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Couldn't update SDK to 2.0
I had the same error. I just changed the URL to http instead of https and it worked. On Oct 28, 2:13 pm, Wayne Wenthin wa...@fuligin.com wrote: Download each item individually under android. It will not create another directory (or at least mine didn't) and will install them under your current SDK directory. Be patient and if if fails just try again one item at a time until they go through. This is what worked for me. On Wed, Oct 28, 2009 at 5:26 AM, ishfb shishkov.i...@gmail.com wrote: Today I tried to download Platform 2.0 via Android SDK and AVD Manager. I chose it in Available Packages and started download. After it was finished SDK Manager showed a message Downloading SDK Platform Android 2.0, API 5, revision 1 SSL peer shut down incorrectly Folder Android-2.0 didn't appear in platforms folder. I use Windows Vista. Does anybody have any idea what is the matter? -- Writing code is one of few things that teaches me I don't know everything. http://www.fuligin.com --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Couldn't install Android 2.0 platform
change the url to http instead of https. I had the same error and that resolved it. On Oct 28, 2:37 pm, Raphael r...@android.com wrote: Does it happen everytime you try to download? R/ On Wed, Oct 28, 2009 at 4:04 AM, ishfb shishkov.i...@gmail.com wrote: I tried to install Android 2.0 platform via Android SDK and AVD Manager. In Available Packages I chosen to install SDK Platform Android 2.0, API 5, revision 1. The Manager started to download data. After download was fininshed I got message SSL peer shut down incorrectly. In the header there was a message Nothing was installed. Any idea what is wrong? As far as know my friend also failed to install Platform 2.0 and he had the same messages in the Manager. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: App name/icon problems on Hero after reboot
My application started having this problem after I updated the launcher activity with a different root package. Here's the sequence: 1) Install application on the phone with [com.package] as the path to my launcher activity. 2) Changed the path to be [com.package2] and updated the AndroidManifest.xml 3) Now some Hero phones are encountering the the bug you have described above with the icon. Somehow the old package path is being cached and you will get an exception when rebooting the phone Let me know if you did something similar where you installed your application on your phone and then changed it during later developments. On Oct 28, 4:21 pm, gdonald gdon...@gmail.com wrote: On Oct 27, 9:35 am, Mark Murphy mmur...@commonsware.com wrote: 1. Is this test phone a Sprint Hero (US), or a different Hero? Mine is a US Hero. 2. What firmware are you running? The build number on my devices is: 1.22.651.1 146733 CL62456 release-keys Mine has: 1.29.651.1 CL69164 release-keys 3. Is the app that is giving you this behavior available for me to test to see if I get the same behavior? I'm waiting until I get this issue worked out before placing it in the marketplace. First impressions, etc. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Eclair install choked with errors about locks and died horribly leaving corrupted install
Everything worked for me and upgraded perfectly. Much easier to upgrade now. On Oct 27, 2:35 pm, maennj maan.naj...@gmail.com wrote: I suggest you download SDK Tools Rev3 manually and then install all SDKs you want. I had a problem with in my Mac too. I deleted the whole folder, downloaded a clean copy of sdk tools and then installed all sdks from the manager http://developer.android.com/sdk/download.html?v=android-sdk_r3-windo... after extracting, run android.exe in tools folder then go to available packages and install whatever you want. Don't forget to point to the new folder in Eclipse ADT 0.9.4 On Oct 27, 5:31 pm, Jim Showalter jamesleeshowal...@gmail.com wrote: Followed the instructions inhttp://developer.android.com/sdk/adding-components.htmlforadding 2.0 as components to an existing 1.6 SDK, from within Eclipse. It didn't work. Not by a long shot. Instead, it got partway through and then said that C:\android-sdk-windows-1.6_r1\ temp\DocPackage.new01 couldn't be copied because of a lock, and similarly for PlatformPackage.new01. It said to shut down running programs, but the only program running was Eclipse, which was needed to do the upgrade. The cancel button was disabled, and the close box didn't work. Shutting down Eclipse killed it, but left C:\android-sdk-windows-1.6_r1 in a corrupted state. Restarting Eclipse showed the Android projects with errors, no SDK, and a disabled Android SDK and AVD Manager (which means no ability to rerun the install). Shutting down Eclipse, renaming the corrupted SDK directory, unzipping 1.6 again into C:, and restarting Eclipse made it as if nothing had ever happened, which is good. But it is not possible to complete the install from Eclipse, which is bad. The dialog says: Failed to rename directory C:\android-sdk-windows-1.6_r1\temp\DocPackage.new01 to C:\android-sdk-windows-1.6_r1\docs -= Warning ! =- A folder failed to be renamed or moved. On Windows this typically means that a program is using that folder (for example Windows Explorer.) Please close all running programs that may be locking the directory 'C:\android-sdk-windows-1.6_r1\temp\DocPackage.new01' and try again. Failed to rename directory C:\android-sdk-windows-1.6_r1\temp\DocPackage.new01 to C:\android-sdk-windows-1.6_r1\docs -= Warning ! =- A folder failed to be renamed or moved. On Windows this typically means that a program is using that folder (for example Windows Explorer.) Please close all running programs that may be locking the directory 'C:\android-sdk-windows-1.6_r1\temp\DocPackage.new01' and try again. Installed: SDK Platform Android 2.0, API 5 (tools rev: 3) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android User Experience and UI refinements
I do agree on some accounts. I love the new 2D icons though. On Oct 27, 10:48 am, momo regist...@gmail.com wrote: I think Android has a ton of functionalities and that's definitely wonderful. I am not trying to be overally critical since I know the Android team has been working hard and this is highly appreciated. However in all systems, there are rooms for improvement and here are a few areas where I think Android can improve upon: 1) UI refinements - Currently it's actually pretty hard to create good- looking UI in android. This is one of the main reasons why UIs in android look like childplay compared to IPhone apps. Any of the base/ core UI components in android (to be blunt) are not that pretty. To customize and add in the appropriate gradient and create the kind of sophisticated UIs that are comparable to Iphone apps is twice as hard. Having done development in both, this is something Android should target. Overall the android UI is too blocky, too funky, and not stylish. And in some cases, they are moving backwards. The new tabs in Android 2.0 look worse than Android 1.6. The new spinner is also not doing justice either. A focus in this area will be helpful in order to create better UI for android applications. 2) User Experience - Instead of constantly just adding new functionalities, focus on user experience. For example, always having to click the menu key to bring up a menu requires additional clicks that are not necessary. Having to click a back key and guess where the current application UI will take me back to is also not great. Possibly provide a built-in on-screen menu in the framework? Provide a breadcrumb component as part of the framework as well? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Could be better?!?!
I believe when the app is initially bought, it isn't charged until the 24 hours period is over. Once the refund period is over, then the opposing credit card is finally charged. During the refund period, you should not be given the burden of chargeback fees. If the user wants to charge back the credit after the refund period, he/she will need to go the the credit card company and do this, which is highly unlikely since it's only a $1. Java Developer wrote: HA! If I didn't laugh at this I would cry. An individual bought our second application today, a simple app which allows the user to Ping and search Whois information. It is called Pinger and cost $1.00. It was returned with the comment Could be better. Um, of course it could be better! You only paid $1.00!!! What did you expect? The app is fully functioning, error handling, etc and works as anyone familiar with Pings and Whois would expect. Do I understand the TOS correctly? The return of this $1.00 app is going to cost me the chargeback fees ($10) from the credit card company, is that correct? Unfortunately, in order to ensure this scenario doesn't happen again we have removed this app and then increased the price on our first application from $3.99 (which we thought was fair and was selling well) to $10.99 thus breaking the return barrier of the TOS. Utterly amazed at how this has been handled... --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Usage of Permission.CLEAR_APP_CACHE?
I see the permission CLEAR_APP_CACHE but I can not find how we can use this permission. In looking at the packageInstaller code, it uses freeApplicationCache() from PackManager, which doesn't seem to be available in the public SDK. Does the current SDK support using CLEAR_APP_CACHE permission? Is the PackInstaller using some hidden sdk calls that aren't available for general usage? Thanks. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Usage of Permission.CLEAR_APP_CACHE?
I mean freeApplicationCache() from PackageManager. On Jan 19, 3:07 pm, Arron arro...@gmail.com wrote: I see the permission CLEAR_APP_CACHE but I can not find how we can use this permission. In looking at the packageInstaller code, it uses freeApplicationCache() from PackManager, which doesn't seem to be available in the public SDK. Does the current SDK support using CLEAR_APP_CACHE permission? Is the PackInstaller using some hidden sdk calls that aren't available for general usage? Thanks. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] RingTone Picker in Rings Extend application
Sorry I am still a novice at this but I don't understand how the Rings Extend application is able to use the intent android.intent.action.RINGTONE_PICKER to intercept picking ringtones. I don't see that intent anywhere in the released SDK documentation. Is that a hidden intent? Am I completely misunderstanding this? Looking at the list of intents and the intent class, I don't see many intents to replace or add to core functionality of the phone. Like how was the Home Sweet Home application able to replace the Home screen? Which intent did it register to? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: RingTone Picker in Rings Extend application
thanks. it's kinda strange that the RingTonePicker intent is placed in a totally different class. It's hard to find all of them this way. Is there a location that lists all of them? but ya now everything makes sense. On Oct 23, 2:19 am, hackbod [EMAIL PROTECTED] wrote: On Oct 22, 5:47 pm, Arron [EMAIL PROTECTED] wrote: Sorry I am still a novice at this but I don't understand how the Rings Extend application is able to use the intent android.intent.action.RINGTONE_PICKER to intercept picking ringtones. I don't see that intent anywhere in the released SDK documentation. http://code.google.com/android/reference/android/media/RingtoneManage... Is that a hidden intent? Am I completely misunderstanding this? Looking at the list of intents and the intent class, I don't see many intents to replace or add to core functionality of the phone. The Intent class only lists the generic Android platform intents. Subsystem- and application-specific intents are associated with those pieces of code. Like how was the Home Sweet Home application able to replace the Home screen? Which intent did it register to? This is a system level Intent: http://code.google.com/android/reference/android/content/Intent.html#... --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Type and draw in the same view
Is it possible to type and draw (like finger paint) on the same view? Would I need to make my own view or does the sdk have an existing one I can possibly use for this? Can someone point me in the right direction? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Custom drawing with fingers
I want to allow the user to paint/draw with their fingers. Can someone point me to the right direction to go? or a sample app that has this capability? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---