[android-developers] You need to enter a valid YouTube address

2014-12-19 Thread Bob S
Hello,

  I'm trying to submit an Android App to Google Play.  The form has a line 
where you can enter a YouTube video promo.  But I can't get it to accept my 
URL.  I found this thread where they say you simply have to change https 
to http, but that does not work for me:

https://groups.google.com/forum/#!searchin/android-developers/You$20need$20to$20enter$20a$20valid$20Youtube$20address/android-developers/ALLqV2zmyZE/qWPy8lIokcgJ

So does anyone know what you have to do to get it to work? 

Thanks
Bob

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[android-developers] Virtual device doesn't work?

2012-10-16 Thread Bob S
Hello, I was trying to test out some OpenGL sample code, but it doesn't run 
on the AVD I set up.  It does run directly on my device, a Samsung Galaxy 
Note N7000.

How can I tell what to change about the emulator to get it to run?  I am 
new to Android development.

After the emulator boots up, it seems to try to run the app, but then it 
gives me the messge:
Unfortunatel, app name has ended.

Here's how I have the AVD set up:
Target: Android 4.1 - API Level 16
CPU/ABI: ARM (armeabi-v7a)
SD card: 32 MiB

Skin: Built in WVGA800

Below I've listed the errors that appear in the console.
Thanks
Bob


10-15 10:06:41.912: E/Trace(707): error opening trace file: No such file or 
directory (2)
10-15 10:06:42.503: D/libEGL(707): Emulator without GPU support detected. 
Fallback to software renderer.
10-15 10:06:42.513: D/libEGL(707): loaded /system/lib/egl/libGLES_android.so
10-15 10:06:42.533: D/gralloc_goldfish(707): Emulator without GPU emulation 
detected.
10-15 10:06:42.593: W/dalvikvm(707): threadid=11: thread exiting with 
uncaught exception (group=0x40a13300)
10-15 10:06:42.603: E/AndroidRuntime(707): FATAL EXCEPTION: GLThread 78
10-15 10:06:42.603: E/AndroidRuntime(707): 
java.lang.IllegalArgumentException: No configs match configSpec
10-15 10:06:42.603: E/AndroidRuntime(707): at 
android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
10-15 10:06:42.603: E/AndroidRuntime(707): at 
android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
10-15 10:06:42.603: E/AndroidRuntime(707): at 
android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
10-15 10:06:42.603: E/AndroidRuntime(707): at 
android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

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[android-developers] moderated posts?

2012-10-16 Thread Bob S
Hi, I posted a newbie question here, and it never showed up.  I guess it 
was moderated?  

If you don't have a forum for new users how are people supposed to adopt 
Android?  Did I just miss my post, or was it inappropriate?  Also now I 
can't find even a list of my own posts so that I can copy the text and 
paste it into an identical question on Stack Overflow.  Can you please tell 
me at least where to find that?  

Sorry if I don't understand how forums work with Android but this is very 
different and more inaccessible than iOS, I am considering cross-platform 
development.

Thanks
Bob

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[android-developers] Re: moderated posts?

2012-10-16 Thread Bob S
So is the fault ours or Google's?  Did my post actually appear?  I know 
it's there now in the archives, but there aren't any replies.  There are no 
replies to Russ Taylor's messages either from what I see.

I guess what is happening is that these 'moderated' posts are eventually 
allowed, but by the time it happens nobody sees them.  

Can I repost the exact same question?

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[android-developers] cross-platform development, barebones?

2012-10-16 Thread Bob S


Is there a best/good way to go about cross-platform app development, like a 
game, for Android and iOS simultaneously (and Mac OS X)?

Is there a bare-bones example?  I am looking into Unity, someone suggested 
that on Stack Overflow.  I am OK with opening each project file separately 
in its own IDE,  for example Xcode/ Eclipse.  But it would have to be in 
the same language C/C++ to re-use source in all the targets.

Just to simply develop an app that uses OpenGL and C/C++ only should be 
very simple, shouldn't it? As long as I didn't get into sound or even 
interaction at first?

I looked into the NDK, but there are all these warnings about how people 
shouldn't use it. I want to do everything myself as much as possible so I 
have not looked into things like Cocos2D ... is there any tutorial which 
just gets like an openGL Hello World going cross platform?

Thanks Bob

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[android-developers] Re: cross-platform development, barebones?

2012-10-16 Thread Bob S
Maybe I should restate the question, my original was maybe misleading. 

I am interested in developing a cross-platform application in C or C++ such 
that the same base OpenGLES 2.0 code runs on iOS and Android.  Forget about 
it being a game -- say it is nothing but an OpenGL graphics demo.

It's perfectly possible and reasonable to develop in C/C++ for iOS, I have 
done that many times.  It works with Objective C just fine.

Android, however, I'm not sure about.  That is why the NDK looked 
interesting.  

Bob



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Re: [android-developers] Re: cross-platform development, barebones?

2012-10-16 Thread Bob S


 (for the Android side, ever heard of NDK?). 


Yes, that is my question!  Did you read my original post?  NDK would seem 
to be what I want, yet there are all these disclaimers when you download it 
that warn you away from it.  They pretty much say you do not want to use 
this, and I am asking why, or is there an alternative where C/C++ is 
concerned?

Bob
 

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[android-developers] Re: Virtual device doesn't work?

2012-10-16 Thread Bob S

Actually turns out it worked once I edited the emulator to have

*GPU Emulation* set to *Yes*

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