[android-developers] You need to enter a valid YouTube address
Hello, I'm trying to submit an Android App to Google Play. The form has a line where you can enter a YouTube video promo. But I can't get it to accept my URL. I found this thread where they say you simply have to change https to http, but that does not work for me: https://groups.google.com/forum/#!searchin/android-developers/You$20need$20to$20enter$20a$20valid$20Youtube$20address/android-developers/ALLqV2zmyZE/qWPy8lIokcgJ So does anyone know what you have to do to get it to work? Thanks Bob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Virtual device doesn't work?
Hello, I was trying to test out some OpenGL sample code, but it doesn't run on the AVD I set up. It does run directly on my device, a Samsung Galaxy Note N7000. How can I tell what to change about the emulator to get it to run? I am new to Android development. After the emulator boots up, it seems to try to run the app, but then it gives me the messge: Unfortunatel, app name has ended. Here's how I have the AVD set up: Target: Android 4.1 - API Level 16 CPU/ABI: ARM (armeabi-v7a) SD card: 32 MiB Skin: Built in WVGA800 Below I've listed the errors that appear in the console. Thanks Bob 10-15 10:06:41.912: E/Trace(707): error opening trace file: No such file or directory (2) 10-15 10:06:42.503: D/libEGL(707): Emulator without GPU support detected. Fallback to software renderer. 10-15 10:06:42.513: D/libEGL(707): loaded /system/lib/egl/libGLES_android.so 10-15 10:06:42.533: D/gralloc_goldfish(707): Emulator without GPU emulation detected. 10-15 10:06:42.593: W/dalvikvm(707): threadid=11: thread exiting with uncaught exception (group=0x40a13300) 10-15 10:06:42.603: E/AndroidRuntime(707): FATAL EXCEPTION: GLThread 78 10-15 10:06:42.603: E/AndroidRuntime(707): java.lang.IllegalArgumentException: No configs match configSpec 10-15 10:06:42.603: E/AndroidRuntime(707): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863) 10-15 10:06:42.603: E/AndroidRuntime(707): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024) 10-15 10:06:42.603: E/AndroidRuntime(707): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401) 10-15 10:06:42.603: E/AndroidRuntime(707): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] moderated posts?
Hi, I posted a newbie question here, and it never showed up. I guess it was moderated? If you don't have a forum for new users how are people supposed to adopt Android? Did I just miss my post, or was it inappropriate? Also now I can't find even a list of my own posts so that I can copy the text and paste it into an identical question on Stack Overflow. Can you please tell me at least where to find that? Sorry if I don't understand how forums work with Android but this is very different and more inaccessible than iOS, I am considering cross-platform development. Thanks Bob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: moderated posts?
So is the fault ours or Google's? Did my post actually appear? I know it's there now in the archives, but there aren't any replies. There are no replies to Russ Taylor's messages either from what I see. I guess what is happening is that these 'moderated' posts are eventually allowed, but by the time it happens nobody sees them. Can I repost the exact same question? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] cross-platform development, barebones?
Is there a best/good way to go about cross-platform app development, like a game, for Android and iOS simultaneously (and Mac OS X)? Is there a bare-bones example? I am looking into Unity, someone suggested that on Stack Overflow. I am OK with opening each project file separately in its own IDE, for example Xcode/ Eclipse. But it would have to be in the same language C/C++ to re-use source in all the targets. Just to simply develop an app that uses OpenGL and C/C++ only should be very simple, shouldn't it? As long as I didn't get into sound or even interaction at first? I looked into the NDK, but there are all these warnings about how people shouldn't use it. I want to do everything myself as much as possible so I have not looked into things like Cocos2D ... is there any tutorial which just gets like an openGL Hello World going cross platform? Thanks Bob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: cross-platform development, barebones?
Maybe I should restate the question, my original was maybe misleading. I am interested in developing a cross-platform application in C or C++ such that the same base OpenGLES 2.0 code runs on iOS and Android. Forget about it being a game -- say it is nothing but an OpenGL graphics demo. It's perfectly possible and reasonable to develop in C/C++ for iOS, I have done that many times. It works with Objective C just fine. Android, however, I'm not sure about. That is why the NDK looked interesting. Bob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: cross-platform development, barebones?
(for the Android side, ever heard of NDK?). Yes, that is my question! Did you read my original post? NDK would seem to be what I want, yet there are all these disclaimers when you download it that warn you away from it. They pretty much say you do not want to use this, and I am asking why, or is there an alternative where C/C++ is concerned? Bob -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Virtual device doesn't work?
Actually turns out it worked once I edited the emulator to have *GPU Emulation* set to *Yes* -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en