Maybe I should restate the question, my original was maybe misleading. I am interested in developing a cross-platform application in C or C++ such that the same base OpenGLES 2.0 code runs on iOS and Android. Forget about it being a game -- say it is nothing but an OpenGL graphics demo.
It's perfectly possible and reasonable to develop in C/C++ for iOS, I have done that many times. It works with Objective C just fine. Android, however, I'm not sure about. That is why the NDK looked interesting. Bob -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

