Maybe I should restate the question, my original was maybe misleading. 

I am interested in developing a cross-platform application in C or C++ such 
that the same base OpenGLES 2.0 code runs on iOS and Android.  Forget about 
it being a game -- say it is nothing but an OpenGL graphics demo.

It's perfectly possible and reasonable to develop in C/C++ for iOS, I have 
done that many times.  It works with Objective C just fine.

Android, however, I'm not sure about.  That is why the NDK looked 
interesting.  

Bob



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