[android-developers] Re: Two buttons side by side to fill width of screen?
CHeck the layout orientation property and use it alongwith the weight property in a LinearLayout On Sep 6, 1:52 pm, Droid rod...@gmail.com wrote: With LinearLayout I believe I cannot two get buttons side by side? On Sep 6, 7:35 pm, OldSkoolMark m...@sublimeslime.com wrote: Consider LinearLayout. You can use layout_weight to achieve proportional sizing. On Sep 6, 12:26 am, Droid rod...@gmail.com wrote: I have 2 buttons side by side in RelativeLayout (170dip each) but in landscape view, they are too narrow - I want to increase their widths automatically for landscape. I need a 'fill_parent' for two buttons at once kinda thing. Can anyone point me in the right direction. Here is my layout: ?xml version=1.0 encoding=utf-8? RelativeLayout xmlns:android=http://schemas.android.com/apk/res/ android android:layout_width=fill_parent android:background=#00 android:layout_height=fill_parent Button android:text=@string/get_answer android:id=@+id/Button02 android:layout_centerHorizontal=true android:layout_width=170dip android:layout_alignParentLeft=true android:layout_height=wrap_content/Button Button android:text=@string/speak_answer android:id=@+id/Button03 android:layout_centerHorizontal=true android:layout_width=170dip android:layout_toRightOf=@id/Button02 android:layout_alignTop=@id/Button02 android:layout_height=wrap_content/Button TextView android:text= android:id=@+id/TextView01 android:layout_below=@+id/Button03 android:textColor=#ff android:textStyle=bold android:textSize=1dip android:layout_width=wrap_content android:layout_height=1dip/ TextView TextView android:text= android:id=@+id/TextView02 android:layout_below=@+id/TextView01 android:textColor=#00 android:textStyle=bold android:textSize=20dip android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView03 android:layout_below=@+id/TextView02 android:textColor=#ff00ff android:textStyle=bold android:textSize=20dip android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView04 android:layout_below=@+id/TextView03 android:textColor=#ff android:textStyle=bold android:textSize=20dip android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView05 android:layout_below=@+id/TextView04 android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView06 android:layout_below=@+id/TextView05 android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView07 android:layout_below=@+id/TextView06 android:layout_width=wrap_content android:layout_height=wrap_content/TextView TextView android:text= android:id=@+id/TextView08 android:layout_below=@+id/TextView07 android:layout_width=wrap_content android:layout_height=wrap_content/TextView /RelativeLayout -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Button State does not toggle automatically!! Help!
Did you try invalidate ? On Aug 26, 7:00 am, Abhi abhishek.r.sha...@gmail.com wrote: guys, I have had no luck yet with getting this to work... any help would be appreciated thanks On Aug 23, 1:40 am, Marian Raafat mar...@extremesolution.com wrote: Hi, Trybutton.setEnabled(false);button.setEnabled(true); I hope that would help :) Marian -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf OfAbhi Sent: Monday, August 23, 2010 4:30 AM To: Android Developers Subject: [android-developers]ButtonState does not toggle automatically!! Help! Guys, I am trying to get thebuttonin my layout to have focus as I am programmatically changing its state. My application is a video player using VideoView. I am toggling the state of thebuttonbased on where my video is. So basically, I am doing videoview.getCurrentPosition() and if it is in a certain window, I want to toggle myButtonstate (enabled to disabled and vice versa). The layout is LinearLayout and I have the VideoView andButtonlayed horizontally. When I first had the MediaController in my Video, thebuttonwould change focus on touching the videoview (which is when the MediaController would pop up). I later removed the controller because I didn't want thebuttonstate to change when the user touches the screen. I want it to change automatically. I tried all sorts of combinations possible.button.setFocusable(),button.requestFocus(),button.bringToFront() and so on. But none of them seem to work. Is there any way I can make it toggle programatically and without user intervention through touch? or is it impossible to do it with the VideoView? Thanks, Abhi -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: App download too less
My young brothers idea. I just tried to create something for him. Though the name must be cheesy, but it took me solid efforts to create the jigsaw puzzle logic. So, please don't judge the book from its cover. I promise to create similar games with nice names and nice images of cars, cats etc. On Aug 14, 10:07 am, TreKing treking...@gmail.com wrote: On Sat, Aug 14, 2010 at 3:44 AM, HIRAK hirak1...@gmail.com wrote: I created a image puzzle app named Sexy Image Puzzle But the app has too less downloads so far. Could anyone use this app and let me know, what is going wrong? Creating an app with sexy in the title is probably the first thing putting people off. --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: App download too less
Yes, you are absolutely right and I am not uploading anything before I create something more interesting and well tested. But it took some solid efforts to create this puzzle. The theme may be cheesy, but the app is not a spam or a junk. Unless there is some issue loading the images or the execution of the app in phones, the app is quite interesting ( though I know it is subjective). Now, as there is still half a month, before I can afford buying the dev phone, I needed somebody to let me know what are the errors users get while using it in their phones. But thanks anyways, for the replies and the suggestions. Agree and appreciate all of it. On Aug 14, 11:54 am, DanH danhi...@ieee.org wrote: Maybe you should wait until you learn how to program before you upload apps. Uploading crummy apps is a good way to build a bad reputation. The app store isn't intended as a place for amateurs to display their first efforts, and when you do that you degrade the value of the app store to everyone. On Aug 14, 3:44 am, HIRAK hirak1...@gmail.com wrote: Hi, I am a newcomer to android development. I created a image puzzle app named Sexy Image Puzzle It is a simple jigsaw puzzle. As I have just started developing for android, I didn't buy the dev phone yet. I tested the application in Emulator. I was planning to create similar puzzles for Cars too. But the app has too less downloads so far. Could anyone use this app and let me know, what is going wrong? It is a free application, so there is no payment involved. I just want to know some feedbacks, what is going wrong. This is a small help, I need from you guys, till the time I buy my dev phone (probably starting september) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] App download too less
Hi, I am a newcomer to android development. I created a image puzzle app named Sexy Image Puzzle It is a simple jigsaw puzzle. As I have just started developing for android, I didn't buy the dev phone yet. I tested the application in Emulator. I was planning to create similar puzzles for Cars too. But the app has too less downloads so far. Could anyone use this app and let me know, what is going wrong? It is a free application, so there is no payment involved. I just want to know some feedbacks, what is going wrong. This is a small help, I need from you guys, till the time I buy my dev phone (probably starting september) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Error after publishing
This is the stacktrace I received, when I published the app. Now, nowhere in the stacktrace, my classes are mentioned. So I am not able to understand, where the code is breaking. So I thought, if anybody can give me some hint, about how to go forward with solving this issue. On Aug 8, 2:52 am, TreKing treking...@gmail.com wrote: On Sat, Aug 7, 2010 at 5:22 PM, HIRAK hirak1...@gmail.com wrote: Could somebody please help me? I'm sorry, but how exactly do you expect people to help you? That stack trace you posted shows nothing other than the obvious fact that you have a NullPointer somewhere. We know nothing about your app or what is causing your error. If you don't know what the problem is, how would we? --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Error after publishing
My application runs fine when locally testing. But after publishing it, i am seeing the following error in my developer console page. Could somebody please help me? java.lang.NullPointerException: at android.app.ActivityThread.handleStopActivity(ActivityThread.java: 3269) at android.app.ActivityThread.access$2500(ActivityThread.java:119) at android.app.ActivityThread$H.handleMessage(ActivityThread.java: 1880) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4363) at java.lang.reflect.Method.invokeNative(Method.java:-2) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:860) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) at dalvik.system.NativeStart.main(NativeStart.java:-2) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Persist a variable value
Hi, I am creating a gallery. User can use Next/Prev button to browse through the images. Now when user is done with browsing, (s)he will kill the app. Next time he opens the app, it should take him/her to the last viewed image. Obviously I have to store the last index somewhere. Just for one index, I dont want to have a DB module. Is there any simple way to store the value? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Persist a variable value
SharedPreferences should help me. (I just started reading about them). Based on my above requirement, shall I use onDestroy method for the saving purposes? Please forgive my ignorance :( On Aug 5, 11:25 pm, Ivan iwan.mem...@gmail.com wrote: Try shared preferences. On Aug 6, 9:08 am, Martins Streņģis martin...@draugiem.lv wrote: db is simple :) but if you dont want db you could try files -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Persist a variable value
Nevermind, I am saving the latest value, everytime user clicks on prev or next. That's perfectly working fine. You guys rock :) On Aug 5, 11:39 pm, HIRAK hirak1...@gmail.com wrote: SharedPreferences should help me. (I just started reading about them). Based on my above requirement, shall I use onDestroy method for the saving purposes? Please forgive my ignorance :( On Aug 5, 11:25 pm, Ivan iwan.mem...@gmail.com wrote: Try shared preferences. On Aug 6, 9:08 am, Martins Streņģis martin...@draugiem.lv wrote: db is simple :) but if you dont want db you could try files -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Jigsaw puzzle image source
Thanks guys. I am currently checking the sites. Can I ask for another suggestion? Do you think it would be good idea to load images from internet directly? I mean, I dont want to increase the size of the application, by storing images into the phone. Loading it from the web seemed good idea. But then I am not sure if users would be having lower bandwidths, which might impact the downloading of images, or maybe they have to incur extra cost based on their data plan. What should be the best practice in this case? Thanks Hirak On Aug 1, 6:49 am, Tudor tudo...@gmail.com wrote: Take a look athttp://creativecommons.org/ and you will a find a good source of images that should meet your needs and are licensed for such a use, in many cases you will need to add a credit citing the source of the image, but that's all. On Jul 30, 2:23 am, HIRAK hirak1...@gmail.com wrote: I guys, I am creating a basic jigsaw puzzle for android. The code is almost ready but I am facing problem in finding images for the puzzle. The User should be able to get new image every time they click Next. Upon selecting an image, the application will create puzzle for the selected image. For this requirement, I need a constant source of public images. Can someone please help me find such image source that can be used in the app? My app will be free, so I think it can be considered as Non-Comercial usage of images. Thanks H.C -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: WAnt to break an image into pieces...........
Dividing into pieces of same size is easy. You have to write your own logic, to divide it into pieces of different size. But anyways, you need to read about the Bitmap api and also BitmapDrawable. On Jun 1, 11:32 am, TreKing treking...@gmail.com wrote: On Tue, Jun 1, 2010 at 1:16 PM, Dixit Wadhwani dixitwadhw...@gmail.comwrote: I want to develop a Jigsaw puzzle game , so i need to know how can i break images into matrices of varying sizes. This is a very broad and generic question. Have you tried anything so far? If not, starting with documentation on Images and Bitmaps and seeing what you can do with them would be a good thing to do. --- -- TreKing - Chicago transit tracking app for Android-powered deviceshttp://sites.google.com/site/rezmobileapps/treking -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Jigsaw puzzle image source
I guys, I am creating a basic jigsaw puzzle for android. The code is almost ready but I am facing problem in finding images for the puzzle. The User should be able to get new image every time they click Next. Upon selecting an image, the application will create puzzle for the selected image. For this requirement, I need a constant source of public images. Can someone please help me find such image source that can be used in the app? My app will be free, so I think it can be considered as Non-Comercial usage of images. Thanks H.C -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en