[android-developers] Launch camera app with an intent?

2010-10-07 Thread Ozymandias
I can't find any intent which opens the camera. The closest I've found
is ACTION_CAMERA_BUTTON but that breaks if the phone has no hardware
button for the camera.

Anyone know?

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[android-developers] Eclipse XML building super slow?

2010-10-06 Thread Ozymandias
I'm finding that when editing XML files for layouts, it often takes
5-10 seconds to finish building the workspace after every change
before I can compile the application. Is this normal? Is there any way
to speed this up? My computer is very fast so I feel like something
strange must be going on.

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[android-developers] getAlpha for ImageView

2010-08-03 Thread Ozymandias
How do you get the alpha of an ImageView? You can setAlpha, but I can
find no way to retrieve it afterwords. Anyone know?

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[android-developers] Prevent scaling of :button on checkbox?

2010-04-30 Thread Ozymandias
I have a custom checkbox which I assign a custom resource to using the
android:button attribute. My problem is that it scales it too large
and seems to ignore android:scaleType. Does anyone know what's going
on?

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[android-developers] Custom CheckBox ignoring scaleType?

2010-04-27 Thread Ozymandias
I have a checkbox that I made, and I have replaced the android:button
graphic with my own. It works fine except it stretches the image even
though it's sized exactly the same as the checkbox. scaleType seems to
be totally ignored as well. If I set the same graphic as the
android:background, it looks fine.

Any ideas?

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[android-developers] skinning ImageButton and states?

2010-04-08 Thread Ozymandias
Using this as the android:src I get no change on press except to the
background which turns orange as usual:

?xml version=1.0 encoding=UTF-8?
 selector xmlns:android=http://schemas.android.com/apk/res/android;
item android:drawable=@drawable/map_toolbar_details /
item android:state_focused=true android:state_pressed=false
android:drawable=@drawable/map_toolbar_details_selected /
item android:state_focused=true android:state_pressed=true
android:drawable=@drawable/map_toolbar_details_selected /
item android:state_focused=false android:state_pressed=true
android:drawable=@drawable/map_toolbar_details_selected /
 /selector

Using it for the android:background I get no change at all when I
press the button.

Am I doing something wrong?

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[android-developers] Re: skinning ImageButton and states?

2010-04-08 Thread Ozymandias
Apparently the problem is the list of items function as a switch, so
having the default state first made it ignore the rest. My bad.

On Apr 8, 6:27 pm, Ozymandias jor...@gmail.com wrote:
 Using this as the android:src I get no change on press except to the
 background which turns orange as usual:

 ?xml version=1.0 encoding=UTF-8?
  selector xmlns:android=http://schemas.android.com/apk/res/android;
     item android:drawable=@drawable/map_toolbar_details /
     item android:state_focused=true android:state_pressed=false
 android:drawable=@drawable/map_toolbar_details_selected /
     item android:state_focused=true android:state_pressed=true
 android:drawable=@drawable/map_toolbar_details_selected /
     item android:state_focused=false android:state_pressed=true
 android:drawable=@drawable/map_toolbar_details_selected /
  /selector

 Using it for the android:background I get no change at all when I
 press the button.

 Am I doing something wrong?

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[android-developers] Tiled bitmap gets distorted?

2010-04-07 Thread Ozymandias
I created a bitmap to fill in some empty area on my toolbar. I want it
to tile as it expands.

?xml version=1.0 encoding=UTF-8?
bitmap xmlns:android=http://schemas.android.com/apk/res/android;
android:src=@drawable/map_toolbar_background
android:gravity=top
android:tileMode=repeat /

My problem is, that placed next to buttons created with the same
background, of the same height, it looks wrong. It gets distorted and
stretched some vertically and is blurrier than the buttons which are
not tiled. If I use the same bitmap just as a android:background, it
looks perfect.

Any ideas what android's doing to my bitmap?

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[android-developers] @id/myid namespace issues?

2010-04-07 Thread Ozymandias
When I create an XML layout using a custom layout class I have
problems using @ids between it and other layouts. They all work fine
between standard android views, but my custom ones won't work. Based
off this: 
http://dlee0113.blogspot.com/2009/05/differences-between-idfoo-and.html
I tried this @com.mynamespace:id/myid but that doesn't work either.

Suggestions?

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[android-developers] Re: Can't get animations working.

2010-04-06 Thread Ozymandias
And how do you apply it? Mine works applied using code, but if I try
to apply it using android:layoutAnimation I get that error.

On Apr 6, 1:51 am, Yahel kaye...@gmail.com wrote:
 Hi,

 the content of my res/anim/slide_in_from_bottom.xml that works :

 ?xml version=1.0 encoding=utf-8?

 set xmlns:android=http://schemas.android.com/apk/res/android;
 android:interpolator=@android:anim/accelerate_interpolator
 fillEnabled=true android:fillBefore=true android:fillAfter=true

     translate  android:fromYDelta=100%
                             android:toYDelta=0
                             android:duration=750 /
 /set

 Yahel

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[android-developers] Can't get animations working.

2010-04-05 Thread Ozymandias
I am trying to create a menu that slides in when it is drawn. I
created an animation in res/anim called map_toolbar_in.xml:

?xml version=1.0 encoding=utf-8?
translate xmlns:android=http://schemas.android.com/apk/res/android;
android:fromYDelta=100%
android:toYDelta=0%
android:duration=150/

Then I have a linearLayout which I attempt to use it in:

?xml version=1.0 encoding=UTF-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
  android:id=@+id/zoom_buttons
  android:orientation=horizontal
  android:layout_width=wrap_content
  android:layout_height=wrap_content
  android:layout_alignParentRight=true
  android:layout_alignParentTop=true
  android:layout_marginTop=20dp
  android:layout_marginRight=20dp
  android:layoutAnimation=@anim/map_toolbar_in
  
/LinearLayout

When I run the program I get a bunch of errors, starting with:

04-05 18:17:05.287: ERROR/AndroidRuntime(4258): Caused by:
java.lang.RuntimeException: Unknown layout animation name: translate
04-05 18:17:05.287: ERROR/AndroidRuntime(4258): at
android.view.animation.AnimationUtils.createLayoutAnimationFromXml(AnimationUtils.java:
178)
04-05 18:17:05.287: ERROR/AndroidRuntime(4258): at
android.view.animation.AnimationUtils.createLayoutAnimationFromXml(AnimationUtils.java:
153)
04-05 18:17:05.287: ERROR/AndroidRuntime(4258): at
android.view.animation.AnimationUtils.loadLayoutAnimation(AnimationUtils.java:
134)
04-05 18:17:05.287: ERROR/AndroidRuntime(4258): at
android.view.ViewGroup.initFromAttributes(ViewGroup.java:343)
04-05 18:17:05.287: ERROR/AndroidRuntime(4258): at
android.view.ViewGroup.init(ViewGroup.java:286)

Does anyone have any ideas?

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[android-developers] Re: what's the best 2d engine and what's the tools I need to create a game?

2010-03-30 Thread Ozymandias
http://rokonandroid.com/ is the only 2d engine as far as I know.

On Mar 30, 12:24 am, jProg bk.1...@gmail.com wrote:
 Hi, I'm a newbie to android and I want to develop my first 2d game..:)
 I read about engines ..but what do you advice me to go with--for 2d
 game
 and what is the best tools I need to create the sprites or characters
 in addition to the map or the background?
 Thank you in advance..:)

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[android-developers] Re: SMS

2010-03-24 Thread Ozymandias
SMS_RECEIVED might point you in the right direction.

On Mar 24, 1:23 am, irfan irfan989...@googlemail.com wrote:
 Hello all
 I am trying to make an application in android that can intercept an
 incomming sms. I then want to parse it and then trigger certain events
 according to certail header present in that sms or text message. Can
 any one help me regarding this as i am a very beginner in android
 development.

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[android-developers] Create replacement lock screen.

2010-03-19 Thread Ozymandias
Does anyone know where to get started if I wanted to change the lock
screen? I can't find any information about what intent to hijack or
anything like that.

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[android-developers] Re: Create replacement lock screen.

2010-03-19 Thread Ozymandias
That's unfortunate. So I'm guessing that Flyscreen and others do
something hackish, like have a service which launches their activity
when the screen turns on? Is there a way to unlock the screen using
code?

On Mar 19, 12:06 pm, Mark Murphy mmur...@commonsware.com wrote:
 Ozymandias wrote:
  Does anyone know where to get started if I wanted to change the lock
  screen? I can't find any information about what intent to hijack or
  anything like that.

 There is no supported means to replace the lock screen in today's SDK --
 sorry.

 --
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 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _The Busy Coder's Guide to *Advanced* Android Development_
 Version 1.3 Available!

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[android-developers] Synchronize the UI thread with a GLSurfaceView's drawing?

2010-03-09 Thread Ozymandias
I'm using the Rokon engine for my game. I'm exploring the possibility
of using normal XML views for UI instead of building them out of
sprites. This works great for static interface elements.

Right now I'm attempting to get the same to work with UI elements
which are meant to move with objects in the game world. Updating the
View position every game loop still leaves it out of sync by a frame
or two.

Does anyone have any ideas for how this might be achieved? To get 100%
smoothness I would need to have the UI thread update the view
positions the same frame that Rokon updated sprite positions.

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[android-developers] Write bitmap to data folder?

2010-03-05 Thread Ozymandias
I can't figure out how to do this. Looking around online got me this:

try {
   FileOutputStream fos = 
myActivity.openFileOutput(test.png,
Activity.MODE_PRIVATE);
   bitmap.compress(CompressFormat.PNG, 100, fos);
   fos.flush();
   fos.close();
   } catch (Exception e) {
   e.printStackTrace();
}

I get no errors, but I also get nothing written to my SD card. Any
ideas?

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[android-developers] Hide a View in a HorizontalScrollView and not leave empty space?

2010-03-05 Thread Ozymandias
When I had a view that's in my HorizontalScrollView it leaves a blank
area because it's still being considered for layout purposes. Is there
a way to have it not occupy space when I hide it?

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[android-developers] Re: RelativeLayout added using LayoutInflater and addView doesn't obey fill_parent?

2010-03-04 Thread Ozymandias
Thank you! You're a life saver. I totally misunderstood what the root
parameter was for.

On Mar 4, 8:12 am, Romain Guy romain...@android.com wrote:
 Make sure you call inflate() by passing a parent.

 inflate(R.layout.myLayout, myRelativeLayout, true);

 Specifying true at the end will automatically do the addView() as
 well. If you don't pass a parent, the layout params are not generated
 and we default to wrap_content.





 On Wed, Mar 3, 2010 at 7:06 PM, Ozymandias jor...@gmail.com wrote:
  I have a RelativeLayout as my content view. If I place this inside of
  it:

  ?xml version=1.0 encoding=UTF-8?
  LinearLayout xmlns:android=http://schemas.android.com/apk/res/
  android
               android:id=@+id/root
               android:orientation=vertical
               android:layout_width=fill_parent
               android:layout_height=fill_parent
               android:padding=10dp
               android:background=#DAAA
               
  /LinearLayout

  It fills the parent as expected. If I use a layout inflater and
  addView to put it in the same place, it will always just wrap_content.
  I've tried calling requestLayout on the parent and child to no effect.
  Does anyone have any ideas?

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 --
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 romain...@android.com

 Note: please don't send private questions to me, as I don't have time
 to provide private support.  All such questions should be posted on
 public forums, where I and others can see and answer them

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[android-developers] Re: Display a View over a GLSurfaceView wihout stealing focus?

2010-03-03 Thread Ozymandias
Hmm. Would you know how to avoid issues with threading and this error:

03-03 01:01:11.247: ERROR/AndroidRuntime(20853): android.view.ViewRoot
$CalledFromWrongThreadException: Only the original thread that created
a view hierarchy can touch its views.

I get this problem when trying to modify the views I add.


On Mar 2, 2:53 pm, Mark Murphy mmur...@commonsware.com wrote:
 Ozymandias wrote:
  Is it possible to do this?

  There are Toasts, which are great for short information popups. They
  can't seem to receive touch events as well as requiring hacks to keep
  showing permanently.

  There are Dialogs, which are great for...dialogs. They can receive
  touch events, but steal focus from the view beneath them.

  I want a way to display UI elements over my game's GLSurfaceView which
  are created in XML like a normal view. I need them to receive touch
  input if it's on them, without blocking touch input that's not on
  them.

  Does anyone have any ideas?

 Step #1: Put the GLSurfaceView as the first child of a RelativeLayout

 Step #2: Put the other widgets you want as later children of the same
 RelativeLayout

 Step #3: There is no step #3

 The widgets should appear to float over the SurfaceView. They are part
 of your UI and will behave no different than widgets anywhere else
 (e.g., they'll receive click events). If you don't want them to steal
 focus, make them non-focusable (I think there's an attribute or setter
 for that).

 Note that I have used this technique with a regular SurfaceView, and I
 am assuming it also works with GLSurfaceView.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Beginning Android_ from Apress Now Available!

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[android-developers] RelativeLayout added using LayoutInflater and addView doesn't obey fill_parent?

2010-03-03 Thread Ozymandias
I have a RelativeLayout as my content view. If I place this inside of
it:

?xml version=1.0 encoding=UTF-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
  android:id=@+id/root
  android:orientation=vertical
  android:layout_width=fill_parent
  android:layout_height=fill_parent
  android:padding=10dp
  android:background=#DAAA
  
/LinearLayout

It fills the parent as expected. If I use a layout inflater and
addView to put it in the same place, it will always just wrap_content.
I've tried calling requestLayout on the parent and child to no effect.
Does anyone have any ideas?

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[android-developers] Display a View over a GLSurfaceView wihout stealing focus?

2010-03-02 Thread Ozymandias
Is it possible to do this?

There are Toasts, which are great for short information popups. They
can't seem to receive touch events as well as requiring hacks to keep
showing permanently.

There are Dialogs, which are great for...dialogs. They can receive
touch events, but steal focus from the view beneath them.

I want a way to display UI elements over my game's GLSurfaceView which
are created in XML like a normal view. I need them to receive touch
input if it's on them, without blocking touch input that's not on
them.

Does anyone have any ideas?

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[android-developers] Re: really easy question... but not for me =P

2010-03-02 Thread Ozymandias
So are you talking about like a Setup activity, where you choose those
things, and then when you're done it launches the game?

If that's what you're talking about, you would create the second
activity and pass the config options to it at creation.
http://developer.android.com/intl/zh-CN/reference/android/app/Activity.html

On Mar 2, 2:21 pm, Kofa elk...@gmail.com wrote:
 I'm trying to read a variable from one activity to another... i
 explain better: I'm making a video game, so the user will have to
 chose like a team, color, and other options from one activity and then
 should read this variables from another activity.
 so the question is... how can i declare integer, string, etc values
 from one activity and then read it from another activity? thx a lot

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[android-developers] Re: Display a View over a GLSurfaceView wihout stealing focus?

2010-03-02 Thread Ozymandias
You are a life saver. I got this working. I had to use java to build
the core layout because I couldn't get it to work in XML, but after
that I can load up any XML views I want.

On Mar 2, 2:53 pm, Mark Murphy mmur...@commonsware.com wrote:
 Ozymandias wrote:
  Is it possible to do this?

  There are Toasts, which are great for short information popups. They
  can't seem to receive touch events as well as requiring hacks to keep
  showing permanently.

  There are Dialogs, which are great for...dialogs. They can receive
  touch events, but steal focus from the view beneath them.

  I want a way to display UI elements over my game's GLSurfaceView which
  are created in XML like a normal view. I need them to receive touch
  input if it's on them, without blocking touch input that's not on
  them.

  Does anyone have any ideas?

 Step #1: Put the GLSurfaceView as the first child of a RelativeLayout

 Step #2: Put the other widgets you want as later children of the same
 RelativeLayout

 Step #3: There is no step #3

 The widgets should appear to float over the SurfaceView. They are part
 of your UI and will behave no different than widgets anywhere else
 (e.g., they'll receive click events). If you don't want them to steal
 focus, make them non-focusable (I think there's an attribute or setter
 for that).

 Note that I have used this technique with a regular SurfaceView, and I
 am assuming it also works with GLSurfaceView.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Beginning Android_ from Apress Now Available!

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