[android-developers] Re: How to prematurely stop a long-running SQLite query?

2009-09-29 Thread bseib

Ok.

Can you describe more about your set of words. Are they all single
words? how many distinct words are there? what is the distribution of
word lengths?  or are they phrases rather than words? Will the size of
this list change?

-broc


On Sep 28, 11:17 pm, mjc147 westmead...@yahoo.co.uk wrote:
 On Sep 28, 6:02 am, Broc Seib broc.s...@gmail.com wrote:

  Perhaps aTriedata structure?

 I can see how that would be useful when searching on prefixes, but
 what about when doing free text search?

 Also, by mechanism I was thinking more along the lines of database,
 flat file (like a CSV) etc rather than logical data structure.
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[android-developers] Re: How to invert colors within a region of a bitmap

2009-07-21 Thread bseib

You can use a ColorMatrix in your paint brush to translate the RGBA
values of your image.

Here is a way of changing the hue 180 degrees (inverting color
only), but preserving lightness and saturation:

Canvas c = new Canvas(destBitmap);
Paint p = new Paint();
float[] mx = {
 0.0f,  0.5f,  0.5f,  0.0f,  0.0f,
 0.5f,  0.0f,  0.5f,  0.0f,  0.0f,
 0.5f,  0.5f,  0.0f,  0.0f,  0.0f,
 0.0f,  0.0f,  0.0f,  1.0f,  0.0f
};
ColorMatrix cm = new ColorMatrix(mx);
p.setColorFilter(new ColorMatrixColorFilter(cm));
c.drawBitmap(srcBitmap, 0, 0, p);


If you literally want to invert the bits, and make each RGB value
equal to 255 minus its original value, then the matrix would look
something like this:
float[] mx = {
 -1.0f,  0.0f,  0.0f,  0.0f,  1.0f,
 0.0f,  -1.0f,  0.0f,  0.0f,  1.0f,
 0.0f,  0.0f,  -1.0f,  0.0f,  1.0f,
 0.0f,  0.0f,  0.0f,  1.0f,  0.0f
};

I didn't test this. Check out the ColorMatrix class docs.

-broc


On Jul 17, 7:48 pm, efu ericf...@gmail.com wrote:
 I have a Canvas backed by a bitmap that I want to invert the color for
 a rectangular region.
 The meaning of inversion is to flip the bits of all the colors pixels.

 I can't seem to find an easy way to do it using the Paint class.
 Any suggestions?
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[android-developers] Re: Bitmap from Camera Preview using BitmapFactory.decodeByteArray

2009-07-17 Thread bseib

Max,

I also was trying to crop my preview to show it in a smaller space.
But it would cram the whole image into the smaller view I created.  I
studied some of the android source code, tried and failed at many
remedies, and finally settled on a tacky compromise:

1) I created a SurfaceView that fills the whole screen, and do the
mCamera.setPreviewDisplay() to its surfaceHolder as you'd expect.
2) I covered the SurfaceView with other views set with a background
color, leaving a small region to show the camera preview.

I am not proud. But it delivers the proper illusion. I have to then
crop the image in the same place after I take the picture.

I would have liked to have a ViewPort type of view where I could
have just zoomed in in the surface view where I wanted. Better yet
if I could apply any 2D pipeline stuff from an invisible surfaceView
and put the result into a visible surface view or canvas.




On May 20, 3:56 pm, Max Salley msalley@gmail.com wrote:
 I'm trying to show a cropped version of the preview, but show it at
 native resolution rather than showing the entire thing scaled down.  I
 discuss what I'm doing more here (http://groups.google.com/group/
 android-developers/t/f95804f843d3711b).

 On May 20, 3:50 pm, Jason Proctor ja...@particularplace.com wrote:



  what do you want to do with the preview?

  if you just want to render it, then Camera will do that for you with
  setPreviewDisplay().

  best thing to do if you want to do anything else == don't use Camera
  previews :-)

  I think I might go the offscreen buffer route and render when I can,
  as FPS doesn't matter to me in the slightest.  I'm looking at creating
  a virtual canvas to draw to, but I'm not sure what to do with the
  YCbCrarray that can get it into a usable form.  What would you
  suggest I do with the array?

  --
  jason.software.particle

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