Re: [android-developers] Re: Find the location in Android Map
Hi Per, I didnt get it your answer. What you want to say?? ~Dhr On Thu, Sep 16, 2010 at 11:43 AM, Per p...@care2wear.com wrote: Hi there, I see at least two issues: 1: your button click listener takes lat/long from the EditText's, then effectively starts the Maps app (Intent url is geo:lat,long). 2: The GeoPoint constructor takes coordinates that are scaled by 100, i.e. 45.7 N would be 4570. (see e.g. http://developer.android.com/resources/tutorials/views/hello-mapview.html) BR Per On 15 Sep., 19:59, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hey TreKing, If you dont mind, just refer this code. You exactly got what is going on here. I am new in Android so I dont know what is stack trace and log? How to check stack trace? So here is my code. public class ShowLocation extends MapActivity { private EditText lat; private EditText lng; GeoPoint gp=null; MapController mapcontroller; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button)findViewById(R.id.btnShow); lat = (EditText)findViewById(R.id.lat); lng = (EditText)findViewById(R.id.lng); MapView mapView = (MapView)findViewById(R.id.myGMap); mapcontroller = mapView.getController(); //gp = new GeoPoint(lat.intValue(), lng.intValue()); mapView.setSatellite(true); mapView.setTraffic(true); mapView.setStreetView(true); mapView.displayZoomControls(true); mapView.setBuiltInZoomControls(true); //mapcontroller.animateTo(gp); mapcontroller.setZoom(2); LocationManager locationManager; String context = Context.LOCATION_SERVICE; locationManager = (LocationManager)getSystemService(context); Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(true); criteria.setBearingRequired(false); criteria.setCostAllowed(true); criteria.setPowerRequirement(Criteria.POWER_HIGH); String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub String _lat = lat.getText().toString(); String _lng = lng.getText().toString(); Uri uri = Uri.parse(geo:+_lat+,+_lng); startActivity(new Intent(Intent.ACTION_VIEW, uri)); //mapcontroller.animateTo(gp); mapcontroller.setZoom(2);} }); String _lat,_lng; MapOverlay mylocationoverlay = new MapOverlay(); ListOverlay list = mapView.getOverlays(); list.add(mylocationoverlay); } protected class MapOverlay extends com.google.android.maps.Overlay{ public boolean draw(Canvas canvas, MapView myGMap, boolean shadow, long when){ Paint paint = new Paint(); //mapcontroller.animateTo(gp); super.draw(canvas, myGMap, shadow); Point myScreenCoords = new Point(); //mapview.getProjection().toPixels(gp, myScreenCoords); //paint.setARGB(255, 255, 255, 255); Drawable marker = getResources().getDrawable(R.drawable.marker); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.marker); canvas.drawBitmap(bitmap, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText(Location is at here.., myScreenCoords.x, myScreenCoords.y, paint); return true;} } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } ~Dhr On Wed, Sep 15, 2010 at 11:17 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 12:42 PM, Dhrumil Shah dhrumilsh...@gmail.com wrote: You can change this at any time. - Ya, i know that thing, but its not working in my this application. It's not working is not useful information. Or you can animate or snap to the exact location. - I used this method but it generates and force close error on my emulator. Did you check the stack trace? Why not? -I dont know why not. I try to debug it but it gives me nothing. Nothing? No logs, no stack trace? --- -- TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers
[android-developers] Find the location in Android Map
Hello 2 All, I m working on my one application in that user have to put latitude and longitude of the location and after pressing the button the map shows that location. I have a problem in that. Can anyone help me to solve it out? ~Dhr -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
The problem is that I am not able to find that exact location and not able to put marker on that location. ~Dhr On Wed, Sep 15, 2010 at 6:01 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 7:18 AM, dhrumil dhrumilsh...@gmail.com wrote: I have a problem in that. And the problem is what? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
The exact location is the location entered by the user in the edit text i.e. the latitude and longitude of that location. If u didnt get my question, I can send u my code then run it and suggest me. ~Dhr On Wed, Sep 15, 2010 at 7:00 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 7:37 AM, Dhrumil Shah dhrumilsh...@gmail.comwrote: The problem is that I am not able to find that exact location and not able to put marker on that location. And what exactly is that exact location? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
The problem is that zoom of the map is maximum, every time I have to zoom out the map to show the exact location. And I am not able to put marker on that location. ~Dhr On Wed, Sep 15, 2010 at 7:40 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 8:46 AM, Dhrumil Shah dhrumilsh...@gmail.comwrote: The exact location is the location entered by the user in the edit text i.e. the latitude and longitude of that location. OK. So user entered location as lat and lon. Why can't you plot it? What's the EXACT problem? What have you tried so far? If u didnt get my question, I can send u my code then run it and suggest me. No. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
You can change this at any time. - Ya, i know that thing, but its not working in my this application. Or you can animate or snap to the exact location. - I used this method but it generates and force close error on my emulator. Why not? -I dont know why not. I try to debug it but it gives me nothing. ~Dhr On Wed, Sep 15, 2010 at 10:46 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 12:14 PM, Dhrumil Shah dhrumilsh...@gmail.comwrote: The problem is that zoom of the map is maximum You can change this at any time. every time I have to zoom out the map to show the exact location. Or you can animate or snap to the exact location. And I am not able to put marker on that location. Why not? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
Hey TreKing, If you dont mind, just refer this code. You exactly got what is going on here. I am new in Android so I dont know what is stack trace and log? How to check stack trace? So here is my code. public class ShowLocation extends MapActivity { private EditText lat; private EditText lng; GeoPoint gp=null; MapController mapcontroller; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button)findViewById(R.id.btnShow); lat = (EditText)findViewById(R.id.lat); lng = (EditText)findViewById(R.id.lng); MapView mapView = (MapView)findViewById(R.id.myGMap); mapcontroller = mapView.getController(); //gp = new GeoPoint(lat.intValue(), lng.intValue()); mapView.setSatellite(true); mapView.setTraffic(true); mapView.setStreetView(true); mapView.displayZoomControls(true); mapView.setBuiltInZoomControls(true); //mapcontroller.animateTo(gp); mapcontroller.setZoom(2); LocationManager locationManager; String context = Context.LOCATION_SERVICE; locationManager = (LocationManager)getSystemService(context); Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(true); criteria.setBearingRequired(false); criteria.setCostAllowed(true); criteria.setPowerRequirement(Criteria.POWER_HIGH); String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub String _lat = lat.getText().toString(); String _lng = lng.getText().toString(); Uri uri = Uri.parse(geo:+_lat+,+_lng); startActivity(new Intent(Intent.ACTION_VIEW, uri)); //mapcontroller.animateTo(gp); mapcontroller.setZoom(2); } }); String _lat,_lng; MapOverlay mylocationoverlay = new MapOverlay(); ListOverlay list = mapView.getOverlays(); list.add(mylocationoverlay); } protected class MapOverlay extends com.google.android.maps.Overlay{ public boolean draw(Canvas canvas, MapView myGMap, boolean shadow, long when){ Paint paint = new Paint(); //mapcontroller.animateTo(gp); super.draw(canvas, myGMap, shadow); Point myScreenCoords = new Point(); //mapview.getProjection().toPixels(gp, myScreenCoords); //paint.setARGB(255, 255, 255, 255); Drawable marker = getResources().getDrawable(R.drawable.marker); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.marker); canvas.drawBitmap(bitmap, myScreenCoords.x, myScreenCoords.y, paint); canvas.drawText(Location is at here.., myScreenCoords.x, myScreenCoords.y, paint); return true; } } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } ~Dhr On Wed, Sep 15, 2010 at 11:17 PM, TreKing treking...@gmail.com wrote: On Wed, Sep 15, 2010 at 12:42 PM, Dhrumil Shah dhrumilsh...@gmail.comwrote: You can change this at any time. - Ya, i know that thing, but its not working in my this application. It's not working is not useful information. Or you can animate or snap to the exact location. - I used this method but it generates and force close error on my emulator. Did you check the stack trace? Why not? -I dont know why not. I try to debug it but it gives me nothing. Nothing? No logs, no stack trace? - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
Hey Frank, Then you told me what do I do?? ~Dhr On Thu, Sep 16, 2010 at 12:43 AM, Frank Weiss fewe...@gmail.com wrote: I see a couple of issues with your code. 1) The location variable set in the following line does not appear to be used anywher: Location location = locationManager.getLastKnownLocation(provider); 2) Are you trying to send an intent to the Maps or Browser app, of handle the location display yourself? In one place the code has: startActivity(new Intent(Intent.ACTION_VIEW, uri)); yet in another line, the code goes: canvas.drawBitmap(bitmap, myScreenCoords.x, myScreenCoords.y, paint); -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Find the location in Android Map
I thought you want to to display a mark on a map from the latitude and longitude a user entered in two text fields. But I don't understand if you want to display that on a MapActivity in your app or in another app. - I want to display that on a MapActivity in my app. Not in another activity. One thing that may help is if you try to display a mark on a map foir a given latitude and longitude instead of from a user's input. Have you been able to do that successfully? - Yes, I tried with that also. Firstly, I entered hardcore values in the app of latitude and longitude. Its working. But everytime we have to change it for different locations. Thats why I put EditText and button so user can enter its own latitude and longitude. ~Dhr. On Thu, Sep 16, 2010 at 9:27 AM, Frank Weiss fewe...@gmail.com wrote: I want to help you, but I don't clearly understand what you want to do. I thought you want to to display a mark on a map from the latitude and longitude a user entered in two text fields. But I don't understand if you want to display that on a MapActivity in your app or in another app. One thing that may help is if you try to display a mark on a map foir a given latitude and longitude instead of from a user's input. Have you been able to do that successfully? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Create Thumbnail.
Hello 2All, I create one Gallery Example. In that If I want to do Thumbnail like display what is d code.? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Image Viewer Problem
Hello 2All, I tried to develop imageviewer but its not working. during the run time it generates an error. What will do? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: PhotoViewer
I am new in Android. Can you help me how to put GridView ? ~Dhrumil On Tue, Sep 7, 2010 at 11:07 AM, AJ ajeet.invinci...@gmail.com wrote: If you want to display photo one by one then take FrameLayout, else you can take GridLayout. Hope this helps. Thanks, AJ On Sep 7, 10:26 am, dhrumil dhrumilsh...@gmail.com wrote: Hello, Is there anybody who has a knowledge about Photo Viewer in Android. If I want to develop one photo viewer then how can I do this?? ~Dhrumil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrade my Game Application
Hello, Hope you all got what I mean to develop. Please give me suggestions for upgrading my game. ~Dhrumil On Mon, Sep 6, 2010 at 6:45 PM, { Devdroid } webnet.andr...@gmail.comwrote: On 6 September 2010 14:42, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hi Sandeep, I try to change it, but it shows an error like this: error: Error: Float types not allowed (at 'versionCode' with value '1.1'). You should not change things you do not understand in hope it will work even you do not know why. There's clear error message quoted above and there's manual you shall read to get what value is valid there: http://developer.android.com/guide/publishing/versioning.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrade my Game Application
I send my code. In that code, I want to put Bouncing Ball. But I am not getting how to put it. I am very much thankful for you if you are helping me. ~Dhrumil On Tue, Sep 7, 2010 at 12:41 PM, Miguel Morales therevolti...@gmail.comwrote: I'm having trouble understanding your question, what isn't being upgraded? The code? Have you tried logging some debug text? Are you using the emulator? How are you installing your app. Also, please use pastebin to post code. On Mon, Sep 6, 2010 at 11:55 PM, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hello, Hope you all got what I mean to develop. Please give me suggestions for upgrading my game. ~Dhrumil On Mon, Sep 6, 2010 at 6:45 PM, { Devdroid } webnet.andr...@gmail.com wrote: On 6 September 2010 14:42, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hi Sandeep, I try to change it, but it shows an error like this: error: Error: Float types not allowed (at 'versionCode' with value '1.1'). You should not change things you do not understand in hope it will work even you do not know why. There's clear error message quoted above and there's manual you shall read to get what value is valid there: http://developer.android.com/guide/publishing/versioning.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrade my Game Application
Hello Miguel, Sorry for my fault. -I write my code in Eclipse platform and run in Android SDK version = 1. -I tried to debug it but I am not getting my solution. I think the problem is overlapping of CANVAS. How to solve overlapping canvas problem. ~Dhrumil. On Tue, Sep 7, 2010 at 2:07 PM, Miguel Morales therevolti...@gmail.comwrote: You did not answer any of my questons, did you try logging? Are you using the emulator? How are you installing your app? We're not going to waste our time running or reading badly formatted code without a good description of the problem. On Tue, Sep 7, 2010 at 1:30 AM, Dhrumil Shah dhrumilsh...@gmail.com wrote: I send my code. In that code, I want to put Bouncing Ball. But I am not getting how to put it. I am very much thankful for you if you are helping me. ~Dhrumil On Tue, Sep 7, 2010 at 12:41 PM, Miguel Morales therevolti...@gmail.com wrote: I'm having trouble understanding your question, what isn't being upgraded? The code? Have you tried logging some debug text? Are you using the emulator? How are you installing your app. Also, please use pastebin to post code. On Mon, Sep 6, 2010 at 11:55 PM, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hello, Hope you all got what I mean to develop. Please give me suggestions for upgrading my game. ~Dhrumil On Mon, Sep 6, 2010 at 6:45 PM, { Devdroid } webnet.andr...@gmail.com wrote: On 6 September 2010 14:42, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hi Sandeep, I try to change it, but it shows an error like this: error: Error: Float types not allowed (at 'versionCode' with value '1.1'). You should not change things you do not understand in hope it will work even you do not know why. There's clear error message quoted above and there's manual you shall read to get what value is valid there: http://developer.android.com/guide/publishing/versioning.html -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] launching new instance --- Urgent help needed
Have you tried to develop this? If yes, paste ur code ~Dhrumil On Tue, Sep 7, 2010 at 4:15 PM, Revathi K J Ramanan revathiramana...@gmail.com wrote: Hi, I have two activities.A and B. A starts B.Both are running in the screen and both are visible. Say now B is visible. On a special key press, I want to bring the A to the front and make it active. The problem I am facing is when the special key is pressed, another instance of A is launched and the new instance is brought to the front. But I want the original A to come to the front. I want to make this change in the framework layer rather than application specific by using the singleInstance theme in the launchMode in AndroidManifest file. Please help me in this regard as this is really urgent for me. Any inputs will be really valuable for me. Thanks in advance. Regards, Revathi K J Ramanan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Upgrade my Game Application
Hello 2all, I have developed one simple game application. In that, the box is moving in all four directions. Now I want to upgrade my game. So for that I just add one ball image on this application. This ball image is bouncing all over the android screen. I tried a lot but not able to upgrade my game. The only box is visible on the screen and the ball image is not visible. I want to display both of them on the screen. How to do this? Any suggestions. Please anyone knows give me a reply. ~Dhrumil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrade my Game Application
* *void* onDraw(Canvas canvas){ *if*(myPoint.x= *this*.getWidth() - myPosition.getBounds().width()){ *this*.myXDirection = HorizontalDirection.*LEFT*; } *else* *if*(myPoint.x = 0){ *this*.myXDirection = HorizontalDirection.*RIGHT*; } *if*(myPoint.y= *this*.getHeight() - myPosition.getBounds().height()){ *this*.myYDirection = VerticalDirection.*UP*; } *else* *if*(myPoint.y=0){ *this*.myYDirection = VerticalDirection.*DOWN*; } *if*(*this*.myXDirection == HorizontalDirection.*RIGHT*){ *this*.myPoint.x += 10; } *else*{ *this*.myPoint.x -= 10; } *if*(*this*.myYDirection == VerticalDirection.*DOWN*){ *this*.myPoint.y += 10; } *else*{ *this*.myPoint.y -= 10; } *this*.myPosition.setBounds(*this*.myPoint.x, *this*.myPoint.y, *this*. myPoint.x + 50, *this*.myPoint.y + 50); *this*.myPosition.draw(canvas); } } This is my code. In that game, the box is moving left, right , top and down. In the same, I used one image of ball, which is bouncing. But my problem is the bouncing ball is not visible. How to solve it? Please suggest me. ~Dhrumil On Mon, Sep 6, 2010 at 4:26 PM, Miguel Morales therevolti...@gmail.comwrote: How are you upgrading your game? On Mon, Sep 6, 2010 at 3:28 AM, dhrumil dhrumilsh...@gmail.com wrote: Hello 2all, I have developed one simple game application. In that, the box is moving in all four directions. Now I want to upgrade my game. So for that I just add one ball image on this application. This ball image is bouncing all over the android screen. I tried a lot but not able to upgrade my game. The only box is visible on the screen and the ball image is not visible. I want to display both of them on the screen. How to do this? Any suggestions. Please anyone knows give me a reply. ~Dhrumil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://diastrofunk.com, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Upgrade my Game Application
Hi Sandeep, I try to change it, but it shows an error like this: error: Error: Float types not allowed (at 'versionCode' with value '1.1'). ~Dhrumil On Mon, Sep 6, 2010 at 5:59 PM, Sandeep Phansekar sandeep.phanse...@gmail.com wrote: Hi Just Change the *android:versionCode=1.1* present in the mainfest.xml file regards sandeep On Mon, Sep 6, 2010 at 5:39 PM, Dhrumil Shah dhrumilsh...@gmail.comwrote: I developed one game its code is here: *Testing.java* * package *com.paad.testing; * import *android.app.Activity;* import *android.os.Bundle;* import *android.os.Handler;* import *android.os.Message;* import *android.view.*;* import *android.graphics.*;* import *android.content.*; * public **class* Testing *extends* Activity { RandomView randomView = *null*; *public* *static* *final* *int* *DIRECTION_RIGHT* = 0, *DIRECTION_LEFT* = 1, *DIRECTION_DOWN* = 2, *DIRECTION_UP* = 3; *protected* *static* *final* *int* *GUIUPDATEIDENTIFIER* = 0x101; *private* Panel main; *private* Bitmap scratch; *private* Canvas offscreen; *public* *boolean* start = *true*; *private* *volatile* *boolean* running = *false*; *private* *int* direction = *DIRECTION_RIGHT*; *private* *int* boxx = 10; *private* *int* boxy = 10; Thread myRefreshThread = *null*; Handler GUIUpdateHandler = *new* Handler() { // @Override *public* *void* handleMessage(Message msg) { *switch* (msg.what) { *case* Testing.*GUIUPDATEIDENTIFIER*: randomView.invalidate(); *break*; } *super*.handleMessage(msg); } }; @Override *public* *void* onCreate(Bundle savedInstanceState) { *super*.onCreate(savedInstanceState); *this*.randomView = *new* RandomView(*this*); *this*.setContentView(*this*.randomView); ( *new* Thread(*new* Refresh())).start(); setOffscreenBitmap(); main = *new* Panel(*this*); setContentView( main,*new* ViewGroup.LayoutParams(320,480)); ( *new* Thread(*new* AnimationLoop())).start(); } *private* *void* setOffscreenBitmap() { scratch = Bitmap.*createBitmap*(30,30,Bitmap.Config.*ARGB_*); offscreen = *new* Canvas(); offscreen.setBitmap(scratch); offscreen.drawColor(Color.*RED*); } *private* *synchronized* *void* updatePhysics() { *if*(boxx 10){ direction = *DIRECTION_RIGHT*; } *else* *if*(boxx 250){ direction = *DIRECTION_LEFT*; } *if*(boxy 10){ direction = *DIRECTION_DOWN*; } *else* *if*(boxy 350){ direction = *DIRECTION_UP*; } *if*(direction == *DIRECTION_RIGHT*){ boxx = boxx + 10; } *else* *if* (direction == *DIRECTION_LEFT*) { boxx = boxx - 10; } *else* *if*(direction == *DIRECTION_UP*){ boxy = boxy - 10; } *else* *if*(direction == *DIRECTION_DOWN*){ boxy = boxy + 10; } *else*{ //Do nothing } } *private* *synchronized* *void* doDraw(Canvas canvas, Paint paint) { *if*(start) { canvas.drawColor(Color. *GREEN*); canvas.drawBitmap( scratch,10,10,paint); start = *false*; } *else* { canvas.save(); canvas.clipRect( boxx,boxy,boxx+30,boxy+30); canvas.drawColor(Color. *RED*); canvas.drawBitmap( scratch,boxx,boxy,paint); canvas.restore(); } } //@Override *public* *boolean* onKeyDown(*int* keyCode, KeyEvent event){ *if*(keyCode == KeyEvent.*KEYCODE_DPAD_CENTER*){ *if*(running!=*true*){ running = *true*; } *else*{ running = *false*; } } *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_LEFT*){ direction = *DIRECTION_LEFT*; } *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_RIGHT*){ direction = *DIRECTION_RIGHT*; } *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_DOWN*){ direction = *DIRECTION_DOWN*; } *else* *if* (keyCode == KeyEvent.*KEYCODE_DPAD_UP*){ direction = *DIRECTION_UP*; } *else* *if*(keyCode == KeyEvent.*KEYCODE_BACK*){ finish(); } *return* *true*; } *class* Panel *extends* View { Paint paint; *public* Panel(Context context) { *super*(context); paint = *new* Paint(); } @Override *protected* *void* onDraw(Canvas canvas) { doDraw(canvas, paint); } } *class* AnimationLoop *implements* Runnable { *public* *void* run() { *while*(*true*) { *while*(running) { *try* { Thread.*sleep*(100); } *catch*(InterruptedException ex) {} updatePhysics(); main.postInvalidate(); } } } } *class* Refresh *implements* Runnable{ *public* *void* run(){ *while*(!Thread.*currentThread*().isInterrupted()){ Message message = *new* Message(); message. what = Testing.*GUIUPDATEIDENTIFIER*; Testing. *this*.GUIUpdateHandler.sendMessage(message); *try*{ Thread.*sleep*(100); } *catch* (Exception e) { Thread.*currentThread*().interrupt(); } } } } } my another class file: *RandomView.java* ** * package *com.paad.testing; * import *android.content.Context;* import *android.graphics.Canvas;* import *android.graphics.Color;* import *android.graphics.Point;* import
[android-developers] PhotoViewer
Hello, Is there anybody who has a knowledge about Photo Viewer in Android. If I want to develop one photo viewer then how can I do this?? ~Dhrumil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How to use D-Pad control in Android
Hello ko5tik, Ok, then here is my code which is animates my ball. package padd.testing; import android.app.Activity; import android.os.Bundle; import android.view.*; //import android.view.View.OnClickListener; import android.graphics.*; import android.content.*; //import android.widget.Button; public class Testing extends Activity { public static final int DIRECTION_RIGHT = 0, DIRECTION_LEFT = 1, DIRECTION_UP = 2, DIRECTION_DOWN= 3; private Panel main; private Bitmap scratch; private Canvas offscreen; public boolean start = true; private volatile boolean running = true; private int direction = DIRECTION_RIGHT; private int box = 10; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setOffscreenBitmap(); //Button danger = (Button)findViewById(R.id.Button01); main = new Panel(this); setContentView(main,new ViewGroup.LayoutParams(320,480)); /*danger.setOnClickListener( new OnClickListener(){ public void onClick(View v){ if(v.isPressed()==true){ (new Thread(new AnimationLoop())).start(); } } });*/ (new Thread(new AnimationLoop())).start(); } private void setOffscreenBitmap() { scratch = Bitmap.createBitmap(30,30,Bitmap.Config.ARGB_); offscreen = new Canvas(); offscreen.setBitmap(scratch); offscreen.drawColor(Color.GREEN); } private synchronized void updatePhysics() { if(box 10) { direction = DIRECTION_RIGHT; } else if(box 250) { direction = DIRECTION_LEFT; } if(direction == DIRECTION_RIGHT) { box = box + 10; } else { box = box - 10; } } private synchronized void doDraw(Canvas canvas, Paint paint) { if(start) { canvas.drawColor(Color.BLACK); canvas.drawBitmap(scratch,10,10,paint); start = false; } else { canvas.save(); canvas.clipRect(box,8,box+32,40); canvas.drawColor(Color.RED); canvas.drawBitmap(scratch,box,10,paint); canvas.restore(); } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { if(running) { running = false; } else { running = true; } } else if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT){ direction = DIRECTION_LEFT; } else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT){ direction = DIRECTION_RIGHT; } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ direction = DIRECTION_UP; } else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) { finish(); } return true; } class Panel extends View { Paint paint; public Panel(Context context) { super(context); paint = new Paint(); } @Override protected void onDraw(Canvas canvas) { doDraw(canvas,paint); } } class AnimationLoop implements Runnable { public void run() { while(true) { while(running) { try { Thread.sleep(100); } catch(InterruptedException ex) {} updatePhysics(); main.postInvalidate(); } } } } } On Sun, Sep 5, 2010 at 5:37 PM, ko5tik kpriblo...@yahoo.com wrote: On Sep 3, 3:34 pm, Dhrumil Shah dhrumilsh...@gmail.com wrote: Hey Avigadl, If I change the values of the each direction like DIRECTION_TOP = 0, DIRECTION_DOWN = 1, DIRECTION_RIGHT = 2, DIRECTION_LEFT = 3; it is working? I changed that but unfortunetly its not working. Any other Solution? Then show us a code which is animates your ball -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post
[android-developers] Guidance
Hello, I am Dhrumil Shah. I am new in Android World. I wanted to learn different things related to Android specially Android Games. And I tried to develope one simple and sweet game. But this is not working. Can anyone please help me to solve it out? Thanks/Regards, Dhrumil Shah. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Need Help
Hello, I am Dhrumil Shah. I am new in Android World. I tried to develop one simple game application but it has one minor error and I am not getting what is the error. Can anyone here help me to solve it out? ~Dhrumil Shah. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] button and circle
Hello, I have a question that I wanted to put button and circle on the same canvas. How can I do this? Please give reply as soon as possible. ~Dhrumil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How to use D-Pad control in Android
Hello 2All, I have a problem in handling my ball using D-Pad control. Here is my code of handling a ball. public static final int DIRECTION_RIGHT = 0, DIRECTION_UP = 0, DIRECTION_DOWN = 0, DIRECTION_LEFT = 0; private int direction = 0; protected volatile boolean running = true; public boolean onKeyDown(int KeyCode, KeyEvent event){ if(KeyCode==KeyEvent.KEYCODE_DPAD_CENTER){ if(running == true){ if(KeyCode == KeyEvent.KEYCODE_DPAD_RIGHT){ setDirection(DIRECTION_RIGHT); } else if(KeyCode == KeyEvent.KEYCODE_DPAD_DOWN){ setDirection(DIRECTION_DOWN); } else if(KeyCode == KeyEvent.KEYCODE_DPAD_LEFT){ setDirection(DIRECTION_LEFT); } } } else { running = false; } return true; } public void setDirection(int direction) { this.direction = direction; } public int getDirection() { return direction; } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] listView: how to add text view on top of the list
Hello Ankit, Thanks for this. Its working. Thanks very much. Regards/Thanks, Dhrumil On Fri, Sep 3, 2010 at 6:26 PM, A N K ! T ankit.awasth...@gmail.com wrote: but how where to write it layout code is LinearLayout xmlns:android=http://schemas.android.com/apk/res/android; android:layout_height=wrap_content android:layout_width=fill_parent ImageView android:id=@+id/icon android:layout_width=40sp android:layout_height=wrap_content android:src=@drawable/on android:visibility=visible/ TextView android:id=@+id/label android:layout_width=wrap_content android:layout_height=wrap_content android:textSize=20sp/ /LinearLayout On Fri, Sep 3, 2010 at 6:00 PM, Mark Murphy mmur...@commonsware.comwrote: If you want it to scroll with the list, use addHeaderView(). If you do not want it to scroll with the list, put it above the ListView using a LinearLayout or RelativeLayout. On Fri, Sep 3, 2010 at 8:28 AM, A N K ! T ankit.awasth...@gmail.com wrote: am making a list by this code public class myList extends ListActivity{ private static EfficientAdapter efficientAdapter; private static class EfficientAdapter extends BaseAdapter { static Bitmap bmp[] = new Bitmap[3]; private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); bmp[1] = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon1); bmp[2] = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon2); bmp[3] = BitmapFactory.decodeResource(context.getResources(),R.drawable.icon3); } public int getCount() { return DATA.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } iew(int position, View convertView, ViewGroup parent) { ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.mainscreen, null); holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.label); holder.icon = (ImageView) convertView.findViewById(R.id.icon); holder.text.setGravity(Gravity.CENTER_VERTICAL); holder.text.setHeight(64); holder.icon.setMinimumHeight(64); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(DATA[position]); holder.icon.setImageBitmap((bmp[position])); return convertView; } static class ViewHolder { TextView text; ImageView icon; } } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); efficientAdapter = new EfficientAdapter(this); setListAdapter(efficientAdapter); and want to add a text view on the top of list...but it should not be the list item -- A N K ! T.. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 3.1 Available! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- A N K ! T.. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you
Re: [android-developers] Re: How to use D-Pad control in Android
Hey Avigadl, If I change the values of the each direction like DIRECTION_TOP = 0, DIRECTION_DOWN = 1, DIRECTION_RIGHT = 2, DIRECTION_LEFT = 3; it is working? I changed that but unfortunetly its not working. Any other Solution? On Fri, Sep 3, 2010 at 5:26 PM, avigadl avig...@gmail.com wrote: Several suggestions: 1. Note that all the directions has value 0, this might be a poblem wen you want to distinguish between directions. You have to set a unique value to eac direction. 2. We suggest to use switch case statement instead of if else if. Hope this helps. On Sep 3, 12:35 pm, dhrumil dhrumilsh...@gmail.com wrote: Hello 2All, I have a problem in handling my ball using D-Pad control. Here is my code of handling a ball. public static final int DIRECTION_RIGHT = 0, DIRECTION_UP = 0, DIRECTION_DOWN = 0, DIRECTION_LEFT = 0; private int direction = 0; protected volatile boolean running = true; public boolean onKeyDown(int KeyCode, KeyEvent event){ if(KeyCode==KeyEvent.KEYCODE_DPAD_CENTER){ if(running == true){ if(KeyCode == KeyEvent.KEYCODE_DPAD_RIGHT){ setDirection(DIRECTION_RIGHT); } else if(KeyCode == KeyEvent.KEYCODE_DPAD_DOWN){ setDirection(DIRECTION_DOWN); } else if(KeyCode == KeyEvent.KEYCODE_DPAD_LEFT){ setDirection(DIRECTION_LEFT); } } } else { running = false; } return true; } public void setDirection(int direction) { this.direction = direction; } public int getDirection() { return direction; } -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en