[android-developers] Free Version to Paid Version of Android applications

2012-07-23 Thread seo coil
I have searched the net for a couple of hours with the aim of finding a 
feasible method to convert my free android app to a paid one. I was kind of 
sad, I was not able to find an exact solution to my question, 

*What I have found :*
*
*
1. Un-publish the current app and Publish in a new package name. (At 
present we have about 7k installs with 4.5 rating, we don't not want to 
loose that).
2. Include In-app Purchase to unlock new features. 
3. Publish a Pro Version with added features along with the free app 
available in the market.

*Question Remaining :*
*
*
Can I update the current version of my app with added features, but a paid 
version. We have Google Checkout, please let me know if this is possible.

All replies appreciated. 

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Re: [android-developers] Free Version to Paid Version of Android applications

2012-07-23 Thread Justin Anderson
As far as I know, once an app is free you cannot change it to a paid
app...  The best bet would be one of the following options:

   1. Use in-app purchases (probably the better option)
   2. Add an unlock key app that is paid and unlocks features in your
   free app... As an example, you can see what I do here:
  1. AppSwipe! -
  https://play.google.com/store/apps/details?id=com.magouyaware.appswipe
  2. AppSwipe! Unlock Key -
  https://play.google.com/store/apps/details?id=com.magouyaware.appswipe2
  3. In the main app, if they have not purchased the unlock key I have
  a menu/actionbar option that takes them to the play store to purchase the
  unlock key.

Note, that I wrote this before in-app purchases were available and I will
probably be switching to in-app purchases in the future.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Jul 17, 2012 at 4:13 AM, seo coil seotranzme...@gmail.com wrote:

 I have searched the net for a couple of hours with the aim of finding a
 feasible method to convert my free android app to a paid one. I was kind of
 sad, I was not able to find an exact solution to my question,

 *What I have found :*
 *
 *
 1. Un-publish the current app and Publish in a new package name. (At
 present we have about 7k installs with 4.5 rating, we don't not want to
 loose that).
 2. Include In-app Purchase to unlock new features.
 3. Publish a Pro Version with added features along with the free app
 available in the market.

 *Question Remaining :*
 *
 *
 Can I update the current version of my app with added features, but a paid
 version. We have Google Checkout, please let me know if this is possible.

 All replies appreciated.

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[android-developers] Free version of paid app

2010-12-10 Thread Viktor Linder
I recently published a game (Deep Dagger / http://www.gearupgames.se,
check it out! :) ) on Android Market and was thinking of creating a
free version.
I have a couple of questions:
In your experience, has a free version helped more people discover
your app?
Does the free version need to have its own package name? Any other
technical considerations?

All answers appreciated!

Best regards,
Viktor Linder


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Re: [android-developers] Free version of paid app

2010-12-10 Thread Kumar Bibek
Yes to both your questions.

Apart from the package name constraint, there are none.

Kumar Bibek
http://techdroid.kbeanie.com
http://www.kbeanie.com



On Sat, Dec 11, 2010 at 12:50 AM, Viktor Linder linder.vik...@gmail.comwrote:

 I recently published a game (Deep Dagger / http://www.gearupgames.se,
 check it out! :) ) on Android Market and was thinking of creating a
 free version.
 I have a couple of questions:
 In your experience, has a free version helped more people discover
 your app?
 Does the free version need to have its own package name? Any other
 technical considerations?

 All answers appreciated!

 Best regards,
 Viktor Linder


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Re: [android-developers] Free version of paid app

2010-12-10 Thread TreKing
On Fri, Dec 10, 2010 at 1:20 PM, Viktor Linder linder.vik...@gmail.comwrote:

 In your experience, has a free version helped more people discover your
 app?


Yes.


  Does the free version need to have its own package name?


Yes.


 Any other technical considerations?


Maintaining two versions of the same app, for starters.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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[android-developers] Free version to Paid version

2010-12-02 Thread Brill Pappin
I've got a situation a lot of us do, where I have released a free
version and now need to make a Paid version of the same app.

As those who have tried will know, you can't change an app from Free
to Paid (a silly feature of the Market).

So, what I'm planning to do is release a Plus version that has more
features.

What are others doing to help direct users to their paid versions from
their Free versions?
I'n my case its an input method, so I have to be careful about how I
tell the user about the paid version with more features.

Comments?

- Brill Pappin

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Re: [android-developers] Free version or not?

2010-09-30 Thread TreKing
On Tue, Sep 28, 2010 at 3:34 PM, Darrin Smith darri...@gmail.com wrote:

 Do you offer a slightly crippled free version, go for a full fledged
 version that has nuisance screens that tell people to upgrade, try the fully
 functional but with advertising route, or just release one app for purchase
 only?


Limited version w/ ads for me. Don't do nuisance screens, that'll just annoy
people.

My $0.02. If you're already releasing a paid app, you might as well release
a free version - it's not much more work and you'll get probably around 10X
more people trying your free version - a large pool of potential customers
that will translate to more sales than just having a paid app with no way to
let people test drive it (I'm assuming the number of people that actually
realize there's a refund option is limited).

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] Free version or not?

2010-09-29 Thread Brad Gies

 Greg,

What are the changes that Google Adsense made that affect how much you make?


Sincerely,

Brad Gies
---
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---

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change the world. Indeed. It is the only thing that ever has - Margaret Mead


On 28/09/2010 2:38 PM, Greg Donald wrote:

On Tue, Sep 28, 2010 at 3:34 PM, Darrin Smithdarri...@gmail.com  wrote:

I have an application that I think is about two weeks or so from being ready
to ship. I plan to charge for the app because I really believe many people
will find it of value. The thing is how to go about getting the word out
about it.

What do you typically do when releasing a new application? Do you offer a
slightly crippled free version, go for a full fledged version that has
nuisance screens that tell people to upgrade, try the fully functional but
with advertising route, or just release one app for purchase only?

Thanks.

I always release two version.. a free version with ads, and a paid
version without.

I used to could say I made ALOT more off the free version of my apps
using Google AdSense, but that is no longer the case since Google made
some changes to AdSense recently.  Someone besides me is now getting
rich off my free versions.




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Re: [android-developers] Free version or not?

2010-09-29 Thread Greg Donald
On Wed, Sep 29, 2010 at 1:50 PM, Brad Gies rbg...@gmail.com wrote:
  Greg,

 What are the changes that Google Adsense made that affect how much you make?

They changed the banner so only a tiny portion of it is now clickable.
 As a result I get much fewer clicks.  I guess users don't get the
fact that they have to click the tiny little arrow now.

They lowered the eCPM rate so I now make much, much less per click.  I
suppose on this one they looked at their competitors and adjusted
things to be more in line with them.


-- 
Greg Donald
destiney.com | gregdonald.com

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[android-developers] Free version or not?

2010-09-28 Thread Darrin Smith
I have an application that I think is about two weeks or so from being ready
to ship. I plan to charge for the app because I really believe many people
will find it of value. The thing is how to go about getting the word out
about it.

What do you typically do when releasing a new application? Do you offer a
slightly crippled free version, go for a full fledged version that has
nuisance screens that tell people to upgrade, try the fully functional but
with advertising route, or just release one app for purchase only?

Thanks.

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Re: [android-developers] Free version or not?

2010-09-28 Thread Greg Donald
On Tue, Sep 28, 2010 at 3:34 PM, Darrin Smith darri...@gmail.com wrote:
 I have an application that I think is about two weeks or so from being ready
 to ship. I plan to charge for the app because I really believe many people
 will find it of value. The thing is how to go about getting the word out
 about it.

 What do you typically do when releasing a new application? Do you offer a
 slightly crippled free version, go for a full fledged version that has
 nuisance screens that tell people to upgrade, try the fully functional but
 with advertising route, or just release one app for purchase only?

 Thanks.

I always release two version.. a free version with ads, and a paid
version without.

I used to could say I made ALOT more off the free version of my apps
using Google AdSense, but that is no longer the case since Google made
some changes to AdSense recently.  Someone besides me is now getting
rich off my free versions.


-- 
Greg Donald
destiney.com | gregdonald.com

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[android-developers] Free Version of App

2010-02-24 Thread Nick Owens
Experts (and of course Mark M):

Here I go into the world of Android App deployment, and I have a question
about deployment strategy.

I know I will have a lite version and a full version.  In fact, I just
finished the full version and will start removing some core functionality
and putting in some minor restrictions into the so-called lite version.
The restrictions are simple things like a limited number of records which
can be created, for example.

I have several options.  I could of course:

1.) Create an entirely new project, copy the code base, and remove (comment
in/out) some of the features or restrictions into the lite version.

2.) I could two copies of the code base, which are identical in every way
but a setting in a configuration XML file, which turns on/off certain
functionality.

However, the two scenarios above both suck from a code management
perspective.  I would prefer and am asking to see if it's possible or even
been thought of:

Upload my application to the market as two versions of the EXACT same
codebase (configurations and all).  When installed on the phone, the market
would add an extra tag describing the version number or name of the
downloaded app version.  Then I could program that into the app, not from a
configuration file which would mean I need two separate projects.

Some flag I could access, for example:

If (System.Apps.MyAppName.VersionTag.equals(Free-1.0)) {

  // restrict usage of this feature since free app

} else {

  // allow usage of this feature for full version

}

Thanks,
Nick Owens
VP, ThreeClix
Office: (904) 429-7039
Mobile: (847) 565-9392
After Hours: (904) 540-5830



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Re: [android-developers] Free Version of App

2010-02-24 Thread Mark Murphy
Nick Owens wrote:
 Upload my application to the market as two versions of the EXACT same
 codebase (configurations and all).

Won't work, at least not completely. Each application on the Market has
to have a unique package, as defined by AndroidManifest.xml.

 When installed on the phone, the market
 would add an extra tag describing the version number or name of the
 downloaded app version.

The version number and name are also defined in your AndroidManifest.xml
file. Since you will be uploading a digitally-signed APK file to the
Market, that file cannot be modified once it leaves your development PC.

-- 
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http://commonsware.com | http://twitter.com/commonsguy

Android App Developer Books: http://commonsware.com/books

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Re: [android-developers] Free Version of App

2010-02-24 Thread Al
I have an app available as a free and donate version but my experience
may be useful for you. I have a single project, with a static final
variable called DONATE which is determined by the package name. You
could do the same thing and set a PAID variable.

 When someone tries to add a record, you would do a check, something
like if (! PAID) { /*inform user*/ } else {/*.*/}. This will be
enough for the casual user but a determined user could get around the
restriction by modifying the apk using tools such as baksmali.

For packaging the donate version, I make a copy of the folder and run
a perl script which goes through the files and changes the package and
any references to add the .donate suffix. I then use Eclipse to build
an apk from this folder. (you will have to delete the .class files in
paid-version/bin/ that refer to the lite/free version, otherwise you
will end up with an .apk which includes useless files.)

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Re: [android-developers] Free Version of App

2010-02-24 Thread Carmen Delessio
It seems like it should be possible to have 2 apps signed with same
certificate.
See the info below.  If your paid app exposed functionality to your free app
you would get the free/paid goal.
The free app would check whether paid app was installed, if it was it would
be used.  If not an upgrade message would be displayed.

This was mentioned at the Android Developer Lab in NYC, but I have not seen
any sample code.  It would be nice to take this from concept to example.

http://developer.android.com/intl/zh-CN/guide/publishing/app-signing.html
*
Code/data sharing through permissions – The Android system provides
signature-based permissions enforcement, so that an application can expose
functionality to another application that is signed with a specified
certificate. By signing multiple applications with the same certificate and
using signature-based permissions checks, your applications can share code
and data in a secure manner.*

-- 
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http://www.twitter.com/CarmenDelessio
http://www.talkingandroid.com
http://www.facebook.com/BFFPhoto
http://www.twitter.com/DroidDrop

On Wed, Feb 24, 2010 at 7:28 PM, Al alcapw...@googlemail.com wrote:

 I have an app available as a free and donate version but my experience
 may be useful for you. I have a single project, with a static final
 variable called DONATE which is determined by the package name. You
 could do the same thing and set a PAID variable.

  When someone tries to add a record, you would do a check, something
 like if (! PAID) { /*inform user*/ } else {/*.*/}. This will be
 enough for the casual user but a determined user could get around the
 restriction by modifying the apk using tools such as baksmali.

 For packaging the donate version, I make a copy of the folder and run
 a perl script which goes through the files and changes the package and
 any references to add the .donate suffix. I then use Eclipse to build
 an apk from this folder. (you will have to delete the .class files in
 paid-version/bin/ that refer to the lite/free version, otherwise you
 will end up with an .apk which includes useless files.)

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