Re: [android-developers] Re: OpenGL rendering blank with min SDK set

2011-03-30 Thread Joe Bain
Thanks that worked. Do you know what the reason for this behavior is?

On 29 March 2011 05:41, Nightwolf mikh...@gmail.com wrote:

 Do you use textures and store images in res\drawable?
 Try storing them in drawable-nodpi.

 On Mar 28, 12:42 am, joe bain mrjoeb...@gmail.com wrote:
  Hi all,
 
  I'm about to release a game and have been developing without a min sdk
  version set in the manifest. The game uses opengl in a GLSurfaceView
  but now I have set a min sdk version the opengl part is completely
  white. The game overlays some standard android widgets which still
  appear fine and work.
 
  Does anyone know why changing the min sdk requirement would affect the
  opengl rendering? I can find no errors in the logs and I'm really at a
  loss to work out what is happening here.
 
  Thanks,
 
  Joe

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[android-developers] Re: OpenGL rendering blank with min SDK set

2011-03-28 Thread Nightwolf
Do you use textures and store images in res\drawable?
Try storing them in drawable-nodpi.

On Mar 28, 12:42 am, joe bain mrjoeb...@gmail.com wrote:
 Hi all,

 I'm about to release a game and have been developing without a min sdk
 version set in the manifest. The game uses opengl in a GLSurfaceView
 but now I have set a min sdk version the opengl part is completely
 white. The game overlays some standard android widgets which still
 appear fine and work.

 Does anyone know why changing the min sdk requirement would affect the
 opengl rendering? I can find no errors in the logs and I'm really at a
 loss to work out what is happening here.

 Thanks,

 Joe

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