Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: need help from an alter aeon player

Eastern part, between the elder's tent and the tent with the mob that can teach you how to brewpotions. Search for some leaves on the ground, or something like that.Oh, btw, if people want to know, I'm Shryth on there. Feel free to send me a mudmail or a tell if I'm online. URL: http://forum.audiogames.net/viewtopic.php?pid=149716#p149716

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: need help from an alter aeon player

Eastern part, between the elder's tent and the tent with the mob that can teach you how to brewpotions. Search for some leaves on the ground, or something like that.URL: http://forum.audiogames.net/viewtopic.php?pid=149716#p149716

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: AlexN94


Re: Swamp, zombie fps by Aprone

I find it quite amuzing that Violinist asks what fight the ones saying "we'll fight" are talking about... and that the next post then says exactly that, without explaining it. ...I should start collecting skype names on Swamp, just in case. Hehe.URL: http://forum.audiogames.net/viewtopic.php?pid=149715#p149715

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: faelnar.christopher


Re: Swamp, zombie fps by Aprone

Because of you Aprone/Jeremy, I learn how to use the mouse. Because of you I learn that blind people can also use the mouse. I'm fan of your game since I've played this game. Thank you so much that you've developed this awesome game. This game is the reason why I have a lot of friends. I love this community.But like what Themadviolinist said, just walk away if you want to, but  keep in touch like what people says. If this game will go away, but not the community, because this community is important  to us blind people, but still! we wont surrender Aprone. We will fight.URL: http://forum.audiogames.net/viewtopic.php?pid=149714#p149714

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Re: [Audiogames-reflector] I demand change, starting with, a petition

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Dark


Re: I demand change, starting with, a petition

Well Sebby, one thing I've noticed with Bt, and indeed part of the reason my dad got so narked with them is that they have no consistancy, and how good a contract you can get depends heavily upon how much you can basically yell at whoever your speaking to. It is true that the line rental has gone up, but equally it tends to be less with bt than paying a completely different company and then! paying a whacking great line rental on top, but they have a nasty habbit of charging for a bunch of extras ontop. Myself, I pay 32 squid a month for unlimited downloads on a fiberoptic connection, with unlimited phone calls to any uk landline, and my speed is of course ridiculous, (something like 70 mb plus), though I only got this because they were upgrading most of the area to their fiberoptic service and I catagorically refused to pay extra for a faster connection when the one I had was more than adequate. We had some really hilarious conversations about this. I tend to f
 ind with netspeed once you get past the 15 mb mark or so, ie, once it's possible to stream without clipping it's much of a muchness. Yes, being able to download several hundred mb files in seconds is nice, but it's not really absolutely necessary, indeed I've been known to download a 120 mb file on a 512 kb connection when I had to! it took about three hours, but since I was reading a book on my machine at the time that didn't exactly matter too much.That being said wanderer, the company you mention sound very dire. As I said, while I don't tend to think more! speed after a certain point makes a difference, lack of speed can be a pain in the rear, as can download limits. My parents used to be on a 10 gb a month limit, but if you went over that all that happens is you were charged an extra pound per gb you went over, which in the scheme of things wasn't too bad, and there was no limit on when! to download files. actually this is anothe
 r reason they changed, since they didn't realize watching tv programs online took up the download limit.The one thing with bt I will say, is despite the lack of customer service and less than consistant sales, they do! have very reliable equipment, this is one reason why my net going down for three weeks was so unusual. While they attempt! to get you to install lots of yahoo crap (even mcaffi), you don't actually have to do any of this, which is one better than a lot of systems, indeed by mistake when I first moved in to my flat five years ago I managed to install their crappy overlay for internet explorer which made it utterly inaccessible, though luckily it was possible to remove that. now of course I know all you need to do is bang in the ethernet cable or use the wireless network password.URL: http://forum.audiogames.net/viewtopic.php?pid=149713#p149713

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Re: [Audiogames-reflector] breaking news: using windows has just become more accessible!

2013-09-25 Thread AudioGames.net Forum — Off-topic room: prince animeshh


Re: breaking news: using windows has just become more accessible!

hi superb i love itURL: http://forum.audiogames.net/viewtopic.php?pid=149712#p149712

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: Three monkeys: An upcomming audiogame for pc

Well "knowing about this site" and coming here to share information are two different things, perhaps they aren't aware how major the forum is and have just seen the main page and db? This is why perhaps if someone could politely invite them over to the forum that might be good,  though certainly being on this forum and making good games are not automatically the same thing. With the name Three Monkeys, I wonder if there is some sort of vudoo theme, since I know monkeys can be a major thing in vudoo or in similar mythos? Maybe the Three Monkeys are what you need to find to break the spell.URL: http://forum.audiogames.net/viewtopic.php?pid=149711#p149711

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: I'm finishing a roguelike for the visually impaired

@Sebby,  Tolti-Aph.?  or is that one of the japanese games which I've yet to investigate. I made a slight error in discussing kerkerkruip, I said "an audio roguelike" when actually I meant to say "an if roguelike" It is written in glulx format, but as most distinctly rpg mechanics, though has more the features of a roguelike in terms of it's items and generation. What is different in kerkerkruip however is that the dungeon is generally smaller, about 20 rooms I believe, and has only 7 monsters over all (though those 7 are randomly picked from a larger pool). each monster is it's own tactical fight, and even the order you defeat the monsters in makes a huge difference because of the levels and abilities system, as if you have a higher level monsters ability they will drive out any lower ones.In general i really like Kerkerkruip, though I do rather wish the game had a larger area to explore and more, less signif
 icant monsters. Still I'd highly recommend giving it a try.With Entombed I do know the initial exporation system with the "find unexplored key" etc was intended to have more to it since I alpha tested the game and have had various chats with the developer. the issue however is that the combat and item system got so progressively complicated, especially with adding more and more classes and races to the game, that the developer never really got chance to work on the environment. I do know that that was one of the main proposals for entombed Ii, though as Jason changed jobs, and had another child in 2010 I'm not certain whether that was still in the running.URL: http://forum.audiogames.net/viewtopic.php?pid=149710#p149710

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Re: [Audiogames-reflector] can someone say me strategies to beat aac?

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: can someone say me strategies to beat aac?

I'm afraid I don't have skype anymore michael, and I don't believe I got to the windows area, but possibly saying where your stuck would help.URL: http://forum.audiogames.net/viewtopic.php?pid=149709#p149709

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Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Anyone ever beat the borg in STFC?

Yep, I'm watching next gen myself at the moment and saw that one a couple of months ago, I particularly love the bit where Q says to worf "what can I do to proove! to you I'm human" and Worf, in that wonderfully dead pan Klingon way just replies "die" . The problem guitarman is that you couldn't get the actors. Highering someone like Patric Stewart or Johathon frakes for an audio game would cost thousands at least, which is why they only ever appear in games made by big  companies, this is part of the suggest that if there was a single ship startrek game, we  could have our own crew and characters.URL: http://forum.audiogames.net/viewtopic.php?pid=149708#p149708

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[Audiogames-reflector] breaking news: using windows has just become more accessible!

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Chandu


breaking news: using windows has just become more accessible!

dear friends, I'm so happy to know & share this very wonderful, latest & hottest news here. Our enslavement on having to depend on sighted asistance in formatting/installing windows has now been over. Yes, of course, now we have become totally independent that we can install and repair the booting process of windows by a talking pre-installation utility that has just been released.this can be done via a flash drive or other opticle devices. It sounds extremely fascinating that we can boot up & repair the window components without having sighted assistance. So, let's experience the new breakthrough here:http://blog.bryansmart.com/talking-wind … vironment/URL: http://forum.audiogames.net/viewtopic.php?pid=149707#p149707
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Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: Anyone ever beat the borg in STFC?

Hi.I was watching next generation the other day and saw the episode where Q was turned into a human. Anyone remember that one? I sure got some laughs out of it. Anyway I was just thinking about star trek and I think it would be really cool if we had a audio game that focuses on one person in the series. I would love to have a game where I could play as Riker, Captain Picard, or Data even the originals like Kirk or Spock. Also it would be awesome to play as Q or a romulan or borg. This would be cool since Stfc is already good enough for me.URL: http://forum.audiogames.net/viewtopic.php?pid=149705#p149705

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Re: [Audiogames-reflector] I demand change, starting with, a petition

2013-09-25 Thread AudioGames.net Forum — Off-topic room: wanderer


Re: I demand change, starting with, a petition

Well while we're on the subject of bad internet providers, around where I live there's this one called hughesnet, with the worst internet service I've experienced in my life. For starters, they have a download limit of 256MB per day, which they call the "fair access policy" There's a window from 11:00 PM to 4 AM where you have unlimited download, but the speed is terrible, my windows 7 disk got corrupted at one point and I couldn't download it for a month, ended up having to go to a relative's house to do it. The link goes down somewhat frequently too, and if you do go over the limit, they can kick you down to dialup speed on a rolling 24-hour period, which basically means they can keep you there till they damn well please. And of course there's the ridiculous cancelation fee, and all the applications they want you to install to measure usage and schedule downloads. Okay useless rant over, just avoid this company if at all possible.
 URL: http://forum.audiogames.net/viewtopic.php?pid=149706#p149706

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Guitarman


Re: We're alive - SPOILERS!

Hi. Yeah Riley will definitly survive she's too awesome to die just like Michael.I remember when Burt and the rest were at the hospital it was pretty weird there. But if ink was experimenting with something how could he have gotten the stuff in the hospital like that? There would probably be security and I'm sure he would have to have equipment of some kind for whatever he was working on. I wonder though is this what he intended to happen or was he trying to do something else?Tower Bill would never leave his apartment building so I guess we'll never know if he could have survived a zombie attack or not. I would think that since Victor can't breathe in the hot spot he might not be immune to the zombie outbreak.I wish Michael and the rest would get out of the colony so the show can start focusing on other things like more fights with the zombies!URL: http://forum
 .audiogames.net/viewtopic.php?pid=149704#p149704

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Re: [Audiogames-reflector] Death Match

2013-09-25 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: Death Match

I think you should scrap the dismemberment systum.URL: http://forum.audiogames.net/viewtopic.php?pid=149703#p149703

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: themadviolinist


Re: Swamp, zombie fps by Aprone

Where to begin?Ok, it never does harm to tell someone you appreciate them.  Aprone/Jeremy, you've taken all of us on a wild ride, one that even you didn't plan two years back.  There have been passionate disagreements, annoying glitches, design decisions I didn't necessarily agree with. . . and there has grown up a magical, fantastic thing, an emergent phemonenon, the creation of a community where none existed before, a community that spans nations, time zones and cultural assumptions to a degree never seen before in the audio games world.Sure, the game was a smashing success, taking our technology to new places and setting a new minimum expectation for anyone who's going to call themselves a bad ass developer.  Many people have spent countless (or large but countable hours at any rate) gaming in ways that come damned close to my understanding of how sighted gamers do it.  No one has come so close yet, even David Greenwood, my 
 former favorite dev.But the community is the most important part of what has come out of it.  Swamp is, let's be real here, a game, a pleasant way to pass some time, or perhaps a harmless way to get out the aggressions of the day, or the month or a life spent dealing with shit that just ain't fair, and ain't gonna get any fairer in our lifetimes.  So it was nice to take careful aim and bulls-eye a deadhead across the river, or unlimber the Vulcan and unleash mayhem.But it's a game people.  It's just not worth that much agony in and of itself.  The community grew up around the game.  If the game goes away, the community still exists, if its members make the effort to make that happen.  Is it what we want?  No not so much; I'd be sad to see Swamp go away.  But is it the end of our lives?  No, it isn't.  If you've made friends on Swamp, figure out who they are, where they are and use
  any of the three gazillion other methods of communication that modern life gives you access to to maintain those friendships.  Be inspired to write some fiction of your own, in English or your language of comfort.  Reach out to people in trouble that you met through this game and help them out if you can.  At least offer them the comfort of knowing that somebody gives a damn.But can we please put away the inflamed rhetoric about "not giving up the fight?"  What fight?  How precisely do you intend to "fight"?  Ok, if you're a programmer with ideas how to defeat the pond scum, then by all means contribute them to Jeremy or another developer to put off the day when this happens to another project, or to this one again.  Sure, if there's a new test server and Aprone adopts the sensible strategy of employing only private testers, and you happen to be one, then by all means, test the hell out of it, do your best to b
 reak it, including finding new ways to cheat, while keeping him fully informed along the way.But really?  We're not giving up the fight?  What does that even mean?  If it means that we are going to make conscious efforts to maintain those friendships that we all say are so important, than that is an amazing bit of goodness to come out of this.  The problem here is not technology, it's culture.  Those who've pointed out that Swamp isn't the problem are absolutely right.  And by the way, it's not just blind folk, (and there's no way to prove that the wankers are even blind,) this sort of thing does in fact happen to other projects, both games and otherwise.  there is no technological fix, at least over the long term.  Very large businesses such as Symantec make their living based on the knowledge that any defensive measure you can take is of impermanent use.  The only way to be fully secure on lin
 e is to not be on line at all.Coming back to you Jeremy, I've been a fan boy/gadfly/thrilled player of yours since at least the Lunimals days.  I have appreciated your willingness to engage with us right the way along.  I have appreciated the clarity with which you explain design decisions and assumptions.  I have appreciated your openness to user ideas.  I have the sense of you as a standup guy.   I donated to you out of that appreciation, rather than to keep any specific server up.  I will not feel that donation was in vain, even should this be it for Swamp, or for all your game development for our community.  And should you ever find yourself near Pentwater MI, please let me know you're coming and I'll gladly have you and any family you have over to dinner, where I will raise a toast of hand-crafted, lovingly made homebrew to your efforts.  I'd like to do that for you as a token of appreciation, from one craf
 tsman to another.Do what you need to do, like I said six months ago or so.  If you need to walk away, then walk.  But keep in touch if you can, as others have said, you have many fans, and a lot of us would be your friends for true, given the opportunity.  And a friend supports a friend when that friend has to make hard choices.  I'd say you've earned that in 

Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-25 Thread AudioGames.net Forum — Off-topic room: themadviolinist


Re: We're alive - SPOILERS!

I suspect it's much more complex than race, or there'd be a bunch of brothers running around.  What is clear is that Saul and Tanya have some kind of immunity to the virus or agent or whatever is causing the outbreak, a mystery that, while it has been teased, no one has really gone after for some reason.  I'm not certain it has occurred even to Saul or Tanya themselves, for which I suppose one has to blame the chaos.Here's what we know about zombies so far.  Most people turn if they have been wounded by a zombie.  For some people, the turning comes on slower than others, possibly influenced by which variety wounded them.  A small number of people have some immunity.Zombies gather up their own dead and take them to at least one, possibly more central locations for unknown reasons.  One of these locations has been torched by the Mallers, (completely? I don't remember if they were successful.)  Another fo
 cus of activity was a particular hospital where Bert, Angel et al went to get the helicopter.  The description of the basement, of the mental hospital was horrific, indicating that some sort of experimentation was going on, probably on zombies, maybe on people turning?We suspect that there is a commander, a zombie who demonstrates sentience.  We know that they are evolving though whether this evolution is guided or some artifact of the change we don't yet know.  There is a disturbing growth of intelligence in some types, the numbered ones may even be acquiring the ability to speak.Oh, and there's that area that Saul and Victor explored with the cracks and whatever made it difficult for Victor to breathe that might have correlated with the start of the change.What I hope we will focus on this season is the mystery that until now we haven't had time to solve.  I will be disappointed if this is left as an imponderable; that would 
 be cheating.  This may mean several chapters heavy with exposition and less action, though I suspect the last three or so chapters will be filled with climactic scenes involving lots of big guns, sharp knives, and, let's see if I guess this right, Riley taking down Scratch and herself a la Kalani.  I am giving her long odds on surviving the season.URL: http://forum.audiogames.net/viewtopic.php?pid=149701#p149701

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: need help from an alter aeon player

Ok so I've made ot to Archais with Zakath and I'm suckon the ROgue quest. COuld someone please refres my memory on the best places to search for the Elder's Token? For the life of me I can't remember were  found it last time.URL: http://forum.audiogames.net/viewtopic.php?pid=149700#p149700

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp campaign repository!

hi severestormsteve1 and all egg hunters,Once again an update for the egg hunt, this time I'd rather call it egg hunt (tide style). Currently there are 3 weapons in the game, and I know they are crap, but without suggestions I can't do much. Also the axe has been removed, to make it even harder.One small note: you get the weapon, but you still need to equip it, I haven't figured out yet how that works.URL: http://forum.audiogames.net/viewtopic.php?pid=149672#p149672

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp campaign repository!

I'll remove the url, and send you the new one the appropriate way ...URL: http://forum.audiogames.net/viewtopic.php?pid=149699#p149699

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Guitarman


Re: We're alive - SPOILERS!

Hi Alex. Yes tower Bill was African American and he got an infection from a cut and no I'm sure Bill Roberts is not the same guy. I started wondering about Saul and Tanya because Tanya was wounded by a zombie but she didn't turn. I've noticed that when people turn it usually happens right away. Then when Saul and Victor went to the hot spot Victor couldn't breathe but Saul had no problems breathing. I think that when Saul was shot by Burt at least some of Tommy's blood must have gotten into Saul's wound but he never turned.What I wonder is where are the zombies now? It's been a long time since we've heard from them. I wonder what there doing?URL: http://forum.audiogames.net/viewtopic.php?pid=149698#p149698

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: kjeevah


Re: Apropriate advocacy for acccessibility of games!

Eternalgamer, great post.Thankfully we now have a flourishing indie sector, and your average indie studio does not have an exec, an accountant, a close and binding relationship with a parent publisher.. they're less strictly beholden to capitalist models. There are plenty of examples of indie developers who have implemented accessibility features simply because they think it's the right thing to do.You get it in other places too, I've known individual developers working for the largest studios and publishers to sneak accessibility features in, again because they think it is the right thing to do. People are still people at the end of the day, even if the entity they work for has no humanity.But in general, yes, if you're going reach execs and publishers you need to be talking about the business model. About how the developer of MUDRammer made a more or less instant profit on making his game screenreader accessible, about how 13% of The Last
  Door's players chose to play using a dyslexia friendly alternative font that only took a couple of days to implement, that kind of thing.And as far as the business case goes, you're right, it's a numbers game. Not just in terms of the number of people playing, but also the number of dollars needed to do the work. Some mechanics (hanging with friends) are perfectly suited and can be adapted with little or no work. Others (call of duty) are not in the same situation. You have to pick your battles wisely, suggesting two days' work is a very different thing to suggesting two months' work.You're bang on the money when you talk about education and awareness. The situation is improving, but that's still the biggest barrier to accessibility. And I totally agree about positive reinforcement, shouting loudly about the people doing it well is so much more effective than shouting loudly about everyone who isn't.Have you thought about
  contacting universities near you that run game development courses and offering to do a guest lecture on how you game? Students are a fantastic audience, they love accessibility.I also agree that it is all about the gradual change. Incrementally raising awareness. But the change has to come from multiple angles for it to be lasting. It has to come from bottom up pressure through awareness and knowledge, it has to come from top down through management, and it has to come externally too, from gamers. The dialogue with developers is essential. Keep talking to them at every possible opportunity, and always try to speak with individual people and not corporations. Even if it's an individual person within a corporation, next month they might leave and set up on their own, with your words ringing in their ears as inspiration for their first indie effort. Far stranger things have happened.URL: 
 http://forum.audiogames.net/viewtopic.php?pid=149696#p149696

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: kjeevah


Re: Apropriate advocacy for acccessibility of games!

Also have you heard of "indie game: the movie"? I'd highly recommend checking that out, it is a fly on the wall documentary following several indie developers, it is a really good insight into the way that many of them think and operate.URL: http://forum.audiogames.net/viewtopic.php?pid=149697#p149697

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: kjeevah


Re: Apropriate advocacy for acccessibility of games!

Eternalgamer, great post.Thankfully we now have a flourishing indie sector, and your average indie studio does not have an exec, an accountant, a close and binding relationship with a parent publisher.. they're less strictly beholden to capitalist models. There are plenty of examples of indie developers who have implemented accessibility features simply because they think it's the right thing to do.You get it in other places too, I've known individual developers working for the largest studios and publishers to sneak accessibility features in, again because they think it is the right thing to do. People are still people at the end of the day, even if the entity they work for has no humanity.But in general, yes, if you're going reach execs and publishers you need to be talking about the business model. About how the developer of MUDRammer made a more or less instant profit on making his game screenreader accessible, about how 13% of The Last
  Door's players chose to play using a dyslexia friendly alternative font that only took a couple of days to implement, that kind of thing.And as far as the business case goes, you're right, it's a numbers game. Not just in terms of the number of people playing, but also the number of dollars needed to do the work. Some mechanics (hanging with friends) are perfectly suited and can be adapted with little or no work. Others (call of duty) are not in the same situation. You have to pick your battles wisely, suggesting two days' work is a very different thing to suggesting two months' work.You're bang on the money when you talk about awareness. The situation is improving, but that's still the biggest barrier to accessibility. And I totally agree about positive reinforcement, shouting loudly about the people doing it well is so much more effective than shouting loudly about everyone who isn't.I also agree that it is all about th
 e gradual change. Incrementally raising awareness. But the change has to come from multiple angles for it to be lasting. It has to come from bottom up pressure through awareness and knowledge, it has to come from top down through management, and it has to come externally too, from gamers. The dialogue with developers is essential. Keep talking to them at every possible opportunity, and always try to speak with individual people and not corporations. Even if it's an individual person within a corporation, next month they might leave and set up on their own, with your words ringing in their ears as inspiration for their first indie effort. Far stranger things have happened.URL: http://forum.audiogames.net/viewtopic.php?pid=149696#p149696

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Re: [Audiogames-reflector] Introducing the Articles room

2013-09-25 Thread AudioGames.net Forum — AG-News room: jjgeek


Re: Introducing the Articles room

I'm excited about this new addition to the site. Now that my second and hopefully final surgery is over, I'm gonna try my darnedest to start gaming again. If that refurbished laptop isn't in my hands by the end of the year I'm gonna do something unpleasant, lol! But seriously, this subject of audio gaming is really awesome and I want to get back into the swing of things real soon.URL: http://forum.audiogames.net/viewtopic.php?pid=149695#p149695

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: Swamp campaign repository!

Hey flame dude,I am still confused as to why the thing isn't working. If you went in and changed the name of the map to use, it should work, and how many times have you changed the map to use? If it has been more than once and you have made sure your thing still doesn't work, it might be swamp.As for criticview, were you modding my twisted egg hunt with zombies and all that? I would not mind that but be careful as other people might.Thanks,Steven DURL: http://forum.audiogames.net/viewtopic.php?pid=149694#p149694

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Re: [Audiogames-reflector] best way to access facebook

2013-09-25 Thread AudioGames.net Forum — Off-topic room: stefan_ilioaica


Re: best way to access facebook

Hi.I'm using the mobile site, and it works very well for me, it's 100% accessible.I can tag people in my status message, add my location, adding my feelings or what I am doing.URL: http://forum.audiogames.net/viewtopic.php?pid=149693#p149693

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Re: [Audiogames-reflector] Introducing the Articles room

2013-09-25 Thread AudioGames.net Forum — AG-News room: king gamer222


Re: Introducing the Articles room

Ah, we'll need to reconsider the forums here in a bit. There's too much to chose from. Either it should go in general, new, or articles. That's a one in three chance of getting it right, and often times it's not. I'm not bashing the idea, I'd love a more formal section. But I am merely stating that I think we have one forum board too many.URL: http://forum.audiogames.net/viewtopic.php?pid=149692#p149692

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Re: [Audiogames-reflector] PWCT (programming without coding technology), anyone heard of it?

2013-09-25 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: PWCT (programming without coding technology), anyone heard of it?

Er, batch, as in windows batch files?  I'm hoping you're not suggesting we learn programming with windows batch files?  Is there another batch I don't know about?URL: http://forum.audiogames.net/viewtopic.php?pid=149691#p149691

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Re: [Audiogames-reflector] PWCT (programming without coding technology), anyone heard of it?

2013-09-25 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: PWCT (programming without coding technology), anyone heard of it?

Or perhaps, look for a program with similar concepts yet in a non-gui format? Either way, your best off writing in Batch or something as a beginner.URL: http://forum.audiogames.net/viewtopic.php?pid=149690#p149690

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: Kain


Re: Swamp, zombie fps by Aprone

Evening,i dont know where i shall start. Lets start like Andreas.Aprone started Swamp as a 1week project which grew larger and larger. He is doing  it since almost 2 years, without taking anything. You dont have to pay if you  dont want to - do you even get that? Aprone is a super social dude who just codes for us blind people so that we can play an awesome game. And yes, it's awesome. It has few maps, but these are made with love. Aprone loves the detail - hell, only look at the hospital on map2! or the kaimart on map1 - he even included the counters or the delay freezer and whatever.well unfortunately there are some doods who dont have anything better to do than hacking swamp or causing trouble. Some of them certainly dont know what they're causing, they're just greedy people. That's not okay, but at least they dont know which damage they're doing. But i'm sure there are also a lot of people who exactly know how much they
 're harming swamp, but are so greedy that they continue. 'Why shouldnt i tell aprone that i lost an apronic flamethrower with 40 rounds of grenades inside it, he will give it to me, i dont mind if the code gets crashed because i can ask him for a new if it disappears again'The sad truth is that it was all for nothing. That was a testing! server, which would've been deleted like 3 or 4 weeks later, i guess. Aprone started to do the 3.0 patch and he seemed to enjoy it. Of course, there were new bugs, but he also found them, fixed them, and so on. But then people destroyed the code so much. I dont know when he made his last backup of the code... he worked for 30 hours for nothing! NOTHING! N O T H I N G! Its becoming nonsense, i know. I just dont get why people do that.Jeremy, you did a really good job with swamp, and i wouldnt be angry with you if you said it's over now. I agree with the dudes who posted before me, a closed beta server for swamp wo
 uld might help. only let the people in you trust. Of course i would like to help you but if you dont trust me, dont let me in - you have to trust the people 100%, no less. I dont know how many players you trust, but there are some who are definitely not greedy or would lie.lets finish that post now, it doesnt make much sense anyways. just keep in mind aprone that some of us enjoy what you do and are so thankful, and we would understand if you said its over.- kainURL: http://forum.audiogames.net/viewtopic.php?pid=149689#p149689

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: Deng


Re: braillemone a pokemon port for visually impaired players

[[wow]]! This game has gotten very far, and I just found out about it a few days ago. Downloaded it just yesterday, and plaied it for 3 hours straight. not sure if i can go and explore anywhere else, but the field with the lake in the middle, but yo, it's pretty bad ass.I did find some funny things about the pokemon though: for example, when i was trying to evolve my Nedorino to a Nedoking with my moonstone, it evolved in to a Clafable. A fairy pokemon that knows double kick, poison sting, and horn attack made me laugh.Another thing that happened was when one of my pokemon was going to learn an attack, it would say the next pokemon in the list name, instead of said pokemon. For example, Mew was going to learn Megapunch, but it said, Snorlax, who was the next pokemon down the list wanted to learn megapunch.Sorry for my really bad spelling of the Pokemon's names, and more sorry if these bugs were already reported. I didn't read through the whole thre
 ad of this post. I just got excited when there was a pokemon game that was out for the PC that can be played 100% by blind people.I loved the show, and even got 13seasons of it. I could see when i was younger, and the animation and the moves they could do was awesome to see.Thanks for an awesome game! Again, my apology's if someone already reported these sorts of bugs.URL: http://forum.audiogames.net/viewtopic.php?pid=149688#p149688

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp, zombie fps by Aprone

Oh yeah, one more thing. It could be me, or maybe not ... There's a "blok while ?=? and ... event" . Why is there no "block if ?=?event"?URL: http://forum.audiogames.net/viewtopic.php?pid=149687#p149687

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Re: [Audiogames-reflector] Death Match

2013-09-25 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

OK, so after a lot of thinking and talking with the people in the deathmatch alpha's folder that I have setting up for testing the game, I have figured out during the rewrite how to keep using bgt, but not incounter the same item bug that was a show stopper in the prev versions. This newer version boasts a better room structure, and more realistic doors. As well, the game now has 3 modes. Single player which allows you to play the storymode, a tutorial for learning the game and a co op for if another player want's to play the second character. At this time its a closed alpha so I don't run into the same exact problems as the last version and we can iron out all the bugs much more quicker and release a more stable build. I apolygize for the situation with the game that happened over the last few days, but I also have rl to deal with and because its only 8 days until I need to go into the doctors office for some operation on my left hip, so the stress has been at an a
 ll time high and I hadn't had time to think properly over the past few days. If you guys want I can do a playthrough to show you guys the new systems and the tutorial. But, I have one question. Do you think the dismemberment system should stay in the new version or should it be scrapt for a more traditional FPS approach.URL: http://forum.audiogames.net/viewtopic.php?pid=149686#p149686

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp, zombie fps by Aprone

Hi allYou know that there's a campaign repository right? I recently updated a campaign, and it's getting fairly close to tide in terms of weapons and all that. The only thing I am struggeling with, is how to activate that weapon by default. Aprone, if you are reading this, if it is possible to do this, could you help me out. Would be kind of nice to state activate item=Winchester, or what ever...Thanks by the way to think out a random weapon thing, love the idea so that's why I used it.URL: http://forum.audiogames.net/viewtopic.php?pid=149685#p149685

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp campaign repository!

Hi allOnce more the egg hunt has been updated... This time, it will not be so funny if your weapon breaks... No more Axe... You want difficult, you get it ... muahahahahahahahahahahaha!URL: http://forum.audiogames.net/viewtopic.php?pid=149684#p149684

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Re: [Audiogames-reflector] Want to learn french for my univercity class - need some extra aid

2013-09-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Want to learn french for my univercity class - need some extra aid

At worst, if you have access to an embosser or even an old manual brailler, you could make lots of notes.You could try looking up short texts on the French wikisource, though they'll probably use versions of the past tense you haven't learned yet (it was actually years before we got to the version of past tense usually used in fiction! What we did get early on, though, was good for conversation.).Here's a particularly famous fairytale (And if you want, here's a version on Youtube, with a rather different ending. I wouldn't expect to understand those all that well when first starting out (heck, I still only get the jist of it without concentrating), but a lot of the vocabulary and structure is very beginner-friendly. (The grammar is another matter, but if you've learned the infinitive of some of the v
 erbs, and a little about how to conjugate avoir, I wouldn't be surprised if you could piece it together, especially if you already know the story).I've never managed to get use to a French TTS. I have an easier time trying to understand the English Eloquence mangling French words than the French Eloquence, but I think that's largely because most of the time I've heard people speaking in French and got enough feedback to keep up has been from non-natives (Or Caillou, which works I'm pretty sure because the target audience is still learning the language).URL: http://forum.audiogames.net/viewtopic.php?pid=149683#p149683

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: nina0116


Re: braillemone a pokemon port for visually impaired players

the pokemon center cost nothing, and there are also hidden items to be found.  I have played through pokemon yellow, and I never ran out of money or items.  It does help that there are items that are cheaper than the regular items, but give nearly the same or better results.  I'm looking forward to the next release.URL: http://forum.audiogames.net/viewtopic.php?pid=149682#p149682

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Re: [Audiogames-reflector] Want to learn french for my univercity class - need some extra aid

2013-09-25 Thread AudioGames.net Forum — Off-topic room: hadi.gsf


Re: Want to learn french for my univercity class - need some extra aid

brad wrote:Hi hadi.Could you explain why you think you'd have to be better than the class to pass your French exam?Aren't the class at the same level as you?.Hello BradLike i mentioned, i have a feeling that just following the teacher and class will just make me to fall behind.  I'm the only visually impaired among my classmates. Not be able to  have four or five french books and the blackboard  on my sight makes me nervous. after all, regarding english, Internet really boosted my second language up far  allot. Relying on school, extra english classes, and the university classes itself i wouldn't be able to talk english fluently as i can, to be honest.Kyleman123 wrote:well, you have to get the book in a format that you can read.  then you can read it and that will be a good study to
 ol for you.  also, the teacher will teach it in class.  he will be teaching correct pronunciation and spelling of the words.  that just requires you to pay attention in class.  learning a new language isn't impossible, it just requires some devotion.  i'm currently learning spanish in college, and i'd be very willing to help you if you need any assistance or any more questions.Thanks Kyle. one of the problems here is that when you enter university, you don't actually get any brail support anymore. I have no idea if a brail scanner is expensive or not, but i don't think i could actually  buy one of those. The only way of reading books i have here is to cut  off the book, scan it  with my scanner, and do  an OCR on it and read it.So, here comes the question: what speech synth do i use to understand french clearer?CAE_Jones wrote:I 
 have about 7 or 8 years of French. I don't really know what I can do to help, but I'm available for what it's worth.(Also, braille. Not having access to texts I could read is probably one of the main reasons I couldn't keep up with my self-study of Korean; meanwhile, I found plenty of Japanese resources that made both pronunciation and spelling workable (and I covered a few index cards with lots of vocabulary). I got way more braille French than I could ever use (a giant pile of which is currently preventing my bedroom door from opening all the way). I feel like my Mandarin is weakest of the three languages I've actually taken classes in, and it's also the one where there was no braille (but it doesn't help that so many Chinese sounds blur together).)Well, thanks cae,  it's been two or three years that i have been far from brail, but i will try to  have a call to some of my contacts to see if i can fi
 nd some french brail books around.bcs993 wrote:Hi. I'm not sure if you can use youtube in your country (but even if you can't I'm sure there must be a way to circumvent the restrictions), but I've found some useful videos on there on learning languages. I'm also currently learning Spanish through the Pimsleur program I found online, but I would look around for "learning Spanish" content on youtube for just a bit extra and I did find some good stuff. I'm sure, since French is a big language and many people try to learn it, there should be similar content on youtube. If you can access it, just search for "learning French" or something like that, and you'll find some extra stuff. HTHHi brendon. like brad also suggested it,  That probably would be my final shot. googling and such. I've already broken the  dumb censorship for no
 w, i'll just use clipconverter.cc to  download youtube vids and listen to them.Thanks guysURL: http://forum.audiogames.net/viewtopic.php?pid=149681#p149681

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Re: [Audiogames-reflector] Want to learn french for my univercity class - need some extra aid

2013-09-25 Thread AudioGames.net Forum — Off-topic room: hadi.gsf


Re: Want to learn french for my univercity class - need some extra aid

brad wrote:Hi hadi.Could you explain why you think you'd have to be better than the class to pass your French exam?Aren't the class at the same level as you?.Hello BradLike i mentioned, i have a feeling that just following the teacher and class will just make me to fall behind.  I'm the only visually impaired among my classmates. Not be able to  have four or five french books and the blackboard  on my sight makes me nervous. after all, regarding english, Internet really boosted my second language up far  allot. Relying on school, extra english classes, and the university classes itself i wouldn't be able to talk english fluently as i can, to be honest.Kyleman123 wrote:well, you have to get the book in a format that you can read.  then you can read it and that will be a good study to
 ol for you.  also, the teacher will teach it in class.  he will be teaching correct pronunciation and spelling of the words.  that just requires you to pay attention in class.  learning a new language isn't impossible, it just requires some devotion.  i'm currently learning spanish in college, and i'd be very willing to help you if you need any assistance or any more questions.Thanks Kyle. one of the problems here is that when you enter university, you don't actually get any brail support anymore. I have no idea if a brail scanner is expensive or not, but i don't think i could actually  buy one of those. The only way of reading books i have here is to cut  off the book, scan it  with my scanner, and do  an OCR on it and read it.So, here comes the question: what speech synth do i use to understand french clearer?CAE_Jones wrote:I 
 have about 7 or 8 years of French. I don't really know what I can do to help, but I'm available for what it's worth.(Also, braille. Not having access to texts I could read is probably one of the main reasons I couldn't keep up with my self-study of Korean; meanwhile, I found plenty of Japanese resources that made both pronunciation and spelling workable (and I covered a few index cards with lots of vocabulary). I got way more braille French than I could ever use (a giant pile of which is currently preventing my bedroom door from opening all the way). I feel like my Mandarin is weakest of the three languages I've actually taken classes in, and it's also the one where there was no braille (but it doesn't help that so many Chinese sounds blur together).)Well, thanks cae,  it's been two or three years that i have been far from brail, but i will try to  have a call to some of my contacts to see if i can fi
 nd some french brail books around.bcs993 wrote:Hi. I'm not sure if you can use youtube in your country (but even if you can't I'm sure there must be a way to circumvent the restrictions), but I've found some useful videos on there on learning languages. I'm also currently learning Spanish through the Pimsleur program I found online, but I would look around for "learning Spanish" content on youtube for just a bit extra and I did find some good stuff. I'm sure, since French is a big language and many people try to learn it, there should be similar content on youtube. If you can access it, just search for "learning French" or something like that, and you'll find some extra stuff. HTHHi brendon. like brad also suggested it,  That probably would be my final shot. googling and such. I've already broken the  dumb censorship for no
 w, i'll just use clipconverter.cc to  download youtube vids and listen to them.URL: http://forum.audiogames.net/viewtopic.php?pid=149681#p149681

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Re: [Audiogames-reflector] Spellling mistakes.

2013-09-25 Thread AudioGames.net Forum — Site and forum feedback: casta947


Re: Spellling mistakes.

Hi,This is quite an interesting topic and although I am not some spelling and grammar police in any given language, I must say that the word "volunteer" and "voluntiere" sound the same to me using Nuance Real Speak. One good thing about using Eloquence is that it tells you when you miscapitalised the letter I. And Nuance will not pause at the end of a sentence if the start of the word is uncapitalised.When I first saw this post, I thought Brad was referring to the perilous heart website off the forum, not on the sticky game threads. I don't know what it is about me but I sometimes feel like I should correct others and may see it as a way of helping not criticizing.URL: http://forum.audiogames.net/viewtopic.php?pid=149680#p149680

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Re: [Audiogames-reflector] Spellling mistakes.

2013-09-25 Thread AudioGames.net Forum — Site and forum feedback: casta947


Re: Spellling mistakes.

Hi,This is quite an interesting topic and although I am not some spelling and grammar police in any given language, I must say that the word "volunteer" and "voluntiere" sound the same to me using Nuance Real Speak. One good thing about using Eloquence is that it tells you when you miscaptalised the letter I. And Nuance will not pause at the end of a sentence if the start of the word is uncapitalised.When I first saw this post, I thought Brad was referring to the perilous heart website off the forum, not on the sticky game threads. I don't know what it is about me but I sometimes feel like I should correct others and may see it as a way of helping not criticizing.URL: http://forum.audiogames.net/viewtopic.php?pid=149680#p149680

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: brad


Re: Three monkeys: An upcomming audiogame for pc

Hi.I just thought of another way people could get in contact with 3 monkeys.Or there actual company name which I've forgotten.YouTube, people could contact them via you tube, although I guess that's not really kneaded since they already said that they know of this site.URL: http://forum.audiogames.net/viewtopic.php?pid=149679#p149679

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-25 Thread AudioGames.net Forum — New releases room: Sebby


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

I, too, am chomping at the bit, as the popular saying goes.The missing episodes are "Side quests", if that helps, but that doesn't make it any less infuriating not having them. Looking forward with bated breath ...URL: http://forum.audiogames.net/viewtopic.php?pid=149678#p149678

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: balliol


Re: Three monkeys: An upcomming audiogame for pc

Hi,The thing that struck me as odd was the title of this thing. Three monkeys? Seriously?I mean, I was about to write this off as audio arcade game number 5000 before I looked at it and saw it could actually be a good idea. But am I missing something here? Is there some sort of significance between the number three and unevolved primates? Please enlighten me to what monkeys have to do with a cursed darkness covering the land invoked by a witch? Will somehow bananas be the tool that saves us all?URL: http://forum.audiogames.net/viewtopic.php?pid=149677#p149677

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: brad


Re: Twitter apps.

Hi.How do you update the list where you see tweets?can I make it possible so I can see all a persons tweets? or 100 a page?Or does it work on a way that, you add the person and you can only see what they tweet about after you've added them and not there previous tweets?URL: http://forum.audiogames.net/viewtopic.php?pid=149676#p149676

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2013-09-25 Thread AudioGames.net Forum — New releases room: harrylst


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

I'll be the first to say, I've bought the whole mission and love the game extremely.  It is great fun to use the voice recognition, and the story is enthrawling.Now here comes my criticism: why is it that you would sell the whole mission when we can't download all the mission?  I wish the whole mission would be released to those who have bought the whole mission.  I'm sorry, but it's like selling someone a pie, but then cutting it into fifths and only giving them 3 of the 5 pieces.  When one buys the mission, they expect all 5 pieces, but we only get 3 pieces.Again, loving Codename Cygnus, but I must say that why they sell 5 eppisodes but deliver 3 eppisodes is beyond my comprehention.URL: http://forum.audiogames.net/viewtopic.php?pid=149675#p149675

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Re: [Audiogames-reflector] Want to learn french for my univercity class - need some extra aid

2013-09-25 Thread AudioGames.net Forum — Off-topic room: bcs993


Re: Want to learn french for my univercity class - need some extra aid

Hi. I'm not sure if you can use youtube in your country (but even if you can't I'm sure there must be a way to circumvent the restrictions), but I've found some useful videos on there on learning languages. I'm also currently learning Spanish through the Pimsleur program I found online, but I would look around for "learning Spanish" content on youtube for just a bit extra and I did find some good stuff. I'm sure, since French is a big language and many people try to learn it, there should be similar content on youtube. If you can access it, just search for "learning French" or something like that, and you'll find some extra stuff. HTHURL: http://forum.audiogames.net/viewtopic.php?pid=149674#p149674

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: brad


Re: Twitter apps.

Hi.The only problem is updating the buffer to look for new tweets, if I press Control windows+U It opens narrator, and for some reason, it doesn't allow me to edit the control when i press space on the edit button.URL: http://forum.audiogames.net/viewtopic.php?pid=149673#p149673

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp campaign repository!

hi severestormsteve1 and all egg hunters,Once again an update for the egg hunt, this time I'd rather call it egg hunt (tide style). Currently there are 3 weapons in the game, and I know they are crap, but without suggestions I can't do much. One small note: you get the weapon, but you still need to equip it, I haven't figured out yet how that works.You can find this eggtastic thing on:DropboxURL: http://forum.audiogames.net/viewtopic.php?pid=149672#p149672

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: bcs993


Re: Twitter apps.

I'm glad to hear it works now. I like the qube a lot myself and using it alongside twiterific on my phone works just fine for me.URL: http://forum.audiogames.net/viewtopic.php?pid=149670#p149670

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: bcs993


Re: Twitter apps.

I'm glad to hear it works now. I like the qube a lot myself and using it along with twiterific on my phone it works just fine for me.URL: http://forum.audiogames.net/viewtopic.php?pid=149670#p149670

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Sebby


Re: I'm finishing a roguelike for the visually impaired

@Dark: completely agree that environment was totally compromised in Entombed. I don't fault it for deliberately combining exploration with movement, but still, there was absolutely no suspense whatsoever; you were either under attack, which as you say happens to be a significant part of the entire game, or you weren't in which case the best environmental effects were underfoot and doors. Never heard of Kerkerkruip until now either; thanks for letting me know.  It sounds quite a bit like the labyrinth in the Reliques of Tolti-Aph.URL: http://forum.audiogames.net/viewtopic.php?pid=149671#p149671

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Re: [Audiogames-reflector] a problem with tdv

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: angarag


Re: a problem with tdv

hahahhaURL: http://forum.audiogames.net/viewtopic.php?pid=149669#p149669

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-09-25 Thread AudioGames.net Forum — New releases room: angarag


Re: The Road To Rage I: Fires Of War -- First Person Shooter

h, rtr's server is down again.why!URL: http://forum.audiogames.net/viewtopic.php?pid=149668#p149668

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: AlexN94


Re: need help from an alter aeon player

In the copper mine East of Indira.After entering the mine as you normally do, go to the room right East of where the demon leader is. Then you go one northeast, and then just follow the path to the southeast till you get to a new mine entrance. The ring is behind the slab Down there.URL: http://forum.audiogames.net/viewtopic.php?pid=149666#p149666

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: Swamp campaign repository!

severestormsteve1 yeah it stil says map not foundURL: http://forum.audiogames.net/viewtopic.php?pid=149667#p149667

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Re: [Audiogames-reflector] can someone say me strategies to beat aac?

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: the terminator


Re: can someone say me strategies to beat aac?

hay dark.i'm stucked on windows, i sayd that. can you just if you want, add me? skype.Michael Angel, a real terminator!add me at skype! raton.miguelito.glpsURL: http://forum.audiogames.net/viewtopic.php?pid=149665#p149665

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: seal


Re: Three monkeys: An upcomming audiogame for pc

Well, mostly I said  everything but this is what i am looking forwart to, the sighted people are making game for sighted audience with blind n mind also, The same results are from somethin else behind papa sangre. It shows how someone can shoot the product correct.URL: http://forum.audiogames.net/viewtopic.php?pid=149664#p149664

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: Three monkeys: An upcomming audiogame for pc

@Slj, comparing mainstream games to audio games, any! audio games is just not correct. I'm pretty sure that if someone like David greenwood had several hundred million dollars for development, a hole massive staff working under him he could come up with something just as good in audio. Rather, compare audio games to indi graphical games and the results are at least somewhat more equal, albeit not %10 because there are far more indipendent  developers of graphical games than audio ones, and far more tools, programming libraries and the like available.The one difference really is the developers own gaming experience, since manifestly if a person has only ever played audio games and comes to write them for themselves, they will have different expectations. Regarding audience, I also disagree there. Whether your audience are blind or not shouldn't make a difference to the quality of game you create, heckk we all know what the community thinks of tho
 se developers who work on simplified, condescending games. The one advantage to the rise of Ipods and other tablets is that it has bought at least some of the general gaming public away from the idea of big graphics, and also brought personal music and sound much more into prominance, look at games like Codename signus or The Nightjar. Indeed, Nightjar might be a great example, since there you even had a company who were marketing to both blind and sighted users but who felt secure enough to higher a big name british actor.Myself, I see this more as a progression of a very welcome trend we've been seeing over the past few years, ableit a very good one if indeed it does happen. heck, you know as an exploration nut and someone who loves rpgs I'll be first up to give this a try.URL: http://forum.audiogames.net/viewtopic.php?pid=149663#p149663

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: I'm finishing a roguelike for the visually impaired

@Sebby, well entombed's original intention was closer to a roguelike with random generation, items etc, albeit there was the party system and strict turn based combat as opposed to the roguelike's tyle based combat. However, I will say a lot of features planned in the initial phases of entombed, traps (both on the floor and on chests), potions, cursed weapons, and maybe even food items were heavily roguelike inspired, it's just a miner shame that most of the game's development time went on the battle system and the environment and exploration never really got off the ground. Then of course there is kerkerkruip, which is styled as an audio roguelike, and does! have all the random environments, effects, unidentified items etc, (heck you can even dig tunnels to different parts of the dungeon). Though again in Kerkerkruip combat is very different from what you'd see in a roguelike, especially with the smaller number of monsters, (most roguelikes have ab
 solutely hoards!).@brad, roguelikes are complex games without a doubt, but they aren't any more mechanically difficult to understand than several muds or brouser games. What pushes them into being ridiculously hard to play is interpreting the display, which is just about doable with a braille display and lots of patience. I can say though from my experiences with Angband, they can be lots of fun, especially encountering different creatures, not knowing what armor you'll find or quite literally what trap might be around the next corner. The only reason I don't spend more time on Angband is that to me at least, playing the game well vs having fun are slightly different matters, since I love the exploring, seeing different monsters and need to cope with different situations, but to actually do well at the game you need to basically only kill what you know will give good xp, run away from most everything else, farm dungeon levels for specific elementa
 l resistances and generally play like a tactical minimaxer rather than a dungeon explorer.Then again, even in the world of roguelike's it's admited that angband is pretty harsh on tactics, what with it's 100 dungeon floors etc, so it's entirely possible other roguelikes are a bit less unforgiving.URL: http://forum.audiogames.net/viewtopic.php?pid=149662#p149662

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: brad


Re: Twitter apps.

Hi.I ment that the firewall was blocking the app from working.But now it's working, yay!URL: http://forum.audiogames.net/viewtopic.php?pid=149661#p149661

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Twitter apps.

Sorry, what worked? URL: http://forum.audiogames.net/viewtopic.php?pid=149660#p149660

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Apropriate advocacy for acccessibility of games!

[[wow]] EternalGamer. I totally agree there.URL: http://forum.audiogames.net/viewtopic.php?pid=149659#p149659

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Re: [Audiogames-reflector] I demand change, starting with, a petition

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: I demand change, starting with, a petition

Heh, interesting timing, BT rang me up yesterday to ask if perhaps I would like to renew my contract "To give me the best value possible". I ask if it'll cost more, and, oh yes, it does for the line rental, but not the calls. Asked them to check my past record on calls; I paid the "Reconciliation fee" last time because I wasn't using the phone enough. So not only am I roped in for another 24 months, but I'm also going to pay more overall. And this is "Giving me the best value possible"? Cheeky fuckers. I naturally declined the contract, and will keep my eye out for further technology revolutions, though as you said it's really a choice between BT and BT at the moment, so I'll just stay put, I think. URL: http://forum.audiogames.net/viewtopic.php?pid=1496
 58#p149658

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Sebby


Re: I'm finishing a roguelike for the visually impaired

These are Rogue-likes, a class of games characterised by in-depth dungeon exploration, with RPG-like elements, a very detailed game mechanic, and more often than not a text-based interface. You can play them if you have a braille display, or with speech if you have a great deal of patience to memorise the layouts. They run in a command-line shell, and all of the symbols are usually simple ASCII characters. There are newer breeds with visuals and sound, but I hear even from hardcore players that nothing beats text for depth and complexity.For a somewhat romantic take on a Rogue-like for Windows that is completely audio, you can't go wrong with Entombed. Try that. URL: http://forum.audiogames.net/viewtopic.php?pid=149657#p149657

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: brad


Re: I'm finishing a roguelike for the visually impaired

Hi.Nope I don't have a braille display and even if I did, I doubt i'd try it.Sounds very complicated.URL: http://forum.audiogames.net/viewtopic.php?pid=149656#p149656

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Re: [Audiogames-reflector] need help from an alter aeon player

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: need help from an alter aeon player

Thanks. I finally finished that quest and am now working on the last few before I move on to Archais. One of them is to obtain the silver ring of the gatekeeper. COuld someone refresh my memory on where to find that one? Thanks in advance.URL: http://forum.audiogames.net/viewtopic.php?pid=149655#p149655

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: brad


Re: Twitter apps.

Hi.Thanks so much! That worked!URL: http://forum.audiogames.net/viewtopic.php?pid=149654#p149654

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: I'm finishing a roguelike for the visually impaired

Well pure corrdinates are okay for a few objects in close proximity, say a crowd of orcs on a room, but given how big (relative to your character), and how complex dungeon layouts in roguelikes can be, a little more information is likely needed. After all a chess board is only 8x8 with 64 squares, with at most half of them occupied by peaces, only one of which can move at a time, (and I still! personally find chess hard to play with just the coordinates, prefering more of an overview such as an actual board). In a roguelike you are talking something like about 120 x 120 tyles, and while it's true you only have your character to move, there can be lots of monsters, likewise the layout can be very mazelike as I said. Of course Time of conflict is pretty conclusive proof of how to write large and complex maps with just audio information, but it's exactly some of the sort of tricks Toc uses like the various region names and ability to get information on nearby objects
  that an audio roguelike would need. Thinking about it actually, Time of conflict might be a good game to look at for ideas about complex mapping. It's a highly complex turn based stratogy, which already has map creation (and will likely have unit and damage creation soon), and while it's a commercial game there is a demo available. See the time of conflict page on this db or go and try the demo from www.gmagames.com.btw, I assume by dcss we're talking about dungeon crawl stone soup? unfortunately I can't get the bloody thing not! to cover the entire screen, and for some reason when a console window runs full screen supernover doesn't read the text. I've been into the init file in settings and changed fullscreen=true to fullscreen=false, and mucked about with the window settings but it does no good. This is quite annoying, especially since usually in windows alt enter is all that is
  necessary to fix this problem (that's what worked back when Eamon deluxe used to do this). @Brad, nethack, dcss, and angband are rogluelikes. a Roguelike is a very complicated dungeon crawling rpg game with a top down perspective and tyle based 8 way movement. They are famous for using ascii symbols instead of lettersto represent everything in the game, though some now also have graphic tyles as I said. Some blind people (with likely more patience than me), have used braille displays and a very slow and careful viewing of the screen to play these games, however given that the most expensive sort of braille display you can have is only 80 characters, and the size of dungeons displayed in a roguelike screen are something in the order of 120x300 characters, (not counting the character stats display and status line that says what's going on), it's quite a tortuous process, which is why we don't list roguelikes in the database the way we list interactiv
 e fiction inteprreters. Interestingly enough, if a full screen braille display were ever developed, roguelikes would be the first and most instantly accessible games available to play,  though sadly both technology and finances are running way behind this at the moment. I have been in contact with the developers of Angband, since there are a lot of features in that game that make it nearly! accessible, however the location of walls and ability to navigate such a large dungeon without reference to the overview hasn't been got around successfully yet. If you have a braille display and want to try any of these though, be my guest.Nethack can be found here Angband is here and  Dcss can be found here This should also explain why a rroguelike which gives full information to a vi player and has correctly work
 ed out mechanics for it's display is such a fascinating prospect.URL: http://forum.audiogames.net/viewtopic.php?pid=149653#p149653

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: I'm finishing a roguelike for the visually impaired

Well pure corrdinates are okay for a few objects in close proximity, say a crowd of orcs on a room, but given how big (relative to your character), and how complex dungeon layouts in roguelikes can be, a little more information is likely needed. After all a chess board is only 64 squares, with at most half of them occupied by peaces, only one of which can move at a time, (and I still! personally find chess hard to play with just the coordinates, prefering more of an overview such as an actual board). In a roguelike you are talking something about 120 x 120 tyles, and while it's true you only have your chracter to move, there can be lots of monsters, likewise the layout can be very mazelike as I said. btw, I assume by dcss we're talking about dungeon crawl stone soup? unfortunately I can't get the bloody thing not! to cover the entire screen, and for some reason when a console window runs full screen supernover doesn't read the text. I'v
 e been into the init file in settings and changed fullscreen=true to fullscreen=false, and mucked about with the window settings but it does no good. This is quite annoying, especially since usually in windows alt enter is all that is necessary to fix this problem (that's what worked back when Eamon deluxe used to do this). @Brad, nethack, dcss, and angband are rogluelikes. a Roguelike is a very complicated dungeon crawling rpg game with a top down perspective and tyle based 8 way movement. They are famous for using ascii symbols instead of lettersto represent everything in the game, though some now also have graphic tyles as I said. Some blind people (with likely more patience than me), have used braille displays and a very slow and careful viewing of the screen to play these games, however given that the most expensive sort of braille display you can have is only 80 characters, and the size of dungeons displayed in a roguelike screen are something in the 
 order of 120x300 characters, (not counting the character stats display and status line that says what's going on), it's quite a tortuous process, which is why we don't list roguelikes in the database the way we list interactive fiction inteprreters. Interestingly enough, if a full screen braille display were ever developed, roguelikes would be the first and most instantly accessible games available to play,  though sadly both technology and finances are running way behind this at the moment. I have been in contact with the developers of Angband, since there are a lot of features in that game that make it nearly! accessible, however the location of walls and ability to navigate such a large dungeon without reference to the overview hasn't been got around successfully yet. If you have a braille display and want to try any of these though, be my guest.Nethack can be found here Angband is here and  Dcss can be found here This should also explain why a rroguelike which gives full information to a vi player and has correctly worked out mechanics for it's display is such a fascinating prospect.URL: http://forum.audiogames.net/viewtopic.php?pid=149653#p149653

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Dark


Re: I'm finishing a roguelike for the visually impaired

Well pure corrdinates are okay for a few objects in close proximity, say a crowd of orcs on a room, but given how big (relative to your character), and how complex dungeon layouts in roguelikes can be, a little more information is likely needed. After all a chess board is only 64 squares, with at most half of them occupied by peaces, only one of which can move at a time, (and I still! personally find chess hard to play with just the coordinates, prefering more of an overview such as an actual board). In a roguelike you are talking something about 120 x 120 tyles, and while it's true you only have your chracter to move, there can be lots of monsters, likewise the layout can be very mazelike as I said. btw, I assume by dcss we're talking about dungeon crawl stone soup? unfortunately I can't get the bloody thing not! to cover the entire screen, and for some reason when a console window runs full screen supernover doesn't read the text. I'v
 e been into the init file in settings and changed fullscreen=true to fullscreen=false, and mucked about with the window settings but it does no good. This is quite annoying, especially since usually in windows alt enter is all that is necessary to fix this problem (that's what worked back when Eamon deluxe used to do this). @Brad, nethack, dcss, and angband are rogluelikes. a Roguelike is a very complicated dungeon crawling rpg game with a top down perspective and tyle based 8 way movement. They are famous for using ascii symbols instead of lettersto represent everything in the game, though some now also have graphic tyles as I said. Some blind people (with likely more patience than me), have used braille displays and a very slow and careful viewing of the screen to play these games, however given that the most expensive sort of braille display you can have is only 80 characters, and the size of dungeons displayed in a roguelike screen are something in the 
 order of 120x300 characters, (not counting the character stats display and status line that says what's going on), it's quite a tortuous process, which is why we don't list roguelikes in the database the way we list interactive fiction inteprreters. Interestingly enough, if a full screen braille display were ever developed, roguelikes would be the first and most instantly accessible games available to play,  though sadly both technology and finances are running way behind this at the moment. I have been in contact with the developers of Angband, since there are a lot of features in that game that make it nearly! accessible, however the location of walls and ability to navigate such a large dungeon without reference to the overview hasn't been got around successfully yet. If you have a braille display and want to try any of these though, be my guest.Nethack can be found here and Dcss can be found here This should also explain why a rroguelike which gives full information to a vi player and has correctly worked out mechanics for it's display is such a fascinating prospect.URL: http://forum.audiogames.net/viewtopic.php?pid=149653#p149653

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: brad


Re: I'm finishing a roguelike for the visually impaired

Hi.what is bcss and nethack?Could I play them, and how could I get a hold of these games?URL: http://forum.audiogames.net/viewtopic.php?pid=149652#p149652

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: EternalGamer


Re: Apropriate advocacy for acccessibility of games!

Hi!In my humble opinion, pressure, especially Moral pressure, won't help the matter advance a single Inch because Moral behavior is not what a capitalist System rewards. It is a mechanical fact that companies benefit from creating goods and Services which are met by majority demands. If minorities come into Play then those must have Access, directly or indirectly, to a lot of resources.Retrofitting won't work for the simple reason that it won't be done, period. The time to get in is when almost no implementation decisions have been made, and for a large corporation the Project will be top secret at this stage, so the solution is not to concentrate on one particular game or Company but to get the word out that blind and visually impaired People can and do Play games, and can and do pay for games. If this fact were widely known, and I mean taught in game design Curricula, the next Generation of Designers and developers would think about it during the early
  stages of design and implementation. A Petition, signed by 50 individuals, stating they would buy Final Fantasy if it was accessible, isn't worth the paper it is printed on because even if the game were priced at 80 Dollars this would bring the value of the Petition up to 4000, enough to employ one developer for one month, and that one developer would Need to read up on the subject first, and the month would be over. Management would call it a failed Investment, and rightly so.Mind you, I am not as pessimistic on the matter as one might think, but Moral pressure out of an entitlement attitude won't be the answer. And I'm not saying this is fair or just by any Standard. It isn't, but that does not make it less true. From a Moral standpoint we are all entitled to exactly the Kind of game we can derive the most fun from.What's left?Firstly, Dissemination. Getting the word out that People with all kinds of disabilities are potential customers 
 for Computer games. Also getting the word out about what makes a game accessible, and that it is neither rocket surgery nor brain science. In ten years, any game designer or developer fresh from the University should know about accessibility, its importance, its Technologies, and the fact that if done right it doesn't make a product all that much more expensive. Where this is not applied we get sad cases like the new iOS Version of the Lost Treasures of Infocom, a collection of classic text adventures from the eighties which Activision recently re-released, and which has Zero Voiceover accessibility. I am not implying for a second that anyone at Activision thinks blind People are not worthy of consideration, but the Problem most likely never occurred to them in the first place. Our prototypical developer of the future would have recognized, in an instant, that this Format of game must be accessible.Second, rewarding positive examples, whether by design or by accident. Whe
 never we see something we can Play, or almost Play, we should instantly tell them what a great Job they are doing, whether they know it or not, whether it was their Intention or not. That's light years ahead of degrading those who don't. In other words, any Kind of whining or complaining is a complete and utter waste of typing muscles as it is too late for that one anyway, being past the early stages. Besides, the distance between whining and the delete button is negligible. If we want to be heard we must make People feel good about what they are doing, or curious about what they could be doing.And finally,some of us might consider becoming game developers or Designers ourselves, inventing and creating the world we so wish we could live in, Setting the example and proving the Point that creating accessible games is viable.In summary, any amount of complaining via email or on the phone won't make a single large corporation come around 180 degrees, or 1 degr
 ee for that matter. Putting the Information out, getting in on the early stages, rewarding and boosting what we like, and creating it ourselves, those are the Avenues leading, in my opinion, to the gradual Change we so desperately need.Kind regards,E GURL: http://forum.audiogames.net/viewtopic.php?pid=149651#p149651

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Re: [Audiogames-reflector] Apropriate advocacy for acccessibility of games!

2013-09-25 Thread AudioGames.net Forum — General Game Discussion: EternalGamer


Re: Apropriate advocacy for acccessibility of games!

Hi!In my humble opinion, pressure, especially Moral pressure, won't help the matter advance a single Inch because Moral behavior is not what a capitalist System rewards. It is a mechanical fact that companies benefit from creating goods and Services which are met by majority demands. If minorities come into Play then those must have Access, directly or indirectly, to a lot of resources.Retrofitting won't work for the simple reason that it won't be done, period. The time to get in is when almost no implementation decisions have been made, and for a large corporation the Project will be top secret at this stage, so the solution is not to concentrate on one particular game or Company but to get the word out that blind and visually impaired People can and do Play games, and can and do pay for games. If this fact were widely known, and I mean taught in game design Curricula, the next Generation of Designers and developers would think about it during the early
  stages of design and implementation. A Petition, signed by 500 individuals, stating they would buy Final Fantasy if it was accessible, isn't worth the paper it is printed on because even if the game were priced at 80 Dollars this would bring the value of the Petition up to 4000, enough to employ one developer for one month, and that one developer would Need to read up on the subject first, and the month would be over. Management would call it a failed Investment, and rightly so.Mind you, I am not as pessimistic on the matter as one might think, but Moral pressure out of an entitlement attitude won't be the answer. And I'm not saying this is fair or just by any Standard. It isn't, but that does not make it less true. From a Moral standpoint we are all entitled to exactly the Kind of game we can derive the most fun from.What's left?Firstly, Dissemination. Getting the word out that People with all kinds of disabilities are potential customers
  for Computer games. Also getting the word out about what makes a game accessible, and that it is neither rocket surgery nor brain science. In ten years, any game designer or developer fresh from the University should know about accessibility, its importance, its Technologies, and the fact that if done right it doesn't make a product all that much more expensive. Where this is not applied we get sad cases like the new iOS Version of the Lost Treasures of Infocom, a collection of classic text adventures from the eighties which Activision recently re-released, and which has Zero Voiceover accessibility. I am not implying for a second that anyone at Activision thinks blind People are not worthy of consideration, but the Problem most likely never occurred to them in the first place. Our prototypical developer of the future would have recognized, in an instant, that this Format of game must be accessible.Second, rewarding positive examples, whether by design or by accident. Wh
 enever we see something we can Play, or almost Play, we should instantly tell them what a great Job they are doing, whether they know it or not, whether it was their Intention or not. That's light years ahead of degrading those who don't. In other words, any Kind of whining or complaining is a complete and utter waste of typing muscles as it is too late for that one anyway, being past the early stages. Besides, the distance between whining and the delete button is negligible. If we want to be heard we must make People feel good about what they are doing, or curious about what they could be doing.And finally,some of us might consider becoming game developers or Designers ourselves, inventing and creating the world we so wish we could live in, Setting the example and proving the Point that creating accessible games is viable.In summary, any amount of complaining via email or on the phone won't make a single large corporation come around 180 degrees, or 1 deg
 ree for that matter. Putting the Information out, getting in on the early stages, rewarding and boosting what we like, and creating it ourselves, those are the Avenues leading, in my opinion, to the gradual Change we so desperately need.Kind regards,E GURL: http://forum.audiogames.net/viewtopic.php?pid=149651#p149651

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Re: [Audiogames-reflector] I'm finishing a roguelike for the visually impaired

2013-09-25 Thread AudioGames.net Forum — New releases room: Sebby


Re: I'm finishing a roguelike for the visually impaired

I see that DCSS has travel, like nethack. So you can just select the target with arrows and hit enter to go there. I don't see why blind people who play chess couldn't handle that, I suppose ...URL: http://forum.audiogames.net/viewtopic.php?pid=149650#p149650

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Twitter apps.

There was EasyChirp for the web, but it's gone away for a bit. On the Mac, YoruFukurou works reasonably well, but sadly there's been no sign of development for a while and some of the outstanding bugs do affect accessibility. Still, it's mainstream, and appears to be the monopoly client on the Mac for us blinks.URL: http://forum.audiogames.net/viewtopic.php?pid=149649#p149649

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Twitter apps.

Hi.Maybe the firewall blogs the app?URL: http://forum.audiogames.net/viewtopic.php?pid=149648#p149648

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

Hi.I share all the feelings on what have been said so far. The thing is, when it comes to hackers, I think those people simply are troublemakers who don't speak english or don't speak the language very well, which means they don't fully understand how much trouble they are making. maybe that, or maybe they are simply that stupid so they don't understand how much they destroy no matter how good their english is.  If those hackers and troublemakers were smarter, they would have hacked a bigger server and a larger game to get more trouble, so I don't see the point of hacking Swamp and making all that trouble if that's for other reasons than i said above. URL: http://forum.audioga
 mes.net/viewtopic.php?pid=149647#p149647

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Re: [Audiogames-reflector] Three monkeys: An upcomming audiogame for pc

2013-09-25 Thread AudioGames.net Forum — New releases room: SLJ


Re: Three monkeys: An upcomming audiogame for pc

Hi.Listening to the trailer, it sounds like this game is going to be an open world rpg game, where the story is not forcing you to go to spicific locations, but only when you wants to, when you feel like progressing on the storyline. The only audiogame I remember at the moment which have this feature, is Shadow Rime. Mainly for that reason, I think the game is going to be really awesome. the other great thing is that this game is not ment to be spicific for blind, but an audiogame made for everyone, which is an other reason for I think the game is at a higher quallity. Not to say anything about game developers in the blind community at all. But if you're making a game for the sighted community, they'll expect a great quallity, long gameplay, maybe replay value and unlocables. That's standard features in nearly every mainstream games these days.In the trailer, they're mentioning high quallity sounds and great audio which I'm personnly looking fo
 rward to. If I understood this correctly, they are also mentioning that you don't have a narrator kind of voice who always tells you what to do and what you shouldn't do, but rather a natural world only in audio where you have to react on what you're hearing.So, for all those reasons, I'm really looking forward to this game, and it seems like those guys know what they are doing. URL: http://forum.audiogames.net/viewtopic.php?pid=149646#p149646

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Re: [Audiogames-reflector] Swamp campaign repository!

2013-09-25 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp campaign repository!

Hi,So far, the kill events seem to do their job. I regrouped the egg events, removed a double one, and added scores and kill count for the Matriarch, Tyrant and Dire. I also removed the minigun, since it's way to powerful and spoils the fun.Now I'm faced with to options, so opinions could be useful here. 1. I could try to add a menu where you first need to choose your starting weapon (limited choice only)2. Since they are rarely used, I could add the sporting rifles, and a shortbow or something like that.Let me know, and the update will be done...URL: http://forum.audiogames.net/viewtopic.php?pid=149645#p149645

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Re: [Audiogames-reflector] Twitter apps.

2013-09-25 Thread AudioGames.net Forum — Off-topic room: brad


Re: Twitter apps.

Hi.Yep I have the latist version from the site.it's odd. URL: http://forum.audiogames.net/viewtopic.php?pid=149644#p149644

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