Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Three guns show up from stage 9. The pistol, mgm1 and mini pistol. Im not sure which one I should get, though the mgm1 seems the most obviously useful... but Im afraid of some catch that I dont know about that makes it not so worth the price. lol And for the record, I hate 11-3... it is so frustrating to not be able to control Karla or at least give her commands. And those places where the giant boulders just start raining down dont help either. Ga!URL: http://forum.audiogames.net/viewtopic.php?pid=153869#p153869

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Re: [Audiogames-reflector] PS3, is it worth bying?

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: PS3, is it worth bying?

Hi.You can do both. Personally Ill recommend buying disks because then it wont fill up space on yur harddrive. there are many games which you only can buy online which are called PSN games.Ill recommend you try a friends ps3 so you know what it looks like. I dont have much time to describe the console at the moment, but Ill hopefully get time to do it this weekend.URL: http://forum.audiogames.net/viewtopic.php?pid=153870#p153870

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Re: [Audiogames-reflector] papa sangre has returned!

2013-11-01 Thread AudioGames.net Forum — New releases room: SLJ


Re: papa sangre has returned!

Hi.Now sinse there have been created a topic with spoilers in the generel games discussions room, I hope this topic will be without spoilers. When Im saying spoilers, I mean telling others what will come in the later levels and how to beat them. I think its okay to talk about features in the game to discuss how they work and to get more people interested in the game.I really like that the game isnt just about running and collect memories. Its also really cool that each memory have a story, and you then have to travel through the time to actually be there in the memory.I find it interesting that you now have to use your hands. The acheevements are really nice, and they make a lot of the levels worth playing again. I really like the voice acting, which I find fantastic and fits really nicely in the game.I mentioned the tickets. Those are used if you wanna skip a level which youre having trouble on completing. You have, I think it
 s 10 tickets to use, and you can get those tickets back by completing the level you previously have skipped.Ill say the game is very unique and this is the best audiogame we have in the app store.URL: http://forum.audiogames.net/viewtopic.php?pid=153871#p153871

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: seal


Re: bokurano daiboukenn 3

Some hints how to defead killer at 22.4? Ill try leveling up, hes killing me with one shot for 2100 HP and i have 1900URL: http://forum.audiogames.net/viewtopic.php?pid=153872#p153872

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Re: [Audiogames-reflector] PS3, is it worth bying?

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: PS3, is it worth bying?

Hi.Thanks.I think Ill go down the downloading games root.You can delete them off your hard drive once youve played them, right?I dont know anyone who has a PS3, well my cuzzon might have one, but getting to his house is kind of hard.URL: http://forum.audiogames.net/viewtopic.php?pid=153873#p153873

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: An insulting Message from facebook to All Blind Members

Lol, this is just damn fun! I laughed a lot wwhile reading all this, because the poster on Facebook just shows how much an idiot and how wrong he or she is.Its only attention the poster wants, nothing more. If those posts are only met by silence and laughs, the poster is beaten.Its totally waist of time to report the poster, because no one, I repeet, no, one, is that stupid to post anything like this without knowing how to post this anomonus. So nothing will stop the poster from doing that again whenever the poster feels like doing it.The poster is simply an idiot, because the poster doesnt think about what would happen if he/she would become blind one day. Well, the poster would simply do nothing new, because it clearly shows this is a real geek, who knows how to be totally annomonus, so the geek would just load up a screenreader, and continue mudding all day or geeking any Linux stuff or whatever. So blindness wouldnt make any difference
  for the poster, because the poster doesnt have a life, at all! URL: http://forum.audiogames.net/viewtopic.php?pid=153874#p153874

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

Hi all!I on 14.1. I fly, and hear the lazer sound. Sound play, and i lose 2000 health. Please, help! What need on the level?URL: http://forum.audiogames.net/viewtopic.php?pid=153875#p153875

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

Hi Grif.Id really really recommend you use headphones, it would make the game a lot easyer for you, not only that, but it would bring it to life more.URL: http://forum.audiogames.net/viewtopic.php?pid=153876#p153876

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Re: [Audiogames-reflector] dectalk.com is down?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: connor142


Re: dectalk.com is down?

hi, what is this decktalk archive? Decktalk is a real old screan reader and I once found files where someone was using decktalkt tocrete songs, dialogues and battles :d is thsi archive an archive for such files? or can you get deck talk from there.URL: http://forum.audiogames.net/viewtopic.php?pid=153877#p153877

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: border1


Re: bokurano daiboukenn 3

What shall I do in 13-3? When I come to position 1798 and I shoot against the wall, I cant destroy it. What shall I do to get to 13-4 instead?URL: http://forum.audiogames.net/viewtopic.php?pid=153878#p153878

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Re: [Audiogames-reflector] download music full album

2013-11-01 Thread AudioGames.net Forum — Off-topic room: sakib134


Re: download music full album

Here guys I am going to also introducing a great site for full album download.Yes guys this site sites is provide you opportunity to full album download. Just go to the site http://www.chirographi.com/audio/mp3-downloads.html for more information.It is the great site for full album download.URL: http://forum.audiogames.net/viewtopic.php?pid=153879#p153879

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Re: [Audiogames-reflector] download music full album

2013-11-01 Thread AudioGames.net Forum — Off-topic room: sakib134


Re: download music full album

Here guys I am going to also introducing a great site for full album download.Yes guys this site sites is provide you opportunity to full album download. Just go to the site for more information.It is the great site for full album download. a href="" title=full album download/aURL: http://forum.audiogames.net/viewtopic.php?pid=153879#p153879

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Re: [Audiogames-reflector] download music full album

2013-11-01 Thread AudioGames.net Forum — Off-topic room: sakib134


Re: download music full album

Here guys I am going to also introducing a great site for full album download.Yes guys this site sites is provide you opportunity to full album download. Just go to the site for more information.It is the great site for full album download. a href="" title=full album download album download /aURL: http://forum.audiogames.net/viewtopic.php?pid=153879#p153879

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Re: [Audiogames-reflector] download music full album

2013-11-01 Thread AudioGames.net Forum — Off-topic room: sakib134


Re: download music full album

Here guys I am going to also introducing a great site for full album download.Yes guys this site sites is provide you opportunity to full album download. Just go to the site for more information.It is the great site for full album download. Site Link : http://www.chirographi.com/audio/mp3-downloads.htmlURL: http://forum.audiogames.net/viewtopic.php?pid=153879#p153879

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Sevrior


Re: Injustice Gods Among Us. More accessible than before.

Does anyone know if the pc version will be accessible? I dont have a console, and dont have much experience with pc gaming for console devs. I used tto play mk quite a lot though when I had an old xbox. I would love to get back into the scene, but Im wary to put down 50 dollars on a pc game that may not be accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=153880#p153880

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Re: [Audiogames-reflector] dectalk.com is down?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: tward


Re: dectalk.com is down?

Connor, actually the Dectalk is a synthesizer not a screen reader. There have been a number of versions of the Dectalk both hardware and software. Originally the Dectalk PC was an ISA card, a board, a person installed in their computer with a speaker attached to it. Later Digital produced an external version called the Dectalk Express that plugged into a serial port. Eventually a software TTS version was produced for Windows and Linux, and is still used by some screen readers such as Window-Eyes. There is even suppose to be a USB version of the Dectalk Express sold by some companies. So I wouldnt call it real old in the sense that it is outdated. URL: http://forum.audiogames.net/viewtopic.php?pid=153881#p153881

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: kruf


Re: bokurano daiboukenn 3

@trolokXgames: Try to keep the maximum speed as possible!@border1: You just destroy everything, if I remember Correctly aim the last magic barriers are very resistant.As I am, as I said on the previous page, Im stuck at 19-3 boss and I do everything possible to destroy it, I inflicts 0 damage.Do you have a solution for me?URL: http://forum.audiogames.net/viewtopic.php?pid=153882#p153882

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Re: [Audiogames-reflector] game sweet

2013-11-01 Thread AudioGames.net Forum — New releases room: Niklas


Re: game sweet

Sounds great, Ill try out this. Keep up the amazing work. Will survive the wild be part of the games Suite?URL: http://forum.audiogames.net/viewtopic.php?pid=153883#p153883

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Injustice Gods Among Us. More accessible than before.

Hi.[[wow]], nice article there.URL: http://forum.audiogames.net/viewtopic.php?pid=153884#p153884

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Re: [Audiogames-reflector] papa sangre has returned!

2013-11-01 Thread AudioGames.net Forum — New releases room: Phil


Re: papa sangre has returned!

Papa Sangre IIBy Playground Publishing B.V.If you are reading this, you are already dead. *Important! iPhone 4 is not supported, but the game works perfectly on iPhone4S.*There is no App Store, there is no iPhone and there is no game called Papa Sangre. They are all lies. Do not trust your eyes, they deceive you. To get back to the other side you must follow your instincts and fight for your life.Special launch price, 33% off for a limited time only!$3.99 USD (normal price $5.99)Papa Sangre II is a survival horror game told entirely through sound. It starts at your inevitable end. You are dead, and must hunt for memories from the deceased to get back to the other side. Trapped in the peculiar afterlife of Papa Sangre, your guide is the voice ofSean Bean (Lord of the Rings, Game of Thrones).Death for you is just the beginning.Key features:An innovative and truly immersive audio only survival horror game.Starring the voice of Sean Bean (Game of Thrones, Lord of the Rings)Explore the all-new world of Papa Sangre II and enter his Museum of Memories18 levels of cinema-quality 3D sound design - you wont believe your earsFully accessible and simple to use interfacePowered by the most immersive and impressive graphics technology youll ever experience: your mindYou will be running from monsters, avoiding traps and shooting ducks. All guided by audio onlyPapa Sangre II is available in English language only.The YouTube link for papa sangre 2 trailer:http://www.youtube.com/watch?v=Digjr59KqOEThe game app store page:https://itunes.apple.com/us/app/papa-sa … mpt=uo%3D8URL: http://forum.audiogames.net/viewtopic.php?pid=153885#p153885
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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: An insulting Message from facebook to All Blind Members

Well slj, firstly what is wrong with being a geek and mudding all day . Secondly, Yes, there are! people stupid enough to post this sort of thing and not have an anonimus getout, indeed in my experience crudity repetition and spelling errors increase as the intelligence of the person decrease! .URL: http://forum.audiogames.net/viewtopic.php?pid=153886#p153886

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi gamers.if here on the fourum there are russian people, i want to talk to someone of them about my some game ideas which will base on some russian books and soviet animasions.shalva.URL: http://forum.audiogames.net/viewtopic.php?pid=153887#p153887

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[Audiogames-reflector] windows xp and problem with running bk 1

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: mojsior


windows xp and problem with running bk 1

Hi.I have encountered a problem during running bk1 with app locale.After selecting the application and language which is obviously japanese and it is the last option on the languages list and after clicking finish I am getting a startup failed error.Also I was tried to change my encoding to japanesa and after that I have had the same error without applocale.What is wrong.I want to play this game but I can not run this game with applocale.I was also selected a japanese keyboar but nothing was changedURL: http://forum.audiogames.net/viewtopic.php?pid=153890#p153890

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Re: [Audiogames-reflector] game sweet

2013-11-01 Thread AudioGames.net Forum — New releases room: samtupy1


Re: game sweet

No, its a seperet thing.URL: http://forum.audiogames.net/viewtopic.php?pid=153891#p153891

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

kruf, thanks!what i need on 18.2. I fly, land and take all items. Level is closed, but 18.3 hasnt been unloct.thanks...anton.URL: http://forum.audiogames.net/viewtopic.php?pid=153893#p153893

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Re: [Audiogames-reflector] smugglers 5 help!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: jak13


Re: smugglers 5 help!

hai guies! ive a problem, if i try to open the smugglers 5 manule, i get a message saying that, windows does not no what program created it, and it gives me optins like check online or use your own programs to open the file, what should i do? some help please?URL: http://forum.audiogames.net/viewtopic.php?pid=153894#p153894

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: kruf


Re: bokurano daiboukenn 3

In truth, you have just discovered a secret landing in the 18-2. But if you really want to finish the level, you must necessarily continue without landing.URL: http://forum.audiogames.net/viewtopic.php?pid=153895#p153895

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Errr, 19-3 is a platforming level. If you meant the boss for 19-4, then your talking about the undead hate or so. Just take out his first form with what you got, and someone in the tent has a hint on how to defeat the zombie once hes out of his armor.  *SPOILERS :::///    Use the remote medical kits on him to take out half his 1 billion hp. Two shots will kill him.URL: http://forum.audiogames.net/viewtopic.php?pid=153896#p153896

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern


Re: An insulting Message from facebook to All Blind Members

Going to just say this: Dont feed the trolls. Its like dont feed the bears at the zoo, theyre fun to watch and observe but once you start feeding them youll just have problems down the road. just ignore the nitwit, dont even laugh and reply with something like that, even offering retorts is feeding the troll.URL: http://forum.audiogames.net/viewtopic.php?pid=153897#p153897

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Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-01 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Second Hobbit film, start your speculations!

Yup. Its like Elrond said at the council. If any of the wise, using this ring, overthrew Sauron, he would then set himself on Saurons throne, and yet another Dark Lord would appear.URL: http://forum.audiogames.net/viewtopic.php?pid=153898#p153898

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: trolokXgames


Re: bokurano daiboukenn 3

18.3 also has a secret landing. When you land, you will see the switch. Theres something to do with numbers.URL: http://forum.audiogames.net/viewtopic.php?pid=153900#p153900

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Still nothing about 11-3? Just tried for about the last 45 minutes... and still cant get further than the second shower of boulders. lolURL: http://forum.audiogames.net/viewtopic.php?pid=153901#p153901

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: casta947


Re: An insulting Message from facebook to All Blind Members

ATTENTION: Weve just received some update that might explain this. It seems that a robot might have hacked into the account or else the robot signed up with Facebook (Like we get here sometimes) and the person behind the robot made it post stuff like that. I have seen it on the playroom a few times.URL: http://forum.audiogames.net/viewtopic.php?pid=153902#p153902

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: casta947


Re: An insulting Message from facebook to All Blind Members

ATTENTION: Weve just received some update that might explain this. It seems that a robot might have hacked into the account or else the robot signed up with Facebook (Like we get here sometimes) and the person behind the robot made it post stuff like that. I have seen it on the Quentin Cs playroom a few times.URL: http://forum.audiogames.net/viewtopic.php?pid=153902#p153902

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: casta947


Re: An insulting Message from facebook to All Blind Members

ATTENTION: Weve just received some update that might explain this. It seems that a robot might have hacked into the account or else the robot signed up with Facebook (Like we get here sometimes) and the person behind the robot made it post stuff like that. I have seen it on the Quentin Cs playroom a few times.I am pretty sure the robot must have hacked into it because on Facebook I looked at this persons time-line and I sw regular posts anyone would post. Things like going to the mall, hanging out with friends, etc. Then a day later this happened.URL: http://forum.audiogames.net/viewtopic.php?pid=153902#p153902

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: bryant


Re: An insulting Message from facebook to All Blind Members

Hi. How much proof do you have that this is, infact, a bot? Im just wondering weather or not this is a bot. Just because they poast normal things doesnt necessarly mean that they have been hacked. Said person may have wanted to do this sort of thing for a long time. I am not sure if he/she posting normal everyday messages means that they have been haked. He/she could have just been wanting to target a specific comunity for a long time, and just aited untill now to do it, or something. But I am not sure if this means that said person has been hacked. Anyone is capable of anything.URL: http://forum.audiogames.net/viewtopic.php?pid=153903#p153903

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: casta947


Re: An insulting Message from facebook to All Blind Members

I am not going to dispute the fact that it is a hacked account or what but that is what people in the group told me, that apparently the person was using a bot or something like that and you are right about them postin. I mean hwo can a robot know what to post? Obviously someones gotta be behind it. Said bot was just a way to have them post automated messages at random.URL: http://forum.audiogames.net/viewtopic.php?pid=153904#p153904

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Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Deng


Re: braillemone a pokemon port for visually impaired players

Ive noticed that the footsteps are the same no matter where you are walking. I think that when you enter buildings, it should go back to the old footsteps instead, because it sounds a bit weird when your indoors, and it still sounds like your treading on grass and dirt.I do like the new added abilities for the Pokemon, and the fact that the lakes are back for fishing, yay!I really dont know what you should add on at the moment. Thats a toughy. I really just cant wait for the full game, to be honest. I was going back, and rewatching the older episodes of Pokemon. I have up to season 13, and its fun remembering those good old days of playing the Red and blue versions, and surfing around on the side of that island, to get the cheat for the missing Number Pokemon, so that you can get infinite items.maybe you should add those things in. The ability to surf around, or use rockSmash or strength on rocks, or cut on plants blocking your way. 
 Maybe a sleeping Snoorlax is in your way, and you have to use a Pokefloot to wake it up, and battle with it, but the Snoorlax is level 50 or something, so its not so easy to defeat it.Man, this is getting me thinking now. Maybe a slot machine like in the older games, that will get you coins for items. That slot machine was pretty fun. A mini game with in a game.Sorry if this post is a bit long, but when memories come back, typing it all out is what I like to do.URL: http://forum.audiogames.net/viewtopic.php?pid=153905#p153905

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Kaya


Re: Swamp, zombie fps by Aprone

Hi everyone, I have the most current version of Swamp installed. But when I try to connect it just sits there and doesnt connect. Is there a particular reason why? am I doing anything wrong? Love Swamp BTW, Great job Aprone! wish I could connect.URL: http://forum.audiogames.net/viewtopic.php?pid=153906#p153906

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Re: [Audiogames-reflector] dectalk.com is down?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: dectalk.com is down?

I bet Adqee didnt want to host it, or he hasnt payed the bill on it. Maybe itll be back soon, just maybe.URL: http://forum.audiogames.net/viewtopic.php?pid=153907#p153907

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

The server is just full.URL: http://forum.audiogames.net/viewtopic.php?pid=153908#p153908

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: border1


Re: bokurano daiboukenn 3

How can I level up my ship? And where can I buy weapons and ammo for my ship?URL: http://forum.audiogames.net/viewtopic.php?pid=153909#p153909

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Re: [Audiogames-reflector] smugglers 5 help!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: smugglers 5 help!

install adobe reader. I believe the manual is in pdf format. or if adobe is installed, just choose select a program from a list,and choose it from there.Grryf.URL: http://forum.audiogames.net/viewtopic.php?pid=153910#p153910

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: ianr


Re: An insulting Message from facebook to All Blind Members

@Spiraling Wyvern, +1 for post 25.Dont feed the trolls. I love it, a simple statement that sums it all up.URL: http://forum.audiogames.net/viewtopic.php?pid=153911#p153911

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi,indeed,sometimes the footsteps work just fine,but than some times they just get laggy,or sluggish what you will. happens in papasangre I as well,and thats the reason I havent been able to complete the sub level spoilerwhere you need to run across radio active pipesspoiler end.Indeed,its much harder and fun! than the first papasangre not to say that one wasnt good,but this one is awesome.Currently I am having trouble with thespoiler again...level where you need to smash the musical prisons. I get most,but the one which is said to be on the ocian bed I have trouble with. always run out of air after I destroy that prison.spoiler end.Grryf.URL: http://forum.audiogames.net/viewtopic.php?pid=153913#p153913

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

hi.Hmm, I might not get a ps3 then, sI have an exstornal hard drive with lodes of stuff on it.Id hate to lose it, and from what I read, you haveto download games and transfer them from a hard drive witch is fat32 format, is that right?Hmm, I have a memary stick that is 40 gig, maybe I could use that...URL: http://forum.audiogames.net/viewtopic.php?pid=153912#p153912

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi.Im having trouble with the...Spoiler.Level where youre in the nightmare. Lol, I spent about ten minutes, finding two phones, just to fall off the edge of the world...Spoiler end.And I have no tickets but yeah this is a really really cool game.SpoilerHahahhaahh, shooting those ickle duckies was so fun. quack boom, quck quaaa... boom!Ah what a lovely way to spend an afternoonSpin and shoot and spin and shoot and spin and shoot and spi... ow! my toe! Lol.End of strange spoiler.Now Im off to eat a pizza... That actually isnt a pizza, its a memory of a pizza, hmm I wonder if I thought that it tasted good, I wonder if Ill be able to remember the taste...Lol, sorry strange I know.URL: http://forum.audiogames.net/viewtopic.php?pid=153914#p153914

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Quasar


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi all,So Ive finally beaten the game. This game is far better in my opinion than either Papa Sangre I or the Nightjar, and a ton of fun also.Heres my attempt at a basic walkthrough.Level 1:This is a simple intro level. Follow the instructions and youll be familiar with the controls and the basic plot.Achievement: none.Level 2:Collect the memory fragments, avoid the louse, dont trip if you can help it. Nothing new here if youve played the other games.Achievement: dont trip at all while completing the level.Level 3:Similar to level 2 except there are two lice in the room, one of which likes to stay close to the exhibits.Achievement: Clap ten times during the level and complete it. This is fairly straightforward. Go to the other side of the room from the lice, clap ten times, and run away. If you feel the lice are getting to close before youve clapped ten times, you can simp
 ly run away and clap more somewhere else.Level 4:Similar to the previous levels. The one difference is that collecting memory pieces release sparks which will alert the louse.Achievement: There is a sparkler on the other side of the room from the first couple exhibits. Collect it.Level 5:The louse in this room is moving, so be aware of its location. It will move randomly unless you attract it. The first memory will scatter ice marbles around the room. Kicking them will attract he louse.Achievement: After you collect all the memory fragments, another louse appears right next to the door. Run away from the door until you kick a marble to attract the lice, instead of clapping, then run back to the door.Level 6:There are no enemies in this level, but there are pools of fluid that will kill you if you fall in. You will be warned when you get close to them. The more memory fragments you collect, the more pools will appear.Achievemen
 t: Move quickly through the level.Level 7:This is a plot level only, follow the instructions and you will complete it.Achievement: None.Level 8:Walk toward the sound of the duck shooting game, and then the real level commences. Turn toward the ducks when you hear them, and use the airgun to shoot them. At first they will stand still, then move left to right, then attack you. Once you are out of shots, be quick about running to the door.Achievement: Get perfect accuracy while shooting ducks.Level 9:Follow the cat out of the house. Keep the burning noises to your left and right. When you hear a creaking noise, run past it quickly so you arent crushed by falling debris. If you hear a crashing noise, rapidly hit the hand buttons to climb out of the floor. The main thing here is to keep moving and not get lured off by the fake cats which sound significantly different.Achievement: Get through the level quickly. Keep moving and
  learn the path, and you should be all set.Level 10:From fire to ice. Follow the bird. Clap when the penguin gets close. Make sure you get out of the way to avoid the polar bear.Achievement: Stay far enough ahead of the penguin that you never need to clap.Level 11:Walk through the sub. When you hear hissing steam, approach slowly until you hear extremely rapid clicking. Note you have one or two steps left after you hear this before you will be in danger. Run past the steam between the blasts. Sometimes you will hear two blasts of steam, one from each side. Only worry about whichever is louder, the second one is a good distance beyond the first.Achievement, keep moving as this is another time based achievement.Level 12:This is probably the most annoying level in the game. You must through glass with your right hand to check the path ahead. If you hear a clink, the the path is safe for a step or two. If you hear a whooshing sound, you
  must turn and keep throwing glass until it is safe. You will also hear crumbling when you are near the edge, but this doesnt tell you which side the edge is on.You must navigate to each of the telephones along the route, and will hear different voice recordings as you go. You will need to go at an angle to each phone as there are gaps straight on. Once you get near the last phone, a forgotten man will start chasing you. After answering the last phone, the door will appear. You must put it about 90 degrees to your left for a bit until you get on the path to it, then turn toward it.Achievement: Throw no more than 20 pieces of glass to mark your path.Level 13:Another plot level, follow the instructions.Achievement: none.Level 14:Collect the various memories again. Pick the forgotten man sounds out from among various animal noises.Achievement: Obtain perfect accuracy and do not miss.Level 15:The sub has flooded now. Swim to 
 the bubbles to replenish your air supply. Swim to and smash the various music notes, then quickly back to the air supply.Achievement: near one of the bubbles is a treasure for you to collect.Level 16:Shoot the ducks again, but this time youre riding a train. The combination of the 

Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: hanif


Re: Death Match

will after mission 3 will it be an ending scene?URL: http://forum.audiogames.net/viewtopic.php?pid=153916#p153916

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: pablo cruz


Re: Swamp, zombie fps by Aprone

Olá!aprone mesmo que este servidor é temporário, mas hoje tade, foi o guarda-parque, e apareceu: Você se mudou para o local para alguns testes. Não era só isso, era mais parecido com ele. então apareceu, você estava morto. e tipo de combustível DIZEL foi de 97, e três cartas de Genifer, eu estava com tanta raiva que eu estava ainda mais ansioso para jogar. hahahahahaha. Eu me pergunto se você pode fazer algo, eu passei semanas para obtê-lo. por favor!URL: http://forum.audiogames.net/viewtopic.php?pid=153917#p153917

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: pablo cruz


Re: Swamp, zombie fps by Aprone

Hello!aprone even if the server is temporary, but today tade, was the park ranger, and appeared: You moved to the site for some tests. Not only that, it was more like it. then appeared, you were dead. and fuel type DIZEL was 97, and three letters of Genifer, I was so angry that I was even more eager to play. hahahahahaha. I wonder if you can do something, I spent weeks to get it. please!URL: http://forum.audiogames.net/viewtopic.php?pid=153919#p153919

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Re: [Audiogames-reflector] Growing and caring for a beard when blind?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: jjgeek


Re: Growing and caring for a beard when blind?

I, too, have been known to shave unevenly. A lot of times when Im at my parents house overnight, I ask one of them to either trim my beard themselves or give me a complete shave. If I dont ask and they see that Im looking a bit scruffy, then they automatically assume I want a shave and do it themselves. In addition, friends and neighbors have helped me shave before. I admit this is pure laziness, and it has to do with the fact that I dont often go out in public unless someone sighted is with me. But thats a topic inandof itself. Ill just say that its not per my own choice. But I do have a rechargeable razor here in the pad. Actually I had a real little one that kind of looked like a fish, but I seem to have misplaced that one and have never found it. It was more or less a travel razor. But I use one that my parents bought me a couple summers ago. We were visiting family in the Seattle area, and there was a Meijer store right across f
 rom the hotel in which we stayed. So my mom and dad went in and picked me up a Remington. But like I said I dont use it unless I am going out somewhere, or Im having visitors. But I too, dont much care for long beards/moustaches as they can and have! gotten in the way of food.URL: http://forum.audiogames.net/viewtopic.php?pid=153920#p153920

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Kyleman123


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

im also having the problem where my steps lag. and i also cant get passed level 9 with the fire like cj89URL: http://forum.audiogames.net/viewtopic.php?pid=153921#p153921

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Re: [Audiogames-reflector] to dark, about the iMobster's db entry

2013-11-01 Thread AudioGames.net Forum — Site and forum feedback: Kyleman123


Re: to dark, about  the iMobster's db entry

ah yes dark i did say that. i just completely for got. while looking threw some of the apps i downloaded, i still had it. and i noticed, oh its aMobsters. lol. and completely forgot it wasnt accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=153922#p153922

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Re: [Audiogames-reflector] Growing and caring for a beard when blind?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: Growing and caring for a beard when blind?

well, if its getting in the way of food, its entirely way way way to long. lolURL: http://forum.audiogames.net/viewtopic.php?pid=153923#p153923

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Re: [Audiogames-reflector] Growing and caring for a beard when blind?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: Growing and caring for a beard when blind?

well, if its getting in the way of food, its entirely way way way to long. lol.and id highly suggest taking a wead wacker to that thing immediately.URL: http://forum.audiogames.net/viewtopic.php?pid=153923#p153923

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Of course not. That would be just stupid to have a mission 3 and end the game their.URL: http://forum.audiogames.net/viewtopic.php?pid=153924#p153924

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Re: [Audiogames-reflector] papa sangre has returned!

2013-11-01 Thread AudioGames.net Forum — New releases room: Quasar


Re: papa sangre has returned!

If anyone is stuck on a particular level or has spoiler questions, Ive posted a level guide/walkthrough in the general discussion forum.URL: http://forum.audiogames.net/viewtopic.php?pid=153925#p153925

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Hi Ross. I also like the swamp campaign. I download your script custom toplay. I cant run the last location event. Another could you give me a map editor? I also want edit a new map. thanks a lot!URL: http://forum.audiogames.net/viewtopic.php?pid=153926#p153926

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Hi Aprone. please do you still fix the server data? this time The work is smooth? thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=153927#p153927

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-01 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Rate the Song Above You

10/10 on both of em! Here is another chiptune. Its the Castlevania 2 Bloody Tears song, done in VRC6 style. I actually have the FTM file for this track.http://www.youtube.com/watch?v=9WI7bGun9JYURL: http://forum.audiogames.net/viewtopic.php?pid=153928#p153928

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Re: [Audiogames-reflector] download music full album

2013-11-01 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: download music full album

Mediafire, 4shared, or just using torrents will get you more than enough music, though I wont link for the sake of propriety. Theres also using a Youtube downloader to convert a video to mp3.URL: http://forum.audiogames.net/viewtopic.php?pid=153929#p153929

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: pablo cruz


Re: Swamp, zombie fps by Aprone

why still banned? you had allowed my entrance swamp aprone before the event kai. Could you explain?URL: http://forum.audiogames.net/viewtopic.php?pid=153930#p153930

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Pablo, are you trying to say that you were banned in the past, and are surprised that you are banned once again?Swamp 3.0 has just gone live. The patch can be downloaded from here www.kaldobsky.com/audiogames/SwampPatch.zip.The main Swamp zip is still uploading, so it will not be available for a few hours.Here are the change logs leading up to this version:Changes from version 3.0 Testing 1c to version 3.0- Fixed a bug which caused the guards to no longer show up on the map while graphics are enabled.- Double checked the common claim that burst mode for the assault weapons does less damage than single shots. As far as I can tell by looking at the code, the damage is working as it should. If the bug really does exist, then it is not easy to spot.Changes from version 3.0 Testing 1 to 3.0 Testing 1c- When switching away from a loaded Longbow or Short
 bow, you should get your arrow back.- Added a new hotkey in the keyconfig.ini file, which dumps your current inventory into the file inventory.txt.- When using an outdated version of the keyconfig.ini file, Swamp should now automatically populate it with any new key options it did not contain.Changes from version 2.9e to 3.0 Testing 1- Assorted inventory fixes.Changes from version 2.9d to 2.9e- I believe Ive fixed the Subscript out of range error some players were experiencing.- The performance enhancement, known as Sound boost, has been added to Swamp under the main menu. This has been used on the mini-game Swamp Tide for a few versions and seems to be working quite well. I highly recommend enabling this feature. If some sounds stop playing after enabling this feature, check to make sure your computer isnt blocking the file swr.exe. For some people this feature will not change much of anyt
 hing, but for others it will be an invaluable addition to the game.- The inventory system has been completely overhauled to make it more stable. I hope this will finally destroy the inventory bug that has plagued us all for quite some time.- When graphics are enabled, chat messages now stay visible along the top of the screen. This will help our few visually-unchallenged players. - Fixed the /STUCK command, so it will now unstick a player as it was supposed to.- Added a new, very cool feature called scriptkeys. Swamp will generate a file called scriptkeys.txt in your Swamp directory (if you dont already have it). In the file you can set up to 12 script messages which are assigned to the keys you currently use for your field kit and weapons. When you enable voice mode (F by default), press the weapon number key and it will
  launch that script. These can be simple text messages to save you time in multiplayer, or also any of the slash commands. You can even use several included variables.- Added a chat command which mutes all incoming messages sent by script keys. Type /SCRIPTS ON, or /SCRIPTS OFF.- When reading off your current coordinates, Swamp now removes the dash (or minus sign) that was separating the X and Y coordinates. This was requested to help speed up the message and make it flow smoother.- To help track down the instant death bug, after you die your debuglog.txt file will include information about the last 20 things that hurt your character. Players who receive the bug will be asked for this information.- The keyconfig.ini file now includes the 12 Script keys, so you can map them to a new key if you wish. You will still need to activate the voice prompt before pressing the new key.- The following tip has been provided by Bad
 ger, for JAWS users who are now getting messages read twice. Go to user settings in the settings center and turn off echo highlighted text. If you do not wish to alter the JAWS echo setting, you will need to make a new settings file that runs when the game launches. There is a provided jaws config file in the Swamp directory, for anyone who wishes to use it.- We are using an updated Readme.txt file, provided by Mehgcap.- Fixed the bug which prevented players from donating .45 ACP ammo.- If the Swamp server is full, or offline, the game now tells you instead of just sitting forever at the connecting screen.- When Sound boost is enabled, I believe Ive fixed a bug where minimizing Swamp disabled certain sounds.- The Chainsaw is now able to hit multiple targets in the same swipe. This should make it an even more deadly weapon in the heat of battle.- The Hunting rifle skills have received a huge boost! These were the
  least used weapons in the game, so this overhaul might balance them out better.  + Sport mastery was changed from 1% to 3%.  + Deer hunter increased from 3% to 6%.  + Rifleman increased from 5% to 10%.  + Big game increased from 5% to 10%.- Toggle voice messages: has been added to the Keyconfig.ini file. If it doesnt show up for you, you may need to delete your file and have Swamp create a new one for you. This new key allows you to quickly mute, or unmute, voice chatter sent by other players.- 

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Pablo, are you trying to say that you were banned in the past, and are surprised that you are banned once again? You used the phrase still banned, which means you knew you were banned in the past. If you were banned in the past, then you are still banned now. Bans do not wear off or go away. The blank server running Kai day did not have the same security in place so some banned players were able to join it. That absolutely does not mean that anyones bans have been removed on the main server.Swamp 3.0 has just gone live. The patch can be downloaded from here www.kaldobsky.com/audiogames/SwampPatch.zip.The main Swamp zip is still uploading, so it will not be available for a few hours.Here are the change logs leading up to this version:Changes from version 3.0 Testing 1c to version 3.0- Fixed a bug which caused the guards to no longer
  show up on the map while graphics are enabled.- Double checked the common claim that burst mode for the assault weapons does less damage than single shots. As far as I can tell by looking at the code, the damage is working as it should. If the bug really does exist, then it is not easy to spot.Changes from version 3.0 Testing 1 to 3.0 Testing 1c- When switching away from a loaded Longbow or Shortbow, you should get your arrow back.- Added a new hotkey in the keyconfig.ini file, which dumps your current inventory into the file inventory.txt.- When using an outdated version of the keyconfig.ini file, Swamp should now automatically populate it with any new key options it did not contain.Changes from version 2.9e to 3.0 Testing 1- Assorted inventory fixes.Changes from version 2.9d to 2.9e- I believe Ive fixed the Subscript out of range error some players were experiencing.- The performance enhancement, 
 known as Sound boost, has been added to Swamp under the main menu. This has been used on the mini-game Swamp Tide for a few versions and seems to be working quite well. I highly recommend enabling this feature. If some sounds stop playing after enabling this feature, check to make sure your computer isnt blocking the file swr.exe. For some people this feature will not change much of anything, but for others it will be an invaluable addition to the game.- The inventory system has been completely overhauled to make it more stable. I hope this will finally destroy the inventory bug that has plagued us all for quite some time.- When graphics are enabled, chat messages now stay visible along the top of the screen. This will help our few visually-unchallenged players. - Fixed the /STUCK command, so it will now unsti
 ck a player as it was supposed to.- Added a new, very cool feature called scriptkeys. Swamp will generate a file called scriptkeys.txt in your Swamp directory (if you dont already have it). In the file you can set up to 12 script messages which are assigned to the keys you currently use for your field kit and weapons. When you enable voice mode (F by default), press the weapon number key and it will launch that script. These can be simple text messages to save you time in multiplayer, or also any of the slash commands. You can even use several included variables.- Added a chat command which mutes all incoming messages sent by script keys. Type /SCRIPTS ON, or /SCRIPTS OFF.- When reading off your current coordinates, Swamp now removes the dash (or minus sign) that was separating the X and Y coordinates. This was requested to help speed up the message and make it flow smoother.- To help track down the instant deat
 h bug, after you die your debuglog.txt file will include information about the last 20 things that hurt your character. Players who receive the bug will be asked for this information.- The keyconfig.ini file now includes the 12 Script keys, so you can map them to a new key if you wish. You will still need to activate the voice prompt before pressing the new key.- The following tip has been provided by Badger, for JAWS users who are now getting messages read twice. Go to user settings in the settings center and turn off echo highlighted text. If you do not wish to alter the JAWS echo setting, you will need to make a new settings file that runs when the game launches. There is a provided jaws config file in the Swamp directory, for anyone who wishes to use it.- We are using an updated Readme.txt file, provided by Mehgcap.- Fixed the bug which prevented players from donating .45 ACP ammo.- If the Swamp server is full, or offli
 ne, the game now tells you instead of just sitting forever at the connecting screen.- When Sound boost is enabled, I believe Ive fixed a bug where minimizing Swamp disabled certain sounds.- The Chainsaw is now able to hit multiple targets in the same swipe. This should make it an even more deadly weapon in the heat of battle.- The Hunting rifle skills have received a huge boost! These were the least used weapons in the game, so this overhaul might balance them out better.  + Sport mastery was changed from 1% 

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: bee_songkran


Re: Swamp, zombie fps by Aprone

Hi pablo cruz and friends.I dont think the server was ban you right now the server just down for a while and new swamp will posting soonAs I got the message from the blank server though.So right now just wait for Aprone to post the new patch or new swamp game soon.Best!Bee!URL: http://forum.audiogames.net/viewtopic.php?pid=153932#p153932

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Re: [Audiogames-reflector] dectalk.com is down?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: connor142


Re: dectalk.com is down?

is there a driver for decktalk on nvda?URL: http://forum.audiogames.net/viewtopic.php?pid=153933#p153933

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: Haramir


Re: Death Match

Hey folks. Just a suggestion regarding sounds. Some of them are very loud, the footsteps for example, ones that should be looked at are the sounds of the alarms, it is quite hard to know what is going on when the alarm is on.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153934#p153934

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: pablo cruz


Re: Swamp, zombie fps by Aprone

aprone was not what I meant, just more than a week before the kai, you desbaniu I do not know why but ... so I was in doubt, and was wondering. over me, elias, the kevin and lucifer are banned permanently? I do not.URL: http://forum.audiogames.net/viewtopic.php?pid=153935#p153935

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Re: [Audiogames-reflector] Rate the Song Above You

2013-11-01 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Rate the Song Above You

[[wow]], very nice! 10/10.Switching gears a bit, a track from the funky Sonic Rush Adventure soundtrack:http://www.youtube.com/watch?v=fASrk048TuIURL: http://forum.audiogames.net/viewtopic.php?pid=153938#p153938

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

they dont get transfered from an external hard drive. It appears in the download list on the ps3 and is then downloaded on to the ps3 straight on to the ps3s hard drive.and disks are better because the ps3 downloads need twice the space of the files. for example a game is 2 gb, you would need 4 gb to download it.URL: http://forum.audiogames.net/viewtopic.php?pid=153937#p153937

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

Brad I dont know what you mean by losing an external harddrive... tjeres mp tramsferomg ga,es tjrpigj tjpse im;ess ypi o;;ega;;y kao;breal pr ,pd ypir [s3/URL: http://forum.audiogames.net/viewtopic.php?pid=153939#p153939

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Right. Never mind... finished stage 3 via patience and a little more strategy than Id used previously. lol Now on the stage 12-4 boss, or rather, bosses. Not as easy as I would like unfortunately. but the music combines with the sounds from the burner definitely get the adrenaline going!URL: http://forum.audiogames.net/viewtopic.php?pid=153940#p153940

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi Kyle. Ive not read your walkthru, but perhaps you might want to write a propperly done one for the articles room, (thats after all what its for and would make it far easier for people to view in the future). Regarding the game, Ive not had chance to sit and play it too much due to being rather unwell at the moment, but I did notice the laggy footsteps which also interfered with me finishing papa 1. Btw, thanks for spoiler markings, its meant I have read this topic and yet dont know anything about the rest of the game since I avoided reading spoilers (or Kyles walkthru).URL: http://forum.audiogames.net/viewtopic.php?pid=153941#p153941

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Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Second Hobbit film, start your speculations!

I find it interesting that this was exactly what tolkien would! have done had he followed the progress of the second world war, though he never actually said who wouldve used the ring to overthrow sauron. I also do wonder if it was his first efforts in ring law that let Saruman create the urukai, since it seems creation is something only the really major powers get to do, and Sauron had been breeding new creatures and types of orcs for considderable time, this would also go along with the idea that the three rings of the elves, (and indeed in conception all of the rings but the one), were never actually intended as weapons but as uses of power for understanding and manipulate the world.URL: http://forum.audiogames.net/viewtopic.php?pid=153942#p153942

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Re: [Audiogames-reflector] Second Hobbit film, start your speculations!

2013-11-01 Thread AudioGames.net Forum — Off-topic room: arqmeister


Re: Second Hobbit film, start your speculations!

Hi. Well, im a little facinated with the whole Azog plotline, mostly because i re read the hobbit after seeing the first film last year. I know they amped up the actual action sequences in true jackson fashion, but i cant help but wonder if Azog could have played a bigger role in the main story as well? I know, I know, many folks are very happy with the main plot not being altered at all, but that was one thing that i would have thought might have been cool to read either in a return of the king apindix form, or similar.URL: http://forum.audiogames.net/viewtopic.php?pid=153943#p153943

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Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: Papa Sangre 2 thoughts and discussion, contains spoilers

Hi.Just want to clear one thing up, it wasnt Kyle who make the walk through, it was QuasarURL: http://forum.audiogames.net/viewtopic.php?pid=153944#p153944

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

hi.Hmm, I might not get a ps3 then, I have an external hard drive with lodes of stuff on it.Id hate to lose it, and from what I read, you have to download games and transfer them from a hard drive witch is fat32 format, is that right?Hmm, I have a memary stick that is 40 gig, maybe I could use that...URL: http://forum.audiogames.net/viewtopic.php?pid=153912#p153912

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Re: [Audiogames-reflector] Growing and caring for a beard when blind?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Growing and caring for a beard when blind?

Well jjgeek that does sound a little scary to me, both in terms of beard length and in terms of letting someone else shave you. To me, someone else shaving me would make me feel as helpless as someone else dressing me! :d. Im really uncertain what you mean about even shaving, snce for me at least its no problem, when I used to use the electric raser it was a matter of finding the rough bits and going over them until they werent rough anymore, though I confess shaving properly with foam speeds the process no end.@Aprone, well I always knew you were a scary stalker type of fellow, now its just confirmed! though I thought you had to live in a trailer, own at least five guns, a broken down old pickup truck and a pit bull and likely believe yourself to be god, though thinking about it as someone whos caused the zombie appocalypse, created life on the moon, watched civilization develop from a few small setlers and broke
 n the gates of time, sanity and creation itself you might be .Now you just need a cowboy hat! .URL: http://forum.audiogames.net/viewtopic.php?pid=153945#p153945

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Re: [Audiogames-reflector] An insulting Message from facebook to All Blind Members

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: An insulting Message from facebook to All Blind Members

Well I doubt it was entirely just an abuse bot since the comments seem too specifically aimed at the blind community, albeit it could be a bot hack of a legitimate account, eithe way I agree dont feed the trolls .URL: http://forum.audiogames.net/viewtopic.php?pid=153946#p153946

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Re: [Audiogames-reflector] PS3, is it worth bying?

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: PS3, is it worth bying?

@BradP: Sorry, I dont know. I havent played much online, and I have no idea about how the on-screen keyboard can be accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=153948#p153948

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: brad


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

Hi.Erm asalt_freak? Do you know that you have a lode of random characters after your message about you not understanding what I meant about loosing a hard drive?What I meant was that I thought you had to plug in your external hard drive and download games onto it. Turns out I was wrong.Hmm have to look up how its done.URL: http://forum.audiogames.net/viewtopic.php?pid=153947#p153947

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Re: [Audiogames-reflector] Growing and caring for a beard when blind?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Haramir


Re: Growing and caring for a beard when blind?

Lol Dark, youre crazy man. Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153949#p153949

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Giovani


Re: Game ideas!

I just have an idea to soundscape.Thatsnt the game, but thats looks like to simulate various enviromments, such as beach, room, pool, boat, interier of airplane or in the car.Walking from this places in game will be very interesting, also when people doesnt know, where is this environment. And also, when thats are placed randomly after new starting of this soundscape, Its a very funy.URL: http://forum.audiogames.net/viewtopic.php?pid=153950#p153950

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Re: [Audiogames-reflector] Game ideas!

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: Giovani


Re: Game ideas!

Or, special free pimball for the blind with pimball maker.URL: http://forum.audiogames.net/viewtopic.php?pid=153951#p153951

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

Brad I dont know what you mean by losing an external harddrive... games are downloaded directly from the psn store onto your ps3. Or, as is still most common, you just get a disc. lolURL: http://forum.audiogames.net/viewtopic.php?pid=153939#p153939

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/08/13

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: MAINSTREAM GAMES - list of accessible video games - update 27/08/13

Sorry. Just reeditted... read it again and youl find out how you get games. It isnt that complicated.URL: http://forum.audiogames.net/viewtopic.php?pid=153952#p153952

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

They can be loud if your close. I would back away from them to also allow the enemies to advance, gives you enough time to get in a hit or 2. As for the footsteps, how are they loud? Just wundering, but I could reduce the volume in gold wave for them.URL: http://forum.audiogames.net/viewtopic.php?pid=153953#p153953

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Re: [Audiogames-reflector] NV Talk! - NonVisual Desktop Access, On AudioGames.net

2013-11-01 Thread AudioGames.net Forum — Off-topic room: jjgeek


Re: NV Talk! - NonVisual Desktop Access, On AudioGames.net

NVDA is fantastic! I had it on my Dell laptop, and I also have it on here. But for some reason the config settings havent been saving no matter what I do. Ive had this desktop machine since November of 2007, and some people have told me its probably time to say goodbye to this machine. Or almost time perhaps. But I have used NVDA pretty regularly off and on now for a few years, and I love it. If I could, Id be all too happy to toss a few bucks their way. It looks like theres been a ton of progress with it too, a lot of which I have yet to see. Definitely agree that NVDA measures right up there with the other players, and in some cases perhaps it surpasses them.URL: http://forum.audiogames.net/viewtopic.php?pid=153954#p153954

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: Haramir


Re: Death Match

I usually use headphones to play games and the same volume I use for most game is slightly louder than normal.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=153955#p153955

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Blademan


Re: Swamp, zombie fps by Aprone

Hi everyoneGreat to see all that work on bugs paid off aprone! I cant wait to get on 3.0.Just a quick question, though you may not yet know the answer. Will you still consider a server that run on windows? or is there even a need for such a thing now?thanks in advance!URL: http://forum.audiogames.net/viewtopic.php?pid=153956#p153956

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: Death Match

my favorate is the rail gun and the one in the levle2URL: http://forum.audiogames.net/viewtopic.php?pid=153957#p153957

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Assault, yeah, 12-4 is awesome. I love how the burner reacts when struck. Definitely one of the cooler boss fights in the game.You can not defeat the boss of 18-4, you must lose. There is no way to kill it. When you lose, it will unlock the next stage.You cant level up your ship, the only way to upgrade sky racer at all is through the stage 13 shop.URL: http://forum.audiogames.net/viewtopic.php?pid=153958#p153958

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-01 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Blademan, over the past few weeks I have been testing the idea of private servers. I still havent decide if I will go in that direction with Swamp, but I wanted to iron out any issues that might otherwise get in the way of that plan. If I do decide to take the main server down and replace it with private servers, they will run on windows.URL: http://forum.audiogames.net/viewtopic.php?pid=153959#p153959

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Re: [Audiogames-reflector] PS3, is it worth bying?

2013-11-01 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: PS3, is it worth bying?

I dont think all games can be downloaded. There are some that you have to buy discs for. Most of the downloadable ones are old ps1 and ps2 releases, and Playstation Network exclusive games.One thing to keep in mind is that if you buy the latest model of ps3, you can not play older playstation2 games on it, so if you were wanting to play some older games as well, no deal. You can play original playstation games on it, however.The playstation4 will have all games downloadable from a cloud service, it sounds like. Im still on the fence about getting one of those though since they removed all backwards compatibility for older games that you have on disc, and just expect you to re-buy and download them all.As for deleting games youve downloaded, you can, but youd probably need sighted assistance to do it unless theres a way to delete games from your playstation using the online service. You can download games and game expansions by sel
 ecting them online and setting them to download next time the ps3 is turned on.Baiscally, dont expect to be able to use all the features of your ps3. Supposedly, the XBox has a more accessible online interface, but Ive never tested it since I dont own one. But for either system, you wont be able to use most of the menues and the easiest thing to do is to buy games on disc, put them in and then find the menu option that starts the game playing. If you download games, youll have to memorize the entire downloads menu, and it may not always be in order the way you want it so youll be feeling around for the game you want to play all the time.URL: http://forum.audiogames.net/viewtopic.php?pid=153960#p153960

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

You mean the laser slasher? Thats like the most basic of all weapons. Personally my fayverit is the rail gun even though you need ammo for it which I still need to code, since its rapid fire. The laser slasher only does 5 damage. Its grate if your up close with a fast moving enemy.URL: http://forum.audiogames.net/viewtopic.php?pid=153961#p153961

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: Death Match

When I tried to lode from a save game it gave me this error. Call stack size: 4Function: void gameloop()Function: void load()Function: void mainmenu()Function: void main()URL: http://forum.audiogames.net/viewtopic.php?pid=153962#p153962

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Re: [Audiogames-reflector] dectalk.com is down?

2013-11-01 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


Re: dectalk.com is down?

Heres the version of dectalk, which by the way has no GWDec32 driver, which was needed for some earlier versions of the add on: https://dl.dropboxusercontent.com/u/311 … nvda-addonEnjoy!Note, I did not make that driver. URL: http://forum.audiogames.net/viewtopic.php?pid=153963#p153963
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Re: [Audiogames-reflector] These audio captchas are really becoming nuisances!

2013-11-01 Thread AudioGames.net Forum — Off-topic room: jjgeek


Re: These audio captchas are really becoming nuisances!

I cant stand most audio CAPTCHAs! I actually did manage to solve one a year or so ago though on the first attempt. It was on a site called Progress Illinois, which appears to be down now anyway. But I think it was something called Molom. It was a series of letters, spoken phonetically by a clear male voice which had a German accent. But one point that hasnt been brought up yet here is that even audio CAPTCHAs are discriminatory. They are discriminatory because people who are deaf or hard-of-hearing cant use them very well if at all. When the website for my volunteer job went live back in March of 2009, we had a discussion forum. This forum was hosted by a third party, and contained a visual-only CAPTCHA with no audio alternative. I immediately notified our website developers and they took the whole thing down. Visual-only CAPTCHAs also discriminate against people with dyslexia and/or other learning disabilities. Me personally, I find the text-ba
 sed ones easiest to work with. Ive seen a few types of these out there.URL: http://forum.audiogames.net/viewtopic.php?pid=153964#p153964

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Re: [Audiogames-reflector] Death Match

2013-11-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I know about that one. I mentioned it before in an earlier post.URL: http://forum.audiogames.net/viewtopic.php?pid=153965#p153965

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