Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-03-18 Thread AudioGames.net Forum — New releases room: vlad25


Re: Rail Racer 2 cometh

gaita if you have created a new track please post on the shared dropbox folder.URL: http://forum.audiogames.net/viewtopic.php?pid=169090#p169090

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Re: [Audiogames-reflector] snow race beta released!

2014-03-18 Thread AudioGames.net Forum — New releases room: vlad25


Re: snow race beta released!

how can I earn money in multyplayer?URL: http://forum.audiogames.net/viewtopic.php?pid=169091#p169091

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Aprone, I forgot my the password of the swamp character. can you help me? it is lvjURL: http://forum.audiogames.net/viewtopic.php?pid=169092#p169092

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Re: [Audiogames-reflector] Alter Aeon Updates

2014-03-18 Thread AudioGames.net Forum — New releases room: goran yasin


Re: Alter Aeon Updates

hi.my problem was an alias as you said. when i was trying to learn about aliases i accidentally set an alias for the cast command. happily now it is solved. thanks for you and for those who helped me through the newbie channel.URL: http://forum.audiogames.net/viewtopic.php?pid=169093#p169093

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[Audiogames-reflector] Finally Airik 1.7

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: jyro22


Finally Airik 1.7

Hey friends,I wanted to tell you that were finally getting close to releasing the new super Airik version 1.7.A mac and touch screen version are looking likely as of this point, but well release the PC version first.Thanks for all your patience, feedback and support! The actions, maps and audio are all in order now,so it wont be too long. Also, if youre looking for any technical support or guides on current versions,please email breakerboxga...@gmail.com things are going nicely, with our new system, future games should develop more quickly and efficiently. Thanks! see you soon!-JyroURL: http://forum.audiogames.net/viewtopic.php?pid=169094#p169094

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Re: [Audiogames-reflector] Super Airik, Airik the Cleric 1.7

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Super Airik, Airik the Cleric 1.7

Hi Jyro.Awesome. Thanks for the great news. Im looking forward to it. Keep up the good work guys.URL: http://forum.audiogames.net/viewtopic.php?pid=169095#p169095

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-03-18 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

The way I understood it was that he killed them in may 08, since the outbreak is in may 09 and the news reporter says last may.URL: http://forum.audiogames.net/viewtopic.php?pid=169096#p169096

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Re: [Audiogames-reflector] Wi-fi Problems on my macbook air 2013

2014-03-18 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Wi-fi Problems on my macbook air 2013

Yes, you have to set the computer to never go to sleep. Do that for both when running on battery and when the power supply is connected. I have had a lot of trouble on saving those preferences, but keep setting them over and over again until your computer remember the settings.URL: http://forum.audiogames.net/viewtopic.php?pid=169097#p169097

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Re: [Audiogames-reflector] snow race beta released!

2014-03-18 Thread AudioGames.net Forum — New releases room: danny


Re: snow race beta released!

By doing tricks in free ride. Thats the only way you earn money in multiplayer, which you can use to upgrade your character in the online shop.URL: http://forum.audiogames.net/viewtopic.php?pid=169098#p169098

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Yaiba: ninja gaiden Z

Seal, like I said, I have yet to try the game for myself. Just expressing what Ive heard so far... which is making me hesitate slightly. I actually really like the combat in NG 3... but not the original 3, only RE. really wishing there was a demo on the US store. and exodus, thanks for the correction. Thats one series I wish would come back... even thoug hwe cant play it without at least some vision. Onimusha, that is.URL: http://forum.audiogames.net/viewtopic.php?pid=169100#p169100

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: Eclipse


Re: Swamp, zombie fps by Aprone

People sometimes talk about being atop things-- can you jump or climb in Swamp?URL: http://forum.audiogames.net/viewtopic.php?pid=169099#p169099

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

In an extremely limited sense. There are places like the Factory, the church, and a few other buildings, then there are the paths between some of the maps, but none of them are quite jumping/climbing.URL: http://forum.audiogames.net/viewtopic.php?pid=169101#p169101

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

You can walk up the stairs to the roof on some buildings. thats all. URL: http://forum.audiogames.net/viewtopic.php?pid=169102#p169102

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Re: [Audiogames-reflector] Why is jaws 13.0 a piece of shit?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Why is jaws 13.0 a piece of shit?

Interesting how people still are bitching at Jaws in this topic. If you dont like it, then just dont use it! Why waist your time on complaining about something when you have free alternatives? why even talk about it to let others know why you think it suck that much. Spent your time on other things and just uninstall Jaws if you dont like it. All screenreaders have both good and bad things, and every system can crash. Nothing is free of bugs...URL: http://forum.audiogames.net/viewtopic.php?pid=169103#p169103

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: dan_c


Re: Smugglers 5 invasion released

Hi dark, the problem with selecting artifacts was with invasion. Its not a huge problem, but that money quickly adds up and has been the difference between me getting my upgrades at times.Messaged the dev friday with that plus the desktop shortcut issue + some general feedback, so well see.URL: http://forum.audiogames.net/viewtopic.php?pid=169104#p169104

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Re: [Audiogames-reflector] 2d platformer

2014-03-18 Thread AudioGames.net Forum — New releases room: tward


Re: 2d platformer

Hi Mason,How do I play this game using NVDA? Every time I attempt to launch the game it brings up the demo of Window-Eyes 8.4 which I absolutely dont want it to do. I want it to go ahead and use NVDA which is currently running. Is there a bug here in your screen reader detection?URL: http://forum.audiogames.net/viewtopic.php?pid=169108#p169108

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: GLTech Studio's first release is finally here! Town of Peril!

Right sir. Downloading, feedback swill come soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169109#p169109

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-03-18 Thread AudioGames.net Forum — New releases room: vlad25


Re: Rail Racer 2 cometh

hello boys.if you have dropbox and like railracer please giveme your dropboxemail and I will include you in my railracer tracks folderURL: http://forum.audiogames.net/viewtopic.php?pid=169110#p169110

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Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: vlad25


Re: racing games and interesting action games?

hey try topspeedURL: http://forum.audiogames.net/viewtopic.php?pid=169111#p169111

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Re: [Audiogames-reflector] Deaf-blind-accessible games?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: casta947


Re: Deaf-blind-accessible games?

I find the more relaxing mind sports games such as discussed on http://forum.audiogames.net/viewtopic.php?id=12806 and they can be played with or without a Braille display, the latter being true if you only play the games in person. From a computer though, using a Braille display would definitely work, and of course the playroom and RSGames would be great, so as All-In-Play and the Cardroom.URL: http://forum.audiogames.net/viewtopic.php?pid=169112#p169112

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Re: [Audiogames-reflector] Mind Sports

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: casta947


Re: Mind Sports

One of my most favourite and addicting games Ive played are Farkel and Yahtsee. Pig is probably one of the most lamest games Ive found. And, I was able to get a hold of a chess game, and learnt some of the principles.One person told me that they didnt get the point of games such as Connect Four or Tic-Tac-Toe where you blocked each other, since those games were for those who didnt understand strategy very well. When I was little I would randomly place a piece on the grid and move on, but after a while I began to realise how the gaming process worked, and I had to agree with my friend. If both of you knew how to block the other, then what was the point of playing games like that?Ninite, or http://www.ninite.com allows you to check the programmes you want installed, and when you hti submit, it writes up an exe file with all the programmes you checked. The best thing about it is that it does not install tool bars
  and NVDA is even included in their setup, which is why it was meant for blind people. Take Jims games. He has well over I dont know how many. If you could use Ninite for JKitchens Inc, You could check all the games you wanted to download and then run the executable file. His games would immediately be downloaded and installed.URL: http://forum.audiogames.net/viewtopic.php?pid=169113#p169113

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

https://www.dropbox.com/s/imz0inaai1hi5 … .0.1.5.zipHave fun! Sorry its a little late. I had a few unexpected things in real life. This isnt a full release since I did want to change some stuff before but it should work.URL: http://forum.audiogames.net/viewtopic.php?pid=169114#p169114
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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

Hmmm, well see that Unfortunately I wentURL: http://forum.audiogames.net/viewtopic.php?pid=169115#p169115

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

H, well thats one Ive not run into. Then again Ive done something very silly and left my copy of the game on my desktop when Im at my parents with my laptop which isnt good, so unless I can find a way to download another copy of the game Ill likely not tget to play for a couple of weeks which is irritating. its my own fault I shouldve banged the setup files on a memorystick. I hadnt actually got to corvet yet mostly because enemies keep using missiles and then ships special abilities to make them invincible to ecm, even though I bought the best ecm system available, which is way too over powered and it isdown right irritating to wittle a larger ship down to less than %20 health and then loose out because the computer ai decides to use the unstoppable missile technique on you.URL: http://forum.audiogames.net/viewt
 opic.php?pid=169115#p169115

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: Exodus


Re: Yaiba: ninja gaiden Z

hey. I got by that. Not due to being able to see stuff. I just found that messing about, shooting the legs with your bow just ended with you getting murdered. So I just charged straight in their, sword swinging. Once youve got one spider to the point where it cant move your golden.URL: http://forum.audiogames.net/viewtopic.php?pid=169116#p169116

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: Braillemon status update!

Many thanks Daigonite! Downloading the game now, Ill send any feedback soon.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169118#p169118

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Re: [Audiogames-reflector] Mind Sports

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Mind Sports

Well that is true about connect 4 and tick tack toe, however dont confuse those with chess or even draughts, sinse both are very different and far more complex games, indeed Im not sure how easy it would be to learn chess just from a computer as opposed to playing an actual human with the board in front of you. Backgamon I like because of the mix of random elements and need for stratogies mixed together, which proves a fairly addictive combination, while card games I enjoy for the forward planning. If your looking for something strategic Id strongly suggest some of the trick taking varients of games such as hearts or whist.To be honest that ninite thing sounds more like a solution needing a problem to me. If you find it helpful fair enough, but to be honest installing never seemed a bother to me. I keep the setup files of the games I want in specific folders per developer, and so reinstalling is
  fairly easy, particularly sinse I only tend to install new copies of things when i fancy playing them. Indeed this laptop at the moment has only got Vipmud installed on it in terms of games, and that basicaly because I wanted to play wayfar.URL: http://forum.audiogames.net/viewtopic.php?pid=169117#p169117

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Ruhan


Re: Braillemon status update!

Downloading now.Thank you, daigonite.URL: http://forum.audiogames.net/viewtopic.php?pid=169119#p169119

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: Braillemon status update!

Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169120#p169120

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.Here is another link with the updated DLL and see if this changes anything:https://www.dropbox.com/s/zdtzajil490tekf/Braillemon-1.0.1.6.zipI need error messages or desktop screenshots at least when your game crashes to be able to do anything about it. If your game crashes, you can press print screen (On standard computers this key is in the set of keys right above the six keys for Insert/Home/Page Up/Page Down/ Delete/End keys, and it is the leftmost key in that group). Then, open paint, and press Control-V. Then save the image (JPG or PNG) and send me a link, and I can see what your screen says, if you are unable to 
 access an error dialogue. Make sure you print screen RIGHT as the error appears because you might accidentally close stuff and that doesnt help! URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] Book Recommendations?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: Book Recommendations?

Well, I just finished reading _Robert A. Heinlein: In Dialogue with His Century: Volume 1 (1907-1948): Learning Curve_ last week. Its related to both science fiction *and* history! But I dont think thats quite what you were looking for. *grin* But if you havent read any, you might try Robert Heinleins young adult novels. _Rocket Ship Galileo_, _Red Planet_, or _Podkayne of Mars_ would all be good starting points. Some is on bookshare, some can be had from the NLS, and everything he ever wrote is available in audio via torrent. If you want just straight-up space adventure, kind of in the style of Star Trek, try _The Birth of the Dread Remora_, by Aaron Rosenberg:Nathaniel Demming is a midshipman aboard the HMES Remora, the very first ship to go beyond their worlds waters and out into the ether. He and the rest of the crew are ready for adventure, eager to explore the unknown and chart a new course 
 for the rest of their world to follow. But what they find out there will change their lives, and their perspective, forever.Its kind of Victorian style military space opera, with one major twist: the main characters are alien mermaid-like creatures. Dont worry, its not a spoiler, really...youll figure that out within the first 2 pages. It lends a bit of freshness to what would otherwise be a tired old formula.URL: http://forum.audiogames.net/viewtopic.php?pid=169122#p169122

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: dan_c


Re: Smugglers 5 invasion released

You should be able to redownload the files as your link should last for a month.URL: http://forum.audiogames.net/viewtopic.php?pid=169123#p169123

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: dan_c


Re: Yaiba: ninja gaiden Z

well as were on the topic, how playabel is ng3? I heard there are multiple versions so want to grab one of them if its doable.URL: http://forum.audiogames.net/viewtopic.php?pid=169124#p169124

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

The problem is I dont have my link either, sinse guess where the E-mail with it in is? . As I said something of a mistake. Ill see if I can find the history on the bbmicro site itself, but if not Ill either have to ask niels nicely or just wait for a bit before carrying on with the game.URL: http://forum.audiogames.net/viewtopic.php?pid=169125#p169125

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: Braillemon status update!

Sorry, no messages or anything. Dont know what I did, but I managed to run the game somehow. Speaking of the game. I can not find any wild pokemons in route one. I tryed to run in the grass for about two minuts and nothing.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169126#p169126

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Re: [Audiogames-reflector] question about christianity

2014-03-18 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: question about christianity

I think I herd or read something about that research paper at one point. Funnily enough I was also browsing FFRFs Facebook page yesterday and I came across a post where they were talking aout declaring your nonbelief since you werent alone. And as often happens whenever the FFRF makes a post a small but extremely vocal group of believers jumped on the wagon and started trolling, everything from Ill pray for you to youre all going to burn in hell for your nonbelief. But te most outrageous thing was some guy kept postin supposed quotes from John Adams and a few others that seemed in is view to indicate that the US was founded on religious principles and that therefore we were straying. He also seemed to imply that freedom of religion doesnt also imply freedom from it and that even Atheism itself is a religion and that atheists believe in some form of god, even if its just science or themselves. I couldnt help laughing at that sinc it did rem
 ind me somewhat of what my x used to say.URL: http://forum.audiogames.net/viewtopic.php?pid=169127#p169127

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Haramir wrote:Hmm, Im having a strange issue. I run the game, and during the initial dialog the game simply crashes. I also tryed to run as an administrator. Im currently using win 7 64.Best regards, Haramir.Any messages or anything? Im also running win 7 64.Here is another link with the updated DLL and see if this changes anything [link redacted]I need error messages or desktop screenshots at least when your game crashes to be able to do anything about it. If your game crashes, you can press print screen (On standard computers this key is in the set of keys right above the six keys for Insert/Home/Page Up/Page Down/ Delete/End keys, and it is the leftmost key in that group). Then, open paint, and press Control-V. Then save the image (JPG or PNG) and send me a link, and I can see what your screen says, if you are unable to access an error dialogue. Make sure you print scr
 een RIGHT as the error appears because you might accidentally close stuff and that doesnt help! URL: http://forum.audiogames.net/viewtopic.php?pid=169121#p169121

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Re: [Audiogames-reflector] red dwarf using dectalk voices?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: audiogames.net fan


Re: red dwarf using dectalk voices?

I have the dectalk archive on my computer. Someone gave me a merer. I think some stuff is missing, but I have all the episodes.URL: http://forum.audiogames.net/viewtopic.php?pid=169128#p169128

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[Audiogames-reflector] We're number one

2014-03-18 Thread AudioGames.net Forum — AG-News room: Dark


We're number one

No, Im not just spouting promotional slogans, (especially as with the Cyber elves demotional stratogy is the only thing that works). Officially audiogames.net is! actually number one. number one on this years 7-128 top 25 websites list for gamers who are blind. To see the full list and get an idea not only where your favourite developers and resources might have placed but also get a great overview of many websites see Yonder linkage And for 7-128s other anual top 25 lists which include sites for industry professionals and for gamers with various disabilities go this way So enjoy the lists, and if you hear some loud gunshots, that is just the sound of me execu - , promoting some cyber elves who showed special initiative by not working quickly enough.URL: http://forum.audiogames.net/viewtopic.php?pid=169130#p169130

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: Swamp, zombie fps by Aprone

Orin, if there is going to be a community of players that wont pay, I imagine its going to be very small and wont have much influence on the direction of swamp, if any at all. So I wouldnt get your hopes up. It looks like pretty much everyone is willing to pay so far unless theyre actively unable to. At this point I wouldnt pay for swamp with the features it has now, but if the improvements are going to be good enough Ill definitely chip in when I can. I also like how this account will cover all of Aprones online games, not just swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=169129#p169129

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Watch out. Saving is still buggy as all heck. Working on it...URL: http://forum.audiogames.net/viewtopic.php?pid=169131#p169131

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Re: [Audiogames-reflector] Super Airik, Airik the Cleric 1.7

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Super Airik, Airik the Cleric 1.7

Sounds great, I hope the xp bug is fixed so I can finally try the game, though whether it is or not Ill be glad tcontinue o voice acting.URL: http://forum.audiogames.net/viewtopic.php?pid=169132#p169132

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Watch out. Saving is still buggy as all heck. Working on it...EDIT: Saving multiple times is still buggy. Should be getting a fix soon.URL: http://forum.audiogames.net/viewtopic.php?pid=169131#p169131

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-03-18 Thread AudioGames.net Forum — Off-topic room: Dark


Re: We're alive - SPOILERS!

Well I agree with wyvern on this, I dont think ink is the originator of the outbreak, however he is certainly using it to his own ends, albeit other than attacking humans and creating stronger zombies were not sure what those ends are. Am I remembering correctly that Ink got the tattoos in prison after he killed his family? if so its entirely possible that the actual creator of the marks was someone in prison, which also might tie it to Scratch and her family. One thing I do think is significant is the way that different zombies react, sinse we know Randy retains something of his personality, and though Datu has the virus and freaks out when he sees the symbols he hasnt exhibited rage or any desire to hurt people as yet, while ink obviously retains a good degree of intelligence, even if not the direct control of zombies, heck hes even able to speak. I think Datus revelations will be significant 
 though it wouldnt surprise me if the series threw a left hook and had Datu survive but victor get munched, though of course everything points to Datu dying.I dont think any character needs to die for the dramatic flow of the series, but I am certain someone will, though that as I said is what makes the series so fascinating, however I am concerned that if more characters die, we wont get time for the zombie revelations or they will be made in a rush.Another thought that occurs to me, is what is lizzys baby exactly going to be like? Sinse though lizzy hasnt been bitten we do know the cracks emonate air born particles. It wouldnt surprise me if there were some viral complications involved, though again well see.URL: http://forum.audiogames.net/viewtopic.php?pid=169136#p169136

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: Braillemon status update!

Daigonite, Ive wandered around for a while and it seems that its not a route one only bug. I found no wild pokemon at all, even in the Veridian forest.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169133#p169133

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: dan_c


Re: Smugglers 5 invasion released

ah. So im guessing you use outlook?thats an issue I never had as I only use gmail through the site or the IPhone app.actually lost my s5 setup though the other day which I didnt have backed up at the time, though later found it in my recycling bin.strange, I dont remember deleting it.URL: http://forum.audiogames.net/viewtopic.php?pid=169134#p169134

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Is this after file load?URL: http://forum.audiogames.net/viewtopic.php?pid=169135#p169135

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: Haramir


Re: Braillemon status update!

No, I have saved a few times since start, but never tryed to load the game so far.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169137#p169137

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: Exodus


Re: Yaiba: ninja gaiden Z

The original is easiest to blast through. Razors edge is much more fleshed out in combat and extra content however the camera guide can take you off track some times and everyone and their mother have some form of thing they can chuck at you that explodes. You will have a much easier time with the original at the cost of no additional weapons and a simplified combat system.URL: http://forum.audiogames.net/viewtopic.php?pid=169138#p169138

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[Audiogames-reflector] Getting super leum to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Getting super leum to run under windows 7?

Hey guys. For the life of me, i dont know why i never really dived in to this game until now. I know, i know, what the hell is wrong with me? This is a classic audio game arq, why have you waited until now to beat the game, much less play it? Well, im not sure, but i now really want to play this game. However, im getting a runtime error. I can copy and paste if needed, but i think it has something to do with some type of vb6 redistributable that i probably need. Any insight? I also have a feeling that most of you know the error that im talking about, and probably already know the workaround. Thanks for any help.URL: http://forum.audiogames.net/viewtopic.php?pid=169141#p169141

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[Audiogames-reflector] Getting super leum to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Getting super leum to run under windows 7?

Hey guys. For the life of me, i dont know why i never really dived in to this game until now. I know, i know, what the hell is wrong with me? This is a classic audio game arq, why have you waited until now to beat the game, much less play it? Well, im not sure, but i now really want to play this game. However, im getting a runtime error. I can copy and paste if needed, but i think it has something to do with some type of vb6 redistributable that i probably need. Any insight? I also have a feeling that most of you know the error that im talking about, and probably already know the workaround. Thanks for any help.URL: http://forum.audiogames.net/viewtopic.php?pid=169141#p169141

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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[Audiogames-reflector] Getting super leum to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Getting super leum to run under windows 7?

Hey guys. For the life of me, i dont know why i never really dived in to this game until now. I know, i know, what the hell is wrong with me? This is a classic audio game arq, why have you waited until now to beat the game, much less play it? Well, im not sure, but i now really want to play this game. However, im getting a runtime error. I can copy and paste if needed, but i think it has something to do with some type of vb6 redistributable that i probably need. Any insight? I also have a feeling that most of you know the error that im talking about, and probably already know the workaround. Thanks for any help.URL: http://forum.audiogames.net/viewtopic.php?pid=169141#p169141

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[Audiogames-reflector] Getting super leum to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Getting super leum to run under windows 7?

Hey guys. For the life of me, i dont know why i never really dived in to this game until now. I know, i know, what the hell is wrong with me? This is a classic audio game arq, why have you waited until now to beat the game, much less play it? Well, im not sure, but i now really want to play this game. However, im getting a runtime error. I can copy and paste if needed, but i think it has something to do with some type of vb6 redistributable that i probably need. Any insight? I also have a feeling that most of you know the error that im talking about, and probably already know the workaround. Thanks for any help.URL: http://forum.audiogames.net/viewtopic.php?pid=169141#p169141

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[Audiogames-reflector] Getting super leum to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Getting super leum to run under windows 7?

Hey guys. For the life of me, i dont know why i never really dived in to this game until now. I know, i know, what the hell is wrong with me? This is a classic audio game arq, why have you waited until now to beat the game, much less play it? Well, im not sure, but i now really want to play this game. However, im getting a runtime error. I can copy and paste if needed, but i think it has something to do with some type of vb6 redistributable that i probably need. Any insight? I also have a feeling that most of you know the error that im talking about, and probably already know the workaround. Thanks for any help.URL: http://forum.audiogames.net/viewtopic.php?pid=169141#p169141

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Have you guys had any problems with Jpegs not being found? I made it to 1st lt, and I have a nice corvette decked out with my prefered weapons, so I decided to go and try my hand at beating some kitties into submission. I ran into one of their ships and then the game promptly crashed after saying it couldnt find the jpeg for the ship I was fighting l o l. the crappy thing was is that I forgot to save and now Im back down to 2nd lt. very sad.URL: http://forum.audiogames.net/viewtopic.php?pid=169140#p169140

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Re: [Audiogames-reflector] Why is jaws 13.0 a piece of shit?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: connor142


Re: Why is jaws 13.0 a piece of shit?

the only reason I dont have NVDA on my School Computer is that jaws came with it originally. and now, I Need to take that Computer with me to computer camp, because everyone on there is to stupid to just to Switch to NVDA? and I mean jaws takes up as much space as a real shark ^would! and that, of corse pisses me off even more. so guys, Switch to NVDA, and no more jaws and its annoying error Messages that say, Application file for jaws has stopped working! no more jaws and its random crashes, laggyness, size and slowness.URL: http://forum.audiogames.net/viewtopic.php?pid=169142#p169142

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Also another error Im running into is that sometimes its not able to create a visual model, not sure what this means, but the window disappears but the process is still running and I have to kill it in order to launch sm again.URL: http://forum.audiogames.net/viewtopic.php?pid=169143#p169143

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: sneak


Re: Smugglers 5 invasion released

Also dark, you can scattergun if you have that ability and it has a chance of destroying the incoming missile as well as damaging the opponent.Ive used it quite a few times when fighting larger ships wwho have that ability.URL: http://forum.audiogames.net/viewtopic.php?pid=169144#p169144

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Braillemon status update!

Hay rachel.I run the game and after I pres enter the game gives a cry, the new menu music starts, and then I get this.___ERROR inaction number 1of Create Eventfor object gameload:Error defining an external function.at gml_Script_init_savegamerstack frame isgml_Script_init_savegamer (line 0)gml_Object_gameload_Create_0I then get the choice to abort ignore, copy or clear.I also get this.GameMaker: Studio: POKIDOKI.exe - Entry Point Not FoundThe procedure entry point GetTickCount64 could not be located in the dynamic link library KERNEL32.dll. OK I hope
  this helps.This came off a windows xp x86 machine, but Ill try it out on 7x64 when I get home.URL: http://forum.audiogames.net/viewtopic.php?pid=169145#p169145

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Looks like someone forgot to compile down to XP again. The DLL needs some fixes anyways. It wont work on XP machines for now.URL: http://forum.audiogames.net/viewtopic.php?pid=169146#p169146

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Braillemon status update!

Well that just stinks.I was going to try and give some feedback, but I gurss Ill just have to settle for trying it out tonight and giving you feedback tomarro.I see you already got some of my music in, cool.Ill keep checking back and make sure I have the latest version before I leave tonight.URL: http://forum.audiogames.net/viewtopic.php?pid=169147#p169147

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Re: [Audiogames-reflector] question about christianity

2014-03-18 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: question about christianity

hi.in israel the religious jews like haredim, doing also things.there are jews in israel, which if they will see a messianic jew, he will start to screan: go away! go away! i dont want to see you fucking christians and another things like that.in the church where my grandma is going, they droped bottols with gasoline, and tryed to burn the building, but only the books were burned.also there are arabs in israel, which are terrorist.they believe in the islam, and believing that if they will kill jews they will go to heaven and ther they will meet 72 girls.so they are blowing up busses and another places.tward, i have a question to you: if you are an atheist, why not to be a comunist like lenin and stalin?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=169148#p169148

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Yaiba: ninja gaiden Z

I also completely ng3, some parts are really hard without easy mode, but just turn that on and youre golden. Also, yeah, the two steel spiders arent so bad if youve got easy mode on, just charge in there like exidus said sword swinging.URL: http://forum.audiogames.net/viewtopic.php?pid=169149#p169149

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Re: [Audiogames-reflector] Things you really miss?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Things you really miss?

[[wow]], I bet those were fun times. Maybe itd be cool if we could make a BNS driver for NVDA, or make an eSpeak voice out of it or something, but I doubt that anyone has those things or theyre selling them by now since that unit is so old, but has fond memories all over it. Yes, the voices were cool and we could make it do funny things. I remember when I was in first grade, I made my Braille n Speak sound like it had a seizure, lol. It got so funny that I literally laughed outloud. I was using headphones at the time, and my teacher was wondering why I laughed. I took my headphones off and unplugged the headphone jack from the headphone port on my BNS, and shortly there after, I showed it to her, and the entire classroom laughed with me. I had this saved under the name, seizure. I still have that file to this day on my computers hard drive, and I dont know about deleting it or not. I dont know what synth they were using when they mad
 e the BNS, maybe it was their own, or a different one. All I know was that the newer models used DoubleTalk. I recreated my seizure file on the newer BNS units, but sadly, it wasnt funny like it once was. I was like, Uh, no comment. I also used the older units to do prank calls. My older brother would sometimes prank call someone, and I would sometimes bring my BNS with me, and I would make it do lots of wacky things. I remember the first time I heard my favorite synthesizer, Eloquence. It was on an old machine, not JAWS, but rather, it was back when Eloquent Technology wasnt acquired by Nuance. It sounded different back then. It had a more robotic sound, and I heard it in a store, I cant remember when, but it was used in a cash register, using the voice Reed. There were other languages that some of us never heard of for Eloquence, like Chinese, Japanese, and Korean, that I wish werent so hard to find for us to use. I also heard a few voices from 
 Lernout  Hauspie, like TruVoice, TTS3000, etc. Since then, I used Eloquence in most of my chiptune performances, but people keep wondering what that voice was, unaware it is Eloquence, particularly Reed, Sandy, Glen, and Bobby. Theres a rumor that keeps going around that Eloquence will be on iOS. Is this true? Anyway, back on topic, I even remember DECtalk back then. I had the hardware version of the synthesizer, but sadly I dont have it anymore. I also had my first video game system, the NES. My first game I played on it was Super Mario Bros. It was a fun game, and I then had other NES games that I was able to buy either when I got good grades, did something good, for my birthday, or Christmas. I currently have 80 of them, my favorites being Batman, Mega Man, Mario, Ninja Gaiden, there are too many of them to name! I just wish Eloquence was used in other things, not just technology, as that synth brought back good memories first time I heard it. First computer I us
 ed was a Windows 2000 PC running JAWS 7. I still have my Win 2000 boot disk, and now I have XP and 2000 on the same machine, running NVDA and JAWS on each.URL: http://forum.audiogames.net/viewtopic.php?pid=169150#p169150

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Re: [Audiogames-reflector] Alter Aeon Updates

2014-03-18 Thread AudioGames.net Forum — New releases room: Dentin


Re: Alter Aeon Updates

Awesome! Glad you figured it out.URL: http://forum.audiogames.net/viewtopic.php?pid=169151#p169151

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Re: [Audiogames-reflector] New zombie that I've made for swamp.

2014-03-18 Thread AudioGames.net Forum — New releases room: omer


Re: New zombie that I've made for swamp.

IM SORRY. this is vary vary badURL: http://forum.audiogames.net/viewtopic.php?pid=169152#p169152

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Re: [Audiogames-reflector] Why is jaws 13.0 a piece of shit?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: bryant


Re: Why is jaws 13.0 a piece of shit?

I agree with SLJ. If you dont like jaws, just dont use it.Also, I can think of many other things that are a lot bigger in size than jaws. Heck, even some audiogames are a lot bigger than jaws, so I dont understand why people are saying that JAWS is too big when weve got dozens of things that are way bigger than that. I havent had very many crashes with jaws on windows 8. The only cases where it does crash are when programs stop responding, but NVDA does this too, and its extremely annoying. At least I can recover JAWS when it does this. NVDA, I cant, because it refuses to let me press anything, and when programs stop responding it does not work properly in the start menu or in task manager.URL: http://forum.audiogames.net/viewtopic.php?pid=169153#p169153

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: blindndangerous


Re: Swamp, zombie fps by Aprone

Eclipse and TMV I completely agree with what youve been saying. Im waiting for the update and when it goes live youll have the money from me.URL: http://forum.audiogames.net/viewtopic.php?pid=169154#p169154

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Danger City: redux?

True that. Though whenever Mota finally gets released, it seems like itll probably be the first English audio game to touch a candle to what Bokurano Daibouken has in terms of side scroller mechanics. BK 3 still has yet to be beaten in terms of content. lolURL: http://forum.audiogames.net/viewtopic.php?pid=169155#p169155

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Yaiba: ninja gaiden Z

Sterlock... did you beat Razors edge? Or just the original game? I find easy mode helps a lot too, especially since the game automatically switches back once you complete one of the days / levels. I love Razors Edge so much more as compared to the original... the combat is just much satisfying. The fact that steel on bone is actually controllable now is great, whereas for 99% of gamers in the original NG 3 you kinda had to get lucky for it to work. lolURL: http://forum.audiogames.net/viewtopic.php?pid=169156#p169156

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Re: [Audiogames-reflector] SammySenter

2014-03-18 Thread AudioGames.net Forum — New releases room: aaron


Re: SammySenter

Hi,I cant play Cat and Dog. It just seems to take me back to the main menu every time I click it.URL: http://forum.audiogames.net/viewtopic.php?pid=169157#p169157

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-18 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

@Sneak, first might I suggest editing your forum posts rather than adding lots of one sentence posts in a row, this is a forum not a chat system after all and they do rather clutter things up. Regarding scattergun, Ive tried it when i cant get the ecm to work but Ive never actually seen it shoot down any missiles, though i do know the description says it should, maybe increasing the chances on scattergun working would be a way to negate the no ecm ability.If the game is missing a ship jpg I can see why it would crash. Do you remember what kind of Jaukath ship it is?I would suggest you definitely need to report that bug.As to mail Dan I use outlook express which is still the easiest mail program to use in terms of screen clutter and speed, again why microsoft decided to bugger things up in windows 7 I dont know, just another reason to stick with xp.Ill see if I can get a copy of the files from b
 mt micro, otherwise I might just have to wait.URL: http://forum.audiogames.net/viewtopic.php?pid=169158#p169158

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: Eclipse


Re: Swamp, zombie fps by Aprone

Groovy. Another question for everyone. My boyfriend is trying to claw his way back to Map 1 from Map 2 but he died and is without provisions. Whats the best way for him to get back? Does he just sell the reputation he has and hope it works out for him, or is there some cash of goods that he doesnt yet know about?URL: http://forum.audiogames.net/viewtopic.php?pid=169160#p169160

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Re: [Audiogames-reflector] We're number one

2014-03-18 Thread AudioGames.net Forum — AG-News room: jjgeek


Re: We're number one

I just read through the rankings. They seem very accurate, at least from my off-and-on gaming experience. In addition, I am pleased that Apple Vis is on the list. I just got my Mac after Christmas, and have found that website to be an excellent resource for learning the Mac as well as Apples other products. I think one thing this list demonstrates for sure is that I need to get back into gaming, and stay there this time. I tried to download a game for the Mac platform not too long ago and it totally didnt work. I believe this was UA Invaders or something similar, and their site hasnt been updated since about 2007. Thats the other thing that impresses me about these rankings: the outdated stuff has been removed. Or at least it seems most of it has been removed. Way to go AG!URL: http://forum.audiogames.net/viewtopic.php?pid=169159#p169159

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Re: [Audiogames-reflector] Book Recommendations?

2014-03-18 Thread AudioGames.net Forum — Off-topic room: wanderer


Re: Book Recommendations?

Well these dont feel much like star trek, but if you want a good sci-fi thriler type thing you could try deamon by Daniel Suarez, and the second book freedom. Also bzrk, its technically a YA book but I still quite enjoyed it, since its about nanotechnology, and the idea is pretty original. Also the paris option, part of the covert 1 series is another good one, just to name a few. Btw if you havent read them already, the star trek vulcans soul trilogy is awesome, as well as the lost era books.URL: http://forum.audiogames.net/viewtopic.php?pid=169161#p169161

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Eclipse, if he has some reputation he can buy some weapons, ammo, and armor from the safe zone on map 2.URL: http://forum.audiogames.net/viewtopic.php?pid=169162#p169162

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Re: [Audiogames-reflector] Getting super lium to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: Getting super lium to run under windows 7?

Hi,I havent even heard of this game and have no idea whats it about and all. If it wasnt paid,would you mind shareing it? and give a little description alsoIf the game relies upon a few vb distributable files and such, jims winkit would probably install those on your machine.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=169163#p169163

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-03-18 Thread AudioGames.net Forum — New releases room: nuno69


Re: bokurano daiboukenn 3

Help me!Where i can fint Magic ballURL: http://forum.audiogames.net/viewtopic.php?pid=169164#p169164

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Re: [Audiogames-reflector] Getting super liam to run under windows 7?

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: Getting super liam to run under windows 7?

Lol, typo. I meant super Liam. Fixed now. Ill try Jims winkit, thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=169165#p169165

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[Audiogames-reflector] How to use Chead engine on Audiogames

2014-03-18 Thread AudioGames.net Forum — New releases room: nuno69


How to use Chead engine on Audiogames

Hello everyone. I have a question Someone tells me about Chead engine how to use this program?URL: http://forum.audiogames.net/viewtopic.php?pid=169167#p169167

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Re: [Audiogames-reflector] question about christianity

2014-03-18 Thread AudioGames.net Forum — Off-topic room: assault_freak


Re: question about christianity

Hi.Dont want to make my post too long, since if did that Id be going way beyond my bounds... and since Im not as well-versed in this kind of study. but as a Christian who considers myself to be pretty open-minded to about everything... I would say that while there are some denominations and believers who are as extreme as Tward said, thats far from the case in a lot of circumstances... as Dark said, Christianity is so complex and so wide spread. I dont think its appropriate to say Christianity on a whole is bad just because the personal examples youve seen havent been good. That would be like saying every single Chinese person is cheap or a bad driver just because your local group of chinese populus happens to be that way. As for faith being about purely personal belief as opposed to evidence, not exactly true... Christians in nowadays are much more open if not accepting of the fact that religion and science can co-exist
  together, the Catholics especially. Our faith does, in fact, come from historical evidence... and archeological as well. The remains that have been discovered lately of what has the exact dimentions and approximate appearance to be Noahs arc, for example. Do I believe the world to be 6000 years old? Not really... nor do I believe in the creation of the world in litterally six days. And many christians I know share the same perspective... but I also believe that if God could create Adam as a man rather than as an infant, then he couldve created the world aged and then sent it on its way. But the personal experience or encounter with god is something which also contributes heavily to my faith. Ive been part of at least a few freak accidents where I wouldve had to be lucky within an inch to escape serious harm, and yes, I have had prayer answered... not by a litteral voice, but I have had answers. I wasnt raised as a Christian... in fact there was a point
  where I would say I walked away from it. It took me 6 years to find my way back... after about 8 years of half-heartedly going to church while not really wanting to.I would agree though, that the church and state should be a little more separated... not entirely, because I do believe there are good things to come as a result of following the plan God has for each and everyone of us, and for our nations. But Im also willing to respect others enough to know that not everyone will choose the same as I... do I think salvation is key? Yes. Do I think as many people should accept Christ as possible? Yes... but Im not going to force myself on anyone and smack them in the face with a Bible. But to lump Christianity into the same category as radical extremist Muslim activities is a litle unfair, imho.URL: http://forum.audiogames.net/viewtopic.php?pid=169168#p169168

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: trauseba


Re: Swamp, zombie fps by Aprone

Hi does anyone have a full list of all actual missions wich consist in the actual swamp update?I thinke the solution with paid accounts is great! Ill do it asapgreetingsTrausebaURL: http://forum.audiogames.net/viewtopic.php?pid=169169#p169169

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: nuno69


Re: Swamp, zombie fps by Aprone

When the new update will be released?URL: http://forum.audiogames.net/viewtopic.php?pid=169170#p169170

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-03-18 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

Yeah, Ink got them in the jail. Not prison The inmate WHO tattooed him was Cohen, whose name Puck and the pals also find on one of the doors in the hallway. They cant make out what stuff Ink gave him though.Further than that, Ink had, as I remember at least, drawn some of the symbols on his walls, or something similar. I should go back and listen to those chapters, really interesting stuff there, especially if you start digging into it and read about the drugs they find at Raydon Labs:StanozololSolmatropinArenespMegaceFollistatinOther drugs worth looking into are the antibiotics Tanya uses on Saul, and the one they just found at Cain Hospital:VancomycinClindamycinSpiramycinNot 100 percent sure about the spellings, but I think most of them are right, I need to go back and check my notes. Have fun researching.URL: http://forum.audiogames.net/viewtopic.php?pid=169171#p169171

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Re: [Audiogames-reflector] We're number one

2014-03-18 Thread AudioGames.net Forum — AG-News room: claudiogaranzini


Re: We're number one

Hi guys! Congratulations for this brilliant place this site has gained! I think its a great site with great members and great moderators; just a great pasion for video and audiogames! Great job! Im not as active in these forum as others are but I like and appreciate audiogames.net and all of its great people!URL: http://forum.audiogames.net/viewtopic.php?pid=169172#p169172

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: mr.brunete


Re: Yaiba: ninja gaiden Z

ng3 re is harder tan the original one, some battles are really frustrating like the spider ones, but theyre doable.after playing the razors edge version, ill never touch the original one again.my only problem with ng3 re is collecting Golden scarabs, and finding the challenge battles for each day. cant remember how the challenges are named in the game. but im slowly learning how to get them.URL: http://forum.audiogames.net/viewtopic.php?pid=169173#p169173

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Re: [Audiogames-reflector] How to use Chead engine on Audiogames

2014-03-18 Thread AudioGames.net Forum — New releases room: bashue


Re: How to use Chead engine on Audiogames

Greetings.First of all, this ought not be in the new releases room because it isnt about a new game. However, to answer your question, after downloading cheat engine, I recommend opening up tutorial.exe and itll guide you through each step on how to use cheat engine. You can find tutorial.exe in the same folder as cheat engine after instalation. If you still have problems then let us know and one of us will get back to you.Kind regards, Amin Abdullah.URL: http://forum.audiogames.net/viewtopic.php?pid=169174#p169174

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: seal


Re: Yaiba: ninja gaiden Z

How to enable easy mode? some help will be appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=169175#p169175

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Re: [Audiogames-reflector] Yaiba: ninja gaiden Z

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Yaiba: ninja gaiden Z

I havent been able to get that many of the golden scarabs, and I havent run into the challenge battles yet. Still stuck on day 2. lolURL: http://forum.audiogames.net/viewtopic.php?pid=169176#p169176

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

The manual details each mission type, so check there for descriptions. At least, Im pretty sure thats in the latest released version.If I were stuck on Map2, Id honestly stay there for a while. Buy basic gear, then just loot like crazy. There are more places to find loot, more quests to do, and more locations to explore, but the map really isnt harder than map1. Thats just me though.As to the concept of altitude, Swamp doesnt technically have that. When you go up or down stairs, or climb out of or into a hole, youre just moving straight ahead or switching to new map. That is why, for instance, there is no way to enter the business on Map2 whose roof is the outpost; Swamp has no way of holding both locations, one on top of the other. That is also why the roof of the large warehouse is tiny, not a full roof at all, and why there is nothing where that second floor is, and why the second floor is jus
 t a small area, and so forth. The cool thing is that SCS lets you simulate 3d locations. When the user steps on a certain tile, the location changes to somewhere else. So, to simulate a second floor, just hide that floor somewhere that the user cant walk to normally. When he hits the top of the stairs, a tile trigger jumps him to that new, hidden location. When he leaves, hes back on the staircase. Internally youre jumping the player around, but in the game, it feels like you have multiple floors, or a basement, or a cupboard under the stairs. Swamp doesnt yet have this, but my personal hope is that it is one of the coming features. This would let users make much, much more complex and realistic maps.URL: http://forum.audiogames.net/viewtopic.php?pid=169179#p169179

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

The manual details each mission type, so check there for descriptions. At least, Im pretty sure thats in the latest released version.If I were stuck on Map2, Id honestly stay there for a while. Buy basic gear, then just loot like crazy. There are more places to find loot, more quests to do, and more locations to explore, but the map really isnt harder than map1. Thats just me though.As to the concept of altitude, Swamp doesnt technically have that. When you go up or down stairs, or climb out of or into a hole, youre just moving straight ahead or switching to new map. That is why, for instance, there is no way to enter the business on Map2 whose roof is the outpost; Swamp has no way of holding both locations, one on top of the other. That is also why the roof of the large warehouse is tiny, not a full roof at all, and why there is nothing where that second floor is, and why the second floor is jus
 t a small area, and so forth. The cool thing is that SCS lets you simulate 3d locations. When the user steps on a certain tile, the location changes to somewhere else. So, to simulate a second floor, just hide that floor somewhere that the user cant walk to normally. When he hits the top of the stairs, a tile trigger jumps him to that new, hidden location. When he leaves, hes back on the staircase. Internally youre jumping the player around, but in the game, it feels like you have multiple floors, or a basement, or a cupboard under the stairs. Swamp doesnt yet have this, but my personal hope is that it is one of the coming features. This would let users make much, much more complex and realistic maps.URL: http://forum.audiogames.net/viewtopic.php?pid=169179#p169179

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Re: [Audiogames-reflector] question about christianity

2014-03-18 Thread AudioGames.net Forum — Off-topic room: assault_freak


Re: question about christianity

I wont turn it into an argument, but I do like a good discussion... but I think the idea of the bible condoning slavery as well as being full of contradictions is only true if you take it all litterally, and out of context. The new testament certainly doesnt condone those things and that is where most of the Christian doctrine comes from. the old testament isnt wrong or invalid, Jesus affirms it but also clarifies a lot of what was written down. Ahd the context is also important, not just in the book itself, but at the time it was written.. the deuteronomistic history, which was written after the very real exile of Israel and where the killing and attrocities you mentioned are located... was written by people who were just recovering from the very things they wrote about. Sacking of cities, killing of everyone old or young, whatever... but there is a lot of symbolism in the bible which people tend to miss out on. If you study the bible the way you would any other
  piece of litterature, then of course it would make no sense... because thats like trying to study the history and fantasy sections of a library at the same time. As for the first four commandments, I cant answer that in any way that would satisfy anyone intelectually, so I wont try. I just think everyone should be a little more open-minded to everyone else. and Christians are included in that bunch... there are Christians who I know who slam other religions and their texts the same way that people attack the bible and our own faith. Both sides frustrate me... especially when studies of the Bible or any other religions doctrine are only done on a cursory level and when someone doesnt ask questions and assumes that this religion condones that or is full of contradicting theories.Again, Im not trying to argue or be offensive. Just trying to discuss what I know and share.URL: http://forum.audiogames.net/viewtopic.php?pid=169180#p169180

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-18 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

The manual details each mission type, so check there for descriptions. At least, Im pretty sure thats in the latest released version.If I were stuck on Map2, Id honestly stay there for a while. Buy basic gear, then just loot like crazy. There are more places to find loot, more quests to do, and more locations to explore, but the map really isnt harder than map1. Thats just me though.As to the concept of altitude, Swamp doesnt technically have that. When you go up or down stairs, or climb out of or into a hole, youre just moving straight ahead or switching to new map. That is why, for instance, there is no way to enter the business on Map2 whose roof is the outpost; Swamp has no way of holding both locations, one on top of the other. That is also why the roof of the large warehouse is tiny, not a full roof at all, and why there is nothing where that second floor is, and why the second floor is jus
 t a small area, and so forth.The cool thing is that SCS lets you simulate 3d locations. When the user steps on a certain tile, the location changes to somewhere else. So, to simulate a second floor, just hide that floor somewhere that the user cant walk to normally. When he hits the top of the stairs, a tile trigger jumps him to that new, hidden location. When he leaves, hes back on the staircase. Internally youre jumping the player around, but in the game, it feels like you have multiple floors, or a basement, or a cupboard under the stairs. Swamp doesnt yet have this, but my personal hope is that it is one of the coming features. This would let users make much, much more complex and realistic maps.URL: http://forum.audiogames.net/viewtopic.php?pid=169181#p169181

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-18 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Frankly, you wouldnt really want it anyhow, its buggy as hell (I took down the link because of these unforeseen bugs)I ended up doing the whole saving thing differently for certain variables because its just... weird. It seems to work now though and doesnt have weird side effects involving those variables, since I handled them completely differently. We should be getting an XP release soon. Until then Im going to abstain from that.Also, Haramir, do you mind describing what you did before going and searching for Pokemon? Sometimes there are little glitches that cause the Pokemon encounter counter to screw up and stuff like that.URL: http://forum.audiogames.net/viewtopic.php?pid=169182#p169182

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