Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh


Re: Braillemon status update!

Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the seen section of the pokedex?URL: http://forum.audiogames.net/viewtopic.php?pid=171283#p171283

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Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-05 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: an interesting website floating around the sighted community...

Whats stopping someone from arranging a team of 50 sockpuppets, like so:- at least half the sockpuppets gets an account.- All puppets receive a program that clicks on received links.- The puppets with accounts send links at the allowed rate.- Boom: automated profit.Also, this kinda thing is spammy and annoying to most people, and even then, they usually are, in fact, scamtastic.When all this is taken together, I cant help but think that a good Googling the programs name might be worth it before attempting.URL: http://forum.audiogames.net/viewtopic.php?pid=171282#p171282

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Re: [Audiogames-reflector] How to send PM's and forum emails in audiogames forum?

2014-04-05 Thread AudioGames.net Forum — Site and forum feedback: Sebby


Re: How to send PM's and forum emails in audiogames forum?

@Green: yes that is an option. Personally I think read receipts are more trouble than theyre worth, though you could of course ask on a message-by-message basis.Another option that I appreciate (and that, despite being standardised for many years, is not implemented nearly as much as it should be) is delivery receipts or delivery status notification; you learn if the mail was delivered. But this doesnt really apply on a forum, because essentially all messages are delivered all the time, i.e. the board guarantees that the mail lands in the recipient mailbox the moment you hit the submit button and you get the success message. Personally I think thats sufficient; once the mail is delivered, its out of your hands and what the recipient chooses to do with it is really up to them.URL: http://forum.audiogames.net/viewtopic.php?pid=171284#p171284

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh


Re: Braillemon status update!

Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the seen section of the pokedex? It doesnt seem to record them in it.Another thing is, will pokemon that youve owned that evolve (say, you have a metapod and it evolved into butterfree) be considered owned in the pokedex? Because it doesnt record them, i think. (i have full data on catterpy, a pokemon i caught. But it doesnt record any data about metapod or butterfree even though it evolved already).URL: http://forum.audiogames.net/viewtopic.php?pid=171283#p171283

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Re: [Audiogames-reflector] Making Money Online

2014-04-05 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Making Money Online

From what I can tell, the survey things work, but are quite the time investment; basically, they flood your inbox with surveys, you fill out the first pages of about a dozen before you find one that you qualify for, and hope its not one that requires a purchase (there are quite a few of those).Also, not all surveys are accessible; poorly labeled graphics as buttons, and in one memorable case, they asked for location by providing a clickable map.Given enough time and patience, you probably could make money off surveys. But itd be a lot like level-grinding.URL: http://forum.audiogames.net/viewtopic.php?pid=171285#p171285

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: frastlin


Re: Swamp, zombie fps by Aprone

I totally agree with another way to level for new players. Im level 15 and Im just sitting with my rifles, picking off zombies in swarms. Not very interesting. Ive got 5 more levels to go before I can get to sub 2 where a lot of fun is. Sub 1 is OK, but you can only clear it so many times. Sub 2 is a little harder to clear and it takes more weapons to handle.Having partnerships and whatnot for missions and quests would be really awesome and build a sense of comunity among the high and low players. Also, as a low level person I can get about twice as much xp from killing zombies in 20 minutes than I can in a mission of twice that length. I average around 800 XP in 10 minutes with looting and it takes way longer to go on missions.Perhaps you can get different kinds of balls for different kinds of missions. The low chars get the balls from doing an extended quest and the high level char gets a nice bit of xp when done with the mission they go on. It coul
 d be a kind of defender mission, the low player can be in the front, killing zombies with their axe and the high level player can be up on a stand, shooting zombies so the new player doesnt die.Or, the high level player is aloud all kinds of guns and the low player is only aloud an axe, glock and some medkits and the low player is the only one who can hear the crates. That way the two players would need to stay with one another so they can finish without one of them dieing.URL: http://forum.audiogames.net/viewtopic.php?pid=171286#p171286

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: frastlin


Re: Swamp, zombie fps by Aprone

Could the axe, shield, hammer and machete please not count in your shots count? They are not really guns and require different skills to use than guns do.thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=171287#p171287

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Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-05 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: an interesting website floating around the sighted community...

so, no one knows how to get the giftcards? Ive send them a mail, so lets see the results. URL: http://forum.audiogames.net/viewtopic.php?pid=171288#p171288

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

Question about the two side quests in the houses from two different women in the capital city.SPOILERSHow many caves are there in the southern plane of Kareshia? Both women have asked me to go to a cave in the south part of the world, one to find a pendant and one to find the souls of previously summoned warriors. Are there two caves there? Also, how many people in the house next to the woman doing the experiment have something to say that wasnt just random conversation?Last thing... I think. Where can I find Rurais skill? Can someone give me a hint? Ive explored everywhere I can think of... and just cant seem to find it. lolEdit: I just tried searching the plane. The only cave is the one with the save point in front of it, where Nora asks you to find the souls of other summoned warriors. The only other cave is the one thats right below the entrance to the volcano, and the only item in there is a staminite. Hate the jumps in t
 hat cave, especially after getting the speed bubble! Where do I go to find this friends missing pendant?URL: http://forum.audiogames.net/viewtopic.php?pid=171278#p171278

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[Audiogames-reflector] WEIGHT LOSS LORALAYI nikal

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: Alishaaja101


WEIGHT LOSS LORALAYI nikal

Russian television from 18 the bill is something called leverage our and this is your moms favorite picture appearances missile shield sister watch will always be here with you how our think for me he could lost take in bed this is the largest makeover that we’ve ever done that Id ever been a part of and with a very special thanks to some pretty incredible people down couple stop by city just want to say hi okay iconic the landlocked route back to have the whole community there to show their support it was just such a powerful moment %ah by expected to see a couple neighbors and maybe a few family members I walked outside and theres time the people and its really incredible how you know how do I just kind of got right behind me on this journey I love my house incredible it is amazing theres one more thing I have for you home and like Ive already seen the incredible transformation my house inside outside everything athlete what else could there be everybody 0 see you yeah I love my house is a incredible it is amazing I love it well theres one more thing home and like Ive already seen this you know incredible transformation help invite outside everything and I think home what else could thereby I know youre a water baby be with you Im selling it was your mom wants I did to join this winter the events am in years and its not about just force yourself to lose weight on the course the year its about to something that you love behind and or use a lottery to you so hi guys gold.http://reinereinigen.com/URL: http://forum.audiogames.net/viewtopic.php?pid=171289#p171289
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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: seal


Re: shadow rine full voice version released

Well, I played first time on easy, beaten it finally, thanks Assault for that demo!My question is, can someone describe the extra shop after loading the save data? I think i cant understand every item there. Next thing is if ill click on start game ill start the second play on the same difficulty or ill be able to choose another one?URL: http://forum.audiogames.net/viewtopic.php?pid=171290#p171290

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

If you click start game from the bonus shop, then you can choose the difficulty you want to play in. I would describe the shop for you... but I dont remember it offhand. Try using your translation addons to figure it out.URL: http://forum.audiogames.net/viewtopic.php?pid=171291#p171291

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Re: [Audiogames-reflector] snow race beta released!

2014-04-05 Thread AudioGames.net Forum — New releases room: danny


Re: snow race beta released!

umm, what? Im confused.URL: http://forum.audiogames.net/viewtopic.php?pid=171292#p171292

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Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-05 Thread AudioGames.net Forum — Off-topic room: grryfindore


Re: an interesting website floating around the sighted community...

Hi,I think this is my 4th post where I have said that codes4free is nothing but a scam. It says it tracks you through your ip,and since no account creation is needed,you could suppose that it keeps track of the points and such through your ip. but the thing is,it even gets your IP wrong. Here is something that may help you in understanding as to what I am talking about.No matter what browser you choose,your ip ought to remain the same,yes? try this site with your primary browser and then with another browser.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=171293#p171293

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Re: [Audiogames-reflector] Making Money Online

2014-04-05 Thread AudioGames.net Forum — Off-topic room: grryfindore


Re: Making Money Online

Hi,I have come across some websites that do say that theyd pay you for filling surveys,but havent found one which wasnt a scam,or was available for my location.So far the amazon mechanical turck is the only website that seems wouldve worked to get me a little extra something on the side. but since my application wasnt accepted ahh well.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=171294#p171294

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Re: [Audiogames-reflector] Anymore places to get audio described tv shows?

2014-04-05 Thread AudioGames.net Forum — Off-topic room: paddy


Re: Anymore places to get audio described tv shows?

In Germany, most DVDs provide audio description either, but mostly in English, and if you dont know the menus you need a sighted person to set the audio to English Audiodescriptive.URL: http://forum.audiogames.net/viewtopic.php?pid=171295#p171295

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-05 Thread AudioGames.net Forum — New releases room: Kenzon Yeoh


Re: Braillemon status update!

Hey Rachel, i think i found a problem with the pokedex:I captured about 6 or so pokemon already, but when i check how many pokemon i owned, it said 3 pokemon owned instead of the actual number.Also, will pokemon that you see in trainer battles be recorded in the seen section of the pokedex? It doesnt seem to record them in it.Another thing is, will pokemon that youve owned that evolve (say, you have a metapod and it evolved into butterfree) be considered owned in the pokedex? Because it doesnt record them, i think. (i have full data on catterpy, a pokemon i caught. But it doesnt record any data about metapod or butterfree even though it evolved already).Another suggestion: in the later games, there is a pokeball symbol showing that youve caught a pokemon. Can you add that feature to the pokedex? Say, if you press a key, it will say something like, This pokemon is owned if it has b
 een caught before. If not, it will say This pokemon is seen, but not owned or something along those lines.Hope well get a new release soon!URL: http://forum.audiogames.net/viewtopic.php?pid=171283#p171283

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Re: [Audiogames-reflector] dvd video soft latest software issues?

2014-04-05 Thread AudioGames.net Forum — Off-topic room: kool_turk


Re: dvd video soft latest software issues?

I havent used the youtube downloader in quite some time, prefering to use Songr or clipconverter instead.http://clipconverter.cc should do what you want.While Songr hasnt been updated in quite some time, it still appears to work.HTHURL: http://forum.audiogames.net/viewtopic.php?pid=171296#p171296

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-05 Thread AudioGames.net Forum — New releases room: guilevi


Re: GLTech Studio's first release is finally here! Town of Peril!

Hello,Because of the number of requests, and because Im probably a bit too stupid, Ive expanded the beta team to 5, although Ive made the final decision and I wont be accepting any more people. The beta testing team consists of the five people who asked me. Theyre experiences with beta testing and these games seem to be acceptable and Im sure Ive made a good choice. My windows computer has been unopperative for the last day or two but I have it now and ill be sure to send my testers the information they need to access the testing BT Sync folder.Im still waitinf roa any stories to be submitted! I need one to start on mission mode! Again, submit your stories at guilevi2...@gmail.com. Im thinking a private beta testing slot can e the prize for the winner, although I seriously dont know what I should do. Every contest has to have some limits, so i guess Ill accept up to 5 stories, until the 12th of Apr
 il, which is next Friday. if i recieve 5 stories in less than a wek, or the week ends with less than 5 stories, i will proceed directly to evaluation. I really need your help for this and story mode is depending on all of you!URL: http://forum.audiogames.net/viewtopic.php?pid=171297#p171297

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Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-05 Thread AudioGames.net Forum — Off-topic room: guilevi


Re: an interesting website floating around the sighted community...

Well, I have a static IP so itll work for me for sure haha. Anyways, heres my link: http://codes4free.net/?ref=1mu4434sdURL: http://forum.audiogames.net/viewtopic.php?pid=171298#p171298

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Re: [Audiogames-reflector] FFX help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: FFX help

whats this game?URL: http://forum.audiogames.net/viewtopic.php?pid=171299#p171299

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: revan


Re: Swamp, zombie fps by Aprone

hi all!  awesome update!  thanks aprone!URL: http://forum.audiogames.net/viewtopic.php?pid=171300#p171300

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: ambro86


Re: shadow rine full voice version released

Hello Clement. SpoilerSpoilerSpoilerSpoilerThe quest of the desert is that of the swordsman Kinoko. You find it going south from the temple. Then there is a cave in the desert in 29 25 that will only give stamina. There is also another cave that will give you the pendant to complete the mission. It is in 27 19, to the northeast.And finally. The special attack Rurai is in the Fermat City, second floor, in the treasure room. To access the treasure room you will need to talk with one of the guards that you find before entering the castle. The guard will talk to Rurai telling him that since his father died, he left something for him.URL: http://forum.audiogames.net/viewtopic.php?pid=171301#p171301

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: ambro86


Re: shadow rine full voice version released

Hello Clement. SpoilerSpoilerSpoilerSpoilerThe quest of the desert is that of the swordsman Kinoko. You find it going south from the temple. Then there is a cave in the desert in 29 25 that will only give stamina. There is also another cave that will give you the pendant to complete the mission. It is in 27 19, to the northeast from the temple.And finally. The special attack Rurai is in the Fermat City, second floor, in the treasure room. To access the treasure room you will need to talk with one of the guards that you find before entering the castle. The guard will talk to Rurai telling him that since his father died, he left something for him.URL: http://forum.audiogames.net/viewtopic.php?pid=171301#p171301

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Re: [Audiogames-reflector] an interesting website floating around the sighted community...

2014-04-05 Thread AudioGames.net Forum — Off-topic room: guilevi


Re: an interesting website floating around the sighted community...

Well guys, Ive got 26 points in like 20 minutes, and with 4 more Ill be able to either get a skype or a steam gift card which is what Id like. So if any of you guys clicked it, thanks, and if these gift cards are true I will be sure to let you know!URL: http://forum.audiogames.net/viewtopic.php?pid=171302#p171302

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Re: [Audiogames-reflector] Swamp describe the game contest

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: Swamp "describe the game" contest

Well Id say Sneak won this hands down.  Well done sir.It looks like one of the moderators came along and deleted the advertisement that was post #2, haha. I was curious to see how many votes it received.  Oh well.URL: http://forum.audiogames.net/viewtopic.php?pid=171303#p171303

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: adiluralbaev


Re: Swamp, zombie fps by Aprone

Hello, everyone! Aprone, great! Great update! Really want to buy Gamer account, but has not yet been obtained. How will I immediately be testing opportunities.URL: http://forum.audiogames.net/viewtopic.php?pid=171304#p171304

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

Thanks. Got it!URL: http://forum.audiogames.net/viewtopic.php?pid=171305#p171305

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Re: [Audiogames-reflector] FFX help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: death


Re: FFX help

Its an rpg for the ps2/remade for the ps3.URL: http://forum.audiogames.net/viewtopic.php?pid=171306#p171306

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: staindaddict


Re: Swamp, zombie fps by Aprone

Hi everyone,I have a couple of questions:1. How can I change armor when not in the safe zone? Is this possible? I thought I remembered Aprone saying it was, but Im not sure now.2. With trading, whats the invitory menu? I need to be in the invitory menu to hit shift enter on an item to trade it? I only of the donate equipment menu, or the actually thats the only menu I know of where you can look at your equipment. Am I missing something? Maybe I should go read the manual again.3. If anyone could explain this sheep thing to me in the new update, thatd be awesome. lolThanks a lot, I appreciate it.URL: http://forum.audiogames.net/viewtopic.php?pid=171307#p171307

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[Audiogames-reflector] Braille + mobile manager + victor reader vibe

2014-04-05 Thread AudioGames.net Forum — Off-topic room: rickyrock8814


Braille + mobile manager + victor reader vibe

http://www.amazon.com/Braille-Mobile-Ma … le+managerhttp://www.amazon.com/Victor-Reader-Vib … eader+vibeURL: http://forum.audiogames.net/viewtopic.php?pid=171308#p171308
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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Staindaddict, in your keyconfig file you can assign a key to bring up the armor menu. Its the same menu you normally get to from the Safe zone or forts, but you can open it no matter where you are.Bringing up your inventory menu is the I key by default, I think. It lists everything you currently have on you, and it is the menu you must use to send items to other people.The Inflatable sheep is a new piece of waist armor you can wear. When worn, you are able to float across the deep parts of Brush Creek (and Brush lake). By floating to the edge of the map on map 1, sub map 2, and map 3, you get to press enter to move between those maps. Because the traveling zone is in the deep part of the water, you have to have the inflatable sheep to take advantage of these new ways to move between those maps.URL: http://forum.audiogames.net/viewtopic.php?pid=171309#p171
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Re: [Audiogames-reflector] screenreader landscape in 2014

2014-04-05 Thread AudioGames.net Forum — Off-topic room: Diego


Re: screenreader landscape in 2014

hello guys!where can I get information about the microsoft gw and what will be done with window eyes and the narrator on windows 9?URL: http://forum.audiogames.net/viewtopic.php?pid=171310#p171310

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: assault_freak


Re: shadow rine full voice version released

Spoiler.Does anyone have a good strategy to defeat the split fencer with? Seems I can never hit him, even with Rurai. lolURL: http://forum.audiogames.net/viewtopic.php?pid=171311#p171311

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

Ive been trying to play Swamp for a couple days, in a VM. It works, but I keep getting a connection interrupted after ten or twenty minutes. When I look, Windows says it is online. Is anyone else seeing this, or is it on my end? Any ideas are greatly appreciated, as I cant really mission until I get this fixed. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=171312#p171312

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Theres a bug that prevents the accessory sound for the magpul and maverick suppressors from playing properly when they are bought in a certain campaign. I assume this bug occurs when the suppressors are picked up too, but since I have no account YET and I dont feel like spending too much time on playing offline mode, Im not absolutely sure about this.URL: http://forum.audiogames.net/viewtopic.php?pid=171313#p171313

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Re: [Audiogames-reflector] Using R Statistical Software with NVDA

2014-04-05 Thread AudioGames.net Forum — Off-topic room: keyIsFull


Re: Using R Statistical Software with NVDA

yeah, it can do heavy stat calculations, linear models, arrays and stuff like that. I used it a bit in AP statistics. You can use the NVDA review cursor to review the terminal window if its focused on the terminal window. Its just like using the command prompt in windows.URL: http://forum.audiogames.net/viewtopic.php?pid=171314#p171314

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Re: [Audiogames-reflector] king of dragon pass help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: zkline


Re: king of dragon pass help

Hi,Theres a misunderstanding here, Im afraid. To start with, you cant actually see the tribal obligations without looking back over the saga screen for the year you founded the tribe. This is because many of these obligations are automatically taken care of—sacrifices, for instance. Others, like agreeing to support a specific clan, are only a problem in specific events. Still others, like exploration, you can probably take care of on your own easily.The answer to your second question about sacrifices is no, you dont need to sacrifice to any other gods to learn the secrets for Chalana Aroys quest. Some gods myths arent as detailed as others, and so some dont have secrets. If you know all the mysteries fora particular god, you know all you need to know about their story.Finally, tribal mood is kind of hard to influence. Having a king with good leadership skill is important, but so is remembering what you promised other clans sometimes. HeroQuests can also improve mood, of course, and it might be worth embarking on another run of Storm Tribe, for instance.URL: http://forum.audiogames.net/viewtopic.php?pid=171315#p171315
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[Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net Forum — New releases room: foralltoplay


Grail to the Thief: An Interactive Audio Adventure

Hi everyone,Were the team behind Grail to the Thief, an interactive audio adventure for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but is designed to be enjoyed by everyone. The game will deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. We recently launched a Kickstarter campaign to help fund development on the game, and would appreciate it if you could pledge your support.The game stars Hank Krang, a thief from the future, and his self-aware time machine, TEDI, as they go throughout time stealing priceless artifacts. In Grail to the Thief, Hank and TEDI travel to Arthurian times in search of the Holy Grail.The Kickstarter campaign and link to a playable prototype of Grail to the Thief can be found at:https://www.kickstarter.com/projects/fo … -adventureWe would love to hear your comments and suggestions after youve had a chance to play the prototype.URL: http://forum.audiogames.net/viewtopic.php?pid=171316#p171316
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Re: [Audiogames-reflector] Apple alex

2014-04-05 Thread AudioGames.net Forum — Off-topic room: jack


Re: Apple alex

if you are willing to spend a lot of time programming it you can get alex on the braillenote apex Joseph Lee has done just that but, no windows version.URL: http://forum.audiogames.net/viewtopic.php?pid=171317#p171317

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Re: [Audiogames-reflector] Eloquence Coming to Android!

2014-04-05 Thread AudioGames.net Forum — Off-topic room: jack


Re: Eloquence Coming to Android!

about eloquence sounding worse on mobile devices, that was probably because of quality. Actually, the guy who made vocalizer expressive on android actually started out trying to make eloquence for it. Had me made it, it wouldve been free just like vocalizer for android is. i think he was basing it off of jaws eloquence. but I think he turned thad2 down because of vocalizer. As for the price, way too overpriced in my opinion especially if theres no trial you never know if the synth could be laggy dont even get me started on how I got skammed with an s vox voice. Id also like the pico data too if anyone can rip it from androidURL: http://forum.audiogames.net/viewtopic.php?pid=171318#p171318

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Re: [Audiogames-reflector] king of dragon pass help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: hair salons2


Re: king of dragon pass help

If you are looking to avoid breaking your delicate tresses, be sure to protect them when you sleep at night. Silk pillowcases arehair salonsexcellent for preserving hair integrity. Otherwise, you can take the time to either wrap your hair in a silk scarf, or loosely tie your hair into a low ponytail before bed.URL: http://forum.audiogames.net/viewtopic.php?pid=171319#p171319

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Re: [Audiogames-reflector] April Fools is coming, can we expect anything?

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: hair salons2


Re: April Fools is coming, can we expect anything?

If you are looking to avoid breaking your delicate tresses, be sure to protect them when you sleep at night. Silk pillowcases arehair salonsexcellent for preserving hair integrity. Otherwise, you can take the time to either wrap your hair in a silk scarf, or loosely tie your hair into a low ponytail before bed.URL: http://forum.audiogames.net/viewtopic.php?pid=171320#p171320

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: themadviolinist


Re: Swamp, zombie fps by Aprone

Has anything happened to change the way weapon switching works? Ive noticed more occasions where it feels like theres more lag when switching weapons, something that has resulted in several deaths for players by reports I hear.URL: http://forum.audiogames.net/viewtopic.php?pid=171321#p171321

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Rory


Re: Swamp, zombie fps by Aprone

Hi. I have downloded this game many times, but all the times, my sound hasnt played properly. Can someone help with this? Also, could you make the kaldobsky accounts that you only have to pay once? That still will keep hackers out.URL: http://forum.audiogames.net/viewtopic.php?pid=171322#p171322

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Re: [Audiogames-reflector] Apple alex

2014-04-05 Thread AudioGames.net Forum — Off-topic room: burak


Re: Apple alex

Hi, how do you convert those samples? Can I do it on a mountain lion vm?URL: http://forum.audiogames.net/viewtopic.php?pid=171323#p171323

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[Audiogames-reflector] help finding people to discuss something with

2014-04-05 Thread AudioGames.net Forum — Off-topic room: aaron


help finding people to discuss something with

Hi all,This might seem a very weird question to ask, but youll see why in a bit.As many of you know, Im a fan of Friendship is Magic. However, Id like some peoples help. Im wondering how to find other fans of the show to discuss it with? For some very strange reason, I can find fans and twitter timelines for doctor who and things, but I dont really know how to approach existing mlp fans. As it stands I dont really have anyone either on twitter or in my contacts who I can discuss the show with, and its slightly annoying me. In fact I was recently told that someone was a fan, tweeted said person and, low and behold, turns out it was a prank. Now before you guys go mad and say that this person shouldnt have pranked me, dont panic. Im not offended by this prank. Im just wondering how to proceed here, what to look for, how to find others to discuss the show with. I dont know whether to try joining
  a site such as equestria daily or whether to try twitter. Im not sure how welcome Ill be.While I understand there might not be many mlp fans here, could you possibly tell me how to approach things in a general sense? Say, in the past, you must have found a program and wanted to discuss it with people. How did you go about finding people to discuss it with?URL: http://forum.audiogames.net/viewtopic.php?pid=171324#p171324

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Re: [Audiogames-reflector] FFX help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: FFX help

Hi,I think hes talking about final fantasy x. [[wow]], I didnt know that this game was playable. How do you know where to move to?URL: http://forum.audiogames.net/viewtopic.php?pid=171325#p171325

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Quasar


Re: Swamp, zombie fps by Aprone

Please give us more detail. Which sounds arent playing? Have you toggled the sound boost option in the main menu?URL: http://forum.audiogames.net/viewtopic.php?pid=171326#p171326

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-05 Thread AudioGames.net Forum — New releases room: Rory


Re: GLTech Studio's first release is finally here! Town of Peril!

Hi. There doesnt seem to be a manual in english. I only have the spanish one.URL: http://forum.audiogames.net/viewtopic.php?pid=171327#p171327

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Re: [Audiogames-reflector] FFX help

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: death


Re: FFX help

Honestly, its mostly luck. It doesnt get annoying except when it comes to cloister of trials though.URL: http://forum.audiogames.net/viewtopic.php?pid=171328#p171328

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[Audiogames-reflector] Idea to game or entertainment or just idea

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: Giovani


Idea to game or entertainment or just idea

Hi people.I know, that I would like to programming some game, but I explayn agayn and repeat It agayn, as parrot, that I am not very best in programming and sometimes I have problems with math, but, I have some ideas to games and entertainment.I apologize very well, but I am desperated and I need Your help, if You want.I wana created some divination tools to entertainment, because some things are very interrested from It.Only, what I can do is write some project, some explanation of this and thats everything, I am sorry mates.So, It depends only to You, that You want to create something, what It will be in next post here or no, but please, not Me. Programming isnt very easy to me and it isnt any differences with BGT, Python, Java ETC.I am just student of conservatoire, but I have some plans and ideas and do You know, which is this feeling, if You cant create these ideas.I sometime write some storries and another thi
 ngs, I know something from maths, some basics, but thats everything people  |-(I need very serious Your help, but It depends on Your self. MarcoPS: There is a poll.URL: http://forum.audiogames.net/viewtopic.php?pid=171329#p171329

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I love that we can send items now, was all excited to try it went to send items it and received this message... You must be level 80 to send items. Really? Why level 80? This I some what frustrating I must say. I am leveling slower because Im not doing mitions just yet, I will at some point but right now I am happy just running around the map doing quests and stuff. I think level 10 is more then enough to be able to send items you have gotten a good idea of the game especially if you made it to map2. Please please please lower it!!!?!??!?!!!URL: http://forum.audiogames.net/viewtopic.php?pid=171330#p171330

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I love that we can send items now, was all excited to try it went to send items and received this message... You must be level 80 to send items Really? Why level 80? This I found very frustrating I must say. I am leveling slower because Im not doing mitions just yet, I will at some point but right now I am happy just running around the map doing quests and stuff. I think level 10 is more then enough to be able to send items you have gotten a good idea of the game especially if you made it to map2. Please please please lower it!!!?!??!?!!!URL: http://forum.audiogames.net/viewtopic.php?pid=171330#p171330

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Shermanator


Re: Swamp, zombie fps by Aprone

Hi,Love the changes. Do have a couple of questions though.1. Can a hc player give a broken fort item to another hc player?2. Love the idea of using the sheep to travel between maps. when traveling between maps using the sheep, what map leads to what map? For example, if you are on map 1, that leads to what map, and so on.3. Is the sheep findable in offline mode?A suggestion. A way for hc players to either donate or drop the stuff they dont want. Of course they get nothing for it. but so many are not in clans and dont want to carry around 10 tattered dresses or 15 winter coats they will never use. This will help keep inventory clean and help when cycling thru armor when choosing.to the person who asked about the riot shield, hammer, and machete not counting in your shots. The riot shield should not. It was fixed a while ago. The machete and hammer both use swings which eitehr hit or miss, the same thing a bullet does
 . that is why it counts towards that.look forward to getting my account soon. see you there.URL: http://forum.audiogames.net/viewtopic.php?pid=171331#p171331

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net Forum — New releases room: kyle12


Re: Grail to the Thief: An Interactive Audio Adventure

Hi,This looks... Genuinely awesome. Especially for someone such as myself who is highly addicted to time adventure style games, indeed I have even considered developing one myself.Good luck and Ill be sure to donate!URL: http://forum.audiogames.net/viewtopic.php?pid=171332#p171332

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Re: [Audiogames-reflector] Eloquence Coming to Android!

2014-04-05 Thread AudioGames.net Forum — Off-topic room: burak


Re: Eloquence Coming to Android!

*sighs* I wish itd come to iOS with a free version.URL: http://forum.audiogames.net/viewtopic.php?pid=171333#p171333

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-05 Thread AudioGames.net Forum — New releases room: burak


Re: GLTech Studio's first release is finally here! Town of Peril!

Oh, I agree.URL: http://forum.audiogames.net/viewtopic.php?pid=171334#p171334

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

Blasting gd, thanks. Ive written that bug down now.Themadviolinist, Ive now had a few people tell me the same thing. I will look in to why the weapons seem to lag.Rory, did you download the full game or just the patch? The account system is already designed and in place, so Im not taking suggestions on it. Sorry. Jeffb, the idea behind the level restriction is to stop new players from getting too used to being handed everything. Even at level 10, I dont know if a new player has had to work enough for their own equipment. If enough people ask for the level requirement to be changed, I will consider it, but for now it will stay at 80.Shermanator, yes HC players should be able to give items to each other. Even broken fort items. When using the sheep, map 1, sub 2, and map 3 are all linked. If you were able to see entire Swamp world from above (as I do), map 1 is north of sub 2 and map 3. There is actually a good amount of space between those maps so the bottom of map 1 isnt the top of map 3 or anything. Originally when I planned out all of the maps, an entire map was supposed to fit in that missing area, but it was never made. Brush creek travels south from map 1 and forks in 2 directions. The left fork leads into sub 2 and flows under Wilson bridge. The right fork flows into map 3, and feeds into Brush lake.From map 1 you go to where Brush creek hits the southern map border. If you are on the west side of the creek youll end up in Sub 2. If youre on the east side of the creek, youll end up in map 3. The north end of Sub 2 will take you back to map 1, and the north end of m
 ap 3 also takes you back to map 1. There is no direct route (by water) between sub 2 and map 3.URL: http://forum.audiogames.net/viewtopic.php?pid=171335#p171335

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If Im wrong sorry, but I dont think friends would hand each other everything. Also if you have to be level 80 to send items doesnt that mean a higher level player could still give things to a lower player. It takes a good amount of time to get to level 10 it tok me years of playing to make it to level 20, and I dont always get to play all the time. Personally I cant see myself reaching level 80 for like 3 maybe 5 years now. For now Ill keep my fingers crossed but Im sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If Im wrong sorry, but I dont think friends would hand each other everything. Also if you have to be level 80 to send items doesnt that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I dont always get to play all the time. Personally I cant see myself reaching level 80 for like 3 maybe 5 years now. For now Ill keep my fingers crossed but Im sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If Im wrong sorry, but I dont think friends would hand each other everything. Also if you have to be level 80 to send items doesnt that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I dont always get to play all the time. Personally I cant see myself reaching level 80 for like 3 maybe 5 years now. As for working for equipment while helping my friend I ran back to map2 to get a r15, then would try to make it back to map1 and when I did I would die after a little while losing it. The weapon was nice enough to have and to use on map1 that I felt as if it was worth working to get it and bring it back for the little bit I got to use it. Maybe if not level 10 getting to map2 you have to stock up on equipment to make the jerny encase you get lost. Or
  maybe a level limmit like level x you can send this amount of items up to level 80 where its unlimited? For now Ill keep my fingers crossed but Im sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If Im wrong sorry, but I dont think friends would hand each other everything. Also if you have to be level 80 to send items doesnt that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I dont always get to play all the time. Personally I cant see myself reaching level 80 for like 3 maybe 5 years now. As for working for equipment while helping my friend I ran back to map2 to get a r15, then would try to make it back to map1 and when I did I would die after a little while losing it. The weapon was nice enough to have and to use on map1 that I felt as if it was worth working to get it and bring it back for the little bit I got to use it. Maybe if not level 10 getting to map2 you have to stock up on equipment to make the jerny encase you get lost. Or
  maybe a level limmit like level x you can send this amount of items per hour-day up to level 80 where its unlimited? For now Ill keep my fingers crossed but Im sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Eloquence Coming to Android!

2014-04-05 Thread AudioGames.net Forum — Off-topic room: Exodus


Re: Eloquence Coming to Android!

If eloquence could run on my old nokia n95, with a 332 MHZ arm 11 chip and 64 MB of ram without lagging then its going to run fine on your android devices of today.URL: http://forum.audiogames.net/viewtopic.php?pid=171337#p171337

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-04-05 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

You could try:http://ponyville-trot.dreamwidth.org/Read, comment, and post. Everyone Ive interacted with in other DW communities has been really friendly thus far.URL: http://forum.audiogames.net/viewtopic.php?pid=171338#p171338

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-05 Thread AudioGames.net Forum — New releases room: dd


Re: shadow rine full voice version released

well loving the update, but it turns out now if you start a clear data and take over your items, mental clubs do not apply to the takeover unfortunately, no more dashing through areas to speed up travel timeURL: http://forum.audiogames.net/viewtopic.php?pid=171339#p171339

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-04-05 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: help finding people to discuss something with

Of course, if you really are having trouble finding a group, the other option is to start one, and then (using completely legitimate channels) ask people to participate. It could really just be that this is an underserved discussion topic. URL: http://forum.audiogames.net/viewtopic.php?pid=171340#p171340

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net Forum — New releases room: Haramir


Re: Grail to the Thief: An Interactive Audio Adventure

It sounds interesting. I tryed both using google chrome and mozila and none of them worked. Any tips?Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=171342#p171342

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net Forum — New releases room: Sebby


Re: Grail to the Thief: An Interactive Audio Adventure

Well, I cant play the prototype (Safari) but I got a look at the dialog, at least.URL: http://forum.audiogames.net/viewtopic.php?pid=171341#p171341

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Re: [Audiogames-reflector] Apple alex

2014-04-05 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Apple alex

@burak I should think so. If VoiceOver will use it, it should work. Look at the say man page for how to use the utility to create the samples in your choice of file format (wav, mp3).URL: http://forum.audiogames.net/viewtopic.php?pid=171343#p171343

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-04-05 Thread AudioGames.net Forum — New releases room: Chandu


Re: Grail to the Thief: An Interactive Audio Adventure

sounds cool! gonna try!URL: http://forum.audiogames.net/viewtopic.php?pid=171344#p171344

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Re: [Audiogames-reflector] video games for PC, accessible for the blinds

2014-04-05 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: video games for PC, accessible for the blinds

hi, sorry for bringing an old topic back.I was wondering about an accessible hockey game for the PC.Ive tried NHL 09, but I have no luck on scorring, passing, speed burst, ETC.any hockey game that is playable for me?URL: http://forum.audiogames.net/viewtopic.php?pid=171345#p171345

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net Forum — New releases room: Rory


Re: Swamp, zombie fps by Aprone

Hi, i forgot to mention, i cant even play offline because i dont have a kaldobsky gamer account, and when i tried, it said you must set your user name first, so i made one up, and it said there is know player by that name found. Is there a way to fix this? Also the sound, only the radar and the background music work. Sup aprone. Yes i had v 3.2, and i thought that the sound would work because the other times a downloded the game, i used the patch and i ran it in a different folder, but extracted it into the main swamp one. Please reply, or pm me. Also awesome readme by the way, love it in html because if i want to leave the file and im not finished i can just press h like 1 times until i get to where i want. Thanks, rory.URL: http://forum.audiogames.net/viewtopic.php?pid=171347#p171347

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