question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


question about games creating

hi.if i will learn bgt and start to create my own games, and they will be audio games, can they use wma format files?and maybe also mp3 files?or they can play only wave files?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180217#p180217




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Re: creating status sounds in python

2014-07-10 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector


  


Re: creating status sounds in python

Here is another example, but it is kind of buggy.#code:import pygamefrom pygame.locals import *import mathimport numpysize = (1366, 720)bits = 16#the number of channels specified here is NOT #the channels talked about here http://www.pygame.org/docs/ref/mixer.ht … m_channelspygame.mixer.pre_init(44100, -bits, 2)pygame.init()_display_surf = pygame.display.set_mode(size, pygame.HWSURFACE | pygame.DOUBLEBUF)duration = 1.0 # in seconds#frequency for the left speakerfrequency_l = 440#frequency for the right speakerfrequency_r = 550#this sounds totally different coming out of a laptop versus coming out of headphonessample_rate = 44100n_samples = int(round(duration*sample_rate))#setup our numpy array to handle 16 bit ints, which is what we set our mixer to expect with bits up abovebuf = numpy.zeros((n_samples, 2), dtype = numpy.int16)max_sample = 2**(bits - 1) - 1for s in range(n_samples):  t = float(s)/sample_rate  # time in seconds  #grab the x-coordinate of the sine wave at a given time, while constraining the sample to what our mixer is set to with bits  buf[s][0] = int(round(max_sample*math.sin(2*math.pi*frequency_l*t)))# left  buf[s][1] = int(round(max_sample*0.5*math.sin(2*math.pi*frequency_r*t)))  # rightsound = pygame.sndarray.make_sound(buf)#play once, then loop foreversound.play()sound.play(loops = -1)#This will keep the sound playing forever, the quit event handling allows the pygame window to close without crashing_running = Truewhile _running:  for event in pygame.event.get():if event.type == KEYDOWN and event.key == K_ESCAPE:  _running = False  breakpygame.quit()

URL: http://forum.audiogames.net/viewtopic.php?pid=180218#p180218




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Re: question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: question about games creating

Hi.Im not sure about WMA, but both mp3 and ogg works great.

URL: http://forum.audiogames.net/viewtopic.php?pid=180219#p180219




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Re: creating status sounds in python

2014-07-10 Thread AudioGames . net Forum — Development room : frastlin via Audiogames-reflector


  


Re: creating status sounds in python

And here is a little synthesizer that uses the keyboard as input and uses the sndarray module:Keyboard synth

URL: http://forum.audiogames.net/viewtopic.php?pid=180220#p180220




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Re: Interview with Philip Bennefall on tonight's Arcade

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Interview with Philip Bennefall on tonight's Arcade

Hi.I look forward to hear the interview later this week. Regarding to new games, well, Ill see them installed on my computer before I get excited!

URL: http://forum.audiogames.net/viewtopic.php?pid=180221#p180221




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

I would also love to have Swamp for mac. But for me, it works just fine on virtual machine. However, because of the CPU in my mcbook air, the big missions lags, but otherwise it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=180222#p180222




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi.Nice update.Regarding to speech interrupt, commands to review the last text would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=180223#p180223




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

kamochek wrote:hi slj.what do you mean?kamochek.I mean the following:I have tried in other topics to explain very clearly why cracks are very bad for audiogames and what will happen if people continue to crack the games. But either youre simply too young to understand the whole issue there, or our cultures are so different so you simply dont understand the whole thing regarding to taking money for lots of work on a game.that was what I ment, and that is what Im finally giving up on trying to explain to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=180224#p180224




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Re: NEW: Inquisitor Audiogame Adventure - Chapter II The village

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: NEW: Inquisitor Audiogame Adventure - Chapter II "The village"

Hi.The only question I can answer for sure is: Each chapters are sepret games.

URL: http://forum.audiogames.net/viewtopic.php?pid=180225#p180225




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Re: Getting very annoyed with windows eight and speech.

2014-07-10 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Getting very annoyed with windows eight and speech.

Im sorry for the incorrect information regarding to the sapi versions.Long time ago, I heard about some sapi fixes from Jim Kitchens website, but I dont know if they works in windows 8 and if they still are available.Have you tried to download the sapi engine from Microsofts website?

URL: http://forum.audiogames.net/viewtopic.php?pid=180226#p180226




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Re: how would you cross a pit?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: how would you cross a pit?

Lol, lol Tom. hahaha!  

URL: http://forum.audiogames.net/viewtopic.php?pid=180227#p180227




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Re: abandonware archive. Now finally in one place!

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

hi, Ive joined the bt sync folder.after I install it and enter your security code, why the folder doesnt appear?

URL: http://forum.audiogames.net/viewtopic.php?pid=180228#p180228




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Re: Getting very annoyed with windows eight and speech.

2014-07-10 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Getting very annoyed with windows eight and speech.

Hi.Yes I have.

URL: http://forum.audiogames.net/viewtopic.php?pid=180229#p180229




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

hi.and what i must to do, if we dont have enough money to buy the game, but i want it so much?in my family, we are in a big minus, i mean about the money.my mother isnt working now because of the birth of my brother in november 2013, and she wants to get to work in a new place.so now just my father working, and even he, took a money which he have to return them.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180230#p180230




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Re: pc hotspot tools

2014-07-10 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: pc hotspot tools

Well, the only software I know is Connectify Hotspot, but this is a paid software and its only a demo version.Its pretty plausible: You have a wifi internet connection, but in some cases, you can only connect to the wifi if you have the required rights, for example if your mac-adress is been added to the router. If thats not the case and if you dont have the required rights to add a mac-adress, you may try the alternative: using your computer/laptop as a hotspot, create your own one (I currently use the demo of Connectify) and hell yeah, you can connect as many devices as you want!This method is also possible with creating an adhoc-network, but this doesnt really work for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=180231#p180231




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Re: Getting very annoyed with windows eight and speech.

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Getting very annoyed with windows eight and speech.

Regard about upgrading, I think maybe you need to do a clean install Im afraid.

URL: http://forum.audiogames.net/viewtopic.php?pid=180232#p180232




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Re: for a new netbook running windows 8 / 8.1

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: for a new netbook running windows 8 / 8.1

I hate to use that crappy start screen thing. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180233#p180233




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Ive made games and programs for the Mac/iPhone in the past, but since then Ive sworn it off. The two code bases is also a really good reason. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180234#p180234




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COMING SOON: SHE NOIRE out tomorrow! Major update for Inquisitor 2

2014-07-10 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


COMING SOON: SHE NOIRE out tomorrow! Major update for Inquisitor 2

Hello audiogamers! Two great news!SHE NOIRE!!! Only a few days and She Noire will be released!Available starting from Friday, July 11st 2014, for PC and MAC, in early access at the special price of 14,90€! An incredible hidden object and adventure game... Something you’ve never tried before!Ready to discover the hidden past of Sophia, policewoman by day and killer by night?TEASER: http://youtu.be/Oan1u_br2LcDESCRIPTION: http://youtu.be/4f82za4bzToINSTRUCTIONS: http://youtu.be/asR-BqaOqZYStay tuned and get it as soon as you can: the early access price will be on for few days only!About the Inquisitor 2 The Village: we still working hard to kill all remaining bugs... We’re very sorry for the problem of bugs of the first release, but, as you know, Satan works against the Inquisitor, putting his dark hand in it! But dont worry, with the next release all problems will be fixed! Here it is the teaser: http://youtu.be/0a57ilN3FdsThe world is ready to play, so... let’s audiogame it!

URL: http://forum.audiogames.net/viewtopic.php?pid=180235#p180235




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can eny one help with bk3

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : mohammaddurah via Audiogames-reflector


  


can eny one help with bk3

hi all can eny one help me in staje 25-3 i fount 10 disks or switshes i dont know what i must do with it please help regards

URL: http://forum.audiogames.net/viewtopic.php?pid=180236#p180236




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Re: Skynet Takedown: A Technoshock mod

2014-07-10 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Skynet Takedown: A Technoshock mod

Oopsies... Just realized this probably shouldve been in the new releases section. Mods, feel free to move it as necessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=180207#p180207




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Skynet Takedown: A Technoshock mod

2014-07-10 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Skynet Takedown: A Technoshock mod

Hey there folks,After a while of not producing anything, I finally have for you all a new mod, this one for the rather aged but still awesome game Technoshock. I actually created this mod over two years ago, but somehow forgot all about it until I accidentally ran across it earlier today. The changes in the games sounds are comprehensive, and there are even some new additions which I profoundly hope. Feedback on this is always welcome. Enjoy! The link is:https://dl.dropboxusercontent.com/u/606 … %20Mod.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=180206#p180206




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Re: pc hotspot tools

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: pc hotspot tools

Thats a new one on me. How do you use a single adaptor both as an access point and a station? Someone knows something I dont, and thats just not allowed. Pointers appreciated ...

URL: http://forum.audiogames.net/viewtopic.php?pid=180237#p180237




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Re: pc hotspot tools

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: pc hotspot tools

Thats a new one on me. How do you use a single adaptor both as an access point and a station? Someone knows something I dont, and thats just not allowed. Pointers appreciated ...Edit: OK, Win7 and above have the hidden ability to time-share an adaptor, and here is how to set it up, without Connectify. Its a hack, but it seems to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=180237#p180237




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Re: can eny one help with bk3

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: can eny one help with bk3

Hi.why not just ask in the BK3 topic in the new releases room?

URL: http://forum.audiogames.net/viewtopic.php?pid=180238#p180238




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Re: COMING SOON: SHE NOIRE out tomorrow! Major update for Inquisitor 2

2014-07-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: COMING SOON: SHE NOIRE out tomorrow! Major update for Inquisitor 2

Hi.She Noire sounds pretty interesting. I look forward to hear any short gameplay of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=180239#p180239




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Re: Free fighting games for the blind on windows?

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: Free fighting games for the blind on windows?

Yeah, i didnt speak Russian either... Yes, ive played the Marvel VS. Capcom series before on a PC using a joystick controler, but it isnt really accessible for us. I mean, we dont know where the enemy is and we will have to move around and just press the button to hit the enemy and well, if you are lucky, the enemy will be hit and if not then youll miss. Wish there are games like those, but are accessible.Regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180240#p180240




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hey ammericandad2005,If you dont mind, could you please ask Haily whether she can share her save file with me? I really want to make a stage where the boss has 1 health, and his attack and defence is really high, but for now i guess i cant do it, given the fact that i currently only has 500 max health, 33 attack, 60 defence, and only a few thousand bits. Hope you dont mind. (If she doesnt want to share with everybody else, probably send me an email with the save file, or if she doesnt want to share with me then its OK. Just wondering) Thanks!Best regards,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=180241#p180241




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Re: NEW: Inquisitor Audiogame Adventure - Chapter II The village

2014-07-10 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: NEW: Inquisitor Audiogame Adventure - Chapter II "The village"

@Lord_Raven Yes, there are also video games for Eymerich. SLJ is right, each chapter is independent.

URL: http://forum.audiogames.net/viewtopic.php?pid=180242#p180242




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Re: The blind swordsman - a flash audio only game

2014-07-10 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

Hi Evil Dog.First of all, this game is fantastic. Im really impressed as a Japanese game developer. Im doing sound design as well as programming, and I think this game has great sounds.Ive beaten the game in both 180 and 360 degrees modes. Each level is chalenging, and strategies of enemies are awesome.Also, thank you so much to make the game fully accessible. Im looking forward to your next release. Keep up your great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=180243#p180243




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Re: The blind swordsman - a flash audio only game

2014-07-10 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

Hi Evil Dog.First of all, this game is fantastic. Im really impressed with the game as a Japanese game developer. Im doing sound design as well as programming, and I think this game has great sounds.Ive beaten the game in both 180 and 360 degrees modes. Each level is challenging, and strategies of enemies are awesome.Also, thank you so much to make the game fully accessible. Im looking forward to your next release. Keep up your great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=180243#p180243




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Really? Out of curiosity, why did you swear it off, aside from multiple bases? If you ever decide to pick it up, I happen to have a really nice spacial audio library in Objective-C you are welcome to use. 

URL: http://forum.audiogames.net/viewtopic.php?pid=180245#p180245




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Re: abandonware archive. Now finally in one place!

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

What the hell are those txt files about? Isnt this supposed to be an abandonware game archive?

URL: http://forum.audiogames.net/viewtopic.php?pid=180246#p180246




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-10 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

Hi,Im not really getting this, but I didnt read all the messages. If I donate five dollars on the website, will I get the game when it comes out, or do I have to donate more?

URL: http://forum.audiogames.net/viewtopic.php?pid=180247#p180247




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Re: can eny one help with bk3

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : mohammaddurah via Audiogames-reflector


  


Re: can eny one help with bk3

Because I have already asked there but did not answer me

URL: http://forum.audiogames.net/viewtopic.php?pid=180248#p180248




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Re: abandonware archive. Now finally in one place!

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: abandonware archive. Now finally in one place!

if you mean info.txt, thats supposed to the archives official readme file.

URL: http://forum.audiogames.net/viewtopic.php?pid=180249#p180249




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

OK, but according to our family, psn was shutdown for the ps3 because those greedy devs want the ps4.

URL: http://forum.audiogames.net/viewtopic.php?pid=180250#p180250




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-10 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

there is espeak, which also has the ability to create your own voices. the other engines that seam to allow this are flex voice, the mindmaker version of text assist, and eloquence.

URL: http://forum.audiogames.net/viewtopic.php?pid=180251#p180251




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Adventure At C:

if you are syncing the games central sync folder, her save file is there under /savefiles/aac/sav3.sav. there is also sav2.sav in that folder made by jack, but I use hailys because he already made stages legitimately, whereas haily did not, and the user name for the stages comes from the save file.

URL: http://forum.audiogames.net/viewtopic.php?pid=180252#p180252




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Re: Free fighting games for the blind on windows?

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : mohammaddurah via Audiogames-reflector


  


Re: Free fighting games for the blind on windows?

hey guies eny one have link to tekken 3 for pc

URL: http://forum.audiogames.net/viewtopic.php?pid=180253#p180253




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For those who want to use the SAPI voice in Shades of Doo, you need to pick the voice volume and pitch in your Windows control panel.It is under Text to Speech.I adjusted my pitch from 50 percent to 75 percent which sounds better in the game.In Vista there is an apply button to hit first before leaving the TTS feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=180254#p180254




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

For those who want to use your SAPI voices in Shades of Doom, you need to pick the voice, volume and pitch in your Windows control panel.It is under Text to Speech.I adjusted my pitch from 50 percent to 75 percent which sounds better in the game.In Windows Vista, there is an apply button to hit first before leaving the TTS feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=180254#p180254




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a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net Forum — Development room : joshms123 via Audiogames-reflector


  


a few audio gaming/programming questions

Hello audio gamers!Ive been browsing the forum for similar questions to mine; but they seem to be half answered. Most likely because it’s not exactly my question. But hear goes, hopefully it’s in enough detail:I have been programming for a few years (started out with html as a lot of people do). I was really interested, so I looked into advancing my skills. Since I have completed many projects which includes SndUp (currently being rewritten), my radio station Grenade Radio (the website was written from scratch, and the automation software is also a powerful scripted streaming tool). I have also written a few smaller scripts to help with my day-to-day computer use and helped others out in programming also. I have used languages such as AutoIt, bash, php, small amount of python, played with bgt, also working on a project in lambda moo and a few other languages. I would now like to advance my skills into actual audio games (not just text). So here is my question(s).What kind of games are people looking for?Also, What programming language best fits creating audio games, with 3d sound.I was recently using bgt to see if I could create a sort of map you could walk around and turn around (360dg) in. However, I struggled when it got to changing sounds depending on where the player is facing as the bgt gaming engine was not able to use 3d sound. I could turn and have the sound quiet and lower in pitch depending if you were facing away or towards the object on the map, but this could also be confused with weather you are behind or in front of the object.If anyone has got any tips, please let me know.Thanks,Josh.

URL: http://forum.audiogames.net/viewtopic.php?pid=180255#p180255




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Re: Cloud Storage

2014-07-10 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: Cloud Storage

Sink Back Pro backs up to Amazon s3, so you dont need to worry about any of the ftp uploading or anything!Glassier takes like 5 hours to get out of storage and I dont think you can delete it.For 1 gig it is like $3 a month for Amazon. It is a little odd using the web pannel on amazon, but the command line tool is there (although I havent figured out how to use it).That is really funny that dropbox is backed by amazon s3!

URL: http://forum.audiogames.net/viewtopic.php?pid=180256#p180256




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi phil.why dont you release a beta of sarah 1.2, and then continu to write these new levels, and then give us the full version?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180257#p180257




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Learning Trig?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Learning Trig?

Hello,I am wondering if there is any good tools that a blind person can use to learn Trig online? I foolishly managed to go through school without ever going above Algebra 2 (I did stats instead).So words like Sign, co-sign and any advanced formulas that really go above just using good old multiplication, division, addition, subtraction numbers and variables is above my head. Im sure Sign is a variable of sorts, but I dont know how to use it. The only real variable I know is pie and I do know its associated equations.If only they would have started us on programming in high school, I could have realized basic trig was important!Is there any place where I can learn these things other than going back to school?

URL: http://forum.audiogames.net/viewtopic.php?pid=180258#p180258




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Re: looking for sound mod for Technoshock

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : joshua . preyser via Audiogames-reflector


  


Re: looking for sound mod for Technoshock

Its the one keyisfull used when he recorded the Technoshock playthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=180259#p180259




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Re: Cloud Storage

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Cloud Storage

You can configure an S3 bucket so that objects unmodified for a period go into Glacier automatically, and come back out when you request them, after several hours. You can delete objects by deleting them from S3. Glacier is some ten times cheaper than S3; my backups with Arq are about $10 per month while they are stored in Glacier for about 700GB of stuff. Its all very cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=180260#p180260




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old languages keyboards

2014-07-10 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


old languages keyboards

hi.i have a question:in computer, can i have keyboards of dead languages?like: aramaic, yidish, old russian and etc?i know in old russian for example there are letters and sounds which removed from the modern russian.but i saw on the internet something in wikepedia which was writen in this old russian.how can i have a keyboard of it?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180261#p180261




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-10 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hey folks! It been a really long time since i dont play SoundRTS. I asked if some features would be available in the future like the ability to build walls between squares and to create more resources besides gold, wood and food.So please, can someone give me some info regarding this kind of changes? And ah, Im downloading the mod right now, lets see what surprises are awaiting.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=180262#p180262




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

And get the same reactions that this topic got? Im betting hes might be thinking yeh right. LOL. Anyway, Im thinking about getting the update to try to be where I can help test this beta. I sent david a message on the contact forem to see if I cant get the games I have under the account that I set up the other day. Then, we shall see what we shall see. Im going to need a key replacement when ever I get my new computer bought paid for and on my desk. LOL. I think I forgot to ask him to put vipmud into my account. Oops.

URL: http://forum.audiogames.net/viewtopic.php?pid=180263#p180263




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Re: elevator game by gorthalon

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : joshua . preyser via Audiogames-reflector


  


Re: elevator game by gorthalon

Is there a download link to this game? I would love to check it out and see how it works.

URL: http://forum.audiogames.net/viewtopic.php?pid=180264#p180264




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Re: Learning Trig?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Learning Trig?

You could try http://www.khanacademy.orgThat site has everything from math, science to economics and programming. If your having issues playing videos you should switch to the youtube html 5 player as most of the videos are using the youtube API.The first video in question:https://www.khanacademy.org/math/trigon … igonometryyoutube html 5 player (if videos for some reason are not working):https://www.youtube.com/html5

URL: http://forum.audiogames.net/viewtopic.php?pid=180265#p180265




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Re: pc hotspot tools

2014-07-10 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: pc hotspot tools

Hello. Most modern day laptops have a wlan adapter with the possibility to use it as a access point and a station for wlan connectivity. You have to check which adapter you have and maybe it will work out for you too.

URL: http://forum.audiogames.net/viewtopic.php?pid=180266#p180266




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Adventure at C: Version 3.0 is released!Lots of new stage builder stuff, so if you neither play nor create custom stages, you need not update.The AAC website has been moved once more, this time should be final, however.the new website ishttp://www.vgstorm.com/aacAlso, there is now a donation page for Adventure at C: if you enjoyed your experience and would like to see future audio game titles from me.You can donate herehttp://www.vgstorm.com/donate.htmlEnjoy the new version!Also, the business name is no longer truesoft, but the same as the website address.AAC is created by VGStorm.comIf anybody knows how I can go about getting that information changed on the official audio games page on Adventure at C:, please let me know.Thanks for playing!

URL: http://forum.audiogames.net/viewtopic.php?pid=180267#p180267




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Re: soundrts maps dropbox folder

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : ankr098 via Audiogames-reflector


  


Re: soundrts maps dropbox folder

Please add me. My e-mail is:ankr...@spaces.ru

URL: http://forum.audiogames.net/viewtopic.php?pid=180268#p180268




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Kamochek,Yeah, I think Ill wait until the dust settles and the bugs are good and squashed.Since it is now part of the GMA game engine, I might put the same SAPI and Screen reader support into my Sarah game if it isnt too dificult.I know I already put in SAPI support with the v key but it only works for the tarot card game.I like the idea of the English file that holds the text that can be changed like changing feet to meters.

URL: http://forum.audiogames.net/viewtopic.php?pid=180269#p180269




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Re: audiogames.net forum browser

2014-07-10 Thread AudioGames . net Forum — Development room : joshms123 via Audiogames-reflector


  


Re: audiogames.net forum browser

Hi,I would be intrested in viewing the source code for this software and (maybe) improve it where I can.Thanks,Josh.

URL: http://forum.audiogames.net/viewtopic.php?pid=180270#p180270




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : kamochek via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

hi.and this can be the first game, i mean shades of doom, translated to hebrew.by me.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180271#p180271




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Mehgcap, I am just not a fan of Apple. Paying them money every year for a developers license really got under my skin, and dealing with their app approval process was so much of a hassle that myself and a few others I know simply stopped doing iPhone apps.Nikos, yeah that looks like it would work just fine.Sorry to anyone who has emailed or skyped me lately. Ive been busy so Im behind on reading and responding to them.

URL: http://forum.audiogames.net/viewtopic.php?pid=180273#p180273




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

I was looking for a campaine to test skills and title only weapons and I found this one someone posted a long time ago. Would this work as long I add in the lines for giving the new weapons? Text is below:map=multi1add random Normal=100add random Tyrant=100give item 100 Grenadegive item 100 9mm ammogive item 100 .45 ACP ammogive item 100 Shotgun shellsgive item 100 5.56mm ammogive item 250 7.62mm ammogive item 100 .30 caliburgive item 100 Arrowsgive item 1 Gasgive item 10 Riot Shieldgive item 10 M79give item 10 M16give item 10 M4A1give item 10 Steyr AUGgive item 10 AK47give item 10 ACRgive item 10 SCAR-Hgive item 1 Short bayonetgive item 1 Long bayonetgive item 1 Combat Scopegive item 10 Magpul Suppressorgive item 10 Maverick Suppressorgive item 10 Glock 19give item 10 G
 lock 17give item 10 Browning Citorigive item 10 Winchestergive item 10 Field kitgive item 10 Med kitgive item 10 MP5give item 10 UMP45give item 10 Vectorgive item 10 M-1928give item 10 Uzigive item 10 AR15give item 10 Benelligive item 10 Shortbowgive item 10 Longbowgive item 10 AA12give item 10 M240give item 10 Leather Bracergive item 10 Small Silencergive item 10 Yukon Scopegive item 10 Nycon scopegive item 10 Small Suppressorgive item 10 Large Suppressorgive item 10 Chainsawgive item 10 Flamethrowergive item 10 M40give item 10 Sledgehammergive item 10 Machetegive item 10 Winter coatgive item 10 Tattered vestgive item 10 Football padsgive item 10 Leather jacketgive item 10 Kevlar vestgive item 10 Composite armorgive item 10 SWAT vestgive item 10 Plate armorgive item 10 Ce
 ramic armorgive item 10 Apronic vestgive item 10 Ball capgive item 10 Hard hatgive item 10 Bike helmetgive item 10 Paintball maskgive item 10 Motorcycle helmetgive item 10 Football helmetgive item 10 Military helmetgive item 10 Riot face guardgive item 10 Apronic helmetgive item 10 Work jeansgive item 10 Plastic shin padsgive item 10 Armored leggingsgive item 10 Metal shin padsgive item 10 Ceramic leggingsgive item 10 Apronic leggingsgive item 10 Bootsgive item 10 Combat bootsgive item 10 Motorcycle shoulder padsgive item 10 Football padsgive item 10 Epaulettesgive item 10 Marlingive item 10 Remingtongive item 10 M60give item 10 Vulcan Minigungive item 1 Bunny Slippersgive item 1 Running shortsgive item 1 Running shoes+-1+chat event=500level=500+-1+chat event=1level=1

URL: http://forum.audiogames.net/viewtopic.php?pid=180272#p180272




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

lol. I dont know where that came from.. Ive had no problems signing into my psn in the last few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=180275#p180275




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi,I like sapi support, however, is it possible that you could have interruptions when arrowing through menus, but not when walking, or is this not doable?

URL: http://forum.audiogames.net/viewtopic.php?pid=180274#p180274




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Re: how would you cross a pit?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: how would you cross a pit?

LOL. Anyway, I remember that the loard of the rings books had some pits that some of the main chars had to cross. LOL. I forgot how to spell the place where these pits are found, but trust me, they are there. Yes one of them was a river of fire. LOL. I wonder what other books have such pits and how people got across them. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=180276#p180276




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Re: Free fighting games for the blind on windows?

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Free fighting games for the blind on windows?

Kenzon... thats not entirely true. I wouldnt describe the game as accessible in the normal use of the word... but we can definitely do more than just run around and press random buttons to hit enemies. Fighting games are normally almost 100% playable... and honestly, most fighting games have so much audio detail and stereo sound now that an accessible fighting game would be very similar in design, with a few minor additions or changes.

URL: http://forum.audiogames.net/viewtopic.php?pid=180277#p180277




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Also, theres a couple of misspellings that I could see from the sapi voice I used. Arrow isnt said correctly, and I dont think there is a space between control and f1 so it says controlf1

URL: http://forum.audiogames.net/viewtopic.php?pid=180278#p180278




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Adventure At C:

Hmm interesting.Ive just downloaded the new aac.Im not sure why but when I try and play a stage with stage transitions in it, its now taking me back to the main levels area when I finish part of the stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=180279#p180279




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : Nikos via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

One more thing, do xp and rep work the same way as in online play?

URL: http://forum.audiogames.net/viewtopic.php?pid=180281#p180281




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Re: pc hotspot tools

2014-07-10 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: pc hotspot tools

Well there are several ways to get something that has issues connecting.1. if its signal related get and use an extender.Note in most cases you wont need one but if your box is in the different place to your router and its far away then you may need one like on different levels of a house.2. device limitations.I have not got this but my uncle has a vodaphone router and apparently could only allow 3 devices at once on wireless.I am not sure how to fix that but he has a friend that hacks into stuff.tthis guy was able to remotely hack his router and fix it somehow.I know if he resets the router to factory it needs to do again but I have never used anything other than unlocked routers.3. the routers age.Age off some device especially if they are g class well that can be an issue you can turn off any unneeded protocals you dont want or need.Channels.If you are having other issues or li
 ve in a conjested network or have issues when turning on your microwave and using the net chances are you need a new channel though I have never had luck with this one.Ask your wireless card manufacturer what is the coman channel it may work better for you its usually 1 11 or 10.In addition though I never got round this fully you need 2-5 networks max on one network any more than 6 and you are crowded and can loose performance.Drivers.Trying to log into a wpa2 connection and not being able to then you probably need driver updates to your wireless adaptor.Firmware.update your routers firmware in some cases, ie the d link g604t you can at your own risk use firmware for a different port of router, there is a gen2 router firmware I used this.However read datasheets before doing this, if the hardware is to different you will crash and burn then have to replace the router.Crowded networks in general.It doesnt happen a lot n
 ow but I have been in the situation where my network got so crowded both in and outside especially at peak hours that performance went through the ground.The latest router I have a tp- link one seems to run all things for now though I am seriously thinking once all upgrades are done here and previding there is nothing I need to upgrade majorly next year to get a reasonable high spec dule mode interface to take advantage of the ultra dsl and fibre protocals.I have also found that if you have any older devices on the network from computers to printers to whatever because they can only run on sertain protocols well they may have slow performance and in turn slow the network I used to have a lot of older devices that did this.Then again some stuff will have issues no matter what you do.Evvery week the system this Toshiba will have at least 1-2 disconnects when it loses the network and or looses all network hardware forcing a reboot.Before I changed channels
  and killed all services bar n it used to happen 10 times a day but Id prefur it never happen.Try to have all your hardware from routers to wireless cards the same I know on laptops you cant do that but if you can upgrade firmware or whatever for your devices or at least try then you will have a better time of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180282#p180282




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Re: a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net Forum — Development room : CAE_Jones via Audiogames-reflector


  


Re: a few audio gaming/programming questions

What kind of games are people looking for?All of them. Short of space invaders and casino games, there isnt really a single genre that Audio Games couldnt use more of. And, heck, if youve got an epic space invaders/casino concept that blows the vanilla stuff weve had for aeons out of the water, go ahead and give it a try.But mainstream-style RPGs, action/adventure, sports, 2d 3d or otherwise, fantasy/sci fi/realistic, whatever; itd still go over well if its designed well enough.Also, What programming language best fits creating audio games, with 3d sound.3D sound has been pretty hard to reach for years, now (blame the XBox for convincing Microsoft to drop support for hardware acceleration in favor of consoles with surround sound setups). Camlorn is working on bringing us back 
 up to the futuristic standards of 1999, but in the mean time, 3D sound is a function of how much effort youre willing to put in to making something like OpenAL or fmod do what you want (and Camlorn found some flaws in OpenAL that encouraged him to just build his own from scratch).I was recently using bgt to see if I could create a sort of map you could walk around and turn around (360dg) in. However, I struggled when it got to changing sounds depending on where the player is facing as the bgt gaming engine was not able to use 3d sound. I could turn and have the sound quiet and lower in pitch depending if you were facing away or towards the object on the map, but this could also be confused with weather you are behind or in front of the object.3D sound is one of the most commonly requested features for BGT, but its nontrivial to implement. THe sound_pool class uses a slight pitch decrease to indicate behin
 d-ness (you can adjust the magnitude of the decrease), but its not quite the real thing. I made a modified sound pool that supports rotating the listener, and makes an attempt at vertical sound but its nothing resembling impressive.I usually make the behind pitch decrease a little on the bigger side (like 5% or so) just so its easier to distinguish, but thats not the best solution by a long shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=180283#p180283




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Re: for a new netbook running windows 8 / 8.1

2014-07-10 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: for a new netbook running windows 8 / 8.1

Well myself when I got this new laptop I really had to hoof it to buy this one.before I was not ready and bypassed a really good one for cheap.This one I almost bypassed the last unit with 7 for a old Toshiba sat pro c850.In the end I am happy I got it.I can go 8 if I want but I dont need to.its got 7 which thankfully everything else does.When we switched the networked systems over we had already a win7 box my brother used and then there was my unit.So it was probably a good idea to run the same os on all our systems.In contrast to laptops if you build them yourself or get it built for you or get a upgrade box with no os at all then you can load anything from xp up the guy we got it all from in the shop said the most coman systems were win7 8 or Linux distributions.My plan is to upgrade everyone to 9 when it comes out because unless you are a big company you wont get metro it will all be a desktop at least that
 ;s what I heard.win7 and vista have about 5-6 years of service on them anyway and that will do for now.Truth is as long as I am not effected by threats I probably dont have much to worry about.so far on all systems with 7 I have had there has not yet been a reformat and hardly a hack virus or trogen Ive used this system for 2 years without an issue my brother has used his system for at least 4 years and though he had some initial issues they are all sorted now.My dad just got his box.So I think 7 is stable.When I had xp because of the nature of my work I never was able to have the system last more than 6 months.I was always trying this and that early on.Often if it crashed Id have to resort to running the recovery program.If there is anything good about win7 its the image backup.If something breaks as long as you have a good image you can restore that image or just reformat and install what you need then r
 estore the image then you continue where you left off though you may need to upgrade bits of the image.8 is only good if you have several devices with it.Ie if you have a tablet a phone and a pc then you may want 8 for syncing purposes.What I really hate is the fact you need to almost use an ms account.While there are sertainly benefits to this access to the cloud, settings, etc, it all ignores the fact that if you dont have the net, no access.I have not found any solution to that issue unless you have both a local and an online account which defeats the purpose of having that other account.and what if your net fails.I prefur local with restrictions any day.The only way to get access to your box is reformat and reinstall, its why I think starting a system with an online account is counterproductive.Now if you are on a network like a business erver it may be a different story.most are not.And with what I have now
  if I need to access my sky drive I can.if I want to access my mail I can.if I want to access any of my stuff I can.But I wont be pestered by it.And most of the time when doing serious work, every service for online anything is closed and signed out.Plus I worry about the safety of staying signed in all day every day.Yet ms is making that harder and harder to do.Uac in win8 is also something I dont care about.at least in 7 you can turn it off and its off.and especially for old programs its really needed.But if you dont have old stuff or need to run that many admin tasks or replace system dlls or something like that its probably ok.I have also noticed at least in win7 that uac slows down performance when you have to wait for it to come up.

URL: http://forum.audiogames.net/viewtopic.php?pid=180284#p180284




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Adventure At C:

Perhaps it is my endless stupidity and lack of searching skills, but Ive noticed that the keys for putting fires and bombs in the stage builder arent listed in the readme. So for those who are too lazy to find out for themselves, J is the key for placing a fire, and k will place a bomb.

URL: http://forum.audiogames.net/viewtopic.php?pid=180285#p180285




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Re: old languages keyboards

2014-07-10 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: old languages keyboards

Hmmm.I doubt it mate.Anything old at least in ms stuff is usually purged though thats not a given.if it doesnt effect things then its ok to get it.Ofcause everything old from languages to fonts are now a security risk.this is even down to the way things display on screen like graphics and icons.So its doubtfull that you actually will find it but I could be wrong.there is a lot of opensource stuff and if you search you may find.

URL: http://forum.audiogames.net/viewtopic.php?pid=180286#p180286




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Re: question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: question about games creating

[[wow]] also mp3!? why have i and my companions put so much affort in making wav files. when i knew that the files would be a bit smaller in size.just surprised to hear. i tried to implemend mp3. and the last and ony time i tried he files didnt play. but i should bare in mind that at that point i was very, very unexperienced and made mistakes very often.but good to see youre willing to learn bgt kamochek.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=180287#p180287




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Re: Getting very annoyed with windows eight and speech.

2014-07-10 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Getting very annoyed with windows eight and speech.

Yeah its time to reformat that should fix it.However its also why bar laptops that I avoid packaged distributions for desktops thank god with custom stuff I dont need to load everything.Fact is your system may be locked to a sertain os manufacturer by the company that made it and you will have to buy an upgrade or may not be able to get it.I have heard it from various people that they have had issues depending on their system upgrading its not always smooth.Ms is trialing a new system where win 8.1 goes through windowsupdate in sertain arieas so it may appear in yours who knows.you could have a driver or app that needs updating or it could be your bios if you are lucky.lately the primary i3 box used for most of the internal file services has been resetting its bios every time I turned it on.I fixed it by running an update program from the board manufacturer, first I deleted all bios then updated it with a fresh coppy.So far there has not been any issue with the bios.Where possible I do try to update bios if there is an update at least on my personal laptop.On other devices you shouldnt need to though I do refresh firmwares on routers and the like

URL: http://forum.audiogames.net/viewtopic.php?pid=180288#p180288




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-10 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

It actually appears to be possible to create more resources in a mod, Victorious told me that somebody created a mod with stone and maps that have stone resources in them.As for the transport ball, I think this is intentional, and the transport ball is just a faster unit because all the orc units are pretty slow especially the trolls and ogres. Although I havent developed any of the mod so this is just a guess. But personally I dont find the transport balls to be very useful.I will have to look out for that elf specialist on the server because it really seems none of us can play elves very well.I also agree about the technical race.Im going to try to code a race as well and see how it works out. If its finished I would of course be happy to integrate it into the mod if you guys want. hoping to start coding on the dwarven race tomorrow although knowing my programming skills, or lack thereof, it might still take quite a while before I 
 have something with no errors. Still though this should be doable because the syntax isnt very difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=180289#p180289




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-10 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

It actually appears to be possible to create more resources in a mod, Victorious told me that somebody created a mod with stone and maps that have stone resources in them Although I imagine it gets harder with so many more keystrokes, this is sometimes already a problem (for darks for example, zombies, phantoms and spectrum in armor all have the same keystrokes (semicolon to control all of them at once) so its hard to control large groups of just one of those types. Unless Im missing a keystroke the only way to control them is to either control everything at once, or control each individual phantom to go somewhere so I can isolate them from the zombies and armor for example if I want an invisible attack.As for the transport ball, I think this is intentional, and the transport ball is just a faster unit because all the orc units are pretty slow especially the trolls and ogres. Although I havent developed any of the mod so this is just a guess. But personally
  I dont find the transport balls to be very useful because the only times I use transports is when I want units to go directly to a square rather than taking the long way around.I will have to look out for that elf specialist on the server because it really seems none of us can play elves very well.I also agree about the technical race.Im going to try to code a race as well and see how it works out. If its finished I would of course be happy to integrate it into the mod if you guys like it. hoping to start coding on the dwarven race tomorrow although knowing my programming skills, or lack thereof, it might still take quite a while before I have something with no errors. Still though this should be doable because the syntax isnt very difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=180289#p180289




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Re: Announcing release of Traders of Known Space

2014-07-10 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Traders of Known Space

Hi.Aaron here. Love your signature lol. Jeremy had it about right in his response to you in regard to requiring the game to have an active internet connection to run. The problem is, while his explanation is accurate, we havent actually implemented any of the new activation system into tks yet, and I had not personally intended to do so. So we arent actually dry running the code, especially since our end of that isnt created yet. That said, Im not sure why you have to be online to play the game. The auto updater at the beginning should run the game in spite of lack of an internet connection, and this is the only code at all in tks that does, in fact, use the internet. Also, if you somehow got hold of Interceptor which we hope hasnt gotten out into the wild at this stage, the current private beta version of Interceptor also does not require internet access to run. It will, however, require internet access at least most of the time to run when we 
 release it. Jeremy and I both agree with you on how unfortunate requiring internet access to play an offline game is. The registration system we will be using will be online however, there are a couple of advantages to this approach even for the player that we hope will outweigh most of the drawbacks. Well see how it turns out in a few months when we finally get a commercial game out the door. Its sure to be a wild ride in any case, at least, we hope so.Im having an unusually busy summer though. In fact I stopped coding Interceptor completely last summer, though I am trying to keep going if at a slower pase this summer. Point is, Im in and out of the house a lot and usually when Im in I dont feel like a programmer at all. Im riding home from a job at a not so local summer camp experience I just worked as I type this, and I have one more in 3 weeks, plus the county fair is right around the corner and we have reservations for a campgrou
 nd we will be taking advantage of in about a month if memory serves. But I am still excited about all the feedback weve gotten here and elsewhere with TKS, even the negative feedback we got wasnt too awfully bad, and we thank you all for your support. Jeremy and I have already pushed this thing a long ways beyond what we originally expected, so we hope to keep the momentum going.defender wrote:HiYes that was made with samples dark, and Im glad it made you two laugh, its always good to make people happy, especially when its as a result of something you enjoy doing that comes naturally to you anyway.Heres my stats for the second game I played, Im getting better I think, though I had a horrible layout that time with hyperspace things and solar storms all over the damn place and planets helter skelter, also I had just picked up over 450 nano computers, so I actually ended 
 up with less cash then I would have otherwise if I had delivered them, I had 702K before I bought those though.Statistics for Playthrough of Traders of Known Space - a free game from Valiant Galaxy Associates, on Version 4The game lasted 2 hours, 44 minutes and 36 seconds and ended on Monday, June 30, 2014 at 4:0 AM - The player beat the game! woohoo!In a career spanning 15 years (short mode), the player accumulated 688741 credits.At careers end, the envy of all space merchants was trading in a vessel with the following capabilities:Integrity: 15 / 15Engine: 15 / 15Gun: 10 / 10Deflector: 15 / 15Cargo hold: 1690 / 1690Final score: 774641!Also I was very disappointed that VGA requires me to be online to play, even though at this point, there are no online scoreboards, there is no multiplayer mode of any kind, and as far as I know, 0 continued contact with a server to be able to play.The only thing the gam
 e needs to be on the internet for is updating, and if that stops me from playing the game, then thats really upsetting considering that TKS is a single player game, and I rely on games like it to tide me over when I dont have internet access, such as when I was getting the new DVR Router Combo of death looked at pointlessly for the 8th time in the past 2 weeks, even though it still doesnt stop the TV portion of the box from cutting out after a few hours every night until they do a reset from the station for no apparent reason.I would like the next version to not require internet access, please o please.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=180290#p180290




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Re: old languages keyboards

2014-07-10 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: old languages keyboards

The only way is probably not anything official... I dont see any reason there would be support for dead languages other than Latin since we still use the Latin alphabet today.

URL: http://forum.audiogames.net/viewtopic.php?pid=180291#p180291




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Re: Announcing release of Traders of Known Space

2014-07-10 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Traders of Known Space

Aaron again. By the way, I forgot to say in my last post that well look at this and see if we can figure out why TKS may not be working with no internet, because for this particular game, this should not be an issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=180292#p180292




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Re: a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector


  


Re: a few audio gaming/programming questions

yeah. OpenAL is very, very, very bad. Very. It looks really great at first, but its a fight between specs being the documentation and programmers not implementing them, everyone having abandoned it like 5 years ago except one guy who insists that his programming library must act exactly like a fake sound card, and it missing the infrastructure to build advanced features.What it basically boils down to is this: you can get cool 3D audio but only if using OpenALSoft and if the user fiddles with some magic Inis (in all honesty, theres my fork that allows you to force options, but its whats called a quick hack really), there are ridiculous limits that stopped really being an issue around 2000, and you have to write higher level stuff yourself, for example audio decoding, file caching, and the like. It will work for simple games, but as soon as you want to do something a little complex it fails hard. In my case, it was accurately pl
 aying footsteps and having the sound change properly with the terrain. O, and that INI? If you edit it wrong youll just break things, and no you cant distribute it with your app-theres one system-wide file and thats it.So Im writing my own, as I finally managed to learn DSP to the point of being able to do so. I cant call it useable yet, and I must confess that it will be commercial for closed-source projects. Outside of my work, though, theres nothing I can find. If you care only about mac and dont mind Objective-c, you can use Core Audio which looks really nice, but this is probably not the case. As for BGT, it probably wont happen--I am hearing that BGT does not have the ability to be called from C Dlls, which means that writing a complete binding for anything that uses a callback function is impossible (and you really, really want callback functions). This includes mine. T
 heres also some recent work by Microsoft to make personalized HRTFs using a Kinect, but this isnt available yet (and who knows when/if it ever will be). Creative has not officially stopped caring, but theyve taken down most of their web sites related to it. Unfortunately, while they did still care, they took out everyone else working on 3D audio via patent trolling of some sort or other. I could rant further, but it would probably not be useful as the rest of it has to do with the atomicity of OpenAL error checking and the absurd need for a thread for everything (also, Ive written it elsewhere).As for programming language, I am personally fond of Python. I would stay away from C++ as debuggability is a killer and productivity will be low. BGT will get you going quickly, but getting beyond the BGT ecosystem (which is basically a spec of dust compared to what you get if you invest a bit of time to get set up with something in
  another language) is clearly not something doable from inside BGT. Id stay away from the JVM, not because it cant be done but because youre going to end up then requiring anyone who doesnt have the right version to download a 200 MB package and install it. Other languages that might be good include C# (everyone has the .net framework these days) and I really cant think of anything else at the moment.Since youre not able to get 3D audio yet, picking something you know thats capable of playing sound and getting keystrokes is a viable option. And whatever you do, never underestimate game programming tutorials aimed at the sighted-you dont care about the graphics, but all the rest--those parts about how you should react instead of act, including all the code on setting that up, proper control handling, collision, how best to do time--apply to you too. I think that underestimating such tutorials is why we don&
 #039;t have a new game from someone every week: if you adopt the practices that sighted game programmers figured out for you and also adopt the everything is a library mentality, you end up with a bunch of pieces you can just reuse again and again. All we need is for someone to open source enough of them.hope this was helpful, though I cant notice that really its primarily depressing on the audio front anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=180293#p180293




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Accessible Stegonography Program?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Accessible Stegonography Program?

Hello Everyone.I just found out about stegonography recently and wondered if there is an accessible program that I can use to do this. If there is such a thing as this does it work with nvda?Just for those of you that dont know what this is and are interested in it stegonography is a way to encrypt files and hide them in pictures or in my case it would probably be audio files. Very hard to crack unless you know how.If anyone has information please let me know and thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=180294#p180294




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Re: Adventure At C:

2014-07-10 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Adventure At C:

Hi.So, I have some questions.First,can the fire kill enemies?Second, what other things keep you from getting killed by the fire? The only thing Ive found is the platform.

URL: http://forum.audiogames.net/viewtopic.php?pid=180295#p180295




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Re: 2d platformer

2014-07-10 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector


  


Re: 2d platformer

You need to complete the game in order to get the cheats, when you complete it, you will find cheats.txt in the folder of 2DPs files.

URL: http://forum.audiogames.net/viewtopic.php?pid=180296#p180296




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Re: Getting very annoyed with windows eight and speech.

2014-07-10 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Getting very annoyed with windows eight and speech.

Hi.Im getting my money back. ~The ivona teem have contacted me and Im going to get it in a couple days.As for updating. I honestly dont know whats going on. Im running a mac with windows eight. Its the late2013 moddel. Oh wel if i cant update its not that bad. and I cant do a clean installor reboot or what ever, cause Ive lost the disk. this was 2 years ago now.

URL: http://forum.audiogames.net/viewtopic.php?pid=180297#p180297




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Re: question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: question about games creating

Hi guys,Just a quick note: BGT does not, and never will, support MP3. There are a couple of reasons for this:1. MP3 is covered by strict patents, and requires anyone distributing commercial MP3 files to pay licensing fees.2. MP3 files do not loop properly, making them unsuitable for games.Ogg Vorbis doesnt suffer from either of these problems, and so is a much better choice for game audio. Similar problems exist with WMA as with MP3.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=180298#p180298




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Re: elevator game by gorthalon

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : willbilec via Audiogames-reflector


  


Re: elevator game by gorthalon

Here you go! https://dl.dropboxusercontent.com/u/141 … evator.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=180300#p180300




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Re: Sengoku Jidai 2.6 (+Kamikaze map)

2014-07-10 Thread AudioGames . net Forum — New releases room : speeder via Audiogames-reflector


  


Re: Sengoku Jidai 2.6 (+Kamikaze map)

hello?

URL: http://forum.audiogames.net/viewtopic.php?pid=180301#p180301




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Re: a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net Forum — Development room : camlorn via Audiogames-reflector


  


Re: a few audio gaming/programming questions

Warning. Incoming rant of anger, with extra helpings of anger and rantiness. If you delve down into OpenALSoft, that is you write no intermediate abstraction, its fine. Not great, not at all, but fine. The specific issue I had with threading was that, in order to implement streaming without requiring some sort of library tick function, you have to use a thread. This thread can error but OpenAL cant deal with thread local error info at all, so you dont know which thread caused it. Unfortunately, there are a few resource limits that you can exceed, and the only way to know is to capture and read the error codes. There are thread local contexts which sort of solve the problem, but this then involves somehow making sound objects that live completely on another thread and all sorts of insanity to actually make it look like its not; and if you want to play long pieces of music and the like, grab from the web, or any
  such thing, this functionality is not optional. Going further, getting a simple this-sound-is-done callback is impossible without threads. So yes-as I said, works in simple cases. To clarify it also works if your software deals with it directly. But its almost impossible to abstract into something usable and simple. I should know: I spent a year trying. I could have written a game with it, but I didnt want a game, I wanted a reusable and simple sound library. Im not going to reimplement sound for every game I write. OpenAL cannot be bent into this shape reasonably. Possibly not at all.Its also not true that it ensures everyone has the same features as the enterprising user can edit that Ini, suddenly doing things like setting the source limit to 32, turning off Efx, etc...and I dont suggest OpenALSoft because its not long until people get the particularly bad idea to copy their game
 ;s custom Ini over yours, and then its game x is not compatible with game y because game x is broken and takes OpenALSoft with it. At least one thing that some will wish to change is the source limit: stopped and paused sources take no CPU, its easy to use the one source is one sound mentality and theres no downside, to doing so. Yet the only way to raise it is the system-wide ini. Hope your users are feeling charitable, and also technologically capable. Id really strongly suggest staying away from OpenAL unless youre a good enough programmer to figure out how to put the pieces together and also a good enough programmer to figure out how to write a sound scheduler, as most action games and most rpgs are going to want more than 256 (I believe this is the default) loaded sounds.As for HRTF, thats the INI trouble. The only way to get OpenALSoft to play HRTF is if the system playing the audio is configur
 ed at 44.1 khz or all of the following are true: you provide a hrtf dataset for all sampling rates, instruct users to edit the Ini file to point at the HRTF database, and provide the support required for those users who do not know how to do so. The default ini is configured to turn hrtf off, so you need to edit it for that too.And god help you if youre dynamically linking via the Creative proxy: its now hard to get, isnt developed, and also means that some users will no doubt have an outdated OpenALSoft. And yet OpenAL Soft is it as far as hrtf goes. I really want 3D audio, but OpenAL Soft is not worth my time.If you know of one of the commercial tools that has hrtf and is blind accessible, let me know. So far as I know, only Wwyse may have it, and not until recently. Most if not all of them now rely on heavily graphical studios--i.e. great for sighted artists, not great for blind people. Clearly, the state of 
 all of this has made me extremely bitter.DirectX will play sound, but post-xp you get no 3D from it and might as well just use BGT. If youre not in BGT, theres Bass which abstracts it nicely and works somewhat on other platforms. Python has Pygame. But all of these have two things in common: no good hrtf and no good environmental reverb. If you want to talk about post-xp audio from Microsoft, youre looking at Xaudio2: the direct sound stuff is now emulated.So basically hrtf but you get to implement all the things you need to actually have an audio engine instead of what is, essentially, a convolver-or no hrtf but youll get somewhere tomorrow instead of in 6 months. Your choice. My personal opinion is that if you need to ask the question where do I start coding games? youre not ready for all the crap OpenAL thinks you should have to deal with. Maybe I wrong. Id go so far as to 
 say that OpenAL is the worst API Ive ever seen, save perhaps for how IA2 and MSAA work and why theyre hard to implement if youre using a Gui library (thats yet another rant of mine but is off topic for this one so...). The problem is that OpenAL is deceptively friendly at first, or Id have started Libaudioverse a year ago and might actually be somewhere by now (or not, as some of the 

Re: can eny one help with bk3

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: can eny one help with bk3

go to your collection items and look at the paper that you got after killing the second mud killer. You can shoot 2 discs to make them switch places. Make ithe iscs mmath the number on the paper.

URL: http://forum.audiogames.net/viewtopic.php?pid=180304#p180304




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Re: Free fighting games for the blind on windows?

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Free fighting games for the blind on windows?

assault is right, in marvel vs capcom ive beaten sighted players with ease, in fighting games, we can be as dangerous as others, and sighted players need to do the best they can do to beat us.i remember a very funny match in King of fighters 2000. i was playing in a local arcade machine against a guy who could finish the game with nearly every character, because he know long combos for all. but i won the match with my second character, by using mix ups and blocking all his attacks.after the match, he tould me something like. hey, i couldnt do any combo, you dont use supers very much, you block all the time. but of course man, im not the CPU, ill not throw things randomly, and of course, im much more difficult to trick tan the CPU.never played against him for a second time. i was havin funof course, a lot of people kicked my ass in several games, but im trying to say... we dont need an accesible fighting ga
 me really. also, i think an accesible fighting game will slowdown the gameplay a lot.if you want a free fighting game for the blind, try gekiransen. it is in perfect japanese, thats the only problema i see.

URL: http://forum.audiogames.net/viewtopic.php?pid=180303#p180303




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Re: Swamp, zombie fps by Aprone

2014-07-10 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

No, the gun sounds were not recorded by actual guns...they were taken from sound libraries and compressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=180305#p180305




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Patjk,Yes in the english.txt file that contains all the words in the game for SAPI and screen reader support it says:controlf1instead of control f1I opened that file into a word processer and changed it and now it is correct.Of course if the file is in c:\program files\sod2\english.txtyour computer will try to stopyou from changing it. I also changed mutant human to zombie.I couldnt find any miss-spelled arrows.

URL: http://forum.audiogames.net/viewtopic.php?pid=180306#p180306




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Re: for a new netbook running windows 8 / 8.1

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: for a new netbook running windows 8 / 8.1

Windows 8 and 8.1 is has many bugs.

URL: http://forum.audiogames.net/viewtopic.php?pid=180307#p180307




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Re: Learning Trig?

2014-07-10 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Learning Trig?

[[wow]], thats good site. I may have a look at it.

URL: http://forum.audiogames.net/viewtopic.php?pid=180308#p180308




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-10 Thread AudioGames . net Forum — New releases room : patjk via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Must be Ivona Sallis issue then. Thanks for the info about the file, that helps. If you can have sapi interrupt in menus, its be great.Patrick

URL: http://forum.audiogames.net/viewtopic.php?pid=180309#p180309




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Re: question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


Re: question about games creating

hi.i asked, because i have 2 recording devices, one recording mp3 and second recording wma.which files will be suported?if wave, i want a recording program which will record in wave format.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=180310#p180310




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Re: question about games creating

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : superantoha via Audiogames-reflector


  


Re: question about games creating

@Kamochekyoull have to convert your recordings into ogg or wav.

URL: http://forum.audiogames.net/viewtopic.php?pid=180311#p180311




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-07-10 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

kamochek wrote:hi.and what i must to do, if we dont have enough money to buy the game, but i want it so much?in my family, we are in a big minus, i mean about the money.my mother isnt working now because of the birth of my brother in november 2013, and she wants to get to work in a new place.so now just my father working, and even he, took a money which he have to return them.kamochek.The game is only $5. If you save $1 per week from now until the end of August, you will have more than enough to purchase the game.staindaddict wrote:Hi,Im not really getting this, but I didnt read all the messages. If I donate five dollars on the website, will I get the game when it comes out, or do I have to donate more?If you donate $5 through the website, you will receive a DRM-free dig
 ital download of the full game when its released at the end of August. If you donate $25 (+$5 for international orders), you will receive a physical AND digital copy of the game when its released.ammericandad2005 wrote:there is espeak, which also has the ability to create your own voices. the other engines that seam to allow this are flex voice, the mindmaker version of text assist, and eloquence.eSpeak seems promising. Well look into that some more to see if it will work for us. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=180312#p180312




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Re: soundrts maps dropbox folder

2014-07-10 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: soundrts maps dropbox folder

high seria,my email is nicholasvmcc...@aol.com

URL: http://forum.audiogames.net/viewtopic.php?pid=180313#p180313




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