Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Man. I wish there was some kind of map feature.Ive forgotten how to get to the Jefry memorial again. through the ruins?

URL: http://forum.audiogames.net/viewtopic.php?pid=186995#p186995




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Through the ruins, yup. Northwestern section, I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=186996#p186996




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Belgarath via Audiogames-reflector


  


Re: Alter aeon complaint

Feel free to come join me in the MUD I play (avalon-rpg.com). Ive played Alter Aeon. Good game but the admins are a bit unprofessional imo.

URL: http://forum.audiogames.net/viewtopic.php?pid=186997#p186997




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Re: shadow rine full voice version released

2014-08-29 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

Okay.slightspoilersI got a stamina upgrade I think for winning the chest minigame in the capital city. I also found every cave on the map, including the one northwest of the capital city in the lake. I went back to every boss room to get the items they drop (except in the very last area, as unless my memory is completely wonky you cant go back in once you clear a mini-dungeon. I did that extra dungeon...some tricky jumps in there. I did all of this on hard mode, and my completion was still 87 percent. I also managed to not get a single game-over, but Rudolphs special attack hurts like hell on the higher difficulties. I wish there was some way to interrupt it or stop it from happening...I can only imagine how much pain to expect on metallic.Ive got a couple of questions though:1. Are there any endings besides good ending and true ending? I tried to make choices on my last playthrough that all supported one character (Lilia actually)
  and I got nothing.2. What exactly is Last Hope Eternal? My sword has to be level 15 before I get it, and I was hoping to get it on Metallic, but I dont know if itll happen, since I have 777000 experience currently, just finished the dragon shrine and have 2x experience as one of my perks.3. On impossible, it says that monsters change their behaviour pattern, but I havent noticed this. They still love jumping into lava or into pits trying to get at me, they still die fast, and while they do hit just a bit harder, Ive yet to see smarter tactics, even from bosses. I literally had to stand still for more than eight seconds for either the bat or the dragon to hit me.4. Does that guy who sells the Jubu recovery items ever run out or stop selling? I bought three, and he just keeps appearing.5. Have any of you beaten it on metallic yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=186998#p186998




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Re: Miriani: Once Again

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Miriani: Once Again

Even were that to be the case, which I agree sounds a lot more useful, there remains the fact that the bounty hunter AI doesnt seem able to destroy bountied ships with any real frequency. It may discourage pirates from hovering in a sector for a long time, assuming there are bounty hunters about which isnt always the case, but with clever use of flight control scanners they can tell where potential targets are and go after them without the need to wait around in space for bounty hunters to shoot at them.I would also point out that theres a heavy element of luck involved. I would suspect that Nocturnus simply hasnt had the misfortune to be put in that position, perhaps you simply dont play at the same times as these players? Timezones can play an important factor in this as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=186999#p186999




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Re: shadow rine full voice version released

2014-08-29 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

Okay.slightspoilersI got a stamina upgrade I think for winning the chest minigame in the capital city. I also found every cave on the map, including the one northwest of the capital city in the lake. I went back to every boss room to get the items they drop (except in the very last area, as unless my memory is completely wonky you cant go back in once you clear a mini-dungeon. I did that extra dungeon...some tricky jumps in there. I did all of this on hard mode, and my completion was still 87 percent. I also managed to not get a single game-over, but Rudolphs special attack hurts like hell on the higher difficulties. I wish there was some way to interrupt it or stop it from happening...I can only imagine how much pain to expect on metallic.Ive got a couple of questions though:1. Are there any endings besides good ending and true ending? I tried to make choices on my last playthrough that all supported one character (Lilia actually)
  and I got nothing.2. What exactly is Last Hope Eternal? My sword has to be level 15 before I get it, and I was hoping to get it on Metallic, but I dont know if itll happen, since I have 77000 experience currently and am level 13, just finished the dragon shrine and have 2x experience as one of my perks.3. On impossible, it says that monsters change their behaviour pattern, but I havent noticed this. They still love jumping into lava or into pits trying to get at me, they still die fast, and while they do hit just a bit harder, Ive yet to see smarter tactics, even from bosses. I literally had to stand still for more than eight seconds for either the bat or the dragon to hit me.4. Does that guy who sells the Jubu recovery items ever run out or stop selling? I bought three, and he just keeps appearing.5. Have any of you beaten it on metallic yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=186998#p186998




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Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Belgarath via Audiogames-reflector


  


Avalon 25th Anniversary

Hi everyone,I thought I would share this news with you since its an important event for the game i play. Come join us, if you dare. I am also seeking new apprentices in my Guild. Only the best need apply.AnnouncementOn this day TWENTY FIVE years ago, Avalon as it is known today first went online: known as Avalon, with the sword login and the first few hundred locations of the land. All newborns began at the MEETING PLACE location since there was just one city and thus it is fitting the Avlaon forums should be called “meetplace.net”.What is Avalon?Avalon is a living, breathing, ever-evolving world. You will choose your own path to suit you; perhaps as a great warrior, maybe an artful mage or cunning sorcerer, a politician or skilled trader, a peaceful farmer or ruthless assassin. The choices are endless and the opportunities to display your worth and skills are unrivaled. Remember though, all characters born into Avalon start out equal, what will be is as yet unwritten. Before you lies the challenge, the possibility to enhance your character with hundreds of skill abilities which will give you the potential to be successful in the path of your choosing.Gem Quests and OrdinationMost events in Avalon are not pre-planned but a result of the ebb and flow of its peoples, cities and guilds. Conflicts, large or small, often spring up quickly and are not controlled in advance by the Gods. There are a number of key events, however, like the Divine Court, or the Gem Quests, or Ordination and these are listed below with exact dates included when known.The Gem Quests are often the focus of Avalons most thrilling, competitive and concentrated action. One can learn more in a few hours than months of chance encounters. Fourteen Gem Quests precede the Amethyst Ordination and all are welcome to participate unless otherwise state:DIVINE GEM QUESTS:The Amethyst QuestDate: Sands Eliminators Sunday Oct 19th to Saturday Oct 25th then the ORDINATION marking Avalons 25th anniversary at 9PM SATURDAY 25th OCTOBER 2014.The Emerald QuestDate: Saturday Oct 18th NOON to Sunday Oct 19th NOON (24hr Quest).avalon-rpg.com

URL: http://forum.audiogames.net/viewtopic.php?pid=187000#p187000




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Re: error when starting up a brand new laptop

2014-08-29 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: error when starting up a brand new laptop

Heres an alternative example of how and why the BIOS is the way it is.Imagine youre stranded on an island with nothing but a pen knife. Now you can use the pen knife to cut up some kindling and the like, pull together a few broken branches to build a fire. In time you may be able to use materials to build other tools like using the pen knife to carve an augur and so on, potentially to the point where you may be able to build yourself a log cabin.When the computer is in the BIOS it only has access to the pen knife and the pen knife just doesnt offer you the right capabilities to make a screen reader, its just the wrong tool for the job. You can use the BIOS to start an operating system which then can load the right tool for the job, but at that point youre not in the BIOS any more.

URL: http://forum.audiogames.net/viewtopic.php?pid=187001#p187001




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Well leaving Gabriel in would be fine except that I cant perform half of the scrolls of his that Pierre seems to call for, and I take issue with not causing any damage at all in a round.

URL: http://forum.audiogames.net/viewtopic.php?pid=187002#p187002




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Re: Grail to the Thief: An Interactive Audio Adventure

2014-08-29 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Grail to the Thief: An Interactive Audio Adventure

I would like the game to have a save feature myself, but based on conversations with our developer it would require a significant amount of time and resources to implement and test, so it was put at the bottom of our to-do list. If the game didnt include a branching narrative it would be very easy to add a save system, but the branching narrative and the Unity engine plug-ins we are using complicate matters.Jayde wrote:A game that I categorically cannot fail at is not a game; its more like a choose-your-own-adventure story where you can basically cheat and flick through pages at random.That was the original goal of the game - it was designed to be an interactive choose-your-own-adventure or interactive fiction game. If a player wants to, they can start the game and rapidly press all the number keys to speed through the game. However, that would be missing the point. The game is about the na
 rrative, not about trying to beat the game as fast as you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=187003#p187003




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Re: Swamp, zombie fps by Aprone

2014-08-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

I dont think Ive run into any such people. 

URL: http://forum.audiogames.net/viewtopic.php?pid=187004#p187004




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Re: shadow rine full voice version released

2014-08-29 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

slightspoilersthere are character endings, yeslast hope eternal increases your swords max level to 20as for rudolfs special attack, it actually just cuts your current HP in half so if youre already low it doesnt do much

URL: http://forum.audiogames.net/viewtopic.php?pid=187005#p187005




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Re: bokurano daiboukenn 3

2014-08-29 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: bokurano daiboukenn 3

that voice is giving you details about the air turbulence, it basically just tells you the coordinate, where the bottom is and then the topas for shift and the arrows not working, on lower speeds you actually have to hold down the keys for a split second but if youre flying in combat it works perfectly

URL: http://forum.audiogames.net/viewtopic.php?pid=187006#p187006




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Re: navigating C panel?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: navigating C panel?

Frastlin, what are you currently using for ftp access? If you use something like Filezilla for accessing ftp sites you can move around the directory structure pretty much as you would in Explorer.

URL: http://forum.audiogames.net/viewtopic.php?pid=187007#p187007




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : kelwl via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

thanks jayde.spoiler again. but what about her demon form? i seem to have not enough health to last through while i slowly decrease her health.

URL: http://forum.audiogames.net/viewtopic.php?pid=187008#p187008




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Re: Google Drive: does it accessible to blind people?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Nara via Audiogames-reflector


  


Re: Google Drive: does it accessible to blind people?

Dear Socheat!Yes, Google drive is accessible to the blind. Please use with firefox. please do as the following:For NVDA to enable accessibility for screen reader press ctrl + alt +zFor Jaws to enable accessibility press Jaws key + z Jaws will announce virtual cursor off Then perform jaws key + z twice quickly, Jaws announce virtual cursor off to all application. remember While the virtual cursor is off please use tab to do navigation to create. Then press ctrl + alt + z to enable accessibility.One more thing press ctrl + / to get keyboard shortcut. And alt + / for menu.ThanksNara

URL: http://forum.audiogames.net/viewtopic.php?pid=187010#p187010




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Re: navigating C panel?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: navigating C panel?

Yeah, I figured it out. I was getting all my user names mixed up. I have a user name for my admin account for the host, the c pannel for the host, the sql databases, my CMS and ftp uploading. That is a lot of user names!!! LOL and I was using the wrong one.FileZilla seems to be by far the fastest and easiest to use, although using file explorer is nice for getting the basic folder tree in your mind. But file explorer has 2 major major drawbacks:1. you cant edit files from the window, you have to copy the file out of the ftp explorer window, open it, edit it, then delete the old file from the ftp window and copy the modified file in.2. It is super slow! FileZilla is almost instant where as windows explorer only uploads a few kb a second.

URL: http://forum.audiogames.net/viewtopic.php?pid=187011#p187011




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Re: Scrolling Battles

2014-08-29 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Scrolling Battles

I havent uploaded it yet. Ill do when I have the time. I dont think today.

URL: http://forum.audiogames.net/viewtopic.php?pid=187012#p187012




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Re: Miriani: Once Again

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Miriani: Once Again

Alright, fair enough. Honestly, none of this was meant to antagonize or admonish anyone, though I seem to be doing a good job of it as of late with stuff I write on this forum. My personal hope has always been to help others within this community on every front, including understanding what theyre up against when they choose to take on a game like Miriani, which is one of the main reasons I started playing this one again,. I didnt intend for this to become a controversial debate.A group of players seems to have emerged who are currently engaged in all out warfare against every aspect of miriani, including the jumpgates and planets themselves, flying from sector to sector and firing on them at will, taking advantage of the fact that cargo haulers are industrial ships rather than gunning them with more powerful crafts, losing one and then spending the credits to buy another because they are so inexpensive. I hope thatll answer the ques
 tion as to why the automated bounty ships cant really keep up with everyone. It took the efforts of two pilots in BCs plus a bounty collector ship to finally finish off one of these cargo haulers, not because of any lack of their experience, but because the ship kept exiting and reentering the sector, or landing and launching when it was near enough to a pad to do so. When they finally did destroy the craft in question, the offending pilot behind all of this chaos went and bought yet another hauler and commenced fire on the planets and the gates once more. I dont precisely know what happened after that, but my guess is that someone finally reported it to highguard command because that ship was shot down as well and the pilot put in jail. Roughly nine hours later, yet another pilot took upon the same task. Whatever has sparked this kind of behavior is beyond me, but it does seem rather pointless and the pilots in question have proven th
 ey will stop at nothing, including chasing down and firing upon BCs because they have little to lose by losing a cargo hauler.I think this will be my final post on this subject. Maybe the timing is all wrong for me to attempt something like this, but I wanted to say I tried. My sincerest and most humble apologies for any inconvenience I may have implicitly or explicitly caused. Thank you for your time and attention

URL: http://forum.audiogames.net/viewtopic.php?pid=187013#p187013




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

The link is not put still. I havent uploaded anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=187014#p187014




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Alter aeon complaint

@Rory,I am Nocturnus, though admittedly its been almost half a year since Ive signed in. Truth be told, it may be time to step away from audiogames, audio production and sound design owing to circumstances I have no control over. I wont say much more about it now, but the decision I feel I must make soon is weighing on me very heavily.

URL: http://forum.audiogames.net/viewtopic.php?pid=187015#p187015




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

Camlorn, yeah, I agree with you that the deal with Microsoft was the beginning of the end of GW Micro. They made that deal just before they merged with AI Squared so I think they knew they were doomed as a company and that is why they were willing to essentially give their flagship product away for free. Plus as you accurately stated I have also heard Narrator is getting a major upgrade in Windows 9, and if the version in Windows 8 and 8.1 is any indication it is only a matter of time before Narrator eventually over takes commercial screen readers like Jaws, Window-Eyes, Supernova, etc. So something like Window-Eyes has a fairly short life expectancy if we assume Narrator will soon replace them as the dominate screen reader in the Windows market.About the issue of multiple screen readers that is all too true. As someone who uses NVDA almost all the time now I found Window Eyes extremely annoying when it came to switching to and from another screen reader like NVDA. That iss
 ue is going to effect people who regularly switch between screen readers so Ill agree it is not the best solution for someone not willing to settle on Window-eyes as their primary screen reader.As standards compliant I will also agree Window-Eyes has been falling behind in some areas. It doesnt work that well with Internet Explorer or Firefox, and in fact that was the single most reason why I dropped Window-Eyes in favor of NVDA. I had been a fairly regular and committed Win-Eyes users for many years, but when I found a free screen reader blew Window-Eyes away when it cam to web browsing there was no question which one I was going to adopt as my primary screen reader.Trenton, Jaws scripting language is completely proprietary to Jaws. It is not C++, but some custom language created by Henter-Joice specifically for Jaws before Henter-Joice became Freedom Scientific. In the old days they use to be more open about the script language, offer free documentation, 
 bt of recent years they are more tight lipped about it and seem to want to charge for documentation, classes, etc and they can frankly shove it with a long poll in my opinion.NVDA is completely free and besides being open source all of its modules are written in Python which is an off the shelf scripting language. Someone does not have to pay for documentation or take classes to script NVDA if need should arise to do so. I think barring Narrator coming along and steeling the show NVDA will eventually overtake Jaws both in the private and business sector because being able to expand the screen reader is a necessity in todays computing environment and nobody is going to want to pay out for classes and documentation to do that when free and low cost alternatives exist.Plus as Camlorn pointed out roomer is in Windows 9 Microsoft will be drastically overhauling Narrator, and will be adding scripting etc to the screen reader. Once they do that Jaws can kiss its a
 ss goodbye because I am sure Narrator with access scripts through the Windows Scripting Host and support something like _javascript_ or _vbscript_ or both. that will offer off the shelf scripting support that any amateur programmer will probably already know and can use to expand Narrators functionality. Once that happens Jaws advantage over Narrator will be gone, and Freedom Scientific wont be able to get by with the excuse of charging big bucks for documentation or training for Jaws scripting like they have in the past.Moreover, think about state agencies. Right now they are willing to pay someone to write scripts for Jaws for onsite and job requirements, but if Microsoft comes with a screen reader that can do the same theyll probably shift loyalties to Microsoft or a Microsoft Certified Engineer who knows how to script Narrator. It would be much easier than getting someone who has been certified by Freedom Scientific, and may even cost less.

URL: http://forum.audiogames.net/viewtopic.php?pid=187016#p187016




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi there.Phew. that was a tricky battle, but I killed them in the end. Jason and his statue.After the fight, one of the member of my party said lets go back to the paladin ruins.so I made my way to the place in the paladin ruins where I started from originally.Where should I go next? Ive already killed the ruin guard in an earlier battle.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=187017#p187017




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

Camlorn, yeah, I agree with you that the deal with Microsoft was the beginning of the end of GW Micro. They made that deal just before they merged with AI Squared so I think they knew they were doomed as a company and that is why they were willing to essentially give their flagship product away for free. Plus as you accurately stated I have also heard Narrator is getting a major upgrade in Windows 9, and if the version in Windows 8 and 8.1 is any indication it is only a matter of time before Narrator eventually over takes commercial screen readers like Jaws, Window-Eyes, Supernova, etc. So something like Window-Eyes has a fairly short life expectancy if we assume Narrator will soon replace them as the dominate screen reader in the Windows market.About the issue of multiple screen readers that is all too true. As someone who uses NVDA almost all the time now I found Window Eyes extremely irritating when it came to switching to and from another screen reader like NVDA. That i
 ssue is going to effect people who regularly switch between screen readers so Ill agree it is not the best solution for someone not willing to settle on Window-eyes as their primary screen reader.As standards compliant goes I will also agree Window-Eyes has been falling behind in some areas. It doesnt work that well with Internet Explorer or Firefox, and in fact that was the single most reason why I dropped Window-Eyes in favor of NVDA. I had been a fairly regular and committed Win-Eyes user for many years, but when I found out a free screen reader like NVDA blew Window-Eyes away when it came to web browsing there was no question which one I was going to adopt as my primary screen reader.Trenton, the Jaws scripting language is completely proprietary to Jaws. It is not C++, but some custom language created by Henter-Joice specifically for Jaws before Henter-Joice became Freedom Scientific. In the old days they use to be more open about the script language, o
 ffer free documentation, but of recent years they are more tight lipped about it and seem to want to charge for documentation, classes, etc and they can frankly shove it with a long poll in my opinion.NVDA is completely free and besides being open source all of its modules are written in Python which is an off the shelf scripting language. Someone does not have to pay for documentation or take classes to script NVDA if need should arise to do so. I think barring Narrator coming along and steeling the show NVDA will eventually overtake Jaws both in the private and business sector because being able to expand the screen reader is a necessity in todays computing environment and nobody is going to want to pay out for classes and documentation to do that when free and low cost alternatives exist.Plus as Camlorn pointed out roomer is in Windows 9 Microsoft will be drastically overhauling Narrator, and will be adding scripting etc to the screen reader. Once they d
 o that Jaws can kiss its ass goodbye because I am sure Narrator with access scripts through the Windows Scripting Host and support something like _javascript_ or _vbscript_ or both. that will offer off the shelf scripting support that any amateur programmer will probably already know and can use to expand Narrators functionality. Once that happens Jaws advantage over Narrator will be gone, and Freedom Scientific wont be able to get by with the excuse of charging big bucks for documentation or training for Jaws scripting like they have in the past.Moreover, think about state agencies. Right now they are willing to pay someone to write scripts for Jaws for job specific software, but if Microsoft comes with a screen reader that can do the same theyll probably shift loyalties to Microsoft or a Microsoft Certified Engineer who knows how to script Narrator. It would be much easier than getting someone who has been certified by Freedom Scientific, and may even cost les
 s in the bargain.

URL: http://forum.audiogames.net/viewtopic.php?pid=187016#p187016




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

Ok. if you upload, please let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=187019#p187019




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Re: The Avengers - A new, cool browser game

2014-08-29 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

My stats are: STRENGTH: 1080, HEALTH: 1030 ARMOR 1102

URL: http://forum.audiogames.net/viewtopic.php?pid=187018#p187018




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Re: BitTorrent Sync anyone?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: BitTorrent Sync anyone?

BTSync is now up to version 1.4 at the time of this post, and while its somewhat usable using NVDA, I am unable to remove folders, or get to the preferences.Sometimes, NVDA will read you the options, but getting to them is impossible.So far it appears easier to use using NVDA, unfortunately if youre a jaws user, you get nothing.Those are my current findings, so Im bumping this back up to see if anyone else has had better luck.I can navigate, I just cant get to the important stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=187020#p187020




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Re: Google Drive: does it accessible to blind people?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Google Drive: does it accessible to blind people?

Thanks teacher. 

URL: http://forum.audiogames.net/viewtopic.php?pid=187021#p187021




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Re: Icebucket Challenge!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: Icebucket Challenge!

Now the tricky part is finding a way to notify those 3 guys, so they know theyve been challenged. Not everyone checks the forum daily.

URL: http://forum.audiogames.net/viewtopic.php?pid=187022#p187022




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Re: bokurano daiboukenn 3

2014-08-29 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

i have 113 weapons where is the rest of the secret weapons?

URL: http://forum.audiogames.net/viewtopic.php?pid=187023#p187023




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Re: Swamp, zombie fps by Aprone

2014-08-29 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Well honestly for me it is nice as it is. This way Aprone can use the cash to invest on new stuff to develop even better games.It was disgusting the fact that hackers were messing around with Swamp and that the game had to become a payed one, but come on guys, it is not so expensive. With only a few resources Aprone managed to develop the best zombie FPS of this comunity. Can you imagine what is to come if we keep supporting him in the form of gamer accounts? Also dont forget that there are a few ways to play Swamp offline and other little games from him that arent payed at all.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=187024#p187024




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Avalon 25th Anniversary

What is this game about? if it a mud game, does it has sound packs?

URL: http://forum.audiogames.net/viewtopic.php?pid=187025#p187025




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Re: Scrolling Battles

2014-08-29 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Scrolling Battles

Ok

URL: http://forum.audiogames.net/viewtopic.php?pid=187026#p187026




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Re: Icebucket Challenge!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Icebucket Challenge!

Contact him using the contact form on his website? I mean to Philop.

URL: http://forum.audiogames.net/viewtopic.php?pid=187027#p187027




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Belgarath via Audiogames-reflector


  


Re: Avalon 25th Anniversary

Heya. Yes it is a MUD. The game revolves around four difference cities that struggle for dominance over the land. There are many guilds you can join, each having unique skills and abilities of their own. Both cities and guilds are player-run. It is an ever-evolving world, so it has no ending, you just keep playing and enjoy yourself! There are thousands of quests and the combat system for Avalon is pretty top-notch.Although, there is a screen-reader facility called JAWS for a MUD client called MUSHClient. I dont know the specifics of it, but if you would like I can get some links for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=187029#p187029




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Re: How to make the sounds and scripts work with Mirimush soundpack?

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


  


Re: How to make the sounds and scripts work with Mirimush soundpack?

Hi,I am afraid I made a complete and utter balls up of the last version of the sp. Im trying to fix it in my spare time, but college and music have rather got in the way.Please be patient!However, I can suggest following the instructions in the readme precisely.

URL: http://forum.audiogames.net/viewtopic.php?pid=187028#p187028




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Belgarath via Audiogames-reflector


  


Re: Avalon 25th Anniversary

Heya. Yes it is a MUD. The game revolves around four difference cities that struggle for dominance over the land. There are many guilds you can join, each having unique skills and abilities of their own. Both cities and guilds are player-run. It is an ever-evolving world, so it has no ending, you just keep playing and enjoy yourself! There are thousands of quests and the combat system for Avalon is pretty top-notch.There are no sound packs for Avalon yet, but there is a screen-reader facility called JAWS which can be used with MUSHClient. I dont know the specifics of it, but if you would like I can get some links for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=187029#p187029




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Re: BitTorrent Sync anyone?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: BitTorrent Sync anyone?

Well, I still using 1.3 though.  My bt sync is not update. even though I have automatic check for update check box enabled, but still not working. Ive also check for update manually, but it says my bt sync is up to date.

URL: http://forum.audiogames.net/viewtopic.php?pid=187030#p187030




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Voip Sip Network

2014-08-29 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Voip Sip Network

Hey guys I was thinking about starting a sip voip network. Its like the phone networks that companies have but each user would have a extension on the network. You would be able to call other users on the network just by dialing there extension number. Plus each user would get there own voice mail box. Plus you would be able to have conferences on the system. Any one want to join or anything just reply to the topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=187031#p187031




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Re: Gwconnect's Dead. Thanks a ton, Window Eyes.

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Gwconnect's Dead. Thanks a ton, Window Eyes.

Well, since Skype client can now connect to facebook, Im OK with it though. so, if you dont wanna buy those paid softwares, it is Ok. 

URL: http://forum.audiogames.net/viewtopic.php?pid=187032#p187032




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Re: The Avengers - A new, cool browser game

2014-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

Well Ive done it, though I confess I donated some cash for gold. Ive recieved an invitation to a clan called blackheart, though Im not sure if that is the right one. Interestingly enough Ive looked at the developers other games, all have a pretty similar theme, though slightlydifferent mechanics. Titan war is most similar to the avengers, but the interface and stats are a little more complex and imho not as interesting.There is also a pet game, a war tank game and a business game but they play in a largely similar fashion, though theyre not entirely just mods of each other.

URL: http://forum.audiogames.net/viewtopic.php?pid=187033#p187033




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Re: The Avengers - A new, cool browser game

2014-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

Well Ive done it, though I confess I donated some cash for gold. Ive recieved an invitation to a clan called blackheart, though Im not sure if that is the right one. Interestingly enough Ive looked at the developers other games, all have a pretty similar theme, though slightlydifferent mechanics. Titan war is most similar to the avengers, but the interface and stats are a little more complex and imho not as interesting.There is also a pet game, a war tank game and a business game but they play in a largely similar fashion, though theyre not entirely just mods of each other, for example in titan war, which is their other rpg you dont directly upgrade equipment with old equipment but need to actually sell your older gear Dungeons work differently as well and imho arent as interesting sinse there are no monster descriptions and each monster resurrects every 24 hours, plus in that g
 ame you cant just upgrade equipment but need to mine for ores.I will report all the games to Tom Lorimer for the whitestick.co.uk site, though I think Ill continue playing New avengers for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=187033#p187033




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Avalon 25th Anniversary

No, I dont want it right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=187034#p187034




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Re: Scrolling Battles

2014-08-29 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Scrolling Battles

Does Mayson stop developing the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=187035#p187035




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Re: Voip Sip Network

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Voip Sip Network

I think Philop already has that. 

URL: http://forum.audiogames.net/viewtopic.php?pid=187036#p187036




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Re: How to make the sounds and scripts work with Mirimush soundpack?

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: How to make the sounds and scripts work with Mirimush soundpack?

Where can I download the soundpacks?

URL: http://forum.audiogames.net/viewtopic.php?pid=187037#p187037




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Alter aeon complaint

Im Thelok on Alter. I was on a couple of weeks ago and dont know when Ill be back, but I do stick my noggin round the door occasionally to do some exploring. @Belgarath, i have to agree with nocturnus here. Ive been a forum administrator and moderator myself for a good few and personally Ive always admired the way Alteraeon is run and moderated. Of course, Alteraeon is not an rp intensive mud the way Avalon sounds to be, so the moderation might well be a different affare, not being an fan of rp in online games Im not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=187039#p187039




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Avalon 25th Anniversary

Maybe hes sited Dark, oh well, I forgot to mention about jaws to him...

URL: http://forum.audiogames.net/viewtopic.php?pid=187040#p187040




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

Oh, sorry for dubble post, but if anyone has the mods for sb, please also upload them.

URL: http://forum.audiogames.net/viewtopic.php?pid=187041#p187041




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Alter aeon complaint

Im Thelok on Alter. I was on a couple of weeks ago and dont know when Ill be back, but I do stick my noggin round the door occasionally to do some exploring. @rory, certainly when I hand out suspentions to people on the forum, I carefully considder the amount of time a person is suspended. If someone has done something that I judge to require a weeks suspention, they get a week, if two months, they get two months. Think of it like a jail sentence, you do the crime, the time. On the rare occasions (probably less than five times), Ive had to suspend or even out right ban someone for their offensive behaviour, they always have had at least two warnings previously, usually more. I dont know what the Alter mods policy on silencing is, but I imagine they follow a similar line, thus your probably better simply sucking it in and making a resolution not to do it again, rather than
  pestering people for it to be lifted (that sort of thing might even have the opposite effect to what you want), after all if a punishment is needed it needs to be a little punishing and something you will remember in the future.@Belgarath, i have to agree with nocturnus here. Ive been a forum administrator and moderator myself for a good few and personally Ive always admired the way Alteraeon is run and moderated. Of course, Alteraeon is not an rp intensive mud the way Avalon sounds to be, so the moderation might well be a different affare, not being an fan of rp in online games Im not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=187039#p187039




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Alter aeon complaint

Im Thelok on Alter. I was on a couple of weeks ago and dont know when Ill be back, but I do stick my noggin round the door occasionally to do some exploring. @rory, certainly when I hand out suspentions to people on the forum, I carefully considder the amount of time a person is suspended. If someone has done something that I judge to require a weeks suspention, they get a week, if two months, they get two months. Think of it like a jail sentence, you do the crime, you do the time. On the rare occasions (probably less than seven times), Ive had to suspend or even out right ban someone for their offensive behaviour, they always have had at least two warnings previously, usually more. I dont know what the Alter mods policy on silencing is, but I imagine they follow a similar line, thus your probably better simply sucking it in and making a resolution not to do it again, rat
 her than pestering people for it to be lifted (that sort of thing might even have the opposite effect to what you want). After all if a punishment is needed it needs to be a little punishing and something you will remember in the future. Plus of course, if you have been causing trouble for other players, youd likely be better off waiting until they have forgotten the incident anyway.I would personally suggest that if they gave a date for you to be unsilenced, you wait until then, if not you wait a week or so then ask.@Belgarath, i have to agree with nocturnus here. Ive been a forum administrator and moderator myself for a good few and personally Ive always admired the way Alteraeon is run and moderated. Of course, Alteraeon is not an rp intensive mud the way Avalon sounds to be, so the moderation might well be a different affare, not being an fan of rp in online games Im not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=187039#p187039




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Re: an interesting international project

2014-08-29 Thread AudioGames . net Forum — Off-topic room : hasajaza via Audiogames-reflector


  


Re: an interesting international project

arabic: اغلق خلفك الابوابclose the doors behind you

URL: http://forum.audiogames.net/viewtopic.php?pid=187042#p187042




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Alter aeon complaint

Well, the alteraeon has good moderated. You did wrong by yourself, and dont complain to them. admin got to do their work if you did something wrong with the game rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=187043#p187043




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Alter aeon complaint

Well, the alteraeon has good moderated. You did wrong by yourself, and dont complain to them. admin got to do their job if you against the rules of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=187043#p187043




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xbox 360 or ps3? and a question about games.

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


xbox 360 or ps3? and a question about games.

Hello and a good morningWell I decided to get myself a xbox or a ps3.The question I have in this matter, which gaming system is the best in accessibility terms?I heard that both systems are good and accessibel, but which one of these systems is the best?The other question I have is that there are some MLB games for the ps3 and xbox available.Are there any accessibel mlb editions of these games available?Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=187044#p187044




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Belgarath via Audiogames-reflector


  


Re: Avalon 25th Anniversary

Thanks for telling me, Dark. Avalon has many blind players (who still actively play today). I was told about Jaws from Agarwain, who is a very prominent mage. He uses MUSHClient and substitutes any long pieces of text for short ones, which help with any spam.Avalon offers something similar to Screenreader mode. You can make room descriptions either BRIEF or VERBOSE, and any combat text can be made either FIGHTVERBOSE or FIGHTVERYBRIEF.

URL: http://forum.audiogames.net/viewtopic.php?pid=187045#p187045




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Re: The Avengers - A new, cool browser game

2014-08-29 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: The Avengers - A new, cool browser game

No. tThis isnt my clan. I check, that we have free places and Ill invite you

URL: http://forum.audiogames.net/viewtopic.php?pid=187046#p187046




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Avalon 25th Anniversary

Well, thanks for introducing this game to us. I will try it later.

URL: http://forum.audiogames.net/viewtopic.php?pid=187047#p187047




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Re: Looking for insight and recommendations.

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Looking for insight and recommendations.

Lol, i was in a strange mood when i wrote that post last night. Sorry for the doom and gloom people. I think with devices like the c monkey, we have a ton of possibilitys as a comunity. We just have to wait for devs to push out the next block buster.

URL: http://forum.audiogames.net/viewtopic.php?pid=187048#p187048




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Avalon 25th Anniversary

hi, firstly, welcome to the forum.and is this mud like alter aeon? and any soundpack for this mud?

URL: http://forum.audiogames.net/viewtopic.php?pid=187049#p187049




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Re: Offering a road to rage server for you all

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : mlancer1982 via Audiogames-reflector


  


Re: Offering a road to rage server for you all

HI?I am strictly against uncle susi. It will remain disabled.

URL: http://forum.audiogames.net/viewtopic.php?pid=187050#p187050




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Avalon 25th Anniversary

As he said, there is no soundpacks for this mud. but still there is a facility for jaws to works with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=187051#p187051




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Re: Bokurano daiboukenn topic

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : luyi via Audiogames-reflector


  


Re: Bokurano daiboukenn topic

Hello, hunter,I am from China, English is not good. Can you leave your mailbox or convenienceBy skype I will contact you, thank you. My mailbox j  yh19991[ a-t ] Hotmail.com my skype jyh19991 again very grateful.

URL: http://forum.audiogames.net/viewtopic.php?pid=187052#p187052




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Re: Scrolling Battles

2014-08-29 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling Battles

Yep, Thats the problem with developers like Mason though. They make good games for a time--but when something screws up, and people start complaining, they decide they cant take even that little bit of criticism and shut their doors. What a pitty.  I will not be playing the game, and nor do I have any versions of it. The last time I played it was on my old computer, about 8 or so months ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=187053#p187053




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Re: Icebucket Challenge!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Icebucket Challenge!

Hi,@aprone: Each developer on the list made me laugh harder and harder until I was laughing so much that I couldnt stop. Jim Kitchin? I dont know why but I find that extremely amusing. Ditto with Thomas Ward. Philip Bennefall, well, I kind of saw that one coming. No surprise that hed get nominated.Oh, and forumights, beware, because Im joining the bandwaggon tomorrow and a couple of you will get nominated.

URL: http://forum.audiogames.net/viewtopic.php?pid=187054#p187054




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

Hi,@kenzonI just got the sb public beta two from a website. let me know if you need them. I couldnt find the stable one.

URL: http://forum.audiogames.net/viewtopic.php?pid=187055#p187055




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

I think window-eyes is better.

URL: http://forum.audiogames.net/viewtopic.php?pid=187056#p187056




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Re: Elten - A new social networking for the blind version 1 is out!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

Ive got the same error

URL: http://forum.audiogames.net/viewtopic.php?pid=187057#p187057




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

I posted something in the sb topic...but ya know, Itd have been nice if Mason had let us all know that he was shutting his doors. If it were me, Id not even go through all this trouble to get a game, no matter how good, that was developed by a, (to put it nicely), misguided developer. I wont clarify that statement for fear of causing drama or being banned.

URL: http://forum.audiogames.net/viewtopic.php?pid=187058#p187058




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Re: AudioSpeed now in Spanish!

2014-08-29 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: AudioSpeed now in Spanish!

actually, they did so. the game allows you to select all languages.If you see different urls, it is because the page also can be viewed on different languages.Fortunately, the translation was completed!. of course, ill correct any mistakes the translation can contain, but it is complete. yeah!.

URL: http://forum.audiogames.net/viewtopic.php?pid=187059#p187059




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Avalon 25th Anniversary

This sounds cool. I will check it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=187060#p187060




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Re: Paladin of the Sky, new full length audio game RPG

2014-08-29 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

@Stirlock,Yes you can find them all on one page at:http://www.caturria.ca/paladinNow just a question (late game spoilers follow):Did anybody ever kill one of the assassins in the Halfling distruction HQ and then absent-mindedly leave without picking up the key fragment?I almost did this just recently. Thankfully I only got a few steps away before realizing it or it would have confused me to no end when I was still unable to unlock the door.

URL: http://forum.audiogames.net/viewtopic.php?pid=187061#p187061




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Re: xbox 360 or ps3? and a question about games.

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: xbox 360 or ps3? and a question about games.

Hi, as someone whos tried both I can say the ps 3 is a bit more accessible. At least for me, viewing downloaded games was quite easy. All you do at the home screen is go left twice and your on the games selection, where you can use up and down to browse. The cool thing here is that some games can even play a sound when your on them. The xbox personally I was never really a fan of, even though I did like its controler layout.

URL: http://forum.audiogames.net/viewtopic.php?pid=187062#p187062




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Re: Avalon 25th Anniversary

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Avalon 25th Anniversary

@Socheat, from what Belgarath said I believe several people have run the mud with jaws and mushclient, using some of these brief options, but I dont imagine Jaws is specifically needed, which is why I wrote the above explanation, sinse obviously if someone is not familiar with screen readers and accessible clients they wont be aware what jaws is etc, and a situation where someone was told you must have Jaws to play this mud would be a bad one, indeed part of the reason I only started playing muds myself with mushclient was because when I tracked Alteraeon down in 2004 and asked about Vi access, the only thing I was told is here are the jaws scripts which obviously doesnt help someone whouses supernova like me, indeed this is one example of how Jaws centric thinking can be actually harmful. @Hanif, it is extremely doubtful that any! mud will have a soundpack like alteraeon, indeed calling
 p; Oriols Mushclient pack a soundpack is rather missleading, more properly it should be called a fully working sound interface for the game, (as Ive said before, with the Mushclient pack Alteraeon is pretty much a stand alone audio rpg rather than a mud). Most soundpacks are like those in Materiamagica, just giving the odd sound for a bit of atmosphere and that really is all you should expect. The alteraeon client has been built over goodness knows how long, and has considderable work and love put into it, and thus the chances of anyone doing something similar for another game are extremely small.In a way, the Alteraeon client really is a bit bad for learning muds sinse it creates false expectations of what a mud actually involves, ie, lots of text read by your screen reader, and a couple of sounds if your very lucky.

URL: http://forum.audiogames.net/viewtopic.php?pid=187063#p187063




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Re: dead space one, dead space two and dead space three, is it playable?

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

Its an elevator, but you just need to keep running and every so offen use control to point you in the right direction. Just keep rappidly tapping e and hope for the best, because thats the only way your getting away.

URL: http://forum.audiogames.net/viewtopic.php?pid=187064#p187064




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Re: Scrolling battles download link and some questions about elevator game

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: Scrolling battles download link and some questions about elevator game

Well Socheat, I already had public beta 2. Thanks though. Im trying to play the stable version since there are no pits and such in public beta 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=187065#p187065




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Re: Iphone games

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Iphone games

Guitarman has made some good recommendations there but Ill add a couple more.If you fancy something strategical and very evocative in text try A dark room and the ensign (in that order), both are exceptional. Codename signas is a very fun interactive audio drama story in James bond style, (especially played with voice commands).Id also recommend Lost cities for a random strategical card game that you can play either against some quite tough computer players or against other people. Ive been recently recommended Stem stumper as a good stratogy maze game with nice audio, and there is Robo E, though that requires a very puzzle orientated mind, if you want a quick boppit style game try zany touch, Ive also heard good things about Soul trapper though havent tried it myself as yet. Lastly, you mention papasangre 1 and 2 but not the nightjar, dont forget that one sinse its an e
 qually good game (well equally good as ps1).

URL: http://forum.audiogames.net/viewtopic.php?pid=187066#p187066




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Re: Any good zombie games, other then swamp that are multiplayer?

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Any good zombie games, other then swamp that are multiplayer?

I dont know any zombie themed audio games, but there are some browser games and muds, namely urban dead (check the db for details), and epitaff online, thoughIm afraid I dont remember the connection detail for that one.Ill also say if you like zombocalypse, dont miss out on Zombie exodus, its one of the hsoted games under the choiceofgames banner, and though its a solo adventure (albeit it has gamecenter acheivements on the Iphone), it is a very good representation of a zombocalypse, with a good amount of replay value too as well as very nice characters and writing.On the same vane Id also recommend dead man walking, which you can find on the chooseyourstory site, though not quite as good as zombi exodus its still definitely worth a play and has some really great horror moments, as well as rewarding the player who thinks crytically. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=187067#p187067




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Re: Iphone games

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Iphone games

I do have a list of iPhone games at,http://www.pcsgames.net/iPhoneGames.htmI need to update it with a few more reccomendations.A Dark RoomAmirali Rajanhttps://itunes.apple.com/us/app/a-dark- … 83061?mt=8LookTel VoiceOver TutorialThis free app provides a basic introduction to VoiceOver and the gestures used throughout iOS. http://www.looktel.com/vo-tutorialNow available for all iPhone/iPod touch devices running iOS 5 and upUS iTunes page:https://itunes.apple.com/us/app/looktel … 88231?mt=8

URL: http://forum.audiogames.net/viewtopic.php?pid=187068#p187068




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Re: dead space one, dead space two and dead space three, is it playable?

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: dead space one, dead space two and dead space three, is it playable?

dani is right. the door is open, run Isaac!. get the hell out of there!.

URL: http://forum.audiogames.net/viewtopic.php?pid=187069#p187069




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Re: AudioSpeed now in Spanish!

2014-08-29 Thread AudioGames . net Forum — New releases room : alfaalfa via Audiogames-reflector


  


Re: AudioSpeed now in Spanish!

I see.Spanish is my mother tongue, and the official language of Panama. Im shure! cool this game, o well py is sometimes possible, but freeware or shareware is great to me!

URL: http://forum.audiogames.net/viewtopic.php?pid=187070#p187070




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Re: Looking for insight and recommendations.

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Looking for insight and recommendations.

I think nocturnus has slightly missunderstood the position I was arguing for. I have been working hard for the last 7 years on precisely the field of defining accessibility, and redefining disability in a context which has more meaning than just the social one under which it is mostly known these days. When I speak of accessibility I do not speak of a mindset, or of hand holding or of giving up on any specific thing, but a very set and hard principle with a lot of theoretical work behind it. The idea of access in its soft sense, as simply having access to, being able to do is pretty meaningless. As indeed Nocturnus and many compitant disabled people show, it is possible to do a huge range of things with a disability, including many things which the none disabled majority tend to regard as not possible without that disability. That is a given. However, the crytical factor is one of effort. 
 The plane fact is if it takes a blind person two hours of playing to memorize and finish level 1-1 of Super Mario brothers, and it takes a sighted person 5 minutes, then there is a disparity caused by the lack of vision. This has nothing to do with over all game difficulty when other factors are equal. Swamp is a hard game with or without vision, which I entirely approve of, indeed as a child of the eighties, Im quite use to games with simple principles but tough mechanics (and the principles of swamp arent that simple). However, if we are talking about having access to a game it should not be as well if I try really hard I should be able to complete the first part it should be about getting the same information in that game as a sighted player, so that a roughly equal average level of effort expended with or without site will result in the same progress.Of course, what Arqumeister says about access being an afterthought 
 is very true. Disabled people are still largely a marginalized group, however where a developer is willing to include access in her/his game, it is this level of access which should be worked towards, to make a blind player of that game equal with a sighted player in the amount of effort h/she should expend to progress, this is not an absolutely impossible goal, there are some quite workable things that can be done and indeed Ive often contacted developers myself about having access in their games, but it is definitely equalized effort which I would regard as the ultimate goal to work towards. Look at A dark room as a recent and very good example. The developer fixed the textual elements to output to voice over, thus leaving the challenge of the game to be the stat management and navigation, ie, the same challenge whether you see the ascii map, or having the objects around you read by Vo. As I said, this is not a question
  of the over all difficulty of games, the quality of game mechanics, or indeed whether it is possible to do any given thing with a disability, it is about the effort involved. After all, given an infinite amount of time to learn to time every key press or joystick movement, theoretically any graphical game would be playable by a Vi person just using trail trile and error, however the idea of having to sit there and say well I hold forward for half a second, then hit right once, then hit attack, then duck for three seconds, then go down three times and hit the activate button is just ridiculous when a sighted person has instant apprehention of all on screen objects. Also, this is not to say a blind person should not! expend effort on say playing graphical games while lacking information, that is a question which is up to an individual to solve, however I dont believe developers should be let off the 
 hook in access terms, that would be like a tetroplegic person saying well never mind putting a ramp to this building Ill just crawl up the steps on my hands and leave my wheel chair outside The plane fact is the access situation at the moment is! unjust. We can be reasonable in what access suggestions we make, we can contact developers and work with them on changes, and we can recognize that with the almighty prophet margin ruling over all at the moment there are some things that wont happen, however I dont believe that is a reason to lose sight of the central concept that equalized effort should! be something to work towards in game access, and indeed in access to other parts of life as well. For example, there is a current campaign in here in Britain to persuade the government to make audio announcements on busses manditory, (something which they have refused). Yes, it is perfectly true I can use the satnav on my phone to tell me w
 here the bus is, or count stops, or do a hole bunch of other things, and it is equally true I wont let the lack of announcements stop me from going where I need to go, however when sighted people can just look out of the bus and see the written sign on the stop saying where they are, why should! blind 

Re: Iphone games

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Iphone games

Actually Phil a lot of recommendations have been made in this thread, so if your looking for games to add to your list try hear. There is also Blindfold racing which now has a database page as well, though I was less impressed over all with that game myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=187072#p187072




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: Alter aeon complaint

Shryth here, in case anyone should be interested... I will agree with Nocturnus and dark here. The moderators on AA handle it pretty well.Theres something called common sense that people seem to use too seldom... I dont get how someone can find it funny to spam three or four different channels for 10 minutes... The silencing is deserved Id say. Begging for a second, third, fourhh or whatever chance seems pointless to me.I dont know if youve learned anything from it or not, but had I been you I would just have accepted it and waited to see. I dont know if youre only silenced for a while or if its just until Dentin decides that youre ready to return, but regardless of which of them it is... You might as well just get used to it, its probably going to be like this for some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=187073#p187073




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Re: Icebucket Challenge!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Icebucket Challenge!

Can someone nominate me please? I am happy to dump ice water over myself and though I dont have a video camera I will record the result, indeed if someone challenges me I will do it in my bath, in the buff! and people will be welcome to distribute the audio recording of me shreaking like a banchee .

URL: http://forum.audiogames.net/viewtopic.php?pid=187074#p187074




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Re: Icebucket Challenge!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Icebucket Challenge!

Can someone nominate me please? I am happy to dump ice water over myself in a good cause, and though I dont have a video camera I will record the result, indeed if someone challenges me I will do it in my bath, in the buff! (just to prove how matcho I am)and people will be welcome to distribute the audio recording of me shreaking like a banchee,  or staying silent manfully, --- well have to see :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=187074#p187074




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

as a 11 year jaws user, I have to say Jaws is better.I feel that windoweyes is way behind times. Their web accesibility is crap, the screen reader takes forever to load, and Ive had trouble reading stuff properly with it. Jaws works much better for what I need, and I havent had a second thought about it. While there may be a few bugs present, it doesnt make the product unusable. As to the demo of jaws, the only ristriction is the 40 minute mode, nothing else. There isnt anything that says you cant access websites. Im looking forward to the new jaws 16 release, and will most certainly upgrade it when it comes up, because I have 1 free upgrade left. The hanging issue is still present, however with the new keystroke to force unload jaws, insert windows f4, this isnt much of an issue anymore. FS was aware that jaws hung, so put in a keystroke to force unload it. The scripting interface is also much better. I think you get what you pay fo
 r with the price that jaws is, yet people complain that its overpriced. Tandom is also nice, if you want to train someone on Jaws, or help them fix problems. The problem I have with windoweyes and NVDA, (forgive me for mentioning nvda in this post), is the fact that you have to download apps and addons to make stuff work right or add new features. This, In my opinion, is absolutely stupid. I dont want to waist my time downloading stuff that is already included with jaws. I know NVDA is opensource and that there are copyright issues, but still.

URL: http://forum.audiogames.net/viewtopic.php?pid=187076#p187076




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Re: We're alive - SPOILERS!

2014-08-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: We're alive - SPOILERS!

Interesting stuff, I had it in mind myself that the gliff would be five equal lines touching the bottom of the three arcse and coming down like half a circle cut into five equal slices (think half of a ten slice pizza), so while I do see the hand thing it didnt emmediately occur to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=187075#p187075




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

as a 11 year jaws user, I have to say Jaws is better.I feel that windoweyes is way behind times. Their web accesibility is crap, the screen reader takes forever to load, and Ive had trouble reading stuff properly with it. Jaws works much better for what I need, and I havent had a second thought about it. While there may be a few bugs present, it doesnt make the product unusable. As to the demo of jaws, the only ristriction is the 40 minute mode, nothing else. There isnt anything that says you cant access websites. Im looking forward to the new jaws 16 release, and will most certainly upgrade it when it comes up, because I have 1 free upgrade left. The hanging issue is still present, however with the new keystroke to force unload jaws, insert windows f4, this isnt much of an issue anymore. FS was aware that jaws hung, so put in a keystroke to force unload it. The scripting interface is also much better. I think you get what you pay fo
 r with the price that jaws is, yet people complain that its overpriced. Tandom is also nice, if you want to train someone on Jaws, or help them fix problems. The problem I have with windoweyes and NVDA, (forgive me for mentioning nvda in this post), is the fact that you have to download apps and addons to make stuff work right or add new features. This, In my opinion, is absolutely stupid. I dont want to waist my time downloading stuff that is already included with jaws. I know NVDA is opensource and that there are copyright issues, but still. And gw micro had no excuse not to include in their product what freedom scientific has already. No. Instead, you have to download apps and all these programs to make things work right. If you dont, some things are virtually unusable. Very rarely do I have to download jaws scripts for anything. Stuff just seems to work right from the get-go, without any messing arround on my part.

URL: http://forum.audiogames.net/viewtopic.php?pid=187076#p187076




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Re: jaws versus window eyes, thoughts?

2014-08-29 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector


  


Re: jaws versus window eyes, thoughts?

as a 11 year jaws user, I have to say Jaws is better.I feel that windoweyes is way behind times. Their web accesibility is crap, the screen reader takes forever to load, and Ive had trouble reading stuff properly with it. Jaws works much better for what I need, and I havent had a second thought about it. While there may be a few bugs present, it doesnt make the product unusable. As to the demo of jaws, the only ristriction is the 40 minute mode, nothing else. There isnt anything that says you cant access websites. Im looking forward to the new jaws 16 release, and will most certainly upgrade it when it comes up, because I have 1 free upgrade left. The hanging issue is still present, however with the new keystroke to force unload jaws, insert windows f4, this isnt much of an issue anymore. FS was aware that jaws hung, so put in a keystroke to force unload it. The scripting interface is also much better. I think you get what you pay fo
 r with the price that jaws is, yet people complain that its overpriced. Tandom is also nice, if you want to train someone on Jaws, or help them fix problems. The problem I have with windoweyes and NVDA, (forgive me for mentioning nvda in this post), is the fact that you have to download apps and addons to make stuff work right or add new features. This, In my opinion, is absolutely stupid. I dont want to waist my time downloading stuff that is already included with jaws. I know NVDA is opensource and that there are copyright issues, but still. And gw micro had no excuse not to include in their product what freedom scientific has already. No. Instead, you have to download apps and all these programs to make things work right. If you dont, some things are virtually unusable. I never have to download jaws scripts for anything. Stuff just seems to work right from the get-go, without any messing arround on my part.

URL: http://forum.audiogames.net/viewtopic.php?pid=187076#p187076




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Re: Iphone games

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Iphone games

Oh yes how could I forget those 3 games. A dark room and the ensign are awesome and the nightjar has great voice acting and gameplay. Sorry about this app con I did this list off the top of my head so I missed a few. I wouldnt recommend blindfold racing since its a game meant for 5 year olds. You dont even get car sounds for that it just plays music while your racing.

URL: http://forum.audiogames.net/viewtopic.php?pid=187077#p187077




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : morpheus via Audiogames-reflector


  


Re: Alter aeon complaint

To dark Thanks for the welcome.Rory has been warned many times, temp banned many times, silenced for about ten minutes or longer, is perm banned from several channels with multis, has been frozen anywhere from a few days to a couple of weeks, has been sitebanned for the same amounts. He has not only had a second chance, but probably fifty others.And like Dark pointed out harassing Dentin and posting like this probably isn’t going to get it removed anytime soon.To belgarath:I am not sure what happen with you, but we give plenty of chances and in fact probably too many chances to most.The rules are posted in the disclaimer for each channel and they are there to make the game play enjoyable for all. Most don’t want to hear several people argueing, flamewars, people spamming a channel over and over, doing things that make readers do funky or talk funky, cursing like a truck driver with terets or the like. If you don’t like a channels rules then (unlike with many games from what I hear) you have the option on Alter Aeon to create your own channel and to make your own rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=187079#p187079




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Re: Castaways contest, with cash prizes!

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Castaways contest, with cash prizes!

Just 2 days left and a few guys have been shoved off of the top 10 list recently. Lets see if theyll make a dramatic comeback.

URL: http://forum.audiogames.net/viewtopic.php?pid=187078#p187078




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Re: an interesting international project

2014-08-29 Thread AudioGames . net Forum — Off-topic room : frastlin via Audiogames-reflector


  


Re: an interesting international project

Im totally not contributing because Im not uber talented in languages, but some of these ladies sound really really hott LOL!

URL: http://forum.audiogames.net/viewtopic.php?pid=187080#p187080




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Re: Alter aeon complaint

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Victorious via Audiogames-reflector


  


Re: Alter aeon complaint

The administration of the game is for the most part pretty fair. Ive got to agree with Morpheus here, having witness his spamming.

URL: http://forum.audiogames.net/viewtopic.php?pid=187081#p187081




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Re: Some game ideas

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Some game ideas

Hello.First, let me say that Im sure most of us long for the massive and complex games which the seeing population take for granted. Im no exception. I wish there were a lot more games like Zelda and Final Fantasy to name a few.Theres one reason why we dont have more of those, and its money. Money = man power and resources. While mainstream games like Grand Theft Auto are developed by huge companies who can spend millions on people and resources, most audio games are developed by either a single person or small group trying to keep costs as low as possible knowing the most their work will make them is a few thousand dollars.Of course a game like GTA could be developed in BGT. BGT is a nice tool, and while it does simplify game development a great deal its not a magic tool that can just crank out games in a few clicks.The development time it would take for one person to develop a game of that calaber would be tremendous. N
 ot to mention the money that would have to go in to sound libraries and voice actors.At the end of the day, the game would have to be priced quite high in order to even do so much as to break even.As for online games, there are costs involved in maintaining a game server even over and above the point about hacking mentioned in an earlier post.

URL: http://forum.audiogames.net/viewtopic.php?pid=187082#p187082




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Re: AudioSpeed now in Spanish!

2014-08-29 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector


  


Re: AudioSpeed now in Spanish!

it is shareware, but the developers have great things to do with this game!. stay tunned!.

URL: http://forum.audiogames.net/viewtopic.php?pid=187083#p187083




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Re: xbox 360 or ps3? and a question about games.

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: xbox 360 or ps3? and a question about games.

You wont get one concrete answer... and everyone who uses both says theirs is the best. I like the ps3 because the menu structure is simple, doesnt wrap, and doesnt change very often... but at this point, the xbox still has a bit more to do in terms of the web interface being accessible. Sending invitations, managing friends and all that can be done throug hthe web... whereas the ps3s web interface doesnt allow people to send game invites yet. Both are good, however, and the choice is purely personal. I like the ps3s game library better, and for me, as someone who loves Japanese imports, having a region-free console like the ps3 is a godsend whereas the xbox360 is region-locked.

URL: http://forum.audiogames.net/viewtopic.php?pid=187084#p187084




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Re: shadow rine full voice version released

2014-08-29 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

If you went with what was important for Lilia through the whole game, the ending you got was probably hers. But I think it may be something that has to do with the relation to how many choices you make for which character. My best rate for items has been about 80%, so Im not sure what Im missing either. The guy who sells blessing charms doesnt stop popping up as far as I know, and given the amount of save points there are, its not a bad thing to have a lot of them on hand.

URL: http://forum.audiogames.net/viewtopic.php?pid=187085#p187085




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Re: Iphone games

2014-08-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Iphone games

Well Guitarman, I was just suggesting Phil add the game to his list, sinse obviously there are kids who are its intended audience, likewise Id not recommend playing the Looktell tutorial as a game if your already familiar with vo and its gestures, though if you were a new Iphone user it would be extremely helpful.The Ensign is particularly good, albeit its a trifle buggy at present sinse were waiting on the next update to fix a couple of things (though it is quite playable), and there are some elements that make it just rock hard even to someone who knows A dark room well (I got creamed today by one rather unexpected enemy, though I intend to try again).If youve not played either game you really must! start with A dark room, both for the story and for the mechanics, indeed The Ensign tells you as much on its first screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=187086#p187086




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