Judgment day for IOS, is it possible?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector


  


Judgment day for IOS, is it possible?

hi guys. i was just wandering, how hard can it be to make Judgment day for IOS? i am sorry if this is a stupid question, because i no nothing about coding, but i thought it Wood have ben fun to have it for IOSthanks for Your ansers!Ørjan

URL: http://forum.audiogames.net/viewtopic.php?pid=201090#p201090




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A possible new accessible iOS release coming, The Outcast

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


A possible new accessible iOS release coming, The Outcast

Hello all,I dont know exactly what this game is going to be, but I was looking for a text rpg. Well, I found this game called the Outcast, and its meant to be a new way of narative or something.Well, I purchased the game, I was quite intrigued by its description, a world within your pocket or something similar.I opened the app and surprise surprise, it was not accessible.Well, I contacted the developer with the following:Message StartHello,This message is going to be quite long, but I urge you to please read it and consider the points and my story.Im Aaron, a gamer from the UK and who uses iOS and PC most of the time, with the occasional ps3 session.I recently did a weekly check in the app store for the following term: text rpg.I went down through the usual results. Zombie Exodus, [[wow]], very awesome choice release. Zebulon, already have that. Maybe I should tell my friends about it. Then I came across the outcast.I checked the app description and was intrigued. I purchased the app.I then opened it.Nothing happened.Well actually, a lot might have happened. However, I currently cant find out.Why, you might ask?Because my screen reader went silent.I tried dragging my finger around and was just met with a small sound saying VoiceOver, apples built in screen reader, couldnt recognize any elements on the screen.How surprised would you be if I told you that I am a totally blind person, using a touch screen device? Instead of tapping icons, I double tap to open them. The single tap is used to read whats under my finger, and to scroll, I swipe three fingers upwards.I flick left and right to swipe to the next and previous item. The first two icons on my home screen are messages and calendar. I can either tap where they are, or flick between the two. I prefer flicking as its a much more predictable, more menu-like way of navigating.I can unfortunately say that with so many text based rpgs, this story has happened time and time again.The only games I really play are the games from Choice of Games, or the absolutely superb game known as A Dark Room, at least in the text-based segment of games.A Dark Room is interesting, both from a gaming and a developer contact standpoint. I purchased the game and the screen reader, VoiceOver, somehow was recognizing elements. It must have been made with a basic user interface, but for me, that was working out quite nicely.I played and played, then suddenly I got random characters being read. This was an ascii map.I sent a tweet to the developer, Amir, tweeting to the @adarkroomios username saying that Id gotten stuck and was wondering where to go, my screen reader had stopped reading.What I was expecting was a response saying something to the effect of no, I cant make this game accessible for you, or I will look into it then nothing else.What I got was something else: he promiced. I thought uh huh, this is new but its an old spin on the same thing, developers do this a lot. I left it there.Two months later a lot of blind folks got a tweet from him saying that he will submit the game to the app store, but only when hes beaten the game with the screen curtain turned on.This was unheard of.We told him about VoiceOver, but that one tweet just showed us that he had researched, he had knowledge, he had taken us into consideration. He knew about VoiceOver, the screen reader. But then he went one further, and enabled screen curtain? No dev had ever gone this far. Screen curtain completely blacks out the screen, making vision null and void, so he was playing his own game the way we might be playing it in the future, with just speech!He then went ahead and delivered. The update we got was utterly insane in terms of the difference it made. It was like a completely different game! It was automatically telling me when stuff was unlocked, and that ascii map? it was a thing of the past. It was telling me where I was, telling me how far north or east something was away, and as I moved further away from my village, the map changed, telling me what was nearer to me and showing the village as a proverbial speck in the distance, twenty clicks to the north, as I headed south toward my destination, my final destination after playing and unlocking things in this new world for quite some time.When I beat that final objective, what awaited me was a surprise: an exclusive message for blind and visually impaired users.What I realized was that when a sighted person plays, they see an ascii map. When we play, the game shows text. Hed made a completely separate user interface for when VoiceOver was running.I wish more developers did this. It would boost their sales maybe not by much, but you could become the talk of the blind community if you bring something new to the table. Its not about profits, you might get fifty sales, most likely less. But those buyers will engage fan discussion, people gathering tips from each other, and who knows what 

Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Be My Eyes - new app

Hi all.Im a part of this, and Im sharing the message from the man behind this great project. I hope youll share this, and I hope youll hopefully find this app useful.The message reads as follows:I’m Hans Jørgen Wiberg, visually impaired and member of Danish Blind Society.I’ve created the app called Be My Eyes which connects visually impaired people to a network of volunteers helpers with a live audio/video connection for iPhone and iPad. We launch the app Thursday, January 15, at noon Central European Time at which time it will be available in the AppStore worldwide. Be My Eyes is a non-profit and supported by the Danish Blind Society - because we’re non-profit we have limited resources for marketing so we hope you will help us share the message.I hope you will help me make the members of your organization aware of this new app for example in a member magazine or through your online channels. If you have any questions please contact me.You can find further information on our website and pictures and video material for use in member magazines or blog posts here: http://bemyeyes.org/pressKind regardsHans Jørgen Wibergskypename: hans.jorgen.wibergphone: +45 60 85 86 87PS: We are trying to raise awareness on ThunderClap to attract the community of volunteers needed to help blind users. Thunderclap will share the same message at the same time on Facebook and Twitter - so if your organization has a twitter account we would greatly appreciate if you could support us there: http://bit.ly/SupportBeMyEyesOnThunderclap

URL: http://forum.audiogames.net/viewtopic.php?pid=201091#p201091




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Re: Deathmatch new beginning

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: Deathmatch new beginning

@slj I honestly think rorry knows what hes doing rong, hes doing it because he wants attention, case in point, on dmnb, when I wasnt even watching my ship and working on a microsoft sam production, he proceeded to swair a hole lot, saying things like, warning heres strong language. Why the fuck isnt my ship working. Fuck this fucking helm. Things like that, Thus, we decided after warning him 2 times of bad language that he clearly wasnt mature enough to handle the game and band him. This isnt the only warning hes gotten either. He was consisstantly disrespecting the timeline id carefully crafted for death match, transmitting starwars stuff over general communication. While this may sound strict to some, and while I may be a bit strict as an admin, my simpple rule is this. You dont half to roleplay if you dont want too. It would be nice if you gave an event a try, after all when its done in audio at least for m
 e and a few others it was way more engaging than doing it on a mud, but if you dont want to, thats fine with us. However, thats why we have the chat channel. We post quotes and jokes their all the time. Things like quotes from microsoft sam reads funny windows errors, red dwarf, all the stuff weve all done, the chat channel is purely their so we can all hang out, away from the timeline, vent our rage if we have any, etc. I dont have a problem so long as you dont drop f bombs per other word, as their are people who dont like that sort of thing, and while I have been known to swair a little, I myself personally dont see it as something that I want on my channels. General is a hole nother story, one that all of the players currently on dmnb have no problem with. When you transmit over general, its showing you want to roleplay. No longer is about the jokes, your reel life, then its about whats currently happening in the timeline of d
 m. Rorry consisstantly disrespected this one rule after 3 warnings, saying things like, this is the rebels returning to a base, im going to some coordinates given to me by darth vader, that stuff isnt what we allow over general. While I can be a bit unfair in administrationship if their are too menny cheaters and such, I think rorrys ban was fair in this case. Disrespect us, you dont get to play our game.

URL: http://forum.audiogames.net/viewtopic.php?pid=201088#p201088




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Re: death match project alpha

2015-01-14 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha

Yes, keep going left and shooting until they are dead. q will heal your character. If they jump ontop of you, rappidly press enter to throw them off and keep shooting. If you run out of ammunition, press r.

URL: http://forum.audiogames.net/viewtopic.php?pid=201089#p201089




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Ill let You know when it will be possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=201083#p201083




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Re: link for MTG pong please?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: link for MTG pong please?

The page it will be on is below:http://sound-worx.com/Its not there yet though, it says itll be there soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=201084#p201084




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Re: Help with coding a map in bgt

2015-01-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Help with coding a map in bgt

Actually, that works, for the most part.Youd eventually want a function for moving, so you dont have to maintain redundant code for each possible direction.

URL: http://forum.audiogames.net/viewtopic.php?pid=201087#p201087




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Re: link for MTG pong please?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: link for MTG pong please?

lol, I knew what pong was, Ive just never heard of this version.

URL: http://forum.audiogames.net/viewtopic.php?pid=201082#p201082




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Re: Joining our Beta Testing Team

2015-01-14 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Joining our Beta Testing Team

Awesome, Audazzle, you found us. Well, to be accurate, you found me, then I had to come here to spread the love, only to find that you already had. I signed up and received my link. Thanks. I will get to it just as soon as time provides.Fully agree with the principles of inclusive gaming. I will pass this on to my contacts. Best of luck with it; we need some new blood in the equal access, multiple modality audiogame genre.

URL: http://forum.audiogames.net/viewtopic.php?pid=201092#p201092




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Re: Help with coding a map in bgt

2015-01-14 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: Help with coding a map in bgt

hey yall firstly if anh example could be posted, great!that method you mentioned there k jones looks goodi could visualise how that map would work thenbut how would i tell the game r is a rock, and if you move there you play a bonk soundso like:if(KEY_PRESSED(key_up)) {x;y+1;if(x,y=r) {bonk.play();}}just ideas probably completely and utterly wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=201086#p201086




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

does this update have any new places or that item in the tower?

URL: http://forum.audiogames.net/viewtopic.php?pid=201103#p201103




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Be My Eyes - new app

I read about this app on Applevis. My first thought is, I really hope nobody uses this app to cross the street.. please just dont. The article mentioned that as one of the potential uses, and I visualized the accidents immediately.I think this could be handy though, maybe more useful than TapTapSee where you might waist one of your pictures on a bad or blurry image. Would this work with a pay by the minute model?I have Google Goggles and Red Laser which are meh and awesome, respectively, for scanning text and barcodes. But I can see this app being useful for color matching, thermostat reading, can you see where the post man left my package? Oh, its behind the bush? I think people would use it, and I hope theyll support it just as enthusiastically.

URL: http://forum.audiogames.net/viewtopic.php?pid=201106#p201106




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Re: A possible new accessible iOS release coming, The Outcast

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: A possible new accessible iOS release coming, The Outcast

That sounds like a great response Aaron, and pointing them in the direction of Amirs blog is a good idea sinse that really shows how accessibility works. You might also direct them to applevis, sinse Applevis has similarly dedicated people when it comes to access who also can give technical advice, (its how star traders elite got started). Either way you know Im always up for text rpgs, so definitely keep us posted on this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=201096#p201096




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: starting out with a guidedog.

Well just on the shopping front, the major problem with taxies isnt anything to do with being alone its purely practical, sinse its very rare that a taxi will be able to pull up exactly to the shop you want, and you have the problem of first finding the shop door, then when your in there finding the counter to go and get an assistant and then following them around the shop, then when your finished getting back either to a taxi rank or to a convenient stretch of pavement where the taxi will be able to park successfully.Im not saying dont, there are occasions I use taxies myself, just that its neither the most reliable nor efficient method to work on using them all the time, not to mention it can be expensive. plus of course, there are advantages to walking places, for example going out to a cafe for a coffee on the way or the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=201098#p201098




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Re: UltraPower

2015-01-14 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: UltraPower

nah, not dead. just paused. I currently have no motivation ATM.

URL: http://forum.audiogames.net/viewtopic.php?pid=201099#p201099




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Re: Inspiration or Objectification

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Inspiration or Objectification

Would you argue that it is right not to employ women because women are more likely to take maternity leave?Oddly enough, jurisdictions with very good maternity leave regulations tend to have fewer women in the workforce, and companies with good maternity leave benefits have fewer women at their top levels. Given this, Id say it might not be morally right to discriminate against a woman whos likely to take maternity leave soon, but I dont think the government should get involved in regulating anything as it would actually discourage hiring women.

URL: http://forum.audiogames.net/viewtopic.php?pid=201100#p201100




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Re: Judgment day for IOS, is it possible?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Judgment day for IOS, is it possible?

Hi Ørjan. The problem is, as Judgement day is already written for Pc, to make it work on Ios, Liam would basically have to completely rewrite the game from scratch, sinse I believe coding for Apple devices has to be very sspecific. Its possible to do if your designing a game from scratch (ticonblu have done it), but far less easy to take something already for Pc and rewrite it after the fact. The closest thing to judgement day youll get on Ios currently is likely nebula.

URL: http://forum.audiogames.net/viewtopic.php?pid=201095#p201095




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Braillemon status update!

Hello folks! Thanks Daigonite.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=201105#p201105




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Re: SammySenter

2015-01-14 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: SammySenter

And now I want to talk about some of these other posts. I have over 150 thousand sounds, so as proof, il have a little zip file of some of the original sounds I have, not just from this game. Not all will be there just some. The link wont work not, but it will be http://www.samtupy.com/gcsounds.zip And im sure if someone didnt have a sound theyd get one. Liam took one in super liam. I havnt taken many. a couple, but trust me, I try to stay away from that the best that I can. But you gotta remember guys, those sounds? They all came from libs. Kai didnt record every sound for swamp. there all from libraries that im sure a lot of you have. The beach sound from papa sangre for example, that is in a couple libbs. the nch lib and probly somewhare in sound ideas. Yes I will admit I took the music in papa sangre, when I didnt have as many sounds, well music anyway. I was quite low on th
 at. I even have the original swamp death screems from sound ideas series 4000 disk 3 track 13, and the original door sound from L Works great toy robbery in sound ideas series 9000 disk 12 track 5 and 6. All of this will be in the zip file, all sounds you will recognize. And I in my new project used a sound from swamp, the get armor one, because that sound is armor in the sfx kit. And I actually didnt get it from swamp but from the sfx kit, still the same sound though. From papa sangre 2 the submoreen alarm sound that you ran twards came from hollywood edge the edge adition vol 1 disk 1 and I dont know the track off the top of my head. I actually wish I had a folley studio. So there you go. I wasnt aware that someone got the update and posted a link, rofl, but thats fine. I hope you still enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=201097#p201097




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Defeat Misty, (I also suggest getting the SS Anne ticket from Bill, thats on Route 25, which is north of Cerulean City), then go to the building above the Pokemon gym. A cop is blocking the way if you havent beaten misty, but if you did, hell leave. Go through this building by going up to the top exit, and youll end up battling a Rocket Grunt, who will give you Dig. After that, go right, then down all the way as much as you can, then the exit to Route 5 is below. You dont need cut to get there.

URL: http://forum.audiogames.net/viewtopic.php?pid=201101#p201101




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Re: Prometheus: The Eternal Wars

2015-01-14 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

ok. about mush thing I dont care. but im worrying about vipmud soundpack. because im afraid that the sound pack is remove from drop box or other services. so, I just wanna make comfirmation. if still on your webside or perhaps db, Ill get it from the previous post

URL: http://forum.audiogames.net/viewtopic.php?pid=201104#p201104




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Braillemon status update!

Hey folks. Ive been playing this latest version for some time and I got stuck on Serurean city. Is the cut on the game yet? If so, may I have some pointers on where to look for?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=201094#p201094




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Re: SammySenter

2015-01-14 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: SammySenter

Hi guys, yeah I know, im back. I wanted to say, im really sorry I probly should have posted right when I got my pasword fixed. The links are still not working because my comp is having some serios ftp issues so I cant upload the new file. I released the update, not with everything in it, but with a couple new games. Http://www.samtupy.com/games/SCSetup.exe Sorry about the inconvenience, but heres a hint. ive been spending all my time on this surprise. Here is a huge and sorta mistical hint. Just keep trying this link every so offen, eventually ill fix ftp somehow. Http://www.samtupy.com/story.ogg its gonna throw you insainly. Ill also say this. Its way better then my other stw game. And theres something else, a key feature, its... m**t* p**y*r. Youll probly figure it out but its the main feature of the
  game. so if updates dont come to sc that much, thats why. again im sorry for my stupid long absents

URL: http://forum.audiogames.net/viewtopic.php?pid=201093#p201093




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, I forgot to specify that the night sound problem has to do with the fact that it keeps getting added to as in another instance of the sound gets added everytime the problem happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=201102#p201102




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Be My Eyes - new app

But what happens if no volunteers are available at the time you want to use the app?Isnt that essentially why Solona crashed and burned?

URL: http://forum.audiogames.net/viewtopic.php?pid=201112#p201112




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Sure Seal. thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=201123#p201123




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: starting out with a guidedog.

Hi.Well as for expensive, not really, it would probably cost me around £5 each way. In fact I know it would.Id use uber too, so that wouldnt be a problem.Oh and if that becomes inaccessible, I have a couple other taxi companies.Finding the doors? no problem. Once the driver dropped me off, Id wonder around until I found the place, it wouldnt be that hard for me, since Im quite good at using my vision to see the light reflecting off of the doors and windows of shops.As for not using them all the time, honestly I think i might be doing just that, since I honestly dont care for coffee. I know you just used that as an example, but what I mean is. i wouldnt care if I was using taxis every day, which I wouldnt be doing, because I wouldnt be getting out as much as I probably should be, although guidedogs will help me with that with mobility training. Ill be happy if I get my own flat and go out once a fortnight. Id have my own place and thats good enough for me A place to call my own,where I can cook,clean and do what ever I want, to my hearts content.

URL: http://forum.audiogames.net/viewtopic.php?pid=201115#p201115




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Re: That if that the right way who and thinking

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: That if that the right way  who and thinking

it is a spectacular sensational rarity of the at most uninterestable revilational beautilessnesses to invest time upon the divestation of the unimportants of kichen treasures being confered upon a poor web link so as to bring the most disastras conciquences on a not-so-kichenly place as this! thats all that Ive to say on the topic!

URL: http://forum.audiogames.net/viewtopic.php?pid=201120#p201120




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Theo via Audiogames-reflector


  


Re: Be My Eyes - new app

I had a 404 error when trying to visit the first link.

URL: http://forum.audiogames.net/viewtopic.php?pid=201110#p201110




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

is it like skullgirls? Will it have a story mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=201117#p201117




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level 2 guide to death match project alpha

2015-01-14 Thread AudioGames . net Forum — Articles Room : danny via Audiogames-reflector


  


level 2 guide to death match project alpha

Firstly I apoligize this next installment to the level guide of death match project alpha took so long.After the elevator stops, head right. Theirs a few lockers you can open. Make sure to do so as you can grab some sweet bonus items which will vastly help in the layter parts of the game.You should get a tip about upgrade stations, these stations are extremely useful in upgrading your weapon.Go through the door into the small corridor, and head into the room beyond that.At this point, 3 enemies will decide you make a good lunch and spring out at you.These guys are quite easy to kill. Dont close the doors you traversed through for quick and easy shots. Just keep backing up, fire, and reload if required. Once their finished, theirs a ladder in the room where they jumpt out leading to a secret area with a 5000 credits bonus, protected by a hacking station. Assuming youve decided you want them or youve moved on, proceed right
  until an explosion is herd, this indicates that a structural failure has spawned.Proceed right through the door and walk up to position 86. Hold shift and hit j to fly over the jetpack.Once over the structural failure, continue walking right. At this point another one of project alphas creations should leap out at you, kill him as well but be careful not to step too far back else youll have a bad contact with the structural failure. Proceed down the massive hallway until you reach a door.Inside the next room is an upgrade station, use it as you wont be able to upgrade after this for a while.Theirs a door which requires a battery. Tractor the power system into position and head through the next door into another corridor.The next room after that is a vast control room with a status console in the middle. Accessing it will give you the state of the hydraulic systems, proceeding right will lead into the vehicle bay.After acce
 ssing the status console, proceed right into the vehicle bay and take the cargo lift up to access the shuttle.The game should explain how to fly the shuttle.After docking, you will be in a big room.When you walk right, a quarintene lockdown will initiate and 3 enemies will spring out at you. Keep backing up and finish them off with a few cheap shots.3 more will spring out, deal with these guys as well.Tip, the last one is the slowest, dont worry about him until youve killed the other 2 guys.After you finish both waves off, the alarms will shut off and the doors will unlock, allowing you to proceed.In this next room is a galactic network terminal. At this point, if youve been hacking your way into the secret areas, you will have more than enough to order the fusion cutter and a clip for it.It isnt really useful that much, but it will clear out a few enemies with 5 shots, if only it wasnt so slow.Proce
 ed into the corridor and into the generator room.Their are 3 seporit generators which must be hooked back into red warps hydraulic system before you can boot the primary generator up.Tractor the first one into position 160 and proceed.The next one after tractored into position 170 will spring several enemies up, get rid of these guys first before you tractor in the next generator. If you havent upgraded your gun, now is the time to start doing so as these guys will require a fast gun to kill.Get ready. As soon as you tractor the final generator into position 180, several more enemies will spring out and require you to finish them off. Once they are done, proceed right into the generator control room.Hit the console ahead to refire the main generator.Keep walking right after the generator starts up. At this point, you will be grabd by an alien tenticle, that loves to hang around walls. Rappidly tap enter to throw him off, hes not 
 the last one youll see hanging around.Proceed into the corridor, but prepare to change objectives as it seems the required tram system to traverse across red warps vast hydraulic deck are out of order.After you exit the corridor, you will be in a large room with a single ladder in the middle.The text log and the few items you will get in that area arnt worth it, unless your desporitly low on health, so dont bother trying to hack the door. Proceed ahead till you find an item lieing at the foot of the door, this is a spair medkit just in case you really need the health boost.Meat up with your friend at the tram control room. At this point, hell tell you to go to the tram power car bay.This is accessed by a ladder, and 2 small corridors. Go up the ladder and proceed right through 2 rooms to enter the tram power car bay.Another enemy will spring out at you, shoot him before you can get to work.Drag the first broken 
 power car into position 470 and release. The ship will replace the tram car with a new one. Drag this one over to position 480 and release, and the first power car will be online.Drag the next 2 power cars towards you and release them, this will replace the second power car.Finily, 

Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

If you do come back to this topic, Ghost Rider, Id really like to know what butterbeer tastes like. Ive been curious about that for some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=20#p20




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Re: what is this? and where can I find it?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: what is this? and where can I find it?

Interesting. Are you talking about something like a security lock, only more advanced?

URL: http://forum.audiogames.net/viewtopic.php?pid=201114#p201114




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Re: what is this? and where can I find it?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : arcadia via Audiogames-reflector


  


Re: what is this? and where can I find it?

It is how the guy described it. He was working in Israel, so maybe it is just something sold there and no where else.

URL: http://forum.audiogames.net/viewtopic.php?pid=201118#p201118




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hmm we have to be level 8 now to even join a mission? not to question what you said dark, but i dont think this is quite accurate? thinking on it a bit more, i know in previous versions level 8 was the lowest level you could launch a mission. but now its level 10. i believe you can still join them at level 1 if you are so inclined. however, i dont recommend it. could you clarify aprone?

URL: http://forum.audiogames.net/viewtopic.php?pid=201124#p201124




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Be My Eyes - new app

wish twere available for android too.

URL: http://forum.audiogames.net/viewtopic.php?pid=201119#p201119




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help with a pdf

2015-01-14 Thread AudioGames . net Forum — Off-topic room : harrylst via Audiogames-reflector


  


help with a pdf

Hello,So I have a friend and her birthday is coming up. Id like to give her this fanfic:https://dl.dropboxusercontent.com/u/323 … nality.pdfsince she loves harry potter but is terrible with computers and stuff. I have a few questions:1. can someone tell me how many pages this is? Somehow Im having a lot of trouble opening it I think its too big.2. How do you think is best to make the printed paper into a book form?thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=201107#p201107




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Death match a new beginning looking for more intrested roleplayers

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Death match a new beginning looking for more intrested roleplayers

Hi all, though we sirtenly do not enforce roleplay accept on the general channel, dmnb is currently looking for new players to help even out the timeline and join the federation navy. We are planning a space battle neer the outer rims home planet, possibly might include the distruction of said home planet. We are also looking for a temparary leader for the federation, as our current one is unable to play do to his proxy not being able to go through U D P connections. Just a little note. During this timeline, the federation is an empire, the outer rim is the direct opisit. Thoughs who join will be given a battlecruiser if selected as starship captain, or else assigned as crew to battlecruisers if selected as crew. We are un sure of the time and day of the event, but we are possibly looking this weekend or next weekend, depending on school and such. We hope to see you on dmnb soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=201108#p201108




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

is it like skullgirls? Will it have a story mode?

URL: http://forum.audiogames.net/viewtopic.php?pid=201116#p201116




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accessible logical circuit simulators

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


accessible logical circuit simulators

Im taking a course, with logic circuits being a substantial portion of it. The software used for designing and simulating digital logic circuits, Logisim, is unfortunately inaccessible. Does anyone know of an accessible logic simulator?

URL: http://forum.audiogames.net/viewtopic.php?pid=201059#p201059




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Re: Prometheus: The Eternal Wars

2015-01-14 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

hi. I am reading all the post here. and, sounds cool! keep up your awesome work guys! I will connect to it. before I do, is there the mush sound pack and vipmud sound pack still up out there? if so, please give the link. I think by tomorrow I will connect there! hope to see new friends and all my old friends from swamp there!

URL: http://forum.audiogames.net/viewtopic.php?pid=201055#p201055




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Re: SammySenter

2015-01-14 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: SammySenter

Im, sure, of, that, as, well. :DDDhave you tried to fih ih ih ih ih ih ih ih ih figure lightning power out yourself? Or is there any help file for it or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=201058#p201058




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accessible logical circuit simulators

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


accessible logical circuit simulators

Im taking a course on computer organization at uni, with logic circuits being a substantial portion of it. The software used for designing and simulating digital logic circuits, Logisim, is unfortunately inaccessible. Does anyone know of an accessible logic simulator?

URL: http://forum.audiogames.net/viewtopic.php?pid=201059#p201059




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Re: Prometheus: The Eternal Wars

2015-01-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!At least the VipMud soundpack is still being maintained, in fact one of those is maintained by our main administrator.Not sure about the mush one, however.

URL: http://forum.audiogames.net/viewtopic.php?pid=201056#p201056




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Hi.You could always tell us what to type into youtube for example. Then there would be no spoilers.As for fears. Hmm maybe imagine youre tummy doesnt exist... But that could kind of sort of, not work... Lol Im silly. I dont know how to help with that since Ive not had those kind of fears. I have a kind of fear of eletric shock machines and toys and scary horror mazes that have nasty horrible, not nice at all, people in them that do unspeakable things with shocky things that shock you... Id totally not go in one of those places, not even if you paid me... Hmm well okay fine, Id consider it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201057#p201057




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Aaron, I will surely go on the transformers ride, that remains one of my favorite franchises to date, along with batman and DC Comics. Im not sure about the recorder, I could use my phone but its chalk full of music so not much room for recordings. Ill definitely tell you what its like, but keep in mind Ill be with my girlfriend this week as well as at HP world, so itll probably be a couple days till I post again.

URL: http://forum.audiogames.net/viewtopic.php?pid=201060#p201060




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

I didnt do anything to change that noise, so it might just be you or it may be an issue with the compiler cache acting up. I am updating the link again to fix a few minor issues as well as the issue with Professor Oak.

URL: http://forum.audiogames.net/viewtopic.php?pid=201061#p201061




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Re: Judgment day for IOS, is it possible?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : orjan96 via Audiogames-reflector


  


Re: Judgment day for IOS, is it possible?

hi. thanks for Your ancer. That sounds like a lott of work! I just thought it Wood have been cool to have it on IOS.

URL: http://forum.audiogames.net/viewtopic.php?pid=201127#p201127




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Re: request 2 games please

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: request 2 games please

I do briefly remember these from around 2010 or so,but I thought they never got passed the very early alpha stage, I dont even think they had main menus or the like and the developer (was it Jacob Kruger from the audeasy list?), was going off to work on them some more, but Im not sure if they ever materialized. As with most early alphas I played them gave some comments and then deleted them.

URL: http://forum.audiogames.net/viewtopic.php?pid=201128#p201128




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Re: Monthly chat January 2015

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat January 2015

@Hacker, Glad to hear youve got some work done, but Im afraid I have no idea what this arch thing is, is it some sort of installer for the linux opperating system? As for me, to be honest things have not been fun owing to my mum being in hospital for fairly nasty surgery, things worked out but not partiuclarly easily, so right now Im just enjoying peace and quiet and the chance to play swamp, drink coffee and read some interesting books,  right now Im reading the first Partials book by Dan Wells which I borrowed from a friend of mine,  sort of post appocalyptic after most of humanity gets wiped out in a war with some created super soldiers.Stylistically it seems not good, and right now Im sort of waiting for the plot to get in gear and to learn more about the world, but hay Ill always give fun stuff a try. Also sinse one friend was the gm of our recently finished Mutants and Masterminds tabletop game, and used the partials 
 scenario as part of the plot its going to be interesting to see where he got the ideas from. I will also be starting buffy season 2 this week, hurrah! I cant wait to see James Marsters as a bad guy, he was so awsome as Captain John Heart in Torchwood, and he makes a great reader of audio I also have had friends who say he was the best character in the series.So, ironically when everyone else is getting in gear after christmas, Im looking for time off, but why not! .

URL: http://forum.audiogames.net/viewtopic.php?pid=201125#p201125




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Re: request 2 games please

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: request 2 games please

I do briefly remember these,but I thought they never got passed the very early alpha stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=201128#p201128




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Re: Be My Eyes - new app

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Be My Eyes - new app

Hello.Personally I doubt Ill be using this app.Ill stick to tap tap see and knfb reader. im not a big fan of those kind of apps that have volunteers, I tried viswiz and it was aweful. So for me, Ill not be using this. As for crossing the streat or road, no, just no. Use your cane skills or guide dog and your ears, not an app.

URL: http://forum.audiogames.net/viewtopic.php?pid=201126#p201126




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Re: A possible new accessible iOS release coming, The Outcast

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: A possible new accessible iOS release coming, The Outcast

Hi Arron.Great post. As dark said, applevis and the, for developers section of the site, would be a great place to direct this company to.I hope this game is awesome 

URL: http://forum.audiogames.net/viewtopic.php?pid=201113#p201113




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Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2015-01-14 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

Hello,Outbreak is a Kenettic Novel, so that means no choices, just read.As for the website, get the stable version of it at:http://www.renpy.org

URL: http://forum.audiogames.net/viewtopic.php?pid=201122#p201122




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blogging: doubts and questians?

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


blogging: doubts and questians?

Hae all!are blogspot, blogger, wordpress etc accessible? wich among these would be the best place to start a blog? Im thinking of starting one, so, any help/tutorial on the topic?

URL: http://forum.audiogames.net/viewtopic.php?pid=201121#p201121




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, I was training some mons on route 8 in the morning and I did notice that the night sound does get louder after battles.A bunch of Pidgey used wirlwind and after each one the night sound got luoder.It might have happend after all battles, but those were the times I noticed it.Also, the exit to route 8 says route 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=201062#p201062




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Ah, while I never noticed it, I think I know whats causing that issue. Im updating the link again to try to get that out.

URL: http://forum.audiogames.net/viewtopic.php?pid=201065#p201065




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

@Aaron: Its hard to tell what your stomach tolerance is, but let me try:The Incredible Hulk is awesome as coasters go. It sounds like you dont like rides that are too surprising, though, and the first time might be a bit surprising, especially toward the beginning. Get past that and its mostly just a coaster.I didnt ride Dr. Doom, because at the time, I was avoiding Tower of Terror-esque rides. The reasoning had less to do with the Tower of Terror (even though it will always be my reference for the archetypical giant drop ride) and more with Space Shot at Huntsville Space Camp.I rode Tower of Terror before the rest, and didnt have any problems with it--although I was kinda taken off guard by the second drop, its changed since then. Space Shot gave me this feeling best described as my internal organs are being forced out through my eye sockets, for which I avoided similar such rides for the next few years
 .When I eventually rode the Tower of Terror again, the only stressful part was waiting for the first drop. After that, even the variation and pauses werent so bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=201069#p201069




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Hay Rachel, I was training some mons on route 8 in the morning and I did notice that the night sound does get louder after battles.A bunch of Pidgey used wirlwind and after each one the night sound got louder.It might have happend after all battles, but those were the times I noticed it.Also, the exit to route 8 says route 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=201062#p201062




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Re: Alter Eon or MUSH Z problem

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: Alter Eon or MUSH Z problem

The fix is now in mainline. Just update your client and things should work better now.

URL: http://forum.audiogames.net/viewtopic.php?pid=201064#p201064




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Ah gotcha. I was hoping to have a little news... but I can wait! lol Unless there is a way to also join early testing as the more people you have testing especially accessibility, the better. At least, imo. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=201068#p201068




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Re: Alter Aeon December 2014 Updates

2015-01-14 Thread AudioGames . net Forum — New releases room : Dentin via Audiogames-reflector


  


Re: Alter Aeon December 2014 Updates

Runn-Khal is in the Kordwood, which is the forest east of the haunted hills and haunted highway. Its a lot closer to Naphtali than Indira. Look for the abandoned mine shaft, and check your nearby command to get closer to the entrance.

URL: http://forum.audiogames.net/viewtopic.php?pid=201063#p201063




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request 2 games please

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


request 2 games please

Hi.can someone please upload audio paperboy and super blind driver demo?thankyou

URL: http://forum.audiogames.net/viewtopic.php?pid=201066#p201066




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Re: Help with coding a map in bgt

2015-01-14 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Help with coding a map in bgt

That, as far as Im aware, isnt bgt. I could maybe do this given a bit of time, currently at school right now, if I get the time I will make the example and post it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201067#p201067




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Hello,@ghost rider: I hope you enjoy yor trip. I dont know what will happen to this topic though, you might have to either hunt, or create a new one describing stuff.@cae: thanks for the tips. Ill keep them in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=201070#p201070




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Braillemon status update!

Thanks for the prompt response Rachel.While I usually get the latest brailemon from your tumblr link, I got it from the link in the first post of this topic.While their, i noticed that the post still reflects the state of braillemon as it was about a year ago, so, that, might need to be updated just a little bit.Also, I think I know where Evee is, but I cant seem to remember where the daycare is.

URL: http://forum.audiogames.net/viewtopic.php?pid=201073#p201073




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

threeblacknoises wrote:Thanks for the prompt response Rachel.While I usually get the latest brailemon from your tumblr link, I got it from the link in the first post of this topic.While their, i noticed that the post still reflects the state of braillemon as it was about a year ago, so, that, might need to be updated just a little bit.Also, I think I know where Evee is, but I cant seem to remember where the daycare is.Yeah I have a weird updating habit, I tend to not update the first post except for the link.Anyways, the daycare is found on Route 5. You can get to it by going to near the top of the route, then going down - theres a ledge you can hop down. This section has some grass, below the grass there is a building - this is the daycare man. You can leave this area by jumping on the ledge below his house.There still are reported bugs with the daycare man so plea
 se take that into account.

URL: http://forum.audiogames.net/viewtopic.php?pid=201074#p201074




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Re: That if that the right way who and thinking

2015-01-14 Thread AudioGames . net Forum — Off-topic room : daigonite via Audiogames-reflector


  


Re: That if that the right way  who and thinking

This thread feels like the dark side of Reddit.

URL: http://forum.audiogames.net/viewtopic.php?pid=201077#p201077




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Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: SoundRTS Modern Map1 released!

hey thereim not sure what you meen by modern sounds but the sounds the game uses come from the game itself so there are no sounds included as they are already with in the game

URL: http://forum.audiogames.net/viewtopic.php?pid=201078#p201078




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well I got first hand experience of dying because I just did . and that wasnt on a mission. With missions and levelling Slj, remember you need to be now level 8 to even join a mission and Ive only just hit that level so I havent even had the option thus far, though now I think Ill wait until I have some more good weapons before I at least try one with other people.

URL: http://forum.audiogames.net/viewtopic.php?pid=201072#p201072




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Re: accessible logical circuit simulators

2015-01-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: accessible logical circuit simulators

I have never heard of one, unfortunately. Dont get your hopes up-I strongly suspect that it doesnt exist. Feel free to prove me wrong-I wouldnt mind having one myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=201075#p201075




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Re: death match project alpha

2015-01-14 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: death match project alpha

ok i checked out the walk through and on level 2 it said to walk left and keep shooting the enimies and i still keep dying do i walk fast or slow or can i go allway to the left and kill them or am i still doing something wrong because no matter how many times i shoot them i still die please help i love this game

URL: http://forum.audiogames.net/viewtopic.php?pid=201076#p201076




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Re: Help with coding a map in bgt

2015-01-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Help with coding a map in bgt

I like string arrays, because then its more like drawing. This only works if you have a good spatial / tactile / visual imagination (braille helps, and as a bonus, you dont even need to be good at reading it).But theres too much processing involved in saving a map as a string array directly. Especially given that BGT doesnt seem to distinguish between single-character strings and individual characters (the latter would be fast; the former is slow).So you could just draw a map like so:string[] map={--,--,- rrr -,- r  r-,--,- r r -,-   r -,- r r -,--,--};Where hyph
 ens are walls, rs are rocks, and spaces are clear.You can get the value at an individual tile in BGT like so:string tile_to_check=map[row][column];To be quicker, you might want to do this:if(map[target_y][target_x]==-) do_not_move();
else if(map[target_y][target_x]==r) hit_rock();
else move();For some reason, though, this method feels wrong by itself. Maybe its that strings are generally bulky; this wouldnt be a problem in, say, C, but in most higher-level languages, they are both slower and larger.(I usually just write a function that loops through a string array and converts it to an int array, if Im using this method.)

URL: http://forum.audiogames.net/viewtopic.php?pid=201079#p201079




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I have a serious problem with swamp

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


I have a serious problem with swamp

when I first started playing swamp today, I wanted to donate items. When I went to donate my AK47, the game said I had 34000 sets of them. I dont want to get banned. What should I do about it. I didnt even pick up an AK47.

URL: http://forum.audiogames.net/viewtopic.php?pid=201080#p201080




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Re: I have a serious problem with swamp

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: I have a serious problem with swamp

I signed out and back in, and its fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=201081#p201081




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: starting out with a guidedog.

Hello.Thanks for the help. Ill think about it for when i move out, but for now. Im good.

URL: http://forum.audiogames.net/viewtopic.php?pid=201004#p201004




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Hi.It sounds cool and Id like to go. I live in the UK though so will just have to listen to videos of its awesomeness.

URL: http://forum.audiogames.net/viewtopic.php?pid=201005#p201005




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Re: Deathmatch new beginning

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Deathmatch new beginning

Its interesting how some people keep get into trouble no matter where they show up.Rory, let me ask you one simpel question:Do you understand all which has been written here in this topic? Do you understand the meaning of all the English Words people have wrote so far?I cant figure out if youre English isnt good enough to understand the situration, or if you just simple dont understand in generel what youre doing wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=201006#p201006




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Re: will anyone create a starwars mod for sound rts?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: will anyone create a starwars mod for sound rts?

Hi.This would be totally epic. Im very much interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=201007#p201007




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Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoundRTS Modern Map1 released!

Hi.[[wow]], dude...Sometimes, I just wanna take a brake from my job, stay home and play games. I just got this feeling Again... I look very much forward to check this out. I have one question though:Is it possible to choose between the different maps but still play the mod? I mean, can we only play the map you have made if we wanna play with the new units?

URL: http://forum.audiogames.net/viewtopic.php?pid=201008#p201008




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Re: Aprone, here is something that may change your life

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : Theo via Audiogames-reflector


  


Re: Aprone, here is something that may change your life

Well, Dark, thats about as good of an answer I was expecting. I was hoping there might be some explination that would somehow be more noble, but I doubt there could ever be a remotely noble explination for hacking a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=201009#p201009




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi.Fedai:Yes, youll Loose your items if you just quit the game in a mission. Im sure thats made so people dont cheat. Instead, you can retreave from missions now by pressing enter while at the truck. I really like this feature so you can get a chance to leave a mission so you dont end up dieing.Bee: Yes, I have also experienced a lot of load time when switching maps. I have a good connection, so it might be something in the game.Revan: Thanks for reminding me. Yes, I have also noticed multiple times that the death sound doesnt seem to play when other players are getting killed on a mission. First I thought it was because the player wasnt near by me, but after that happened multiple times, I realized that this must be a bug. But I forgot to report that.Last time this happened, the player WHO died was right next to me.That reminds me about something else which I have forgot to mention:The player t
 racking feature Works really great, which makes me very happy, especially when helping newbies.But, the auto follow feature is not good. It doesnt guide the player around opsticles, and it doesnt follow other players as expected. I learned this the hard way then I wanted to show a friend of mine around the second floor at the hospital. We tried multiple times to get his character to folow mine, but it kept failing, and sadly, he got killed.

URL: http://forum.audiogames.net/viewtopic.php?pid=201010#p201010




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Re: My Swamp-based platformer, now with less bugs and more levels

2015-01-14 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: My Swamp-based platformer, now with less bugs and more levels

10 levels??? Woow.  Awesome! 

URL: http://forum.audiogames.net/viewtopic.php?pid=201011#p201011




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well Ive had another hour on swamp this morning and hit level 8 which is good, sinse Ive explored the entirety of map one (even the factory and the church). I do have a couple of questions, or possibly concerns I dont know. First off zombie groans. Are they supposed to be directional with the footsteps? it seems sinse 3.4 the zombies are much more vocal, but the loudness of groans doesnt seem to collate with the distance of zombies, indeed Ive had occasions where I actually couldnt hear the zombies footesteps for the groaning, or is this an especially cunning tactic on their part? . Second, Ive noticed when using the scoped winchester, the sounds of loot in the area goes really faint which is odd. I dont believe this happens with the m40 though i could be wrong sinse obviously I tend to grab loot in the
  area before crouching with the gun to engage in snipery. Then what is it with K mart? Are they sponsering Aprone to advertise sinse they seem to stock everything! from salt to car parts to toys! . Then, I am wondering bout speed of levelling, sinse Ive been playing now for 15 hours but have just hit level 8, and sinse there are a lot of levels I wonder if I am doing something wrong. I know some weapons lower xp from zombie kills, but I thought those were specifically the silenced weapons like the Glock 19 with silencer or the Mp5 with the suppresser. Indeed, thus far in weapon terms, I tend to use a melee weapon in buildings, (the machete is a favourite), the mp5 as a sort of go to weapon for single zombies, the r15 when there are a few zombies clustered, and the m16 for taking out huge groups, plus the odd bit of snipeage with the m40 just for fun. Iv
 e managed to find a vulcan minigun but havent yet found a use for it specifically, particularly sinse its just a such a fuel guzzler.The weapon that I keep trying to work out the correct use of is the winchester, sinse it seems like basically a poor quality m40, but its not got much by way of stopping power which rather negates the scope advantage, indeed I never seem to get the range worked out on it. Ironically, usually the reason I miss zombies is because they are father away than the weapon range on the gun Im using, but I suppose thats something to get used to in time. Ive not tried joining a mission yet. Before christmas I tried the warehouse collecte 10 crate mission solo and got killed after 5 crates which was annoying, though I suppose trying a solo mission was a bit much even if I did have a huge stack of weaponry .
 I also have a suggestion. I really like the quest system, but as I said, it often means going to the same buildings over again. So, how about as well as the random pickup quests add some specific building based quests, ie, have one specific item per building on the map the player must pickup to complete the quest, and give a higher reward for collecting it, thus encouraging players to explore the entire map, particularly as far as dangerous areas like the factory go. Carrying messages or supplies to survivers holed up in places like the factory, perhaps collecting a bible from the church for a christian surviver, maybe getting specific possessions from survivers houses etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=201012#p201012




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Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: SoundRTS Modern Map1 released!

hivsmiro is rightI dont stand how work this mod

URL: http://forum.audiogames.net/viewtopic.php?pid=201013#p201013




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: starting out with a guidedog.

One other thing consider to remember Brad is when you move out you also have yourself to deal with as well. Learning with a guide dog at first is not easy, and if your living with someone else who can at least help with cooking, shopping etc to let you concentrate on what your doing that isnt a bad thing, plus I can tell you being stuck in a house on your own trying to make a connection with a dog while unable to go out is not a fun experience, although it worked out in the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=201015#p201015




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi dark, personally, id try out the marlin, if you want to level quicker, the marlin wil give you the most xp, the trick is not to use the skope when shooting with the wintchester, or the marlin, or any of the sport rifles, since it messes up your perseption of zombies, if u do not use it, u can gage the range with practice, smile.it wil be that you need to use multaple shots to kill things with the wintchester, but evensually u wil find that sometimes it gives u nice headshots. the marlin is the best to use, if u do have it, my personal findings is that, if i am stuck with the wintchester and the marlin, i always, use the marlin, but use the wintchester to fall back on in a pinch. hope that helps. smile

URL: http://forum.audiogames.net/viewtopic.php?pid=201014#p201014




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Re: will anyone create a starwars mod for sound rts?

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: will anyone create a starwars mod for sound rts?

Aaaabsolutely interested!

URL: http://forum.audiogames.net/viewtopic.php?pid=201016#p201016




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well I dont have the marlin at the moment unfortunately. I had it before christmas but then I tried that less than successful mission . The strange thing is, I find the scope absolutely fine with the m40, indeed the m40 is a lot of fun to use, the Winchester however just doesnt seem accurate with or without the scope. Perhaps though when I run across a Marlin it will be an improvement, I certainly like the Benelli better than the Browning sinse it holds more amo and thus doesnt need reloading all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=201017#p201017




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Re: SoundRTS Modern Map1 released!

2015-01-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS Modern Map1 released!

Hey hey!You have to extract the files into a subfolder. not only to multi.Very interesting map and modifikation. Maybe you should team up with the crazimod team. I am curious to see more of your work!

URL: http://forum.audiogames.net/viewtopic.php?pid=201018#p201018




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Well Ive had another hour on swamp this morning and hit level 8 which is good, sinse Ive explored the entirety of map one (even the factory and the church). I do have a couple of questions, or possibly concerns I dont know. First off zombie groans. Are they supposed to be directional with the footsteps? it seems sinse 3.4 the zombies are much more vocal, but the loudness of groans doesnt seem to collate with the distance of zombies, indeed Ive had occasions where I actually couldnt hear the zombies footesteps for the groaning, or is this an especially cunning tactic on their part? . Second, Ive noticed when using the scoped winchester, the sounds of loot in the area goes really faint which is odd. I dont believe this happens with the m40 though i could be wrong sinse obviously I tend to grab loot in the
  area before crouching with the gun to engage in snipery. Then what is it with K mart? Are they sponsering Aprone to advertise sinse they seem to stock everything! from salt to car parts to toys! . Then, I am wondering bout speed of levelling, sinse Ive been playing now for 15 hours but have just hit level 8, and sinse there are a lot of levels I wonder if I am doing something wrong. I know some weapons lower xp from zombie kills, but I thought those were specifically the silenced weapons like the Glock 19 with silencer or the Mp5 with the suppresser. Indeed, thus far in weapon terms, I tend to use a melee weapon in buildings, (the machete is a favourite), the mp5 as a sort of go to weapon for single zombies, the r15 when there are a few zombies clustered, and the m16 for taking out huge groups, plus the odd bit of snipeage with the m40 just for fun. Iv
 e managed to find a vulcan minigun but havent yet found a use for it specifically, particularly sinse its just a such an amo guzzler.The weapon that I keep trying to work out the correct use of is the winchester, sinse it seems like basically a poor quality m40, but its not got much by way of stopping power which rather negates the scope advantage, indeed I never seem to get the range worked out on it. Ironically, usually the reason I miss zombies is because they are father away than the weapon range on the gun Im using, but I suppose thats something to get used to in time. I also find the chainsaw a bit weerd, in that it makes zombies less audible, but it is just one of the most fun weapons to use ever! so sometimes I pull it out just for amusement value! .Ive not tried joining a mission yet. Before christmas I tried the warehou
 se collecte 10 crate mission solo and got killed after 5 crates which was annoying, though I suppose trying a solo mission was a bit much even if I did have a huge stack of weaponry .I also have a suggestion. I really like the quest system, but as I said, it often means going to the same buildings over again. So, how about as well as the random pickup quests add some specific building based quests, ie, have one specific item per building on the map the player must pickup to complete the quest, and give a higher reward for collecting it, thus encouraging players to explore the entire map, particularly as far as dangerous areas like the factory go. Carrying messages or supplies to survivers holed up in places like the factory, perhaps collecting a bible from the church for a christian surviver, maybe getting specific possessions from survivers houses etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=201012#p201012




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Re: starting out with a guidedog.

2015-01-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: starting out with a guidedog.

Hi.Yeah, i understand. Well that could be a couple years away. Im thinking Im going to be one of those, get groceries using taxi, then go back home kinda people. A lot of people will say thats sad and lonely but its the way I like to live my life. And honestly i have tech and things like that so dont really enjoy or need to go out much.

URL: http://forum.audiogames.net/viewtopic.php?pid=201019#p201019




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Re: An early christmas present

2015-01-14 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: An early christmas present

nice to know it! keep up the good work danny! good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=201044#p201044




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Re: That if that the right way who and thinking

2015-01-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: That if that the right way  who and thinking

Hello,Where can I find these preserved spam topics? I forgot about those and am now interested! Theres a lot of stuff in the off topic room. I might just end up making a text file with the best ones rofl rofl. I wouldnt do something like this for articles room though as I think well, articles are meant to be more gaming related or at least instructional, but I could be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=201045#p201045




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Re: Braillemon status update!

2015-01-14 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Braillemon status update!

It could be just my ears, but since I updated Braillemon yesterday, the nighttime sound effect seems to get louder over time, until I have to turn up the headphones as high as I can. The sound makes my ears hurt, but if I didnt, I wouldnt be able to hear the voice clearly.Is there a way to turn up the volume of the TTS voice like there is to increase the speaking rate? If there is, I would like to know what it is.Edit: To clarify: What I hear is a sort of rattling hiss like the buzzing of small nocturnal insects. At first its at the same level as the rest of the sounds but then it gets louder. Also, the music and sound have stuttered the way they do when Im doing something online with the game window active, but Im on the game window when this happens and nothing but that is even up. I thought it might have been my computer downloading updates, as they were installed this afternoon, but it happened again at least three times toni
 ght when only my game window, the folder it was in, the window where I connect/disconnect my internet and my desktop were visible. I dont know what thats about but I think the distortion is part of why my ears have started aching a bit. I had to turn the sound down just to bear it. I should be okay but this never happened before the update I downloaded yesterday, so I hope it can be fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=201029#p201029




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-01-14 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hello,@seal: I havent got the early access release for that one yet, do you think I shold also join in on the testing, and how should I do this? Or should I wait for you guys to work on it?

URL: http://forum.audiogames.net/viewtopic.php?pid=201046#p201046




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Re: Swamp, zombie FPS by Aprone

2015-01-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Gore demon, that is a good idea, say you could get a spray can and have to spray a message to survivers on each building as a special mission, though I dont like the idea of it being a single use completion task, sinse repeatable stuff is always good when there are so many levels, equally that would only solve visiting! each building, not necessarily exploring its insides which is why I suggested a unique pickup item quest for each building, though the two ideas arent mutually exclusive.

URL: http://forum.audiogames.net/viewtopic.php?pid=201047#p201047




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Re: That if that the right way who and thinking

2015-01-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: That if that the right way  who and thinking

Im afraid I didnt exactly note them, sinse I just stuck them in offtopic room for a bit of a laugh. One was particularly nonsensical i remember and lead to a very weerd conversation with lots of cromulant words :d.

URL: http://forum.audiogames.net/viewtopic.php?pid=201048#p201048




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Re: going to Harry Potter world, looking for some reviews

2015-01-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: going to Harry Potter world, looking for some reviews

Hello,Ive got some other thoughts on theme parks below, Im loving this topic!@brad: I also live in the UK. I dont know if Ill post any vids that are currently out there, I cold do this under a spoiler tag, but if Ghost Rider is going next week I dont really want to post anything yet, for my reasoning, see the question below.@ghost rider: this might be a longshot, but will you be taking any sort of recorder? It could be interesting if you could... maybe... get some audio, for people who cant make it anytime soon like brad. I actually dont mind spoilers, in fact that just makes me more hyped. Now, youll have to be a bit careful, but if you have a tight enough pocket with a zip you might be able to zip it up even on stuff that goes upside down. If you keep it in an unzipped pocket they will probably ask you to put it in the lockers, as itll be considered a loose article. If its zipped up though, you might g
 et lucky.Also, if you get to universal studios, could you please try riding Transformers if you ahve time and let me know your thoughts, as Im also interested in that and am wondering how much the ride moves around. Same with Gringotts in the harry potter world. I know it doesnt go upside down, but is it fast? how sudden does stuff happen?Also... Im a bit scared of the following rides:Universal Islands of Adventure:Incredible hulk coasterDoctor Dooms FearfallIn Disney Im really rather scared of tower of terror. Im not sure how to conquer these fears. I could just say no, but then when I fly home Im worried Im going to regret it big time, as I didnt ride it. Does anyone have any tips on how to go for conquering a fear, and if its worth trying to do that?

URL: http://forum.audiogames.net/viewtopic.php?pid=201049#p201049




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