Re: Hockey Game/Sim

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : quanin via Audiogames-reflector


  


Re: Hockey Game/Sim

+1 for this. Also a baseball game for the PC that doesn't suck for accessibility. I gave Out of the Park a try, but while it installs just fine, that's about all it does accessibly. Again, there used to be a ton of really good online ones, but most of them have either shut down or become rather terrible.

URL: http://forum.audiogames.net/viewtopic.php?pid=253948#p253948





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Re: Paladin of the sky, soundtrack titles

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

Not sure. Do you have BT Sync? If so, I can send you a secret so you can see what's been found so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=253947#p253947





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-14 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Where do you get parts for the chain sword? want to make some for the snake chain.

URL: http://forum.audiogames.net/viewtopic.php?pid=253946#p253946





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Hockey Game/Sim

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Ironman8 via Audiogames-reflector


  


Hockey Game/Sim

I've been on the hunt for a hockey simulation game for the PC that can be played without sight.  I know there are a great number of online games, but they require pretty much daily involvement, which is time I really don't have.  I'd rather have a PC based game so I can play when it's convenient for me.If anyone has any suggestions, I'd appreciate it!

URL: http://forum.audiogames.net/viewtopic.php?pid=253945#p253945





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Re: D groups

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: D groups

Hello guys. I was technically on all day, but for some reason the audiogames.net page was sort of offline and I could not read the message regarding the start of the meeting.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=253944#p253944





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Re: Seeking all experimental audio games

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: Seeking all experimental audio games

well someone hosted in his website. I want to play ghost drive and wind mill. Please give me their DB link ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=253943#p253943





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Re: my virtual machines

2016-03-14 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector


  


Re: my virtual machines

Hey do you mind if I give a VM to you to host on your site? It's a Windpws 7 Home Premium 32 Bit 70.0 GB HD and 2.8 GB Ram VM with NVDA 2016.1 on it. If you want it, how can I give it to you?

URL: http://forum.audiogames.net/viewtopic.php?pid=253941#p253941





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Re: Help with original Bokurano Daiboukenn

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : musicman via Audiogames-reflector


  


Re: Help with original Bokurano Daiboukenn

I'd really appreciate that. file sent. thanks dude! I'm really hoping it's me and not the game, else I'm in trouble. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=253942#p253942





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Re: my virtual machines

2016-03-14 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: my virtual machines

I added hal 5.11 and window bridge 2000 to my windows 98 vm.

URL: http://forum.audiogames.net/viewtopic.php?pid=253940#p253940





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Re: USA Games News 9/7/2013

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: USA Games News 9/7/2013

no obtaining man. move on from this. There is nothing we can do that. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=253939#p253939





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

Downloaded this myself to give it a try... On running the game I get this.Traceback (most recent call last):  File "main.py", line 538, in   File "output.pyo", line 23, in setup  File "accessible_output2\outputs\auto.pyo", line 12, in __init__  File "accessible_output2\outputs\window_eyes.pyo", line 15, in __init__  File "libloader\com.pyo", line 27, in load_com  File "win32com\client\gencache.pyo", line 541, in EnsureDispatch  File "win32com\client\gencache.pyo", line 244, in GetModuleForCLSID  File "win32com\client\makepy.pyo", line 320, in GenerateChildFromTypeLibSpecImportError: No module named A42771A0-03C7-11D3-9F6E-00C095EE683Fx0x1x0.ISpeakThat was on launching the game with NVDA.Try launching with NVDA so it will drop back to sapi?Traceback (most recent call last
 ):  File "main.py", line 538, in   File "output.pyo", line 23, in setup  File "accessible_output2\outputs\auto.pyo", line 12, in __init__  File "accessible_output2\outputs\sapi5.pyo", line 34, in __init__  File "accessible_output2\outputs\sapi5.pyo", line 41, in _available_voices  File "C:\Users\Redacted\AppData\Roaming\com_cache\.\C866CA3A-32F7-11D2-9602-00C04F8EE628x0x5x4\ISpeechVoice.py", line 48, in GetVoices    , OptionalAttributes)  File "win32com\client\__init__.pyo", line 460, in _ApplyTypes_  File "win32com\client\__init__.pyo", line 478, in _get_good_object_  File "win32com\client\__init__.pyo", line 494, in _get_good_object_  File "win32com\client\__init__.pyo", line 483, in _get_good_single_object_  File "win32com\clien
 t\__init__.pyo", line 96, in Dispatch  File "win32com\client\__init__.pyo", line 37, in __WrapDispatch  File "win32com\client\gencache.pyo", line 183, in GetClassForCLSID  File "win32com\client\gencache.pyo", line 244, in GetModuleForCLSID  File "win32com\client\makepy.pyo", line 320, in GenerateChildFromTypeLibSpecImportError: No module named C866CA3A-32F7-11D2-9602-00C04F8EE628x0x5x4.ISpeechObjectTokensTraceback (most recent call last):  File "main.py", line 538, in   File "output.pyo", line 23, in setup  File "accessible_output2\outputs\auto.pyo", line 12, in __init__  File "accessible_output2\outputs\sapi5.pyo", line 34, in __init__  File "accessible_output2\outputs\sapi5.pyo", line 41, in _available_voices  File "win32com\client\util.pyo", l
 ine 84, in next  File "win32com\client\__init__.pyo", line 494, in _get_good_object_  File "win32com\client\__init__.pyo", line 483, in _get_good_single_object_  File "win32com\client\__init__.pyo", line 96, in Dispatch  File "win32com\client\__init__.pyo", line 37, in __WrapDispatch  File "win32com\client\gencache.pyo", line 183, in GetClassForCLSID  File "win32com\client\gencache.pyo", line 244, in GetModuleForCLSID  File "win32com\client\makepy.pyo", line 320, in GenerateChildFromTypeLibSpecImportError: No module named C866CA3A-32F7-11D2-9602-00C04F8EE628x0x5x4.ISpeechObjectToken

URL: http://forum.audiogames.net/viewtopic.php?pid=253938#p253938





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-14 Thread AudioGames . net Forum — New releases room : mektastic via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

This game looks so great, but the thing that holds me back is that it deals with systems that I am utterly unfamiliar with.  I want to just start out and easily choose stuff.  Stat rolling and the like tends to feel a little insurmountable to me, but I'll give it a go.  You have a lot of systems and updates that look great.

URL: http://forum.audiogames.net/viewtopic.php?pid=253937#p253937





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-14 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The only thing that's a list of weapons is the weapon adviser.

URL: http://forum.audiogames.net/viewtopic.php?pid=253936#p253936





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Re: USA Games News 9/7/2013

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: USA Games News 9/7/2013

So, as you all know, Thomas has passed on. What does that mean for USA raceway?

URL: http://forum.audiogames.net/viewtopic.php?pid=253935#p253935





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Re: Let's code!

2016-03-14 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: Let's code!

post 47 says this folder is dead

URL: http://forum.audiogames.net/viewtopic.php?pid=253934#p253934





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Re: The Windows 10 New World Order

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: The Windows 10 New World Order

Yeah, I know. I surrender trying to bring MS back on side. It's a shame, but we've been through all that.Thank god for OS X. And yes, awareness of choices, and advocacy, is what we (blind people) desperately need now.

URL: http://forum.audiogames.net/viewtopic.php?pid=253933#p253933





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Re: Let's code!

2016-03-14 Thread AudioGames . net Forum — Developers room : blink_wizard via Audiogames-reflector


  


Re: Let's code!

add me to the folder. blinkwizar...@gmail.comthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=253932#p253932





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Re: D groups

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


Re: D groups

Ladies and gentlemen of the jurry, the meeting is still in session. I hope there is actually interest in forming the group.

URL: http://forum.audiogames.net/viewtopic.php?pid=253931#p253931





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Re: Paladin of the Sky, new full length audio game RPG

2016-03-14 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

hi,after my college term completes, I might be able to do a playthrough on hard difficulty.

URL: http://forum.audiogames.net/viewtopic.php?pid=253930#p253930





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Re: Paladin of the sky, soundtrack titles

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : enes via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

hi,I never had access to the dropbox or the btsync folder. Were the tracks I discovered discovered before?

URL: http://forum.audiogames.net/viewtopic.php?pid=253929#p253929





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-14 Thread AudioGames . net Forum — New releases room : derekedit via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

If you use the chain sword and switch to another weapon quickly before the chain sword hits an enemy, you will be stuck on whatever weapon you're currently using. I just did this with the omega shooter set to subweapon 1, and the chain sword set to subweapon 2. switch to subweapon 2, use the chain sword on something, then quickly switch back to subweapon 1, the omega shooter. If you do it right the chain sword will hit after you switch weapons and you'll be stuck in whatever direction you were facing with the omega shooter and no way to switch or get out of it. all you can do from here is jump, use a shield or shoot in the direction you're facing.

URL: http://forum.audiogames.net/viewtopic.php?pid=253928#p253928





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Re: Castaways 2 public beta

2016-03-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Castaways 2 public beta

@Turtlepower, the problem of having to sit around is really an early game thing. The shortest time for tasks is one minute, and when you have more workers you can assign more tasks to get done so that your having things all complete at different times and no sooner one thing is finished you start another, especially when you have lots of workers and lots of jobs that take different amounts of time, indeed depending upon how complex the game gets the chance to set professions and have some sort of auto gathering, harvesting or other job happen might be needed just to save your fingers . What I would love to see is a completed jobs history, so you can review just what jobs are done and know when something is complete, sinse if anything I found that picking out when something was done from the rest of the game text (especially when looking at requirements for future jobs),
  was quite time consuming. Also I bet when Aprone makes the game a bit less predictable and adds things like weather, there will be need to manage things more carefully even more, eg, if you see the temperature drop, stop your workers from collecting dry grass and have them collect firewood instead.One thing I would like to see is the ability from castaways 1 to assign some jobs to multiple workers and thus get them done quicker, especially building and tool making, this might be very necessary in the future when we're having to build massive buildings etc. One alternative method to doing this and one which might still provide the need for game balance might be the way to combine idle workers into work crews and then assign the crew on one job. Say for example you had three idle workers and wanted to build a house, you could have the task "assign to crew" (say tied to a town hall or administration building), which would assign two workers to the
 p; crew. Once you'd assigned as many workers to the work crew as you wanted, you could have the hole crew do one job, with each worker you assigned knocking one minute off the job to the minimum completion time of one minute, so it'd be pointless assigning a work crew to say gather dry grass, but assigning a crew of four workers to build a house would get it done in one minute rather than five (and of course making babies would need to be exempt from this sinse I doubt extra hands would make light work in that situation). this also has the possibility of making larger numbers of workers easier to manage if things go really macro, as i hope they will.

URL: http://forum.audiogames.net/viewtopic.php?pid=253927#p253927





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Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

I don't use Unity3D, but understand that it uses Mono under the hood and allows you to use C#.Which platforms are you targetting?The solution will be different for each one and you will probably use pre processor macros to incorporate the correct one for your build target.For windows you could try Tolk, which has a C# wrapper, (LGPL3):https://github.com/dkager/tolkOr Quentin C's Universal Speech, adding your own CFFI bindings using PInvoke, (GPL, or closed source if your app is free, or commercial license available by contacting Quentin):https://github.com/qtnc/UniversalSpeechHope that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=253926#p253926





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Re: D groups

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : harrylst via Audiogames-reflector


  


Re: D groups

it's something amazing, I tell you. I've done these skype group thing before. it's really fun. The meeting is scheduled to start in an hour, so we can talk more then.

URL: http://forum.audiogames.net/viewtopic.php?pid=253925#p253925





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Re: problem pairing bluetooth headset with computer

2016-03-14 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: problem pairing bluetooth headset with computer

Perhaps there are drivers online for you to manually install.I've had similar issues with my bluetooth speaker (from JBL), so I would recommend you give them a call to see what they can do to help.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=253924#p253924





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Re: MMM! My Mac Mini

2016-03-14 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: MMM!  My Mac Mini

Hmmm...Reading this post is helping me along making the decision to switch.To answer a few of your questions, though, I will say whatever you're looking for regarding monitoring audio and then recording (if that's what you intend to do with the "stereo mix equivalent"), said audio will require to shell out a few extra bucks to get Audio Hijack.  It's just an application like NCH's Soundtap Streaming Audio Recorder, but for Mac.  Now, I'm hoping somebody will jump in and talk about the accessibility of this program.  I myself haven't talked to anybody about VO's interaction with it, but for $50 you'd better make sure you can use it before buying it.There are a plethora of apps you can get for free to monitor audio input from line-in microphones.  Again, though, accessibility is part of the equation.Finally, have you encountered the entirety of VoiceOver's utility and options?  If I&
 #039;m correct, you're talking about pitch change, the equivalent of VO on iOS, then there is a way to do it, but it's been months since using a Mac for me to direct you right to the option.Oh, and Trump is despicable.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=253923#p253923





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Re: Want your advice. Please help

2016-03-14 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Want your advice. Please help

[ a-t ]Muhammad Hajjar,This requires to know a few things.  Are you looking for exclusively midi?  Do you want a full-sized keyboard, and if so, how many keys, and do you want them weighted?  If you don't want an actual keyboard, I'd suggest looking into midi controllers.Bare in mind the price range for these two different surfaces.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=253922#p253922





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Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : balliol via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Hi,Unity3D , at least on iOS, has no VoiceOver support. I don't think the situation is different on other OS's.The best way I've found that works for developers is to sort of mimick the screenreader experience by custom-building for examplea menu that uses the same geestures.

URL: http://forum.audiogames.net/viewtopic.php?pid=253921#p253921





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Re: IP Locale, a mini ip geolocation class in bgt

2016-03-14 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: IP Locale, a mini ip geolocation class in bgt

Awesome job dude.

URL: http://forum.audiogames.net/viewtopic.php?pid=253920#p253920





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Re: Paladin of the Sky, new full length audio game RPG

2016-03-14 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hope someone can finish a complete walkthrough someday, started this again and I don't want to miss any treasures etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=253919#p253919





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Re: vm'ing Vinux

2016-03-14 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: vm'ing Vinux

Yep, your best bet is to look at Ubuntu's and Orca's documentation. Those two things will help you build a foundation of what to expect out of the GUI aspects of Linux. I was in a similar position myself about a month ago when I decided to give Vinux a try, and while I've since spoken to a couple of people who consider Vinux to be a cop-out, and encouraged me to dive right into something like Arch, I feel that it doesn't really matter where you start out as long as you get what you need to get out of your OS.

URL: http://forum.audiogames.net/viewtopic.php?pid=253918#p253918





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Re: Castaways 2 public beta

2016-03-14 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Castaways 2 public beta

I realized what the problem with the apple trees was, so I feel kind of stupid now, but I still say it's pretty unforgiving. Realistic, yes, but brutal if you're someone like me who prefers a fast-paced game. I won't give up onit for sure, but I think that those who mentioned notification sounds for when tasks are complete are spot on. I totally agree with this suggestion, because that way, I can keep the game minimized and do other things, and know if something happens, like when my crops can be harvested and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=253917#p253917





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Re: Castaways 2 public beta

2016-03-14 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Castaways 2 public beta

Aprone, If you want more sounds, let me know what you need.

URL: http://forum.audiogames.net/viewtopic.php?pid=253916#p253916





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Re: Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Basic Screen Reader Support in Unity

Welcome, I don't know about the first question, but if you do a google search for voice actors I'm sure you'll be able to track one down and get a good deal on voicings, the only problem is voicing things like announcing the players health and location can get a little tedious, so a mixture is always the best solution I find.

URL: http://forum.audiogames.net/viewtopic.php?pid=253915#p253915





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Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

How long do you intend on having character creation turned off?

URL: http://forum.audiogames.net/viewtopic.php?pid=253914#p253914





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Re: Sneaky's Let's plays

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Sneaky's Let's plays

New video postedLet's Play MarinaBreak, Bouncy Ball of Death!https://www.youtube.com/watch?v=lr442t2qudI

URL: http://forum.audiogames.net/viewtopic.php?pid=253913#p253913





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Want your advice. Please help

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Want your advice. Please help

Hi all,With out any Introductions, I want any amazon link of best midi keyboard which I can use with GarageBand and any other program on different tipes of devices such as my pc and my iPhone.Thanks, that's all, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=253912#p253912





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

When starting the tutorial I get.Traceback (most recent call last):  File "main.py", line 543, in   File "main.py", line 57, in main_menu  File "main.py", line 62, in event_receiber  File "main.py", line 532, in tutorial_mode  File "game_components\base.pyo", line 14, in mainLoop  File "data\tutorial.pyo", line 326, in update  File "data\tutorial.pyo", line 335, in step_processorAttributeError: 'tutorialMode' object has no attribute 'current_sound'

URL: http://forum.audiogames.net/viewtopic.php?pid=253911#p253911





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Re: Is the forum server having problems?

2016-03-14 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


  


Re: Is the forum server having problems?

Have you considered just moving to Google AppEngine? Then you won't need CloudFlare because Google is already distributed. It might even be free. But this requires work for you, to make sure the code can run on that platform. We'd lose the anti-spam protection, although honestly I'm not sure that was ever really working anyway; indeed it simply appears to have caused some of our legitimate visitors to get CAPTCHA challenges.

URL: http://forum.audiogames.net/viewtopic.php?pid=253910#p253910





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Re: The Windows 10 New World Order

2016-03-14 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: The Windows 10 New World Order

... Or we could stop using Ms products and inform blind (and sighted) of possible alternatives.

URL: http://forum.audiogames.net/viewtopic.php?pid=253909#p253909





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Re: Castaways 2 public beta

2016-03-14 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Castaways 2 public beta

Oh [[wow]], I'm not the only one who miss names, gender and roles in castaways 1! Totally agree with Dark!

URL: http://forum.audiogames.net/viewtopic.php?pid=253908#p253908





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MMM! My Mac Mini

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


MMM!  My Mac Mini

Thanks to @Sebby, @arqmeister, @wanderer, and @aaron77, who all posted helpful tips for my curious and naive mind, getting started on the mini was almost flawless.  I say almost because it wasn't flawless.  What it has been, is an experience I've been waiting on for quite some time.Sebby was almost entirely responsible for my having dropped nearly $2000 on a mac, and I say almost entirely, because the rest of the entirety was kind of divided between myself and MS.  I proudly claim the responsibility for previous mentioned action, as I am now the proud user of a mini that sits proudly on my proud desk sounding loud and proud on my sound system.  Voiceover, great!  Facetime, good.  Messages, lovely.  Safari, hmmm, kinda feels clunky, but it'll work.  ITunes, still wrapping my head around it.
 p; Nightowl, fun!  Text edit, reasonable.  Contacts, just, [[wow]]!  Ok ok, so I wasn't able to set someone's birthday on it, but I think that's just a bug with the app more than myself, or maybe it is myself.But where it really gets cool is, familiarity!  Voiceover doesn't feel different on my mac, on my iPhone, on my watch or on my TV.  Info I care about is always with me... Even my mac alerts me to phonecalls now.  if I turn this thing off, which I've only done once, it's ready to go within about 10 seconds.  If I want interactive screen reader support, it's only a couple of keystrokes away.  If I need a sandwitch... Just making sure you're still paying attention.And yet, my mac usage has raised a few questions, which I've no doubt do have answers even if I don't necessarily like them.  I realize that some of these may sound as if I'm hoping to accomplish things on my m
 ac as I would on a windows PC, but the fact is that I'm willing to settle for alternatives wherever necessary.1.  What is the best way to monitor an audio input?2.  Closely related to 1, is there a stereoMix equivalent?3.  How, for the life of me, can I get rid of that useless and rather distracting habit voiceover has of pitching down a voice when it encounters bits of information it believes are important to me?  I hate entering an edit field and hearing the label in a voice that sounds completely and entirely different from the one I know I'm supposed to be listening to.  Is this a bug, or else a joke?  I've plundered the voiceover utility for the past couple of days trying to figure this issue out, but have come up with nothing.4.  is it just me, or does Apple have a way of introducing things that are absolutely amusing even if they are useless?  I mean, what the blazes is up with that duplicate featu
 re?  I only discovered it accidentally, but still can't think of a use for it, since one already has copy and paste at their fingertips as well.5.  What's up with Donalt Trump?Overall, while this is not my final take on such a system, I'm pleased.  I was right when I stated that it wasn't going to make me as happy as XP once did, but OSX has certainly liberated me in ways I myself could never have imagined from a windows world that no longer deserves my technological attention and effort.  A little less than a month in, with only the past two weeks truly serving as the meat and potatos of my entire experience with El Capitan, but just as many have pointed out, I'm getting faster, becoming more confident, and surely learning what I need to know to thrive as I did with windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=253904#p253904





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Re: Lets translate Undead Assault into your language

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

Hi.I don't know yet when the template will be updated. We hold a really nice meeting in the beta testing group yesterday, which means we got things organized much better, which will mean a lot for all both inside the group, the translators and all people who are playing the game. I'm currently working on a new and much more improved way regarding to the translation, which I'll write an update about here in the topic as soon as possible. I'll create a Dropbox folder, but before I do that, I need to have it all organized, talk to the others in the beta testing group about it and then I'm ready to make it public. Then, I'm also working on getting a list of all your translators information to keep things more organized, and to get a way of contacting you all if needed. More on that later on. I'm currently busy because of some private things going on in my life and family, which is taking most of my time currently. If it all goes as planned, I h
 ave a new update of the new way of doing things at the end of the week, which hopefully will be much better for us all.

URL: http://forum.audiogames.net/viewtopic.php?pid=253907#p253907





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Re: Help with original Bokurano Daiboukenn

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Help with original Bokurano Daiboukenn

want to send me your save file? I won't finish anything for you, but I can check it out and see if something broke

URL: http://forum.audiogames.net/viewtopic.php?pid=253906#p253906





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Re: The Windows 10 New World Order

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: The Windows 10 New World Order

Play with our macs?

URL: http://forum.audiogames.net/viewtopic.php?pid=253905#p253905





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Basic Screen Reader Support in Unity

2016-03-14 Thread AudioGames . net Forum — Developers room : jameskyle via Audiogames-reflector


  


Basic Screen Reader Support in Unity

Does anyone here have any experience of adding screen reader support to games made in Unity 3D? I'm working on a game I intend to be fully blind accessible but haven't done anything like this before and need advice on the best approach.Aside from screen reader support the other approach is to use pre-recorded audio. Does anyone here have any experience of sourcing/recording such audio? What's the best way to do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=253903#p253903





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

Lol I doubt it. My experiences with the U2 have been less than stellar; if that's they're best product I'm not impressed.

URL: http://forum.audiogames.net/viewtopic.php?pid=253902#p253902





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Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello!The point is to give you an alternative. The hyperrouting in the classic game is nowhere near the one in the new, which includes:*hyperdrive as a component*more randomization (including damage, or total destruction of the drive if you're very unlucky)*most probably the ability to track vessels and follow their routes through hyperspace*and some more which I have not fully thought of yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=253901#p253901





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Re: Is the forum server having problems?

2016-03-14 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector


  


Re: Is the forum server having problems?

Hi! CloudFlare is not the issue. Our web host seems to be having occasional issues and we'll try to see what is the matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=253900#p253900





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Re: The Windows 10 New World Order

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: The Windows 10 New World Order

The saga continues to continue.Microsoft recently released MS16-023 for Windows, which is a set of critical security fixes for Internet Explorer 11. And bugger me sideways if you've heard this before, but included in that patch is the Windows 10 nagware.So that's it, really. The bar has now gone as low as it can possibly go. My last card has been played, and lost, to the Windows 10 menace.Now what the fuck are we supposed to do? 

URL: http://forum.audiogames.net/viewtopic.php?pid=253899#p253899





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Re: D groups

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: D groups

Man, I'd like to join in... but I'm not too familiar with Skype, and I don't have a good microphone. I have copies of the D 4E and Pathfinder 3E rules. I'm a huge D fan, but I've actually never played D It's hard to find local players where I live.

URL: http://forum.audiogames.net/viewtopic.php?pid=253898#p253898





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Re: Seeking all experimental audio games

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: Seeking all experimental audio games

thanks you somuch folks.

URL: http://forum.audiogames.net/viewtopic.php?pid=253897#p253897





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Re: Lets translate Undead Assault into your language

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

hello , when will the translation file be updated with new strings from the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=253896#p253896





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a question about vocalizer

2016-03-14 Thread AudioGames . net Forum — Off-topic room : joshstronach via Audiogames-reflector


  


a question about vocalizer

Hi:I have recently got the siri voices for nvda and I also have oliver and kate, but oliver and kate don't work with Arthur and Martha, someone said I have to modify the files, how do I do that?

URL: http://forum.audiogames.net/viewtopic.php?pid=253895#p253895





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Re: Link for siri aaron voice for vocalizer for NVDA?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : joshstronach via Audiogames-reflector


  


Re: Link for siri aaron voice for vocalizer for NVDA?

if someone has susan could you please upload, she's the only one I don't have

URL: http://forum.audiogames.net/viewtopic.php?pid=253894#p253894





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-14 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi. People, is there any to do list? like list of all weapons and how can I get them, simply something that can help and what would be good to know? . it would be great if someone has it.

URL: http://forum.audiogames.net/viewtopic.php?pid=253893#p253893





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Re: Let's code!

2016-03-14 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector


  


Re: Let's code!

If possible, I'd like to join with email address hrvojeka...@gmail.com. I currently have knowledge with coding in Python and BGT, and I hope I can help somewhat.

URL: http://forum.audiogames.net/viewtopic.php?pid=253892#p253892





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

Yes, and let me remind you that those guys who made NVDA were Australians. OK then, enough with the patriotism. It's much harder to build a multiline braille display than a screen reader. I know that Freedom Scientific won't be building a multiline braille display first. Clearly, they are much more concerned about charging $400 for ten hours of iOS training when they are clearly a company focused on Windows. But I wouldn't be so sure with a company like HIMS--they might just be able to do it. Well, we'll see at CSUN.

URL: http://forum.audiogames.net/viewtopic.php?pid=253891#p253891





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Re: High score in Blindfold Barnyard

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: High score in Blindfold Barnyard

I've done that in several, but racer isn't the same, the setting screen is far less useful, I think because the developer hadn't sorted the interface exactly.

URL: http://forum.audiogames.net/viewtopic.php?pid=253890#p253890





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

NVDA didn't come from a huge company; it started when a dude got fed up with commercial screen readers. It is now almost 10 years old and going strong. Yes it has had funding from companies, but it is still a free and open-source product, and now outdoes commercial screen readers in a lot of areas, making it more than sufficient for an average blind computer user. I think something like this needs to happen with Braille; a big blind-specific company isn't going to be in any hurry to innovate because the current status quo is immensely profitable for them. On the other hand, Apple did introduce VoiceOver on their own, so I may be wrong. Knowing the reputations of companies like Freedom Scientific though I doubt it.

URL: http://forum.audiogames.net/viewtopic.php?pid=253889#p253889





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Re: bittorrent sync initial setup

2016-03-14 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Re: bittorrent sync initial setup

Yep,I deffinatly think the key has changed...Would someone please be able to supply us with the new one?Thanks much,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=253888#p253888





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Re: Prometheus: The Eternal Wars

2016-03-14 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

What's the point in adding Hyperrouting to the classic game? I see you have added it from Twitter and it's like... okay then, will there be any point to playing the new version? I'm waiting for the new version myself, I hope it comes out in 2016.

URL: http://forum.audiogames.net/viewtopic.php?pid=253887#p253887





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Re: Paladin of the sky, soundtrack titles

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

I'd love to get those new tracks that Enes has discovered. Is anyone still maintaining either the Dropbox folder or the BT Sync share? I have the full access key to the BT Sync, but I'm not the owner of the Dropbox folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=253886#p253886





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-14 Thread AudioGames . net Forum — General Game Discussion : manuelcortez via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

Hello,@meiffert May you try to delete the folder which appears in your log file and try to open the game again? I mean, the com_cache directory.

URL: http://forum.audiogames.net/viewtopic.php?pid=253885#p253885





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Re: Problem with Android File Transfer on the Mac

2016-03-14 Thread AudioGames . net Forum — Off-topic room : vpmsaeleef via Audiogames-reflector


  


Re: Problem with Android File Transfer on the Mac

Hi, you can also try this android file transfer alternative. With it, you can easy to transfer data between Android and PC (Windows/Mac)

URL: http://forum.audiogames.net/viewtopic.php?pid=253884#p253884





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

I wonder what the officials of the various braille authorities would think if they saw this topic.Me too. Let's ask them. Anyone in particular, or should I just check out the websites of these organizations and email everyone who looks relevant?Actually, I'll just wait until I'm at LCB next month. Maybe I can finally toss together a discount Tesla Touch while I'm there, but that's probably overly optimistic.(The retrogeek in me just thought "wouldn't it be cool to make one of those with a Z80 as the signal source?" The practical side replied "a Raspberry pie is probably cheaper, faster, and more powerful, and you'd have to learn how to program whichever one anyway".)(But I disagree that a mnultiline display wouldn't be revolutionary. The one being sold out of Korea includes a tactile graphics mode; if something like that could be faster, cheape
 r, and more widely available, I'd buy it the instant I could afford to.)

URL: http://forum.audiogames.net/viewtopic.php?pid=253883#p253883





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

Yes, but if blind people in other countries don't have funding, how are they going to even make their own decisions about whether braille is a good or bad thing? OK, so let's imagine that braille disappears from reading. It's just this weird code used for writing by the blind (and let's also imagine that not all forms of blindness are curable then yet). In 100 years, how will blind children in school learn to spell and do maths? And that joy of reading that so many people on this forum have talked about--will they not be able to read anymore. I don't want to be around in that dystopian society. Yes, braille is expensive, and yes, braille technology is outdated, but unless we give these companies the money to innovate, we'll never escape from this black hole. That's why I haven't given up yet. I wonder what the officials of the various braille authorities would think if they saw this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=253882#p253882





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-14 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

I joined just today. My character on there is Uair, as I am on 6Dragons and Clok.

URL: http://forum.audiogames.net/viewtopic.php?pid=253881#p253881





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

Sure, people in other countries may not have funding, but its like this. Funding may look good, but its just giving the big companies more money. Even Baum, a company I thought I could respect, is still putting Windows CE on their latest devices, the Vario Ultra. So now, its buggy and can't sustain power longer than even my iPhone, while reading, playing music, and everything. So yeah, braille either has to change or has to go. Its impeeding progress of technology. On the other hand, Apple does have braille screen input, which I'm using right now. No, I don't want to use it while playing a MUD, but it sure gets the work done, even while typing long documents. So braille input isn't gone yet, but reading in braille may soon be a thing of the past.

URL: http://forum.audiogames.net/viewtopic.php?pid=253880#p253880





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

All right everyone, here we go!First, would people quit moaning and groaning about how braille is so important and vital? Yes, I've heard this everywhere. Do I think braille is a useful tool? You bet! However, I'm getting sick of blindness organizations and education agencies moaning and harping about how vital braille is. At the same time, these people are willing to use state grants to buy these devices for individuals? What's up with that? How can you go around saying that braille is so important, yet allow these companies to monopolize and overprice a technology that is supposedly "vital" for the blind? This smells like hypocrisy to me. Why are the NFB, ACB and god only knows what other organizations simply sitting around doing nothing about this? I thought these were supposed to serve the interests of the blind. Well, now you know why I despise every last one of them. Why can't we, the consumers, go out and purchase these "essential
 uot; devices for literacy on our own? Why do we have to go begging state agencies to pay for these things? I seriously don't get it. I get that the market is small, but this is just disgusting! Again, I'm not saying braille is bad, I just think we're approaching this in the completely wrong way.If this $1000 screen of braille ever comes out, it's going to change everything! Braille books will become obsolete because you can simply write information to a screen and the refreshable screen of braille characters would instantly update to reflect your changes. All these greedy companies that sell single-line displays will either have to change their tune or go bust. I have high hopes for this device, but who knows. Only time will tell.As for math, I would have loved to do it on my Mac. Unfortunately, I have found it very difficult with speech or even the current single-line displays. Besides, I'll be out of school in June and this load of garbage is
 n't going to matter. I stand with Dark. If things don't change very soon, braille is going to become obsolete. Hell, it already is. Do I like that? Not really, because I recognize braille as a tool. Still, I don't know. All I know is that something needs to change, and it needs to happen soon. I also know that these ridiculous blindness organizations are going to do nothing about it. Instead, they're passing stupid bullcrap declarations like that one telling Apple to make every single app in the app store accessible. Are you kidding me? You think making a drawing app accessible is going to actually work? Why aren't you people working with Microsoft to make a talking Windows installer or making a cheaper braille display? Why are you coming up with stupid proposals that don't solve these glaring issues? Anyway, this has turned into a rant and is slightly off-topic. I'm done for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=253878#p253878





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

Actually, I was under the impression that the NFB was working on the Transforming Braille Group's braille display. As for the ACB, I have no idea what they're doing.You lucky people in the US are complaining that you are forced into having to get funding from your state rehabilitation agencies. Well, go out of the States and you'll see that in almost every other country, people have to pay for them themselves--that's right, almost no funding.I do not think multiline braille displays will change the world, and I think that it has to be those big blindness companies that introduce the first multiline braille display. I just won't support some university student who wants to change the world with his project that he is going to abandon in a year because it's not getting him the millions of dollars he's hoping for.

URL: http://forum.audiogames.net/viewtopic.php?pid=253879#p253879





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

All right everyone, here we go!First, would people quit moaning and groaning about how braille is so important and vital? Yes, I've heard this everywhere. Do I think braille is a useful tool? You bet! However, I'm getting sick of blindness organizations and education agencies moaning and harping about how vital braille is. At the same time, these people are willing to use state grants to buy these devices for individuals? What's up with that? How can you go around saying that braille is so important, yet allow these companies to monopolize and overprice a technology that is supposedly vital for the blind? Why are the NFB, ACB and god only knows what other organizations simply sitting around doing nothing about this? I thought these were supposed to serve the interests of the blind. Well, now you know why I despise every last one of them. Why can't we, the consumers, go out and purchase these "essential" devices for literacy on our own? Why do w
 e have to go begging state agencies to pay for these things? I seriously don't get it. I get that the market is small, but this is just disgusting! Again, I'm not saying braille is bad, I just think we're approaching this in the completely wrong way.If this $1000 screen of braille ever comes out, it's going to change everything! Braille books will become obsolete because you can simply write information to a screen and the refreshable screen of braille characters would instantly update to reflect your changes. All these greedy companies that sell single-line displays will either have to change their tune or go bust. I have high hopes for this device, but who knows. Only time will tell.As for math, I would have loved to do it on my Mac. Unfortunately, I have found it very difficult with speech or even the current single-line displays. Besides, I'll be out of school in June and this load of garbage isn't going to matter. I stand with Dark. I
 f things don't change very soon, braille is going to become obsolete. Hell, it already is. Do I like that? Not really, because I recognize braille as a tool. Still, I don't know. All I know is that something needs to change, and it needs to happen soon. I also know that these ridiculous blindness organizations are going to do nothing about it. Instead, they're passing stupid bullcrap declarations like that one telling Apple to make every single app in the app store accessible. Are you kidding me? You think making a drawing app accessible is going to actually work? Why aren't you people working with Microsoft to make a talking Windows installer or making a cheaper braille display? Why are you coming up with stupid proposals that don't solve these glaring issues? Anyway, this has turned into a rant and is slightly off-topic. I'm done for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=253878#p253878





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

All right everyone, here we go!First, would people quit moaning and groaning about how braille is so important and vital? Yes, I've heard this everywhere. Do I think braille is a useful tool? You bet! However, I'm getting sick of blindness organizations and education agencies moaning and harping about how vital braille is. At the same time, these people are willing to use state grants to buy these devices for individuals? What the fuck is with that? How can you go around saying that braille is so important, yet allow these companies to monopolize and overprice a technology that is supposedly vital for the blind? Why are the NFB, ACB and god only knows what other organizations simply sitting around doing nothing about this? I thought these were supposed to serve the interests of the blind. Well, now you know why I despise every last one of them. Why can't we, the consumers, go out and purchase these "essential" devices for literacy on our own? Why do
  we have to go begging state agencies to pay for these things? I seriously don't get it. I get that the market is small, but this is just disgusting! Again, I'm not saying braille is bad, I just think we're approaching this in the completely wrong way.If this $1000 screen of braille ever comes out, it's going to change everything! Braille books will become obsolete because you can simply write information to a screen and the refreshable screen of braille characters would instantly update to reflect your changes. All these greedy companies that sell single-line displays will either have to change their tune or go bust. I have high hopes for this device, but who knows. Only time will tell.As for math, I would have loved to do it on my Mac. Unfortunately, I have found it very difficult with speech or even the current single-line displays. Besides, I'll be out of school in June and this load of garbage isn't going to matter. I stand with Dark.
  If things don't change very soon, braille is going to become obsolete. Hell, it already is. Do I like that? Not really, because I recognize braille as a tool. Still, I don't know. All I know is that something needs to change, and it needs to happen soon. I also know that these ridiculous blindness organizations are going to do nothing about it. Instead, they're passing stupid bullcrap declarations like that one telling Apple to make every single app in the app store accessible. Are you kidding me? You think making a drawing app accessible is going to actually work? Why aren't you people working with Microsoft to make a talking Windows installer or making a cheaper braille display? Why are you coming up with stupid proposals? Anyway, this has turning into a rant and going slightly off the conversation. I'm done for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=253878#p253878





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Re: When is the last time anyone has read a braille book?

2016-03-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: When is the last time anyone has read a braille book?

All right everyone, here we go!First, would people quit moaning and groaning about how braille is so important and vital? Yes, I've heard this everywhere. Do I think braille is a useful tool? You bet! However, I'm getting sick of blindness organizations and education agencies moaning and harping about how vital braille is. At the same time, these people are willing to use state grants to buy these devices for individuals? What the fuck is with that? How can you go around saying that braille is so important, yet allow these companies to monopolize and overprice a technology that is supposedly vital for the blind? Why are the NFB, ACB and god only knows what other organizations simply sitting around doing nothing about this? I thought these were supposed to serve the interests of the blind. Well, now you know why I despise every last one of them. Why can't we, the consumers, go out and purchase these "essential" devices for literacy on our own? Why do
  we have to go begging state agencies to pay for these things? I seriously don't get it. I get that the market is small, but this is just disgusting! Again, I'm not saying braille is bad, I just think we're approaching this in the completely wrong way.If this $1000 screen of braille ever comes out, it's going to change everything! Braille books will become obsolete because you can simply write information to a screen and the refreshable screen of braille characters would instantly update to reflect your changes. All these greedy companies that sell single-line displays will either have to change their tune or go bust. I have high hopes for this device, but who knows. Only time will tell.

URL: http://forum.audiogames.net/viewtopic.php?pid=253878#p253878





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