Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hello.This game is really awesome! It reminds me of  these old console games  from 90s and 2000s.I really wished to play something like this, and now it is possible.Keep up the good work, guys!I hope to hear more exciting news from you.

URL: http://forum.audiogames.net/viewtopic.php?pid=262033#p262033





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Star conquest is getting on my whick

Dark, I emailed the AG email list in answer to your question, but I'll paste my email here for those that also have this same question.  If any of you guys need the pack, I'll be glad to give it to you.  One thing that I do want to mention that has been brought up in this thread is the staff's hatred of sound packs.  They don't hate them, they've told us this multiple times.  What they don't like is illegal scripts/triggers that break policies.  They had this problem beforeand they don't want it to happen again.  That's why we're working on updating the current vip pack.  We've already taken out the illegal things, and are working to update the triggers.  What is there will do just fine for most things.  It's mainly exploration things we need to update.  Once it's done, we'll submit it to the staff for their approval.  What this means is that they'll check it over, and make sure that nothing is in there that breaks their policies.  They're just being careful, that's all.Hey dark, I'm glad you asked here, and now that I know it was you, I can help.  Do you have a pack for SC?  Their is one for VIP, and once we're done updating the one for VIP, I'm going to port it to mushclient.  The reason I couldn't say this to you on newbie, is because the staff don't like players talking about packs on the game.  Once our pack is approved by the staff, we can though.  If you need the pack for vip, I can drop you a link. Now for your questions. I'm guessing that you didn't have the pack, so combat was a ton harder for you.  With the pack, you'll see the following: tracking   In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My guess is that you had coords selected as your preferred aiming method.  I use vector aiming. W is north, A is west, D is east, and so on. To change this method, type lockmode.For aiming up and down, I do aim -s, or +s. Remember that sine S is at the center of WASD, it tells the game to aim either directly up, or down.  You can change this with aim +w, aim -x, and so on. Let me know if this helps, and if you need the pack.  Hope you decide to give the game another try with this information. Mike.

URL: http://forum.audiogames.net/viewtopic.php?pid=262029#p262029





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Ahoy thereHere I am, stuck without  a pc,on an ios device and cheers! I'll have something to play with,at last!I tried logging in yesterday, but no matter what combination of usernames and passwords I tried it kept coming back to the login page.Today, I get a page can not be displayed. probably the game was offline? when I tryed. eh, I'll try it again later.Thanks aprone for another awesome game.

URL: http://forum.audiogames.net/viewtopic.php?pid=262028#p262028





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Re: New computer,what should I go for,mac,windows etc

2016-05-27 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: New computer,what should I go for,mac,windows etc

Hi Defender,Thank you loads for the recommendations.I guess I'll have to look around for similar specifications around here sinse the lenovo and aser moddles aren't sold here.I really like the dell and its the one I' was able to find too,but alas too expensive to meet my budget.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=262027#p262027





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

@17 there are some minigames that make you think after, in the circus worldwell, I'm geting addicted with this, how many worlds it have? I've unlocked 6 already

URL: http://forum.audiogames.net/viewtopic.php?pid=262022#p262022





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Re: what do you think of a tts preschool album?

2016-05-27 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

@family Mario, you might want to check out dominek violin's youtube channel, which has piano covers of a few barney songs, perfect for use as backing tracks! last time he checked he had I love you, my family's just right for me, everyone is special and just imagine. would you be interested in doing any of those songs?

URL: http://forum.audiogames.net/viewtopic.php?pid=262020#p262020





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Thanks for the games! I'll download them soon

URL: http://forum.audiogames.net/viewtopic.php?pid=262016#p262016





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Re: Griff 2! New Sidescroller Game!

2016-05-27 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

Thanks Muhammad! Sure thing!@Nick: To fix the missing file issue, locate the game folder. Search for Griff.wmb file. simply copy Griff.wmb and paste the duplicate in the same folder. You can copy and paste by highlighting the file and pressing control C then control V. Or right click and choose copy from the drop down list then choose paste from the same list again. Once you have a copy of the file in the same folder, right click on the copy of the file and choose to rename it. Rename it to Griff2. This way you have Griff.wmb and Griff2.wmb in the same folder. Hope this more in-depth description helps. If you need further assistance, feel free to send an email to breakerboxstud...@gmail.com Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=262014#p262014





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Re: a sweet return

2016-05-27 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector


  


Re: a sweet return

Hi everyone, i'm Nina0116. And I'm sorry I've been gone for so long, but I've had computer problems of late, since last May and they still haven't been resolved. I have however finished the elementals tournament game, and as soon as I can get computer Internet access, I will be re-downloading the programs I need inward alter sound files I have from.wav, to .ogg.  I will be uploading the new game, as soon as I can get these files, and the other sound effect files that I need to make. See you all later.

URL: http://forum.audiogames.net/viewtopic.php?pid=262012#p262012





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Star conquest is getting on my whick

hi there Dark, this is karate25 here. Just something for you to think about here my friend, if you're looking for a good space mud, you should try out a new one called starmourn by ironrelms entertainment. This mud is totally built from the ground up and will not be a miriani or a star conquest knockoff. If you go to starmourn.com, you'll be able to read about what has been posted there thus far and you'll be able to sign up for the newsletter which so far, has come faithfully to my inbox at least once per week. You'll even be able to be informed of beta testing when it's time for that as well. So once again, for anyone who is interested, the site is starmourn.com. It sounds like a hek of an awesome mud thus far, and I like ironrelms because their muds usually have good storylines and well thought out plots.

URL: http://forum.audiogames.net/viewtopic.php?pid=262011#p262011





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any games like 1812: heart of winter for iOS?

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


any games like 1812: heart of winter for iOS?

Hi everyone, i was playing 1812: heart of winter for iOS, and i loved every second of the demo.Is there any game of this kind you can suggest to me?.Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=262009#p262009





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Re: Monthly chat May 2016

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Monthly chat May 2016

Hello.I've been meaning to post here for a little while now. It's been a really good week. Last saturday we had to go out and my sister wanted something to eat. She wasn't sure but then we decided to go to a local burger place. I was sitting in the car waiting and all of a sudden I hear somebody calling my name. It was my guitar teacher and he told me he was playing there and asked me if I wanted to come in and listen. I wasn't sure at first but my sister told me she was going to have to wait for her order so I might as well come in. I did and I had a great time. It was a bluegrass band and a really good one too I got to sit right in front of them. Luckily I got to listen to a few songs before we had to leave.Nothing really major has happened this week. I got to go to my guitar lesson on wennesday and learned urgent by foreigner. It was fun but it was a weird song to play.I'm very excited I finised the fireman by joe hill. It was really e
 pic, a great apocalyptic story. I'm very happy to announce for those of you who are interested the city of mirrors by justin cronin is out. For those of you who don't know the passage trilogy is a zombie story slightly similar to we're alive. I haven't read the third yet because I'm waiting since I don't want to finish it too soon. I have to say thank you to dark. Dark, you probably don't remember because it's been so long but you recommended the passage trilogy years ago and I loved the first too a lot. I'm very excited to see how things come out. If any of you haven't read it you really should it's the only zombie story that I've found that can even compare to we're alive.Well that's my ramble for the week I hope you enjoyed it and if not forget you lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=262008#p262008





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: Star conquest is getting on my whick

The train command does not work in SC. Instead, you have to find a sim. I don't remember, but there might be one somewhere around the pilot's lounge. Once you enter the pilot's lounge, try exploring the place. As for the ground mission, genually speaking, they end by you blowing up a target. In a next, that means blow up the thing that makes the rats that comes out of that nest. As for the beginners missions that is on a plannent, it means blowing up a transmitter tower or something else depending if you are just doing target practice or cleaning the outsiders from a given area. In either case, it means typing return once you are done. As for credits, it takes awhile to get enough, but when you do, you should try doing some tesla mining. Trust me, that helps with bringing in the credits. It doesn't bring it in as fast as other muds, but it can help. With the right sound pack, and with the right things removed from your screen, you can solo beacons and the
  like. That does require some practice, and that is sort of putting it lightly. Let's see, what else to tell. Oh yes, you can use a work bench. This is one of those areas that could use some work. Anyway, the crafting system does allow you to create some vary usefull things if you have the right points, toolkit, and blueprints. Speaking of crafting and the like, you might want to go over to drydock. There might be a man to talk to. Just a hint mind you. Also, astaroid hauling can help too, but I would weight awhile before starting in on that. I would also suggest you get a phone as soon as you can get one that best fit your char. For that, I would weight until you have of 1000 credits. If you can weight until this point, you can get any phone design you like, but they kill you on the bill. Until then, use the pay phone, if you can find one, when you wish to call up someone within the mud. This is one area that I see different than other space based muds. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=262005#p262005





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Re: Bokurano Daibouken III translation Project has officially started!

2016-05-27 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken III translation Project has officially started!

Sorry for double posting, but this will go away as soon as it's surved its pourpose.Yukio, I have some more translation fixes for you!This will be it until your next update comes.Please apply this new file over the old one, as it has an update to a file in that earlier file.Link is in a Pm I'll be sending you shortly.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=262001#p262001





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: Star conquest is getting on my whick

Yes, they use a lot of similar commands and systems. Star Conquest was the original sci-fi/space MOO. A couple of ears after it closed in 2005, Miriani opened. Then several other lesser MOOs opened, all based on Miriani and Star Conquest.

URL: http://forum.audiogames.net/viewtopic.php?pid=262000#p262000





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hello.To protect the duck you must do the following: center the ducks sound in your headphones, when the duck moves away press your right or left arrow to senter the sound again.

URL: http://forum.audiogames.net/viewtopic.php?pid=261998#p261998





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: The Windows 10 New World Order

This topic has become an unnecessary and rather childish discussion, which I'm sure Sebby did not intend it to be.  For my part, I'll simply say that it's thanks to this topic I finally got down and dirty with a mac and am glad I did.  Nostalgia still presses in on me and I long for what I am used to, but my loyal PC of four years finally crapped out, my new one was never as good, and I'm not going to spend a ton of time and possibly money running around to find a windows PC that suits me when I clearly know the fight is futile.Can Apple and its software and hdardware do everything I need?  Certainly not, but they've come closer than MS has.  Safari is sometimes a nightmare, iTunes is not winamp or foobar, and goodness knows I miss eloquence's snappy responsive speeds.  These little annoyances, however, are no longer able to keep me away from my mac, my iPhone and my watch, all of which are united in providing me everyth
 ing no matter where I am.  Where am I faster?  Windows.  Where am I more comfortable?  Windows.  Where can I get more done quickly owing to these facts?  Windows.  Which one actually does more for me?  OSX.  I can text my wife when I'm not with her, can make phonecalls directly from it thanks to it working seamlessly with my iPhone, can listen to music either through the preview app if I just want one song or as an entire playlist through iTunes if I really want to do so, and finally, I'm not sitting around worrying if the next time I launch my PC my OS version is going to change, anymore than I worry about it on my iPhone.  It's not perfect, but nothing ever is in this world.  right now, as far as I'm concerned, gaming is best done with MS products, everything else with Apple.  Once upon a time, that wasn't true for me, but that time is gone, things have changed, and I've had to change with th
 em.  What strikes me as odd is that those of us who have embraced Apple's way of doing things are under attack for daring to try something new when what we previously had just didn't work out, and continue to point out why we don't wish to return.  I won't go any further than that; every side has its fanboys; I'm not interested in either camp from that angle.  I'll do what I do when I do it and with what I have; I wish others would do the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=261995#p261995





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Re: Bio feedback games for the blind suggestion

2016-05-27 Thread AudioGames . net Forum — Developers room : cartertemm via Audiogames-reflector


  


Re: Bio feedback games for the blind suggestion

Shouldn't this be in general game discussion? Just an idea,  not at all trying to take the admin's role.

URL: http://forum.audiogames.net/viewtopic.php?pid=261996#p261996





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-27 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

why play judgement day, when there is a free version called, world of war? That game is just as fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=261997#p261997





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: The Windows 10 New World Order

@Enes, Are you serious? iPhone is so good that it doesn't recognise your gestures on the screen? What kind of iPhone is that? 4?I have this iPhone 6 and it works amazingly everywhere I use it. Reading PDF documents for example, is something I really enjoy on iPhone because many of the long PDF documents will crash on windows, whereas this doesn't ever happen on iPhone. Coming back to gestures, iPhone is one of the most responsible touchscreen devices, especially for visually impaired  users since most of the time, the sighted people do not have to perform gestures using 2, 3, or 4 fingers and in different motions. That phenomenon of not recognising gestures on the screen is much common on android with talkback. When I needed to open a menu, I was forced to perform a gesture, sometimes 2, and other times three to accomplish what I needed. at this current version of iOS, (9.3.2), the only bug with voiceover is the audio ducking in the music app and nothing else.
  Talking about windows 10, not all bugs have been fixed. The way windows 10 handles processes is worse than windows 8.1. It seems like that an application which takes a lot of processor calls out the other windows processes to wake up, and then a very immense mess is created there leading your system to crash unless you have the latest generation of processor installed on your computer. What's more, before going to the processor and RAM management, the first issues are iniciated by the time you finish the process of upgrading your previous version of windows to windows 10. The reason is because the interface, and everything on your system is half windows 7 or 8.1 and win 10, causing the system to be so bloody slow.I'm not personally a fan of any of these companies, neither do I care if Google wins versus Apple, or apple wins against microsoft in court for copying or such stuff. Even if I care, do I benefit anything from them? Absolutely not!What I care the most
 , is that this device I'm using, being it android, iOS, or microsoft, needs to be solid, to meet my needs in daily basis in the way that I use it, to be accessible enough to perform what the device offers, and to not keep freezing and crashing minute after minute.

URL: http://forum.audiogames.net/viewtopic.php?pid=261994#p261994





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Re: Introducing: Out of Sight Games

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

so, for all of you to know, i talked to joseph by e-mail some months ago, offering translation to spanish, and i have to say two things.1). He was very quick to answer questions, and he was open minded to read my suggestions.2). he said to me something like: ian is working on something but i can't promess anything yet, but we want to have some feature to translate if possible, for the release date.I'm saying this, because sincerity and comunication with consumers can be decisive sometimes, and in this case, as a consumer, i'm more than happy.I'll buy the game, not only because i like rpgs, also because these kind of developers deserves all the support we can give to them. Furthermore, the feature is imlemented, and the game has not been released yet. definitely guys, you've done a great job in the consumer department haha.keep up the great work!Day one buy for me!

URL: http://forum.audiogames.net/viewtopic.php?pid=261993#p261993





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Exclaim turns out as %21

URL: http://forum.audiogames.net/viewtopic.php?pid=261992#p261992





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Exclaim turns out as %21 and ellipsis is %3f

URL: http://forum.audiogames.net/viewtopic.php?pid=261992#p261992





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Re: Teenage Mutant Ninja Turtles Mutants in Manhattan it is playable?

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Teenage Mutant Ninja Turtles Mutants in Manhattan it is playable?

@guitarman: he's not talking about tmnt on ios or android, he's talking about tmnt: mutants in manhattan, which was released a few days ago.The game is available on the ps3, Xbox 360, ps4 and Xbox one

URL: http://forum.audiogames.net/viewtopic.php?pid=261990#p261990





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Star conquest is getting on my whick

Hi Dark.Personally I'm a huge fan of prometheus even though I haven't played in a while. The community is so nice and helpful and it's easy to get started. I tried both miriani and star conquest a long time ago and couldn't figure either of them out. It wasn't until later that I realized a lot of the space muds use a lot of the same commands. I think that's why it was so easy to learn prometheus.Other than prometheus though space muds aren't really my thing I like the traditional fantasy mud like alter aeon. Their a little easier to understand.As far as simulators I'd guess most space muds have them to teach you how to do things. Go to a starting place like a docking platform and type train or training this should give you a list of things to practice. This might not work on star conquest but it works on prometheus and like I said they use similar commands so give it a try.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=261991#p261991





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

I have problems with the first one, where you have to protect a duck. I am often near by the duck but I always lose.

URL: http://forum.audiogames.net/viewtopic.php?pid=261989#p261989





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Yeah, a feature that lets you save your progress in a world for example will be good. This game is great, it's the season bomb. As for the first level, it's simple. You just need to complete its games and get good points to unlock the way. You'll find dead ends if you don't complete the games, you won't be able to go on. But which game specificly do you have problem with?

URL: http://forum.audiogames.net/viewtopic.php?pid=261988#p261988





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Personally, I think shields should work the way they do in STW. Sometimes you would actually take damage when getting hit, which would make things easier. The other thing is to possibly limit the way they work, so equipping one shield would prevent you from equipping another, thereby limiting how many shielded shots you could have; this would depend on the strength of the shield you happen to equip. This is the main problem though, the ability for players to equip as many shields as they want. This causes the game to get rather frustrating as was pointed out. This means that you could only equip another shield after the first one has been broken.

URL: http://forum.audiogames.net/viewtopic.php?pid=261987#p261987





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

That weird behavior happens for the adventure mode too.For the battle thing, some things are not obvious:Your character has a focused type. You can switch between types. Using an ability of that type levels the type. Just passing turns while that type also levels it and I believe effects on enemies do also (IE the burning caused by fire levels the original user's fire type.) Cards require a level of a certain type to be used. Switching a type changes you to level 1 of that type, therefore you can no longer use higher level abilities until reverting back and leveling that type again. Cards that have no level can be used regardless of the type you currently are.

URL: http://forum.audiogames.net/viewtopic.php?pid=261986#p261986





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Re: Beyond the Bullet (for those who want to play)

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : TJT1234 via Audiogames-reflector


  


Re: Beyond the Bullet (for those who want to play)

Fifteen is still quite young in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=261980#p261980





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Re: Griff 2! New Sidescroller Game!

2016-05-27 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

Thank you very much. Continue your great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=261977#p261977





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : shuteye via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Am I the only one that has issues with the turning in this game? Why can't it be like every other FPS and use the left / right arrow keys with "a" and "d" for straifing?

URL: http://forum.audiogames.net/viewtopic.php?pid=261974#p261974





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

When trying to sign on with my IPhone it keeps looping to the create a character page. After save settings I'm back at the sign in part and it repeats.

URL: http://forum.audiogames.net/viewtopic.php?pid=261973#p261973





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making gym equipment accessible

2016-05-27 Thread AudioGames . net Forum — Off-topic room : flame_elchemist via Audiogames-reflector


  


making gym equipment accessible

Hi all,My friend is doing a campaign on indiegogo to make gym equipment more accessible. For example their could be talking treadmills, bikes, or rowers.If you want to donate you can go here.Their are also perks. $25  USDPersonalized messageWill send a personalized message to you in thanks for your contribution to this project.$50  USDTicket to live demoAttend a live demo either in locally in Boston or via live stream. Ask questions in real time and even test the product if locally in attendance.$150  USDVIP AccessGet behind the scenes access to our progress. Reports, blueprint photos, prototype demos and more.https://www.indiegogo.com/projects/all- … readmill#/

URL: http://forum.audiogames.net/viewtopic.php?pid=261972#p261972





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

hello.This game is great!I have found a bug.When you're on the board for battleing, there doesn't seem to be any way of going back to the main menu.The only way to quit the game is by pressing alt f4.

URL: http://forum.audiogames.net/viewtopic.php?pid=261971#p261971





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

What I need is for people to let me know what punctuation mark they used whenever it later shows up as that jumbled mess.  I filled in the ones I was able to easily determine, but for the latest ones I'd have to just guess about what they originally wanted it to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=261969#p261969





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Re: Bio feedback games for the blind suggestion

2016-05-27 Thread AudioGames . net Forum — Developers room : Giovani via Audiogames-reflector


  


Re: Bio feedback games for the blind suggestion

Please, remove this topic, It was a suggestion. I am not great to programming, but I don't know realy, what those games are about. I've heard this term. Please, move this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=261967#p261967





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

So, some people might not like this idea, but, ah who am I kidding?  If I gave a shit about that I'd never post anything here... Anyway I'm thinking you should find out what the farthest settlement created by a warrior or mage has been, then destroy any of the ones made by rangers past that.The reason I say this is because rangers were the only ones capable of conceivably getting that far when the game first launched this morning and no balancing had been done yet, and they might still be, so it seems unfair to keep them, not to mention that it makes exploration less interesting for new trailblazers.Either that or you could just get rid of all the ones passed Dingo's at 365, since that was the farthest one we saw at the start.I my self will be losing at least one, but I can live with that, so don't think I'm just mak
 ing an excuse for not being very good, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=261959#p261959





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are a player's only way to fight those who are well shielded. So if the shields protect against them as well, I can see the game quickly getting fairly frustrating. The machine gun might be a way to help bring the shields down, but this would mean that a person who just came back after a death would never be able to kill someone who is well shielded. By the time their machine gun cuts through their shield they will have killed you. I think that rockets should definitely damage or destroy the shields, but I don't think the shields should greatly lessen the amount of damage you take when geting hit by them.Damn, I used the word shield way too many times.

URL: http://forum.audiogames.net/viewtopic.php?pid=261955#p261955





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are people's only way to fight those who are well shielded. So if the shields protect against them as well, I can see the game quickly getting fairly frustrating. The machine gun might be a way to help bring the shields down, but this would mean that a person who just came back after a death would never be able to kill someone who is well shielded. By the time their machine gun cuts through their shield they will have killed you. I think that rockets should definitely damage or destroy the shields, but I don't think the shields should greatly lessen the amount of damage you take when geting hit by them.Damn, I used the word shield way too many times.

URL: http://forum.audiogames.net/viewtopic.php?pid=261955#p261955





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So if shields stopped rockets from hitting you unless it was a direct hit, how would you take down those people with 75 shielded shots? As of now, the rockets and other explosive weapons are people's only way to fight those who are well shielded. So if the shields protect against them as well, I can see the game quickly getting fairly frustrating. The machine gun might be a way to help bring the shields down, but this would mean that a person who just came back after a death would never be able to kill someone who is well shielded. By the time their machine gun cuts through their shield they will have killed you. I think that rockets should definitely damage or destroy the shields, but I don't think the shields should greatly lessen the amount of damage you take.Damn, I used the word shield way too many times.

URL: http://forum.audiogames.net/viewtopic.php?pid=261955#p261955





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Sounds interesting. I will try it.Is it possible to translate the game in other languages?

URL: http://forum.audiogames.net/viewtopic.php?pid=261956#p261956





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

This is fun so far. I Noticed this slight display glitch:Current location: space number 89. dingo's settlement.as you walk in, a man comes up to you and says%3A happy travveling

URL: http://forum.audiogames.net/viewtopic.php?pid=261954#p261954





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector


  


Re: Star conquest is getting on my whick

First of all, get a soundpack, and don't tell the hosts about it. As long as you are not doing anything thing that calls into play any scripts or micros, they really do not need to know about it. The bad there is that you will have to ask on this form for a soundpack. LOL. I could dig around to see if I still have one laying about. The next things to not do any combat at first. You will need to build up your credits so that you can recover from any losses. Get to know your alliance. Have a few drinks with them. Maybe have them take you up. Aim followed by the direction is a must when shooting. 8 is north, 6 is east, 2 is south, 4 is west, + is up, and - is down. If you think shooot is hard, just think about all the challedges of repairing. Basicly, they want you to work as a team. If a ship requires a crew of eight, it really requires a crew of eight. one to fly and track, six to aim and shoot, and one to keep things repaired, and to make sure the right power is going to the 
 right weapons. This is one gaime that I highly suggest you to read the background history on to get into the theam. In short, if you are good with RP behind the keyboard, you will do fine. This mud and Prometheus are two different muds with to different focuses. I am not to sure how best to give you the help you need.

URL: http://forum.audiogames.net/viewtopic.php?pid=261951#p261951





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

[[wow]], excited to try it ouut.

URL: http://forum.audiogames.net/viewtopic.php?pid=261948#p261948





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

That's a pretty decent idea, and I can agree with that limit on items, but I think 75 shielded shots is a bit too high; it should probably be 50, though I'm not going to lose any sleep over it; all I know is that people seem to like hiding behind there massive shielding a little too much, even players that aren't cheating.  I also think that 2000 HP should be raised to 2500 or even 3000, as otherwise you would be punishing players for being good at finding HP, and in my opinion it's fine to be a tank (within reasonable limits) if you've earned it.The 5 items limit would assist this, since you wouldn't be able to regenerate as much on short notice, but choosing between getting rid of the quote on quote (poison) drink, and stored health would also help with that, since really, we don't need both of them. lolThe id
 ea of finding some of the weapons rather than starting out with all of them is also a good one, personally I think you should start out with the handgun and the knife with a bit more ammunition for it than you get now, but, something which is missing from other audio games and that would be awesome if added to this one, would be randomized starting load outs.The idea is not to give one person a massive and unbalanced advantage, so when I say randomized I don't mean fully randomized, but rather a few possible preexisting combinations picked by Sam before hand.Some ideas for this would be as follows:1. Knife and handgun with  somewhere between 45 and 60 rounds depending on what seems right, along with 2 stored health.2. Sledgehammer and shotgun with 15 or 20 rounds and 5 grenades3. Knife only, 3 to 5 poison darts, 4 to 8 mines, and 1 invisibility shield.4. Rifle only, 40 or 50 rounds, 6 small projectiles, and 1 pipe bomb.5. Sl
 edgehammer and Machine gun with 50 rounds and 15 to 25 shielded shots.Those were just examples of course, but as you can see, this opens up a whole world of possibilities and allows newer players to experience all the different styles of playing the game, which is the same reason that many mainstream FPS's do it.When it comes to ammunition I don't see as big of an issue, and I feel like an across the board cap would be inadequate compared to doing it on a  weapon by weapon basis, but I know that will probably be considered low priority until at least version 1.0 stable, so if I were to suggest an interim limit, then I'd go with 100.Coming back to shields, I don't agree with the idea that explosives, including rockets, should just ignore them.  After all, the main killer in explosions if you aren't standing right on top of them of course, has always been known to be shrapnel, which by the way is usually easier 
 to deflect than a bullet, with the blast wave  generally considered to be far more survivable, as it very rapidly loses energy based on distance, and the same goes for any secondary flames, with an additional inability to spread beyond the area directly around the point of ignition.This goes double for explosives that have  been created specifically for the anti-personnel role, such as landmines, RPG's, and fragmentation grenades.So unless the rockets, bombs, mines, or jet cannons have a purposely built in incendiary component, or are mainly designed for an anti-material blast, E.G. one designed for leveling structures or disabling vehicles, opposed to a shrapnel based one, like the jet missiles almost certainly would be, then the only time they should get through your shields would be if they went off literally on top of you, and even then the part that gets through your shield shouldn't be more damaging than the part that doesn't; with t
 he possible exception of the bullet bomb just based on it's sound. 

URL: http://forum.audiogames.net/viewtopic.php?pid=261947#p261947





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

That's a pretty decent idea, and I can agree with that limit on items, but I think 75 shielded shots is a bit too high; it should probably be 50, though I'm not going to lose any sleep over it; all I know is that people seem to like hiding behind there massive shielding a little too much, even players that aren't cheating.  I also think that 2000 HP should be raised to 2500 or even 5000, as otherwise you would be punishing players for being good at finding HP, and in my opinion it's fine to be a tank (within reasonable limits) if you've earned it.The 5 items limit would assist this, since you wouldn't be able to regenerate as much on short notice, but choosing between getting rid of the quote on quote (poison) drink, and stored health would also help with that, since really, we don't need both of them. lolThe idea of 
 finding some of the weapons rather than starting out with all of them is also a good one, personally I think you should start out with the handgun and the knife with a bit more ammunition for it than you get now, but, something which is missing from other audio games and that would be awesome if added to this one, would be randomized starting load outs.The idea is not to give one person a massive and unbalanced advantage, so when I say randomized I don't mean fully randomized, but rather a few possible preexisting combinations picked by Sam before hand.Some ideas for this would be as follows:1. Knife and handgun with  somewhere between 45 and 60 rounds depending on what seems right, along with 2 stored health.2. Sledgehammer and shotgun with 15 or 20 rounds and 5 grenades3. Knife only, 5 or 6 poison darts, 4 to 8 mines, and 1 invisibility shield.4. Rifle only, 40 or 50 rounds, 6 small projectiles, and 1 pipe bomb.5. Sledgeha
 mmer and Machine gun with 50 rounds and 15 to 25 shielded shots.Those were just examples of course, but as you can see, this opens up a whole world of possibilities and allows newer players to experience all the different styles of playing the game, which is the same reason that many mainstream FPS's do it.When it comes to ammunition I don't see as big of an issue, and I feel like an across the board cap would be inadequate compared to doing it on a  weapon by weapon basis, but I know that will probably be considered low priority until at least version 1.0 stable, so if I were to suggest an interim limit, then I'd go with 100.Coming back to shields, I don't agree with the idea that explosives, including rockets, should just ignore them.  After all, the main killer in explosions has always been known to be shrapnel, which is usually easier to deflect than a bullet, if you aren't standing right on top of them, w
 ith the blast wave  generally considered to be far more survivable, as it very rapidly loses energy based on distance, and the same goes for any secondary flames, with an additional inability to spread beyond the area directly around the point of ignition.This goes double for explosives that have  been created specifically for the anti-personnel role, such as landmines, RPG's, and fragmentation grenades.So unless the rockets, bombs, mines, or jet cannons have a purposely built in incendiary component, or are mainly designed for an anti-material blast, E.G. one designed for leveling structures or disabling vehicles, opposed to a shrapnel based one, like the jet missiles almost certainly would be, then the only time they should get through your shields would be if they went off literally on top of you, and even then the part that gets through your shield shouldn't be more damaging than the part that doesn't; with the possible exception of th
 e bullet bomb just based on it's sound. 

URL: http://forum.audiogames.net/viewtopic.php?pid=261947#p261947





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@darthscorp not everyone does that, only the people who don't want to play fair and just want to kill as many people as possible and laugh at them because they can't kill the cheater who has over 1 health and 400 shielded shots. what is the point of playing a fps if you can't be killed? I could also cheat and have 10 health and just go around killing everybody but this ruins the fun for me. I guess not everyone is the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=261946#p261946





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Mayana, yeah I'm thinking the Ranger needs some tweaking.  I just recently adjusted warriors and mages.Warrior's rage now works differently.  Originally it would be added to the first attack, but now it lowers the enemy's health before the fight even begins.  This small change seems to be making a difference, and I'll wait and see if that difference is for the better.Mages have had a few big changes.  Mana normally regenerated by 1 each roll, which tended to cause mages to never run out.  The change now means there is only a 33% chance you'll gain mana when you roll.  The second change is that when landing on any Star-themed space, mages automatically spend mana to heal themselves.  I've found this to be quite useful, and I'm much happier with the character's balance.

URL: http://forum.audiogames.net/viewtopic.php?pid=261943#p261943





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Re: Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

hii dont can download gamewhen i m pres download i have mesage---Crazy-Party-beta37.zip---Cannot download this file.Details:Connection has been closed by server.---OK   ---

URL: http://forum.audiogames.net/viewtopic.php?pid=261939#p261939





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: The Windows 10 New World Order

wanderer wrote:I'm just going to point out that consistently calling a company by a childish name with no irony over and over again does not make you come across as someone to be taken seriously.Everybody else does it, for example, M$ plus all the other names I've seen used for Microsoft in this thread alone, or Greedom Science Fiction, and nobody complains about that. Oh yeah, I forgot, there is a double standard here where it's OK to use derogatory name for Microsoft and Freedom Scientific, but it's not Ok to do it to Apple.What's good for the goose is good for the gander.devinprater wrote:Um… All known bugs? Oh, sorry. I guess the inaccessibility of Microsoft Edge is a feature? I suppose the relative inaccessibility of metro apps is a feature? I guess the inability to install Windows (not setting up) is a feature? [[wow]]. I must say, some people are very loyal to their little brands. Hold fast, then, to the grand of sand to which you cling, fore it is all you know. But hope, yes, hope, that a wave doesn’t cary it away.Yup, you bet, you guys hang on to Crapple just as hard as we hang on to Microsoft despite all the accessibility problems with OS X, iOS, and V O that some how never seem to get fixed despite the fact that they've been around for over a year or more.wanderer wrote:The point being that every company has its faults. If people want to bitch about them as I'm sure we all do now and then, what's the harm?No harm at all. It's when somebody gbitches about one side, while at the same time acting like their side is blameless in all things, that there's a problem. Evidence, just look at any of Sebby or devinprater's messages.devinprater wrote:Just because you don't use Metro apps and all doesn't mean it's not there. It most definitely is there, and the bugs you mention are very minor. You can still use your iPhone when this bug happens, or you can use Facetime, Messenger calling, any number of workarounds. But the inaccessibility of Metro apps is inexcusable, and the Microsoft Edge inaccessibility is due to them not starting off in an accessible manner. But please, if you hate your iPhone so much, please get an Android. Maybe you'll be happy with its cheap "opennes." As for me, I'll stay with Apple, who continues to enovate and still accessible at the same time, a feit only seconded, at a long distance, by Google.A perfect example of devinprater's remark about people hanging on to their little brand, totally blind to that brand's long standing problems. Notice how he makes mountains out of Microsoft's mole hills, but tries to make mole hills out of Crapple's mountains? Just as Crapple's flaws have work arounds, well so does Microsoft's!So tell me again what your point was? I don't see any real difference between the two. As bartenders are wont to say, "What's your poison?"The sad truth is, if Crapple hadn't released the iPod when it did, they would be long out of business by now. Remember how Crapple had to go to Microsoft for a loan just to have enough cash to avoid closing for good? The only thing that keeps Crapple afloat is the success of their iOS devices.

URL: http://forum.audiogames.net/viewtopic.php?pid=261938#p261938





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Dark, looking at the logs it seems your message are being split in odd ways, which is what happens to people using the Safari browser.  If you weren't using Safari let me know, because it means there's another browser having the same issue.  I'm still working to get around the odd fragmenting that Safari does (for some reason I cannot understand).

URL: http://forum.audiogames.net/viewtopic.php?pid=261936#p261936





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Re: Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: Star conquest is getting on my whick

Hi,Without a soundpack of some kind, it's going to be quite hard to keep up with things, though I won't say impossible. I used to play a lot on Star Conquest, and near the end, I was good enough that I could do very high beacon drops in a marauder, and I did well in battlesuit missions as well. I piloted my own cruiser in battles, and I almost had enough points for the top Fringe battlesuit. So it definitely is doable, but there is a bit of a steep learning curve involved.

URL: http://forum.audiogames.net/viewtopic.php?pid=261931#p261931





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Re: Reading kindle books

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Reading kindle books

The approach I took was to use Codec to remove the DRM from the kindle books and convert them to ePub format which my Victor Reader Stream can read.Codec and instructions on using it to convert Kindle to ePub can be found here:http://jscholes.net/project/codex/

URL: http://forum.audiogames.net/viewtopic.php?pid=261932#p261932





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Defender I think I figured out the problem you were having, because it happened to me too.  When I checked the logs I realized we had 50 people connected to the game, which was the limit I had set!  I've made a few server changes a few minutes ago, including raising the limit to hopefully avoid that problem.  Obviously there is going to be a limit, but I guess 50 was too low.  [[wow]], I'm impressed this little game is gaining such traction!I've added a new stat which displays the player who collected the largest amount of coins.  Since this stat is new, it only now begins tallying that up, and will not count any super rich players who may have already died or started settlements.

URL: http://forum.audiogames.net/viewtopic.php?pid=261930#p261930





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

hello,When i try to enter the address of the blazing game into my webbrowser i get a page can not be found page. as well when i log in via the link in the first post. I know that webhosts can act weird, but there are also numerous ones wich don't act that weird. is it probably an idea to move the domain to a less weird company? so the website won't be down that much. It could be i am mistaken and that i try to connect to the website at the wrong times. but 9 out of 10 when i want to go to the audiogames page i get a page can not be found page. and at that time my internet connection is all good.just brainstorming, no offence at all.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=261928#p261928





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Crazy Party: mini-games and card battle!

2016-05-27 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


  


Crazy Party: mini-games and card battle!

Hello.The Crazy Team is back!With Crazy Party, you can play 2 games. The first game is a collection of several mini-games. Travel through various worlds to discover and unlock the mini-games. The second game is a card battle. Defeat the gyms, collect the cards and build your decks. And for both, you can play online!Crazy Party is originally in French, but it is now available in English. For more informations and download, you can visit the website : http://pragmapragma.free.fr/crazy-party/Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=261926#p261926





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Heh, we posted at the same time.Well, I double posted, but, you know what I mean...Okay then, it's probably just me, I actually bought a nice Netgear router, the second level in the AC series when it was on sale, I think it's an R6300? But my Ethernet driver hasn't worked for the last two bootcamp  handouts from Apple so I haven't bridged it with my modem yet, and using my mom's computer is a giant pain in the ass because I don't know Windows 10 well enough, her NVDA settings are totally different, and her keyboard is impossible to get used to, especially with the finger acrobatics caused by the stupid function key needing to be used for even simple things like closing windows.  There aren't even spaces around the arrow keys for Christ's sake! :'(

URL: http://forum.audiogames.net/viewtopic.php?pid=261924#p261924





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@Cruf, oh, it's certainly possible to overload a machine like that. Just create a cyber bomb that uses all the CPU power, all the memory, all the GPU memory, and all the disk space, and watch as windows crashes because your machine is overheating.In regards to those limits, The reason those limits should be put in place is to prevent cheating at all. I understand that you guys wouldn't like them, but it's necessary to prevent cheaters from gaining an unfair advantage.

URL: http://forum.audiogames.net/viewtopic.php?pid=261925#p261925





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Re: death match project alpha

2016-05-27 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha

Sorry for going so long with out an update but I figured its time for one. Storyline development is getting into full gear now, and to hopefully boost exploration i'm using the online mode as a templit to design the levels for the game. This means that each area is fully built as aposed to me needing to tack random things on at the end or as needed, which makes it easier for me to intraduce possible hidden areas. Since the galactic network terminal system uses a structure more like dmnb v2, in that different items can be sold at different prices, exploration might be the key if your running low on ammo and health but are also low on credits. One of the things already incoming to the storyline and already beginning to be used is the action sequences that were present in project alpha. The first sequence involves you flying an escape craft, using the same space flight system as present in the online mode. Weapons have a boost as well. Each weapon has an initial range, firing sp
 eed, damage and capacity, as well as carrying different ammo. Upgrade stations make their return as previously in project alpha, but each weapon has a sirten limit you can upgrade its stats too. The limit differs per weapon and per stat. Checkpoint stations have also been improved. Instead of the old stile of you press enter at a console and it just saves your progress, checkpoint stations are stationed at various points throughout a level. At any point assuming the way back isn't locked off, you can back track and save again at one of these stations. Save frequently however as unlike in project alpha, the game will revert back to the last save you made, and if you haven't saved recently you may find yourself going back a level or 2. As for the online mode i've been making little changes here and their in prepporation for picking up after the first mission/main storyline finishes. Among the returning features, ground combat using the previously mentioned weapons syste
 m makes its glorious return from dmnb v2. So be careful when unloading a weapon onbord someone's starship. You might actually be hitting someone. That's all i've got for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=261923#p261923





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Nice catch on those spelling mistakes.  The entangle one had already been noticed, but none of my changes will take affect until the next time I stop and restart the server.I'm not sure about the disconnects, but I do know it isn't related to the usual download troubles my web host loves to cause.  The link to start the game just connects you to my home laptop, so the web host isn't actually running this game.  I haven't seen any disconnects for other players, so hopefully some pattern shows itself that explains why it is happening to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=261921#p261921





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Sorry for double posting. (Does anyone even say that any more?) But since I actually made it pretty far with a mage this time, over space 200, (mostly do to luck), and was able to upgrade my spell book two times, I just wanted to suggest that, along with the 3 maximum damage increase, you should also get a 1 minimum damage increase each time, otherwise it's really not that useful, or at least it doesn't become that way quickly enough to keep you from dieing first.

URL: http://forum.audiogames.net/viewtopic.php?pid=261920#p261920





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Sorry for double posting. (Does anyone even say that any more?) But since I actually made it pretty far with a mage this time, over space 200, (mostly do to luck), and was able to upgrade my spell book two times, I just wanted to suggest that, along with the 3 maximum damage increase, you should also get a 1 minimum damage increase each time, otherwise it's really not that useful at a certain point, or at least not quickly enough to keep you from dieing first.

URL: http://forum.audiogames.net/viewtopic.php?pid=261920#p261920





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Okay thanks for explaining armor more, I guess I just wasn't paying close enough attention to it.I also noticed that you don't get any rage when falling into a spike pit, which is kinda weird considering I'd be seriously pissed! >:(Also, not sure if razor thorns should give 2 rage or not, considering that, as a warrior you only take one damage anyway do to your armor.I figured out what was happening with that weird mid game freeze.Turns out that if you lose connection, then regain it, how ever briefly, you have to restart your browser completely and log back in to continue, since refreshing the page just replays the same turn. Or at least that's how it is with Firefox.On another note, I've gotten the spelling mistakes written down now, and here they are:1.Wrathful Viper encounter."paralize"Should be:""Paralyze""2.Serpent enco
 unter."engangle"Should be:""entangle""3.Rough terrain."challening"Should be:""challenging""I was also thinking that a possible fourth class could be a druid, considering all the plant traps we have.Maybe they could gain the same amount of HP that another player would lose when going through thorns and such, or at least like a reasonable flat rate do to making a potion out of the local flora; and they could wield a somewhat shitty wooden staff for a weapon, possibly one that could sometimes randomly do more damage do to shooting bolts of green lightning or entangling vines or something, as well as having the ability to sometimes avoid encounters with non diseased animals such as wolves and tigers entirely.Update:Sorry to be the one to have to say it, but, I'm pretty sure that the large majority of these disconnections are on you
 r server's end.  It's probably the same issue that forces people to use download managers in order to download large files like Swamp, and it always says that the connection was reset by the server, but I could be wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=261918#p261918





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Star conquest is getting on my whick

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Star conquest is getting on my whick

Well I tried promethius recently but found the activities and theme of the game a bit too disperate and random so decided I wanted to try a mud with more of a consistant universe. With all the issues people have had with miriani I decided to try star conquest, I know about the profile thing which I should be able to fix at some point, though it does seem overkill (particularly given the chatter on the alliance channel which wasn't overly in character at all). anyway, so I start. I do the tutorial and talk to the officer about the newby missions, so there I am with a cargo hauler, a battle suit and some points. I then made mistake number one, I logged off in space, bye bye cargo hauler. I had just about enough credits to buy a flitter which I did, though I did try a combat suit mission and got my suit blown up which was entirely my fault for not using a repair drone when I should've done (though I would be interested to know how to track when a mission 
 is complete, and also if there is a lesss spammy damage display). I then buy a flitter (which I can just about afford but it's left me broke), and decide to try shooting rats. Okay, however the combatt display is super spammy, especially for just knowing the coordinates of your target sinse you have to sit through "the computer says automated rats starship is at cooridnates bla bla bla" by which time the bloody thing has probably moved, besides tracking seems amazingly inefficient, frequently I'd be getting shot and no idea where I was getting shot from which was loopy. I also couldn't shoot up sinse when I typed aim + I was told to specify a direction ont he z access, for goodness sake!So I return to old earth with a ship almost too damaged to fly and no money to repair it with and a massive bill for my suit. First, how the hell do I do combat in this game? and no, I do not know about triggers and aliases and scripts and all that
  jaz, I just want to play the dam game! Second what the hell now? I've arsed things up properly and apart from debris salvage it seems there isn't much I can do, even if I get my profile aproved. Frankly the game is pissing me off a lot rather sinse it seems major mistakes are reaaly! punished.

URL: http://forum.audiogames.net/viewtopic.php?pid=261919#p261919





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Okay thanks for explaining armor more, I guess I just wasn't paying close enough attention to it.I also noticed that you don't get any rage when falling into a spike pit, which is kinda weird considering I'd be seriously pissed! >:(Also, not sure if razor thorns should give 2 rage or not, considering that, as a warrior you only take one damage anyway do to your armor.I figured out what was happening with that weird mid game freeze.Turns out that if you lose connection, then regain it, how ever briefly, you have to restart your browser completely and log back in to continue, since refreshing the page just replays the same turn. Or at least that's how it is with Firefox.On another note, I've gotten the spelling mistakes written down now, and here they are:1.Wrathful Viper encounter."paralize"Should be:""Paralyze""2.Serpent enco
 unter."engangle"Should be:""entangle""3.Rough terrain."challening"Should be:""challenging""I was also thinking that a possible fourth class could be a druid, considering all the plant traps we have.Maybe they could gain the same amount of HP that another player would lose when going through thorns and such, or at least like a reasonable flat rate do to making a potion out of the local flora; and they could wield a somewhat shitty wooden staff for a weapon, possibly one that could sometimes randomly do more damage do to shooting bolts of lightning or entangling vines or something, as well as having the ability to sometimes avoid encounters with non diseased animals such as wolves and tigers entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=261918#p261918





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Okay thanks for explaining armor more, I guess I just wasn't paying close enough attention to it.I also noticed that you don't get any rage when falling into a spike pit, which is kinda weird considering I'd be seriously pissed! >:(Also, not sure if razor thorns should give 2 rage or not, considering that, as a warrior you only take one damage anyway do to your armor.I also figured out what was happening with that weird mid game freeze.Turns out that if you lose connection, then regain it, how ever briefly, you have to restart your browser completely and log back in to continue, since refreshing the page just replays the same turn. Or at least that's how it is with Firefox.On another note, I've gotten the spelling mistakes written down now, and here they are:1.Wrathful Viper encounter."paralize"Should be:""Paralyze""2.Serpent encoun
 ter."engangle"Should be:""entangle""3.Rough terrain."challening"Should be:""challenging""I was also thinking that a possible fourth class could be a druid, considering all the plant traps we have.Maybe they could gain the same amount of HP that another player would lose when going through thorns and such, or at least like a reasonable flat rate do to making a potion out of the local flora; and they could wield a somewhat shitty wooden staff for a weapon, as well as having the ability to sometimes avoid encounters with non diseased animals such as wolves and tigers entirely.

URL: http://forum.audiogames.net/viewtopic.php?pid=261918#p261918





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Re: Introducing: Out of Sight Games

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Hello,I can translate the game to Polish if you want

URL: http://forum.audiogames.net/viewtopic.php?pid=261917#p261917





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-27 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

someone was asking about magical ball killing the easy way? get  the companion card, summon anything, kill it! boom! invincible for the rest of this level. you need enough to do it. boy, you asked about damage of the cats? as you level up,  they level with you, so if you want to destroy cams with them, you need to be i think 1000 for it to work.  i beaten bk3 on legendary mode and i want more. . like 100, 1000, 5000 levels modes, that will be so awesome. now i need to ask. i didn't know  where to post it,  but liam stopt selling his games, and i want judgement day, and it's a demmo, need to say anymore? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=261916#p261916





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Kruf, No one is saying it's caused by the your connection or computer, though that has been thrown out there a few times as a possibility. Everyone is just trying to figure out what the cause is. For example, my computer is not as powerful as yours, but I can almost always dodge rockets, as long as the server isn't having a lag spike.I'm not really a fan of the new jumping system. Maybe I just need some time to get used to it, but I liked the old one better. But if this is what we need in order to cut down on the lag, I'm sure I'll get used to it. Just feels like we can't travel as fast.

URL: http://forum.audiogames.net/viewtopic.php?pid=261914#p261914





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Defender I have been keeping my eye on Rangers, since until their arrows run out, they are pretty much untouchable.  So yeah, I will look into balancing them out more.Armor seems to be working for other players.  Against the lower level creatures it is harder to notice armor doing anything because they already do very little damage.  With armor 3, any incoming damage of 3 or less will be changed to a 1.  If a warrior and mage were both hit for 1 damage by a rat, each lose 1 health point.  If the same rat dealt 3 damage to each player, the warrior only receives 1 damage while the mage gets all 3.  If the rat deals 4 damage, since it is over the warrior's armor level, both players get hit for all 4 damage.So armor helps more as you progress into areas where incoming damage are 2 and 3.  Over time those saved damage points add up.Rage probably does need some tweaking.  It helps, but for a very long time that extra dama
 ge isn't even necessary since you can hack enemies apart with 1 or 2 swings anyway.  I'll give that some more thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=261912#p261912





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-27 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

someone was asking about magical ball killing the easy way? get  the companion card, summon anything, kill it! boom! invincible for the rest of this level. you need enough to do it. boy, you asked about damage of the cats? as you level up,  they level with you, so if you want to destroy cams with them, you need to be i think 1000 for it to work.  i beaten bk3 on legendary mode and i want more. . like 100, 1000, 5000 levels modes, that will be so awesome. now i need to ask. i didn't know  where to post it,  but liam stopt selling his games, and i want judgement day, and it's a demmo, need to say anymore? thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=261911#p261911





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-27 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Does anyone know what increases the damage of the cat's attacks? I've already beaten stage 21 the right way, but I'm trying to level up enough so that the cat can actually damage things. I have about 500 attack now and it still can't damage anything. Do it's attacks depend on technology?

URL: http://forum.audiogames.net/viewtopic.php?pid=261910#p261910





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Okay this is really fun, I'm Ghillane there, though I created different names for each class.It's probably one of the few browser games that I can actually enjoy... That said, there are some pretty big balance issues, and a few spelling mistakes, all expected things at this stage but I'll still report them.Firstly, Rangers are pretty over powered compared to other classes. I think you shouldn't be able to find arrows on corpses for sure, since who's to say that person was carrying them in the first place?  If it's possible than only rangers should leave arrows when they die.I also think that the minimum damage for the bow should be 0, and the maximum damage should be 6 or maybe 8 by default, since this takes into account missed and grazing shots better, but still allows for the possibility of killing the stronge
 st enemies for the first 200 spaces or so with out upgrades.In terms of the Warrior, the armor doesn't seem to do anything in normal battle, only with traps, since you take the same amount of damage from enemies as the mage does, and they have no armor at all.You might also consider giving the Warrior more HP, maybe 40, though if armor is fixed, that might become too much of an advantage, so I'd say play it by ear.Rage also doesn't seem to do anything, or at least not enough to be noticeable.  That said, I think it would be cool if you got a rage point if the enemy you were fighting takes more than two hits to kill, in addition to those you already get when caught in traps.I think the mage should get a random amount (from 0 to full HP) every time they encounter a shooting star, after all, if anyone's wish would come true it would be a magic user's right? In addition, the chance of completely absorbing each of a creature's separate attacks, starting at a fixed percentage (maybe 25 or 30) and scaling up to a maximum percentage (maybe 75 or 80) based on spell book upgrades that could add 5 or 10% each time, depending on how generous you feel, would help as well, but also differ from armor in a unique enough way to be interesting.That said, I think they should also have less health in total, maybe 20.The game seems to be offline right now, and I haven't actually written down any of the spelling mistakes yet, but I'll post about them when it's back up.Also, the only real bug I've encountered so far was not being able to roll at all, even with a fully working connection and after trying several times, reloading the page, ETC, at the following square, and with the following inventory (though I doubt that part matters...) O.oYou r
 olled a 4 and move forward.space number 152. Mud.Ranger with 21 arrows.Your health is 26 of 30You have 20 gold coins.Anyway, I don't have time for you guys any more, I need to go play this awesome new game called Blazing.  Update:Okay, that was weird, while I was not able to use the link in the first post to access the game like I had previously, I was able to put it directly into the address bar, and I ended up where I got stuck before after logging in, accept this time I was able to move, so, yaye!

URL: http://forum.audiogames.net/viewtopic.php?pid=261909#p261909





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Okay this is really fun, I'm Ghillane there, though I created different names for each class.It's probably one of the few browser games that I can actually enjoy... That said, there are some pretty big balance issues, and a few spelling mistakes, all expected things at this stage but I'll still report them.Firstly, Rangers are pretty over powered compared to other classes. I think you shouldn't be able to find arrows on corpses for sure, since who's to say that person was carrying them in the first place?  If it's possible than only rangers should leave arrows when they die.I also think that the minimum damage for the bow should be 0, and the maximum damage should be 6 or maybe 8 by default, since this takes into account missed and grazing shots better, but still allows for the possibility of killing the stronge
 st enemies for the first 200 spaces or so with out upgrades.In terms of the Warrior, the armor doesn't seem to do anything in normal battle, only with traps, since you take the same amount of damage from enemies as the mage does, and they have no armor at all.You might also consider giving the Warrior more HP, maybe 40, though if armor is fixed, that might become too much of an advantage, so I'd say play it by ear.Rage also doesn't seem to do anything, or at least not enough to be noticeable.  That said, I think it would be cool if you got a rage point if the enemy you were fighting takes more than two hits to kill, in addition to those you already get when caught in traps.I think the mage should get a random amount (from 0 to full HP) every time they encounter a shooting star, after all, if anyone's wish would come true it would be a magic user's right? In addition, the chance of completely absorbing each of a creature's separate attacks, starting at a fixed percentage (maybe 25 or 30) and scaling up to a maximum percentage (maybe 75 or 80) based on spell book upgrades that could add 5 or 10% each time, depending on how generous you feel, would help as well, but also differ from armor in a unique enough way to be interesting.That said, I think they should also have less health in total, maybe 20.The game seems to be offline right now, and I haven't actually written down any of the spelling mistakes yet, but I'll post about them when it's back up.Also, the only real bug I've encountered so far was not being able to roll at all, even with a fully working connection and after trying several times, reloading the page, ETC, at the following square, and with the following inventory (though I doubt that part matters...) O.oYou r
 olled a 4 and move forward.space number 152. Mud.Ranger with 21 arrows.Your health is 26 of 30You have 20 gold coins.Anyway, I don't have time for you guys any more, I need to go play this awesome new game called Blazing.  

URL: http://forum.audiogames.net/viewtopic.php?pid=261909#p261909





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Re: Project C.A.T.

2016-05-27 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Project C.A.T.

What is this written in? BGT?

URL: http://forum.audiogames.net/viewtopic.php?pid=261908#p261908





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-27 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

thanks for the info. I'm gonna level a bit, or buy some fruits forattack, I only have 420. that sounds small enough to make me sad . But I'm gonna level and maibe I will battle it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261906#p261906





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Re: Blind Warcraft Atton Released!

2016-05-27 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

@igoreha that's my point.  I don't want a sighted player to guide me around.  Then I have to wait for them to be online, not be doing anything in their own game, just to lead me around. I'd rather play by myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=261905#p261905





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Re: What was the first game you ever made?

2016-05-27 Thread AudioGames . net Forum — Developers room : boy via Audiogames-reflector


  


Re: What was the first game you ever made?

The first actual game I made was Term Paper. It's not an audio game, and it's not very long either. Actually, I have to remake the game and fix a lot of bugs like sounds and menu options like, 1341 or something, back to the previous level, and back to school. I made the mistake of deleting my source code for the game. The second Term Paper, the Revenge of School I think is a lot better. The real reason I made these games was because I actually got my first real term paper at school and I hated it a lot. Of course I did the paper and didn't defeat my English teacher. I actually got a descent grade on the paper as well. I think I'm going to either learn BGT and make some audio games, or learn Text Game Maker 0.9781 and make games that are almost as long as Morokuma's text games. I had been playing a lot of his games and just thought to myself one day, I want to try to make text games like him. So I took the example source for Dungeon Quest and after studying
  Japanese for a long time, I started the source for Term Paper. Now the hardest part of text game creation isn't the source code, it's either the sounds or music. Music is hardest, then sounds, then source code, then thinking of what the game will be about. That's actually why we haven't sceen any Term Paper or Term Paper 2 updates, because I've been working on a game. And trust me, this game will be much longer than the Term Paper games. It won't be something like after going through this place you beat the final boss and it ends, there will be more. It will probably be out maybe next year or sooner.

URL: http://forum.audiogames.net/viewtopic.php?pid=261904#p261904





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Re: Commercial Games - Tax Implications?

2016-05-27 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Commercial Games - Tax Implications?

Hello,First, taxes and business types are different for each country, but they follow the same ideas. Here is the U.S.Aprone, did your accountant tell you you could not deduct cost of goods sold? They are wrong if they said that:http://blog.fundinggates.com/2014/02/un … ding-cogs/https://www.irs.gov/publications/p334/ch06.htmlYou have 2 options:1. Deduct everything as a business expense (everything but meals and personal expenses)2. Figure the cost of your inventory and deduct that as you sell it. This means if Aprone got a USB cable for $3, a plastic thing to wrap around your head for $1, a censer for $6 and he used $1 in electricity for each see monkey and he sold the total unit for $15, he could deduct $11. This means only $4 is taxed. Now where life gets fun is deducting storage costs, administrative costs and whatnot from that see monkey.Pretty much anything that you spend on your business, other than meals, is tax deductible. Meals you can only deduct business meals 50%.https://www.irs.gov/businesses/small-bu … s-expensesBut taxes are incredibly complex and most CPAs don't understand them all. In fact, the tax document for the U.S. is somewhere around 1000 words long:http://taxfoundation.org/blog/federal-t … words-longThere are 3 types of businesses:LLC, Corporation and sole proprietorship.http://smallbusiness.chron.com/small-bu … 57845.htmlI recommend an LLC or SCorp for a small one person company.A sole prop is just you working now. Everyone is a sole prop by default. If you have a name like Zwinga for your business and your name is John Doe, you you need to file a doing business as. Aprone needs to file a DBA because Aprone is not his legal name and his company name is Aprone's Software. If Aprone was his legal name, he would not need a DBA. But a sole prop is taxed as an individual and you don't need to do anything but deduct your business expenses.https://www.sba.gov/starting-business/c … rietorshipAn LLC and sole prop are very similar, but an LLC gives the business owner limited liability. This is good if there is any potential of being sued or if the business plans on taking out any loans. You can take out a business lone and if your business can't support that lone, you can file business bankruptcy and you personally are not liable. Just be careful because most banks will want you to sign that you personally will assure the lone. You don't want that if there is any doubt you will not make the payments. Be careful with an LLC though if you ever wish to have partners.http://smallbusiness.chron.com/small-bu … 57845.htmlThere are 3 types of corporations, a C Corp, an S Corp and a B Corp.The two that currently have different tax treatment are C Corps and S Corps.A corporation has stock, limited liability and different tax treatment. They are made for people who plan on taking in a lots of money, wish to get investors or lots of partners and or who plan on having employees.They cost about $1500 to get filed with a lawyer and you need to hold board meetings to show you are active. If they are with yourself (You can be the board), you can just say you started your board meeting at 10:30 AM on July 4 2016 and considered business strategy. You wrote out strategy for what would happen if you sold 100 copies of your new game. You ended your board meeting at 12:00 PM.You also need to have bylaws saying how you treat board members and stock holders.The power of someone on the board is based on how many stock they own. If someone owns 51% of the stock or more, they are in complete control and have the final say in what the business does.A C Corp is if you would like to get investors. It has stock and is its own entity. You as the incorporator/primary shareholder can say you want 1 shares and that is fine. Most businesses like google tend to stay under a billion though.If you wish an investor, they will say that they will give you $10 for 20% of your stock. This means that they are now a share holder of your company. Investors also like to be on your board. If you wished, you could give 10% of your stock to grandma and 5 shares to your little brother. You just have to give them a stock certificate and keep track of them in your records.Just be careful that you don't give up more than 51% of your stock unless you know what you are doing!The tax difference is that the owner (you) need to pay yourself explicitly. Everyone is an employee of the business. If there is money left in the business account at the end of the year that has not been payed to you, it will be taxed at the corporate rate. If you then wish to pay yourself, it will be taxed again at your tax rate. So if you earned $1000 and it was left in the business account, it would be taxed at the corporate rate of 15% ($15.0). You will then have $850 left in the bank. Then if you don't spend that on business expenses and pay it to yourself, you will then pay income tax for you which is 

Re: Commercial Games - Tax Implications?

2016-05-27 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Commercial Games - Tax Implications?

Hello,First, taxes and business types are different for each country, but they follow the same ideas. Here is the U.S.Aprone, did your accountant tell you you could not deduct cost of goods sold? They are wrong if they said that:http://blog.fundinggates.com/2014/02/un … ding-cogs/https://www.irs.gov/publications/p334/ch06.htmlYou have 2 options:1. Deduct everything as a business expense (everything but meals and personal expenses)2. Figure the cost of your inventory and deduct that as you sell it. This means if Aprone got a USB cable for $3, a plastic thing to wrap around your head for $1, a censer for $6 and he used $1 in electricity for each see monkey and he sold the total unit for $15, he could deduct $11. This means only $4 is taxed. Now where life gets fun is deducting storage costs, administrative costs and whatnot from that see monkey.Pretty much anything that you spend on your business, other than meals, is tax deductible. Meals you can only deduct business meals 50%.https://www.irs.gov/businesses/small-bu … s-expensesBut taxes are incredibly complex and most CPAs don't understand them all. In fact, the tax document for the U.S. is somewhere around 1000 words long:http://taxfoundation.org/blog/federal-t … words-longThere are 3 types of businesses:LLC, Corporation and sole proprietorship.http://smallbusiness.chron.com/small-bu … 57845.htmlI recommend an LLC or SCorp for a small one person company.A sole prop is just you working now. Everyone is a sole prop by default. If you have a name like Zwinga for your business and your name is John Doe, you you need to file a doing business as. Aprone needs to file a DBA because Aprone is not his legal name and his company name is Aprone's Games. If Aprone was his legal name, he would not need a DBA. But a sole prop is taxed as an individual and you don't need to do anything but deduct your business expenses.https://www.sba.gov/starting-business/c … rietorshipAn LLC and sole prop are very similar, but an LLC gives the business owner limited liability. This is good if there is any potential of being sued or if the business plans on taking out any loans. You can take out a business lone and if your business can't support that lone, you can file business bankruptcy and you personally are not liable. Just be careful because most banks will want you to sign that you personally will assure the lone. You don't want that if there is any doubt you will not make the payments. Be careful with an LLC though if you ever wish to have partners.http://smallbusiness.chron.com/small-bu … 57845.htmlThere are 3 types of corporations, a C Corp, an S Corp and a B Corp.The two that currently have different tax treatment are C Corps and S Corps.A corporation has stock, limited liability and different tax treatment. They are made for people who plan on taking in a lots of money, wish to get investors or lots of partners and or who plan on having employees.They cost about $1500 to get filed with a lawyer and you need to hold board meetings to show you are active. If they are with yourself (You can be the board), you can just say you started your board meeting at 10:30 AM on July 4 2016 and considered business strategy. You wrote out strategy for what would happen if you sold 100 copies of your new game. You ended your board meeting at 12:00 PM.You also need to have bylaws saying how you treat board members and stock holders.The power of someone on the board is based on how many stock they own. If someone owns 51% of the stock or more, they are in complete control and have the final say in what the business does.A C Corp is if you would like to get investors. It has stock and is its own entity. You as the incorporator/primary shareholder can say you want 1 shares and that is fine. Most businesses like google tend to stay under a billion though.If you wish an investor, they will say that they will give you $10 for 20% of your stock. This means that they are now a share holder of your company. Investors also like to be on your board. If you wished, you could give 10% of your stock to grandma and 5 shares to your little brother. You just have to give them a stock certificate and keep track of them in your records.Just be careful that you don't give up more than 51% of your stock unless you know what you are doing!The tax difference is that the owner (you) need to pay yourself explicitly. Everyone is an employee of the business. If there is money left in the business account at the end of the year that has not been payed to you, it will be taxed at the corporate rate. If you then wish to pay yourself, it will be taxed again at your tax rate. So if you earned $1000 and it was left in the business account, it would be taxed at the corporate rate of 15% ($15.0). You will then have $850 left in the bank. Then if you don't spend that on business expenses and pay it to yourself, you will then pay income tax for you which is 

Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-05-27 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hey Aprone! Nice game to pass some time dude. I've made 2 chars so far. As always, I don't know how far you'd like to go with this game, but I do have a few ideas of features to add in. I'll shot one:Since it is a board game and we have to roll dice, what if we have to chose the direction we'd like to travel? You could create ways to walk backwards on purpose, in case a player is desperately searching for a safe place or a safe stop to buy stuff. That ofcourse would decrease score. Another posibility would be to let people travel east and west, that wouldn't increase or decrease score, but could be a life saver if you're going to avoid a nasty encounter or a deadly trap.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=261903#p261903





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : kruf via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

For the rockets, I suggested it because when the game stuck while I am away from the person I get to take me a rocket I dodged yet.For lags problem in question ... I have the 150 mbps here, I'm not likely to have delays of problems. So either I have a monstrous luck or there is a problem at the server level. As for my machine is an I7 processor with Intel (R) Core (TM) i7-4770K CPU [ a-t ] 3.50GHZ with 16 GB of RAM HyperX and my hard drive system is an ssd.My graphics card is a NVIDIA Geforce GT-X780.Tell me how a game can prune audio on such a machine?My system has been reinstalled there are few, then explain to me? How is this possible? I have only skype turning, and two programs at startup.You think it can always be because of our machines?An overload on such computers unless you want it, it's almost impossible!

URL: http://forum.audiogames.net/viewtopic.php?pid=261902#p261902





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Hello,@oriol: it would be awesome if people can just publically create packs and share them eventual too, so if we learn how would we be aloud to publish a guide as to how this works, or do you only want special packs for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=261901#p261901





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Reading kindle books

2016-05-27 Thread AudioGames . net Forum — Off-topic room : daniel via Audiogames-reflector


  


Reading kindle books

Hi all,I'm just wondering what the best  way for those of us who are totally blind to read kindle and other eBooks is?Is the I Phone app the way to go, or are the e-readers also accessible to us?Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=261899#p261899





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Re: Braille Note Touch

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Braille Note Touch

Thanks for that link. I grabbed the tutorial and will have a good listen.

URL: http://forum.audiogames.net/viewtopic.php?pid=261898#p261898





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Re: Project C.A.T.

2016-05-27 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Project C.A.T.

I'm sorry, the only offline thing you'll be able to access without an internet connection is a tutorial on how to play the game. It's possible I might do something later on, but it would be after the server is well into beta I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=261895#p261895





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Re: Talking about my upcomming game Tornado machine

2016-05-27 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

It lags too much or sometimes?

URL: http://forum.audiogames.net/viewtopic.php?pid=261894#p261894





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: The Windows 10 New World Order

I don't use microsoft edge and metro apps. Additionally, windows can be reinstalled accessibly through  privacy and recovery.  Also, the  crapple  iphone's IOS software is so awsome that  it randomly doesn't take some touchscreen gestures and randomly switches between LTE and 3g networks while my friends using the same carrier with android phones stay on LTE. Also crapples  determination to not fix bugs like the voiceover sounds bug that occurs after hanging up calls. Oh, did I mention the fact that you pay a price double the value of the device  when buying it?

URL: http://forum.audiogames.net/viewtopic.php?pid=261893#p261893





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Like I said earlier, I don't think shields should stop rockets at all. That would be way too unrealistic. If a person is using rockets, and the players he's shooting at can't dodge them, that's the defensive persons problem. I can understand why people would use the weapon that works best for them. Also, Connor, I agree with what you're saying. Limits would suck for people who don't cheat. Unfortunately, it's still very easy to create your own lag in order to use the bug. It'd be nice if people who abused it were banned or kicked from the game. It's in the rules that if you find a bug that gives you an unfair advantage, not to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261890#p261890





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : nin via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I think that now the starting chit is too strong, I mean that you start out as a killing machine with all weapons, it would be interesting if weapons could be added to items and you should start with the knife and the laser or the handgun and you have to pick up everything. now you start from the beginning with a rocket launcher and you can just go and kill someone, items aren't that strong compared to the rocket launcher.

URL: http://forum.audiogames.net/viewtopic.php?pid=261891#p261891





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Re: Redspot, blood and paril. First public beta released!

2016-05-27 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Like I said earlier, I don't think shields should stop rockets at all. That would be way too unrealistic. If a person is using rockets, and the players he's shooting at can't dodge them, that's the defensive persons problem. I can understand why people would use the weapon that works best for them. Also, Conner, I agree with what you're saying. Limits would suck for people who don't cheat. Unfortunately, it's still very easy to create your own lag in order to use the bug. It'd be nice if people who abused it were banned or kicked from the game. It's in the rules that if you find a bug that gives you an unfair advantage, not to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261890#p261890





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Re: gekiransen

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: gekiransen

Play in modes like double play if you've gotten it, and use characters that you haven't used yet. Remember, different characters and modes unlock different things. Also, what characters do you have and have you unlocked items that you can use yet? I have the items option which makes team play a lot more fun. I also have non-wait mode. If you really want an intense fight, set character hp to 500 and turn on non-wait mode. So which characters do you have? I'd like to know if I'm missing any. One more thing I did to unlock characters was just play survival mode with a character that I'd never used before. I destroyed around 60 enemies, and got lots of stuff. I could have destroyed more, but we were about to go shopping and by that time, I'd rather be going shopping even though I hate shopping. I think there's a password you can use to get a character somewhere on this forum. I'll post it when I find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=261889#p261889





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Re: Hey apple, i want my personal music back

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Hey apple, i want my personal music back

@Figment:Belt and suspenders. It never hurts. Ever since the great data loss disaster of 2006 (see, I even have a name for it) which, indeed, was pretty awful, and at which time I learned that anxiety meds really don't help all that much. You learns your lessons. Arq is available for Windows too, and Time Machine is backing up to two adjacent external disks. Before I move back to Windows I'll make arrangements for my entire NAS to do the backups so the clients don't have to.

URL: http://forum.audiogames.net/viewtopic.php?pid=261888#p261888





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Re: accessible backup tools

2016-05-27 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: accessible backup tools

Well, what about the accessible PE? Will that not run the Win32 app nowadays? I confess I've not tried it at all recently, so I wouldn't know. But this is a question I'd love to have an answer for.

URL: http://forum.audiogames.net/viewtopic.php?pid=261887#p261887





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Re: Griff 2! New Sidescroller Game!

2016-05-27 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

HiThis is really an awesome surprize. But I'm really frustrated. Why do you specificly deal with send space? There are lots, lots and lots of other uploading services. I don't blame you, but send space is blocked in my country. I've purchased Griff 1 and I was forced to give the link to other friend from another country to download it and then upload it on another available survice which I'm sure this is illegal but I had no choice but this. And now I've purchased Griff 2, and looking for someone from another country to download the link I've received after the payment process. I don't want to do this whenever a new product released from those great developers. Isn't there any alternatives? I'm really sorry but I'm frustrated. Btw, don't recommend me use vpn or the like, since such things are unacceptable from lots of online survices, as well as its large number of issues and disadvantages.

URL: http://forum.audiogames.net/viewtopic.php?pid=261886#p261886





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: The Windows 10 New World Order

The point being that every company has its faults. If people want to bitch about them as I'm sure we all do now and then, what's the harm?

URL: http://forum.audiogames.net/viewtopic.php?pid=261885#p261885





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Re: paladin of the sky help

2016-05-27 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: paladin of the sky help

Near the lounge someone says that there's a guy in cabin something who scared him. Kill this guy

URL: http://forum.audiogames.net/viewtopic.php?pid=261884#p261884





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Re: The Windows 10 New World Order

2016-05-27 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: The Windows 10 New World Order

hi,Believe me, apple has done worse. Purchasing an iphone was one of the worst choices I made. Now I have to deal with apple's retarded accessibility bugs that keep increasing with each update. For instance, the speech synthesizer's quality changing sometimes after hanging up a call. Even restarting the device does not resolve this.  The only way to resolve this is to make a call. At least microsoft had the decency to fix all known bugs with windows 10.

URL: http://forum.audiogames.net/viewtopic.php?pid=261881#p261881





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Re: Blind Warcraft Atton Released!

2016-05-27 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

you need no sighted help for warcraft 3? can you upload a textfile with the shortcuts? or post a link?

URL: http://forum.audiogames.net/viewtopic.php?pid=261880#p261880





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