What hwas happened with DMNB?

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Giovani via Audiogames-reflector


  


What hwas happened with DMNB?

I have a question. What was happened with game Death match a new beginning? It was a great space ship simmulator I think. It is very pity, that this software is out due to server issues.Please, somebody, could You create something, like this?Also, I have a question. Where can I find some spacecraft sounds?Thank You!

URL: http://forum.audiogames.net/viewtopic.php?pid=288091#p288091





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Re: the iPhone's home button

2016-12-02 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: the iPhone's home button

The same people/person, I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=288090#p288090





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A Guide to all BSC Games, Tips, Tricks, and Spoilers

2016-12-02 Thread AudioGames . net Forum — Articles Room : garrett via Audiogames-reflector


  


A Guide to all BSC Games, Tips, Tricks, and Spoilers

IntroductionThis is a little guide for all of the games developed by BSC. I will be giving out spoilers for these games, and they will be indicated with the text *spoilers*. If you do not like spoilers, then just hit h to skip to the next section. Thank you and enjoy this little guide.GamesPipe 2, Blast ChamberGame Story/DescriptionDear Agent Smith:Two weeks ago, the mafia kingpin Moochiani hit up mayor Jackson of San Diego for one million dollars. He told the Mayor if he didn't get the money in 1 week, he would destroy the city's water system and blow up the main water plant. As you probably guessed, Jackson declined the one million but offered Moochiani a nice prison threat.To say the least, Moochiani was outraged. His gang destroyed the city's water system. Not only that, Moochiani's gang planted a bomb in the main water treatment plant directly below the red dragon carryout. Moochiani claims tha
 t if Mayor Jackson hands over the million, he'll disarm the bomb. Jackson is being stubborn and won't hand over the money. Now we have people's lives at stake because of the bomb.This is where you come into play. Get ready to go to California. Your flight leaves the siesta keys at 9 AM and will arrive in San Diego at 2 PM. Once you land, you're going undercover as a city maintenance worker and are going to go underground and start fixing the water system and search for the bomb and disable it. Once you enter the underground-dismantled water system, intelligence tells us that Moochiani's bomb will automatically begin a 60-minute countdown until it detonates. So, you have 60 minutes to fix the water pipes, deactivate the bomb, and get this city back under control. If you accomplish this for us Smith, we'll consider promoting you and giving you a raise.Good luck,Chief Executive OfficerLevel DescriptionsPipe
  LevelsWhen you start on a pipe level, you will be told how many pipes are stored in your tool box, how many you're required to fix, and how many times you have to wack your hammer against that pipe to keep it fit. You will then hear a voice say, "Pipe Level." You will then be taken into the water system, where you will randomly start out on the right or the left. Where ever you start out, you have to start going in the opposite direction while fixing pipes along the way. Use your up and down arrows to cycle through pipes, press enter or slash to see if it'll fit. If it doesn't fit, you'll hear a tiny metal clink. Do not try to hammer this in, otherwise you will mash your finger, witch will cause you to lose points and hammer hitting accuracy. If the pipe fits, you'll hear a hammer hitting metal sound. When you hear this sound, press ctrl several times depending on how many hits it tells you to make. If you hit the ctrl key more than that n
 umber of times, nothing will happen. After the pipe has been fit, it's now time for you to twist the valve. To do this, you must press 1 of the 4 arrow keys. When starting out on level 1 on the first pipe, you can press any of the arrow keys with no penalties. However, after this, you have to go in a clockwise direction. When you fit all the pipes and go onto the next pipe or electricity level, (see next section for details), you have to press the arrow key you pressed on the first pipe on the first level. If this sounds complicated, I'll try to make it a little simpler with an example. Lets say you begin the first level, and you hear a pipe on the right. You'll hit up arrow, then enter to see if it fits. If it doesn't, press enter, up, enter, up, all the way to the pipe that fits. When you fit it in, press the ctrl key multiple times till you hear the sound of the pipe fitting in a second time. Then press, for example, the up arrow to twist the valve. Then repea
 t the same process again for the next pipe, accept instead of the up arrow, press the right arrow. Then the down arrow, then the left, then up again. If you don't twist the valve correctly, you'll hear a negative tone and the water will consequently go faster. This might not seem like a big deal, but trust me, if you make a mistake to many times, you could end up being screwed. Now, lets say the next level after that is a pipe level. Depending on the key you pressed on the first pipe, for example, up arrow, you'll have to press that same key again for the valve on the next level. But, say you get a side scroler after that. The next pipe or electricity level after that 1 will do the same thing, and it caries on for the rest of the game. If this still sounds complicated, don't worry, you'll get the hang of it eventually.Electricity LevelsThese things are the exact same as pipe levels, accept that it has electricity, and different music. S
 o lets say you start on the right. You will hear electricity on the right, then the left, and sometimes the center. Lets just say that youou hammer, then you twist the valve, then you suddenly hear a zap, what was 

Re: the iPhone's home button

2016-12-02 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: the iPhone's home button

Off topic but who are stevejobs and microsoftsam?

URL: http://forum.audiogames.net/viewtopic.php?pid=288088#p288088





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Re: Beached! ...A brandnew free Interactive Fiction game.

2016-12-02 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: Beached! ...A brandnew free Interactive Fiction game.

Hello abacab, i really like this game, but i need to know the commands to use. I'm stuck, and i don't know the commands and the sintacs for them. That's the problem only.

URL: http://forum.audiogames.net/viewtopic.php?pid=288087#p288087





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Re: The Right Way to Pack a Lip of snus?

2016-12-02 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: The Right Way to Pack a Lip of snus?

hi. I think you don't have the right tipe of tobacko, if you want to pack a lip then you need chewing tobacko. If it's like a very fine dust then it's taken insuflated through the nose. grab a pinch and without covering the other nostril inhale and slightly open your fingers.

URL: http://forum.audiogames.net/viewtopic.php?pid=288086#p288086





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Re: More Xbox narrator upgrades

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: More Xbox narrator upgrades

Also a bit more info, there's currently more functionality avilable if you use a keyboard instead of a controller, but they're evening that up -https://blogs.msdn.microsoft.com/access … t-in-2017/

URL: http://forum.audiogames.net/viewtopic.php?pid=288085#p288085





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Yesah hat mission where you avoid austria was easy for me, I just used my map keys. J for frone, u for left and i for right.I tried the trick of flying back in but it crashed. You'll see that in the third go around.  And I was in turbo mode when I dived down from 10 thousand to 112 meters. I'll try again tomorrow, maybe on the stream I can be laughed at, again. Lol! Hehahahahahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=288084#p288084





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Re: Time of Castles

2016-12-02 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Time of Castles

Hi utopian!can you describe the game a little about. although I am not a huge fan of brouzer game but I will try to play this. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=288083#p288083





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : Nightmare via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

@burak thanks for the tips. I just went in and fix the capitalization. Btw how do I lower down the tower volume? I notice it can be extremely loud at time, and would love to reduce that. @ke7zum, I personally turn off the auto navigation, and then turn back from the airport, fly for a bit and then turn to the airport again to request for landing permission. I am on mission 2-7 now and still trying to figure out how not to enter Austria. I am having a hard time understanding the map though.

URL: http://forum.audiogames.net/viewtopic.php?pid=288082#p288082





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Time of Castles

2016-12-02 Thread AudioGames . net Forum — New releases room : Utopian via Audiogames-reflector


  


Time of Castles

This is not my game but I use to play the less accessible earlier version of it.Recently the developer has redone the game and although the content is limited at the moment it seems to be completely accessible with screen readers.It is played in a web browser.A link to the game is below: https://timeofcastles.com

URL: http://forum.audiogames.net/viewtopic.php?pid=288081#p288081





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : ke7zum via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

I heard about that, I have the article, scarry stuff.I do tweet and eat and stuff while I eurofly, however I am very careful. Lol! Hehahahahahaa.

URL: http://forum.audiogames.net/viewtopic.php?pid=288080#p288080





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Re: Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Pokemon crystal access emulator problems

Vba.exe's included with the package. So launch that, load the rom file, go into the lua scripting submenu, and load the pokemon lua script. Click run, alt+tab out of the window then back in, and hit z to go to the menu screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=288079#p288079





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

So I'm on mission 23 and it crashes like a pain in the back side.  Here is the file wherein this happens 3 times, and all 3 times I'm very close to or at the air port getting ready to land.https://www.dropbox.com/s/gyg8x8jqd3orw … 6.ogg?dl=1Can someone give any advice? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=288078#p288078





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

Yes. For me, uninstalling the addon and restarted nvda worked for me, but then again the addon never really worked on my installation anyway. As for an audio drama, it had better feature vocalizer and acapella voices. Lol!

URL: http://forum.audiogames.net/viewtopic.php?pid=288077#p288077





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Re: More Xbox narrator upgrades

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: More Xbox narrator upgrades

Because Engadget is super good at showing you everything else accept the thing you're attempting to read, The article text is below:Microsoft is keen on making sure people with disabilities can use their products, and next year it's only going to expand upon that directive. It starts with some big additions to Windows 10 and Narrator for the Creators Update like support for braille, some 10 news voices for text to speech and volume ducking when Narrator chimes in while you're listening to Spotify or another music program.Narrator will also dovetail better with the Edge browser too, making it easier to fill out forms and navigation via heading levels. On Xbox One (that's a Windows device too, remember?) you'll be able to tweak how fast Narrator speaks and the pitch of its voice.If you were worried that Office 365 would be left out, those fears were unfounded. Next year, the productivity suite will make it easier to create stuff that'
 s accessible by people with disabilities. That includes an AI boost from its Computer Vision Cognitive Service that makes it " easy to insert alternative text descriptions for images and meaningful display names for hyperlinks, as well as making the accessibility checker available in more Office applications". There are a few other bits and bobs like a read-aloud while simultaneously highlighting text option and a tool that breaks words into syllables for easier reading.Those last bits are already rolling out to Office Insiders and people in the First Release programs. Everyone else is just going to have to be patient until next spring, it sounds like.Source: Microsoft

URL: http://forum.audiogames.net/viewtopic.php?pid=288076#p288076





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Well, I played through the demon and to be fair? I expected something better. Hard to tell if later on there will be something much better but I'm so surprised they decided to charge for this, not for Shadow line! [[wow]]!I will buy this one as I want to support the company but still, i'm kinda surprised...

URL: http://forum.audiogames.net/viewtopic.php?pid=288075#p288075





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

So lets see if I got your point, guys. Remove the addon, when it asks me to restart I say no, and then I'd remove the blind extra directory?

URL: http://forum.audiogames.net/viewtopic.php?pid=288074#p288074





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Re: windows 10, stop patronizing me!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: windows 10, stop patronizing me!

Not all of them do. Vipre was notoriously bad with that. it was one of a few reasons I stopped using that program. Plus, it was a hell of a job to get anything out of the quarrantine once Vipre had stuck it there without my permission.

URL: http://forum.audiogames.net/viewtopic.php?pid=288073#p288073





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Re: Question about my keyboard

2016-12-02 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Question about my keyboard

janagirl wrote:I'd like to user the keyboard to play midis that are played from my PC. I already installed the right driver for it and connected the keyboard with the PC and the keyboard is shown on the list for the midi synthesizers but if I start a midi after selecting it the midi doesn't play. I'm using winamp for playing midis.Nocturnus wrote:Just about every keyboard has a multitimbral or midi mode which is set apart from the keyboard itself. I cannot tell you where it is for that particular keyboard.  Hopefully someone else has it and will fill in the gaps where that's concerned, but I imagine that once this mode is active and, provided that your keyboard has built-in speakers or is connected to an audio device, then all should work well.  A bit of surface research suggests you're in good hands either way though, since thi
 s keyboard seems to be modeled after the Tyros which I've never heard anything bad about.While I do not own this specific keyboard, I have owned about half a dozen psr keyboards and have not encountered any that are not in a multitimbral mode by default. Assuming the keyboard is communicating with the PC, all you likely have to do is turn it on and start playback. I do recommend sending an XG reset message before starting playback. An XG reset will make the reverb and chorus types and insertion effect setup go from their startup defaults to classic XG defaults which will make most things sound more like the composer would've intended. The Winamp midi plug-in can do the XG reset automatically for you when starting a new track. To set this up, go to the Winamp midi plug-in settings, in the device tab where you select your midi device, tab a few times and you'll see a reset between tracks setting. This should be set to Yamaha XG for your keyboar
 d.janagirl wrote:I don't know if this is possible. I'd like to connect my keyboard with the PC and if I push a key on the keyboard it should be heard over the PC with the currently selected soundfont. I have a 8-bit soundfont on the PC so if I would push a key on the keyboard it should sound with the 8-bit sound.This is very possible, and unless I am very mistaken, you should already be able to do this if your keyboard and PC are communicating properly, and your sequencer is configured to listen on the right midi ports.Without knowing any other info I would assume that your keyboard and PC are not communicating properly. This would explain both of your troubles. There are a number of things which could be causing this, but in order to narrow it down I would need to know a few things:1. The type of cable going from your keyboard to the computer. Does it have a USB connector on both e
 nds or does one end split off into two separate connectors?2. What driver you have tried to use.I may also need to know what sequencer you're using, but I think this is more a driver communication issue that the sequencer has nothing to do with at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=288072#p288072





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Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Well, I have some good and bad news to report. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily dealt with.First, when announcing your currency, sometimes the number grammar is off, but the currency is reported correctly.Second, when browsing the weapons blacksmith, it is impossible to go past the short sword item, since the game crashes when attempting to play the next option's prompt. Fortunately this weapon is one of the last in the game, so it is possible to bypass everything after the short sword without major issue.And last, when you do beat the game and try to load that game, it acts weird. some voice prompts do not play, and when you try to go to the next fight, the arena ambience just keeps looping, with no sounds to accompany it. It's kind of interesting.Apart from that though, I ha
 ve to say I am very impressed with the amount of bug squashing that happened. The game is indeed very easy, but it is pretty playable now.

URL: http://forum.audiogames.net/viewtopic.php?pid=288071#p288071





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Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Well, I have some good and bad news to report. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily dealt with.First, when announcing your currency, sometimes the numbers are a little off, but they are reported correctly.Second, when browsing the weapons blacksmith, it si impossible to go past the short swordf item, since the game crashed when attempting to play the next option's prompt. Fortunately this weapon is one of the last in the game, so it is possible to bypass everything after the short sword and beat it.And last, when you do beat the game and try to load that game, it acts weird. some voice prompts do not play, and when you try to go to the next fight, the arena ambience just keeps looping, with no sounds to accompany it. It's kind of interesting.Apart from that though, I have to say I
  am very impressed with the amount of bug squashing that happened. The game is indeed very easy, but it is pretty playable now.

URL: http://forum.audiogames.net/viewtopic.php?pid=288071#p288071





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Re: Blind Gladiator available for iOS

2016-12-02 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Blind Gladiator available for iOS

Well, I have some good and bad news yesterday. A bug fix release was just made yesterday which fixes many of the bugs. I've just played through the entire game in the last 2 hours or so. There are a few bugs remaining, but they are much more easily dealt with.First, when announcing your currency, sometimes the numbers are a little off, but they are reported correctly.Second, when browsing the weapons blacksmith, it si impossible to go past the short swordf item, since the game crashed when attempting to play the next option's prompt. Fortunately this weapon is one of the last in the game, so it is possible to bypass everything after the short sword and beat it.And last, when you do beat the game and try to load that game, it acts weird. some voice prompts do not play, and when you try to go to the next fight, the arena ambience just keeps looping, with no sounds to accompany it. It's kind of interesting.Apart from that though, I have to say I
  am very impressed with the amount of bug squashing that happened. The game is indeed very easy, but it is pretty playable now.

URL: http://forum.audiogames.net/viewtopic.php?pid=288071#p288071





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Re: windows 10, stop patronizing me!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: windows 10, stop patronizing me!

distinctly possible, although you'd think it'd at least warn me about that before it did it and give me a chance to say, no wait hold on a seco... or... okay, sure, I guess you're already done

URL: http://forum.audiogames.net/viewtopic.php?pid=288070#p288070





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

I continue my Let's play of the Dreamy Train demo.https://www.youtube.com/watch?v=Tgeu2AS7H84

URL: http://forum.audiogames.net/viewtopic.php?pid=288069#p288069





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More Xbox narrator upgrades

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


More Xbox narrator upgrades

https://www.engadget.com/2016/12/02/mic … indows-10/

URL: http://forum.audiogames.net/viewtopic.php?pid=288068#p288068





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

Well, If I doo I will create a movie? Audio drama? About it and call it La venganzade Blind Extra.

URL: http://forum.audiogames.net/viewtopic.php?pid=288067#p288067





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Re: Got a Samsung pocket neo, any help please?

2016-12-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Got a Samsung pocket neo, any help please?

You'd be better off getting a phone straight from google man. Stock android right out of the box, no bloatware.

URL: http://forum.audiogames.net/viewtopic.php?pid=288066#p288066





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Re: windows 10, stop patronizing me!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: windows 10, stop patronizing me!

Maybe your antivirus quarrantined those files. it happens, antivirus solutions sometimes flag false positives.

URL: http://forum.audiogames.net/viewtopic.php?pid=288065#p288065





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Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: make unity 3d accessible

@frastlin: you do need some basic level of accessibility support, such as being able to read the console.

URL: http://forum.audiogames.net/viewtopic.php?pid=288064#p288064





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

No, just the blind extra folder from your addons, if it's still around. Oh, and make sure you disable sapi if you have that option checked in the blind extra settings! It should be under the blind extra menu in nvda, to disable sapi. @Exodus: Lol, perfect tv show!

URL: http://forum.audiogames.net/viewtopic.php?pid=288063#p288063





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

@crashmaster: It wasn't in brazil actually, that took place here in Antioquia, where I live

URL: http://forum.audiogames.net/viewtopic.php?pid=288062#p288062





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The Right Way to Pack a Lip of snus?

2016-12-02 Thread AudioGames . net Forum — Off-topic room : king gamer222 via Audiogames-reflector


  


The Right Way to Pack a Lip of snus?

Hi,This is primarily for those who use snus, as I am curious. I have gotten myself a couple tins of General Original, which I am liking. But I have come across one problem. Then I go to pack a lip, the stuff disintegrates in my fingers. Is there a way to avoid this, or is there a way to deal with the crumble?

URL: http://forum.audiogames.net/viewtopic.php?pid=288061#p288061





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

that would mean my entire addons will go bie bie, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=288060#p288060





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

For anyone who needs to uninstall it... just uninstall the addon as you would any other, and delete the addon's folder from the app data folder for NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=288059#p288059





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

Well, I just fell for this problem as well... I haven't used the addon for ages. I just disabled and uninstalled it, and now NVDA will not start. did I just break the whole thing and need to reinstall it?

URL: http://forum.audiogames.net/viewtopic.php?pid=288059#p288059





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : dd via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

ahahahaha nice one exodus... sounds similar to the patriots to me

URL: http://forum.audiogames.net/viewtopic.php?pid=288058#p288058





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-12-02 Thread AudioGames . net Forum — New releases room : phoenix1991 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hi, Phoenix here. I started a new game, and I have a question. I picked Flammia as my beginning type. I know I cannot pick up Aquaffe and Leafox after I choose my beginner. How am I supposed to get them so I can get a complete Manapedia?

URL: http://forum.audiogames.net/viewtopic.php?pid=288057#p288057





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Ultra Sound Collection crowdfunding campaign launched!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Ultra Sound Collection crowdfunding campaign launched!

Hi all,I am happy to say that the crowdfunding campaign for the sound library called Ultra Sound Collection (USC) is up!Bassed on the votes from the public, the crowdfunding campaign won, and after the goal is reached, everybody will be able to download the library for free.The library contains >2900 wave uncompressed 44.1 khz 32 bit audio files, >4.5 GB.Let's make this happen!https://www.indiegogo.com/projects/ultr … 15608980#/The page features a preview of the library which is uploaded to Youtube, but is currently being processed, so here is the direct link to the preview instead while it is being processed:https://dl.dropboxusercontent.com/u/215 … SCPrev.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=288056#p288056





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Ultra Sound Collection crowdfunding campaign launched!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : ns-studios via Audiogames-reflector


  


Ultra Sound Collection crowdfunding campaign launched!

Hi all,I am happy to say that the crowdfunding campaign for the sound library called Ultra Sound Collection (USC) is up!Bassed on the votes from the public, the crodfunding campaign won, and after the goal is reached, everybody will be able to download the library for free.The library contains >2900 wave uncompressed 44.1 khz 32 bit audio files, >4.5 GB.Let's make this happen!https://www.indiegogo.com/projects/ultr … 15608980#/The page features a preview of the library which is uploaded to Youtube, but is currently being processed, so here is the direct link to the preview instead while it is being processed:https://dl.dropboxusercontent.com/u/215 … SCPrev.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=288056#p288056





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Re: Xbox One, a few questions.

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Xbox One, a few questions.

anyone who's added you as a friend can be found in your followers. You have to friend them back from there. Not exactly intuitive... but there you have it

URL: http://forum.audiogames.net/viewtopic.php?pid=288055#p288055





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hi all,This game shall work with JGT? Not for me! I don't know what's wrong but I tried JGT with gekiransen where it worked wonderful! In this game, nothing is translated.What's wrong here?

URL: http://forum.audiogames.net/viewtopic.php?pid=288054#p288054





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Re: manamon walk threw of the tunnel

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: manamon walk threw of the tunnel

Check Jayde's signature for a link to a really good walkthrough of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=288052#p288052





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Re: a question about programming languages, python in particular

2016-12-02 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: a question about programming languages, python in particular

Python handles alot of the memory allocation for you, and has a garbage collector to clean up resources automatically when they aren't used anymore. So, when you close your program Python will go about cleaning up all the resources and ending its processes, then the OS will clean up the rest. Depending on how you allocate memory though it may fall outside Pythons garbage collector, like using low level OpenAL memory allocation for loading and playing audio. In those cases the OS may try and clean up those resources itself, but its best practice to clean up those resources yourself to prevent any potential issues and instability. Shutting down a program is usually straight forward and depends on how you set up your loop, as severestormsteve1 mentioned sys.exit() is one, if you were using the pyglet app loop you'd call pyglet.app.exit(), or close the window by calling window.close().

URL: http://forum.audiogames.net/viewtopic.php?pid=288051#p288051





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

chojiro wrote:Hi!I just started playing this game a few days ago, and I really love it, I do have a few things, though.I am fairly frequently experiencing that, upon trying to request permission to land, my destination either constantly clears making me unable to request permission, or the game hangs. This seems to happen multiple times each day, and it's fairly annoying. I'm sure that has been asked before, but is there a reason for this and is a fix upcoming?Yes the dev knows about the crashes. A fix is on its way. Just keep trying the missions. The dest beeing cleared is normal, just keep adding it.chojiro wrote:How do you avoid other aircraft? I don't seem to be getting any notifications whatsoever, until I collide.Delete storm's voice. It's broken. i did this and am having no trouble.Subscribe to the eurofly cast here: http://feeds.feedburner.com/eurofly

URL: http://forum.audiogames.net/viewtopic.php?pid=288047#p288047





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: Alter Aeon Year End Events

I thank you a thousand times over for that one, Exodus.  You've reminded me of a skill I must must must must learn now, which I completely forgot about priar to now and which I feel stupid for having forgotten, given the amount of soulstones I have at my disposal and the amount of gold I have buried in the bank.

URL: http://forum.audiogames.net/viewtopic.php?pid=288046#p288046





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

caio wrote:Hello guys.. How should I go about the task which you can't pass through Austria?The way I did it is use my map keys. I believe that is in the archives at feeds.feedburner.com/eurofly I just looked what was in front of me, that task was actually quite simple.

URL: http://forum.audiogames.net/viewtopic.php?pid=288045#p288045





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Re: Looking for book recommendations

2016-12-02 Thread AudioGames . net Forum — Off-topic room : timberwolf1991 via Audiogames-reflector


  


Re: Looking for book recommendations

Hi,I'm mostly using voicedream. I have way too many books in my current collection (see the bt sync topic listed in this same forum).I also have used audible, but trying to cut down on costs so might cancel it.

URL: http://forum.audiogames.net/viewtopic.php?pid=288044#p288044





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Re: Audiogame hub needs your help!

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Audiogame hub needs your help!

A reminder to all we have 5 days left.To all those backing the project, thanks.To everyone else that is wanting to back this, we are 2000 bucks out from the 12000 stretch, if you can't make the 18000 and we won't I'd like to at least make 12000 its not much more, 5 days guys, and we will be ready to go.rock and role!

URL: http://forum.audiogames.net/viewtopic.php?pid=288041#p288041





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

Hi.Didn't mean to offend anyone if it bugs you that much I can probably edit out that line my creative mind just sucks today.I actually  havn't tried to play another audio game or game of any sort though I guess I could play a game book while I was going along and not lose out completely.I have not tried to eat or drink a meal at a computer I have had that at a flat and knocked things and things got dammaged.I do know my dad and brother have been able to happily eat musly and drink coffee at their workstations while brousing the net with the mouse so I guess you could maybe but I wouldn't.One thing I have found is that if I wander away to have dinner, then have a coffee and a cake, then watch tv, then have a wash, then do my teeth some time during that I am at full speed at my destination so I try to go and decellerate and suddenly its to much and I am falling out the sky and my controls do not respond I really ahve to be carefull 
 how much I push the down key.As to my headlines, it souldn't supprise me if a pilot did try to eat a mean in the cockpit or something.One thing I have not tried and may still do is see if I have a noisy environment and try to play the game on the crappiest pair of headsets I can find.or even a pack of speakers.You don't need actual headphones for much once you have the runway and are in the air well.The runway can be hard to hit.As to isis, yeah, the less said the better.I really am trying if I can to just avoid political junk about headlines because I have a few in my head right about a certain us president right now who probably wouldn't mind shooting you down because he didn't like your face but I won't put them here.I am sure if I look round that there is probably a drunken pilot floating round somewhere.I do know from the latest planecrash in brazille that a pilot didn't fuel his plane propperly
  and or send the right communications to control.But yeah.As an update, I removed the muslam line in the topic, this was suppose to be fun after all not a flame war I just wanted a laugh after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=288039#p288039





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

Hi.Didn't mean to offend anyone if it bugs you that much I can probably edit out that line my creative mind just sucks today.I actually  havn't tried to play another audio game or game of any sort though I guess I could play a game book while I was going along and not lose out completely.I have not tried to eat or drink a meal at a computer I have had that at a flat and knocked things and things got dammaged.I do know my dad and brother have been able to happily eat musly and drink coffee at their workstations while brousing the net with the mouse so I guess you could maybe but I wouldn't.One thing I have found is that if I wander away to have dinner, then have a coffee and a cake, then watch tv, then have a wash, then do my teeth some time during that I am at full speed at my destination so I try to go and decellerate and suddenly its to much and I am falling out the sky and my controls do not respond I really ahve to be carefull 
 how much I push the down key.As to my headlines, it souldn't supprise me if a pilot did try to eat a mean in the cockpit or something.One thing I have not tried and may still do is see if I have a noisy environment and try to play the game on the crappiest pair of headsets I can find.or even a pack of speakers.You don't need actual headphones for much once you have the runway and are in the air well.The runway can be hard to hit.As to isis, yeah, the less said the better.I really am trying if I can to just avoid political junk about headlines because I have a few in my head right about a certain us president right now who probably wouldn't mind shooting you down because he didn't like your face but I won't put them here.I am sure if I look round that there is probably a drunken pilot floating round somewhere.I do know from the latest planecrash in brazille that a pilot didn't fuel his plane propperly
  and or send the right communications to control.But yeah.

URL: http://forum.audiogames.net/viewtopic.php?pid=288039#p288039





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: Alter Aeon Year End Events

one thing that noone has mentioned so far if your playing a necro, don't forget you can summon a demonic magus that'll spell you right up. this can and will save your ass countless times as it'll  buff you with a bunch of stuff that you probably don't have access to like still air, sanc slow poison and protection from evil. When you make it to the mainland, you want to be raising skeletol lichs/knights instead of a ghoul or two together their damage output is greater and you can replace them easier. Stuff can and will one-shot your minions so being able to instantly raise fresh skeletons is a much better solution to finding a corpse, preparing it, wasting a ton of mana in the process and raising it. Between your bloodmists or rotting spheres, the attacks your skeletons will land and hand spells on your tanking minion if you can you'll make your enemy die the death of a thousand cuts.

URL: http://forum.audiogames.net/viewtopic.php?pid=288038#p288038





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manamon walk threw of the tunnel

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : nickg via Audiogames-reflector


  


manamon walk threw of the tunnel

Hi, I am trying to find my way threw the tunnel to level 2 and am not able to do so as I can not keep track of where I have been when fighting and getting turned around.  Is there a walk threw or some type of tutorial that I can read that can help me threw this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=288037#p288037





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Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net Forum — Developers room : mikrima via Audiogames-reflector


  


Re: make unity 3d accessible

Yes, PM is incoming soon.I'll work the camera in there, no problem, and add extra commentary to the debug line.I am fiddling with the instructions a little. With the change in the debugger script, step 4 of the installation instructions becomes optional. This is a good thing. The less steps are required, the better. Just less intimidating that way for those new to the whole thing.The second step of the "Running Unity" instructions talks about a system window that might come up when opening the main scene. I am not sure what this is, I don't recall this happening.This is just nit picking on a high level though!On a more technical note: Unity actually compiles the source code every time you change it and then switch back to the Editor window. It doesn't just do this when you press ctrl P. If you do press it however, Unity will wait for the compilation to finish before actually starting the game.If there are any compile e
 rrors, they will end up in the console, so we gotta find a way to make this known to the user. If there are any compilation errors, Unity will not allow game mode to be started. There is no audio notification about this, only a text rendered in the 3D viewport, telling you to please fix the compile errors first.Another bit of extra information is that everything that is inside the Resource folder will be packed up into the build when Unity creates the final build. This is important because Unity cannot check whether you are actually using all of the files in there or not. During development, lots of assets, from textures to sound files and music, are added to the project and then replaced. But the files are not always deleted. This can severely clutter up your build. It also makes the resulting build really large.The usual way to make sure that things that are not needed don't end up in the build is to put sounds and graphics in a different folder. And then use pr
 efabs in the resource folder that reference them. However, I have been playing around with this for a day now and cannot find a way to create proper prefabs without using the visual Editor.Also I just realized that I didn't mention this earlier - I am sighted. I'm Michelle from icodelikeagirl.com, the one that's trying to build a plugin to make games created with Unity work with VoiceOver and TalkBack. I found this thread from the comment that you left under one of my blog posts.

URL: http://forum.audiogames.net/viewtopic.php?pid=288035#p288035





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

Hi.At burak, well, that might be true for the majority of the muslim people, but well,^#isisSome other things.Coordinate a death match game on Teamspeak.Play RPGS on skype, these are the things I tried till now.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=288034#p288034





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

plot twist! This entire thread was written by the author of blind extra. No blind man, woman or child could resist the call of free stuf so they all flocked on mass to download the addon. The code took hold, infecting and spreading from device to device while the huskey tones of Ava whispered in their eares that everything was all right. The code gained strength, quietly waiting in the shadowy parts of cyberspace, sealing bank details, spreading further. It conquered skype, TeamTalk, teamspeak and everyone's favorite MOOs. On December 31st, 2016 at 11:59 PM the malware, evolved beyond all recognition by this point infected and took control of a prototype mech that was basically a carbon copy of metal gear rex. After powering the weapons, configuring the speakers to play an endless stream of Rick Astley songs for all to heare, The code went on a bloody rampage, murdering it's creater and installing it's self in the whitehouse where it brainwashed the U.S government w
 ith the  promis of all the cocaine they could ever dream of snorting. The population of the world fell next, implanted with a number of devices that made them all believe they were living back in the 1980s where there was only one version of ghost busters, and starwars was glorious. Completely unhindered and With a population that lived to serve, the code formerally known as blind extra built and refined technology at an alarming rate. Turning it's sights to space, it spread through the universe, conquering planet after planet until the entire universe sounded like one giant 80s nightclub. Meanwhile, in an undisclosed part of the world, a man awoke in a darkened apartment his mind completely free of the 80s. He was, however, suffering  one of the most brutal hangovers ever known in the entire history of hangovers. Will he have what it takes to save the world? Find out on the next episode of... Blind. Extra! Escape. From. The. 80s!

URL: http://forum.audiogames.net/viewtopic.php?pid=288032#p288032





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hi.Well, the only train system I know is that you have to hit a button from time to time so the train computer knows that the driver is still alive and well.Regarding the engine sounds, could'nt it be one of the shinkansen trains?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=288033#p288033





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

plot twist! This entire thread was written by the author of blind extra. No blind man, woman or child could resist the call of free stuf so they all flocked on mass to download the addon. The code took hold, infecting and spreading from device to device while the huskey tones of Ava whispered in their eares that everything was all right. The code gained strength, quietly waiting in the shadowy parts of cyberspace, sealing bank details, spreading further. It conkered skype, TeamTalk, teamspeak and everyone's favorite MOOs. On December 31st, 2016 at 11:59 PM the malware, evolved beyond all recognition by this point infected and took control of a prototype mech that was basically a carbon copy of metal gear rex. After powering the weapons, configuring the speakers to play an endless stream of Rick Astley songs for all to heare, The code went on a bloody rampage, murdering it's creater and installing it's self in the whitehouse where it brainwashed the U.S government wi
 th the  promis of all the cocaine they could ever dream of snorting. The population of the world fell next, implanted with a number of devices that made them all believe they were living back in the 1980s where there was only one version of ghost busters, and starwars was glorious. Completely unhindered and With a population that lived to serve, the code formerally known as blind extra built and refined technology at an alarming rate. Turning it's sights to space, it spready through the universe, conquering planet after planet until the entire universe sounded like one giant 80s nightclub. Meanwhile, in an undisclosed part of the world, a man awoke in a darkened apartment his mind completely free of the 80s. He was, however, suffering  one of the most brutal hangovers ever known in the entire history of hangovers. Will he have what it takes to save the world? Find out on the next episode of... Blind. Extra!

URL: http://forum.audiogames.net/viewtopic.php?pid=288032#p288032





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Alter Aeon Year End Events

also I have to admit, some of animals you can summon look awesome, as well as being some of my favourites.

URL: http://forum.audiogames.net/viewtopic.php?pid=288031#p288031





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

There are two versions. The trial, and the full version which is a paid game. So I'm not really sure about your question.Orin, it depends on what kind of train you are talking about... those aren't what the modern day Japanese transit system sounds like, at least not in tokyo where I was about a month ago. And from what I understand of trains which is very limited, they actually do work that way... once you set the master control there's not all that much driving to be done as you said, they turn on their own.

URL: http://forum.audiogames.net/viewtopic.php?pid=288030#p288030





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Re: Squiffy question

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : darkmaster22 via Audiogames-reflector


  


Re: Squiffy question

I'm writing it in notepad and then I will upload it to the editor and upload it to the sight. My friend is helping me learn the general codes. And, he has vision. So, that is how I'm doing squiffy

URL: http://forum.audiogames.net/viewtopic.php?pid=288029#p288029





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Alter Aeon Year End Events

I am one of those players who wasn't sure I would enjoy grouping, but when I can do it, I find it one of the most rewarding and enjoyable part of the game .  I am resetting my current characters, one mainly due to the massive cleric stat changes.  One is mage warrior, and the other will either be druid, or necromancer.  I'm currently thinking druid,  as I have already tried a necromancer, and the idea of having more area effect spells is incredibly appealing .

URL: http://forum.audiogames.net/viewtopic.php?pid=288027#p288027





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Re: Accessible Ways to Repair Windows?

2016-12-02 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Accessible Ways to Repair Windows?

Don't remember when these errors started, but they haven't gotten any better or worse. And 2, I didn't do anything that I know of before this started happening. But I may have accidentally deleted something. I have tried repairing errors from the system but have only partial success at best.

URL: http://forum.audiogames.net/viewtopic.php?pid=288026#p288026





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hi@assault If his response was for my, I only wanted to know that is it version pays of the game.just because I want to buy the game when it can buy outside of Japan.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=288024#p288024





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Alter Aeon Year End Events

Hi, I agree with mata, really really, I am tot 115 levels, but I have no work for me. simply everything is very hard if you want to be solo player, and I am solo player. I would be very happy, if dentin do some stronger spells, like tripple ball lightning, or some really good tank. hmm, greater shadow fient, or something, what can use only if you are alone, simply solo. not in group. it would be very nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=288023#p288023





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Re: Things eurofly pilots just shouldn't do

2016-12-02 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Things eurofly pilots just shouldn't do

Pilot shot down because he angered a Muslim?Let me tell you what islam means, brother.İslam, as  a word meaning, means piece. A person truely from the religion of piece cannot shoot you down just because you angered him because of his fear of Allah.

URL: http://forum.audiogames.net/viewtopic.php?pid=288017#p288017





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello,The dispatcher called storm is broken. To fix it, go toEurofly\audio\airport\Towers\en-StormUncapitolize first letters of audio files which are accidentaly capitolized. There you go, you will be notified of everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=288016#p288016





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Alter Aeon Year End Events

@nocturnus, the list thing is a new command, I'll probably have to check that. In general it's all the shenanigans with aliases and working out commands for changing sets that I never quite got to work. I have found spellcomps before, but I do need to investigate brewing to see how things work. As regards stats, yep, definitely train stats as well, indeed I have bought practices just for this purpose. At the moment I've got int and wis at 25 (well actually at 30 with gear), char and con at 22, dex at 18 and strength at 14. I think I've got about 450 hp or so, though my ac isn't that great at the second, still if fights are getting tough I usually rely on hiding behind my earth wall . With soloing, if I am ever at a stage where I can't progress solo, ie, I have no more new quests to do or areas to explore that I can'
 t do without tagging along beyind someone else, then that is the point I will stop playing since that is the stage the game is no longer fun. I've tried gruping, and it's really not something I care for.

URL: http://forum.audiogames.net/viewtopic.php?pid=288015#p288015





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Andy93 via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

Please, if somebody happens to have the remover thing, it'll be good if you upload it, though I don't even know what it injects on your PC as stated.

URL: http://forum.audiogames.net/viewtopic.php?pid=288013#p288013





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Re: the iPhone's home button

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: the iPhone's home button

What about the iPhone SE? That's still a practical path for some; newer than the iPhone 5/5S but with none of the inconveniences of 7/7Plus.

URL: http://forum.audiogames.net/viewtopic.php?pid=288011#p288011





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Re: Monthly chat December 2016

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat December 2016

@Aaron, your correct that ebooks aren't that expensive, however I really hate reading with a synth. I keep trying, but even on better synths like alex or the siri voices the intonation and rythm just sets my teeth on edge. I can do it for games and on the internet, although I often miss writing quality especially in dialogue, but for real novels, no, I'd always need a human. This might change if I had a braille display since I did used to read in braille, though to be honest I still prefer a human voice over that, so for me it is always audiobooks from one source or another. As regards statues and such, I have a good few things, in materials from vinal to brass and even silver, and in content from dragons, to ogres, to an awesome bronze chess set I bought in griece. Indeed I've got several wrelics of places I've been round the world, including an alabasta pyramid from egypt and a statue of liberty replica from New York. I've then got several t
 hings from different places including a beautiful plasta phenix which my lady ordered me from Russia, and a gold plated replica of the sultan's own coffee cup which a good friend of mine bought me on a trip to morocco.Most recent acquisitions include a very lovely brass unicorn which was a gift from my father in law, and a mermaid statue from my lady as a christmas present. So yes, quite the collection of stuff. We're now back at my parents' in Nottingham, so I'm feeling a bit rung out as I usually do after travelling, still I do want my alteraeon advent gift for today so might go and spent half an hour turkey slaying .

URL: http://forum.audiogames.net/viewtopic.php?pid=288010#p288010





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Re: Blind Extra isn't a hacking add-on!

2016-12-02 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Blind Extra isn't a hacking add-on!

Hello,Sapi breaking can be caused by infovox or acapella broken uninstallers. I don't know, but this  thought seems very wierd to me: A guy using all those sapi voices as a cover. Why doesn't he distribute something pretending to be a game or something more simple? Those sapi voices actually work, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=288007#p288007





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Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Tyler . alonzo via Audiogames-reflector


  


Pokemon crystal access emulator problems

Hey guys I am new to the forum and I am hoping someone will be able to help me. As many of you know there is an accessible way to play pokemon crystal using an emulator and scripts.The problem I have is that the link to the correct emulator that the creator has put up no longer works.I have tried to play this game on three different computers with versions of the correct emulator I have found on other sites. However none of these work. I think that the emulators I have been able to find are all beta versions and do not work quite the sameIf anyone has the correct version of the VBA Re-recording emulator can you please share it via google drive or dropbox? Any help would be greatly appreciated as this was my favorite game before I went blind

URL: http://forum.audiogames.net/viewtopic.php?pid=288001#p288001





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Re: Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Pokemon crystal access emulator problems

Moderation! Hi and welcome to the forum. Since this is about games, it belongs in general game discussion, as the offtopic room is for talking about anything not! to do with games, you'll also be far more likely to get an answer there too, so I'll move the topic. Any questions, feel free to ask.

URL: http://forum.audiogames.net/viewtopic.php?pid=288006#p288006





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Re: Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : tspivey via Audiogames-reflector


  


Re: Pokemon crystal access emulator problems

The emulator is included in the package.If you have Skype, my Skype name is the same as my forum username. Just call me and we can figure this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=288005#p288005





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Re: Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — Off-topic room : tspivey via Audiogames-reflector


  


Re: Pokemon crystal access emulator problems

The emulator is included in the package.If you have Skype, my Skype name is the same as my forum username. Just call me and we can figure this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=288005#p288005





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Re: About bus simulator

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: About bus simulator

Hello,Just click on the button called download.

URL: http://forum.audiogames.net/viewtopic.php?pid=288004#p288004





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : chojiro via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hi!I just started playing this game a few days ago, and I really love it, I do have a few things, though.I am fairly frequently experiencing that, upon trying to request permission to land, my destination either constantly clears making me unable to request permission, or the game hangs. This seems to happen multiple times each day, and it's fairly annoying. I'm sure that has been asked before, but is there a reason for this and is a fix upcoming?Also, what does ALT+C do? I've found some commands that aren't listed in the keyboard shortcuts. It just tells me that it's active, and seems to ding at airports, so I'm assuming that's what it does.How do you avoid other aircraft? I don't seem to be getting any notifications whatsoever, until I collide.That's it for now. Keep up the great work. I even got my roommate to play it. Would like some consistency with the translation, however, especially tasks. In t
 he beginning, they are slightly difficult to understand, at least some of them, but later on some of them are pretty well written, only to go downhill later on again. Also, the terminology should be consistent. The interface translation refers to stopovers as "layovers" which would be more correct, so tasks should be consistent with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=288003#p288003





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Pokemon crystal access emulator problems

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Tyler . alonzo via Audiogames-reflector


  


Pokemon crystal access emulator problems

Hey guys I am new to the forum and I am hoping someone will be able to help me. As many of you know there is an accessible way to play pokemon crystal using an emulator and scripts.The problem I have is that the link to the correct emulator that the creator has put up no longer works.I have tried to play this game on three different computers with versions of the correct emulator I have found on other sites. However none of these work. I think that the emulators I have been able to find are all beta versions and do not work quite the sameIf anyone has the correct version of the VBA Re-recording emulator can you please share it via google drive or dropbox? Any help would be greatly appreciated as this was my favorite game before I went blind

URL: http://forum.audiogames.net/viewtopic.php?pid=288001#p288001





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Re: Beached! ...A brandnew free Interactive Fiction game.

2016-12-02 Thread AudioGames . net Forum — New releases room : abacab via Audiogames-reflector


  


Re: Beached! ...A brandnew free Interactive Fiction game.

Hello Aaron,I'm sorry but I never had screen readers in mind while programming the game. I feel a bit emberrased by this now. Since I have no experience with screen readers, I will need some time to dig into this problem. I'll get back to you...It may take some time for the game to load properly. 10 secs at least or more, depending on the server. I need that time to preload the music (Windows). Firefox 50.0.2 should run the game, but Beached! was optimised for Chrome, though.Greetz,Ewald

URL: http://forum.audiogames.net/viewtopic.php?pid=287999#p287999





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Check the map listed under the "Manual walking trough the map" option, and make the best route for you

URL: http://forum.audiogames.net/viewtopic.php?pid=287998#p287998





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Re: Alter Aeon Year End Events

2016-12-02 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Alter Aeon Year End Events

Eventually you'll hit a point where you know the best gear at a given level. I'm that way with necros.At level 33 (I think, total 101) I have something like 191 AC, 840HP on my necro-mage, so she's still pretty squishy but not nearly as bad as she could be. Now that's with armour, displacement and shield going.Archais really isn't all that hard except in a few spots. The mainland is where things get brutal.I don't think soloing is ever absolutely necessary except in event areas sometimes, but I'll tell you something. The level at which you can solo, vs. the level you could do it in a modest group? Huge, huge difference. Don't believe me? Go find the Fire Tower and go through the portal in the basement, I dare ya.Note: if you actually take me up on this, you're probably dead in one or two hits. If that's what you considerable soloable, then have on.

URL: http://forum.audiogames.net/viewtopic.php?pid=287997#p287997





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello guys.. How should I go about the task which you can't pass through Austria?

URL: http://forum.audiogames.net/viewtopic.php?pid=287994#p287994





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Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net Forum — Developers room : mikrima via Audiogames-reflector


  


Re: make unity 3d accessible

frastlin, would you be ok if I cleaned up the scene and maybe the scripts a little and send it to you for review?Here is my version of a cleaned up ExampleScript.cs (I also added a few extra comments)using UnityEngine;
using System.Collections;

//This is an example script that is attached to an object in the MainScene in the unity editor after the Play mode is entered.
// See the function called "Main" near the end of the file for further explanation.
public class ExampleScript : MonoBehaviour
{
// This is a reference to an audio player to play sound files
AudioSource audioSource = null; 

// The following method is called as soon as this component is created, but before the Start function.
void Awake()
{
// Debug.Log is like Console.WriteLine, but will print to the Unity console as there is no regular console by default.
Debug.Log("Hello world!");

// Load the sound file
var sound = Resources.Load("Sounds/Death");

// Add an audio player component to this game object and save a reference
audioSource = gameObject.AddComponent();

// Tell the audio player which sound file to play
audioSource.clip = sound;
}

// This method is called after Awake, but before the first Update.
void Start()
{
// Nothing to do here in this example script
}

// The Update method is called every frame.
void Update()
{
// Check whether the space key was pressed this frame
if (Input.GetKeyDown(KeyCode.Space))
{
// Since the space key was pressed, tell the audio player to play the sound that was assigned to it
audioSource.Play();
}
}
}


class ProjectMain
{
// The following method is called automatically as soon as game mode is entered.
// It will create a new empty game object and attach an instance of the example script component to it
[RuntimeInitializeOnLoadMethod]
public static void Main()
{
// Create a new game object with the name "Test Object"
var obj = new GameObject("Test Object");

// Add the Example Script component to it.
// This will trigger the function Awake, OnEnable, Start and Update to be called to that script.
obj.AddComponent();
}
}

URL: http://forum.audiogames.net/viewtopic.php?pid=287993#p287993





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hi.If you have a problem with translating some text messages you need to install applocale or locale emulator.If you have windows higher than windows 7 you need locale emulator.Also the best solution is clipcopy addion for nvda for copying text to clipboard.For me it works, and it looks great.

URL: http://forum.audiogames.net/viewtopic.php?pid=287992#p287992





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : visualstudio via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hello,as he wrote in tips file, he needs the latitude and longitude and the name of the airportbut runways also have there own size!

URL: http://forum.audiogames.net/viewtopic.php?pid=287991#p287991





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Re: a question about programming languages, python in particular

2016-12-02 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: a question about programming languages, python in particular

so far as I know, it's good to shut down your libraries, for example Libaudioverse, which is the sound library I am using. But as far as exiting, what I tend to do is thisAt the beginning of the file with my exit function in itimport syswhen it comes time to exitsys.exit()That kills the process, and for all I know everything associated with it. I haven't encountered any problems with this... though other users may have...

URL: http://forum.audiogames.net/viewtopic.php?pid=287989#p287989





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Re: shadow rine full voice version released

2016-12-02 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: shadow rine full voice version released

[[wow]]! OK, that is awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=287985#p287985





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Re: Xbox One, a few questions.

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@timberwolf: your xbox won't tell you if anything is pushed, but the game should be ready when you next start your console. Also, the iOS app doesn't do console notifications as such, but it does messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=287983#p287983





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Re: Looking for book recommendations

2016-12-02 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Looking for book recommendations

@timberwolf: how are you reading your books? IT's something I'm also interested in starting. I've got a few things I could try, google play books, amazon kindle, and apple iBooks.

URL: http://forum.audiogames.net/viewtopic.php?pid=287982#p287982





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Getting Tarzan Junior patch file?

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Getting Tarzan Junior patch file?

Hey everyone,Last night, I've downloaded Tarzan Junior from Audiogames.net archive. When the download was completed, I check the zip folder, It only shows Tarzan Junior setup file, and a file called TJ.js. I don't see the patch file. Any ideas?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=287978#p287978





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Re: Dreamy train - a train simulator from Galaxy laboratory

2016-12-02 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Dreamy train - a train simulator from Galaxy laboratory

Hiwhat I do not understand offering the pay version of the game?greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=287977#p287977





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Re: Making Kerbal Space Program Accessible

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: Making Kerbal Space Program Accessible

the reason why a lot of sighted people won't play swamp is because the graphics are no good. it's a topdown view of an fps. there would be more response from the sighted people if lets say the graphics were on at least as good a quality as the original doom was.

URL: http://forum.audiogames.net/viewtopic.php?pid=287976#p287976





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Re: Monthly chat December 2016

2016-12-02 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Monthly chat December 2016

@Dark: [[wow]], that's awesome that you like statues and stuff. I've got a few pop vinyl figures these are basically small plastic figures of toys but they are kind of a bit different too. I don't really have any statues because I don't know where I'd put them.Regarding books, I don't know about subscribing to the RNIb's service because I don't know how much stuff is available there. I know they recently got the screenplay for Fantastic Beasts, yet I can just go to iBooks or kindle or whatever and buy it for £8 without having to subscribe to anything. There are also some much cheaper books on those services too some of them are £1, but it's knowing what stuff I might want to read. So I think after Christmas I'll start looking at some stuff like fantasy and scifi.

URL: http://forum.audiogames.net/viewtopic.php?pid=287973#p287973





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : Gabi MC Oliveira via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hello!Stopping by to let you know that I finally managed to take off! Alive!As says a saying here in Brazil. The Brazilian never gives up! k.Guys, how do I request that the developer add airports in the game? What information does he need? I read that needs the position on the map of the game. But how to do it?And a suggestion to him, in the future do the online game similar to the famous game for blind top speed. Give online missions, ai friends can fly together.

URL: http://forum.audiogames.net/viewtopic.php?pid=287974#p287974





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Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net Forum — New releases room : Rio_unesa via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Btw does anyone manage to unlock 3rd category plane yet?

URL: http://forum.audiogames.net/viewtopic.php?pid=287972#p287972





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Re: Qube not posting tweets.

2016-12-02 Thread AudioGames . net Forum — Off-topic room : brian . kurosawa via Audiogames-reflector


  


Re: Qube not posting tweets.

Sometimes i run into a similar problem with tw blue, i press ok to post a twitter but when i return to the main window it wasn't posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=287971#p287971





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Re: make unity 3d accessible

2016-12-02 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: make unity 3d accessible

Are the unity developers bothering to implement this at all? I don't see this getting far without their cooperation.

URL: http://forum.audiogames.net/viewtopic.php?pid=287970#p287970





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Re: epic nights. who we are and what we do.

2016-12-02 Thread AudioGames . net Forum — General Game Discussion : epicnights via Audiogames-reflector


  


Re: epic nights. who we are and what we do.

@carter we do have a websight it is in the signiture but not showing up. No clue why not though. anyway, after quite a while our automation is back online as is our teamtalk server. Thanks for reading. The epic nights team!

URL: http://forum.audiogames.net/viewtopic.php?pid=287969#p287969





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Re: Accessible Ways to Repair Windows?

2016-12-02 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Accessible Ways to Repair Windows?

A non-genuine copy?Maybe that's what the issue is.As for windows Update hanging, this may help.http://www.alphr.com/microsoft/1001411/ … es-stuck-1

URL: http://forum.audiogames.net/viewtopic.php?pid=287968#p287968





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