Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: dreamland - Public test version

when i have set a speed how do i save?

URL: https://forum.audiogames.net/post/419244/#p419244




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Re: Best accessible pi imager software

2019-03-15 Thread AudioGames . net Forum — Off-topic room : angel_diva22 via Audiogames-reflector


  


Re: Best accessible pi imager software

If you are using Windows, Win Flash tool is good. I have been hearing of one called Echar or something like that, also there is Win32 Disk imager, but have never used it.Hope this helps, 

URL: https://forum.audiogames.net/post/419243/#p419243




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : AlirezaNosrati via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

wrong room.

URL: https://forum.audiogames.net/post/419242/#p419242




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: I need some help with tk

just after i said that mahdi is changing, i just found out that he isn't and will never, devs spend time on their game, they can make their games paid at any time, and you are noone to say that they can't how's that stupid? also, if money isn't everything, why did you make a topic asking for free VPS?@1 if you are not trolling, i think you are, i hope you get banned from the forums too.

URL: https://forum.audiogames.net/post/419241/#p419241




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: I need some help with tk

just after i said that mahdi is changing, i just found out that he isn't and will never, devs spend time on their game, they can make their games paid at any time, and you are noone to say that they can't how's that stupid? also, if money isn't everything, why did you make a topic asking for free VPS?

URL: https://forum.audiogames.net/post/419241/#p419241




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Re: Fantasy Strike fighting game

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Fantasy Strike fighting game

So, after playing for a bit, the game is actually quite fun. While the button inputs are simpler, the amount of cross ups, poison attacks, parries, and other dynamic moves keep the gameplay interesting. The fights are seven rounds, and the rounds are quite short, sometimes as little as 15 seconds or so. Each character has between 5 and 8 life, and most moves do one damage, though some do two and a couple supers do 3. There is a six fight arcade mode with fully voiced intros and endings, as well as VS CPU, local fights, a couple survival modes, a tutorial and training mode for single players, plus the usual online casual and ranked modes. The game also works reasonably well with OCR.If anyone has any questions, post them here and I'll do my best to answer them. I'll be working with a sighted person to get a better idea of the options and menus.

URL: https://forum.audiogames.net/post/419240/#p419240




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: I need some help with tk

helping him with stolen source code? wow.

URL: https://forum.audiogames.net/post/419239/#p419239




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

link broken

URL: https://forum.audiogames.net/post/419237/#p419237




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Re: Let's play right or not right

2019-03-15 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Let's play right or not right

I did, I did. But I couldn't get into it at all... maybe because I never was too big a fan of the simpsons in general.The next person to post in this topic will have a job, or will have had a job, or some other source of income other than SSI this year.As a sidenote, I find it a little humorous that this topic still thrives. It seems a little odd how people can continue to come up with all these weird right or not right questions and post them here, yet Nocturnus's "whatcha Eating" topic got barely 14 responses. Maybe it's just me, but food seems like it's a lot easier to talk about than whatever goes on over here haha.

URL: https://forum.audiogames.net/post/419238/#p419238




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: I need some help with tk

at ivan: suddenly, for your stupidy paid sistem, source leaked: dont do it: everything isn't muneyat1: you banned yourself or hard ban?at all of guys: i'm helping this guy: not anything else: just help

URL: https://forum.audiogames.net/post/419236/#p419236




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Re: Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : mahdi-abedi via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

I dont like pozle games but i'll try this one, this is some difrent

URL: https://forum.audiogames.net/post/419235/#p419235




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Re: help with a strange runtime in bgt

2019-03-15 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: help with a strange runtime in bgt

I'd try restarting the loop if a cannonball got removed, so then the for loop counter  will  go back to 0, and no more runtime will occur.

URL: https://forum.audiogames.net/post/419234/#p419234




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Re: Scrolling battles pro

2019-03-15 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Scrolling battles pro

Here are more suggestions. A spectator mode would be really cool. When you log in, you could join as a spectator and listen to the battle from the point of view of any player of your choice.As I said earlier on the server, you should find a way to have the server do the heavy lifting when it comes to managing items, time bombs, mines, and fires. The server should keep track of this information and update clients every time something changes. The current system has most of these things happening on the individual clients. When people log out, the field is reset and they don't receive the current info when they log back on. Doing this would make it more realistic and fair.Improve the mouse and joystick support. FOr joysticks, you should be able to use more buttons to do things like switch weapons, reload, etc. If possible, it wouldn't be a bad idea to add an option to map joystick buttons to common game functions.

URL: https://forum.audiogames.net/post/419222/#p419222




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Re: xbox gamertags

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: xbox gamertags

I have sent all of you friend requests. I am on quite often if anyone wants to claish in one of these fighting games

URL: https://forum.audiogames.net/post/419233/#p419233




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Where to by original acappella infovox voices for windows

2019-03-15 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Where to by original acappella infovox voices for windows

So, I’ve been looking for where to buy acappella voices for sapi5, but I have not found any place where I can actually purchase them, would anyone mind helping me find where to get acappella Infovox voices, thanks for the help

URL: https://forum.audiogames.net/post/419232/#p419232




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Re: Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

here is a direct link. https://nathantech.net/download.php?fil … 0setup.exe

URL: https://forum.audiogames.net/post/419231/#p419231




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: dreamland - Public test version

ok now I think you're going a bit overboard. not sure what the issue is with the tts settings on your end. they work fine here.

URL: https://forum.audiogames.net/post/419230/#p419230




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Re: Mortal Kombat 11 has human voiced menus

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector


  


Re: Mortal Kombat 11 has human voiced menus

Personally, I always find it exciting to see any effort made towards blind accessibility in any AAA game.  Here’s hoping they expand the functionality beyond the main menu  in the released game or in a future update. thanks, NRS.  I pre-ordered my copy months ago and can’t wait to play this game. I will self combust out of sheer happiness if at some point the conditions for the Towers were read aloud as well.

URL: https://forum.audiogames.net/post/419228/#p419228




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: dreamland - Public test version

when i start this game i have no feedback, and just a garbled sound when i press the right arrow. when i go in to the tti settings settings are not saving. great start lol

URL: https://forum.audiogames.net/post/419229/#p419229




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Re: Have I been called as a hero again? lol

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

what happens when we max out are attributes and we play as another class? can we still train our skills?

URL: https://forum.audiogames.net/post/419227/#p419227




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Re: Have I been called as a hero again? lol

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

Yes the final boss is the dark necromancer. As for becoming one, it's one of the player classes.

URL: https://forum.audiogames.net/post/419226/#p419226




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Re: Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

I can't exactly say I'm an expert  slide puzzles either, but I'll give anything a try . Witness my inherent stupidness at puzzles by the fact that I cant' actually find the  download for this one. I've looked on the link Dardar gave to the developer page of nathantech and couldnt' find the game there, I also checked the game's page and no luck there either. This might be due to a misposting of the link, or due to me being incredibly dim .

URL: https://forum.audiogames.net/post/419225/#p419225




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Re: Cheatomatic alternatives

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: Cheatomatic alternatives

I succeded with this

URL: https://forum.audiogames.net/post/419224/#p419224




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Re: Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

Cool new release, but did you really just say the firm pleasure? I, don't think that's legal.

URL: https://forum.audiogames.net/post/419223/#p419223




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Re: I recommend tactical battles

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: I recommend tactical battles

Oh, I tried it like 3 times maybe a couple months apart between the last quarter of 2018 and the first of 2019 and it was down all those times, so I thought it was just down for good, but I'm glad to hear it isn't!With TOC, even though the maps were sometimes really big especially with the big empty land masses, the jump to unit/building/ nearest what ever keys were really helpful, no the problem arose when their were so many units that each turn took like 5 minutes to complete, it was just, way too much to keep track of and got really boring, and that was only like half way through the game.Maybe I'm just too impatient for these types of games, but I like smaller maps, with less units.

URL: https://forum.audiogames.net/post/419221/#p419221




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Re: Scrolling battles pro

2019-03-15 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Scrolling battles pro

Here are more suggestions. A spectator mode would be really cool. When you log in, you could join as a spectator and listen to the battle from the point of view of any player of your choice.As I said earlier on the server, you should find a way to have the server do the heavy lifting when it comes to managing items, time bombs, mines, and fires. The server should keep track of this information and update clients every time something changes. The current system has most of these things happening on the individual clients. When people log out, the field is reset and they don't receive the current info when they log back on. Doing this would make it more realistic and fair.

URL: https://forum.audiogames.net/post/419222/#p419222




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Re: Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Shuffle Cars, by Nathan Tech

This is like one of those slide puzzles that you have to take the circle thing out of and get the pieces to make a picture... oh my gawd, I cannot play this, I will throw my computer out the window, and while I could use a new one, I cannot afford to replace it just yet.

URL: https://forum.audiogames.net/post/419220/#p419220




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Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: 'Warsim: The Realm of Aslona' on 25% OFF itch.io celebratory sale

I is sad you didn't mention the blind community in your interview, it would give us more publicity sure, but it would also make you look good LOL.

URL: https://forum.audiogames.net/post/419219/#p419219




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Re: Mason does it again!

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Mason does it again!

@21I always just muted the audio and put my self like 1 tiles away from the main map so no one would get confused.But yeah, , selfish, power hungry people like that as admins? that's a recipe for disaster. Sediment in particular is well known at this point for having no chill when he doesn't get what he wants, little concern for the experience of the average player, and seeing the userbase as the enemy while pestering the dev for more privileges that he usually ends up squandering or misusing anyway. ( so I've no idea why these types were allowed to help administrate a game... when I wouldn't even trust people like that not  to fuck up a minor supervisor position at a call center. Maybe they are just really good at bullshitting a good image? It wouldn't be the first time I've seen some of these names in positions of authority either, but you'd think devs would have learned to steer clear of them by now. They are basically the admin equivalent of those people who beg to be on a beta team for a new game, but contribute almost nothing because all they actually wanted was to try it before the general public and brag about their access.Usually they don't start out so bad, but as soon as they get board and the dev stops monitoring them as much they show their true colors. When your just playing alongside them as a fellow player, they usually aren't so bad, but even then they tend to be the types to spam kill newbies and hord a bunch of shit while everyone else is offline, then run like cowards when faced by a superior opponent rather than risk losing their protection. It's not that hard to spot them if your actually attempting to choose your admin team carefully instead of just filling slots with warm bodies, but clearly that's what Mason was doing here.Not communicating with your admin team  or constantly being unavailable when they can't handle the situation on their own, not checking in on them now and then as another character to see if they're actually doing their jobs, and ignoring player concerns outright instead of doing your own investigation into the problem are some of the most common issues I see devs make. Even when they do everything right, but they leave the project stagnant for months on end, it's very demotivating to the admins, and you'll see a big drop in how often admins are online, how willing they are to fix more complex issues, and how they deal with common questions/conflicts. They burn out just like players do, and that's why you can't really just hand over your game to a team of admins and check out of the picture. Because if you don't have the passion, then that trickles down to everyone else as well.So basically, don't make an online game if you don't fully believe your ready for it, and if you think your getting burned out, either convert it to offline, hand it over to someone who you think will still add to it in some way and is capable of fixing most problems that may arise, or shut it down, otherwise it's going to die a slow, painful death and you'll just be fucking over your admins and players in the process.

URL: https://forum.audiogames.net/post/419218/#p419218




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Re: I recommend tactical battles

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: I recommend tactical battles

I really like tactical battle.. If only people created more maps for it..I've always enjoyed turn-based strategy games so I was a fan of mapes like age of warlords and one about modern day war.

URL: https://forum.audiogames.net/post/419217/#p419217




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-15 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

yeah I think so.

URL: https://forum.audiogames.net/post/419216/#p419216




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Re: help with a strange runtime in bgt

2019-03-15 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: help with a strange runtime in bgt

that and you have to paste the contents of the dialog using something like NVDA's review cursor to copy the text out, that call stack stuff is useless.

URL: https://forum.audiogames.net/post/419215/#p419215




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Re: Inheritance NSFW Text Based Game (Mar/15/19)

2019-03-15 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game (Mar/15/19)

Cool. Will updated the game as soon as possible.

URL: https://forum.audiogames.net/post/419214/#p419214




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Shuffle Cars, by Nathan Tech

2019-03-15 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Shuffle Cars, by Nathan Tech

Good day,I am pleased to have the firm pleasure to announce to you today the first of the Nathan Tech non BGT game releases.this game is called shuffle cars, and is a fun-filled puzzle game in which you must move around cars on a grid to facilitate getting yours off of the board.It has three modes, classic, slightly harder(in which there are closed roads) and against the clock.This turn based puzzle game comes with hours of fun, not to mention sweet music and several different car choices!Download your copy today: https://www.nathantech.net/developer%20 … /index.php

URL: https://forum.audiogames.net/post/419213/#p419213




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: I need some help with tk

lol you guys are buying right into his bs.

URL: https://forum.audiogames.net/post/419212/#p419212




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Re: Cheatomatic alternatives

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Cheatomatic alternatives

I've tried cheated Manamon, and I fail.

URL: https://forum.audiogames.net/post/419211/#p419211




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games here, since it legitimises them and brings in more players.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution source.Not only that, but it also makes it harder on the mods when they have to constantly monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.I think that Audiogames.net needs to decide, as a group, weather that be the mods, the users, or both, if they are developer friendly first or player friendly first, and how much responsibility the mods are willing/required to take on the subject.Are you going to require a developer to show you some proof or legal precedent before banning the discussion/distribution of a particular game? Is there even anyone here who's capable of properly interpreting that kind of information anyway? And what if their are two or more opposing parties involved, one making a counterclaim against the other, how do you intend to handle that.Or are you just going to wash your hands of it altogether and make some kind of blanket statement that hopefully covers most of it until something unique arises.It would just be nice to have a solid answer rather than a bunch of confusion when ever this kinda stuff comes up.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games here, since it legitimises them and brings in more players.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution source.Not only that, but it also makes it harder on the mods when they have to constantly monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.I think that Audiogames.net needs to decide, as a group, weather that be the mods, the users, or both, if they are developer friendly first or player friendly first, and how much responsibility the mods are willing/required to take on the subject.Are you going to require a developer to show you some proof or legal precedent before banning the discussion/distribution of a particular game? Is there even anyone here who's capable of properly interpreting that kind of information anyway? And what if their are two or more opposing parties involved, one making a counterclaim against the other, how do you intend to handle that.Or are you just going to wash your hands of it altogether and make some kind of blanket statement that hopefully covers most of it until something unique arises.It would just be nice to have a solid answer.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games here, since it legitimises them and brings in more players.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution source.Not only that, but it also makes it harder on the mods when they have to constantly monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.Audiogames.net needs to decide, as a group, if they are developer friendly first or player friendly first.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games here, since it legitimises them and brings in more players.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution source.Not only that, but it also makes it harder on the mods when they have to constantly monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: Trimps

2019-03-15 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Trimps

Wow, I had to take some time out yesterday due to having to deal with UK government bureaucracy, and yee gods things change. I am really liking the tooltip buttons, loking at costs is so much quicker, and I like that the activity buttons are also buttons. this system would definitely work elsewhere in the game I think  EG with reading current zone/map stats. As regards tooltip placement, on the one hand I like the buttons so close together since its only necessary  hit b after looking in order to buy something, and personally if the tooltips were elsewhere It'd be mildly annoying. On the other hand, this does mean twice as much hitting of b to find the thing you want when you want to buy a specific upgrade, which is taking a wee bit of getting used to. A simple fix for this might be to change the labels on  buttons to read "info for barn" instead of "barn tooltip" that way you could hit b more quickly and would only need to listen to the start of each word. Indeed, I'd suggest doing this for sake of clarity anyway since novice screen reader users might not get what "tool tip" is and might think its buying tools for your trimps or something of the sort . I also don't mind things like stats, bones, achievements etc being clickable, since those aren't things you need all the time, and cluttering up the  with too many buttons would negate the point of having buttons in the first place.In other news, I finally got to zone 41 the other day, got my million traps and have restarted. Yee gods I got a good perk, and now things are going really well, indeed had I not had to be elsewhere today I probably  finished the wall in under two hours, oh well, there is always next time. Some advice I would give to anyone attempting the size challenge, bail out early, since it becomes really hard to catch up later when you start with fewer trimps. I am doing a run with no upgrades to see how far I can get, and because after the post zone 30 zones getting to be a struggle, I decided to give myself a break and gather some helium instead, plus the balance challenge looked a bit scary. I think this will stand me in good stead in the future though, especially judging by current progress and how good one of my recent perks is.I'm also trying out agility. At ;level 5 its pretty damn fast, which is good for looting, though less good for catching in game progress, we'll see how it works out later on.

URL: https://forum.audiogames.net/post/419210/#p419210




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

either way you could just type batalha constante audiogame into google and it's the second result. if that's what you're looking for. if people can use google, they can find the link.

URL: https://forum.audiogames.net/post/419209/#p419209




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution center.Not only that, but it also makes it harder on the mods when they have to constantly monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: Mortal Kombat 11 has human voiced menus

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Mortal Kombat 11 has human voiced menus

I haven't heard a menu like this since bleach ds or virtua fighter 4. This is something that traditionally Japanese games do, but its great to see it here.

URL: https://forum.audiogames.net/post/419208/#p419208




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you, essentially using the site as a publicity platform if not a (direct) distribution center.Not only that, but it also makes it harder on the mods when they have to monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: What's happening with Desafio Mortal

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's happening with Desafio Mortal

Okay, here is what I don't understand.If audiogames.net has decided to make a stand against piracy and code theft, particularly around games, then why are we allowing discussion of those games.Simply not allowing download links is not enough if you are trying to make a definitive statement, since the community is tight nit and it's extremely easy to just find the link somewhere else or have someone PM it to you.Not only that, but it also makes it harder on the mods when they have to monitor threads about it for download links.I mean we had a download link on this very page up for hours and hours, imagine how many people used it?So either your going to do the bare minimum legally and only disallow direct links, or your going to back up your moral stand. Which one is it, because this waffling back and forth on the issue do to concerns about stifling discussion is actually giving both parties (the coders who had their work stolen, as well as the players of the game who couldn't care less) the short end of the stick.All mods need to be on the same page regardless, so that the hesitation seen earlier in the thread which allowed that link to be around for so long does not happen again. At least a clarification needs to be made about discussing the sharing of the link while not actually posting it as well, unless their is a legal loophole there that I am not aware of.The problem isn't going to go away on it's own either, in the last week we've seen at least three threads on the subject popping up, and this cycle will undoubtedly repeat it's self with another game some time in the future as it has in the past.

URL: https://forum.audiogames.net/post/419207/#p419207




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Re: Inheritance NSFW Text Based Game (Mar/15/19)

2019-03-15 Thread AudioGames . net Forum — New releases room : ashaman via Audiogames-reflector


  


Re: Inheritance NSFW Text Based Game (Mar/15/19)

New build for all of you fine people!  (Actually looks like I missed posting the last couple of builds here, so there's a LOT of new content for all of you!\This game features:*A sand box environment.*Dynamic relationship building.*At present, 4 slaves, 1 servant, 1 pet, and 5 other characters to interact with, with many more planned for the future.*More than 100 interactive scenes.*Many interactive functions that allow you to interact with your environment in meaningful ways.*You can assign work schedules, tell them what they are allowed to eat, where they have to sleep, manage as much or as little of their life choices as you want.*A system that tracks minutes, hours, days, weeks, months, and even years.  *A system to track the seasons.  Snowing in the winter, raining in the spring through summer, or even watch the leaves fall during the fall.*More than 180 images.*A massive estate spanning 50 locations that you can explore.*More than 820,000 words of content.What we have planned:*NPCs who interact with one another, building friendships or rivalries over time.*A fully customizable clothing system.*Merchants where you can buy new items.*Buy, sell, and train your slaves as you see fit*Put your slaves to work cleaning, tending the yard, working in town, or pimp them out for a few extra bucks on the side.*Pregnancy, sire and raise children.*A weather system that will allow for the weather to behave in predictable patterns corresponding with weather forecasts.*And so very much more, . . . \I encourage everyone to take a look at the Free version of the game linked below.  If you enjoy the Free version, please consider a small pledge.  With a small pledge, you gain early access to the latest build as well as other perks while helping ensure I can continue doing this full time!  Every little bit helps.Inheritance is a text based game with art.  A portion of all earnings goes toward new art for the game.NOTE:  It is important to me to bring all of you the best game possible.  If you see bugs or even things that are misspelled, please report it!  You report something that can be fixed, I'll upgrade your build for free!  If you're playing the free build, I'll get you the early access build.  If you're playing the early access, I'll get you the Cheat build of the game.\ Player reviews:"Fantastic start, really immersive.I tried to go the cruel path and can't continue, the girls' reactions are just too strongTime to be a carebear for a little while I guess."-kalifianto"I gotta say, I absolutely loved that intro. It has all the things that make me interested in a game. Specifically, the focus on writing and character building, the "emotional porn" I guess some call it, and yet still the arousal you get from a game like this."-Treestump"Man this game is awesome.I want to be bad, but i end up feeling bad about being and then i'm good."-nicktrocado"Hm...I am conflicted ...the writer is good at making me question what the best path is ...I mean of the two choices here (I will never be a total abusive asshole, not even in a game so for me there's only two choices here, not 3 (abusing her is out of the question!)...no, I can't even roleplay that! I can roleplay a greedy person, a person driven by revenge, hell even someone who's a racist should I really need to etc. etc. but not someone who's just an evil asshole!):- stop Anna from having sex with you (either by saying you aren't even remotely intersted in her, which would in my case be a lie, not to mention totally uncalled for! Or by saying that if there's going to be sex then it will be consensual (which more or less means she has to initiate it without thinking that she has to, but because she wants it!))- have sex with her but make it special for her (the absolute opposite to the uncle who basically used her as a living sex-doll!)The first choice seems to be the better one at face value, but on the other hand: She's enjoying herself in choice two (she clamps down on the protagonist's head when he's eating her out because she has an orgasm and she seems to like kissing, too) and it seems to establish a better connection between the protagonist and her (not to mention that giving someone who's had very few good things happen to them a very good one seems like something you really should do)I really don't know which is the morally superior choice...:(ps: I love it when games challange me like that, sadly most AAA-Developers have stopped making games that really challenge you like this "-DarthLAX"Oh shit, this is by the guy who is writing The Allure of Wanton Cove. "An emotionally damaged woman who is haunted by the horrors she has experienced" huh? Considering it's this guy, those horrors might be pretty harsh. Looks awesome."-TheImage\What's new in the latest Supporter Build?A26* Wrote and added a new entry to Belle's Diary.  It's toward the middle of the entries and all have been renamed to make it fit. .7k words 

Re: Best accessible pi imager software

2019-03-15 Thread AudioGames . net Forum — Off-topic room : swigjr23 via Audiogames-reflector


  


Re: Best accessible pi imager software

Hello,if you are running mac or linux, i think the dd command should work. i don't know the options you need, but a quick internet search should tell you how to do it. I don't know what you would use in windows.

URL: https://forum.audiogames.net/post/419205/#p419205




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Re: Converting Large PDF Files to TXT

2019-03-15 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Converting Large PDF Files to TXT

@9, I was presented with a blank text file after I used codex to try to convert my pdf image into textEdit: But no matter. I found this pretty useful looking site that offers OCR converting for free. The formatting (lines, paragraphs, pages) isn't too terribly bad, but I'm not really concerned about that. If anyone else has this problem, here's the link:https://document.online-convert.com/convert-to-txt

URL: https://forum.audiogames.net/post/419162/#p419162




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: dreamland - Public test version

na i dont mean the nvda settings it isnt possible at moment but the game is great. i mean that you see all other things in settings i cant remember the post sorry.

URL: https://forum.audiogames.net/post/419203/#p419203




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : redfox via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

I'm confused, the demo is like 6 seconds long, and it sounds like nonsense. What am I supposed to get from that?

URL: https://forum.audiogames.net/post/419204/#p419204




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Best accessible pi imager software

2019-03-15 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Best accessible pi imager software

I have a raspberry pi 0 that I got as part of a kit back around January. Anyway, I am having problems keeping it connected to the network. The card came preimaged with the software that I needed to make the kit work. Anyway, I am planning on trying to reimage the card to see if that fixes any problems that  over night updates may had caused, or should I say, get it back to a known state. I have a back up of important settings, so I should be ok there. So what is everyones favorit imaging software for this job?

URL: https://forum.audiogames.net/post/419202/#p419202




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: dreamland - Public test version

yeah I only see TTS settings that deal with SAPI. nothing for using NVDA.

URL: https://forum.audiogames.net/post/419201/#p419201




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Re: Updated Developer Info for The Blind Eye

2019-03-15 Thread AudioGames . net Forum — Site and forum feedback : Slender via Audiogames-reflector


  


Re: Updated Developer Info for The Blind Eye

It still works, actually, though you might need to execute a different file to get it to start if it exits, tbecore.exe. I think the reason the download didn't get captured by the Wayback Machine could have been that the site wanted you to input an uncomfortable amount of personal information before it would give you a download link to the game, such as your street address, AGE, email, company you work for, etc, and the Wayback Machine doesn't fill out forms.

URL: https://forum.audiogames.net/post/419075/#p419075




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: dreamland - Public test version

look in settings

URL: https://forum.audiogames.net/post/419200/#p419200




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

i understand what you mean, accidently uploading your source, even if it's only half, is not a nice thing. But that shouldn't make you stop from publishing it because the program idea sounded just awesome

URL: https://forum.audiogames.net/post/419199/#p419199




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

I'll think about uploading it again, but something just happened that really turned things around

URL: https://forum.audiogames.net/post/419198/#p419198




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

deleted.

URL: https://forum.audiogames.net/post/419197/#p419197




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

if you upload the right version i will overwrite that source with the new version, rofls no of course i delete that thing it don't uses me any thing because first i don't use random code, and second it misses stuff so i can't even do that.

URL: https://forum.audiogames.net/post/419195/#p419195




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: I need some help with tk

That is what to get for acquiring the source code and trying to play the game. It is people like you who deserve a bann and it is people like you who ruin the game for those who want to enjoy it.

URL: https://forum.audiogames.net/post/419196/#p419196




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Re: Mortal Kombat 11 has human voiced menus

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Mortal Kombat 11 has human voiced menus

It only extends a couple menus deep. It doesn't take in to acount the options menu or anything. But this is still fantastic and save a lot of times having to map out the main menus. By default the feature is off and has to be toggled on, but this is super easy to do.I'm looking forward to seeing the beta to actually dive deeper in to this.

URL: https://forum.audiogames.net/post/419194/#p419194




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

good he deleted it, i mean i got it downloaded but even if i wanted what i don't i couldn't use it because it misses an important component

URL: https://forum.audiogames.net/post/419193/#p419193




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

oh look what happened now. just please please please delete that old copy please... pleaes please please?

URL: https://forum.audiogames.net/post/419192/#p419192




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

can you then please put the real version there?  i want to try it

URL: https://forum.audiogames.net/post/419190/#p419190




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

wow. yeah it's there. good thing it's not the whole thing though, because then we would see tons of clones.

URL: https://forum.audiogames.net/post/419191/#p419191




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

yeah same here

URL: https://forum.audiogames.net/post/419189/#p419189




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

good. I must have accidentally put the source in the zip, good thing you cant run it. btw that copy is no longer downloadeable.

URL: https://forum.audiogames.net/post/419188/#p419188




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Re: bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : simter via Audiogames-reflector


  


Re: bringing audio to life - rory soundtheme generator

it gives me a compilation error saying that rsound.bgt does not exist

URL: https://forum.audiogames.net/post/419187/#p419187




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Re: My First real game, The blank game 2 Pine Attack!

2019-03-15 Thread AudioGames . net Forum — New releases room : TheBlindSaiyan via Audiogames-reflector


  


Re: My First real game, The blank game 2 Pine Attack!

I've switch my system locale to Japanese, and will try downloading it now.Will I always have to switch back and forth between locales to play, or is it only a 1 time switch until I get the ini in the right unicode format?

URL: https://forum.audiogames.net/post/419186/#p419186




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bringing audio to life - rory soundtheme generator

2019-03-15 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


bringing audio to life - rory soundtheme generator

hi guys. I've just released the rory soundtheme generator. it is a small but extremely useful program that allows you to create soundthemes and more. a test of this program can be found at:http://rorygames.jc-hosting.me/soundtest.mp3and if you like what you heard, then you can also download your copy, right now, from:http://rorygames.jc-hosting.me/rorysoundtheme.zip

URL: https://forum.audiogames.net/post/419185/#p419185




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Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-15 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

I like that the peeking nome does not tell us if the weapon is cursed or enchanted. The first time it happened and it was a cursed weapon, I just told that crazy nome, I'm selling you to the merchant!A

URL: https://forum.audiogames.net/post/419184/#p419184




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Re: Google asks developers to make accessible games, & adds store filter

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : an idiot via Audiogames-reflector


  


Re: Google asks developers to make accessible games, & adds store filter

Yes. It would be cool if others folowed googles example.

URL: https://forum.audiogames.net/post/419183/#p419183




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: dreamland - Public test version

Q translate all the way with this thing.

URL: https://forum.audiogames.net/post/419182/#p419182




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Re: help with a strange runtime in bgt

2019-03-15 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: help with a strange runtime in bgt

Well, that code doesn't seem to be enough, I guess there is actually a loop ment to run around this code, so without that one we cannot help you. If its a for loop, manually removing entries from an array will end you up accessing higher indices which don't exist anymore and skipping earlier ones, but thats just me guessing what might be wrong here.I'll try to explain my thoughts to you. Lets just say your array has 10 entries right now, and thus you run a for loop from 0 to 9. Now, while i is 0, your code kicks in. Your first if is correct, thus the sound plays and the variable with index 0 is removed from your array, its now 9 items large, ranging from index 0 to 8, but your loop will still run from 0 to 9. Now, your loop continues and will check your 1'st entry. Note that that already skipped one entry, entry 0, the former entry 1, because you deleted the 0th entry, thus making entry 1 become entry 0. Even if your if-clauses now will always not be true, as soon as i becomes 9, you'll encounter a runtime error, because an item with i = 9 doesn't exist anymore within your array, because the largest one is now 8.TL;DR: Loops reducing the array's size are usually done by using do-while-loops incrementing the index manually, something like:int[] arr={0,1,2,3,4,5,6,7,8,9};
i = 0;
do
{
  if(arr[i] == 0)
  {
arr.remove_at(i);
continue;
  }
  i++;
}
while(i < arr.length());Best Regards.Hijacker

URL: https://forum.audiogames.net/post/419180/#p419180




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Re: Random NVDA sound skeme

2019-03-15 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: Random NVDA sound skeme

You using Inno setup I'm guessing? If so, then just put this in your script.Uninstallable=noRecompile and you should be good.If ya wanna disable your directory page, next line after DefaultDirName={pf}\nvda\wavesput this next line.DisableDirPage=yes

URL: https://forum.audiogames.net/post/419181/#p419181




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Re: help with a strange runtime in bgt

2019-03-15 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: help with a strange runtime in bgt

Well, that code doesn't seem to be enough, I guess there is actually a loop ment to run around this code, so without that one we cannot help you. If its a for loop, manually removing entries from an array will end you up accessing higher indices which don't exist anymore and skipping earlier ones, but thats just me guessing what might be wrong here.I'll try to explain my thoughts to you. Lets just say your array has 10 entries right now, and thus you run a for loop from 0 to 9. Now, while i is 0, your code kicks in. Your first if is correct, thus the sound plays and the variable with index 0 is removed from your array, its now 9 items large, ranging from index 0 to 8, but your loop will still run from 0 to 9. Now, your loop continues and will check your 1'st entry. Note that that already skipped one entry, entry 0, the former entry 1, because you deleted the 0th entry, thus making entry 1 become entry 0. Even if your if-clauses now will always not be true, as soon as i becomes 9, you'll encounter a runtime error, because an item with i = 9 doesn't exist anymore within your array, because the largest one is now 8.TL;DR: Loops reducing the array's size are usually done by using do-while-loops incrementing the index manually, something like:int[] arr={0,1,2,3,4,5,6,7,8,9,10};
i = 0;
do
{
  if(arr[i] == 0)
  {
arr.remove_at(i);
continue;
  }
  i++;
}
while(i < arr.length());Best Regards.Hijacker

URL: https://forum.audiogames.net/post/419180/#p419180




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Re: Random NVDA sound skeme

2019-03-15 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Re: Random NVDA sound skeme

Don’t know how to fix that

URL: https://forum.audiogames.net/post/419179/#p419179




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Re: Mortal Kombat 11 has human voiced menus

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11 has human voiced menus

Sweet stuff!! Wonder how far this will extend... this will definitely be on my list of games to get if it's sufficiently accessibly filled in.

URL: https://forum.audiogames.net/post/419178/#p419178




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help with a strange runtime in bgt

2019-03-15 Thread AudioGames . net Forum — Developers room : audiogame via Audiogames-reflector


  


help with a strange runtime in bgt

Yo. What's happenin'.So I have a class in bgt which is for a cannonball. The cannonball has values of x, y, and facing. I have all this set up with a cannon, and it works. My problem, however, is this.Note that the quotes replace brackets Because I was getting a forum error when atempting to paste the original code.if(facing_cannonballs"i".x<=0){p.play_2d("cannonballwall.ogg",me.x,me.y,facing_cannonballs"i".x,facing_cannonballs"i".y,false);facing_cannonballs.remove_at(i);}else if(facing_cannonballs"i".x>=max){p.play_2d("cannonballwall.ogg",me.x,me.y,facing_cannonballs"i".x,facing_cannonballs"i".y,false);facing_cannonballs.remove_at(i);}I also have it do damage and it all works. All but the lines above. When it reaches a boundry, being either 0, or the max coordinates, it runtimes. I'm not sure why. I will paste the runtime text here, in case it some how sheds some light on the situation.Call stack size: 3File: H:\game\includes\facing_cannonball.bgtLine: 46 (1)Function: void facing_cannonballloop()File: H:\game\game.bgtLine: 61 (1)Function: void game()File: H:\game\game.bgtLine: 52 (1)Function: void main()That's all it says. If someone could either explain why it runtimes, or paste the fixed code here, that'd be great. Also let me know if I should paste the class for the cannonball. I could do that as well.Thanks for any help in advance

URL: https://forum.audiogames.net/post/419177/#p419177




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-15 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

Thinking about it now, I bett lack of 64 bit support for java was the reason I couldn't use SPSS on win10 64 bit.

URL: https://forum.audiogames.net/post/419176/#p419176




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Mortal Kombat 11 has human voiced menus

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Mortal Kombat 11 has human voiced menus

Hi all,This video by forum member Rattlehead explains it all.https://www.youtube.com/watch?v=8FYJ6k8 … e=youtu.be

URL: https://forum.audiogames.net/post/419175/#p419175




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net Forum — Developers room : Mitch via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

From the physics that I remember (I'm still taking physics in high school, so this may not be correct) you also need to keep in mind your falling momentum and the amount of force the impact with the surface will absorb. For example, you would conceivably take more damage falling onto concrete rather than falling into water, due to the fact that more dense objects are not affected as much by forces, which transers it back to you. The reaction force of the ground acting on you (I think) tends to bleed off some of the momentum that you have achieved during freefall, and the firmness of the ground also plays a part. I haven't checked my facts completely, so take it with a grain of salt, but that's what I remember.  Physics is fun!

URL: https://forum.audiogames.net/post/419171/#p419171




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Re: Google asks developers to make accessible games, & adds store filter

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Google asks developers to make accessible games, & adds store filter

Wish the app store had it now.

URL: https://forum.audiogames.net/post/419174/#p419174




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-15 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

I've had it happen before

URL: https://forum.audiogames.net/post/419173/#p419173




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Re: Random NVDA sound skeme

2019-03-15 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: Random NVDA sound skeme

Ah wasn't sure. You know how to fix it? If not, I can help with that. Lol.

URL: https://forum.audiogames.net/post/419172/#p419172




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net Forum — Developers room : Mitch via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

From the physics that I remember [q~"]GhI'm still taking physics in high school, so this may not be correct) you also need to keep in mind how much of the impact the ground will bleed off. For example, you would conceivably take more damage falling onto concrete rather than falling into water, based on Newton's third law. The reaction force of the ground acting on you (I think) tends to bleed off some of the momentum that you have achieved during ⠋⠗⠑⠑⠋⠁⠇⠇⠲Physics is fun!

URL: https://forum.audiogames.net/post/419171/#p419171




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Re: Google asks developers to make accessible games, & adds store filter

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Google asks developers to make accessible games, & adds store filter

Yeah I saw this feature some days ago on the play games app. Wish we could flag games as blind friendly ourselves, maybe give them a rating or something, because there isn't a lot on that list right now and everything that's there I've played before. Still think this is pretty cool and wish game center had this back when it was still a thing.

URL: https://forum.audiogames.net/post/419169/#p419169




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Re: Random NVDA sound skeme

2019-03-15 Thread AudioGames . net Forum — Off-topic room : SkyGuardian via Audiogames-reflector


  


Re: Random NVDA sound skeme

I did not mean for that to happen

URL: https://forum.audiogames.net/post/419170/#p419170




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Re: dreamland - Public test version

2019-03-15 Thread AudioGames . net Forum — New releases room : DaddySpice via Audiogames-reflector


  


Re: dreamland - Public test version

can you change from SAPI to NVDA in this game? if not how is everyone using the translation services?

URL: https://forum.audiogames.net/post/419168/#p419168




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Re: Limits on OpenAL sound playback?

2019-03-15 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Limits on OpenAL sound playback?

Another way of putting it would be sector or proximity based sound management. If your using a 10 by 10 2D grid, you'd in essence have 100 "tiles" or sectors, so when a sound moves out of your specified range of the listener, you deallocate that sound, and when one moves into range you allocate a sound. This can be effective for recycling OpenAL sources, and is somewhat similar to the kinds of optimization rendering engines use with Render Distances and such.

URL: https://forum.audiogames.net/post/419167/#p419167




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Re: X3: Terran Conflict, like Smugglers on Steroids

2019-03-15 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: X3: Terran Conflict, like Smugglers on Steroids

ok there's been a further update to the scripts. changes below:- The position of your current ship is now written to logfiles 249 and 250 directly at the beginning, next to the sector name.- At the end of logfile 250 flying ware containers (i.e. containers in space with a ware inside) are listed, sorted by distance to your ship. The list includes the following information:• name of the ware in the ware container• Amount of the ware • Volume• Transport class• Whether you can transport the ware with your ship, and if so how many units you could carry at a max.• Distance to the ware container, including coordinates.(The list, including the headline "Container in space", is only logged, if there are actually containers in the current sector. You can test this by throwing something out of your ship's cargo room.) if anybody wants to follow this thread or even join in then go to https://forum.egosoft.com/viewtopic.php … p;start=15you'll have to sign up to post. however there's a nasty capture there that you'll need help to get around or ask the forum admins to help you with.the scripts are now in the db folder. i've removed all the previous versions of the scripts to save confusion. so in that folder you'll find the latest scripts plus the x plugin manager.

URL: https://forum.audiogames.net/post/419166/#p419166




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Re: devil may cry 5 has an objective locator.

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : JLove via Audiogames-reflector


  


Re: devil may cry 5 has an objective locator.

I am going to assume based on the lack of response to my question that this game is not able to be actually completed, and that no other ones in the series have been completed either.  Good to know.  I'm not willing to shell out $60 for a game that I won't be able to complete.

URL: https://forum.audiogames.net/post/419165/#p419165




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

The more realistic you get the more complicated things become. That said, here's my take:when any object falls down to earth, there are two forces (simplified) working on it:1. Earths gravity, causing an acceleration (speedup) of 9.8 meters per second.So if we would only have gravity, we'd end up falling faster and faster and faster with the same acceleration, 9.8 meters per second.2. The air resistance, and here it gets interesting.The air resistance is squared compared to the velocity. If you don't understand, it basically means that for small velocities the air resistance is allmost not present, but the larger the velocity, the larger the air resistance becomes, eventually balancing out gravity and making someone go down with a constant velocity (terminal velocity). Notice that when someone has a constant velocity the acceleration is 0 (Do you understand why?)According to my google efforts, the max speed for a human falling down is 53 meters per second. This will yield the following:v -= 9.8*dt; // gravity, we are falling down so negativev += 0.003488786045 * v * v * dt; // air resistance for humanAnd here dt is the time elapsed since last computation. So let's say you check movement every 5 ms it will be 0.005. You can use the elapsed value from a timer.So now you only have the impact velocity when something hits the ground. How you map it to health is dependent on your game.

URL: https://forum.audiogames.net/post/419164/#p419164




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: I need some help with tk

I also don't think this post was mend serius, and I hope it.

URL: https://forum.audiogames.net/post/419163/#p419163




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Re: Converting Large PDF Files to TXT

2019-03-15 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Converting Large PDF Files to TXT

@9, I was presented with a blank text file after I used codex to try to convert my pdf image into text

URL: https://forum.audiogames.net/post/419162/#p419162




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Re: Have I been called as a hero again? lol

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Have I been called as a hero again? lol

I ment that I defeated the final boss with my dark magic and the dark amulet which I got by killing the one who had tried to secure it.

URL: https://forum.audiogames.net/post/419160/#p419160




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Re: I need some help with tk

2019-03-15 Thread AudioGames . net Forum — General Game Discussion : DaddySpice via Audiogames-reflector


  


Re: I need some help with tk

seems he's just trying to start drama.

URL: https://forum.audiogames.net/post/419161/#p419161




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Re: Trimps

2019-03-15 Thread AudioGames . net Forum — New releases room : greensatellite via Audiogames-reflector


  


Re: Trimps

Sorry about the tooltip buttons not getting removed after purchasing an upgrade, this should be fixed now!

URL: https://forum.audiogames.net/post/419159/#p419159




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-15 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

You need a larger output for this to happen. I give an example probably many do not use, and that is ADB for Android. For pretty much any output it will first spell it out and then read it properly. Think this also works with CMD apps like Youtube DL but not sure.

URL: https://forum.audiogames.net/post/419158/#p419158




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Re: Honest discussion, why pay for and use jaws over free screen readers?

2019-03-15 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Honest discussion, why pay for and use jaws over free screen readers?

You need a larger output for this to happen. I give an example probably many do not use, and that is ADB for Android. For pretty much any output it will first spell it out and then read it properly.

URL: https://forum.audiogames.net/post/419158/#p419158




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