Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-14 Thread AudioGames . net Forum — New releases room : belatrix via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

I wish I had money. I've always wanted to try games like this

URL: https://forum.audiogames.net/post/468502/#p468502




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Re: Idea for nvda addon to make smuglers more accesible.

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Idea for nvda addon to make smuglers more accesible.

Why do people not like using the jaws curser or the object nav for Nvda? I use the object nav all the time especially in games like Warsim.I played the Smugglers games often starting in 2008 with Smugglers 3 and going from there, and beta tested the blind compatibility mode myself, using supernova's dolphin cursor, and had no trouble.I haven't tried the games since switching to NVdA, indeed I've not played them since 2015, but from what I understand, so long as you use the correct keys to switch between windows things work okay. this isn't to say I'm against the idea of an NvdA addon, just that it'd need to be thought about in terms of what it actually does to make the games more accessible. As to contacting the developer, whilst the games are still available on steam as a bundle, along with a couple of later games he developed including a zombie survival one, I am not sure if Nielsbauer is still actively developing or not, since their website seems to be entirely down and we've not heard anything from them for the last three years or so.

URL: https://forum.audiogames.net/post/468501/#p468501




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Re: Finish the Sentence With Something Random

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

In a country which is ruled by conflict, every citizens searched for firework launchers and boos.Aliens built

URL: https://forum.audiogames.net/post/468500/#p468500




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NVDA, github and youtube

2019-10-14 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


NVDA, github and youtube

Hi.I've been having issues with NVDA and youtube in firefox and chrome.When I  search for something on youtube and press enter on a video link, every video in the headings under the play/pause section is read out to me and if I press control to stop this, NVDA will stop speaking until it reaches the next video.If you've noticed this and have a github account, or would like to make one explaining you've seen this issue too, please write on my request page.Here's the link for those that are interested; https://github.com/nvaccess/nvda/issues/10278

URL: https://forum.audiogames.net/post/468499/#p468499




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Re: Finish the Sentence With Something Random

2019-10-14 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

I have a dream, I imagine one wonderful day people of all nations, people of every creed and colour will come together in unity and they lived peacefully together.In a country which is ruled by conflict, every citizens searched for...

URL: https://forum.audiogames.net/post/468498/#p468498




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Re: the populer taleconnecter game

2019-10-14 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: the populer taleconnecter game

Magic

URL: https://forum.audiogames.net/post/468497/#p468497




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Re: the populer taleconnecter game

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: the populer taleconnecter game

Nihilism.

URL: https://forum.audiogames.net/post/468496/#p468496




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Re: Monthly chat October 2019

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat October 2019

@Wes Hollow, thanks, that's appreciated.@cmerry, yes that's one rather amusing English habbit Mrs. Dark has picked up, both the tea drinking and talk about the weather, though my dad says she drinks weird teas because she prefers fruit teas. I'm more a coffee sort of chap myself, actually I'm a bit of a snob on the subject . @Dardar, welcome to the joys of monthly chat, yeah, university is fun! I had a great time during my degree, actually I really miss it despite the work load, I still remember writing my political philosophy essay on carl marks, frantically trauling the internet for a copy of Capital that was not in Russian, and since Collige had stopped serving food for the term, the only thing I could find to sustain me was a large packet of jelly babies and a pint of red bull . Btw, that essay was one which didn't count towards final marks, hence why I left it until the last minute. Oddly it did extremely well . Actually in terms of boring life I'm afraid I'm pretty much  at the minute, since with mrs. Dark being varying degrees of unwell, my life at the moment is essentially shuttling between hospital visits and presentiments of doom, trying to bang out a bit of writing when I can and only gaming in a low key way. Just to cheer myself up even further I'm now reading flowers for Algernon by  Daniel Keyes, a classic about a learning disabled man who gets his IQ boosted. I read Keyes' own commentary on how he wrote the novel in a collection of nebula award winning sf stories and immediately decided I wanted to read it, actually with all my research on disability I'm surprised I didn't run into this one earlier. Yee gods it's good, though very disturbing in places. We also watched the first fantastic beasts film too which mrs. Dark had not seen. Actually rewatching the first one it just made me a good bit more irritated at how much of a train wreck the crimes of grindelwald was. Anyway hope everyone else is having more fun than I am at the second.

URL: https://forum.audiogames.net/post/468495/#p468495




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Re: Finish the Sentence With Something Random

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Finish the Sentence With Something Random

When you come in to the place where a bunch of ants are patrolling, you run around and surprisingly you’ve found a hidden hippopotamus! Your not sure how the ants got it down there, much less how they hid something so huge.I have a dream, I imagine one wonderful day people of all nations, people of every creed and colour will come together in unity and 

URL: https://forum.audiogames.net/post/468494/#p468494




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Re: A few concerns.

2019-10-14 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: A few concerns.

At 1 oh will you shut up about this already, you're going on everyones balls by now with that. Accessibility is coming, perioud. Enough said and be done with it.Greetings Moritz.

URL: https://forum.audiogames.net/post/468493/#p468493




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Re: Nesting dolls.

2019-10-14 Thread AudioGames . net Forum — Off-topic room : ElizaBaez via Audiogames-reflector


  


Re: Nesting dolls.

That's right. Well, whatever you want to call them, I think they are kind of neat.

URL: https://forum.audiogames.net/post/468492/#p468492




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Re: astral projection can a blind person do it?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: astral projection can a blind person do it?

Astral projection is a topic that's been debated for years and everyone involved has a theory or an other. The fact is that it's real, you can experience it if you learn the techniques to do so and it can be experienced by everyone. The main advantage for me is that it made me question everything, reality, dreams, who we really are and what we can achieve if we really put our minds to it. The experience is indistinguishable from reality, it feels real to an unnatural degree, sometimes even surreal because you can do things that you can't even think of in the real world. I tend to incline more towards astral projection being a shift of awareness. More like you are pure awareness but this awareness gets filtered through the mind and the body that's why we are able to comprehend and remember the experience. During the entering and leaving stages you can feel some very unnatural things, things that, I believe, our mind couldn't simulate. These include intense vibrations, it's like you're electricuted but you feel no pain, loud noises, sometimes as loud as church bells and the sensation of leaving the body, it's like swimming through mud, you really have to struggle to get out of the body. Then there's the reentering stage where you feel a strong jolt and, a while after that, you perceive the weight of your body, it's like you've been on the moon for a while and you returned to earth for the hollyday. The experience itself is amazing and intriguing at the same time. To me it looks like your mind tries to get you back, it tries to modify and mingle with everything you do because it wants to make sense of everything, it wants to put logic behind something that has no logic atall so it filters the experience in a way that you only get glimpses of what pure awareness feels like. Let me give you a simple example. In that reality you are pure awareness, you have no substance so you can act in any way you want, you can pass through walls for instance. It's not as simple as it seems though because if you think about passing through the wall infront of you it will not work. The mind reasons that it's not a logical thing to do and wouldn't let you do it. If you focus on the point behind the wall though, it's like the wall doesn't even exist even if you touched it seconds ago, you can walk through it like walking through air. The mind is a very strong filter, and you have to be really clever to bypass that.

URL: https://forum.audiogames.net/post/468491/#p468491




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Re: astral projection can a blind person do it?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: astral projection can a blind person do it?

Astral projection is a topic that's been debated for years and everyone involved has a theory or an other. The fact is that it's real, you can experience it if you learn the techniques to do so and it can be experienced by everyone. The main advantage for me is that it made me question everything, reality, dreams, who we really are and what we can achieve if we really put our minds to it. The experiences is indistinguishable from reality, it feels real to an unnatural degree, sometimes even surreal because you can do things that you can't even think of in the real world. I tend to incline more towards astral projection being a shift of awareness. More like you are pure awareness but this awareness gets filtered through the mind and the body that's why we are able to comprehend and remember the experience. During the entering and leaving stages you can feel some very unnatural things, things that, I believe, our mind couldn't simulate. These include intense vibrations, it's like you're electricuted but you feel no pain, loud noises, sometimes as loud as church bells and the sensation of leaving the body, it's like swimming through mud, you really have to struggle to get out of the body. Then there's the reentering stage where you feel a strong jolt and, a while after that, you perceive the weight of your body, it's like you've been on the moon for a while and you returned to earth for the hollyday. The experience itself is amazing and intriguing at the same time. To me it looks like your mind tries to get you back, it tries to modify and mingle with everything you do because it wants to make sense of everything, it wants to put logic behind something that has no logic atall so it filters the experience in a way that you only get glimpses of what pure awareness feels like. Let me give you a simple example. In that reality you are pure awareness, you have no substance so you can act in any way you want, you can pass through walls for instance. It's not as simple as it seems though because if you think about passing through the wall infront of you it will not work. The mind reasons that it's not a logical thing to do and wouldn't let you do it. If you focus on the point behind the wall though, it's like the wall doesn't even exist even if you touched it seconds ago, you can walk through it like walking through air. The mind is a very strong filter, and you have to be really clever to bypass that.

URL: https://forum.audiogames.net/post/468491/#p468491




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Re: Breed Memorial tips and tricks

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Breed Memorial tips and tricks

Alright so a question for those who complete the game:I've just been promoted to master rank, and it's now April of the following year. Which event in the colosseum is the King's cup. THe only one I see so far is the tournament battle that offers 1 gold and a jewel fragment. Is that it? I'm playing with a very strong monster but's hit retirement age and King's cup would be it's last battle ... yes, it's gender unknown. Red dragon with all stats at 600 except reflexes which is 528. Hopefully someone can  help.

URL: https://forum.audiogames.net/post/468490/#p468490




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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-14 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

I haven't received any requests that I can see.

URL: https://forum.audiogames.net/post/468489/#p468489




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

My current version of the sound pool, I do still need to update the official topic, has worked successfully with the BGT port of the rotation script.  That script has East equaling 90, so I don’t understand why if mine works, yours does not. That being said, my sound pool also requires you to calculate theta with degrees, convert them to radians.

URL: https://forum.audiogames.net/post/468487/#p468487




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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-14 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

@sneak, i’ve sent out an invite to you

URL: https://forum.audiogames.net/post/468488/#p468488




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

My current version of the sound pool, I do still need to update the official topic, has worked successfully with the BGT port of the rotation script.  That script has East equaling 90, so I don’t understand why if mine works, yours does not.

URL: https://forum.audiogames.net/post/468487/#p468487




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Re: A crazy suggestion?

2019-10-14 Thread AudioGames . net Forum — Site and forum feedback : jimmy69 via Audiogames-reflector


  


Re: A crazy suggestion?

We already have a room for discussing the forum, we’re literally in it right now

URL: https://forum.audiogames.net/post/468486/#p468486




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Re: Mailman has been released!

2019-10-14 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

mmm if you keep bringing water towards where the fire is, I believe you could put it  out but I forgot if this was true or notanother spoiler ahead: if you grab a board in the wooden area below the one you start (at whatever, 30) and then use them on the rightmost side or wall, the area will expand a bit towards that side. Not sure what else this does, except probably get you points. You can actually grab as many boards as you can fin and just keep using them all the time.I have not explored the other areas to know if there are more things worth mentioning.

URL: https://forum.audiogames.net/post/468485/#p468485




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Re: Mailman has been released!

2019-10-14 Thread AudioGames . net Forum — New releases room : UltraLeetJ via Audiogames-reflector


  


Re: Mailman has been released!

another spoiler ahead: if you grab a board in the wooden area below the one you start (at whatever, 30) and then use them on the rightmost side or wall, the area will expand a bit towards that side. Not sure what else this does, except probably get you points. You can actually grab as many boards as you can fin and just keep using them all the time.I have not explored the other areas to know if there are more things worth mentioning.

URL: https://forum.audiogames.net/post/468485/#p468485




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

For a lot of us, one positive side of this is the fact that with BGT no longer being available from blastbay.com, and if what people say about BGT eventually not being supported at all, we could hopefully reduce and or eliminate the amount of clones out there

URL: https://forum.audiogames.net/post/468484/#p468484




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Re: Presenting Master of Orion, a space strategy game

2019-10-14 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

Hey caio,A lot of the stuff you're asking about is covered in the original MOO manual. The sliders are explained at length in the first few sections. THe text UI is pretty much a skin on top of the game engine, so the commands will work the same way as they would graphically, more or less. THe one exception is the view command, which is a solution for the lack of a starmap in text.In short, if you do "v," you'll see the entire map, though that's very unwieldy. In general I do either "v," followed by a number, to see the stars within that number of parsecs of all your colonies, or "v," followed by a number wiht a plus sign in front of it, which shows you stars within that range of the particular colony you're focused on.If you have any more specific questions, I'm happy to answer them.

URL: https://forum.audiogames.net/post/468483/#p468483




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Re: Inquisitor: The Demon is OUT

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: Inquisitor: The Demon is OUT

I'd love to buy this game, oh man I've been trying to ask my parents. It is only $14.00 in the USA but, they keep saying no. Darn it I really want to buy this game though and I'm 19 and if I buy the gamely debit card would get anciled by them.

URL: https://forum.audiogames.net/post/468482/#p468482




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Re: got network folder to work on my plextalk linio pocket

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: got network folder to work on my plextalk linio pocket

I think it's a slightly newer Plextalk device with more internal storage. Sadly, it's probably using the same 802.11 G Wi-Fi standard, so it's going to be horrendously slow. If only they were using 802.11 N and had a faster processor.

URL: https://forum.audiogames.net/post/468481/#p468481




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Re: Presenting Master of Orion, a space strategy game

2019-10-14 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: Presenting Master of Orion, a space strategy game

I think a command guide with all explanations for all the commands would be needed.For example I don't know how to use the view screen and don't know how to set my planet's sliders or what eachs lider mean.

URL: https://forum.audiogames.net/post/468480/#p468480




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Re: A few concerns.

2019-10-14 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: A few concerns.

The more things change, the more they stay the same.

URL: https://forum.audiogames.net/post/468479/#p468479




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@22, the coordinate system your talking about is the Cartesian coordinate system. Its definitely not the coordinate system that audio or graphics libraries use to my knowledge.

URL: https://forum.audiogames.net/post/468478/#p468478




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : x0 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

The rotation system being that way isn't the fault of any handed coordinates, it's because the trig functions work on that assumption of the unit circle. If I knew a reliable method to convert bearing to trig I would have used that, but one goes clockwise while the other doesn't, and they have different starting points. Either the sound pool or the backend's position function takes care of handed coordinate systems so you can use positive x is right, positive y is forward, positive z is up. Not sure what handed you'd call that. The cardinal directions are very set, but unfortunately sine and cosine don't operate on the cardinal directions, nor do they operate on degrees, and arc tangent is a mess either way. An update can be made if we have an implementation to convert at will between the two rotation systems to imply bearing and convert under the hood.

URL: https://forum.audiogames.net/post/468477/#p468477




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Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

2019-10-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

Marko, I replied to your PM, but in the meantime, check out the following topic.https://forum.audiogames.net/topic/2746 … recordingsI haven't done chapter 3, as I'm actually planning to redo the entire thing to fix the bad quality issues it has.This recording might help you out.Later!

URL: https://forum.audiogames.net/post/468476/#p468476




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

IMHO screen reader support is pretty important since most people don't have great SAPI voices to choose from and can't really afford better ones.I thought that the "TOLK" library worked in almost any mainstream language and supported all the major screen readers out of the box.If reading delay is the issue, you could always just have the user set it manually like they did on the old GMA Games titles.It's just really nice to have that flexibility in the exact voice, inflection, volume, and rate you want (the realspeak solo and vocalizer voices both only work with the reader but no external programs) and not have to unload it, possibly missing notifications while playing, but if you code fine grained controls for SAPI voice volume/pitch and such into the game that will definitely help.Anyway, if doing screen reader support would take away from other more important things, I can understand.  The voices that come with Windows 8/10 aren't to bad, so as long as it can use those it's probably not necessary.

URL: https://forum.audiogames.net/post/468475/#p468475




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

IMHO screen reader support is pretty important since most people don't have great SAPI voices to choose from and can't really afford better ones.I thought that the "TOLK" library worked in almost any mainstream language and supported all the major screen readers out of the box.If reading delay is the issue, you could always just have the user set it manually like they did on the old GMA Games titles.It's just really nice to have that flexibility in the exact voice, inflection, volume, and rate you want, and not have to unload your reader and possibly miss notifications while playing, but if you code fine grained controls for SAPI voice volume/pitch and such into the game that will definitely help.Anyway, if doing screen reader support would take away from other more important things, I can understand.  The voices that come with Windows 8/10 aren't to bad, so as long as it can use those it's probably not necessary.

URL: https://forum.audiogames.net/post/468475/#p468475




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Re: Yanying Love, chinese text RPG

2019-10-14 Thread AudioGames . net Forum — New releases room : Vazbol via Audiogames-reflector


  


Re: Yanying Love, chinese text RPG

Okay I'm goign to admit. I have no idea how to use or install local emulator to play this game. i just see a weird set of extentions and application types, and I'm not sure what i should be doing.

URL: https://forum.audiogames.net/post/468474/#p468474




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Where can I get ivona voices?

Also seems to be the only company now that is selling sapi Vocalizer voices, other than Koba Vision but that's a bit dated. While it's going to be expensive buying one voice at a time, this does mean drm legitimate free vocalizer for sapi. For some reason, the Code Factory page only lists Eloquence for Sapi and the speech bundle for nvda.

URL: https://forum.audiogames.net/post/468473/#p468473




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Re: Accessible basketball managers

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Accessible basketball managers

BuzzerBeater is not accessible due to viewing matches.Basketsim was okay but unfortunately BuzzerBeater is the best.

URL: https://forum.audiogames.net/post/468472/#p468472




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Where can I get ivona voices?

You can buy them through Next Up and they will work like SAPI voices. You do not have to buy Text Aloud.https://nextup.com/ivona/index.html

URL: https://forum.audiogames.net/post/468449/#p468449




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

Hi@ number  279. Pleased you enjoyed the latest video. I’ll try and answer your  questions below:-at the moment Sable  doesn’t support  screen readers. I can’t say what will and won’t make it into future releases of sable, As mentioned previously We  are cautious of not wanting to over promise or commit ourselves .  we want to try to focus on what sable can do rather than what it might. Actually adding party members is a great example of this, it was something that lots of people asked for on the forum, and although I was sure it would make it into Sable, we didn’t want to commit ourselves to that until it was actually in Sable and working, as sometimes things can come up in game development outside of your control and plans change.-there still isn’t a release date for Sable, at present our main focus is on producing our first game title using Sable, this will really give us a chance to fully test Sable, iron out issues and hone and tweak the engine. As soon as we have more details on Crimson Eclipse we’ll be sure to share that information here. -, although we  haven’t built anything in for jumping, I have however seen test maps made where through clever use of existing sable tools and a little outside the box thinking people have created maps with stuff to jump over. @number 280, hope when you watch the  video you like how the feature works, I remember you saying in a previous post you’d like to see something like this implemented. Regarding party members leaving a party, this isn’t currently possible. Although I’d enjoy a feature like that, along with other similar mechanics like swapping out party members  in battles etc ,  these features would probably not be in the initial release and be more long term goals if sable is successful for future releases, as we are very weary of ‘feature creep’ and spending so much time adding new features to the current version of sable that its release date just gets pushed farther and further back and never actually ends up getting released.Again, as ever thanks for all the positive commentsPaulPaul

URL: https://forum.audiogames.net/post/468471/#p468471




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

The OpenAL issues can be resolved by using the code I wrote in #19. Don't go messing with angles in some false notion that by doing so you will resolve a conflict between two ways of representing 3D coordinates. Cardinal directions will be the same no matter what system you use. (Plus, 3D coordinates are different from rotation.)

URL: https://forum.audiogames.net/post/468470/#p468470




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

The OpenAL issues can be resolved by using the code I wrote in #19. Don't go messing with angles in some false notion that by doing so you will resolve a conflict between two ways of representing 3D coordinates. Cardinal directions will be the same no matter what system you use.

URL: https://forum.audiogames.net/post/468470/#p468470




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pros and cons of java and pythone?

2019-10-14 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


pros and cons of java and pythone?

so, er, hi!I was makeing a game in bgt, but its dieing and i'm pritty shure noone would like for me to releace a bgt version andd a version from a nuther language.so, my choices are java and pythone.cause there boath multi platform. so, please help.

URL: https://forum.audiogames.net/post/468469/#p468469




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Yeh so, after messing with this some more, here are my thoughts.I like the engine overall. You do have a rather interesting way of gathering input, I found something different online, but your way works, too.I would perhaps add an option to the virtual input class to change the "hidden" message to the user's liking, though that is just me.I would also expand the input class to support the ability to add typing sounds.A minor convenience would be to alert the user of entering a capital char, either via a sound or by saying cap (I don't know if you can control the pitch of NVDA, though that can certainly be an option).Add the ability to hold down keys in the input box, such as , right now it accepts only one letter at a time, which is also fine.Add the ability to hit escape and close the input box (should be available at user discretion).Overall, I am digging this. Except the open al/bass conflicts, I am all for using the engine in my future projects.I do think that open al and bass issue needs to be resolved first, though. Right now I can't use lucia and my working sound pool as sound_lib throws errors about it being initialized already.

URL: https://forum.audiogames.net/post/468468/#p468468




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Re: Restricted/new users: introduce yourself!

2019-10-14 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Herbivorous Zombie via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello, I'm new to audio games, but I'm hoping to find something I'll like.

URL: https://forum.audiogames.net/post/468467/#p468467




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

Thank you so much! The idea for my game requires party members joining at regular intervles. I haven't watched the video, but does this system allow for a party member to leave the party as well?

URL: https://forum.audiogames.net/post/468466/#p468466




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Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

2019-10-14 Thread AudioGames . net Forum — New releases room : marko via Audiogames-reflector


  


Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

threeblacknoises wrote:Hay Marko, I replied to the PM.Sorry it took a bit longer than last time.Later!Please check your pm.

URL: https://forum.audiogames.net/post/468465/#p468465




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Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 12), by Ebon Sky Studios

@278I saw the video, very nice features indeed.I have a few questions though.1: Is screenreader support ever going to be implumented into sable?2: I know this has been asked a lot, but will sable be released soon?and 3: is there jumping functionality in sable?

URL: https://forum.audiogames.net/post/468464/#p468464




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Re: what's the news link at the top of the forum?

2019-10-14 Thread AudioGames . net Forum — Site and forum feedback : simba via Audiogames-reflector


  


Re: what's the news link at the top of the forum?

Hi.Well, I suppose it could be a link to a site where the forum hosters can host news regarding the forum or what ever topic they like, that seams the most plausible to me.Greetings Moritz.

URL: https://forum.audiogames.net/post/468463/#p468463




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Re: Example.bgt?

2019-10-14 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: Example.bgt?

Are IP, Jaidon. He was a good friend of mine.  Actually,  still is  don’t worry mom, will fly away before you leave on the way  are

URL: https://forum.audiogames.net/post/468461/#p468461




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine. (FMOD uses a left-handed system by default, though this can be altered to use a right-handed coordinate system for compatibility if your using OpenGL. BASS uses a left-handed coordinate system only with no option to alter that setting.) A function in Python to set coordinates might look like so:def set_coords(x: int, y: int, z: int):
self.x = x
self.y = y
if self.righthanded_coordinate_system:
if z < 0: # We're going backwards
self.z = math.abs(z)
else: # Forwards
self.z = -z
else:
self.z = zAll you would then need to do is keep that in mind when updating 3D positions. You could even abstract this into a module:import math

def calc_coords(x: int, y: int, z: int, use_right_handed: bool)->(int, int, int):
if use_right_handed:
if z < 0: # We're going backwards
return (x, y, abs(z))
else: # Forwards
return (x, y, -z)
else:
return (x, y, z)

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine. (FMOD uses a left-handed system by default, though this can be altered to use a right-handed coordinate system for compatibility if your using OpenGL. BASS uses a left-handed coordinate system only with no option to alter that setting.) A function in Python to set coordinates might look like so:def set_coords(x: int, y: int, z: int):
self.x = x
self.y = y
if self.righthanded_coordinate_system:
if z < 0: # We're going backwards
self.z = math.abs(z)
else: # Forwards
self.z = -z
else:
self.z = zAll you would then need to do is keep that in mind when updating 3D positions. You could even abstract this into a module:import math

def calc_coords(x: int, y: int, z: int, use_right_handed: bool)->(int, int, int):
if use_right_handed:
if z < 0: # We're going backwards
return (x, y, math.abs(z))
else: # Forwards
return (x, y, -z)
else:
return (x, y, z)

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-10-14 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

Wait, that thing again? Don't tell me that I'm gonna press the screaming button or I'll...Traceback (most recent call last):  File "ss.py", line 28, in   File "ss.py", line 16, in main  File "ssAppMain.py", line 86, in initialize  File "collection.py", line 45, in initializezlib.error: Error -3 while decompressing data: unknown compression method

URL: https://forum.audiogames.net/post/468462/#p468462




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Re: Example.bgt?

2019-10-14 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: Example.bgt?

Are IP, Jaidon.

URL: https://forum.audiogames.net/post/468461/#p468461




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine. (FMOD uses a left-handed system by default, though this can be altered to use a right-handed coordinate system for compatibility if your using OpenGL. BASS uses a left-handed coordinate system only with no option to alter that setting.) A function in Python to set coordinates might look like so:def set_coords(x: int, y: int, z: int):
self.x = x
self.y = y
if self.righthanded_coordinate_system:
if z < 0: # We're going backwards
self.z = math.abs(z)
else: # Forwards
self.z = -z
else:
self.z = zAll you would then need to do is keep that in mind when updating 3D positions.

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine. (FMOD uses a left-handed system by default, though this can be altered to use a right-handed coordinate system for compatibility if your using OpenGL. BASS uses a left-handed coordinate system only with no option to alter that setting.)

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis when working with right-handed coordinate systems and you will be fine.

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: TriadCity via MUD clients

2019-10-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

Quentin wrote:Hi!I am using Mudrammer, When I type a command, it disconnect me.Hi Quentin:The settings for MudRammer are:Host: "triadcity.smartmonsters.com". Port: 9095. SSL/TLS: on. Simple Telnet Mode: on. Semicolon Commands: off.Several of us use MudRammer successfully, so, we know it works. if you have further trouble, write to supp...@smartmonsters.com and we'll sort you out. Hope to talk with you there soon!

URL: https://forum.audiogames.net/post/468460/#p468460




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@16, that does not facilitate the alteration of direction rotations. The only difference between a left-handed coordinate systemand a right-handed coordinate system (as I remember explaining on this forum multiple times) is the Z-coordinate. In a right-handed coordinate system, the positive X and Y axes point right and up, and the negative Z axis points forward. In a left-handed coordinate system, the positive X, Y, and Z axes point right, up, and forward respectively. As an example, OpenGL uses a right-handed coordinate system. I believe OpenAL does too. All you need do is negate the Z axis.

URL: https://forum.audiogames.net/post/468459/#p468459




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

So this means that bass and open al aren't compatible. How do we get around that issue?Also if somebody could provide an open al example with lucia that'd be nice...

URL: https://forum.audiogames.net/post/468458/#p468458




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Re: TriadCity via MUD clients

2019-10-14 Thread AudioGames . net Forum — New releases room : TriadCity via Audiogames-reflector


  


Re: TriadCity via MUD clients

HI all:Many thanks to everyone who's used their MUD clients over the last two weeks to check-out TriadCity. Since I posted my OP, about a hundred new folks have come by, and we've made many new friends. Really appreciate your interest and it's great to have you participating!While talking with several of you, we've begun to imagine an entirely new world where the sense of vision is either radically downplayed or doesn't exist at all. This may or may not be a parallel world to TriadCity; they may or may not interact.  We dunno yet. Would you be interested in brainstorming ideas with us, and possibly in participating in its creation? This would be a new world written from the ground up specifically for blind players, built on the TriadCity platform with the same detail and complexity as TriadCity itself. If yes, please hit me up. Write me at m...@smartmonsters.com or PM me on the SmartMonsters fora, and we'll kick around ideas.Thanks again!  Cheers!--Mark

URL: https://forum.audiogames.net/post/468457/#p468457




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I just did pip install lucia. Where are the docs? Just wondering.

URL: https://forum.audiogames.net/post/468456/#p468456




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Re: Creating a code free RPG using Sable (video 11), by Ebon Sky Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating a code free RPG using Sable (video 11), by Ebon Sky Studios

Hi Everyone,We’ve just uploaded a new Sable video. Hopefully you’ll all  enjoy the video and the feature it shows off, it’s something that’s been asked here on the forum  a few times and also on social  media to be added to Sable. The video shows how you can now assign new players to join the players party mid game. The link to the video is below:https://www.youtube.com/watch?v=228X4ohkjxEI know it’s been a little while since we’ve posted, but as mentioned in the video we are all still busily working away on our first game title Crimson Eclipse, once we have more information on that we’ll be sure to share that here. For the moment though I hope you all enjoy this latest Sable video.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/468455/#p468455




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Accessible basketball managers

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Accessible basketball managers

As subject of this topic says, i want to start to play some basketball manager. I know for android basketmanager 17,18 and 19, i know for buzzer beater on web, but i do not know is this game accessible or not. If any know another basketball manager games, please post here...

URL: https://forum.audiogames.net/post/468454/#p468454




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@Ethin and othersThat's because OpenAL uses a left handed coordinate system while bass uses a right handed one (well, or the other way around).

URL: https://forum.audiogames.net/post/468453/#p468453




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Not sure why you guys have the rotational values wrong. They're the same across all metric systems -- 0/360, 90, 180, 270.

URL: https://forum.audiogames.net/post/468452/#p468452




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Not sure why you guys have the rotational values wrong. They're corrct across all metric systems.

URL: https://forum.audiogames.net/post/468452/#p468452




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Re: Mailman has been released!

2019-10-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Mailman has been released!

Spoiler aheadSo At z coordinate 0 there's a fountain at the top, and a fire that slowly expands across the bottom. You can grab water from the fountain and pour it on the fire, but I don't think you can actually put the fire out because even if you are able to fight it back to position 0 the fire instantly expands and kills you because you  need to be at coordinate 1 to spray it. Bringing it to 0 doesn't seem to do anything though. Also I thought fountains would heal you up but they don't.

URL: https://forum.audiogames.net/post/468451/#p468451




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I don't think the 3dpackfile example works correctly...If I start out facing east, 0 degrees, the sound should be on my left. Yet, when I run the example, the sound is to my right.My implementation of the sound pool was designed with north, east, south, and west equaling 0, 90, 180, and 270 degrees respectively, so maybe that's the issue here?

URL: https://forum.audiogames.net/post/468450/#p468450




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Where can I get ivona voices?

You can get them through Next Up and they will work like SAPI voices. You do not have to buy Text Aloud.https://nextup.com/ivona/index.html

URL: https://forum.audiogames.net/post/468449/#p468449




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Where can I get ivona voices?

You can get them through Next Up and they will work like SAPI voices.https://nextup.com/ivona/index.html

URL: https://forum.audiogames.net/post/468449/#p468449




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Where can I get ivona voices?

You can get them through Next Up and they will work like SAPI voices.https://nextup.com/ivona/index.html

URL: https://forum.audiogames.net/post/468449/#p468449




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Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-14 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

I just have a question.Ivan, if you are using bass, do you have Licences for both windows and mac? Just want to make sure that this is legal and all...

URL: https://forum.audiogames.net/post/468448/#p468448




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@12, it's lucia, that is to say, the way eloquence says it.

URL: https://forum.audiogames.net/post/468447/#p468447




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Re: Question about El camino, a breaking bad movie

2019-10-14 Thread AudioGames . net Forum — Off-topic room : BoundTo via Audiogames-reflector


  


Re: Question about El camino, a breaking bad movie

@ogomez92I hope you enjoy the series. It's my absolute favorite.

URL: https://forum.audiogames.net/post/468445/#p468445




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : jaybird via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I'm just curious, how are you supposed to pronounce Lucia? Eloquence says it like Loosha. Is it supposed to be Looseea? I know why there's confusion. If you play A Hero's Call, there's a character named Lucian, and different people in the game pronounce his name different ways. The guy at the mine entrance calls him Looseean, whereas at least one of the other guards calls him Looshan. Note: Eloquence pronounces the phonetic spellings in this post as intended.

URL: https://forum.audiogames.net/post/468446/#p468446




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Double posting time:How easy would it be to convert the rotation values to normal? East being 0 and north being 90 screws royally with my head.

URL: https://forum.audiogames.net/post/468443/#p468443




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Double posting time:How easy would it be to convert the rotation values to normal? East being 0 and north being 90 screws royally with my head.Edit: yup, that has to be fixed. The base example in 3dpackfile doesn't work properly.I launch the example, facing east. The music is on my right when it should be on my left when using base. This, of course, screws up panning for everything else, but that's natural seeing as the first calculation was done incorrectly

URL: https://forum.audiogames.net/post/468443/#p468443




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Double posting time:How easy would it be to convert the rotation values to normal? East being 0 and north being 90 screws royally with my head.Edit: yup, that has to be fixed. The base example in 3dpackfile doesn't work properly.I launch the example, facing east. The music is on my right when it should be on my left when using base. This, of course, screws up panning for everything else, but I digress.

URL: https://forum.audiogames.net/post/468443/#p468443




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Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

2019-10-14 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: SKULLGIRLS 2nd Encore - more accessible mainstream fighting game [PC]

My steam ID is sneakyer, feel free to add me.

URL: https://forum.audiogames.net/post/468444/#p468444




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Double posting time:How easy would it be to convert the rotation values to normal? East being 0 and north being 90 screws royally with my head.

URL: https://forum.audiogames.net/post/468443/#p468443




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : pitermach via Audiogames-reflector


  


Re: Where can I get ivona voices?

Harpo Software managed to get distribution rights to them for end users. You can buy them here. They also offer Vocalizer voices. There's not much too complain, the voices are quite responsive, faster than the old packages Ivona used to offer, both 32 and 64-bit is included, and the DRM is a simple key that's activated offline so you can put it on as many computers that you own as you like. THere's also 30-day trials for each voice.

URL: https://forum.audiogames.net/post/468442/#p468442




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Where can I get ivona voices?

I got a voice a few months through harpo softwhere I think.

URL: https://forum.audiogames.net/post/468441/#p468441




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Re: Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Where can I get ivona voices?

Ivona was purchased by amazon several years ago, and as far as I know all sales were discontinued.

URL: https://forum.audiogames.net/post/468440/#p468440




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Re: What is SBYW-Lav? Why did Mason post something like this on his websit

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: What is SBYW-Lav? Why did Mason post something like this on his websit

The archive shouldn't be bad, worked for me.

URL: https://forum.audiogames.net/post/468439/#p468439




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Re: My problem in C

2019-10-14 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: My problem in C

@55 Hello.Could you post the entire code?If not, of which type is result?

URL: https://forum.audiogames.net/post/468438/#p468438




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an ancient star wars story

2019-10-14 Thread AudioGames . net Forum — Off-topic room : wing of eternity via Audiogames-reflector


  


an ancient star wars story

I've thought that the star wars fans out there, like my self would enjoy this uncompleted fan story.Why is it uncompleted? Because we will finesh it along the way.1.story seting The story is set in the old republic, so and we are talking about the son of the sith lord of the sith lord darth mur.I know darth mur did'not have a son but, we can try it!.I like to see unknown story from the old republic and evin before in periods like 2 bby or 3 bby, but we do not have so many of those.Aswe are going in the time line so many years before the battle of yavin, leser information we find.But we have the jedi archives?Yes!let's begin...3,659 BBY; Underground Ritual Chambers, Imperial Citadel, Kaas City, Dromund KaasDarth Marr was unsure of what to make of the twisting Labyrinth that was located beneath the Imperial Citadel on the Capital world of Dromund Kaas and knew from historical records that Darth Nostrem had reconstructed the Citadel from the Emperor's original design and then the Emperor had cast Lord Nostrem – the only person other than the Emperor and his Hand to have knowledge of its underground pathways – into the Labyrinth to test its defenses, and then the Dark Lord had not been heard of since… but remembered as another Sith who was one of the greatest architects of the Empire with his masterpiece being seen from anywhere in Kaas City.And now Darth Marr found himself walking these hallowed halls with only a member of the Emperor's Hand as a guide and couldn't help but fear, not just for his own life but the life of the sleeping two year old in his arms that his Mandalorian Wife had died to bring into the world, the Emperor had been insistent that Marr was to bring his toddler son and how was a Dark Lord of the Sith to deny a Sith god of his wishes and desires? So he was here now, with his son as he had been commanded, walking possibly into the hands of a deity-level Sith."Welcome, Lord Marr," announced a voice, and that was what Darth Marr literally saw, the Voice of the Emperor stood as in the human form he was back when he had led Darth Thanaton – the then Teneb Kel – to him nineteen year prior.The Emperor stood just within the Chamber that stood at the end of this corridor and the room that the Emperor had apparently called him to, the Voice backed up into the room and motioned elegantly with a free hand for Marr to move deeper into the Room and soon the member of the Dark Council knelled down before a dais, within the dais was a deep spherical trench which Marr would recognize as a massive black marble bowl that seemed to be filled to waist height with a muddy blood color liquid. And Marr suddenly felt fear again, was this some sort of pool for rituals that included human sacrifices? Was his life forfeited or his son's?"You need not fear Lord Marr, a bountiful boon awaits not a graveyard of despair," spoke a member of the Hand."What Servant Two clearly means, is that you worry for nothing when all the Empire wishes to do is reward you through your son while you bare witness," stated Marr's escort, evidently the 'leader' of the Emperor's Hand.What Darth Marr noticed about the Emperor's Hand was that each of their number were Sith Purebloods and that could attest to their loyalty to the Emperor, he was Emperor of the Sith Empire and every Sith – Pureblood and not – within it, the hand were effortlessly loyal to their Emperor and so long as Darth Marr would be allowed to strengthen and forge the Empire through conflict, then so would Marr too be absolutely loyal to the deity of Chaos and Darkness before him."Indeed," stated the Voice, calmly "Exal Kressh too misunderstood what I intended to do to her, she thought I wanted to hollow her out to make her become a mindless drone, when all I seek is an Avatar to represent my will on this mortal plane for my ascension to Divinity or at worse… a successor to inherit my essence and to continue my legacy.""The merciful and bountiful Emperor wishes to reward you for your years of service in leading and defending his glorious Empire, by choosing your son to be his Avatar and to one day lead the Empire to greatness!" announced Servant One, speaking for his Emperor."As he saw, through the visioning eyes of Twilight trapped in a Maelstrom," stated Servant Two, a pleased smile on his tentacle face.The Voice motioned and Darth Marr answered as he grudgingly stood to his feet to hand his son over to the Sith Emperor who smiled blankly at his servant, the Emperor turned while hushing the murmuring child and then frowned when he noticed something on the child's face, already down two steps and already foot deep into the blood red liquid of the bowl which he took a moment to skim the face of the child that would in fact be his face one day and represent the Sith god to the Emperor's people."What is this… disfigurement, this… tattoo over his left eye?" questioned the Voice, a glare sent in Darth Marr's direction."A sign of 

Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Could you all provide open al example? I got a traceback saying that a class was unable to be instantiated, but I think I'm just doing it wrong

URL: https://forum.audiogames.net/post/468436/#p468436




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Where can I get ivona voices?

2019-10-14 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Where can I get ivona voices?

Hi,Is it still possible to get these voices somewhere? I particularly like voices sally, brian, and the english and american alexa voices, both of which I am fermiluar with owing to the fact I own an echo myself.

URL: https://forum.audiogames.net/post/468435/#p468435




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

at ironcross. You can find some documentation about the functions/variables that are not documented in lucia docs. I think menu2 Is one of them that you can get a lot of info by looking at its code.

URL: https://forum.audiogames.net/post/468434/#p468434




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Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Announcement from Blastbay Studios

Well honestly I can't see what will change with Crazy party. It is the same as before, and probably nothing will change until time comes when BGT games simply stop working in a future Windows update. If I was the developer, I would probably start to consider a rewrite at this point and start working on it as time permits, but since it is obviously a free project it may or may not happen at all.Regarding BGT, it was definitely an awesome tool for it's time, and thanks for taking the time to bring such a huge project. As somebody already said, the first thought which came to my mind is that it is the end of an era for audio gaming, but hopefully a beginning of a new, even better era.

URL: https://forum.audiogames.net/post/468433/#p468433




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Re: My problem in C

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: My problem in C

Give this a try:#include 
// ...
if (val != (int)val) { // check for fractional part
float iptr;
float integral_part = modf(val, );
if (iptr > 0.5) {
val += 0.5;
} else if (iptr < -0.5) {
val -= 0.5;
}
}It may not work on the else condition; the docs say:C++ Reference (cppreference) wrote:If the implementation supports IEEE floating-point arithmetic (IEC 60559),If arg is ±0, ±0 is returned, and ±0 is stored in *iptr.If arg is ±8, ±0 is returned, and ±8 is stored in *iptr.If arg is NaN, NaN is returned, and NaN is stored in *iptr.The returned value is exact, the current rounding mode is ignored.Source: https://en.cppreference.com/w/c/numeric/math/modf

URL: https://forum.audiogames.net/post/468432/#p468432




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Re: My problem in C

2019-10-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: My problem in C

Give this a try:#include 
// ...
if (val != (int)val) { // check for fractional part
float iptr;
float int = modf(val, );
if (iptr > 0.5) {
val += 0.5;
} else if (iptr < -0.5) {
val -= 0.5;
}
}It may not work on the else condition; the docs say:C++ Reference (cppreference) wrote:If the implementation supports IEEE floating-point arithmetic (IEC 60559),If arg is ±0, ±0 is returned, and ±0 is stored in *iptr.If arg is ±8, ±0 is returned, and ±8 is stored in *iptr.If arg is NaN, NaN is returned, and NaN is stored in *iptr.The returned value is exact, the current rounding mode is ignored.Source: https://en.cppreference.com/w/c/numeric/math/modf

URL: https://forum.audiogames.net/post/468432/#p468432




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Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

2019-10-14 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Final Version! adventure at c stage Remnant V 3.0 is now released!

Hay Marko, I replied to the PM.Sorry it took a bit longer than last time.Later!

URL: https://forum.audiogames.net/post/468431/#p468431




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Re: Lucia framework?

2019-10-14 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Lucia framework?

guys, it has been released.discuss about it in it's topic which is availableherealso if you have any bugs or feature requests, open an issuethanks.

URL: https://forum.audiogames.net/post/468430/#p468430




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I see. Thank you. I will hopefully have more of a chance to sit down and mess with this some time soon.A note: When running make.bat the generated documentation was pretty sparse. Is it because some things are missing and you guys are working on them?An example with open al would be nice as well.

URL: https://forum.audiogames.net/post/468429/#p468429




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

hi,if you are planning to make a payed game and you don't want to pay for bass, use OpenAL instead.also, feature requests are welcomed in theissues page.

URL: https://forum.audiogames.net/post/468428/#p468428




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Re: What is SBYW-Lav? Why did Mason post something like this on his websit

2019-10-14 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: What is SBYW-Lav? Why did Mason post something like this on his websit

no the first post confused me a liddle bit, sorry for that responce

URL: https://forum.audiogames.net/post/468427/#p468427




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Re: Another question... annoyed yet?

2019-10-14 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Another question... annoyed yet?

Hi. Just wanted to update this with my progress. So far, simple objectives work great, though I do have to have a list of all of them stored somewhere it would seem. I have a tuple of the objectives that holds all the objects and I also have an observer that stores the index of the player's current goal and notifies it of any significant events. My plan is eventually to add multi-winning flag support and the ability for the objectives to be reliant on time, inventory, and general level conditions.Like I said, I just wanted to chime in and give an update.

URL: https://forum.audiogames.net/post/468426/#p468426




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Re: the populer taleconnecter game

2019-10-14 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: the populer taleconnecter game

Yon

URL: https://forum.audiogames.net/post/468425/#p468425




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi @amerikranianTo answer your questions.1: Can we use parts of Lucia in our own projects, meaning that if I only want to use, say, rotation, am I allowed to take it out of the engine as long as I say exactly what I've used?- By default no, but you can do something like the below (with any util class)from lucia.utils import rotation# use rotation functions here.2: What attribution do you all expect? A mention in the credits? Open sourcing the project with any part of Lucia in it?- not necessarily. If you modify lucia, you are required to give those modifications back.To quote choosealicense.com:However, a larger work using the licensed work through interfaces provided by the licensed work may be distributed under different terms and without source code for the larger work.Which essentially mean, that you are allowed to create closed source software / games / whatever with lucia but if you change / modify lucia itself, you are required to give those modifications back.Hope that answered your questions.hey @LiamYes, that could be a good idea hehe  I'll put it in.

URL: https://forum.audiogames.net/post/468424/#p468424




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-14 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi @amerikranianTo answer your questions.1: Can we use parts of Lucia in our own projects, meaning that if I only want to use, say, rotation, am I allowed to take it out of the engine as long as I say exactly what I've used?- By default no, but you can do something like the below (with any util class)from lucia.utils import rotation# use rotation functions here.2: What attribution do you all expect? A mention in the credits? Open sourcing the project with any part of Lucia in it?- not necessarily. If you modify lucia, you are required to give those modifications back.To quote choosealicense.com:However, a larger work using the licensed work through interfaces provided by the licensed work may be distributed under different terms and without source code for the larger work.Which essentially mean, that you are allowed to create closed source software / games / whatever with lucia but if you change / modify lucia itself, you are required to give those back.Hope that answered your questions.hey @LiamYes, that could be a good idea hehe  I'll put it in.

URL: https://forum.audiogames.net/post/468424/#p468424




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Re: My problem in C

2019-10-14 Thread AudioGames . net Forum — Developers room : Dark Eagle via Audiogames-reflector


  


Re: My problem in C

In this problem, I have to divide two numbers, and if there is a fractional part in the result, ad0.5If it is positive, or minus0.5If negative.The final result which would be printed is a truncated intijer, with the 0.5 added to it.Aside from that, if the result is a perfectly divizible without any decimal points, then print it as normal.For example, 12/8=0.5But when I print it as a intiger, it truncates to 1. if the 0.5 is also added to it, it should print 2.I tried this approach:if(result>0){result=result+0.5;}else{result=result-0.5}Of course it did not worked as it was supposed to. while this did gave me correct values if the divide was perfect and did not resulted in a decimal. but the decimal part did not gave me the result as I thought, it still gave me the result 1.Any ideas for this one?

URL: https://forum.audiogames.net/post/468423/#p468423




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