Re: do you have the translation addon which translates by pressing nvda+

2020-04-19 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: do you  have  the translation addon which translates by pressing nvda+

i do have it, however it doesn't like to install for me. It does when i try the 2nd time, but says its installed when it isn't.

URL: https://forum.audiogames.net/post/520950/#p520950




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

this would be cool, sense i wish to extend out of my teamtalk server that i go to, not against anyone who goes on there or anything. Would just like to meet new people, see new things, you get it right? I would love this.

URL: https://forum.audiogames.net/post/520949/#p520949




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best way to remove avast free anti-vurs?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


best way to remove avast free anti-vurs?

Hey, so I installed a VPN with a semi-accessible installer, but no where did it mention that it would install avast on my system. There uninstaller i couldn't find the option to uninstall with either object nav or OCR. I was curious fi anyone here had any tips or removal files that could help me remove it. It is only blocking my internet downloads at the moment, however that is really sad sense it was installed without my permission.

URL: https://forum.audiogames.net/post/520948/#p520948




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Re: Bloodbath beta

2020-04-19 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

i did not give out  my code to anyone, i have it saved in a file on my desktop. Before you think i'm saying this just because i hate the dude, but i did notice that silak wouldn't stop mentioning that i had one, but as i'm said i'm not trying to say that he got it some how through any files, i doubt he did. Maybe i just took the stuff out and i don't remember, but all i remember is constantly putting things in to keep  a stock, or taking thigns out here and there to kill myself and destroy my corpse so no one could get the ammo. Also do you think  you could make lockers store ammo? maybe as another section, like store/get ammo, and it would show the name of the weapon inside of the locker, for example shotgun: 15 and if you get 15 of that, boom! the ammo is given to you.

URL: https://forum.audiogames.net/post/520947/#p520947




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Re: What's your most embarrassing topic/post?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : mohamed via Audiogames-reflector


  


Re: What's your most embarrassing topic/post?

@Nocturnus, i want a cone, it sounds as a good food, right?.

URL: https://forum.audiogames.net/post/520946/#p520946




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

I'm excited to as well, 7, but I mean, wo wo wo there. we gotta wait until the developer updates the game. I know he will.

URL: https://forum.audiogames.net/post/520945/#p520945




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Re: Questions on Random Adventure Roguelike

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Questions on Random Adventure Roguelike

They are both accessible. In regards to the first game, there is now not much difference between the free and pro version, except the free version is ad supported. However, an ad only plays when you exit a game, and never interrupts during actual gameplay. It used to be that the option to turn permadeath mode off was unlocked from the start with the pro version, and you had to progress through a portion of the story to unlock it in the free version, but since rar2 is now his primary project, Archison has decided to unlock all features by default for the free version of rar.Hope that helps. If there are anymore questions, please ask.

URL: https://forum.audiogames.net/post/520944/#p520944




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Re: Bloodbath beta

2020-04-19 Thread AudioGames . net Forum — New releases room : ivan_soto via Audiogames-reflector


  


Re: Bloodbath beta

No? They can't be hacked, to my knowledge. Did you give out your code?

URL: https://forum.audiogames.net/post/520943/#p520943




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : matthew2004 via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

oh ys!

URL: https://forum.audiogames.net/post/520942/#p520942




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Re: Auto panning with audacity? could it be done by a blind user?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Alan via Audiogames-reflector


  


Re: Auto panning with audacity? could it be done by a blind user?

Hey there. Envelopes are accessible in Reaper. There are different aproaches, try something like that:1. Import an audio file to a track, or record anything.2. Show the volume envelope for that track pressing control plus alt plus v.3. Arm the envelope by pressing control plus l.4. Navigate to bar 2, press alt plus shift plus e to insert an envelope point, and accept the dialog that shows.5. Navigate to bar 3, press again alt plus shift plus e, but this time set the value on the dialog to -100, negative value.Play the your project from the beggining and you will hear the sound fading out from bar 2 to bar 3.Same concept applies for paning.Hope it helps.

URL: https://forum.audiogames.net/post/520941/#p520941




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Re: Whatever happened to your adventure?

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Whatever happened to your adventure?

Same here. I'm happy I bought the addon, but I want more lol.

URL: https://forum.audiogames.net/post/520940/#p520940




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

good idea

URL: https://forum.audiogames.net/post/520939/#p520939




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Well I found the humans. But their is a bug. It freezes sometimes when their are too many enemies in the room, or goats, humans also. When I try to break in to the eastern gate and then southern gate, it freezes. The game doesn't seem to save automiticly, which I wish it had. Could their be a way of doing this? Thanks.

URL: https://forum.audiogames.net/post/520938/#p520938




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Wow!!! I love it!!! You should put human in there as well. Also human can be playable as well and to hunt dino.

URL: https://forum.audiogames.net/post/520937/#p520937




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Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : AnamLion via Audiogames-reflector


  


Re: Creating a code free RPG using Sable(video 14), by Ebon Sky Studios

Hi Lemm! my question is that, is it possible to use statice effects outside the battles?effects or abilities such as , blazing weapon, or Icy aura on our party members.

URL: https://forum.audiogames.net/post/520936/#p520936




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Yes, I do agree. This game is a wonderful game, and a wonderful start. I have watched Jurassic Park before, and Jurassic World. I’m glad there is an accessible audio game out there now. A few things, though. When you eat a goat and/or fence, sometimes those two sounds play even after you destroy a fence or eat a goat. also, where exactly are the humans? I just hear goats and fences.

URL: https://forum.audiogames.net/post/520935/#p520935




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Questions on Random Adventure Roguelike

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Questions on Random Adventure Roguelike

Hello,I am looking to pick up these two games. Before I do that I have some questions about both games.With the first game what is the difference between the free version and the pro version? Is the first game accessible for the blind?Thanks.

URL: https://forum.audiogames.net/post/520934/#p520934




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

Oh man, this totally reminds me of the good old days of Playing the PSX game the Lost World, Jurassic Park! Did you get inspired from that game by any chance? It was a fairly playable game, at least as the Tyrannosaur, since it was mostly a side-scroller... But I always wished there could be an audio game adaptation that made all levels of the game playable! I definitely hope you develop this further... Perhaps we could play as different types of dinosaurs, unlocking bigger and stronger creatures as we complete different levels and such... Ah, don't mind me as I dream.

URL: https://forum.audiogames.net/post/520933/#p520933




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Re: Grand theft Accessibility Has Arrived!

2020-04-19 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

hi. I have a question. When I spon a vehicle, how do I go in it? sorry for the question, new to GTA V.

URL: https://forum.audiogames.net/post/520931/#p520931




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Re: Grand theft Accessibility Has Arrived!

2020-04-19 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

hi. I have a question. When I spon a vehicle, how do I go in it? sorry for the question, new to GTA V.

URL: https://forum.audiogames.net/post/520932/#p520932




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Re: Whatever happened to your adventure?

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Whatever happened to your adventure?

I hope it's still going. I want to do more with it.

URL: https://forum.audiogames.net/post/520930/#p520930




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

this is a good idea. Can you also include discord servers? I request that you add VIP Lounge to it.

URL: https://forum.audiogames.net/post/520929/#p520929




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Re: Whatever happened to your adventure?

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Whatever happened to your adventure?

I was thinking about that too. It's a year. I haven't see any update or words. Probably still going. That's my guess.

URL: https://forum.audiogames.net/post/520928/#p520928




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Re: Bloodbath beta

2020-04-19 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Bloodbath beta

ok, can lockers be hacked or something. because i went into my locker and i lost almost all of my healing items, all 7 or 8 of my item grabbers, 30 of my bikes, and all of my bombs and stuff like that. my locker was cut in more than half. The most of anything i have is my large amount of metal in my locker.

URL: https://forum.audiogames.net/post/520927/#p520927




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Re: swamp campaigns

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: swamp campaigns

@10: Which one, and can you be more specific about how it fails? I tested far enough to be sure the mission works. IDR if it can actually go to map 2 or not.

URL: https://forum.audiogames.net/post/520926/#p520926




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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

I'm not sure, and I'm not familiar with the Fairlight CMI either.

URL: https://forum.audiogames.net/post/520925/#p520925




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Re: rb battles version 1.1 is now available

2020-04-19 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: rb battles version 1.1 is now available

ok fine it's not a roguelike. sorry. butt who knows, I might turn it into one

URL: https://forum.audiogames.net/post/520924/#p520924




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Re: Auto panning with audacity? could it be done by a blind user?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


Re: Auto panning with audacity? could it be done by a blind user?

so if I cant use audacity for auto panning, what program that can do it

URL: https://forum.audiogames.net/post/520923/#p520923




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Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Simter via Audiogames-reflector


  


Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

@1 i don't think it is still updated. When i see it correct, the whole user seams to be quite inactive. How ever, i will publish my branch to github soon as well. If you have interest, you can insert pull requests there, just saying.

URL: https://forum.audiogames.net/post/520922/#p520922




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Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Simter via Audiogames-reflector


  


Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

@1 i don't think it is still updated. When i see it correct, the whole user seams to be quite inactive.

URL: https://forum.audiogames.net/post/520922/#p520922




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Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : Rio Aryo via Audiogames-reflector


  


Re: dino-rex, take control of a mighty tyranasaur, first one of its kind..

I've tried it, and I think the concept of this game is very interesting.The voices of goats, dino saurus, and environment are also very good.This game has a lot of potential to be developed.Very good!

URL: https://forum.audiogames.net/post/520921/#p520921




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Fighting ring is out!

I'd just like to point out that griping about a thread being at the top of the page, in that self-same thread, thus keeping it at the top of the page, is...well, it's hypocritical, at the very least.And do you know why the thread wasn't locked yet? It's because some of you folks like to flip out when we lock threads.But here. You get your wish.Thread locked.

URL: https://forum.audiogames.net/post/520920/#p520920




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Fighting ring is out!

you know, not trying to be  ajerk here, but if you hate cloans so much why don't you just close the topics and just let them descend into the deep dark empty pages? You keep posting here  on  these cloan topics, and they're always att eh top and its just full of this is a cloan, bla bla bla.

URL: https://forum.audiogames.net/post/520919/#p520919




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Re: News from Freedom Scientific

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Skybear via Audiogames-reflector


  


Re: News from Freedom Scientific

Sadly FS has been screwing up this indestry for a while now. Remember that lawsute that they filed against GW for having the Placemarker tool in W.E?  Who knows what things might have become had that lawsute not been filed.

URL: https://forum.audiogames.net/post/520918/#p520918




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Accman via Audiogames-reflector


  


Re: Fighting ring is out!

47, Now that I see the title, I do recognize it. I just hadn't ever given that game much thought because I'd assumed that it was strictly an online, multi-player game. While I think those are cool, I tend to go more for the single-player story scenarios as that's what I am used to. Now, from what I've heard, I think I might look into SBP some more because it looks pretty cool. Thanks for explaining.

URL: https://forum.audiogames.net/post/520917/#p520917




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Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Dan_Gero via Audiogames-reflector


  


Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

I pushed a build version to Github. Unfortunately you'll have to download both the source and the build in one package, because I haven't made a seperate repository yet. Sorry for the inconvenience guys.

URL: https://forum.audiogames.net/post/520916/#p520916




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dino-rex, take control of a mighty tyranasaur, first one of its kind..

2020-04-19 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


dino-rex, take control of a mighty tyranasaur, first one of its kind..

"we need more teeth"(jurassic world), yes you've come to the right place, take the control of the big old momma tyranasaurus rex rexy and get the top of the foodchain in no time! this is the perfect way to experience the dino life.the linkhttps://1drv.ms/u/s!AgH80PCNPAqdhzUO-xB … X?e=RUz4pm

URL: https://forum.audiogames.net/post/520915/#p520915




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Re: Corona Virus: is it the beginning of the end?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Corona Virus: is it the beginning of the end?

Don't kid yourself. Canada isn't really socialist. It has some socialist programs at work, but that's not the same thing.

URL: https://forum.audiogames.net/post/520914/#p520914




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Re: manamon 2 help needed please

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: manamon  2 help needed please

Check out the following link:http://forum.audiogames.net/search

URL: https://forum.audiogames.net/post/520913/#p520913




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: Fighting ring is out!

at 41, TheTrueSwampGamer, can you check your pm's? its out off the topic but I wish you could do it

URL: https://forum.audiogames.net/post/520900/#p520900




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

for all the dissidia games, including 012, I like cloud the most. great HP attacks, especially the one with a 3 hit combo, and his X-burst is one of the easiest than other characters. the second one that I really like, is gabranth. this one is not available from the start, you have to complete his story first and buy him at the PP catalogue. although in his normal form he doesn't have lots of BRV and HP attacks, but in his X-burst mode there are lots of attacks that you can try out, and his special is quite easy too.as for 012, I like both squall and yuna. they have long range attacks, both for BRV and for HP attacks, and some of them are quite powerful.

URL: https://forum.audiogames.net/post/520912/#p520912




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: An appology and an update

Thank you all so much for the support!  I can't wait to release this thing either, and I'm glad you understand that it'll take time! This definitely needed to be said. 

URL: https://forum.audiogames.net/post/520911/#p520911




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Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

2020-04-19 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: A new SoundFont made by me: FPD98, a 90's Japanese soft synth

hay dekyo, somebody did a fairlite CMI soundfont earlyer today, but it's not gm compatible. could you do a gm soundfont inspired by it?

URL: https://forum.audiogames.net/post/520910/#p520910




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

A while ago I made something that would have a list of servers you could join, and it would just connect you to it if you pressed enter.I don't recommend something like this, as there are many people who are out to harm the servers and it's users, so I myself would never submit anything like that to your repo, not like I have anything personally against you.I could make an open server, where I would require you to pm me on the forum with a username and password, and have different coding, gameplay, and misc channels out. I'm really surprised there is no official audiogames teamtalk server out there

URL: https://forum.audiogames.net/post/520909/#p520909




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

A while ago I made something that would have a list of servers you could join, and it would just connect you to it if you pressed enter.I don't recommend something like this, as there are many people who are out to harm the servers and it's users, so I myself would never submit anything like that to your repo, not like I have anything personally against you.I could make an open server, where I would require you to pm me on the forum with a username and password, and have different coding channels out. I'm really surprised there is no official audiogames teamtalk server out there

URL: https://forum.audiogames.net/post/520909/#p520909




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Re: Do you remember this program made by nyanchan?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : masonasons via Audiogames-reflector


  


Re: Do you remember this program made by nyanchan?

Hi Mike,You could try Drum Machine by myself and NS Studios.http://www.nsstudiosweb.com/programs.php

URL: https://forum.audiogames.net/post/520908/#p520908




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Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: Is Menelion Elensúlë's Battle Zone Still Being Updated

yes, please do that, wana see what this has in store

URL: https://forum.audiogames.net/post/520907/#p520907




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : masonasons via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

Hi Storm,I am personally all for this idea.

URL: https://forum.audiogames.net/post/520906/#p520906




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Re: Scrolling Battles Pro

2020-04-19 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: Scrolling Battles Pro

@108, this particular version of SBP is not a clone, as it was purchased from Haily Merry to my knowledge. If it was not, then I was misinformed.

URL: https://forum.audiogames.net/post/520905/#p520905




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: Fighting ring is out!

@38, props for dealing with this one rather quickly. 

URL: https://forum.audiogames.net/post/520904/#p520904




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Re: News from Freedom Scientific

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: News from Freedom Scientific

Hate to break up the party here but Window-Eyes had the same issue. In fact I saw it in W-E only and never in JAWS. That dreaded message about the remote procedure call problem and then you knew it was just a matter of time before W-E would completely stop responding and take your whole system with it...Right in the middle of important work. Thank Microsoft for saving temporary recovery data about whatever file you were working on in Word or Excel, lol.

URL: https://forum.audiogames.net/post/520903/#p520903




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : iceguard via Audiogames-reflector


  


Re: An appology and an update

Hi. Just take your time man. I'm looking forward to trying this out one day

URL: https://forum.audiogames.net/post/520902/#p520902




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

I like different characters for different reason. Cloud is good for melee, plus his special is easy, just mash the circle button. Terra has a nice hp attack that keeps going and going if it hits the enemy and you activate x mode while performing it. Onion can string together a whole bunch of bravery and hp attacks, but of course you have to unlock and equip it. Warrior of light's hp attacks have a wide radius. And that's just some example of why I like different characters for different reasons. If I had to pick a favorite, though, it would have to be cloud. He is the first character I veat the main campaign with, plus as I said earlier, his special is the easiest. Sephiroth has the similarly performed special, but I still prefer cloud. There are other characters with easy specials, too, like squall and titus.

URL: https://forum.audiogames.net/post/520901/#p520901




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Meatbag via Audiogames-reflector


  


Re: Fighting ring is out!

at 41 can you check your pm's? its out off the topic but I wish you could do it

URL: https://forum.audiogames.net/post/520900/#p520900




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Re: swamp campaigns

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: swamp campaigns

i'm not sure, i thought it already had one.

URL: https://forum.audiogames.net/post/520899/#p520899




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Re: How did Oriol do this in bgt?

2020-04-19 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: How did Oriol do this in bgt?

yes it does, I just downloaded it, unless it got taken down in the last 12 hours which I highly doubt

URL: https://forum.audiogames.net/post/520898/#p520898




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Re: Pontes media downloader seems to have stopped working

2020-04-19 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Pontes media downloader seems to have stopped working

Over the last few weeks, I ran into one thing that is werth keeping on an eye on. If it said something about not being able to down load a webpage or something like that, you should see if you can play the vid. I seen where youtube thinks that you been watching to many from the same networkwhen I knew that that was not the case. Anyway, when that happens, I find that you have to prove that you are not a robot. So far, if it is to the point of proveing that you are not a robot, I find that you either have to work around that by makeing sure your IP changes or weighting for awhile for youtube to correct their problem for thinking you to be a robot.

URL: https://forum.audiogames.net/post/520897/#p520897




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Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : sightlessgamer via Audiogames-reflector


  


Re: Dissidia Final Fantasy: a Final Fantasy game we can all enjoy

Any recommendation on characters? I've been using warrior of light for a wile now, but he seems kind of  bad compared to other characters. Any suggestions?

URL: https://forum.audiogames.net/post/520896/#p520896




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: Fighting ring is out!

oy oy oy. I never said that. don't put words in my mouth. I wasn't shitting on sbp, I was shitting on fr.

URL: https://forum.audiogames.net/post/520895/#p520895




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Re: apology about a posts a topic i posted

2020-04-19 Thread AudioGames . net Forum — Site and forum feedback : matthew2004 via Audiogames-reflector


  


Re: apology about a posts a topic i posted

Glad to hear that

URL: https://forum.audiogames.net/post/520894/#p520894




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : matthew2004 via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

@1, yes!

URL: https://forum.audiogames.net/post/520892/#p520892




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

@12I'm leaving out the x and y parent arrays for clarity and because I don't particularly feel like typing a page-long example of this that includes all the nested lists.  That's just one vertical column.  You need to put a bunch of vertical columns in a 2d array, and you know where it is because you know which column in the 2d array you're reading.

URL: https://forum.audiogames.net/post/520893/#p520893




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Whatever happened to your adventure?

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Whatever happened to your adventure?

I think it's been at least a year or more since we heard anything. Are there anymore updates to the game? Have there been anymore addon releases? I was really looking forward to seeing this game grow, but it seems to have been completely forgotten. Any ideas?

URL: https://forum.audiogames.net/post/520891/#p520891




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

Okay. I think I understand what you mean, at least by the vertical tile method. My question is... how would I know where the x and y of those tiles are?For example, let's take your very first demonstration of vertical distancing:[(floor, 0, 1), (air, 1, 10), (ceiling, 11, 1)]We don't actually know where are those tiles at on the x - y plane. All we know that there is floor at 0 on the z, somewhere, some air above it, and then a ceiling. Am I correct on that front?If I am, then how do I know that the floor is at, say, (0, 0, 0) and not at (1, 0, 0).I think that's where I'm losing you at.

URL: https://forum.audiogames.net/post/520890/#p520890




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Re: Corona Virus: is it the beginning of the end?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Corona Virus: is it the beginning of the end?

Jayde, the consperacy was the fact that Covid was made for that expressed purpose. The virus was made to cause that reaction.Now, I'd really hate to be that guy, but wwhat will replace Capitalism? Socialism? Comunism? Leftism? Centrism? Perhaps a mix of them all? I'm curious. In my world, the economy will be a world in wwhich the government owwns their own companies, while still maintaining a share of local business. Offering competetive taxing rates to encourage local industry, however still giving foreign manufacturing companies incentive to set up factories in my country. If they pull a General Motors, by betraying the Austrailian government by axing Holden, they'll be heavily taxed, with all future subsidies being cut or limited. The civilionery will hopefully gain from the industries owned by the state. With the citizens living in a society simular to Canada or other socialist countries, called an Everyone Helps model. Where everyone pays taxes, to recieve healthcare for free, education as well. However, governmental agencies still actively compete with private coorperations, in the healthcare and education sectors. As well as insaurence, and other industries.How do you see your ideal world? A wworld without Westernism?

URL: https://forum.audiogames.net/post/520889/#p520889




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Re: TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: TT Repo - Your world of TeamTalk servers!

Yes good idea

URL: https://forum.audiogames.net/post/520888/#p520888




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Re: anyone getting kicked off of delivery slots?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: anyone getting kicked off of delivery slots?

It's demand. Even in downtown Seattle, the delivery slots are a week out.  People have literally written apps to poll Amazon Fresh for you to find when a delivery slot has opened, and I believe Amazon is even now denying customers.I warned about this in the Coronavirus thread a while ago. People kinda laughed it off a little I think. But it's now here, best advice is buy more than usual and plan to order far in advance of when you normally would.  Also with at least Instacart, you can make a small order, place it to reserve the slot, then add to it over the next few days as you think of things you might want (which is what I've been doing, personally).

URL: https://forum.audiogames.net/post/520887/#p520887




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Re: Corona Virus: is it the beginning of the end?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Corona Virus: is it the beginning of the end?

@508, please provide links if you are just going to drop random bits of information.

URL: https://forum.audiogames.net/post/520886/#p520886




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Re: crazy party micro games listing and guide!

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: crazy party micro games listing and guide!

oo, thanks for this! you beat me to it 

URL: https://forum.audiogames.net/post/520885/#p520885




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Meatbag via Audiogames-reflector


  


Re: An appology and an update

i'm ok with waiting that long to get a great new audiogame, just take your time and keap it up

URL: https://forum.audiogames.net/post/520884/#p520884




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Re: Galactic Colonies: Public accessible alpha version available

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : darren via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

hi,great game.i cant seem to pan the screen to get more regions to explore. any ideas pleas?

URL: https://forum.audiogames.net/post/520883/#p520883




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: An appology and an update

New to me too but thanks for owning up, great example of why things go bad and how to handle it. Good luck!

URL: https://forum.audiogames.net/post/520882/#p520882




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Re: How to play dragon pong.

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: How to play dragon pong.

As far as I know, Hamachi is no longer available, as they moved to a commercial model. Your best bet is finding someone who can forward the TCP port or do it yourself and have the other person connect to you. This game would have benefited greatly from a central server or a server application that others could host somewhere.

URL: https://forum.audiogames.net/post/520881/#p520881




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: Fighting ring is out!

46, Scrolling Battles Pro. I'm confused as to how yu missed it, because SBP is stilling on the first page of the new releases room. And You've been here for a while now. But at least you know now

URL: https://forum.audiogames.net/post/520880/#p520880




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-19 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

This might be a strange request, but does someone have a recording of the complete story? I gave up on the game after nearly tearing my hair out over those highly confusing and visual Muffin puzzles. I thought Brandon Cole was going to finish the game on YouTube, but he gave up around chapter 4 precisely because of the visual puzzles. I'm interested how the rest of the story plays out.

URL: https://forum.audiogames.net/post/520879/#p520879




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Re: Code 7 - Episodes 2 & 3 Out Now

2020-04-19 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

I can´t find my save file. I try to look for a folder called goodwolf,  but cannot find any folder. I Went into c: then users and my username, but I don´t see any appdata file. I have a windows 10 machine. I bought the season pass from steam.

URL: https://forum.audiogames.net/post/520878/#p520878




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: An appology and an update

What is this game about? I am just now hearing all of this.

URL: https://forum.audiogames.net/post/520877/#p520877




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Re: I'm looking for someone who would like to join my radio project

2020-04-19 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


Re: I'm looking for someone who would like to join my radio project

Hello,I can surely help you with audio jingles. I'll send a mail soon.

URL: https://forum.audiogames.net/post/520876/#p520876




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Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

2020-04-19 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Artus' "Extended Clok mod"! Mush-z and mushclient.

This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in the game, or to be able to access the changelog from the client without having to go to the folder to read it. Esp is also reworked as well so there are sounds when someone pulses, when someone is feared etc (but there's a bug behind it i can't yet fix. But at least it works). And here's the other thing I think I'll work on before I release the pack. Can't promise it within a week or two since I myself am tangled in my first audiobook project as part of my job trial practice. So without further ado, here's the question:I've been looking to expand the dynamic damage soundsystem, to make it so damage sounds are based on the amount of damage dealt rather than globally anything, so no more "boom" for 1 damage. I have two plans for damage calculation for this, but not sure which sounds better for you guys, or if you have any other plan to suggest.there are 30 of each damage type sounds in each folder:The first plan is to make it 1-5, 6-20, 21-40, 41-60, 61-80 and 81+The second plan is to make it 1-20, 20-40, 40-60, 60-80 and 81+I'm willing to increase or decrease the number of sounds accordingly depends on how the final setup goes. But now I need your opinion guys. Anyone have suggestions about this, or about other stuff I can add to the pack, feel free.And as always, bug reports and alike are always welcome. The stuff reported in the last update, including broken elemental sounds and bullet damage not playing are all fixed.

URL: https://forum.audiogames.net/post/520875/#p520875




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TT Repo - Your world of TeamTalk servers!

2020-04-19 Thread AudioGames . net Forum — Off-topic room : StormProductions via Audiogames-reflector


  


TT Repo - Your world of TeamTalk servers!

Hello,I recently tried to host a file repository which had no success due to me being a stupid hosting cracked content.Today, I took a look at my almost empty list of TeamTalk servers and thought, why not have a place where you can get your TeamTalk servers submitted so people can join them?Yes, once there was an archive of servers but it has been abandoned and no servers are being added, so most servers out there are outdated.I can do the same with Discord servers, if you wish.So what I'm asking you is, will it be a good idea to have a website where you can submit TT servers? Would you like to join other TT servers but you don't know any active ones?Let me know!

URL: https://forum.audiogames.net/post/520874/#p520874




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Re: crazy party micro games listing and guide!

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: crazy party micro games listing and guide!

new beta, new micro gamegame 42: waterworks and strange pools combined for a nightmareThis game is a big square room. You start on an additional square or step, whose only exit is to the right. When you go forward after that, water waves moving on the opposite direction will try to knock you down and kill you, so avoid them. Then, at the last northern right corner or close to it, waves will no longer spawn, but there, the room opens to the right side forming another sort of smaller square where there are several tiny bubbly killer pools. Avoid falling into these and the ruby will be yours, its always situated at the same very right edge but sometimes is further north or south.

URL: https://forum.audiogames.net/post/520873/#p520873




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Re: crazy party micro games listing and guide!

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: crazy party micro games listing and guide!

new beta, new micro gamegame 42: waterworks and strange pools combined for a nightmareThis game is a big square room. You start on a an additional square whose only exit is to the right. When you go forward after that, water waves moving on the opposite direction will try to knock you down and kill you, so avoid them. Then, at the last northern right corner or close to it, waves will no longer spawn, but there, the room opens to the right side forming another sort of square where there are several tiny bubbly killer pools. Avoid falling into these by and the ruby will be yours, its always situated at the same very right edge but sometimes is further north or south.

URL: https://forum.audiogames.net/post/520873/#p520873




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Re: crazy party micro games listing and guide!

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: crazy party micro games listing and guide!

new beta, new micro gamegame 42: waterworks and strange pools combined for a nightmareThis game is a big square. When you go forward water waves moving on the opposite direction will try to knock you down and kill you, so avoid them. Then, at the last northern right corner or close to it, waves will no longer spawn, but there field opens to the right side where there are several tiny bubbly killer pools. Avoid these and the ruby will be yours, its always situated at the same very right edge but sometimes is further north or south.

URL: https://forum.audiogames.net/post/520873/#p520873




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Re: playing .swf files

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : the best in the world via Audiogames-reflector


  


Re: playing .swf files

I managed to find away to at least view the flash content on Firefox by downloading an old portable version. but there's another problem. now I can't read the text. I can only see the buttons by pressing tab. but no text. I can see the button labels just fine. but no other text. any help? and thanks 

URL: https://forum.audiogames.net/post/520872/#p520872




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Re: Fighting ring is out!

2020-04-19 Thread AudioGames . net Forum — New releases room : Accman via Audiogames-reflector


  


Re: Fighting ring is out!

Could someone please tell me what this SBP is that this game we're discussing is said to be a clone of? I only ask because I keep seeing this abbreviation and I have absolutely no clue what game it is referring to and would like to learn more. Thanks for the assist.

URL: https://forum.audiogames.net/post/520871/#p520871




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

@10I was addressing the overhead point.  In addition to letting you go big with respect to the map, such techniques as this let you go small with respect to the tiles.  You don't need to worry about paging from disk and stuff unless you're going to be Minecraft scale, but I opted to be complete in my answer. Take what parts of it are useful to you, and leave the rest.A 3 by 3 by whatever map would look like this:[
[encoded, encoded, encoded],
[encoded, encoded, encoded],
[encoded, encoded, encoded]
]Where the x and y are just a normal array, and the z is the special encoded array.  If you want this to actually work like a normal list, there are special Python methods you can add to your class to make brackets work.A single z column of a cavern, using the (tile, start, distance) tuples might look like this:[(floor, 0, 1), (air, 1, 10), (ceiling, 11, 1)]But as I said you can opt to leave out the air tiles if you want, and just keep the floor and the ceiling.If it's really tall and you hit the limit of 255, you'd just include a second segment with the remainder:[(floor, 0, 1), (air, 1, 255), (air, 256, 255), (air, 511, 255), (ceiling, 766, 1)]I'm suggesting 3 arrays per z-column called start, stop, and distance, where if you want the 0th tuple you grab the 0th index from all 3 and put it together yourself.  But since I've apparently confused multiple people maybe dohn't worrya bout that part of this until you have the rest working.  It's an important optimization and actually very easy to do, but if it's confusing it's not necessary to benefit.Also, it's perhaps worth calling out that you can do the same thing with a 2d map where y columns are encoded, for whoever might try to make the next wayfar 1444.

URL: https://forum.audiogames.net/post/520870/#p520870




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Accman via Audiogames-reflector


  


Re: An appology and an update

I don't know all that much about this game, but from what I have heard it sounds great. I can't wait to give it a try once it's released. Keep up the good work.

URL: https://forum.audiogames.net/post/520869/#p520869




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: An appology and an update

I can't wait for this game and I am also willing to wait for it. I would rather have a awesome pollished game then one that is full of bugs because you rushed it. Keep it up.

URL: https://forum.audiogames.net/post/520868/#p520868




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

@8. I'm not saying that I can't go forward because I'm limited on resources. I was stuck because of not knowing how to represent accurate staircases with my current map system. I did have a potential solution which I briefly mentioned at the end of post 1 (1 tile per an increase in elevation) but that seemed like it would be a waste.So, to clarify:You suggest the use of 3 arrays, 1 per dimension, each of them holding entries containing the current tile (integer) it's starting point, and the distance (integer below 255). If the tile is greater than 255, make another entry in the list with the remainder of the tile's distance after accounting for the built distance.Anything I missed?I know I leave out the compression and loading maps in chunks, but I want to get the main idea down and working before moving on.

URL: https://forum.audiogames.net/post/520867/#p520867




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anyone getting kicked off of delivery slots?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : hurstseth405 via Audiogames-reflector


  


anyone getting kicked off of delivery slots?

So I use online ordering for all my groceries, is anyone else getting kicked of there delivery slots? I was shopping this morning and with in 30 minutes two time slots where gone. And these were two slots over the span of two days. I have to ask is this demand or are places doing this deliberately?

URL: https://forum.audiogames.net/post/520866/#p520866




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Re: Warsim, text based randomly generated stratogy

2020-04-19 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Would be cool if mysterious or bad cults would be implemented and you could fight against them. They even could get stories or, if implemented special quests or expeditions you could take on in order to fight against them or do something for them on the other hand. There could be different types of them, such as demonic cults wich help the demons in some ways and such. The idea I have from a gamebook, where you as a wizard go against a cult and have to defeat it.Some quests could have mini stories through them where you could be part of, a bit like the missions in smugglers wich means just the concept or like some similar parts of king of dragon pass, where you can even take on quests with legends or stories around them. A bit like kind of mini gamebooks within the game. Could maybe fit into the RPGfication thing as well.

URL: https://forum.audiogames.net/post/520865/#p520865




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Re: Galactic Colonies: Public accessible alpha version available

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Hi.I don't think building a factory will help but then again I have no idea what I did to get crystals to show up.I didn't build a facotry on that planet though.I really wish I could help, i nkow how annoying that bug is.

URL: https://forum.audiogames.net/post/520864/#p520864




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: An appology and an update

Agree with the general sentiment. From the bits I've seen of Liam streaming it, it'll be worth the wait. We can wait for however long you need to.

URL: https://forum.audiogames.net/post/520863/#p520863




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Re: Representing 3d Staircases? (Python)

2020-04-19 Thread AudioGames . net Forum — Developers room : manamon_player via Audiogames-reflector


  


Re: Representing 3d Staircases? (Python)

maybe falling system can help

URL: https://forum.audiogames.net/post/520862/#p520862




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Re: Do you remember this program made by nyanchan?

2020-04-19 Thread AudioGames . net Forum — Off-topic room : Makiocento via Audiogames-reflector


  


Re: Do you remember this program made by nyanchan?

Hi.Na, it was made by gorthalon or ns I guess. And I wasn't searching for an emulated keyboard presser sound ish thingy, but for a keyboard drumset like drum machine does.Thanks anyways.

URL: https://forum.audiogames.net/post/520861/#p520861




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manamon 2 help needed please

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


manamon  2 help needed please

hello all, i didn't want to fill up any other topics I'm in brightenburg after flying from macamo city. where do I go from here?

URL: https://forum.audiogames.net/post/520860/#p520860




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Re: Scrolling Battles Pro

2020-04-19 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: Scrolling Battles Pro

Hi.Lol, does someone still play this thing? I've connected yesterday I think, and there wasn't anyone to be killed by my grenade launcher. Sad...

URL: https://forum.audiogames.net/post/520859/#p520859




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Re: An appology and an update

2020-04-19 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: An appology and an update

from what i've heard, it's going to be epic, so take all the time you need man.

URL: https://forum.audiogames.net/post/520858/#p520858




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Re: Scrolling Battles Pro

2020-04-19 Thread AudioGames . net Forum — New releases room : manamon_player via Audiogames-reflector


  


Re: Scrolling Battles Pro

at108don't wury, know one will accept your topic, also this is sbp topic not your clone, rong topic you'v posted 

URL: https://forum.audiogames.net/post/520857/#p520857




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Re: rb battles version 1.1 is now available

2020-04-19 Thread AudioGames . net Forum — New releases room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: rb battles version 1.1 is now available

Hey. I remember SpiderBasic. It was one of the first programming languages I was introduced to. My brother was doing a programming course back in high school. I think it was a year or 2 ago. It could even be about 3. Can't remember. I'm checking it out right now.Its rather understandable.The sintax that is. Maybe its because I got rather familiar with it. Good memories. We did some kind of web app with it, i think it was a random number/character generator.

URL: https://forum.audiogames.net/post/520856/#p520856




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