Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Good post @54. Also changing title topic since I now know it is a bug. 35 also pointed out that the server can't handle 2 different versions at once, I know. I had the thought that they don't update the version number until the last second so they can still test on central if necessary. I don't know their system for versions and how it connects to the central server, but that was my lazy assumption.

URL: https://forum.audiogames.net/post/571771/#p571771




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Zarvox via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Good pot@54. Also changing title topic since I now know it is a bug. 35 also pointed out that the server can't handle 2 different version, I know. I had the thought that they don't update the version number until the last second so they can still test on central if necessary. I don't know their system for versions and how it connects to the central server, but that was my lazy assumption.

URL: https://forum.audiogames.net/post/571771/#p571771




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Re: Accessible hangman for iOS is here!

2020-09-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Accessible hangman for iOS is here!

Hi.What are the differences between the accessible Hangman games which supports multiplayer and this one?

URL: https://forum.audiogames.net/post/571772/#p571772




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Re: Manamon 2: Impressions Thread

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : BaelorTheBard via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Ah thanks. Sorry. I took a look earlier but I didn't find it. I'll try again.

URL: https://forum.audiogames.net/post/571770/#p571770




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Re: Droid talks, let's create the applevis of the android universe.

2020-09-17 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Droid talks, let's create the applevis of the android universe.

@17. um. Fluxbb, discourse and others I probably don't know about.

URL: https://forum.audiogames.net/post/571769/#p571769




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Re: slay the spire now accessible!

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: slay the spire now accessible!

For some reason the only card that's in my watcher deck is the miracle card, not sure where the rest are.

URL: https://forum.audiogames.net/post/571768/#p571768




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Re: A few questions regarding Sequence Storm

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: A few questions regarding Sequence Storm

The game is $10 on steam, not sure if it's the same on itch. Their is a free demo that you can try which will give you act 1 of story mode. https://store.steampowered.com/app/6306 … NCE_STORM/

URL: https://forum.audiogames.net/post/571767/#p571767




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sbyw sounds file.

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


sbyw sounds file.

Hi all, wen i download sbyw it doesn't come with the sounds file, and it gets annoying wen your trying to find an on sound thats under 80kb wen you half to wait for it to load sounds for 5 mins, so if any of you have it, please upload it hear, thank you.

URL: https://forum.audiogames.net/post/571766/#p571766




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: any good fps around here?

oh, lol. well still they have guns so you still might wanna check them out.

URL: https://forum.audiogames.net/post/571765/#p571765




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Re: Droid talks, let's create the applevis of the android universe.

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Droid talks, let's create the applevis of the android universe.

@17, Discourse is a good example. I'd strongly recommend it.

URL: https://forum.audiogames.net/post/571764/#p571764




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Re: Help with java program?

2020-09-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Help with java program?

Your using a raw array to manage members. In theory this is a good idea, but if your managing a possibly dynamic set of items, you should probably use a collection like a set or a list.

URL: https://forum.audiogames.net/post/571763/#p571763




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : Indonesian Gamer via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

hi, wow! um! this is cool, awesome, amazing! but, Is there a way to end the game other than dying to be attacked by the undead? because I think I found a strange transmited code thing on the radio, and yes, there's a phone in one of the houses. I also found a locked door.

URL: https://forum.audiogames.net/post/571762/#p571762




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Re: I can't change my email address

2020-09-17 Thread AudioGames . net Forum — Site and forum feedback : Mayana via Audiogames-reflector


  


Re: I can't change my email address

I was confused about the same thing when I changed mine. It turns out ag.net doesn't seem to send confirmation emails. Try subscribing to an active topic, and see if you get email that way.

URL: https://forum.audiogames.net/post/571761/#p571761




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Re: So i've saw the trailer for hogwards legacy and... Its amazing!

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: So i've saw the trailer for hogwards legacy and... Its amazing!

Just don't put all your eggs in one basket. Maybe eat a few, and hide the rest. I know what it's like to dream for a playable Harry Potter game it only wounds the heart. I know the logistics of taking something built and stripping it down. I think what everyone is saying is contact them. Tell them about game accessibility. Tell them how much it sucks we can't play it. That email could do some good sure! But also protect yourself because it could just end up in a trash bin.

URL: https://forum.audiogames.net/post/571760/#p571760




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Re: So i've saw the trailer for hogwards legacy and... Its amazing!

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Jeffb via Audiogames-reflector


  


Re: So i've saw the trailer for hogwards legacy and... Its amazing!

Just don't put all your eggs in one basket. Maybe eat a few, and hide the rest. I know what it's like to dream for a playable Harry Potter game it only warnds the heart. I know the logistics of taking something built and stripping it down. I think what everyone is saying is contact them. Tell them about game accessibility. Tell them how much it sucks we can't play it. That email could do some good sure! But also protect yourself because it could just end up in a trash bin.

URL: https://forum.audiogames.net/post/571760/#p571760




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Re: Why do people still use bgt?

2020-09-17 Thread AudioGames . net Forum — Developers room : musicalman via Audiogames-reflector


  


Re: Why do people still use bgt?

Haha reading this thread makes me feel a bit self-conscious I guess. I'm not even sure why I'm posting this, I guess I'm just that bored.ironcross32 wrote:It can be summed up in the following sentence. If you use BGT, you are lazy and unwilling to learn. That's it, full stop.Not really sure how I feel about this.When I was a teenager, probably from ages 12-16, I wanted to make games and programs. I had no clue how to learn to program, but I felt like I could learn if I had a starting point. But even BGT goes above my head. I know variables, if statements and how to use the built-in functions, but I can't put it all together right, which you sort of need to do to write user functions, user classes and make a game. The manual, as well-written as it may or may not be, even confuses me after a very short while, yet underneath that I can see it's trying to be as approachable as possible for a complete newcomer, so I'm not sure what to make of it.When I try to think of coding a project, my brain twists itself up into knots. So I end up spamming if statements, creating waaay more variables than I need, because they're constructs my little brain can follow, sort of. I refrain from touching user functions or the other outer limits of what I think I understand, because it's too painful for me to work out how to use those to put something together, and then to debug it. The only time I'll use them is if I'm thinking especially clearly one day and can sort of form a picture of why I'm doing this and have the energy to tackle it. Kinda feels like my mind is just a bit slow in the uptake.As an example: void main()
{
int x=add_numbers(3, 5);
alert("Wow", "3 + 5 is... " + x + "!");
}
int add_numbers(int first, int second)
{
int result=first+second;
return result;
}That confused me waaay more than it should have. We're talking days and it was probably one of the most creative humbling experience I've had in a long while, as petty as that may sound. Once I did figure out what the various parts actually meant, my first thought was, "why didn't they write it like this?"//step 1 make the function
int add_numbers(int FirstNumber, int SecondNumber)
{
return FirstNumber+SecondNumber;
}

//show the function working
void main()
{
alert("Wow", "3 + 5 is... " + AddNumbers(3,5) + "!");
}Or... why even use a function at all? I could do that in less code without the function.Then in frustration I came to the realization that I was missing the point and none of that mattered. Yet, without thinking that way, I would still be stuck on functions. I wouldn't know why user functions are so important. I do understand it now, but only becaus I spent that ridiculous amount of time working it all out.If, that example, was enough to drain me, then how could I start anything significant enough to get excited about? Sometimes I go back and forth wondering how much effort I should put into this, but one thing's for sure, if BGT is tripping me up this much, I wont' be using anything else any time soon unless it is just as simple. Call me lazy if you like, but hey, I'm trying, and I have a lot of respect for people who can do more than me, even if they're lazy and not willing to use something decent in the game development world.I guess the smart thing to do would be to accept I can't do it and give up. Making games and programs was probably just a stupid childhood dream anyway. Still, when my friends either use BGT and won't change their minds, or decide to move on, I feel at a bit of a loss, like I'm missing out on something just out of my reach.Ah well, I guess it's similar to my chiptune stuff; there's a certain way of understanding music and sound  that's unique to working with retro sound chips. Some people naturally take to it and others do not. I'm actually more surprised that I do, since I had very little exposure to electronic music until I was in high school, and the exposure I did get wasn't very encouraging. I didn't like it much and the people around me didn't seem to either, but I guess I still managed to hold onto the curiosity that kept me wondering how certain sounds were made, so chiptunes became a really big hobby of mine since around 2010, and I'm becoming increasingly less reclusive now because I'm finding outlets for it. I hang out especially often with fully sighted creative chiptune music types, not the big demoscene people or anything, just random people who enjoy making chiptunes and who I think are good at it. I guess that natural aptitude is similar with programming and I just don't have it.But yeah, this is called the dev room for a reason. People discuss development of games. I'm just envious of those who actually have something to contribute to the BGT discussion. My mind goes back to the aspirations I used to have, that I might, by this point in life, be contributing directly to said discussion.That said, if anyone can relate to what I'm actually saying, I'd be curious to hear 

Re: Why do people still use bgt?

2020-09-17 Thread AudioGames . net Forum — Developers room : musicalman via Audiogames-reflector


  


Re: Why do people still use bgt?

Haha reading this thread makes me feel a bit self-conscious I guess. I'm not even sure why I'm posting this, I guess I'm just that bored.ironcross32 wrote:It can be summed up in the following sentence. If you use BGT, you are lazy and unwilling to learn. That's it, full stop.Not really sure how I feel about this.When I was a teenager, probably from ages 12-16, I wanted to make games and programs. I had no clue how to learn to program, but I felt like I could learn if I had a starting point. But even BGT goes above my head. I know variables, if statements and functions, but I can't put it all together right, which you sort of need to do to write classes and then to write a game. The manual, as well-written as it may or may not be, even confuses me after a very short while, yet underneath that I can see it's trying to be as approachable as possible for a complete newcomer, so I'm not sure what to make of it.When I try to think of coding a project, my brain twists itself up into knots. So I end up spamming if statements, creating waaay more variables than I need, because they're constructs my little brain can follow, sort of. I refrain from touching functions or the other outer limits of what I think I understand, because it's too painful for me to work out how to use those to put something together, and then to debug it. The only time I'll use them is if I'm thinking especially clearly one day and can sort of form a picture of why I'm doing this and have the energy to tackle it. Kinda feels like my mind is just a bit slow in the uptake.As an example: void main()
{
int x=add_numbers(3, 5);
alert("Wow", "3 + 5 is... " + x + "!");
}
int add_numbers(int first, int second)
{
int result=first+second;
return result;
}That confused me waaay more than it should have. We're talking days and it probably the most creative humbling experience ever, as petty as that may sound. Once I did figure out what the various parts actually meant, my first thought was, "why didn't they write it like this?"//step 1 make the function
int add_numbers(int FirstNumber, int SecondNumber)
{
return FirstNumber+SecondNumber;
}

//show the function working
void main()
{
alert("Wow", "3 + 5 is... " + AddNumbers(3,5) + "!");
}Or... why even use a function at all? I could do that in less code without the function.Then in frustration I came to the realization that I was missing the point and none of that mattered. yet, without thinking that way, I would still be stuck on functions.If, that, was enough to confuse me, then how could I start anything significant enough to get excited about? Sometimes I go back and forth wondering how much effort I should put into this, but one thing's for sure, if BGT is tripping me up this much, I wont' be using anything else any time soon unless it is just as simple. Call me lazy if you like, but hey, I'm trying, and I have a lot of respect for people who can do more than me, even if they're lazy and not willing to use something decent in the game development world.I guess the smart thing to do would be to accept I can't do it and give up. Making games and programs was probably just a stupid childhood dream anyway. Still, when my friends either use BGT and won't change their minds, or decide to move on, I feel at a bit of a loss, like I'm missing out on something just out of my reach.Ah well, I guess it's similar to my chiptune stuff; there's a certain way of understanding music and sound  that's unique to working with retro sound chips. Some people naturally take to it and others do not. I'm actually more surprised that I do, since I had very little exposure to electronic music until I was in high school, and the exposure I did get wasn't very encouraging. I didn't like it much and the people around me didn't seem to either, but I guess I still managed to hold onto the curiosity that kept me wondering how certain sounds were made, so chiptunes became a really big hobby of mine since around 2010, and I'm becoming increasingly less reclusive now because I'm finding outlets for it. I hang out especially often with fully sighted creative chiptune music types, not the big demoscene people or anything, just random people who enjoy making chiptunes and are good at it. I guess that natural aptitude is similar with programming and I just don't have it.But yeah this is called the dev room for a reason. People discuss development of games. I'm just envious of those who actually have something to contribute to the BGT discussion, and the aspirations I used to have that I might, by this point in life, be contributing directly to said discussion.

URL: https://forum.audiogames.net/post/571759/#p571759




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

I like the idea of having NVDA being able to speak what's been said for other languages as long as the acting is left in as it's well done!

URL: https://forum.audiogames.net/post/571758/#p571758




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: any good fps around here?

@6: Not to be that guy (tm) but neither of those games are actually first person shooters. They are sidescrollers.

URL: https://forum.audiogames.net/post/571757/#p571757




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Re: Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Granblue and screen recognition

@flame_alchemist you have to play it through safari itself. The app store version is only available in japan.

URL: https://forum.audiogames.net/post/571756/#p571756




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Re: A few questions regarding Sequence Storm

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: A few questions regarding Sequence Storm

@1. For the first question, I guess you haven’t completed some of the side missions or something.As for my favorite tracks, here are mine:1. Amplitude.2. Dublin.3. Pedals.4. Amada.5. Japan.

URL: https://forum.audiogames.net/post/571755/#p571755




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Re: Manamon 2: Impressions Thread

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : derekedit via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

There's a post way up in this thread, actually. I just did a search of the forum using the words "coins quest." You have to scroll through a few results but you should come to a post that will put you near the answer.

URL: https://forum.audiogames.net/post/571754/#p571754




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Re: A few questions regarding Sequence Storm

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : TheEvilChocolateCookie via Audiogames-reflector


  


Re: A few questions regarding Sequence Storm

No, the latency was on my end before I switched from fusion to bootcamp

URL: https://forum.audiogames.net/post/571753/#p571753




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: any good fps around here?

if your looking for offline once, there's TBR, the blood rain, or blud shed.

URL: https://forum.audiogames.net/post/571752/#p571752




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Re: Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: Granblue and screen recognition

I can't find it on the appstore.

URL: https://forum.audiogames.net/post/571751/#p571751




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Re: Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Granblue and screen recognition

I've found the inability to press buttons to be a common problem with screen recognition in games generally. I hope that this can be improved.

URL: https://forum.audiogames.net/post/571750/#p571750




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : luyi via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

I hope to be able to continue to play voice on the premise of supporting NVDA reading aloud. Dubbing in other languages is not necessarily required, but I hope it can be increased if I can, but this will increase the amount of resources. I want to know how many dubbing actors are needed.

URL: https://forum.audiogames.net/post/571749/#p571749




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Re: goldwave command

2020-09-17 Thread AudioGames . net Forum — Off-topic room : aryamansingh via Audiogames-reflector


  


Re: goldwave command

thanks for this help thank you very much

URL: https://forum.audiogames.net/post/571748/#p571748




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Re: Manamon 2: Impressions Thread

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : BaelorTheBard via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I am really stumped with one thing though.SPOILERSWho do I talk to to get the quest for finding the coins? I've talked to just about everyone I can think of and no luck. I assume they're in or near Vermicaw city, which I probably spelled horribly wrong. Anyway I just got the rope so I decided to backtrack and pick those up. Sadly I can't seem to figure out who I'm supposed to talk to about that. Please send help.

URL: https://forum.audiogames.net/post/571747/#p571747




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Re: Any anime fans out there?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Any anime fans out there?

You know, I really hope that they make an anime adaptation of that last bleach arc, because I of course can't read the manga, and I really want to experience that arc for myself.

URL: https://forum.audiogames.net/post/571746/#p571746




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Re: Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Granblue and screen recognition

Do you have screen recognition on? YOu must play it on iOS.

URL: https://forum.audiogames.net/post/571745/#p571745




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Re: a question about skullgirls

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: a question about skullgirls

Hey,You really are better off using a controller for this if you can get one, but the default keyboard mapping is Z to select, and X to go back. You can remap these controls in game settings. I've just never tried with a keyboard once I got a  PS4 controller 

URL: https://forum.audiogames.net/post/571744/#p571744




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: crazy party beta 74 is underway

You folks would be perfectly justified if my only real point of issue was Crazy Party. It's the biggest, but by no means the only problem. Were it the only thing we sought to address, then yeah, there's no good way to justify that. It's personal bias. Thankfully, that won't be the case. If we act, it will not be with prejudice toward or against any person or project.With regard to certain types of piracy, there's been something of a "don't ask, don't tell" mindset here for years. I've never really been okay with letting this piracy slide while we crack down hard on the rest. It opens up way too many cans of worms regarding favouritism and the like. But it needs to be said, and fully understood. I, Jayde, the person, don't have nearly the sort of issue with this that some of you think I do. Remember, I'm a leftist; big million or billion-dollar corporations don't need help to stay afloat, and the measurable harm done to them by projects like this is something I recognize as minimal going on nonexistent. If I were just a random forum user, I wouldn't have much of a horse in this race. But since stepping up to a position of power, it has fallen upon me, and on the rest of the team as well, for that matter, to handle thorny situations which might arise. If we pick on clones (even the clones that were never going to go anywhere) but we let other piracy issues go, what message does that send about us as a moderation panel? It says that as long as only the big guys get hurt, we're willing to nod and smile and pretend that your projects aren't using stolen assets. It means we're hypocrites. And one of my big pet peeves is hypocrisy. If there is personal bias here, it's in that issue of hypocrisy. I think it's reasonable to crack down on clones and unauthorized forks and stuff, because someone we know and in some cases care about might be hurt in some fashion by their propagation. I think a bunch of you, however, have lost track of the big picture, where even though Nintendo or Gamefreak or Sega might own certain copyrights, and while we don't do measurable harm to them, the moral issue is still the same. The long and short of it is just this. Morally speaking, even, we're hypocrites until we make an honest effort to limit the amount of piracy happening within our community. As someone who possesses the power to influence the course of events we take as a community, I feel extra responsible in a way that many of the rest of you almost certainly do not; it comes with having a position of leadership. Like it, hate it, agree or disagree, this is where I'm at. You should know by now that the only way anything is going to change is if enough of the team agrees to it; I am not a loose cannon who will make sweeping changes and then pay for the consequences later.I apologize for my part in the derailment of this thread. I was not the only one, nor even the loudest, but I was a large part of it, and I own it. Great power, great responsibility, and I may not have shown that to best advantage here. Let's let this part of it rest until such time that it needs to come up again. I'm not convincing anyone, and none of you are convincing me. For now, at least, nothing has changed, and nobody needs to worry.

URL: https://forum.audiogames.net/post/571743/#p571743




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Re: std::string error when making lowercase in C++

2020-09-17 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: std::string error when making lowercase in C++

OK, I fixed it, it was because the header files and source files were interfearing.

URL: https://forum.audiogames.net/post/571742/#p571742




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Re: Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Granblue and screen recognition

I can't get beyond the language select screen for whatever reason. After I select english I can't find the play button.

URL: https://forum.audiogames.net/post/571741/#p571741




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

I think the best thing to do when it comes to translation and voice acting is having screenreader and voice acting at the same time, with the posibility of disabling any of these. As someone sayd before, the japanese audiogame shadowline has this option and does so another audiogame called a hero's call.Maybe it is so early for this, but I canofer my help to translate the game into spanish in the future; I'm really excited to see what the future holds for this progect.

URL: https://forum.audiogames.net/post/571740/#p571740




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Re: Any anime fans out there?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Any anime fans out there?

hope you enjoy it.The last thing I read there was a light novel from the blazblue series. I think its very cool that they always include the authors notes at the end. Usually, they are translating from the source, so the english may be a little rough. If a part isn't up yet, just give it time.

URL: https://forum.audiogames.net/post/571739/#p571739




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Re: So i've saw the trailer for hogwards legacy and... Its amazing!

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: So i've saw the trailer for hogwards legacy and... Its amazing!

that is how i feel about putting it out there. Everyone is like this game won't be accessible, etc. Ok, did you ask them? contact them? contact any other fans and get backings, get there own thoughts and suggestions? no? then go away please. If the game gets launched, then maybe, but I know things on counsole are harder than PC especially because who knows what you have to do to get everything truely working propperly with the right controller feedback, making sure special ques play at the right spots, etc. On pc while a lot of the sound que thing still stands, its a lot of also just making sure things read like menu's, pop ups, and possible chat if it exists. Some of that isn't that hard to do, but some of it is not, of corse, just like anything else. I say go for it, i won't use a PS5 so I can't exactly give my usual feedback, especially post launch for if its good, bad, what they can try, what they have tried, if any, etc.

URL: https://forum.audiogames.net/post/571738/#p571738




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Re: Undervolting

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


  


Re: Undervolting

Ag.net seems to mostly have a weird fear of overclocking/undervolting going this by thread and the one on overclocking. Paying less in power and voltage for the same system performance is a good thing, so if you can undervolt then totally go for it.I like quick CPU myself, as you don't have to deal with throttlestop's overly crouded windows that you have to make heavy use of object navigation to get around.

URL: https://forum.audiogames.net/post/571737/#p571737




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Re: slay the spire now accessible!

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Wensber via Audiogames-reflector


  


Re: slay the spire now accessible!

@dan_cClickable relics should work if they use the StSlib clickable relic class. If they do, then the command "relic [number] a" should activate it.I'm not too sure what you mean about the characters not being usable so I'll have to take a look myself. What is your mod list?

URL: https://forum.audiogames.net/post/571736/#p571736




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

In the japanese audio game shadow line, you can have one or the other, or both. I chose to have both, and actually learned some Japanese that way as well. Thats why I feel that giving players all 3 options is beneficial.

URL: https://forum.audiogames.net/post/571735/#p571735




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: any good fps around here?

rtr is fun with friends, and so is swamp even if offline. both are fully moddable as well sound wise, so if you don't like the sounds it comes with just get your own .wav or .mp3 (for swamp music) files and just start file changing!

URL: https://forum.audiogames.net/post/571734/#p571734




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Re: Komandoe 2 has arrived!

2020-09-17 Thread AudioGames . net Forum — New releases room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Komandoe 2 has arrived!

i think something we need, is a better way to check health or compare it to the enemies health because sometimes i think i'm doing really good, and then they have like 45% health left because they have the same movement sound, the same (other than a very small and most of the time un noticeable pitch change) and a lot of the time they are really close together as well, you and the enemy that is. So while more costumizability needs to happen, i think some game play fixes should come first honestly.

URL: https://forum.audiogames.net/post/571733/#p571733




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Thank you Jayde for being receptive here. At this point, I've blown off my steam and am prepared to sit back and watch what happens. I'm not going to take sides and further this exchange, or at least I don't plan to. I am prepared to accept any decision made by the mods, so long as they're actually well-thought out and in the interest of keeping the site in an admirable light. I of course may not agree with those decisions, but if I can see the reason why something was done, I am generally very accepting even if I don't agree. My last post in this thread was made out of frustration that I could not understand the reasoning and the standards we were trying to set, but hopefully this will sort itself out in due time.As to the topic of bug testing, I don't use the online features of Crazy Party all that much these days, and well to be honest I never did. Iirc that's where most of the bugs have been. So I can't comment much on beta testing, but if I see an abnormally large amount of bug complaints, I too will wait for a bug fix release.

URL: https://forum.audiogames.net/post/571732/#p571732




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: any good fps around here?

Rode to Rage can still be played with friends.  Just start your own server and get some people together.  It's easy and requires no prier knowledge.Also, offline mode and campaigns are free on Swamp, though not as good as the real game of course.  But learning how to make your own campaigns is pretty fun...

URL: https://forum.audiogames.net/post/571731/#p571731




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: any good fps around here?

Rode to Rage can still be played with friends.  Just start your own server and get some people together.  It's easy and requires no prier knowledge.

URL: https://forum.audiogames.net/post/571731/#p571731




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I can't change my email address

2020-09-17 Thread AudioGames . net Forum — Site and forum feedback : riku via Audiogames-reflector


  


I can't change my email address

Hello.I wanted to change my email address, so I entered my new email address and password from "Change your email address" in my profile and sent it.However, I don't seem to receive the confirmation email.Also, it was not included in the junk mail.What should I do now?Best regards.

URL: https://forum.audiogames.net/post/571730/#p571730




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Another thing to consider is the AA soundpack with MushZ. It's got copyrighted assets as well.Musicalman, thank you for pointing out a few examples where a lot of copyrighted assets are present. I actually didn't know a thing about the Night of Parasite issue, and I've never played Rhythm Rage. I happen to agree with one point you made, however: if one project using tons of illegal material has to go, then the others doing the same thing aren't immune either.I think Crazy Party is probably one of the more egregious cases, but it is by no means the only one, and should not be treated as such, by anyone, and that includes me. It was being discussed fairly exclusively in this thread because while I had a valid in-road to talk about it (since we were originally talking about low testing bars and low standards in general), I didn't really have a valid way to talk about other projects the same way. For me personally, what makes CP worse is 1. the sheer number of ripped sounds and music and 2. the fact that its developer was given a chance to update his sounds and music and said no. I hear what you're saying re: creativity, and I know that sound and music design isn't easy. Perhaps, though, folks would do well to remember that shortcutting a difficult process and using someone else's work in order to put out a good game that a lot of people likes is still ethically slimy.Yes, I have personal bias here, at least to some extent, but it's nowhere near as strong as folks think. I like half of Crazy Party, and I love the MushZ sound pack, not so much because they're both full of copyrighted assets but because, in the case of the sound pack, they add to my enjoyment of something immensely. I would enjoy CP more if it had original music and sounds.As such, if anything ever happens with this, you can be assured that it won't be me going off as a loose cannon. I have my opinions and I know what's right, but I also know my place as one among equals, as part of a team, and I won't ever forget that.

URL: https://forum.audiogames.net/post/571729/#p571729




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Quake, Undertale Tracks Now On Vinyl

2020-09-17 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Quake, Undertale Tracks Now On Vinyl

There appears to be a rash of record recordings for game tracks hitting the scene lately. There being a recent [Orchestral Performance] of many of Undertales music, along with a bunch of merch available on fangamer.com, including a vinyl box set of said tracks [here] for 69$.As reported by [rockpapershotgun]: Quakes soundtrack is also getting the vinyl treatment on the Nine Inch Nails store for £40.

URL: https://forum.audiogames.net/post/571728/#p571728




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

that's what we need to think about now

URL: https://forum.audiogames.net/post/571727/#p571727




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

that's what you need to think about now

URL: https://forum.audiogames.net/post/571727/#p571727




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Re: Aardwolf vs Erion?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Aardwolf vs Erion?

Yep, sadly the missions tale off after a bit, that's another reason I really enjoy crafters forge as an area, since there are so many missions to do.

URL: https://forum.audiogames.net/post/571726/#p571726




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Granblue and screen recognition

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Granblue and screen recognition

Hi all,Wanted to come and report that Granblue fantasy is better with screen recognition.Though, I'm having a problem where I can't properly press the buttons for battle. Am I the only one or this game is just hit and miss with SR?

URL: https://forum.audiogames.net/post/571725/#p571725




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Re: DeadFright - A Survival Horror Audio Game (DEMO)

2020-09-17 Thread AudioGames . net Forum — New releases room : black_dog via Audiogames-reflector


  


Re: DeadFright - A Survival Horror Audio Game (DEMO)

So, localization with voice actors costs a lot of money. But adding a screen reader will give you the ability to translate. And here's my question. Does anyone know a good example of how best to add a voice actor translation? I mean, should I disable the voice actor and replace it with a screen reader? O should I add a screen reader on top of the voice actor? I got lost in this and we would really appreciate your understanding!

URL: https://forum.audiogames.net/post/571724/#p571724




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ilyas booneehee via Audiogames-reflector


  


Re: any good fps around here?

it's full of clones at the moment, please try again when the sky clears and the storm gets quiet

URL: https://forum.audiogames.net/post/571723/#p571723




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Re: Any anime fans out there?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Any anime fans out there?

@36:I actually didn't knew that they were on the baka-tsuki, since its a new place for me, (You're the one who introduced me unknowingly.)After I made that post, I did a search about this, and sure enough, the light novels were present there.Considering there's a lot of material which the anime has to catch up on, and it's continuation is doubtful anyway, I'll start to read those.

URL: https://forum.audiogames.net/post/571722/#p571722




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Re: Droid talks, let's create the applevis of the android universe.

2020-09-17 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Droid talks, let's create the applevis of the android universe.

@18It's possible that those 4 or so people who answered "no", may remember the site https://androidaccess.net/, was a thing. By cliclicking here, you can see what the first version of what the web site looked like, all the way back in March of 2011. (The fourteenth of March to be exact.)

URL: https://forum.audiogames.net/post/571721/#p571721




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Re: Aardwolf vs Erion?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: Aardwolf vs Erion?

thanks, I've been doing a lot of hillock hills stuff already. I've also done some stuff inthe forest that is low-level, the shir emission, and I'm working on undersea shipwreck missions, angler cover missions, and tombstone parek stuff too. Most other places I go have no missions in them right now though Aelyn is creating more as a primary goal.

URL: https://forum.audiogames.net/post/571720/#p571720




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Re: Sad to read this

2020-09-17 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Sad to read this

Oh, I thought you were going to talk about the incident where the police shot a man who was wielding a knife and charging at them, and, predictably, there were violent protests. Less than a block away from where I work, mind you, and I had to walk very near to the police station which was destroyed by the rioters mere hours after it happened early Monday morning. That sure made me feel safe...https://www.wgal.com/article/fire-set-b … e/34009686

URL: https://forum.audiogames.net/post/571719/#p571719




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Re: Aardwolf vs Erion?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Aardwolf vs Erion?

When I said "hillock hills missions", I mean the missions in the place you start out. Wander round, talk to npcs etc, there are several there that are level 10 and over so should take a while.Since crafting is rather new, I don't think  there are any newbie missions directing people to crafter's forge, but honestly, crafters forge doesn't have anything aggressive, and has lots more crafting missions to do, so you might want to give it a look. Lastly, the "area" and "areas" commands are your friends, and are a good way of getting new places to go, especially when waiting between autoquests. hth.

URL: https://forum.audiogames.net/post/571717/#p571717




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Re: IOS14 is out?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: IOS14 is out?

The option is there in every model, but it has nothing to do with throttling. Look up what it says right there in the settings.

URL: https://forum.audiogames.net/post/571718/#p571718




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Re: Question about Steam

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Question about Steam

Thanks for the suggestion, but I don't think language is the issue. when i say garbled text I mean like "A blind leg, favor. As if words are getting cut off, along with random little  numbers.Also, at the moment I'd be worried to uninstall Steam since I don't know if I'd get it working again, I actually had that problem before, since I ran it back in january, then it clapped out on me and I needed to reset my password to get it back, and go through further headaches with the stupid steamguard capcha and all the other crap previously mentioned.Now that it's working consistently, or at least now that the games I have are running consistently with it, I'd rather not upset things. Also, i don't believe this is just me. As I said, this sort of unreliability of interface is the hallmark of a badly designed product, at least where access is concerned.

URL: https://forum.audiogames.net/post/571716/#p571716




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a question about skullgirls

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : heidicruiz via Audiogames-reflector


  


a question about skullgirls

hello,I just bought  skullgirls and downloaded it I am able to open the game, but I am not able to select an option. I tried pressing enter and the space bar  am I missing something? thank you

URL: https://forum.audiogames.net/post/571704/#p571704




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Re: The Synthizer Thread

2020-09-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

My guess is that something in Rust manipulates CC and CXX after you set them but before they get to CMake but I haven't looked at how you build the library, so I don't know how likely that is.

URL: https://forum.audiogames.net/post/571715/#p571715




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Re: Sports Fans Assemble

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Sports Fans Assemble

I would love to see baseball or football, (soccer), done during this project. And a real challenge would be to make golf interesting. lol

URL: https://forum.audiogames.net/post/571714/#p571714




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Re: The Synthizer Thread

2020-09-17 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: The Synthizer Thread

Re licensing: already done. I just went public domain--copied the LICENSE file straight from Synthizer. I try to make bindings match the license of the library they bind where possible.OK, since the clang requirement is eventually going away, I'll stick with my hacks for now. I think I may have tried a full path in one of my runs but it failed for some obscure reason or other, and once I get CI working I hesitate to touch it until I have to. Thanks for the explanation of why things are as they are.

URL: https://forum.audiogames.net/post/571713/#p571713




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Re: IOS14 is out?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: IOS14 is out?

that option might only be in the newer moddles then, 11 or above.

URL: https://forum.audiogames.net/post/571711/#p571711




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Re: Any anime fans out there?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Blue-Eyed Demon via Audiogames-reflector


  


Re: Any anime fans out there?

@33: yes I do believe it is legal. Although, I cannot say for sure so I guess we will just have to wait and see when 2021 comes around. I desperately hope it is because I love that website so so much.@33: Yes, getting videos to play on there can definitely be tricky. Here is the method I use. It's a little annoying at first but then you just get used to it over time. So when you are on the page for the episode that you want to watch, you scroll down one page. Then, in the top middle, there is a bar where it shows the time and then there is a play video button in the middle of that bar. Now for some reason whenever I press that button with voiceover on, nothing happens. So what I have to do is find where the button is on the screen, hover my finger over it, turn voiceover off, tap on that spot, and then turn voiceover back on. From there in that same spot where the bar was it should say loading until the video starts playing. I hope that helps.

URL: https://forum.audiogames.net/post/571712/#p571712




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Re: Why do people still use bgt?

2020-09-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Why do people still use bgt?

@56The problem people are having, meatbag in specific if I remember the thread correctly, is the completely literal interpretation of the above statement.  I'm not being figurative.  People have issues with modules because they end up in a  situation where they want to import literally every file in the project from literally every other file in the project because BGt is C++-style includes done wrong and in BGT you can just do that and it's sort of fine. I mean it's obviously not fine, but in the sense of "this compiles" it's fine.You're supposed to get a tree, but people end up with a complete graph in other words, and then it's "but this language doesn't allow cyclic imports" or whatever on the side that knows what they're doing, and "but this works in BGT and C++ done wrong, that must mean it's a good idea and I'm going to keep doing it, stop telling me that I organize code badly" on the other.

URL: https://forum.audiogames.net/post/571710/#p571710




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Re: std::string error when making lowercase in C++

2020-09-17 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: std::string error when making lowercase in C++

No, I just put $ before commandline things, it's habbit by now. 

URL: https://forum.audiogames.net/post/571709/#p571709




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Re: std::string error when making lowercase in C++

2020-09-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: std::string error when making lowercase in C++

I'm assuming $ means you're trying to run it from bash, that's probably your problem.  You need to run it from the msvc command prompt and only from the msvc command prompt.

URL: https://forum.audiogames.net/post/571708/#p571708




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Re: any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : Blue-Eyed Demon via Audiogames-reflector


  


Re: any good fps around here?

As far as I am aware, there aren't really any good options for FPS games around here anymore. The days of red spot and road to rage are long gone and since then we just haven't seen any quality titles in that field. There might be a few that I haven't seen or that I have forgotten about, but as far as I am aware, you might be out of luck for the time being.

URL: https://forum.audiogames.net/post/571707/#p571707




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Re: IOS14 is out?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : Simter via Audiogames-reflector


  


Re: IOS14 is out?

I may update. Here on se2020 and I in generally have the language detection of. Wonder if they already build in the TTS api yet though.

URL: https://forum.audiogames.net/post/571706/#p571706




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Re: Undervolting

2020-09-17 Thread AudioGames . net Forum — Off-topic room : TheBlindSaiyan via Audiogames-reflector


  


Re: Undervolting

I've undervolted a few laptops in my time, and actually benefited from it.Depending on the laptop and processer, you can decrease fan noise and temps a little if done correctly.Also @4, you're not downgrading or damaging your hardware.There's no loss in performance, so it's a win win situation all round 

URL: https://forum.audiogames.net/post/571705/#p571705




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a few questions about steam and skullgirls

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : heidicruiz via Audiogames-reflector


  


a few questions about steam and skullgirls

hello,I just bought  skullgirls and downloaded it I am able to open the game, but I am not able to slect an option. I tried pressing enter and the space bar  am I missing something? also, I bought a game threw steam, but I am not able to install the game to my computer. is there a way to install it threw the website? I tried to get it threw the steam client and I am not able to get passed the install dialog.any help is greatly appreciated.thanks

URL: https://forum.audiogames.net/post/571704/#p571704




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Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Mechanic Ideas

You know another thing comes to mind. A good CQC system. CQC being close-quarters combat. I always liked the Metal Gear Solid systems, because they managed to keep it between one and two buttons. I like that from PS2 onward, they accounted for the pressure sensitive nature of the controllers to perform certain actions. It was also somewhat context sensitive depending on whether you had a weapon in hand, how close you were, how much pressure you used, and whether you were approaching from behind or not.You'd see stars orbiting above their heads. The more there were, the more time you had to GTFO before they woke up. I can't remember if they were Zs when you used tranquilizers or if they remained as stars. Basically the quick jab jab, kick would knock a dude on his ass and he'd be dazed with like one or two stars, so you had to move to get away from him. Even though you may have escaped his vision and hearing, he'd still remember that someone kicked his ass and he'd sound the alarm, so you had to be in hiding. If you took a bit more care, you could choke someone out with two outcomes. The quick one where you slam square over and over again was how you could kill. But the subtle one where you tapped a few times then held square at a certain point would choke him out. When he was unconscious, you could just let him fall. He'd be out then, and not just dazed like the knockdown attack, but properly out. You had a bit more time, and you could use that time to drag him to a place where they wouldn't find him.The other games had some more advanced things that could be done, and I don't remember them all. But what I'm driving at is that a system like this could be good. It could still offer multiple ways in which to deal with someone, some of them lethal, others not. I've never really seen an audio game go there before, and it might be neat to see it in action.

URL: https://forum.audiogames.net/post/571703/#p571703




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Okay folks, long wall of text ahead, but that's pretty usual for me.I'll be as up front and transparent as I can be here. I fall into the camp of not caring so much about pirated assets. So long as money isn't being made off of pirated assets, I have no problem with them being used in a free project. Call me morally corrupt if you like.I'll be honest, when the whole Crazy Party sounds revamp thing came to light a while ago to change the illegal assets to original ones, I thought of contributing because I have some retro sound design skills. Yes, even though I'm okay with Crazy Party using its illegal assets the way it does, I still would've liked to see the sounds changed, to see what they would become. I didn't participate though because I got the distinct impression that it was all fueled by anti-piracy, and there was little or no fan passion in it. It's one thing to slap sounds together, it's a completely different beast to design your own sounds imho.I can't comment on which strategy Pragma took. Some sounds are quite unfitting for me, but others do give me a distinct impression that he put them there very much on purpose and edited them a certain way. Especially the music, most of those loops are seamless and it must've taken hours of collective work to edit that. But when designing your own sounds, and composing your own music, it's 10 times harder than even that. Trust me. But having people stand over your shoulder going "Right, make these sounds because otherwise you're condoning illegal assets!" isn't very inspiring and generally doesn't lead to birsts of creativity, and perhaps I am being daft, but that's the feeling I got when I saw the project. We'd just come off a heated discussion about the topic, and while I didn't contribute, I did read it in its entirety, and thus wasn't in the mood to be creative.What does lead to creativity is discussion on what kind of sounds do we want? How exactly is this going to work? Is it a free-for-all where contributors make sounds and they're just slapped together and we all hope it works? Or do you want a specific style to the sounds? 8 bit? 16 bit? Reminiscent of the original without outright copying? And would there be a way for us to test our sounds in-game so we can decide if we like them? Could we even manage such an undertaking? Could we trust people not to muck about with things they weren't supposed to in the sourcecode (and yes you'd probably need to at least check the sourcecode to see how some events were timed so you could sync the sounds)? What, exactly, would be the mechanisms of collaboration and communication? I didn't get the sense we were anywhere near that point yet, instead we were halfway between is it worth it, and where do we start. So, I kept my distance, waiting for things to look a little more inviting.Ultimately, Pragma declined the efforts before it could go anywhere, and I get the sense that some people really hate him for that. Personally I'm indifferent for a number of reasons. First, I'm not hard anti-piracy like I said. Second, I have this way of becoming attached to a creation, and changing sounds would make it feel wrong, like a friend completely missing the entire point of your long-winded speech for example. Maybe Pragma feels that way too. And third reason for my indifference is that I've never been good at collaborations to begin with, and it appears a large portion of this community isn't much better.At this point my ideas go in a direction which could possibly derail the thread. I regret doing this, but there are important points concerning the whole piracy issue which I feel need to be raised. I would've made them a few months ago when this issue was last strung out, but I didn't have the guts to put it out there.Ogomez92 has admitted to using illegal assets on this forum (see this thread, post 29). And Rhythm Rage is a huge, huuuge reflection of that. Proportionally speaking, it has just about as many illegal assets as Crazy Party. Just browse through the .ogg files in the above package, and after a few minutes of searching you'll surely find tracks with tags so you can easily track down the songs. Some aren't tagged but I recognize them eg. Castlevania Judgment, Shantae and the Pirate's Curse, Killer Instinct, Rhythm Heaven, and Uptown Funk just to name five of what I'm sure to be many, and the game even admits to using the latter during gameplay. Yet we give it all a free pass. The uptown funk reference is even mentioned in a lighthearted way, with no regard to copyright infringement or anything of the sort. This tells me that while the site administration and database maintainers have one stance on this, the mods have a completely opposite stance, which is imho generating the biggest hypocrisy of all on this site.And another example: Night of Parasite which borrows heavily from Resident Evil for the music. As someone who's never played Resident Evil, and who hadn't heard 

Re: Droid talks, let's create the applevis of the android universe.

2020-09-17 Thread AudioGames . net Forum — Off-topic room : JayJay via Audiogames-reflector


  


Re: Droid talks, let's create the applevis of the android universe.

I'll strangle the 4 people that said no.

URL: https://forum.audiogames.net/post/571702/#p571702




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Re: The Vale (final?) Demo

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : sethgamer via Audiogames-reflector


  


Re: The Vale (final?) Demo

@dennybuster feel like you missed something? check out my playthrough in post 268. believe me I kick ass. it really shows how addicted I am to this game. I have played this over and over again, and as you said, can't wait for the release!

URL: https://forum.audiogames.net/post/571701/#p571701




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Re: The Vale (final?) Demo

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : sethgamer via Audiogames-reflector


  


Re: The Vale (final?) Demo

@dennybuster feel like you missed something? check out my playthrough in post 268. believe me I kick ass.

URL: https://forum.audiogames.net/post/571701/#p571701




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std::string error when making lowercase in C++

2020-09-17 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


std::string error when making lowercase in C++

Firstly, I know people might say, ask stack overflow, and I've looked, and can't find a solution.I am trying to make a helper function to make a std::string lowercase. Here's the function.std::string string_to_lower_case(std::string the_string) {    // Makes a string all lowercase, useful for case-insensativity.    std::transform(the_string.begin(), the_string.end(), the_string.begin(), ::tolower);    return the_string;}This should, in theory, work. But here's what I get.$ cl sim.cpp /EHscMicrosoft (R) C/C++ Optimizing Compiler Version 19.26.28806 for x64Copyright (C) Microsoft Corporation.  All rights reserved. sim.cpp Microsoft (R) Incremental Linker Version 14.26.28806.0 Copyright (C) Microsoft Corporation.  All rights reserved.Copyright (C) Microsoft Corporation.  All rights reserved. /out:sim.exe sim.obj sim.obj : error LNK2019: unresolved external symbol "class std::basic_string,class st  d::allocator > __cdecl string_to_lower_case(class std::basic_string,class std::  allocator >)" (?string_to_lower_case@@YA?AV?$basic_string@DU?$allocator >)" (?string_to_lower_case@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V12@@Z) re  ferenced in function main sim.exe : fatal error LNK1120: 1 unresolved externalsAny ideas? Thanks.

URL: https://forum.audiogames.net/post/571700/#p571700




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Yeah rather irrelevant if you ask me. I've done that shit in the past but I'm trying not to now. Two things I don't like very much - well three - Jaws, VIPMUD and mac / mac OS. I think by now, people who have read posts of mine probably get that. So really, if it's being discussed, what point is there for shitting on the parade.

URL: https://forum.audiogames.net/post/571699/#p571699




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : musicalman via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Okay folks, long wall of text ahead, but that's pretty usual for me.I'll be as up front and transparent as I can be here. I fall into the camp of not caring so much about pirated assets. So long as money isn't being made off of pirated assets, I have no problem with them being used in a free project. Call me morally corrupt if you like.I'll be honest, when the whole Crazy Party sounds revamp thing came to light a while ago to change the illegal assets to original ones, I thought of contributing because I have some retro sound design skills. Yes, even though I'm okay with Crazy Party using its illegal assets the way it does, I still would've liked to see the sounds changed, to see what they would become. I didn't participate though because I got the distinct impression that it was all fueled by anti-piracy, and there was little or no fan passion in it. It's one thing to slap sounds together, it's a completely different beast to design your own sounds imho.I can't comment on which strategy Pragma took. Some sounds are quite unfitting for me, but others do give me a distinct impression that he put them there very much on purpose and edited them a certain way. Especially the music, most of those loops are seamless and it must've taken hours of collective work to edit that. But when designing your own sounds, and composing your own music, it's 10 times harder than even that. Trust me. But having people stand over your shoulder going "Right, make these sounds because otherwise you're condoning illegal assets!" isn't very inspiring and generally doesn't lead to birsts of creativity, and perhaps I am being daft, but that's the feeling I got when I saw the project. We'd just come off a heated discussion about the topic, and while I didn't contribute, I did read it in its entirety, and thus wasn't in the mood to be creative.What does lead to creativity is discussion on what kind of sounds do we want? How exactly is this going to work? Is it a free-for-all where contributors make sounds and they're just slapped together and we all hope it works? Or do you want a specific style to the sounds? 8 bit? 16 bit? Reminiscent of the original without outright copying? And would there be a way for us to test our sounds in-game so we can decide if we like them? Could we even manage such an undertaking? Could we trust people not to muck about with things they weren't supposed to in the sourcecode (and yes you'd probably need to at least check the sourcecode to see how some events were timed so you could sync the sounds)? What, exactly, would be the mechanisms of collaboration and communication? I didn't get the sense we were anywhere near that point yet, instead we were halfway between is it worth it, and where do we start. So, I kept my distance, waiting for things to look a little more inviting.Ultimately, Pragma declined the efforts before it could go anywhere, and I get the sense that some people really hate him for that. Personally I'm indifferent for a number of reasons. First, I'm not hard anti-piracy like I said. Second, I have this way of becoming attached to a creation, and changing sounds would make it feel wrong, like a friend completely missing the entire point of your long-winded speech for example. Maybe Pragma feels that way too. And third reason for my indifference is that I've never been good at collaborations to begin with, and it appears a large portion of this community isn't much better.At this point my ideas go in a direction which could possibly derail the thread. I regret doing this, but there are important points concerning the whole piracy issue which I feel need to be raised. I would've made them a few months ago when this issue was last strung out, but I didn't have the guts to put it out there.Ogomez92 has admitted to using illegal assets on this forum (see this thread, post 29). And Rhythm Rage is a huge, huuuge reflection of that. Proportionally speaking, it has just about as many illegal assets as Crazy Party. Just browse through the .ogg files in the above package, and after a few minutes of searching you'll surely find tracks with tags so you can easily track down the songs. Some aren't tagged but I recognize them eg. Castlevania Judgment, Shantae and the Pirate's Curse, Killer Instinct, Rhythm Heaven, and Uptown Funk just to name five of what I'm sure to be many, and the game even admits to using the latter during gameplay. Yet we give it all a free pass. The uptown funk reference is even mentioned in a lighthearted way, with no regard to copyright infringement or anything of the sort. This tells me that while the site administration and database maintainers have one stance on this, the mods have a completely opposite stance, which is imho generating the biggest hypocrisy of all on this site.And another example: Night of Parasite which borrows heavily from Resident Evil for the music. As someone who's never played Resident Evil, and who hadn't heard 

Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: crazy party beta 74 is underway

everyone knows that Jayde is not going to do such a thing because it doesnt make sense at all

URL: https://forum.audiogames.net/post/571698/#p571698




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Re: 'The blood rain from ch-games - 2nd topic

2020-09-17 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: 'The blood rain from ch-games - 2nd topic

I'd say 44 is more annoying than 38.

URL: https://forum.audiogames.net/post/571696/#p571696




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Re: 'The blood rain from ch-games - 2nd topic

2020-09-17 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: 'The blood rain from ch-games - 2nd topic

the link won't work.

URL: https://forum.audiogames.net/post/571695/#p571695




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Re: Accessible hangman for iOS is here!

2020-09-17 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Accessible hangman for iOS is here!

A few things I don't like. First of all how words can be uncommon. Yes this is a thing with digital variants of the game, but on level 1, who would think of a word like, "sept". I get the point of the game is to make you think of words in a different way, but I don't know how you're ever going to get there without a bridge.Secondly, I don't like how when you mess up, you go back to level 1. I would have preferred a system where you do so much in one level to unlock the next, but you still retain it even if you mess up. Or maybe have a scaling XP loss for failing to solve a word. Basically, this is the type of game you don't just sit there for hours and play. Maybe you give it 15 minutes at a bus stop or the crapper here and there. I don't think it's good to lose your progress on one failure.I don't like that the game essentially takes the hang man out of Hangman. You just have a certain number of attempts and you're done. No pictorial representation of your dude and no removing body parts. This is a fun aspect of the game that I wish would have been implemented, as it represents your impending doom in a more concrete way than just a number ticking down per each bad guess.Also, and this one's fairly minor, I wish that at the start of the game, the number of letters in the word would be announced. I notice that they tend to be when you move on after passing a round, but it would just be a nice quality of life thing.Another thing that would be good to have is playing games with a particular theme. That is, playing games where the words therein are based on a theme. Holidays, Pop culture, music, etc.It's a decent little game, and what's there does seem to be reasonably well-polished. I just wish it had a bit more to it to give you the hangman feel. I do think it's worth the money if you like that type of game. You can definitely find moments to sneak in a quick round or two and if you stop, it will offer to resume your previous game, rather than making you start over again, so that's good.

URL: https://forum.audiogames.net/post/571694/#p571694




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Re: crazy party beta 74 is underway

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: crazy party beta 74 is underway

Just wait for it, Jayde is going to drag these pirated assets ramblings into any CP discussion, people will argue back, then he will complain how this game is generating too much drama, drama which is generated and completely started by Jayde and Jayde alone. I suggest completely ignoring. Next time you want to talk about pirated assets, please press Insert T to read the topic title and see if it contains words like copyright, piracy or illegal sounds.Will you caution yourself for topic hijacking?

URL: https://forum.audiogames.net/post/571693/#p571693




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Re: Help with java program?

2020-09-17 Thread AudioGames . net Forum — Developers room : matt1211 via Audiogames-reflector


  


Re: Help with java program?

I'm getting errors when running the removeMember functions. The program runs, but the output is wrong.

URL: https://forum.audiogames.net/post/571692/#p571692




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any good fps around here?

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector


  


any good fps around here?

ok i saw some some fps games around here, but the only interesting one i found was swamp, wich is payed. is there any other fps game?

URL: https://forum.audiogames.net/post/571691/#p571691




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Re: IOS14 is out?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: IOS14 is out?

You can't, that setting just controls whether iOS will charge the phone past 80 percent right away, or try to detect when you typically use your phone and finish charging then to preserve more battery health.That being said, either you  get updates for 5 years, which slow down eventually, 5 years is a long period for technology especially in 2020, or you switch to the other side, get updates for 3 years at most if you buy a flagship, and unless it's a Google device, get them months after they are released.

URL: https://forum.audiogames.net/post/571690/#p571690




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Re: The Synthizer Thread

2020-09-17 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

I can't force CMake to use a specific compiler because by the time you've invoked CMake it's too late, but you want to pass -DCMAKE_C_COMPILER=absolute__path -DCMAKE_CXX_COMPILER=absolute_path if you can.I will be working to make it compiler agnostic sometime in the near future because for a variety of reasons it turns out that my SIMD approach isn't so great, and it's not worth using clang extensions for it.On a sidenote, any chance you can license the bindings under zlib or something else that doesn't require binary attribution, and try to eliminate any dependencies that also would require binary attribution?  I understand if you don't want to, but my goal in general where possible is that binary attribution isn't required.  If I were to ever become the maintainer of these down the road, something I'm open to and to some extent actively interested in doing, I'd want at least the core library licensed that way if possible.  So zlib or something, I'm not asking for the unlicense and the core Synthizer library is probably the last thing I'll use unlicense on myself for a while.  And obviously sometimes you can't get rid of third party dependencies that need it.  But we have zero tooling around actually doing binary attribution without having to manually get every single license yourself and I'd rather not punish people for it by adding to that pain in general with code I own.

URL: https://forum.audiogames.net/post/571689/#p571689




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Re: Mechanic Ideas

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector


  


Re: Mechanic Ideas

a cool thing might be having some thing like slime rancher, hope you know that main stream game.it's basically you are on a planet where you find slimes of different kinds, ones that are qute and fluffy, ones that can be dangerous and so on and you have to collect them. and when you own those slimes they drop an item wich you can sell to get coins wich would unlock powerups fo you ( a jet pack, more storage space and other things) as well as improovements for your kages for the slimes.now, it doesn't have to be slimes but... would be nice to see that concept around. hopefully not with menus

URL: https://forum.audiogames.net/post/571688/#p571688




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Re: IOS14 is out?

2020-09-17 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: IOS14 is out?

Maybee, however you can turn it off if you wish.

URL: https://forum.audiogames.net/post/571687/#p571687




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Re: Warsim, text based randomly generated stratogy

2020-09-17 Thread AudioGames . net Forum — New releases room : JayJay via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Laws, diplomacy, managing stafff and kingdom upgrades possibly could be grouped into the throne room. Mercinaries, troup recruitment and melitia affairs could go under a new screen called barricks. Bank arena prison and the tax offices could go under a new screen called state buildings, and stuff like the library and artifact hall coulld be grouped under public buildings. I'm not sure people would fancy that layout but I think it cuts down on clutter, and at the same time not have to worry about large menus.

URL: https://forum.audiogames.net/post/571686/#p571686




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Re: The road of life

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The road of life

Driving a truck in the Russian winter during WW2 and trying not to fall through the ice or get shot by strafing runs when the planes fly over.

URL: https://forum.audiogames.net/post/571684/#p571684




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Re: Question about Steam

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Question about Steam

Hmm OK. Most of the time when I use those elements, I generally just OCR them.

URL: https://forum.audiogames.net/post/571685/#p571685




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Re: Droid talks, let's create the applevis of the android universe.

2020-09-17 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: Droid talks, let's create the applevis of the android universe.

Meatbag wrote:Great idea. But can we please move away from this classic punBB?What other forum software can you go through messages as quick as you can in this without reading any of the fluff then?

URL: https://forum.audiogames.net/post/571683/#p571683




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Re: The Vale (final?) Demo

2020-09-17 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector


  


Re: The Vale (final?) Demo

i can finally write down this after my lazines got overpowered by my need of posting on this forum so here it goes.this game is just freaking awesome!. sound design? just incredible.good whay  for making tutorials? it's just perfect with the flash backs.and finally, after a long, long, long, long, long,  time, we can finally be the first striking in a duel. with the down arrow thing.also the concept of us leading the whay in some areas is pretty nice since in games like a blind legend (wich had a very well done sound design) we were just following a sound and fighting of the enemies.here we get more opportunities, like optional encounters, a semi customatization of hour caracter... weapon and armor, and who knows what else in the final version.i, am, defenitely, buying this. as for the posts that sayd that you had to rename stuf, i didn't have too, i d k why.

URL: https://forum.audiogames.net/post/571682/#p571682




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Re: The Synthizer Thread

2020-09-17 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: The Synthizer Thread

Is there some easy way to tell cmake to prefer clang/clang++ over cc/c++ or gcc/g++ whenever presented with those alternatives? If so, maybe that can be the default? I'm having the usual grief setting up CI with a new project, and the culprit seems to be that GitHub Actions has everything and the kitchen sink installed, including clang-gcc. cmake/ninja want to use everything but clang when presented with any other option. If it's a hard requirement, and if the build system can fail fast without it or refuse to use anything else, could that please be a thing? I did eventually prevail by installing scoop, installing LLVM via that, and setting enough environment variables that the scoop LLVM was used. That seemed to be the only automated installation method I could find that didn't give me clang-gcc. Tried setting the CC/CXX environment variables to clang/clang++, which generally works under Linux, but cmake seems to treat those differently.And if there's an easy way to force use of clang in the meantime, do let me know. But I do think it should be a default and a requirement in the build system if necessary.Now if you'll excuse me, there's a stiff drink in my imminent future.  On the bright side, synthizer-rs seems basically done, barring me porting a more complex example to make sure things work as expected and finding something broken. BufferGenerator/StreamingGenerator examples seem to work, though, so I'm hopeful.

URL: https://forum.audiogames.net/post/571681/#p571681




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