Re: The creation of complex maps

2020-01-02 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: The creation of complex maps

At 7 that would be very useful. I tried brush tone but i didn’t undrstand how to use it

URL: https://forum.audiogames.net/post/490106/#p490106




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Re: The creation of complex maps

2019-12-31 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: The creation of complex maps

That’s the thing. I want to know how they are created. I understand how to create a basic map but I don’t know how to do more than add random obstacles and use the ex and Y coordinates. I don’t know how to create stuff like mazes and all that, that’s what I was looking for

URL: https://forum.audiogames.net/post/489848/#p489848




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The creation of complex maps

2019-12-31 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


The creation of complex maps

So I have been thinking about this for a while. I don’t know how I would go about creating complex maps like what Manamon has for example. That has been something I have been thinking about But have never found the answer to

URL: https://forum.audiogames.net/post/489838/#p489838




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Re: the best way to make random events happen in my python game?

2019-12-11 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: the best way to make random events happen in my python game?

You could put the random computer variable in its own function and call it that way

URL: https://forum.audiogames.net/post/484620/#p484620




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-29 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Sorry for asking again but can someone explain how sound positioning works? I didn’t understand the example

URL: https://forum.audiogames.net/post/481137/#p481137




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-27 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Two questions. One are we allowed to cythonize our game, And the second question is is it even possible to cythonize games created with lucia

URL: https://forum.audiogames.net/post/480491/#p480491




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a question for anybody who uses rust

2019-11-23 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question for anybody who uses rust

I know that rust is not the best thing to use for user interfaces, or at least that’s what I have heard from my research. If i want to create a gui aplication, should I look for a way to create the gui in rust, Or should I use another language to create the gui part of the application. Such as python or C and create the rest of the application in rust

URL: https://forum.audiogames.net/post/479431/#p479431




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Re: Secure way to pack sounds in python?

2019-11-21 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Secure way to pack sounds in python?

I think the only way to do so is to pack the sounds into your executable file and cythonize it. I am sure that would work

URL: https://forum.audiogames.net/post/478747/#p478747




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Re: My free and open-source hobby operating system

2019-11-14 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: My free and open-source hobby operating system

Sorry if this doesn’t help, but I found this Hopefully it can help youhttps://rust-embedded.github.io/book/intro

URL: https://forum.audiogames.net/post/476429/#p476429




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-10 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

i don't understand the example, i have not used the sound pool in pgt

URL: https://forum.audiogames.net/post/475430/#p475430




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-11-10 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

how do you position sounds in lucia? i didn't find anything about it in the documentation, i'm using the bass back end

URL: https://forum.audiogames.net/post/475170/#p475170




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A question for developers About something I want to Attempt to create

2019-10-30 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


A question for developers About something I want to Attempt to create

So I know that many people have said they would do this, But i’d still like to ask nonethelessI know, I’m no Philip bennefall. But I would like to create a programming language. I don’t mean right away, of course there are many things I would like to learn which is what I’m going to be doing But if I did make this with any of you want to test or work with me. on it. Of course I would like to create it but I first want to know if there is any interest in me doing so, Because if I’m going to put all this time and effort into creating it I’d like to know that someone would at least try it

URL: https://forum.audiogames.net/post/471318/#p471318




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A question for developers About something I want to Attempt to create

2019-10-30 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


A question for developers About something I want to Attempt to create

So I know that many people have said they would do this, But i’d still like to ask nonethelessI know, I’m no Philip benafall, My apologies for the miss spelling. But I would like to create a programming language. I don’t mean right away, of course there are many things I would like to learn which is what I’m going to be doing But if I did make this with any of you want to test or work with me. on it. Of course I would like to create it but I first want to know if there is any interest in me doing so, Because if I’m going to put all this time and effort into creating it I’d like to know that someone would at least try it

URL: https://forum.audiogames.net/post/471318/#p471318




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-22 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I don't know what's going on but for some reason when i initalize bass and play a sound it plays for a second but the window doesn't show up and then it stops. Here is my code, i didn't make an issue because i think i might have written something wrong in the codeimport lucialucia.initialize(audiobackend=lucia.AudioBackend.BASS)window = lucia.show_window("testing audio")example = lucia.audio.bass.sound.Sound()example.load(filename="music.wav")example.play()

URL: https://forum.audiogames.net/post/470126/#p470126




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-22 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

I opened an issue on github about menu2 lacking music support

URL: https://forum.audiogames.net/post/470065/#p470065




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

the error was my fault as i wrote something in the code wrong. I fixed it. Thanks for this engine. If it wasn't for it, things would have been much harder

URL: https://forum.audiogames.net/post/469599/#p469599




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

i told you. There is no traceback. It runs fine but it keeps saying list index out of range. The menu starts but it keeps saying that untill i hit an arrow key

URL: https://forum.audiogames.net/post/469551/#p469551




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-19 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

this is my code. Keep in mind that  it did run but kept saying list index out of rangeimport luciafrom lucia.ui import menu2test = lucia.show_window("testing stuff")lucia.initialize(audiobackend=lucia.AudioBackend.BASS)MenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("die", can_return=True),    menu2.MenuItem("exit", can_return=True),]menu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)result = menu1.run()if result[0]["name"] == "die":    lucia.output.speak("test")

URL: https://forum.audiogames.net/post/469546/#p469546




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-17 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

i have been using menu2 and i encountered a couple of problemsfor some reason, menu2 doesn't support playing menu musicand whenever i run my menu it keeps saying list index out of rangethanks for the help

URL: https://forum.audiogames.net/post/469212/#p469212




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-16 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

so i never found out how to do this. How do you make it do something when a menu option is pressed. I know its an if statement but i don't know how to do it exactly

URL: https://forum.audiogames.net/post/468951/#p468951




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Re: Lucia - OpenSource AudioGame engine written in Python

2019-10-15 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

so i tried to create a menu and this is what happens when i run itTraceback (most recent call last):  File "m.py", line 2, in     menu1=lucia.ui.menu.Menu(scroll_sound="scroll1.wav", enter_sound="enter1.wav", border_sound="border1.wav", music="music.wav")  File "AppData\Local\Programs\Python\Python37\lib\site-packages\lucia\ui\menu.py", line 40, in __init__    self.enter_sound = lucia.audio_backend.Sound()AttributeError: 'NoneType' object has no attribute 'Sound'

URL: https://forum.audiogames.net/post/468719/#p468719




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map and player questions (python)

2019-10-15 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


map and player questions (python)

so i have made a map class and a player class in python. But now how would i go about placing the player on the map?thanks for all the help

URL: https://forum.audiogames.net/post/468705/#p468705




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a question about pycharm

2019-10-09 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question about pycharm

i have heard about pycharm and it's apparent accessibility. I installed it and used OCR to go to the settings and try to turn on the accessibility setting but it didn't work. If any of you have had experience with pycharm. Please tell me about it and how to fix this problem

URL: https://forum.audiogames.net/post/467246/#p467246




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Re: JustUpdate: Native auto updating, made easy (python)

2019-09-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: JustUpdate: Native auto updating, made easy (python)

sorry to revive this. But is this project still being worked on? i would hate to see this project going away

URL: https://forum.audiogames.net/post/464989/#p464989




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some blitz basic questions about Tolk and other things

2019-09-25 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


some blitz basic questions about Tolk and other things

so i have been working on making a game accessible and i posted a topic with a similar question, but now i was wondering if someone can help me create a Tolk rapper for blitz basic, i have attempted to do this for a long time and i haven't found a way to do this, so if anyone can help me with this i would be grateful. And another question. How would i be able to use github so when i make the required changes, i can make a pole request so my changes could be added to the main repositorythank you so much for your help

URL: https://forum.audiogames.net/post/464423/#p464423




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strange problem with pyinstaller and the exe files it makes

2019-09-10 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


strange problem with pyinstaller and the exe files it makes

helloso i created a small application that i compiled into an exe file with pyinstaller. I had a couple of people test it and for some people it didn't work, but if the people were running python 3 on their system it did work, so my question. Is there a way to compile an exe with pyinstaller and let people use this application without having python 3 installed on the application user's system?thanks and have a good day

URL: https://forum.audiogames.net/post/461053/#p461053




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Re: Pure basic, worth it or not?

2019-09-08 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

well, lets start off with the good things about pure basic. Its well. Basic, its simple to use. And cross platform as well. Well that is if you have a mac to compile withnow here are  some cons. At least i consider them to be cons.No offence meant at all to the people that use pure basic.But IMHO it isn't. I mean about $100 for a programming language? why when you have a free, more powerful alternative. And plus. pure basic's community is a small one. I used to use it. But there is little in the form of documentation. I had a really hard time trying to use it. But it's your choice. I'm not discouraging you from using ithave a good day

URL: https://forum.audiogames.net/post/460499/#p460499




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problems with tolk

2019-09-08 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


problems with tolk

so. I am working on something that might actually be using tolk but i haven't gotten it to work. Tolk isn't outputing anything. I checked speech history and everything. Here is the code i was testingimport TolkTolk.loadTolk.output("testing of the scren reader is currently in progress")Tolk.unload()

URL: https://forum.audiogames.net/post/460491/#p460491




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Re: events in wx python

2019-09-01 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: events in wx python

ok, so i was board and i tried to create a custom notification creator but it didn't work, i tried everything to fix it, it runs but when i enter the text in the specific text fields, the notification doesn't show up, here is the code#!/usr/bin/env pythonimport wximport wx.advclass GUI(wx.Frame):        def __init__(self):        super().__init__(parent=None, title='test_with_notifications')        controls = wx.Panel(self)        titleText = wx.TextCtrl(controls)        messageText = wx.TextCtrl(controls)        button = wx.Button(controls, 10, "create my notification", (20, 20))        self.Bind(wx.EVT_BUTTON, self.button, button)    def button(self, event):        notify = wx.adv.NotificationMessage(            title=(titleText.GetValue()),            message=(messageText.GetValue()),            parent=None, flags=wx.ICON_INFORMATION)        self.Show()if __name__ == '__main__':    app = wx.App()    frame = GUI()    frame.Show()    app.MainLoop()

URL: https://forum.audiogames.net/post/458926/#p458926




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Re: events in wx python

2019-08-30 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: events in wx python

another question, is there a way to attach a string to a text field in wx python? i have tried to write to a text file using the wx python text field and it didn't work, i have done a couple of google searches but i have found nothing on the matter

URL: https://forum.audiogames.net/post/458675/#p458675




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events in wx python

2019-08-30 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


events in wx python

so, i have been messing around with wx python and never understood how to create events, with a bit of help, i have managed to create an open dialog that activates after the user clicks on a menu item, but i have never understood how events work, i have read the wx python documentation about the subject but i still don't understand how to properly create eventsso, i came here to ask if anyone can help me understand how to create events in wx pythonhave a good day

URL: https://forum.audiogames.net/post/458650/#p458650




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Re: open al problem in python

2019-08-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: open al problem in python

there's something else i don't know how to fix as i have never used python 2.7, another traceback is belowTraceback (most recent call last):  File "OpenAL_3D.py", line 42, in     Example()  File "OpenAL_3D.py", line 7, in __init__    self.listener = Listener()  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 2032, in __init__    self.cap_devices = self.parse(alc.alcGetString(None, alc.ALC_CAPTURE_DEVICE_SPECIFIER))  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line , in parse    stri[dev] += data[a]TypeError: can only concatenate str (not "bytes") to strAL lib: (EE) alc_cleanup: 1 device not closedwhenever i fix something, another thing pops up to take it's place, do you want the finished product when it's done? just so some beginners don't face the same problem, or if you are ok with it, i can host it on google drive or dropbox

URL: https://forum.audiogames.net/post/458290/#p458290




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Re: open al problem in python

2019-08-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: open al problem in python

i fixed the earlier problem, this is a new traceback when i ran the programTraceback (most recent call last):  File "OpenAL_3D.py", line 42, in     Example()  File "OpenAL_3D.py", line 7, in __init__    self.listener = Listener()  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 2032, in __init__    self.cap_devices = self.parse(alc.alcGetString(None, alc.ALC_CAPTURE_DEVICE_SPECIFIER))  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 2220, in parse    for a in xrange(0,100,1):NameError: name 'xrange' is not definedAL lib: (EE) alc_cleanup: 1 device not closed

URL: https://forum.audiogames.net/post/458273/#p458273




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Re: open al problem in python

2019-08-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: open al problem in python

it now says thisTraceback (most recent call last):  File "OpenAL_3D.py", line 1, in     from openal import *  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 1965, in     al = lib_openal()  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 67, in __init__    self._lib = ctypes.CDLL('OpenAL32.dll')  File "C:\Users\yousi\AppData\Local\Programs\Python\Python37\lib\ctypes\__init__.py", line 364, in __init__    self._handle = _dlopen(self._name, mode)OSError: [WinError 193] %1 is not a valid Win32 application

URL: https://forum.audiogames.net/post/458273/#p458273




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open al problem in python

2019-08-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


open al problem in python

so, i was looking at the OpenAl  examples created by magap244, and i tried to run the 3d audio example, it gave me some tracebacks first about the print statements which i fixed, but it then gave me a traceback that i don't know how to resolve, the traceback is belowTraceback (most recent call last):  File "OpenAL_3D.py", line 1, in     from openal import *  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 1966, in     alc = lib_alc()  File "C:\Users\yousi\Downloads\OpenAL_Py_Lite_v1.1\3D_Audio\openal.py", line 760, in __init__    self.alcGetStringiSOFT = self._lib.alcGetStringiSOFT  File "C:\Users\yousi\AppData\Local\Programs\Python\Python37\lib\ctypes\__init__.py", line 377, in __getattr__    func = self.__getitem__(name)  File "C:\Users\yousi\AppData\Local\Programs\Python\Python37\lib\ctypes\__init__.py", line 382, in __getitem__    func = self._FuncPtr((name_or_ordinal, self))AttributeError: function 'alcGetStringiSOFT' not found

URL: https://forum.audiogames.net/post/458242/#p458242




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Re: JustUpdate: Native auto updating, made easy (python)

2019-08-22 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: JustUpdate: Native auto updating, made easy (python)

does it work in c#

URL: https://forum.audiogames.net/post/457185/#p457185




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Re: a question for the wx python users here

2019-08-18 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: a question for the wx python users here

sorry for the double post, but how do i set a menu short cut so instead of it saying save as s it could say something like save as A, and when you press the A key in the file menu, it will activate the shortcut that i have created

URL: https://forum.audiogames.net/post/456441/#p456441




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Re: a question for the wx python users here

2019-08-18 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: a question for the wx python users here

thank you so much, it works now, hopefully this is the last bug with this thingy, lol

URL: https://forum.audiogames.net/post/456440/#p456440




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Re: a question for the wx python users here

2019-08-18 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: a question for the wx python users here

i am sorry to bother you once again, but another problem has occurred, now, the save as dialog is acting up as well with a different error, first i shall post the traceback and after that will be the code, and please note, i tried my best to solve this problem before posting up her againTraceback (most recent call last):  File "window.py", line 46, in     frame = GUI()  File "window.py", line 15, in __init__    self.Bind(wx.EVT_MENU, self.SaveAs, saveas)NameError: name 'saveas' is not definedand here is the codeimport osimport wxclass GUI(wx.Frame):        def __init__(self):        super().__init__(parent=None, title='Spirit')        controls = wx.Panel(self)        text_field = wx.TextCtrl(controls,style = wx.TE_MULTILINE|wx.TE_PROCESS_TAB|wx.TE_NOHIDESEL)        menuBar = wx.MenuBar()        firstMenu = wx.Menu()        new = firstMenu.Append(wx.ID_NEW, "New")        open = firstMenu.Append(wx.ID_OPEN, "Open")        self.Bind(wx.EVT_MENU, self.Open, open)        save = firstMenu.Append(wx.ID_SAVE, "Save")        saveAs = firstMenu.Append(wx.ID_SAVEAS, "Save As")        self.Bind(wx.EVT_MENU, self.SaveAs, saveas)        print = firstMenu.Append(wx.ID_PRINT, "Print")        ExitApp = firstMenu.Append(wx.ID_EXIT, 'Quit')        menuBar.Append(firstMenu, "")        secondMenu = wx.Menu()        undo = secondMenu.Append(wx.ID_UNDO,"Undo")        cut = secondMenu.Append(wx.ID_CUT, "Cut")        copy = secondMenu.Append(wx.ID_COPY, "Coppy")        paste = secondMenu.Append(wx.ID_PASTE, "Paste")        delete = secondMenu.Append(wx.ID_DELETE, "Delete")        find = secondMenu.Append(wx.ID_FIND, "Find")        selectAll = secondMenu.Append(wx.ID_SELECTALL, "Select All")        menuBar.Append(secondMenu, "edit")        self.SetMenuBar(menuBar)    def Open(self, event):        openFileDialog = wx.FileDialog(frame, "Open", "", "",       "text files (*.txt)|*.txt",        wx.FD_OPEN | wx.FD_FILE_MUST_EXIST)        openFileDialog.ShowModal()        print(openFileDialog.GetPath())        openFileDialog.Destroy()    def SaveAs(self, event):        saveFileDialog = wx.FileDialog(frame, "saveas", "", "",        "text files (*.txt)|*.txt",         wx.FD_SAVE|wx.FD_OVERWRITE_PROMPT)        saveFileDialog.ShowModal()        print(saveFileDialog.GetPath())        saveFileDialog.Destroy()        self.Show()if __name__ == '__main__':    app = wx.App()    frame = GUI()    frame.Show()    app.MainLoop()hopefully, this is the last error i will have to bother people with

URL: https://forum.audiogames.net/post/456426/#p456426




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Re: a question for the wx python users here

2019-08-15 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: a question for the wx python users here

that previous problem seems to be resolved, but another problem has taken its placei ran the project, but now, it doesn't do anything, it just shows a blank command prompt window, no text, no trace backs, nothing shows uphere is the code for the window, i don't know if this will send properly, please keep in mind that this is incomplete, some of the menus have not been addedimport osimport wxclass GUI(wx.Frame):        def __init__(self):        super().__init__(parent=None, title='Spirit')        controls = wx.Panel(self)        text_field = wx.TextCtrl(controls,style = wx.TE_MULTILINE|wx.TE_PROCESS_TAB|wx.TE_NOHIDESEL)        menuBar = wx.MenuBar()        firstMenu = wx.Menu()        new = firstMenu.Append(wx.ID_NEW, "New")        open = firstMenu.Append(wx.ID_OPEN, "Open")        self.Bind(wx.EVT_MENU, self.Open, open)        save = firstMenu.Append(wx.ID_SAVE, "Save")        saveAs = firstMenu.Append(wx.ID_SAVEAS, "Save As")        print = firstMenu.Append(wx.ID_PRINT, "Print")        ExitApp = firstMenu.Append(wx.ID_EXIT, 'Quit')        menuBar.Append(firstMenu, "")        secondMenu = wx.Menu()        undo = secondMenu.Append(wx.ID_UNDO,"Undo")        cut = secondMenu.Append(wx.ID_CUT, "Cut")        copy = secondMenu.Append(wx.ID_COPY, "Coppy")        paste = secondMenu.Append(wx.ID_PASTE, "Paste")        delete = secondMenu.Append(wx.ID_DELETE, "Delete")        find = secondMenu.Append(wx.ID_FIND, "Find")        selectAll = secondMenu.Append(wx.ID_SELECTALL, "Select All")        menuBar.Append(secondMenu, "edit")        self.SetMenuBar(menuBar)    def Open(self, event):        openFileDialog = wx.FileDialog(GUI, "Open", "", "",       "Plain text files (*.txt)|*.txt",        wx.FD_OPEN | wx.FD_FILE_MUST_EXIST)        openFileDialog.ShowModal()        openFileDialog.Destroy()        self.Show()if __name__ == '__main__':    app = wx.App()    frame = GUI()    app.MainLoop()

URL: https://forum.audiogames.net/post/455622/#p455622




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a question for the wx python users here

2019-08-14 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question for the wx python users here

i have managed to create an application skeleton of a text editor that i am working on, i have created the main edit box and the menus, and now i am trying to bind events to the menu items, my first attempt was the open file dialog, and i ran it after implementing the code for the open dialog and i got this, note, if you need the code that i used, i can post it, but here is what i got after running this fileTraceback (most recent call last):  File "window.py", line 53, in     frame = GUI()  File "window.py", line 13, in __init__    self.Bind(wx.EVT_MENU, self.Open, menu_open)AttributeError: 'GUI' object has no attribute 'Open'if anyone knows how i can fix this, please tell me, thanks for the help

URL: https://forum.audiogames.net/post/455520/#p455520




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Re: Accessible Python UI library

2019-08-12 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Accessible Python UI library

Why the older version of WX, I’ve been managing to use the newest one quite well

URL: https://forum.audiogames.net/post/455126/#p455126




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Re: Accessible Python UI library

2019-08-12 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Accessible Python UI library

Why the older version of WX, I’ve been managing to use the newest one very well

URL: https://forum.audiogames.net/post/455126/#p455126




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a question related to cython and MinGW

2019-08-12 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question related to cython and MinGW

so, i am currently working on a project and i have decided to cythonize my program, i have generated the .c file successfully, but now how will i be able to compile it into a windows executable, my attempts were not successful as MinGW needs includes that i don't know where to find, so if anyone has been through this, how would i be able to get the includes that i need in order to build this program

URL: https://forum.audiogames.net/post/455027/#p455027




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Re: Python, spellchecking library’s

2019-08-08 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Python, spellchecking library’s

i have tried to install pyenchant, but it gives an error which i shall now paste    ERROR: Command errored out with exit status 1:     command: 'c:\users\username\appdata\local\programs\python\python37\python.exe' -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'C:\\Users\\username\\AppData\\Local\\Temp\\pip-install-4lu1q48y\\pyenchant\\setup.py'"'"'; __file__='"'"'C:\\Users\\username\\AppData\\Local\\Temp\\pip-install-4lu1q48y\\pyenchant\\setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(__file__);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, __file__, '"'"'exec'"'"'))' egg_info --egg-base pip-egg-info         cwd: C:\Users\username\AppData\Local\Temp\pip-install-4lu1q48y\pyenchant\    Complete output (9 lines):    Traceback (most recent call last):      File "", line 1, in       File "C:\Users\username\AppData\Local\Temp\pip-install-4lu1q48y\pyenchant\setup.py", line 212, in         import enchant      File "C:\Users\username\AppData\Local\Temp\pip-install-4lu1q48y\pyenchant\enchant\__init__.py", line 92, in         from enchant import _enchant as _e      File "C:\Users\username\AppData\Local\Temp\pip-install-4lu1q48y\pyenchant\enchant\_enchant.py", line 145, in         raise ImportError(msg)    ImportError: The 'enchant' C library was not found. Please install it via your OS package manager, or use a pre-built binary wheel from PyPI.    ERROR: Command errored out with exit status 1: python setup.py egg_info Check the logs for full command output.

URL: https://forum.audiogames.net/post/454059/#p454059




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Re: Python, spellchecking library’s

2019-08-07 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Python, spellchecking library’s

magurp244, thanks a lot, i honestly wouldn't have gotten anywhere without the help of you, and many others's help, so thanks to you and the rest of them

URL: https://forum.audiogames.net/post/453932/#p453932




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Python, spellchecking library’s

2019-08-07 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Python, spellchecking library’s

I am working on a small project, a simple text editor, are there any good spellchecking library’s I can implement into this project so if I hit a key I can have it bring up what I miss spelled and  Provide  a list of replacement words

URL: https://forum.audiogames.net/post/453915/#p453915




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

How do you Spohn more than one though? So there’s not just one enemy, but multiple enemies on the map at all times for example, there are five enemies on the map, you kill them, and more  Take there place

URL: https://forum.audiogames.net/post/453071/#p453071




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Re: GDE Game Development

2019-08-03 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

OK, so we keep talking about objects and their positions, is there anyway to do a couple of these things, one, speak your coordinates, not just the numbers, but, having it say Something like,  your coordinates are, and then it says the numbers, and, would there be any way for enemies to Spawn at random locations And coordinates   , So you can have randomly moving enemies and items that will be in random locations, to make the game more fun, also so you don’t have to keep making objects For everything

URL: https://forum.audiogames.net/post/453044/#p453044




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a question for rust users, any way to use a dll in a rust project?

2019-08-02 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question for rust users, any way to use a dll in a rust project?

so, i started learning Rust about a weak ago, i have made an experimental dll, would there be any way for me to use this dll inside of my main rust executable? i googled it but found nothing on the subject, this is why i posted this topic, thanks for any help given to me

URL: https://forum.audiogames.net/post/452822/#p452822




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Re: GDE Game Development

2019-08-01 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: GDE Game Development

Just wondering as a curiosity, when will this GDE consul be released?

URL: https://forum.audiogames.net/post/452537/#p452537




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Re: enemies and items with the sonus GDE

2019-07-25 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: enemies and items with the sonus GDE

Thanks very much, I will see what I can do, One more question, how would maps be created with the gde

URL: https://forum.audiogames.net/post/451107/#p451107




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enemies and items with the sonus GDE

2019-07-25 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


enemies and items with the sonus GDE

Hi How would I be able to go about creating enemies that walk towards the player and do certain amount of damage, and how would I make items that would be able to be picked up and used for example, ammunition, potions, and stuff like that, Thanks for any help given

URL: https://forum.audiogames.net/post/451094/#p451094




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Re: has anyone heard of Blitz basic?

2019-07-05 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: has anyone heard of Blitz basic?

Thank you so much

URL: https://forum.audiogames.net/post/446875/#p446875




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Re: has anyone heard of Blitz basic?

2019-07-05 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: has anyone heard of Blitz basic?

Maybe pre-recorded speech, I don’t know what else though, that’s still into consideration

URL: https://forum.audiogames.net/post/446867/#p446867




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Re: has anyone heard of Blitz basic?

2019-07-05 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: has anyone heard of Blitz basic?

This is the thing I was talking about, the source code of the game I found that I’ve heard a lot abouthttps://github.com/Regalis11/scpcb

URL: https://forum.audiogames.net/post/446858/#p446858




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has anyone heard of Blitz basic?

2019-07-05 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


has anyone heard of Blitz basic?

hiso, there is a game i am trying to make accessible, it is a mainstream game and the src is on github, but it is in a language that i have never seen used here, blitz basic, has anyone ever heard of it and does anyone know of how to use for example, speech or anything with it?

URL: https://forum.audiogames.net/post/446824/#p446824




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Re: remastered: How to code in python tutorials

2019-06-28 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

i cant download the 7th one about modules

URL: https://forum.audiogames.net/post/444834/#p444834




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Re: C# game example?

2019-06-23 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: C# game example?

3-D velocity is open source, it’s in C#

URL: https://forum.audiogames.net/post/443680/#p443680




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python, menus, maps, enemies, etc

2019-06-14 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


python, menus, maps, enemies, etc

so, i will be using py Game with open al, does anyone know how to make stuff like enemies, maps and menus?, thanks for all the help

URL: https://forum.audiogames.net/post/441563/#p441563




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Re: Programming audiogames in pure basic?

2019-06-11 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Programming audiogames in pure basic?

The game engine by Mason is in pure basic, So it definitely has the wrapper for it, and there is an examples folder in the pure basic directory, you can find client and server examples there

URL: https://forum.audiogames.net/post/440405/#p440405




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JavaScript and audio games. Where to start?

2019-06-01 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


_javascript_ and audio games. Where to start?

as the topic subject says, how would i go about making audio games in _javascript_? i know it has been done. how would i go about it? thanks for all the help and have a great night or morning evening or afternoon

URL: https://forum.audiogames.net/post/438068/#p438068




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a question about teamTalk voice chat

2019-05-03 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


a question about  teamTalk voice chat

so, i know it is possible to make your own TeamTalk5 clients, but would there be any way to integrate the voice chat capabilities that are available in the default client, thanks for all the answers and have a good dayp.s. i am using python for this project if anyone was wondering

URL: https://forum.audiogames.net/post/431027/#p431027




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Re: Do you want to learn python?

2019-04-11 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Do you want to learn python?

this is a grate tutorial, but is there any way the music could be turned down so i could understand what it is saying? thank you anyway for this grate tutorial

URL: https://forum.audiogames.net/post/426385/#p426385




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: For those pure basic users

Mason, i sent you a PM

URL: https://forum.audiogames.net/post/412546/#p412546




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Re: For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: For those pure basic users

Hi mason,  can you please help me learn how to create these things?, Thanks

URL: https://forum.audiogames.net/post/412535/#p412535




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For those pure basic users

2019-02-17 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


For those pure basic users

So, i want to try to create an audiogame in pb, but does anyone know how to create menus, maps, and that type of thing? Thanks in advance for any help i am given

URL: https://forum.audiogames.net/post/412494/#p412494




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Re: how to create program installer?

2019-02-03 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: how to create program installer?

There is inno setup, It’s the only when I tried, but still a good one

URL: https://forum.audiogames.net/post/409156/#p409156




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Re: Code editor

2019-01-31 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Code editor

notepad++ is a good one

URL: https://forum.audiogames.net/post/408615/#p408615




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what ides are good for a person with a less powerful pc?

2019-01-06 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


what ides are good for a person with a less powerful pc?

so, i want to learn c++ and my computer is not that powerful, and everyone recommends vs, but vs for some reason, crashes, or for some odd reason, overheats the computer and makes it turn off, so are there any other less resource consuming ides that i can use, i am not asking for much, i just want something that can compile and run my programs, so if there is anything please tell me, thanks

URL: http://forum.audiogames.net/post/403587/#p403587




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Re: Can someone please fix this code?

2018-11-29 Thread AudioGames . net ForumDevelopers room : SkyGuardian via Audiogames-reflector


  


Re: Can someone please fix this code?

Could it be the thing that says if jumping=false jumping=true thing

URL: http://forum.audiogames.net/post/395881/#p395881




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