Game Creation

2014-09-01 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Game Creation

Hi all,Im creating this topic because Ive been looking at topics that Ive found interesting on the surface, but ultimately become ramblings, arguments and such on computer science theory and applying this info to what languages carry out tasks better than others.Because of my limited knowledge of this stuff, which Id probably need a few college courses to understand in detail, Im creating this topic from one gamer to another who simply wants to sit down and create a game, but needs help with choosing the language.For me, idealy I want something where I can create audio games cross platform. iOS would be cool, but Mac and Windows for a start. Id be interested in finding some PureBasic documentation thats newer than the 2003 docs I found online. Also, Id love to have BGT-like docs for PB. That is to say, audiogame-specific docs, because I dont want to pay for PB unless Im damn sure I can make a game, even 
 a small one.Heck, for Mac I want to create a flexible Youtube player, because MacTubes is not what I want in a youtube player. I want Youtube search, with youtube channel search, easy playlist viewing, etc.I wonder how easy thisd be to make in Swift, but I question the accessibility of XCode.Lol. At the end of the day I wish AudioGame Maker hadnt failed in a datacenter fire. And if I find another Learn X language in 30 days book I dont know what to do with myself. Those things amake me nervous as it puts my state of mind into some kind of panic if I cant learn Java in 30 days. Im glad Philip didnt do that with BGT.

URL: http://forum.audiogames.net/viewtopic.php?pid=187524#p187524




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Re: What's the best platform for developing dynamic interactive fiction?

2014-08-30 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: What's the best platform for developing dynamic interactive fiction?

Well, Im downloading the new version of Inform to see how it looks on the Mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=187191#p187191




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What's the best platform for developing dynamic interactive fiction?

2014-08-29 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


What's the best platform for developing dynamic interactive fiction?

Hi all,So, Ive been fittling with various IF platforms as of late, trying to see which would be the best for either creating a gamebook with variables for various stats and attributes, and changing thm if the user A. Has an item and uses it. B. They hit a certain page and one changes accordingly, etc.Quest seems like it would be feezable to do this, as I also like the ideas of both embedding music into my pages and changing stuff randomly. While I dont mind learning QuestScript, since Quest allows the user to not code certain elements Id like to code as least as possible.Quest also has the advantage that if I publish my game, I could also publish it to the web and optionally make it available as an app for mobile devices.Ive also thought about Adrift, a system where you think about the design of the game and how the Adrift tools such as events, characters, etc form to create a game.Has anyone thought about this? The Darkgrew cr
 eater I dont think is very sefisticated, E.G. no randomizing, no items, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=187142#p187142




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Okay, so mine still wont compile. What Ive decided to do was create two files. One with the document Im trying in, the other is a pasted document from the documentation example, except I changed the names of the variables and functions to correspond with what I personally changed them to because I dont like typing add_numbers every time, would rather just do anumbers. First, Ill give the pasted document, which actually works and I have yet to figure out why, and then Ill give the one Im typing in, which from looking at the pasted docs is the *exact* same thing. Then Ill give the compilation error that the compiler is throwing at me. I believe I fixed the semicolon quotes error that someone pointed out earlier.Motified from doc:void main(){int x=anumbers(3, 5);alert([[wow]], 3 + 5 is  + x + .);}int anumbers(int first, int second){int 
 result=first+second;return result;}The one Im typing in and testing://This starts the script, as usual.void main(){//This creates an intigral variable called X, with a function inside it called ANumbers which adds two numbers.int x=anumbers(3, 5);//Displays a message box with the result value of the intigral variable created above.alert(Nice, 3 + 5 is  + x + .);}//This adds two intigral variables to ANumbers, which tells the compiler to add the first, followed by the second. 3, 5.int x=anumbers(int first, int second){int result=first+second;return result;}//End Script.Compilation error:File: C:\BGTStuff\Learning Files\functions.bgtOn line: 14 (1)Line: return result;Error: Unexpected token returnFile: C:\BGTStuff\Learning Files\functions.bgtOn line: 15 (1)Line:
  }Error: Unexpected token }

URL: http://forum.audiogames.net/viewtopic.php?pid=185523#p185523




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Okay, so mine still wont compile. What Ive decided to do was create two files. One with the document Im trying in, the other is a pasted document from the documentation example, except I changed the names of the variables and functions to correspond with what I personally changed them to because I dont like typing add_numbers every time, would rather just do anumbers. First, Ill give the pasted document, which actually works and I have yet to figure out why, and then Ill give the one Im typing in, which from looking at the pasted docs is the *exact* same thing. Then Ill give the compilation error that the compiler is throwing at me. I believe I fixed the semicolon quotes error that someone pointed out earlier.Motified from doc:void main(){int x=anumbers(3, 5);alert([[wow]], 3 + 5 is  + x + .);}int anumbers(int first, int second){int 
 result=first+second;return result;}The one Im typing in and testing://This starts the script, as usual.void main(){//This creates an intigral variable called X, with a function inside it called ANumbers which adds two numbers.int x=anumbers(3, 5);//Displays a message box with the result value of the intigral variable created above.alert(Nice, 3 + 5 is  + x + .);}//This adds two intigral variables to ANumbers, which tells the compiler to add the first, followed by the second. 3, 5.int x=anumbers(int first, int second){int result=first+second;return result;}//End Script.Compilation error:File: C:\BGTStuff\Learning Files\functions.bgtOn line: 14 (1)Line: return result;Error: Unexpected token returnFile: C:\BGTStuff\Learning Files\functions.bgtOn line: 15 (1)Line:
  }Error: Unexpected token }WTF? The forum put brackets in the alert function for the pasted doc. Those arent there in the actual document. Is that what it does for quotation marks?

URL: http://forum.audiogames.net/viewtopic.php?pid=185523#p185523




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Thanks, Stewie. I saw your post the other day about how I didnt need an equals sign, but I wonder why the documentation has it in its example. I guess it works in some form, but Ill take it out if I dont even need it.

URL: http://forum.audiogames.net/viewtopic.php?pid=185576#p185576




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-18 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Thanks for the help, again. Ugg I guess Ill write the dang two quotes and parens first so that I wont forget them, then just put whatever goes between. Ill remember eventually. This is why Id love an IDE because this is what autocomplete is for.

URL: http://forum.audiogames.net/viewtopic.php?pid=185351#p185351




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-17 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Oops, I forgot the first quote. Ah well, thanks for the help though. Got it now.

URL: http://forum.audiogames.net/viewtopic.php?pid=185176#p185176




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Re: Learning String Variables in BGT; puzzled over example.

2014-08-17 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Learning String Variables in BGT; puzzled over example.

Okay, now this is downright weird. I do everything the documentation says, but the compiler is bugging me about the return value of result and the right brace to end the function. The code is below. The return result; and its associating right brace to end that function and the script is right, so WTF?//This starts the script, as usual.void main(){//This creates an intigral variable called X, with a function inside it called ANumbers which stores two numbers.int x=anumbers(3, 5)//Displays a message box with the result value of the intigral variable created above.alert(Nice!, 3 + 5 is  + x + .);}//This adds two intigral variables to ANumbers, which tells the compiler to put each number in its own variable to be refered to later.int x=anumbers(int first, int second){//This is the actual result variable, which tells the compiler we want to add the num
 bers. If I were to put a * here, the message box would say that 3+5 equals 15 because the compiler will multiply.int result=first+second;//This functions return value is the result, 8.return result;}Not sure why its not compiling right though.

URL: http://forum.audiogames.net/viewtopic.php?pid=185188#p185188




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Re: Pure basic: has anyone ever heard of, or used it?

2014-08-06 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


  


Re: Pure basic: has anyone ever heard of, or used it?

Hi all,I just looked at PureBasic, because I have some ideas that are not games that Id like to make, especially for Mac. I know that I cant publish my PB apps to the store, but Id just make them freely available on my website.The problem I have is, do we really have to create forms (windows) manually when the sighted have it easier with the form designer? Heck, I have issues with visualizing levels when I want to design something in BGT. Plus, Dannie, do you use the PB IDE or do you just write it Notepad? A lot of the features in the app I could see like goto is great but what about syntax hi lighting, etc? a ton of those features I dont think would be useful. True, screen readers can speak colors of a word but does that help in this instance?Ah, I love the Show_game_window function in BGT because I dont have to worry about a window size. I took a Visual Basic class online once and the teacher couldnt even find an 
 alternative way to create the window for his first program, so hes said something along the lines of Figure it out and get back to me. Gosh I hate that. It was the same thing with my last computer teacher, but yeah. Dont give me the answer but give me a goal with little help if its pretty obvious Im struggling or if I ask for it.How does a blind person create Windows for GUIs using the editor? If BGT had an IDE Im pretty sure a ton of people would be using it and Philip would still be asking for money.

URL: http://forum.audiogames.net/viewtopic.php?pid=183891#p183891




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Re: Python on the Mac

2014-06-21 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


Re: Python on the Mac

Hi Frastlin,Thanks, I kind of figured thats how it works, like BGT in that regard at least.Are you going to release your adventure game Open Source? Id be curious to look at it.Than again, I wonder if I should because if I look at code and it looks too complex it may put me off.URL: http://forum.audiogames.net/viewtopic.php?pid=177791#p177791

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Python on the Mac

2014-06-20 Thread AudioGames . net ForumDevelopment room : Orin via Audiogames-reflector


Python on the Mac

Hi all,I actually want to delve into Python because I like the idea of that Learn Python the Hard Way tutorial where you just type the exercises and gradually get an understanding of it as you type the code.However, is there a good editor to use on the Mac? Python already comes with OS X apparently but do we really have to use the terminal? You cant really look at the input of code as easily in Terminal.So, does anyone have suggestions? If I have to use the Terminal shell I will but Id rather not.URL: http://forum.audiogames.net/viewtopic.php?pid=177587#p177587

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