Re: Galactic Colonies: Public accessible alpha version available

2020-05-31 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

@dark that's strange, because I'm also having the timer bug but it doesn't affect me collecting the daily reward, and I know of others who are experiencing the timer issue and they don't have a problem collecting the daily rewards either

URL: https://forum.audiogames.net/post/535507/#p535507




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-30 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

I'm also having the notification bug, but to  be honest, I kind of forgot about it in light of all the other major bugs in the game. Doesn't really seem to matter so much at this point because the events that you should be notified about  are not working correctly anyway. One thing I really love is that whenever you collect the daily reward, the timer still counts  down, and it's not based on when you actually collect the reward

URL: https://forum.audiogames.net/post/534937/#p534937




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Does anyone know what's in the asteroid fields? Wondering if I should move on or wait a while longer.  Also, I don't really see the need to upgrade the spaceship because you still have to go back to the menu to travel between planets. I thought planet missions would have been combined into one thing since missions don't seem to overlap, or at the very least, you'd be able to access multiple planets from the colony base with the upgrade, but that's not the case. I would have been better off buying something from the shop with the 100 energy cells had I known this beforehand.

URL: https://forum.audiogames.net/post/533531/#p533531




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-26 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Does anyone know what's in the asteroid fields? Wondering if I should move on or wait a while longer.

URL: https://forum.audiogames.net/post/533531/#p533531




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-14 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

I can collect daily rewards even though the research timer is broken! I can watch ads for boosts, but I can't access the ads in the shop to gain energy cells!

URL: https://forum.audiogames.net/post/529170/#p529170




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

Since the last update, I no longer receive money when I close and reopen the app. Is this a bug or not? also, whenever I find an artifact, it doesn't tell me the price for activating it.  When I receive a skill point, I don't know which skill it unlocks, and I generally have to go through all of them to figure it out. Regarding the research center, yeah, it's definitely busted for sure, and even when a research is finished, sometimes it's difficult to collect the reward, and you have to keep hitting the button multiple times for it to get through to the system. I've only completed 17 of them so far, and I can't even watch adds to get energy cells to do any more of them. Also, there should definitely be an option to resell buildings if you don't want them anymore. I'm not sure if this is supposed to be a part of the game or not, but it would be really cool and quite helpful to view experience in real time. Sometimes I realize after completing a colony that I could have gotten to another level if I had Done a little more work, because all I needed was 100 experience or less  to get there.   When playing this game, colonies can tend to get quite large, and that makes it hard to navigate while using voiceover. Perhaps you could implement a building view in the colony tab? It would be similar to the general warehouse section. I'm thinking of a layout where you have, warehouse, factory, robotics center, and so on. You could also list the number of warehouses and other buildings as well. When you click on each tab, it would show you all the buildings in that category. I'm thinking it would be easier to navigate and check which buildings connect to others without having to re-explore the entire map continuously. Perhaps you could combine this idea with some of the other suggestions here to improve the accessibility of the game.

URL: https://forum.audiogames.net/post/528297/#p528297




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Re: Galactic Colonies: Public accessible alpha version available

2020-05-11 Thread AudioGames . net ForumGeneral Game Discussion : Kadianne via Audiogames-reflector


  


Re: Galactic Colonies: Public accessible alpha version available

When playing this game, colonies can tend to get quite large, and that makes it hard to navigate while using voiceover. Perhaps you could implement a building view in the colony tab? It would be similar to the general warehouse section. I'm thinking of a layout where you have, warehouse, factory, robotics center, and so on. You could also list the number of warehouses and other buildings as well. When you click on each tab, it would show you all the buildings in that category. I'm thinking it would be easier to navigate and check which buildings connect to others without having to re-explore the entire map continuously. Perhaps you could combine this idea with some of the other suggestions here to improve the accessibility of the game.

URL: https://forum.audiogames.net/post/528297/#p528297




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